Automatically repair any input STL file

This commit is contained in:
Alessandro Ranellucci 2013-06-24 20:34:57 +02:00
parent d30b4f0310
commit 5975145426
2 changed files with 4 additions and 93 deletions

View File

@ -7,37 +7,10 @@ sub read_file {
my $self = shift;
my ($file) = @_;
Slic3r::open(\my $fh, '<', $file) or die "Failed to open $file\n";
# let's detect whether file is ASCII or binary
my $mode;
{
my $size = +(stat $fh)[7];
$mode = 'ascii' if $size < 80 + 4;
# skip binary header
seek $fh, 80, 0;
read $fh, my $buf, 4;
my $triangle_count = unpack 'L', $buf;
die "STL file seems invalid, could not read facet count\n" if !defined $triangle_count;
my $expected_size =
+ 80 # header
+ 4 # count
+ $triangle_count * (
+ 4 # normal, pt,pt,pt (vectors)
* 4 # bytes per value
* 3 # values per vector
+ 2 # the trailing 'short'
);
$mode = ($size == $expected_size) ? 'binary' : 'ascii';
}
my $facets = [];
my $vertices = [];
$mode eq 'ascii'
? _read_ascii($fh, $facets, $vertices)
: _read_binary($fh, $facets, $vertices);
close $fh;
my $tmesh = Slic3r::TriangleMesh::XS->new;
$tmesh->ReadSTLFile($file);
$tmesh->Repair;
my ($vertices, $facets) = @{$tmesh->ToPerl};
my $model = Slic3r::Model->new;
my $object = $model->add_object(vertices => $vertices);
@ -45,64 +18,6 @@ sub read_file {
return $model;
}
sub _read_ascii {
my ($fh, $facets, $vertices) = @_;
my $point_re = qr/(([^ ]+)\s+([^ ]+)\s+([^ ]+))/;
my $facet;
my %vertices_map = ();
seek $fh, 0, 0;
while (<$fh>) {
if (!$facet) {
/^\s*facet/ or next; # be tolerant with malformed STL files not having the "normal" word
$facet = []; # ignore normal
} else {
if (/^\s*endfacet/) {
push @$facets, $facet;
undef $facet;
} else {
/^\s*vertex\s+$point_re/o or next;
my $vertex_id = $1;
my $vertex_idx;
if (exists $vertices_map{$vertex_id}) {
$vertex_idx = $vertices_map{$vertex_id};
} else {
push @$vertices, [map $_ * 1, $2, $3, $4];
$vertex_idx = $vertices_map{$vertex_id} = $#$vertices;
}
push @$facet, $vertex_idx;
}
}
}
if ($facet) {
die "STL file seems invalid\n";
}
}
sub _read_binary {
my ($fh, $facets, $vertices) = @_;
die "bigfloat" unless length(pack "f", 1) == 4;
my %vertices_map = ();
binmode $fh;
seek $fh, 80 + 4, 0;
while (read $fh, $_, 4*4*3+2) {
push @$facets, my $facet = [];
for (unpack 'x[f3](a[f3])3') { # ignore normal
my $vertex_idx;
if (exists $vertices_map{$_}) {
$vertex_idx = $vertices_map{$_};
} else {
push @$vertices, [ unpack 'f<3', $_ ];
$vertex_idx = $vertices_map{$_} = $#$vertices;
}
push @$facet, $vertex_idx;
}
}
}
sub write_file {
my $self = shift;
my ($file, $model, %params) = @_;

View File

@ -9,8 +9,4 @@ use Test::More tests => 1;
is Slic3r::TriangleMesh::XS::hello_world(), 'Hello world!',
'hello world';
my $t = Slic3r::TriangleMesh::XS->new();
$t->ReadSTLFile("../../stl/testcube20mm.stl");
use XXX; XXX($t);
__END__