Merge pull request #2083 from lf-/readme-update2
Initial fixes on README to bring it up to date with Prusa changes
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README.md
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README.md
@ -8,19 +8,20 @@ Prebuilt Windows, OSX and Linux binaries are available through the [git releases
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<img width=256 src=https://cloud.githubusercontent.com/assets/31754/22719818/09998c92-ed6d-11e6-9fa0-09de638f3a36.png />
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Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for
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3D printers. It's compatible with any modern printer based on the RepRap toolchain,
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including all those based on the Marlin, Sprinter and Repetier firmware. It also works
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Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code
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instructions for FFF printers or PNG layers for mSLA 3D printers. It's
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compatible with any modern printer based on the RepRap toolchain, including all
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those based on the Marlin, Prusa, Sprinter and Repetier firmware. It also works
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with Mach3, LinuxCNC and Machinekit controllers.
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See the [project homepage](http://slic3r.org/) at slic3r.org and the
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[manual](http://manual.slic3r.org/) for more information.
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See the [project homepage](https://www.prusa3d.com/slic3r-prusa-edition/) and
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the [documentation directory](doc/) for more information.
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### What language is it written in?
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The core geometric algorithms and data structures are written in C++,
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and Perl is used for high-level flow abstraction, GUI and testing.
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If you're wondering why Perl, see https://xkcd.com/224/
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All user facing code is written in C++, and some legacy code as well as unit
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tests are written in Perl. Perl is not required for either development or use
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of Slic3r.
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The C++ API is public and its use in other projects is encouraged.
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The goal is to make Slic3r fully modular so that any part of its logic
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@ -49,34 +50,23 @@ Other major features are:
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* several infill patterns including honeycomb, spirals, Hilbert curves
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* support material, raft, brim, skirt
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* **standby temperature** and automatic wiping for multi-extruder printing
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* customizable **G-code macros** and output filename with variable placeholders
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* [customizable **G-code macros**](https://github.com/prusa3d/Slic3r/wiki/Slic3r-Prusa-Edition-Macro-Language) and output filename with variable placeholders
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* support for **post-processing scripts**
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* **cooling logic** controlling fan speed and dynamic print speed
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### How to install?
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### Development
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You can download a precompiled package from [slic3r.org](http://slic3r.org/);
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it will run without the need for any dependency.
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If you want to compile the source yourself follow the instructions on one of these wiki pages:
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* [Linux](https://github.com/alexrj/Slic3r/wiki/Running-Slic3r-from-git-on-GNU-Linux)
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* [Windows](https://github.com/prusa3d/Slic3r/wiki/How-to-compile-Slic3r-Prusa-Edition-on-MS-Windows)
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* [Mac OSX](https://github.com/alexrj/Slic3r/wiki/Running-Slic3r-from-git-on-OS-X)
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If you want to compile the source yourself, follow the instructions on one of
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these documentation pages:
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* [Linux](doc/How%20to%20build%20-%20Linux%20et%20al.md)
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* [macOS](doc/How%20to%20build%20-%20Mac%20OS.md)
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* [Windows](doc/How%20to%20build%20-%20Windows.md)
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### Can I help?
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Sure! You can do the following to find things that are available to help with:
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* [Pull Request Milestone](https://github.com/alexrj/Slic3r/milestone/31)
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* Please comment in the related github issue that you are working on it so that other people know.
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* Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page.
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* Please comment in the related github issue that you are working on it so that other people know.
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* Drop me a line at aar@cpan.org.
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* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
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* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present.
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Before sending patches and pull requests contact me (preferably through opening a github issue or commenting on an existing, related, issue) to discuss your proposed
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changes: this way we'll ensure nobody wastes their time and no conflicts arise
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in development.
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* Add an [issue](https://github.com/prusa3d/Slic3r/issues) to the github tracker if it isn't already present.
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* Look at [issues labeled "volunteer needed"](https://github.com/prusa3d/Slic3r/issues?utf8=%E2%9C%93&q=is%3Aopen+is%3Aissue+label%3A%22volunteer+needed%22)
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### What's Slic3r license?
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