SPE-1606 - Placement of switch view type icon in the 3D scene by the current selected instance bounding box
This commit is contained in:
parent
a4605a5e9e
commit
5984111388
2 changed files with 2 additions and 2 deletions
|
@ -570,7 +570,7 @@ private:
|
|||
GLCanvas3D& m_parent;
|
||||
typedef std::pair<GLVolume::CompositeID, ESLAViewType> InstancesCacheItem;
|
||||
std::vector<InstancesCacheItem> m_instances_cache;
|
||||
bool m_use_instance_bbox{ false };
|
||||
bool m_use_instance_bbox{ true };
|
||||
|
||||
InstancesCacheItem* find_instance_item(const GLVolume::CompositeID& id);
|
||||
void select_full_instance(const GLVolume::CompositeID& id);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue