SPE-1606 - Placement of switch view type icon in the 3D scene by the current selected instance bounding box
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2 changed files with 2 additions and 2 deletions
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@ -37,7 +37,7 @@
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// Shows an imgui dialog containing data from class ObjectManipulation
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// Shows an imgui dialog containing data from class ObjectManipulation
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#define ENABLE_OBJECT_MANIPULATION_DEBUG 0
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#define ENABLE_OBJECT_MANIPULATION_DEBUG 0
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// Shows an imgui dialog containing data for class GLCanvas3D::SLAView
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// Shows an imgui dialog containing data for class GLCanvas3D::SLAView
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#define ENABLE_SLA_VIEW_DEBUG_WINDOW 1
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#define ENABLE_SLA_VIEW_DEBUG_WINDOW 0
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// Enable rendering of objects using environment map
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// Enable rendering of objects using environment map
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@ -570,7 +570,7 @@ private:
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GLCanvas3D& m_parent;
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GLCanvas3D& m_parent;
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typedef std::pair<GLVolume::CompositeID, ESLAViewType> InstancesCacheItem;
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typedef std::pair<GLVolume::CompositeID, ESLAViewType> InstancesCacheItem;
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std::vector<InstancesCacheItem> m_instances_cache;
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std::vector<InstancesCacheItem> m_instances_cache;
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bool m_use_instance_bbox{ false };
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bool m_use_instance_bbox{ true };
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InstancesCacheItem* find_instance_item(const GLVolume::CompositeID& id);
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InstancesCacheItem* find_instance_item(const GLVolume::CompositeID& id);
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void select_full_instance(const GLVolume::CompositeID& id);
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void select_full_instance(const GLVolume::CompositeID& id);
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