Automatically repair any input STL file
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d30b4f0310
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@ -7,37 +7,10 @@ sub read_file {
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my $self = shift;
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my ($file) = @_;
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Slic3r::open(\my $fh, '<', $file) or die "Failed to open $file\n";
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# let's detect whether file is ASCII or binary
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my $mode;
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{
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my $size = +(stat $fh)[7];
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$mode = 'ascii' if $size < 80 + 4;
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# skip binary header
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seek $fh, 80, 0;
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read $fh, my $buf, 4;
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my $triangle_count = unpack 'L', $buf;
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die "STL file seems invalid, could not read facet count\n" if !defined $triangle_count;
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my $expected_size =
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+ 80 # header
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+ 4 # count
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+ $triangle_count * (
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+ 4 # normal, pt,pt,pt (vectors)
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* 4 # bytes per value
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* 3 # values per vector
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+ 2 # the trailing 'short'
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);
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$mode = ($size == $expected_size) ? 'binary' : 'ascii';
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}
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my $facets = [];
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my $vertices = [];
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$mode eq 'ascii'
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? _read_ascii($fh, $facets, $vertices)
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: _read_binary($fh, $facets, $vertices);
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close $fh;
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my $tmesh = Slic3r::TriangleMesh::XS->new;
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$tmesh->ReadSTLFile($file);
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$tmesh->Repair;
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my ($vertices, $facets) = @{$tmesh->ToPerl};
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my $model = Slic3r::Model->new;
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my $object = $model->add_object(vertices => $vertices);
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@ -45,64 +18,6 @@ sub read_file {
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return $model;
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}
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sub _read_ascii {
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my ($fh, $facets, $vertices) = @_;
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my $point_re = qr/(([^ ]+)\s+([^ ]+)\s+([^ ]+))/;
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my $facet;
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my %vertices_map = ();
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seek $fh, 0, 0;
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while (<$fh>) {
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if (!$facet) {
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/^\s*facet/ or next; # be tolerant with malformed STL files not having the "normal" word
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$facet = []; # ignore normal
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} else {
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if (/^\s*endfacet/) {
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push @$facets, $facet;
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undef $facet;
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} else {
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/^\s*vertex\s+$point_re/o or next;
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my $vertex_id = $1;
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my $vertex_idx;
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if (exists $vertices_map{$vertex_id}) {
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$vertex_idx = $vertices_map{$vertex_id};
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} else {
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push @$vertices, [map $_ * 1, $2, $3, $4];
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$vertex_idx = $vertices_map{$vertex_id} = $#$vertices;
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}
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push @$facet, $vertex_idx;
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}
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}
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}
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if ($facet) {
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die "STL file seems invalid\n";
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}
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}
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sub _read_binary {
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my ($fh, $facets, $vertices) = @_;
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die "bigfloat" unless length(pack "f", 1) == 4;
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my %vertices_map = ();
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binmode $fh;
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seek $fh, 80 + 4, 0;
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while (read $fh, $_, 4*4*3+2) {
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push @$facets, my $facet = [];
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for (unpack 'x[f3](a[f3])3') { # ignore normal
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my $vertex_idx;
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if (exists $vertices_map{$_}) {
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$vertex_idx = $vertices_map{$_};
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} else {
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push @$vertices, [ unpack 'f<3', $_ ];
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$vertex_idx = $vertices_map{$_} = $#$vertices;
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}
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push @$facet, $vertex_idx;
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}
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}
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}
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sub write_file {
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my $self = shift;
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my ($file, $model, %params) = @_;
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@ -9,8 +9,4 @@ use Test::More tests => 1;
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is Slic3r::TriangleMesh::XS::hello_world(), 'Hello world!',
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'hello world';
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my $t = Slic3r::TriangleMesh::XS->new();
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$t->ReadSTLFile("../../stl/testcube20mm.stl");
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use XXX; XXX($t);
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__END__
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