Seam placement improvements
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b6b5bdb592
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59502e7861
6 changed files with 203 additions and 73 deletions
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@ -193,12 +193,8 @@ bool ExtrusionLoop::split_at_vertex(const Point &point)
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return false;
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}
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// Splitting an extrusion loop, possibly made of multiple segments, some of the segments may be bridging.
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void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang)
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std::pair<size_t, Point> ExtrusionLoop::get_closest_path_and_point(const Point& point, bool prefer_non_overhang) const
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{
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if (this->paths.empty())
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return;
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// Find the closest path and closest point belonging to that path. Avoid overhangs, if asked for.
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size_t path_idx = 0;
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Point p;
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@ -207,15 +203,15 @@ void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang)
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Point p_non_overhang;
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size_t path_idx_non_overhang = 0;
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double min_non_overhang = std::numeric_limits<double>::max();
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for (const ExtrusionPath &path : this->paths) {
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for (const ExtrusionPath& path : this->paths) {
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Point p_tmp = point.projection_onto(path.polyline);
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double dist = (p_tmp - point).cast<double>().norm();
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if (dist < min) {
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p = p_tmp;
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min = dist;
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path_idx = &path - &this->paths.front();
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}
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if (prefer_non_overhang && ! is_bridge(path.role()) && dist < min_non_overhang) {
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}
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if (prefer_non_overhang && !is_bridge(path.role()) && dist < min_non_overhang) {
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p_non_overhang = p_tmp;
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min_non_overhang = dist;
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path_idx_non_overhang = &path - &this->paths.front();
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@ -224,9 +220,19 @@ void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang)
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if (prefer_non_overhang && min_non_overhang != std::numeric_limits<double>::max()) {
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// Only apply the non-overhang point if there is one.
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path_idx = path_idx_non_overhang;
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p = p_non_overhang;
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p = p_non_overhang;
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}
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}
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return std::make_pair(path_idx, p);
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}
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// Splitting an extrusion loop, possibly made of multiple segments, some of the segments may be bridging.
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void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang)
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{
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if (this->paths.empty())
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return;
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auto [path_idx, p] = get_closest_path_and_point(point, prefer_non_overhang);
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// now split path_idx in two parts
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const ExtrusionPath &path = this->paths[path_idx];
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