Change the way how cut gizmo detects hits on cut plane:
it did not work well on meshes with overlapping surfaces
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85ad56b43b
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4 changed files with 40 additions and 88 deletions
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@ -1144,11 +1144,11 @@ void GLGizmoCut3D::dragging_grabber_xy(const GLGizmoBase::UpdateData &data)
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void GLGizmoCut3D::dragging_connector(const GLGizmoBase::UpdateData &data)
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{
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CutConnectors& connectors = m_c->selection_info()->model_object()->cut_connectors;
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std::pair<Vec3d, Vec3d> pos_and_normal;
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Vec3d pos;
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Vec3d pos_world;
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if (unproject_on_cut_plane(data.mouse_pos.cast<double>(), pos_and_normal, pos_world)) {
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connectors[m_hover_id - m_connectors_group_id].pos = pos_and_normal.first;
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if (unproject_on_cut_plane(data.mouse_pos.cast<double>(), pos, pos_world)) {
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connectors[m_hover_id - m_connectors_group_id].pos = pos;
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update_raycasters_for_picking_transform();
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}
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}
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@ -2006,44 +2006,41 @@ void GLGizmoCut3D::perform_cut(const Selection& selection)
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// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
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// Return false if no intersection was found, true otherwise.
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bool GLGizmoCut3D::unproject_on_cut_plane(const Vec2d& mouse_position, std::pair<Vec3d, Vec3d>& pos_and_normal, Vec3d& pos_world)
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bool GLGizmoCut3D::unproject_on_cut_plane(const Vec2d& mouse_position, Vec3d& pos, Vec3d& pos_world)
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{
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const float sla_shift = m_c->selection_info()->get_sla_shift();
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const ModelObject* mo = m_c->selection_info()->model_object();
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const ModelInstance* mi = mo->instances[m_c->selection_info()->get_active_instance()];
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const Transform3d instance_trafo = sla_shift > 0.f ?
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translation_transform(sla_shift * Vec3d::UnitZ()) * mi->get_transformation().get_matrix() : mi->get_transformation().get_matrix();
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const Camera& camera = wxGetApp().plater()->get_camera();
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int mesh_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
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++mesh_id;
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if (!mv->is_model_part())
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continue;
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Vec3f normal;
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Vec3f hit;
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bool clipping_plane_was_hit = false;
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// Calculate intersection with the clipping plane.
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const ClippingPlane* cp = m_c->object_clipper()->get_clipping_plane(true);
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Vec3d point;
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Vec3d direction;
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Vec3d hit;
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MeshRaycaster::line_from_mouse_pos(mouse_position, Transform3d::Identity(), camera, point, direction);
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Vec3d normal = -cp->get_normal().cast<double>();
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double den = normal.dot(direction);
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if (den != 0.) {
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double t = (-cp->get_offset() - normal.dot(point))/den;
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hit = (point + t * direction);
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} else
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return false;
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if (! m_c->object_clipper()->is_projection_inside_cut(hit))
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return false;
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// const Transform3d volume_trafo = get_volume_transformation(mv);
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const Transform3d volume_trafo = mv->get_transformation().get_matrix();
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// recalculate hit to object's local position
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Vec3d hit_d = hit;
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hit_d -= mi->get_offset();
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hit_d[Z] -= sla_shift;
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m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(mouse_position, instance_trafo * volume_trafo,
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camera, hit, normal, m_c->object_clipper()->get_clipping_plane(true),
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nullptr, &clipping_plane_was_hit);
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if (clipping_plane_was_hit) {
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// recalculate hit to object's local position
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Vec3d hit_d = hit.cast<double>();
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hit_d -= mi->get_offset();
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hit_d[Z] -= sla_shift;
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// Return both the point and the facet normal.
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pos = hit_d;
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pos_world = hit;
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// Return both the point and the facet normal.
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pos_and_normal = std::make_pair(hit_d, normal.cast<double>());
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pos_world = hit.cast<double>();
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return true;
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}
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}
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return false;
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return true;
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}
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void GLGizmoCut3D::clear_selection()
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@ -2139,17 +2136,13 @@ bool GLGizmoCut3D::add_connector(CutConnectors& connectors, const Vec2d& mouse_p
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if (!m_connectors_editing)
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return false;
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std::pair<Vec3d, Vec3d> pos_and_normal;
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Vec3d pos;
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Vec3d pos_world;
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if (unproject_on_cut_plane(mouse_position.cast<double>(), pos_and_normal, pos_world)) {
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// check if pos is out of enabled clipping plane
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if (m_c->object_clipper() && !m_c->object_clipper()->is_projection_inside_cut(pos_world))
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return true;
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if (unproject_on_cut_plane(mouse_position.cast<double>(), pos, pos_world)) {
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Plater::TakeSnapshot snapshot(wxGetApp().plater(), _L("Add connector"), UndoRedo::SnapshotType::GizmoAction);
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unselect_all_connectors();
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connectors.emplace_back(pos_and_normal.first, m_rotation_m,
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connectors.emplace_back(pos, m_rotation_m,
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m_connector_size * 0.5f, m_connector_depth_ratio,
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m_connector_size_tolerance, m_connector_depth_ratio_tolerance,
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CutConnectorAttributes( CutConnectorType(m_connector_type),
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@ -2247,9 +2240,9 @@ bool GLGizmoCut3D::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_posi
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if (!m_connectors_editing) {
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if (0 && action == SLAGizmoEventType::LeftDown) {
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// disable / enable current contour
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std::pair<Vec3d, Vec3d> pos_and_normal;
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Vec3d pos;
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Vec3d pos_world;
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if (unproject_on_cut_plane(mouse_position.cast<double>(), pos_and_normal, pos_world)) {
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if (unproject_on_cut_plane(mouse_position.cast<double>(), pos, pos_world)) {
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// Following would inform the clipper about the mouse click, so it can
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// toggle the respective contour as disabled.
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m_c->object_clipper()->pass_mouse_click(pos_world);
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