From 5024fc4be7b03d6b5b065d42666d1b26a6cc3c1a Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 9 May 2018 10:47:04 +0200 Subject: [PATCH 01/89] OpenGL to c++ 1st installment - WIP --- lib/Slic3r/GUI/3DScene.pm | 179 +++++++++--- lib/Slic3r/GUI/MainFrame.pm | 13 +- lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 6 + lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 7 + lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm | 3 + xs/CMakeLists.txt | 10 +- xs/lib/Slic3r/XS.pm | 2 + xs/src/slic3r/GUI/3DScene.cpp | 115 +++++++- xs/src/slic3r/GUI/3DScene.hpp | 43 ++- xs/src/slic3r/GUI/GLCanvas3D.cpp | 117 ++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 77 +++++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 263 ++++++++++++++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 86 ++++++ xs/xsp/GUI_3DScene.xsp | 150 +++++++++- 14 files changed, 1015 insertions(+), 56 deletions(-) create mode 100644 xs/src/slic3r/GUI/GLCanvas3D.cpp create mode 100644 xs/src/slic3r/GUI/GLCanvas3D.hpp create mode 100644 xs/src/slic3r/GUI/GLCanvas3DManager.cpp create mode 100644 xs/src/slic3r/GUI/GLCanvas3DManager.hpp diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 1b6adf800..6cb5f398a 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -16,7 +16,10 @@ use strict; use warnings; use Wx qw(wxTheApp :timer :bitmap :icon :dialog); -use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER); +#============================================================================================================================== +use Wx::Event qw(EVT_PAINT EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER); +#use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER); +#============================================================================================================================== # must load OpenGL *before* Wx::GLCanvas use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants); use base qw(Wx::GLCanvas Class::Accessor); @@ -30,7 +33,8 @@ use Slic3r::Geometry qw(PI); # _dirty: boolean flag indicating, that the screen has to be redrawn on EVT_IDLE. # volumes: reference to vector of Slic3r::GUI::3DScene::Volume. # _camera_type: 'perspective' or 'ortho' -__PACKAGE__->mk_accessors( qw(_quat _dirty init +#============================================================================================================================== +__PACKAGE__->mk_accessors( qw(_quat init enable_picking enable_moving use_plain_shader @@ -73,6 +77,50 @@ __PACKAGE__->mk_accessors( qw(_quat _dirty init _mouse_dragging ) ); +#__PACKAGE__->mk_accessors( qw(_quat _dirty init +# enable_picking +# enable_moving +# use_plain_shader +# on_viewport_changed +# on_hover +# on_select +# on_double_click +# on_right_click +# on_move +# on_model_update +# volumes +# _sphi _stheta +# cutting_plane_z +# cut_lines_vertices +# bed_shape +# bed_triangles +# bed_grid_lines +# bed_polygon +# background +# origin +# _mouse_pos +# _hover_volume_idx +# +# _drag_volume_idx +# _drag_start_pos +# _drag_volume_center_offset +# _drag_start_xy +# _dragged +# +# _layer_height_edited +# +# _camera_type +# _camera_target +# _camera_distance +# _zoom +# +# _legend_enabled +# _warning_enabled +# _apply_zoom_to_volumes_filter +# _mouse_dragging +# +# ) ); +#============================================================================================================================== use constant TRACKBALLSIZE => 0.8; use constant TURNTABLE_MODE => 1; @@ -130,13 +178,22 @@ sub new { # we request a depth buffer explicitely because it looks like it's not created by # default on Linux, causing transparency issues my $self = $class->SUPER::new($parent, -1, Wx::wxDefaultPosition, Wx::wxDefaultSize, 0, "", $attrib); - if (Wx::wxVERSION >= 3.000003) { - # Wx 3.0.3 contains an ugly hack to support some advanced OpenGL attributes through the attribute list. - # The attribute list is transferred between the wxGLCanvas and wxGLContext constructors using a single static array s_wglContextAttribs. - # Immediatelly force creation of the OpenGL context to consume the static variable s_wglContextAttribs. - $self->GetContext(); - } +#============================================================================================================================== +# if (Wx::wxVERSION >= 3.000003) { +# # Wx 3.0.3 contains an ugly hack to support some advanced OpenGL attributes through the attribute list. +# # The attribute list is transferred between the wxGLCanvas and wxGLContext constructors using a single static array s_wglContextAttribs. +# # Immediatelly force creation of the OpenGL context to consume the static variable s_wglContextAttribs. +# $self->GetContext(); +# } +#============================================================================================================================== +#============================================================================================================================== + Slic3r::GUI::_3DScene::add_canvas($self, $self->GetContext); +# my $context = $self->GetContext; +# $self->SetCurrent($context); +# Slic3r::GUI::_3DScene::add_canvas($self, $context); +#============================================================================================================================== + $self->{can_multisample} = $can_multisample; $self->background(1); $self->_quat((0, 0, 0, 1)); @@ -171,10 +228,16 @@ sub new { my $dc = Wx::PaintDC->new($self); $self->Render($dc); }); - EVT_SIZE($self, sub { $self->_dirty(1) }); +#======================================================================================================================= +# EVT_SIZE($self, sub { $self->_dirty(1) }); +#======================================================================================================================= EVT_IDLE($self, sub { - return unless $self->_dirty; - return if !$self->IsShownOnScreen; +#============================================================================================================================== + return unless Slic3r::GUI::_3DScene::is_dirty($self); + return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self); +# return unless $self->_dirty; +# return if !$self->IsShownOnScreen; +#============================================================================================================================== $self->Resize( $self->GetSizeWH ); $self->Refresh; }); @@ -237,6 +300,9 @@ sub Destroy { my ($self) = @_; $self->{layer_height_edit_timer}->Stop; $self->DestroyGL; +#============================================================================================================================== + Slic3r::GUI::_3DScene::remove_canvas($self); +#============================================================================================================================== return $self->SUPER::Destroy; } @@ -621,7 +687,10 @@ sub mouse_wheel_event { # ) if 0; $self->on_viewport_changed->() if $self->on_viewport_changed; - $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen; +#============================================================================================================================== + $self->Resize($self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self); +# $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen; +#============================================================================================================================== $self->Refresh; } @@ -633,7 +702,10 @@ sub reset_objects { $self->volumes->release_geometry; } $self->volumes->erase; - $self->_dirty(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_dirty($self, 1); +# $self->_dirty(1); +#============================================================================================================================== } # Setup camera to view all objects. @@ -645,7 +717,10 @@ sub set_viewport_from_scene { $self->_camera_target($scene->_camera_target); $self->_zoom($scene->_zoom); $self->_quat($scene->_quat); - $self->_dirty(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_dirty($self, 1); +# $self->_dirty(1); +#============================================================================================================================== } # Set the camera to a default orientation, @@ -777,7 +852,10 @@ sub zoom_to_bounding_box { # center view around bounding box center $self->_camera_target($bb->center); $self->on_viewport_changed->() if $self->on_viewport_changed; - $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen; +#============================================================================================================================== + $self->Resize($self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self); +# $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen; +#============================================================================================================================== $self->Refresh; } } @@ -1071,38 +1149,46 @@ sub SetCurrent { sub UseVBOs { my ($self) = @_; - if (! defined ($self->{use_VBOs})) { - my $use_legacy = wxTheApp->{app_config}->get('use_legacy_opengl'); - if ($use_legacy eq '1') { - # Disable OpenGL 2.0 rendering. - $self->{use_VBOs} = 0; - # Don't enable the layer editing tool. - $self->{layer_editing_enabled} = 0; - # 2 means failed - $self->{layer_editing_initialized} = 2; - return 0; - } - # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized - # first when an OpenGL widget is shown for the first time. How ugly. - return 0 if (! $self->init && $^O eq 'linux'); - # Don't use VBOs if anything fails. - $self->{use_VBOs} = 0; - if ($self->GetContext) { - $self->SetCurrent($self->GetContext); - Slic3r::GUI::_3DScene::_glew_init; - my @gl_version = split(/\./, glGetString(GL_VERSION)); - $self->{use_VBOs} = int($gl_version[0]) >= 2; - # print "UseVBOs $self OpenGL major: $gl_version[0], minor: $gl_version[1]. Use VBOs: ", $self->{use_VBOs}, "\n"; - } - } - return $self->{use_VBOs}; +#============================================================================================================================== + return 0 if (! $self->init && $^O eq 'linux'); + return Slic3r::GUI::_3DScene::use_VBOs(); + +# if (! defined ($self->{use_VBOs})) { +# my $use_legacy = wxTheApp->{app_config}->get('use_legacy_opengl'); +# if ($use_legacy eq '1') { +# # Disable OpenGL 2.0 rendering. +# $self->{use_VBOs} = 0; +# # Don't enable the layer editing tool. +# $self->{layer_editing_enabled} = 0; +# # 2 means failed +# $self->{layer_editing_initialized} = 2; +# return 0; +# } +# # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized +# # first when an OpenGL widget is shown for the first time. How ugly. +# return 0 if (! $self->init && $^O eq 'linux'); +# # Don't use VBOs if anything fails. +# $self->{use_VBOs} = 0; +# if ($self->GetContext) { +# $self->SetCurrent($self->GetContext); +# Slic3r::GUI::_3DScene::_glew_init; +# my @gl_version = split(/\./, glGetString(GL_VERSION)); +# $self->{use_VBOs} = int($gl_version[0]) >= 2; +# # print "UseVBOs $self OpenGL major: $gl_version[0], minor: $gl_version[1]. Use VBOs: ", $self->{use_VBOs}, "\n"; +# } +# } +# return $self->{use_VBOs}; +#============================================================================================================================== } sub Resize { my ($self, $x, $y) = @_; return unless $self->GetContext; - $self->_dirty(0); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_dirty($self, 0); +# $self->_dirty(0); +#============================================================================================================================== $self->SetCurrent($self->GetContext); glViewport(0, 0, $x, $y); @@ -1148,13 +1234,17 @@ sub InitGL { return unless $self->GetContext; $self->init(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::init_gl; +#============================================================================================================================== + # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized # first when an OpenGL widget is shown for the first time. How ugly. # In that case the volumes are wainting to be moved to Vertex Buffer Objects # after the OpenGL context is being initialized. $self->volumes->finalize_geometry(1) if ($^O eq 'linux' && $self->UseVBOs); - + $self->zoom_to_bed; glClearColor(0, 0, 0, 1); @@ -1236,7 +1326,10 @@ sub Render { my ($self, $dc) = @_; # prevent calling SetCurrent() when window is not shown yet - return unless $self->IsShownOnScreen; +#============================================================================================================================== + return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self); +# return unless $self->IsShownOnScreen; +#============================================================================================================================== return unless my $context = $self->GetContext; $self->SetCurrent($context); $self->InitGL; diff --git a/lib/Slic3r/GUI/MainFrame.pm b/lib/Slic3r/GUI/MainFrame.pm index fbcd34a3f..d510c87e4 100644 --- a/lib/Slic3r/GUI/MainFrame.pm +++ b/lib/Slic3r/GUI/MainFrame.pm @@ -28,9 +28,9 @@ our $PRESETS_CHANGED_EVENT = Wx::NewEventType; sub new { my ($class, %params) = @_; - + my $self = $class->SUPER::new(undef, -1, $Slic3r::FORK_NAME . ' - ' . $Slic3r::VERSION, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE); - Slic3r::GUI::set_main_frame($self); + Slic3r::GUI::set_main_frame($self); if ($^O eq 'MSWin32') { # Load the icon either from the exe, or from the ico file. my $iconfile = Slic3r::decode_path($FindBin::Bin) . '\slic3r.exe'; @@ -39,7 +39,7 @@ sub new { } else { $self->SetIcon(Wx::Icon->new(Slic3r::var("Slic3r_128px.png"), wxBITMAP_TYPE_PNG)); } - + # store input params # If set, the "Controller" tab for the control of the printer over serial line and the serial port settings are hidden. $self->{no_controller} = $params{no_controller}; @@ -47,7 +47,7 @@ sub new { $self->{loaded} = 0; $self->{lang_ch_event} = $params{lang_ch_event}; $self->{preferences_event} = $params{preferences_event}; - + # initialize tabpanel and menubar $self->_init_tabpanel; $self->_init_menubar; @@ -63,7 +63,7 @@ sub new { $self->SetStatusBar($self->{statusbar}); $self->{loaded} = 1; - + # initialize layout { my $sizer = Wx::BoxSizer->new(wxVERTICAL); @@ -90,6 +90,9 @@ sub new { # Save the slic3r.ini. Usually the ini file is saved from "on idle" callback, # but in rare cases it may not have been called yet. wxTheApp->{app_config}->save; +#============================================================================================================================== + Slic3r::GUI::_3DScene::remove_all_canvases(); +#============================================================================================================================== # propagate event $event->Skip; }); diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index 4d55e313a..f0f50a4f3 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -144,6 +144,9 @@ sub new { # Note that the window was already closed, so a pending update will not be executed. $self->{already_closed} = 1; $self->EndModal(wxID_OK); +#============================================================================================================================= + $self->{canvas}->Destroy; +#============================================================================================================================= $self->Destroy(); }); @@ -151,6 +154,9 @@ sub new { # Note that the window was already closed, so a pending update will not be executed. $self->{already_closed} = 1; $self->EndModal(wxID_CANCEL); +#============================================================================================================================= + $self->{canvas}->Destroy; +#============================================================================================================================= $self->Destroy(); }); diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index a632edeea..322491f9e 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -511,6 +511,13 @@ sub CanClose { return ! Slic3r::GUI::catch_error($self); } +#============================================================================================================================= +sub Destroy { + my ($self) = @_; + $self->{canvas}->Destroy if ($self->{canvas}); +} +#============================================================================================================================= + sub PartsChanged { my ($self) = @_; return $self->{parts_changed}; diff --git a/lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm b/lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm index 908d5eff7..d0ee98ee6 100644 --- a/lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm @@ -36,6 +36,9 @@ sub new { wxTheApp->save_window_pos($self, "object_settings"); $self->EndModal(wxID_OK); +#============================================================================================================================= + $self->{parts}->Destroy; +#============================================================================================================================= $self->Destroy; }); diff --git a/xs/CMakeLists.txt b/xs/CMakeLists.txt index 4f44fc7bf..7d7d37126 100644 --- a/xs/CMakeLists.txt +++ b/xs/CMakeLists.txt @@ -182,6 +182,12 @@ add_library(libslic3r_gui STATIC ${LIBDIR}/slic3r/GUI/3DScene.hpp ${LIBDIR}/slic3r/GUI/GLShader.cpp ${LIBDIR}/slic3r/GUI/GLShader.hpp + + ${LIBDIR}/slic3r/GUI/GLCanvas3D.hpp + ${LIBDIR}/slic3r/GUI/GLCanvas3D.cpp + ${LIBDIR}/slic3r/GUI/GLCanvas3DManager.hpp + ${LIBDIR}/slic3r/GUI/GLCanvas3DManager.cpp + ${LIBDIR}/slic3r/GUI/Preferences.cpp ${LIBDIR}/slic3r/GUI/Preferences.hpp ${LIBDIR}/slic3r/GUI/Preset.cpp @@ -550,13 +556,13 @@ if (SLIC3R_PRUSACONTROL) set(wxWidgets_UseAlienWx 1) if (wxWidgets_UseAlienWx) set(AlienWx_DEBUG 1) - find_package(AlienWx REQUIRED COMPONENTS base core adv html) + find_package(AlienWx REQUIRED COMPONENTS base core adv html gl) include_directories(${AlienWx_INCLUDE_DIRS}) #add_compile_options(${AlienWx_CXX_FLAGS}) add_definitions(${AlienWx_DEFINITIONS}) set(wxWidgets_LIBRARIES ${AlienWx_LIBRARIES}) else () - find_package(wxWidgets REQUIRED COMPONENTS base core adv html) + find_package(wxWidgets REQUIRED COMPONENTS base core adv html gl) include(${wxWidgets_USE_FILE}) endif () add_definitions(-DSLIC3R_GUI -DSLIC3R_PRUS) diff --git a/xs/lib/Slic3r/XS.pm b/xs/lib/Slic3r/XS.pm index 06eb041df..bd0b698ee 100644 --- a/xs/lib/Slic3r/XS.pm +++ b/xs/lib/Slic3r/XS.pm @@ -12,6 +12,8 @@ our $VERSION = '0.01'; BEGIN { if ($^O eq 'MSWin32') { eval "use Wx"; + eval "use Wx::GLCanvas"; + eval "use Wx::GLContext"; eval "use Wx::Html"; eval "use Wx::Print"; # because of some Wx bug, thread creation fails if we don't have this (looks like Wx::Printout is hard-coded in some thread cleanup code) } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 6b2f5c830..761485a12 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1473,6 +1473,9 @@ static void point3_to_verts(const Point3& point, double width, double height, GL _3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index; _3DScene::LegendTexture _3DScene::s_legend_texture; _3DScene::WarningTexture _3DScene::s_warning_texture; +//################################################################################################################## +GUI::GLCanvas3DManager _3DScene::s_canvas_mgr; +//################################################################################################################## unsigned int _3DScene::TextureBase::finalize() { @@ -1709,11 +1712,117 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con return true; } -void _3DScene::_glew_init() -{ - glewInit(); +//################################################################################################################## +void _3DScene::init_gl() +{ + s_canvas_mgr.init_gl(); } +bool _3DScene::use_VBOs() +{ + return s_canvas_mgr.use_VBOs(); +} + +bool _3DScene::add_canvas(wxGLCanvas* canvas, wxGLContext* context) +{ + std::cout << "_3DScene::add_canvas()" << std::endl; + return s_canvas_mgr.add(canvas, context); +} + +bool _3DScene::remove_canvas(wxGLCanvas* canvas) +{ + std::cout << "_3DScene::remove_canvas()" << std::endl; + return s_canvas_mgr.remove(canvas); +} + +void _3DScene::remove_all_canvases() +{ + std::cout << "_3DScene::remove_all_canvases()" << std::endl; + std::cout << "# canvases not yet released: " << s_canvas_mgr.count() << std::endl; + s_canvas_mgr.remove_all(); +} + +bool _3DScene::is_dirty(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_dirty(canvas); +} + +void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty) +{ + s_canvas_mgr.set_dirty(canvas, dirty); +} + +bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_shown_on_screen(canvas); +} + +unsigned int _3DScene::get_camera_type(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_camera_type(canvas); +} + +void _3DScene::set_camera_type(wxGLCanvas* canvas, unsigned int type) +{ + s_canvas_mgr.set_camera_type(canvas, type); +} + +float _3DScene::get_camera_zoom(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_camera_zoom(canvas); +} + +void _3DScene::set_camera_zoom(wxGLCanvas* canvas, float zoom) +{ + s_canvas_mgr.set_camera_zoom(canvas, zoom); +} + +float _3DScene::get_camera_phi(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_camera_phi(canvas); +} + +void _3DScene::set_camera_phi(wxGLCanvas* canvas, float phi) +{ + s_canvas_mgr.set_camera_phi(canvas, phi); +} + +float _3DScene::get_camera_theta(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_camera_theta(canvas); +} + +void _3DScene::set_camera_theta(wxGLCanvas* canvas, float theta) +{ + s_canvas_mgr.set_camera_theta(canvas, theta); +} + +float _3DScene::get_camera_distance(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_camera_distance(canvas); +} + +void _3DScene::set_camera_distance(wxGLCanvas* canvas, float distance) +{ + s_canvas_mgr.set_camera_distance(canvas, distance); +} + +Pointf3 _3DScene::get_camera_target(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_camera_target(canvas); +} + +void _3DScene::set_camera_target(wxGLCanvas* canvas, const Pointf3* target) +{ + s_canvas_mgr.set_camera_target(canvas, target); +} + +//void _3DScene::_glew_init() +//{ +// glewInit(); +//} +//################################################################################################################## + static inline int hex_digit_to_int(const char c) { return diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 8f03e4774..46fbb02fb 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -6,8 +6,14 @@ #include "../../libslic3r/Line.hpp" #include "../../libslic3r/TriangleMesh.hpp" #include "../../libslic3r/Utils.hpp" +//################################################################################################################## +#include "../../slic3r/GUI/GLCanvas3DManager.hpp" +//################################################################################################################## class wxBitmap; +//################################################################################################################## +class wxWindow; +//################################################################################################################## namespace Slic3r { @@ -523,9 +529,44 @@ class _3DScene static LegendTexture s_legend_texture; static WarningTexture s_warning_texture; +//################################################################################################################## + static GUI::GLCanvas3DManager s_canvas_mgr; +//################################################################################################################## public: - static void _glew_init(); +//################################################################################################################## + static void init_gl(); + static bool use_VBOs(); + + static bool add_canvas(wxGLCanvas* canvas, wxGLContext* context); + static bool remove_canvas(wxGLCanvas* canvas); + static void remove_all_canvases(); + + static bool is_dirty(wxGLCanvas* canvas); + static void set_dirty(wxGLCanvas* canvas, bool dirty); + + static bool is_shown_on_screen(wxGLCanvas* canvas); + + static unsigned int get_camera_type(wxGLCanvas* canvas); + static void set_camera_type(wxGLCanvas* canvas, unsigned int type); + + static float get_camera_zoom(wxGLCanvas* canvas); + static void set_camera_zoom(wxGLCanvas* canvas, float zoom); + + static float get_camera_phi(wxGLCanvas* canvas); + static void set_camera_phi(wxGLCanvas* canvas, float phi); + + static float get_camera_theta(wxGLCanvas* canvas); + static void set_camera_theta(wxGLCanvas* canvas, float theta); + + static float get_camera_distance(wxGLCanvas* canvas); + static void set_camera_distance(wxGLCanvas* canvas, float distance); + + static Pointf3 get_camera_target(wxGLCanvas* canvas); + static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); + +// static void _glew_init(); +//################################################################################################################## static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector& str_tool_colors, bool use_VBOs); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp new file mode 100644 index 000000000..4074cdf78 --- /dev/null +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -0,0 +1,117 @@ +#include "GLCanvas3D.hpp" + +#include + +#include + +namespace Slic3r { +namespace GUI { + +GLCanvas3D::Camera::Camera() + : type(CT_Ortho) + , zoom(1.0f) + , phi(45.0f) + , theta(45.0f) + , distance(0.0f) + , target(0.0, 0.0, 0.0) + +{ +} + +GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) + : m_canvas(canvas) + , m_context(context) + , m_dirty(true) +{ +} + +void GLCanvas3D::set_current() +{ + if ((m_canvas != nullptr) && (m_context != nullptr)) + m_canvas->SetCurrent(*m_context); +} + +bool GLCanvas3D::is_dirty() const +{ + return m_dirty; +} + +void GLCanvas3D::set_dirty(bool dirty) +{ + m_dirty = dirty; +} + +bool GLCanvas3D::is_shown_on_screen() const +{ + return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false; +} + +GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const +{ + return m_camera.type; +} + +void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type) +{ + m_camera.type = type; +} + +float GLCanvas3D::get_camera_zoom() const +{ + return m_camera.zoom; +} + +void GLCanvas3D::set_camera_zoom(float zoom) +{ + m_camera.zoom = zoom; +} + +float GLCanvas3D::get_camera_phi() const +{ + return m_camera.phi; +} + +void GLCanvas3D::set_camera_phi(float phi) +{ + m_camera.phi = phi; +} + +float GLCanvas3D::get_camera_theta() const +{ + return m_camera.theta; +} + +void GLCanvas3D::set_camera_theta(float theta) +{ + m_camera.theta = theta; +} + +float GLCanvas3D::get_camera_distance() const +{ + return m_camera.distance; +} + +void GLCanvas3D::set_camera_distance(float distance) +{ + m_camera.distance = distance; +} + +const Pointf3& GLCanvas3D::get_camera_target() const +{ + return m_camera.target; +} + +void GLCanvas3D::set_camera_target(const Pointf3& target) +{ + m_camera.target = target; +} + +void GLCanvas3D::on_size(wxSizeEvent& evt) +{ + std::cout << "GLCanvas3D::on_size: " << (void*)this << std::endl; + + set_dirty(true); +} + +} // namespace GUI +} // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp new file mode 100644 index 000000000..154870255 --- /dev/null +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -0,0 +1,77 @@ +#ifndef slic3r_GLCanvas3D_hpp_ +#define slic3r_GLCanvas3D_hpp_ + +#include "../../libslic3r/Point.hpp" + +class wxGLCanvas; +class wxGLContext; +class wxSizeEvent; + +namespace Slic3r { +namespace GUI { + +class GLCanvas3D +{ +public: + struct Camera + { + enum EType : unsigned char + { + CT_Unknown, + CT_Perspective, + CT_Ortho, + CT_Count + }; + + EType type; + float zoom; + float phi; + float theta; + float distance; + Pointf3 target; + + Camera(); + }; + +private: + wxGLCanvas* m_canvas; + wxGLContext* m_context; + Camera m_camera; + + bool m_dirty; + +public: + GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); + + void set_current(); + + bool is_dirty() const; + void set_dirty(bool dirty); + + bool is_shown_on_screen() const; + + Camera::EType get_camera_type() const; + void set_camera_type(Camera::EType type); + + float get_camera_zoom() const; + void set_camera_zoom(float zoom); + + float get_camera_phi() const; + void set_camera_phi(float phi); + + float get_camera_theta() const; + void set_camera_theta(float theta); + + float get_camera_distance() const; + void set_camera_distance(float distance); + + const Pointf3& get_camera_target() const; + void set_camera_target(const Pointf3& target); + + void on_size(wxSizeEvent& evt); +}; + +} // namespace GUI +} // namespace Slic3r + +#endif // slic3r_GLCanvas3D_hpp_ diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp new file mode 100644 index 000000000..e27c6b793 --- /dev/null +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -0,0 +1,263 @@ +#include "GLCanvas3DManager.hpp" +#include "../../slic3r/GUI/GUI.hpp" +#include "../../slic3r/GUI/AppConfig.hpp" + +#include + +#include +#include + +#include + +#include +#include +#include + +namespace Slic3r { +namespace GUI { + +GLCanvas3DManager::GLVersion::GLVersion() + : vn_major(0) + , vn_minor(0) +{ +} + +bool GLCanvas3DManager::GLVersion::detect() +{ + const char* gl_version = (const char*)::glGetString(GL_VERSION); + if (gl_version == nullptr) + return false; + + std::vector tokens; + boost::split(tokens, gl_version, boost::is_any_of(" "), boost::token_compress_on); + + if (tokens.empty()) + return false; + + std::vector numbers; + boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on); + + if (numbers.size() > 0) + vn_major = ::atoi(numbers[0].c_str()); + + if (numbers.size() > 1) + vn_minor = ::atoi(numbers[1].c_str()); + + return true; +} + +bool GLCanvas3DManager::GLVersion::is_greater_or_equal_to(unsigned int major, unsigned int minor) const +{ + if (vn_major < major) + return false; + else if (vn_major > major) + return true; + else + return vn_minor >= minor; +} + +GLCanvas3DManager::LayerEditing::LayerEditing() + : allowed(false) +{ +} + +GLCanvas3DManager::GLCanvas3DManager() + : m_gl_initialized(false) + , m_use_legacy_opengl(false) + , m_use_VBOs(false) +{ +} + +bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) +{ + if (_get_canvas(canvas) != m_canvases.end()) + return false; + + GLCanvas3D* canvas3D = new GLCanvas3D(canvas, context); + if (canvas3D == nullptr) + return false; + + canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); }); + + m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); + + std::cout << "canvas added: " << (void*)canvas << " (" << (void*)canvas3D << ")" << std::endl; + + return true; +} + +bool GLCanvas3DManager::remove(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it == m_canvases.end()) + return false; + + delete it->second; + m_canvases.erase(it); + + std::cout << "canvas removed: " << (void*)canvas << std::endl; + + return true; +} + +void GLCanvas3DManager::remove_all() +{ + for (CanvasesMap::value_type& item : m_canvases) + { + std::cout << "canvas removed: " << (void*)item.second << std::endl; + delete item.second; + } + m_canvases.clear(); +} + +unsigned int GLCanvas3DManager::count() const +{ + return (unsigned int)m_canvases.size(); +} + +void GLCanvas3DManager::init_gl() +{ + if (!m_gl_initialized) + { + std::cout << "GLCanvas3DManager::init_gl()" << std::endl; + + glewInit(); + m_gl_version.detect(); + + const AppConfig* config = GUI::get_app_config(); + m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1"); + m_use_VBOs = !m_use_legacy_opengl && m_gl_version.is_greater_or_equal_to(2, 0); + m_layer_editing.allowed = !m_use_legacy_opengl; + m_gl_initialized = true; + + std::cout << "DETECTED OPENGL: " << m_gl_version.vn_major << "." << m_gl_version.vn_minor << std::endl; + std::cout << "USE VBOS = " << (m_use_VBOs ? "YES" : "NO") << std::endl; + std::cout << "LAYER EDITING ALLOWED = " << (m_layer_editing.allowed ? "YES" : "NO") << std::endl; + } +} + +bool GLCanvas3DManager::use_VBOs() const +{ + return m_use_VBOs; +} + +bool GLCanvas3DManager::layer_editing_allowed() const +{ + return m_layer_editing.allowed; +} + +bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_dirty() : false; +} + +void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_dirty(dirty); +} + +bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false; +} + +unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? (unsigned int)it->second->get_camera_type() : 0; +} + +void GLCanvas3DManager::set_camera_type(wxGLCanvas* canvas, unsigned int type) +{ + if ((type <= (unsigned int)GLCanvas3D::Camera::CT_Unknown) || ((unsigned int)GLCanvas3D::Camera::CT_Count <= type)) + return; + + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_camera_type((GLCanvas3D::Camera::EType)type); +} + +float GLCanvas3DManager::get_camera_zoom(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_camera_zoom() : 1.0f; +} + +void GLCanvas3DManager::set_camera_zoom(wxGLCanvas* canvas, float zoom) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_camera_zoom(zoom); +} + +float GLCanvas3DManager::get_camera_phi(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_camera_phi() : 0.0f; +} + +void GLCanvas3DManager::set_camera_phi(wxGLCanvas* canvas, float phi) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_camera_phi(phi); +} + +float GLCanvas3DManager::get_camera_theta(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_camera_theta() : 0.0f; +} + +void GLCanvas3DManager::set_camera_theta(wxGLCanvas* canvas, float theta) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_camera_theta(theta); +} + +float GLCanvas3DManager::get_camera_distance(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_camera_distance() : 0.0f; +} + +void GLCanvas3DManager::set_camera_distance(wxGLCanvas* canvas, float distance) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_camera_distance(distance); +} + +Pointf3 GLCanvas3DManager::get_camera_target(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_camera_target() : Pointf3(0.0, 0.0, 0.0); +} + +void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3* target) +{ + if (target == nullptr) + return; + + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_camera_target(*target); +} + +GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) +{ + return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); +} + +GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) const +{ + return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); +} + +} // namespace GUI +} // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp new file mode 100644 index 000000000..3933fc921 --- /dev/null +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -0,0 +1,86 @@ +#ifndef slic3r_GLCanvas3DManager_hpp_ +#define slic3r_GLCanvas3DManager_hpp_ + +#include "GLCanvas3D.hpp" + +#include + +namespace Slic3r { +namespace GUI { + +class GLCanvas3DManager +{ + struct GLVersion + { + unsigned int vn_major; + unsigned int vn_minor; + + GLVersion(); + bool detect(); + + bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const; + }; + + struct LayerEditing + { + bool allowed; + + LayerEditing(); + }; + + typedef std::map CanvasesMap; + + CanvasesMap m_canvases; + GLVersion m_gl_version; + LayerEditing m_layer_editing; + bool m_gl_initialized; + bool m_use_legacy_opengl; + bool m_use_VBOs; + +public: + GLCanvas3DManager(); + + bool add(wxGLCanvas* canvas, wxGLContext* context); + bool remove(wxGLCanvas* canvas); + + void remove_all(); + + unsigned int count() const; + + void init_gl(); + + bool use_VBOs() const; + bool layer_editing_allowed() const; + + bool is_dirty(wxGLCanvas* canvas) const; + void set_dirty(wxGLCanvas* canvas, bool dirty); + + bool is_shown_on_screen(wxGLCanvas* canvas) const; + + unsigned int get_camera_type(wxGLCanvas* canvas) const; + void set_camera_type(wxGLCanvas* canvas, unsigned int type); + + float get_camera_zoom(wxGLCanvas* canvas) const; + void set_camera_zoom(wxGLCanvas* canvas, float zoom); + + float get_camera_phi(wxGLCanvas* canvas) const; + void set_camera_phi(wxGLCanvas* canvas, float phi); + + float get_camera_theta(wxGLCanvas* canvas) const; + void set_camera_theta(wxGLCanvas* canvas, float theta); + + float get_camera_distance(wxGLCanvas* canvas) const; + void set_camera_distance(wxGLCanvas* canvas, float distance); + + Pointf3 get_camera_target(wxGLCanvas* canvas) const; + void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); + +private: + CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); + CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const; +}; + +} // namespace GUI +} // namespace Slic3r + +#endif // slic3r_GLCanvas3DManager_hpp_ diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 86d0aeba2..c1bee85e8 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -151,12 +151,158 @@ GLVolumeCollection::arrayref() %package{Slic3r::GUI::_3DScene}; %{ +void +init_gl() + CODE: + _3DScene::init_gl(); + +bool +use_VBOs() + CODE: + RETVAL = _3DScene::use_VBOs(); + OUTPUT: + RETVAL + +bool +add_canvas(canvas, context) + SV *canvas; + SV *context; + CODE: + RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLContext*)wxPli_sv_2_object(aTHX_ context, "Wx::GLContext")); + OUTPUT: + RETVAL + +bool +remove_canvas(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL void -_glew_init() +remove_all_canvases() CODE: - _3DScene::_glew_init(); + _3DScene::remove_all_canvases(); +bool +is_dirty(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_dirty(canvas, dirty) + SV *canvas; + bool dirty; + CODE: + _3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty); + +bool +is_shown_on_screen(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +unsigned int +get_camera_type(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_camera_type(canvas, type) + SV *canvas; + unsigned int type; + CODE: + _3DScene::set_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), type); + +float +get_camera_zoom(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_camera_zoom(canvas, zoom) + SV *canvas; + float zoom; + CODE: + _3DScene::set_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), zoom); + +float +get_camera_phi(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_camera_phi(canvas, phi) + SV *canvas; + float phi; + CODE: + _3DScene::set_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), phi); + +float +get_camera_theta(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_camera_theta(canvas, theta) + SV *canvas; + float theta; + CODE: + _3DScene::set_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), theta); + +float +get_camera_distance(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_camera_distance(canvas, distance) + SV *canvas; + float distance; + CODE: + _3DScene::set_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), distance); + +Clone +get_camera_target(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_camera_target(canvas, target) + SV *canvas; + Pointf3 *target; + CODE: + _3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target); + + + + + + unsigned int finalize_legend_texture() CODE: From 1fd59144c7243b97f1e277bacb25ab5f080e6dc5 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 14 May 2018 11:31:58 +0200 Subject: [PATCH 02/89] Camera data moved to c++ - WIP --- lib/Slic3r/GUI/3DScene.pm | 193 ++++++++++++++++++------ xs/src/slic3r/GUI/3DScene.cpp | 5 + xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 19 +++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 3 + xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 6 + xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 3 +- xs/xsp/GUI_3DScene.xsp | 10 +- 8 files changed, 190 insertions(+), 50 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 6cb5f398a..6a2bec1ca 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -46,7 +46,6 @@ __PACKAGE__->mk_accessors( qw(_quat init on_move on_model_update volumes - _sphi _stheta cutting_plane_z cut_lines_vertices bed_shape @@ -66,11 +65,6 @@ __PACKAGE__->mk_accessors( qw(_quat init _layer_height_edited - _camera_type - _camera_target - _camera_distance - _zoom - _legend_enabled _warning_enabled _apply_zoom_to_volumes_filter @@ -197,9 +191,15 @@ sub new { $self->{can_multisample} = $can_multisample; $self->background(1); $self->_quat((0, 0, 0, 1)); - $self->_stheta(45); - $self->_sphi(45); - $self->_zoom(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_camera_theta($self, 45.0); + Slic3r::GUI::_3DScene::set_camera_phi($self, 45.0); + Slic3r::GUI::_3DScene::set_camera_zoom($self, 1.0); + +# $self->_stheta(45); +# $self->_sphi(45); +# $self->_zoom(1); +#============================================================================================================================== $self->_legend_enabled(0); $self->_warning_enabled(0); $self->use_plain_shader(0); @@ -210,10 +210,16 @@ sub new { $self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new); # 3D point in model space - $self->_camera_type('ortho'); -# $self->_camera_type('perspective'); - $self->_camera_target(Slic3r::Pointf3->new(0,0,0)); - $self->_camera_distance(0.); +#============================================================================================================================== +# $self->_camera_type('ortho'); +## $self->_camera_type('perspective'); +#============================================================================================================================== +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_camera_target($self, Slic3r::Pointf3->new(0,0,0)); + Slic3r::GUI::_3DScene::set_camera_distance($self, 0.0); +# $self->_camera_target(Slic3r::Pointf3->new(0,0,0)); +# $self->_camera_distance(0.); +#============================================================================================================================== $self->layer_editing_enabled(0); $self->{layer_height_edit_band_width} = 2.; @@ -383,7 +389,11 @@ sub _variable_layer_thickness_bar_rect_screen { sub _variable_layer_thickness_bar_rect_viewport { my ($self) = @_; my ($cw, $ch) = $self->GetSizeWH; - return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$self->_zoom, (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$self->_zoom, $cw/(2*$self->_zoom), $ch/(2*$self->_zoom)); +#============================================================================================================================== + my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); + return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$zoom, (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$zoom, $cw/(2*$zoom), $ch/(2*$zoom)); +# return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$self->_zoom, (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$self->_zoom, $cw/(2*$self->_zoom), $ch/(2*$self->_zoom)); +#============================================================================================================================== } # Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen. @@ -396,7 +406,11 @@ sub _variable_layer_thickness_reset_rect_screen { sub _variable_layer_thickness_reset_rect_viewport { my ($self) = @_; my ($cw, $ch) = $self->GetSizeWH; - return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$self->_zoom, -$ch/(2*$self->_zoom), $cw/(2*$self->_zoom), (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$self->_zoom); +#============================================================================================================================== + my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); + return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$zoom, -$ch/(2*$zoom), $cw/(2*$zoom), (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$zoom); +# return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$self->_zoom, -$ch/(2*$self->_zoom), $cw/(2*$self->_zoom), (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$self->_zoom); +#============================================================================================================================== } sub _variable_layer_thickness_bar_rect_mouse_inside { @@ -570,10 +584,17 @@ sub mouse_event { my $orig = $self->_drag_start_pos; if (TURNTABLE_MODE) { # Turntable mode is enabled by default. - $self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE); - $self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE); #- - $self->_stheta(GIMBALL_LOCK_THETA_MAX) if $self->_stheta > GIMBALL_LOCK_THETA_MAX; - $self->_stheta(0) if $self->_stheta < 0; +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE); + Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE); + Slic3r::GUI::_3DScene::set_camera_theta($self, GIMBALL_LOCK_THETA_MAX) if Slic3r::GUI::_3DScene::get_camera_theta($self) > GIMBALL_LOCK_THETA_MAX; + Slic3r::GUI::_3DScene::set_camera_theta($self, 0) if Slic3r::GUI::_3DScene::get_camera_theta($self) < 0; + +# $self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE); +# $self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE); #- +# $self->_stheta(GIMBALL_LOCK_THETA_MAX) if $self->_stheta > GIMBALL_LOCK_THETA_MAX; +# $self->_stheta(0) if $self->_stheta < 0; +#============================================================================================================================== } else { my $size = $self->GetClientSize; my @quat = trackball( @@ -595,7 +616,12 @@ sub mouse_event { # get point in model space at Z = 0 my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0); my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0); - $self->_camera_target->translate(@{$orig->vector_to($cur_pos)->negative}); +#============================================================================================================================== + my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self); + $camera_target->translate(@{$orig->vector_to($cur_pos)->negative}); + Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target); +# $self->_camera_target->translate(@{$orig->vector_to($cur_pos)->negative}); +#============================================================================================================================== $self->on_viewport_changed->() if $self->on_viewport_changed; $self->Refresh; $self->Update; @@ -662,12 +688,18 @@ sub mouse_wheel_event { my $zoom = $e->GetWheelRotation() / $e->GetWheelDelta(); $zoom = max(min($zoom, 4), -4); $zoom /= 10; - $zoom = $self->_zoom / (1-$zoom); +#============================================================================================================================== + $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self) / (1-$zoom); +# $zoom = $self->_zoom / (1-$zoom); +#============================================================================================================================== # Don't allow to zoom too far outside the scene. my $zoom_min = $self->get_zoom_to_bounding_box_factor($self->max_bounding_box); $zoom_min *= 0.4 if defined $zoom_min; $zoom = $zoom_min if defined $zoom_min && $zoom < $zoom_min; - $self->_zoom($zoom); +#============================================================================================================================== + $zoom = Slic3r::GUI::_3DScene::set_camera_zoom($self, $zoom); +# $self->_zoom($zoom); +#============================================================================================================================== # # In order to zoom around the mouse point we need to translate # # the camera target @@ -712,10 +744,17 @@ sub reset_objects { sub set_viewport_from_scene { my ($self, $scene) = @_; - $self->_sphi($scene->_sphi); - $self->_stheta($scene->_stheta); - $self->_camera_target($scene->_camera_target); - $self->_zoom($scene->_zoom); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($scene)); + Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($scene)); + Slic3r::GUI::_3DScene::set_camera_target($self, Slic3r::GUI::_3DScene::get_camera_target($scene)); + Slic3r::GUI::_3DScene::set_camera_zoom($self, Slic3r::GUI::_3DScene::get_camera_zoom($scene)); + +# $self->_sphi($scene->_sphi); +# $self->_stheta($scene->_stheta); +# $self->_camera_target($scene->_camera_target); +# $self->_zoom($scene->_zoom); +#============================================================================================================================== $self->_quat($scene->_quat); #============================================================================================================================== Slic3r::GUI::_3DScene::set_dirty($self, 1); @@ -749,11 +788,19 @@ sub select_view { } my $bb = $self->volumes_bounding_box; if (! $bb->empty) { - $self->_sphi($dirvec->[0]); - $self->_stheta($dirvec->[1]); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_camera_phi($self, $dirvec->[0]); + Slic3r::GUI::_3DScene::set_camera_theta($self, $dirvec->[1]); # Avoid gimball lock. - $self->_stheta(GIMBALL_LOCK_THETA_MAX) if $self->_stheta > GIMBALL_LOCK_THETA_MAX; - $self->_stheta(0) if $self->_stheta < 0; + Slic3r::GUI::_3DScene::set_camera_theta($self, GIMBALL_LOCK_THETA_MAX) if Slic3r::GUI::_3DScene::get_camera_theta($self) > GIMBALL_LOCK_THETA_MAX; + Slic3r::GUI::_3DScene::set_camera_theta($self, 0) if Slic3r::GUI::_3DScene::get_camera_theta($self) < 0; + +# $self->_sphi($dirvec->[0]); +# $self->_stheta($dirvec->[1]); +# # Avoid gimball lock. +# $self->_stheta(GIMBALL_LOCK_THETA_MAX) if $self->_stheta > GIMBALL_LOCK_THETA_MAX; +# $self->_stheta(0) if $self->_stheta < 0; +#============================================================================================================================== # View everything. $self->zoom_to_bounding_box($bb); $self->on_viewport_changed->() if $self->on_viewport_changed; @@ -775,22 +822,35 @@ sub get_zoom_to_bounding_box_factor { if (!TURNTABLE_MODE) { # Shift the perspective camera. - my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); +#============================================================================================================================== + my $camera_pos = Slic3r::Pointf3->new(0,0,-Slic3r::GUI::_3DScene::get_camera_distance($self)); +# my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); +#============================================================================================================================== glTranslatef(@$camera_pos); } if (TURNTABLE_MODE) { # Turntable mode is enabled by default. - glRotatef(-$self->_stheta, 1, 0, 0); # pitch - glRotatef($self->_sphi, 0, 0, 1); # yaw +#============================================================================================================================== + glRotatef(-Slic3r::GUI::_3DScene::get_camera_theta($self), 1, 0, 0); # pitch + glRotatef(Slic3r::GUI::_3DScene::get_camera_phi($self), 0, 0, 1); # yaw +# glRotatef(-$self->_stheta, 1, 0, 0); # pitch +# glRotatef($self->_sphi, 0, 0, 1); # yaw +#============================================================================================================================== } else { # Shift the perspective camera. - my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); +#============================================================================================================================== + my $camera_pos = Slic3r::Pointf3->new(0,0,-Slic3r::GUI::_3DScene::get_camera_distance($self)); +# my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); +#============================================================================================================================== glTranslatef(@$camera_pos); my @rotmat = quat_to_rotmatrix($self->quat); glMultMatrixd_p(@rotmat[0..15]); } - glTranslatef(@{ $self->_camera_target->negative }); +#============================================================================================================================== + glTranslatef(@{ Slic3r::GUI::_3DScene::get_camera_target($self)->negative }); +# glTranslatef(@{ $self->_camera_target->negative }); +#============================================================================================================================== # get the view matrix back from opengl my @matrix = glGetFloatv_p(GL_MODELVIEW_MATRIX); @@ -848,9 +908,15 @@ sub zoom_to_bounding_box { # Calculate the zoom factor needed to adjust viewport to bounding box. my $zoom = $self->get_zoom_to_bounding_box_factor($bb); if (defined $zoom) { - $self->_zoom($zoom); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_camera_zoom($self, $zoom); +# $self->_zoom($zoom); +#============================================================================================================================== # center view around bounding box center - $self->_camera_target($bb->center); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_camera_target($self, $bb->center); +# $self->_camera_target($bb->center); +#============================================================================================================================== $self->on_viewport_changed->() if $self->on_viewport_changed; #============================================================================================================================== $self->Resize($self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self); @@ -1193,12 +1259,21 @@ sub Resize { $self->SetCurrent($self->GetContext); glViewport(0, 0, $x, $y); - $x /= $self->_zoom; - $y /= $self->_zoom; +#============================================================================================================================== + my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); + $x /= $zoom; + $y /= $zoom; +# $x /= $self->_zoom; +# $y /= $self->_zoom; +#============================================================================================================================== glMatrixMode(GL_PROJECTION); glLoadIdentity(); - if ($self->_camera_type eq 'ortho') { +#============================================================================================================================== + my $camera_type = Slic3r::GUI::_3DScene::get_camera_type_as_string($self); + if ($camera_type eq 'ortho') { +# if ($self->_camera_type eq 'ortho') { +#============================================================================================================================== #FIXME setting the size of the box 10x larger than necessary # is only a workaround for an incorrectly set camera. # This workaround harms Z-buffer accuracy! @@ -1209,12 +1284,18 @@ sub Resize { -$depth, $depth, ); } else { - die "Invalid camera type: ", $self->_camera_type, "\n" if ($self->_camera_type ne 'perspective'); +#============================================================================================================================== + die "Invalid camera type: ", $camera_type, "\n" if ($camera_type ne 'perspective'); +# die "Invalid camera type: ", $self->_camera_type, "\n" if ($self->_camera_type ne 'perspective'); +#============================================================================================================================== my $bbox_r = $self->max_bounding_box->radius(); my $fov = PI * 45. / 180.; my $fov_tan = tan(0.5 * $fov); my $cam_distance = 0.5 * $bbox_r / $fov_tan; - $self->_camera_distance($cam_distance); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_camera_distance($self, $cam_distance); +# $self->_camera_distance($cam_distance); +#============================================================================================================================== my $nr = $cam_distance - $bbox_r * 1.1; my $fr = $cam_distance + $bbox_r * 1.1; $nr = 1 if ($nr < 1); @@ -1344,19 +1425,29 @@ sub Render { if (!TURNTABLE_MODE) { # Shift the perspective camera. - my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); +#============================================================================================================================== + my $camera_pos = Slic3r::Pointf3->new(0,0,-Slic3r::GUI::_3DScene::get_camera_distance($self)); +# my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); +#============================================================================================================================== glTranslatef(@$camera_pos); } if (TURNTABLE_MODE) { # Turntable mode is enabled by default. - glRotatef(-$self->_stheta, 1, 0, 0); # pitch - glRotatef($self->_sphi, 0, 0, 1); # yaw +#============================================================================================================================== + glRotatef(-Slic3r::GUI::_3DScene::get_camera_theta($self), 1, 0, 0); # pitch + glRotatef(Slic3r::GUI::_3DScene::get_camera_phi($self), 0, 0, 1); # yaw +# glRotatef(-$self->_stheta, 1, 0, 0); # pitch +# glRotatef($self->_sphi, 0, 0, 1); # yaw +#============================================================================================================================== } else { my @rotmat = quat_to_rotmatrix($self->quat); glMultMatrixd_p(@rotmat[0..15]); } - glTranslatef(@{ $self->_camera_target->negative }); +#============================================================================================================================== + glTranslatef(@{ Slic3r::GUI::_3DScene::get_camera_target($self)->negative }); +# glTranslatef(@{ $self->_camera_target->negative }); +#============================================================================================================================== # light from above glLightfv_p(GL_LIGHT0, GL_POSITION, -0.5, -0.5, 1, 0); @@ -1745,8 +1836,14 @@ sub draw_active_object_annotations { # Paint the tooltip. if ($self->_variable_layer_thickness_load_overlay_image) { - my $gap = 10/$self->_zoom; - my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$self->_zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$self->_zoom + $gap, $reset_bottom + $gap); +#============================================================================================================================== + my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); + my $gap = 10/$zoom; + my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$zoom + $gap, $reset_bottom + $gap); + +# my $gap = 10/$self->_zoom; +# my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$self->_zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$self->_zoom + $gap, $reset_bottom + $gap); +#============================================================================================================================== $self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b); } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index a6f26b586..7603c9b84 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1767,6 +1767,11 @@ void _3DScene::set_camera_type(wxGLCanvas* canvas, unsigned int type) s_canvas_mgr.set_camera_type(canvas, type); } +std::string _3DScene::get_camera_type_as_string(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_camera_type_as_string(canvas); +} + float _3DScene::get_camera_zoom(wxGLCanvas* canvas) { return s_canvas_mgr.get_camera_zoom(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 46fbb02fb..618b8ec34 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -549,6 +549,7 @@ public: static unsigned int get_camera_type(wxGLCanvas* canvas); static void set_camera_type(wxGLCanvas* canvas, unsigned int type); + static std::string get_camera_type_as_string(wxGLCanvas* canvas); static float get_camera_zoom(wxGLCanvas* canvas); static void set_camera_zoom(wxGLCanvas* canvas, float zoom); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 4074cdf78..9e9f5e45a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -18,6 +18,20 @@ GLCanvas3D::Camera::Camera() { } +std::string GLCanvas3D::Camera::get_type_as_string() const +{ + switch (type) + { + default: + case CT_Unknown: + return "unknown"; + case CT_Perspective: + return "perspective"; + case CT_Ortho: + return "ortho"; + }; +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -56,6 +70,11 @@ void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type) m_camera.type = type; } +std::string GLCanvas3D::get_camera_type_as_string() const +{ + return m_camera.get_type_as_string(); +} + float GLCanvas3D::get_camera_zoom() const { return m_camera.zoom; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 154870255..db8aa9d61 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -31,6 +31,8 @@ public: Pointf3 target; Camera(); + + std::string get_type_as_string() const; }; private: @@ -52,6 +54,7 @@ public: Camera::EType get_camera_type() const; void set_camera_type(Camera::EType type); + std::string get_camera_type_as_string() const; float get_camera_zoom() const; void set_camera_zoom(float zoom); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index e27c6b793..5a565be28 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -181,6 +181,12 @@ void GLCanvas3DManager::set_camera_type(wxGLCanvas* canvas, unsigned int type) it->second->set_camera_type((GLCanvas3D::Camera::EType)type); } +std::string GLCanvas3DManager::get_camera_type_as_string(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_camera_type_as_string() : "unknown"; +} + float GLCanvas3DManager::get_camera_zoom(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 3933fc921..858c2d9e7 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -59,7 +59,8 @@ public: unsigned int get_camera_type(wxGLCanvas* canvas) const; void set_camera_type(wxGLCanvas* canvas, unsigned int type); - + std::string get_camera_type_as_string(wxGLCanvas* canvas) const; + float get_camera_zoom(wxGLCanvas* canvas) const; void set_camera_zoom(wxGLCanvas* canvas, float zoom); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index c1bee85e8..c7933f012 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -222,7 +222,15 @@ set_camera_type(canvas, type) unsigned int type; CODE: _3DScene::set_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), type); - + +std::string +get_camera_type_as_string(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_camera_type_as_string((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + float get_camera_zoom(canvas) SV *canvas; From a73cb45792c95e52a46fe11e819f8ce15877492b Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 14 May 2018 12:08:23 +0200 Subject: [PATCH 03/89] Camera angle clamping moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 9 +-- xs/src/slic3r/GUI/GLCanvas3D.cpp | 108 +++++++++++++++++++++++++------ xs/src/slic3r/GUI/GLCanvas3D.hpp | 34 ++++++++-- 3 files changed, 118 insertions(+), 33 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 6a2bec1ca..a7de71d4d 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -139,7 +139,9 @@ use constant MANIPULATION_IDLE => 0; use constant MANIPULATION_DRAGGING => 1; use constant MANIPULATION_LAYER_HEIGHT => 2; -use constant GIMBALL_LOCK_THETA_MAX => 180; +#============================================================================================================================== +#use constant GIMBALL_LOCK_THETA_MAX => 180; +#============================================================================================================================== use constant VARIABLE_LAYER_THICKNESS_BAR_WIDTH => 70; use constant VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT => 22; @@ -587,8 +589,6 @@ sub mouse_event { #============================================================================================================================== Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE); Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE); - Slic3r::GUI::_3DScene::set_camera_theta($self, GIMBALL_LOCK_THETA_MAX) if Slic3r::GUI::_3DScene::get_camera_theta($self) > GIMBALL_LOCK_THETA_MAX; - Slic3r::GUI::_3DScene::set_camera_theta($self, 0) if Slic3r::GUI::_3DScene::get_camera_theta($self) < 0; # $self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE); # $self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE); #- @@ -791,9 +791,6 @@ sub select_view { #============================================================================================================================== Slic3r::GUI::_3DScene::set_camera_phi($self, $dirvec->[0]); Slic3r::GUI::_3DScene::set_camera_theta($self, $dirvec->[1]); - # Avoid gimball lock. - Slic3r::GUI::_3DScene::set_camera_theta($self, GIMBALL_LOCK_THETA_MAX) if Slic3r::GUI::_3DScene::get_camera_theta($self) > GIMBALL_LOCK_THETA_MAX; - Slic3r::GUI::_3DScene::set_camera_theta($self, 0) if Slic3r::GUI::_3DScene::get_camera_theta($self) < 0; # $self->_sphi($dirvec->[0]); # $self->_stheta($dirvec->[1]); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 9e9f5e45a..93186a8ab 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -4,23 +4,34 @@ #include +static const float GIMBALL_LOCK_THETA_MAX = 180.0f; + namespace Slic3r { namespace GUI { GLCanvas3D::Camera::Camera() - : type(CT_Ortho) - , zoom(1.0f) - , phi(45.0f) - , theta(45.0f) - , distance(0.0f) - , target(0.0, 0.0, 0.0) - + : m_type(CT_Ortho) + , m_zoom(1.0f) + , m_phi(45.0f) + , m_theta(45.0f) + , m_distance(0.0f) + , m_target(0.0, 0.0, 0.0) { } +GLCanvas3D::Camera::EType GLCanvas3D::Camera::get_type() const +{ + return m_type; +} + +void GLCanvas3D::Camera::set_type(GLCanvas3D::Camera::EType type) +{ + m_type = type; +} + std::string GLCanvas3D::Camera::get_type_as_string() const { - switch (type) + switch (m_type) { default: case CT_Unknown: @@ -32,6 +43,63 @@ std::string GLCanvas3D::Camera::get_type_as_string() const }; } +float GLCanvas3D::Camera::get_zoom() const +{ + return m_zoom; +} + +void GLCanvas3D::Camera::set_zoom(float zoom) +{ + m_zoom = zoom; +} + +float GLCanvas3D::Camera::get_phi() const +{ + return m_phi; +} + +void GLCanvas3D::Camera::set_phi(float phi) +{ + m_phi = phi; +} + +float GLCanvas3D::Camera::get_theta() const +{ + return m_theta; +} + +void GLCanvas3D::Camera::set_theta(float theta) +{ + m_theta = theta; + + // clamp angle + if (m_theta > GIMBALL_LOCK_THETA_MAX) + m_theta = GIMBALL_LOCK_THETA_MAX; + + if (m_theta < 0.0f) + m_theta = 0.0f; +} + +float GLCanvas3D::Camera::get_distance() const +{ + return m_distance; +} + +void GLCanvas3D::Camera::set_distance(float distance) +{ + m_distance = distance; +} + +const Pointf3& GLCanvas3D::Camera::get_target() const +{ + return m_target; +} + +void GLCanvas3D::Camera::set_target(const Pointf3& target) +{ + m_target = target; +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -62,12 +130,12 @@ bool GLCanvas3D::is_shown_on_screen() const GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const { - return m_camera.type; + return m_camera.get_type(); } void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type) { - m_camera.type = type; + m_camera.set_type(type); } std::string GLCanvas3D::get_camera_type_as_string() const @@ -77,52 +145,52 @@ std::string GLCanvas3D::get_camera_type_as_string() const float GLCanvas3D::get_camera_zoom() const { - return m_camera.zoom; + return m_camera.get_zoom(); } void GLCanvas3D::set_camera_zoom(float zoom) { - m_camera.zoom = zoom; + m_camera.set_zoom(zoom); } float GLCanvas3D::get_camera_phi() const { - return m_camera.phi; + return m_camera.get_phi(); } void GLCanvas3D::set_camera_phi(float phi) { - m_camera.phi = phi; + m_camera.set_phi(phi); } float GLCanvas3D::get_camera_theta() const { - return m_camera.theta; + return m_camera.get_theta(); } void GLCanvas3D::set_camera_theta(float theta) { - m_camera.theta = theta; + m_camera.set_theta(theta); } float GLCanvas3D::get_camera_distance() const { - return m_camera.distance; + return m_camera.get_distance(); } void GLCanvas3D::set_camera_distance(float distance) { - m_camera.distance = distance; + m_camera.set_distance(distance); } const Pointf3& GLCanvas3D::get_camera_target() const { - return m_camera.target; + return m_camera.get_target(); } void GLCanvas3D::set_camera_target(const Pointf3& target) { - m_camera.target = target; + m_camera.set_target(target); } void GLCanvas3D::on_size(wxSizeEvent& evt) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index db8aa9d61..14c1031dd 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -13,8 +13,9 @@ namespace GUI { class GLCanvas3D { public: - struct Camera + class Camera { + public: enum EType : unsigned char { CT_Unknown, @@ -23,16 +24,35 @@ public: CT_Count }; - EType type; - float zoom; - float phi; - float theta; - float distance; - Pointf3 target; + private: + EType m_type; + float m_zoom; + float m_phi; + float m_theta; + float m_distance; + Pointf3 m_target; + public: Camera(); + Camera::EType get_type() const; + void set_type(Camera::EType type); std::string get_type_as_string() const; + + float get_zoom() const; + void set_zoom(float zoom); + + float get_phi() const; + void set_phi(float phi); + + float get_theta() const; + void set_theta(float theta); + + float get_distance() const; + void set_distance(float distance); + + const Pointf3& get_target() const; + void set_target(const Pointf3& target); }; private: From 0c1655b884496858971171cac863bae822896b3c Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 14 May 2018 14:14:19 +0200 Subject: [PATCH 04/89] 3DScene::Resize() method moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 105 +++++++-------- xs/src/slic3r/GUI/3DScene.cpp | 35 ++++- xs/src/slic3r/GUI/3DScene.hpp | 13 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 165 +++++++++++++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 44 ++++++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 45 ++++++- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 13 +- xs/xsp/GUI_3DScene.xsp | 38 ++++++ 8 files changed, 377 insertions(+), 81 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index a7de71d4d..60f119980 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -194,10 +194,6 @@ sub new { $self->background(1); $self->_quat((0, 0, 0, 1)); #============================================================================================================================== - Slic3r::GUI::_3DScene::set_camera_theta($self, 45.0); - Slic3r::GUI::_3DScene::set_camera_phi($self, 45.0); - Slic3r::GUI::_3DScene::set_camera_zoom($self, 1.0); - # $self->_stheta(45); # $self->_sphi(45); # $self->_zoom(1); @@ -210,6 +206,9 @@ sub new { # Collection of GLVolume objects $self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_volumes($self, $self->volumes); +#============================================================================================================================== # 3D point in model space #============================================================================================================================== @@ -217,8 +216,6 @@ sub new { ## $self->_camera_type('perspective'); #============================================================================================================================== #============================================================================================================================== - Slic3r::GUI::_3DScene::set_camera_target($self, Slic3r::Pointf3->new(0,0,0)); - Slic3r::GUI::_3DScene::set_camera_distance($self, 0.0); # $self->_camera_target(Slic3r::Pointf3->new(0,0,0)); # $self->_camera_distance(0.); #============================================================================================================================== @@ -969,9 +966,13 @@ sub bed_bounding_box { sub max_bounding_box { my ($self) = @_; - my $bb = $self->bed_bounding_box; - $bb->merge($self->volumes_bounding_box); - return $bb; +#============================================================================================================================== + return Slic3r::GUI::_3DScene::get_max_bounding_box($self); + +# my $bb = $self->bed_bounding_box; +# $bb->merge($self->volumes_bounding_box); +# return $bb; +#============================================================================================================================== } # Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane @@ -1000,6 +1001,9 @@ sub set_bed_shape { my ($self, $bed_shape) = @_; $self->bed_shape($bed_shape); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_bed_shape($self, $bed_shape); +#============================================================================================================================== # triangulate bed my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]); @@ -1246,63 +1250,48 @@ sub UseVBOs { sub Resize { my ($self, $x, $y) = @_; - - return unless $self->GetContext; -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_dirty($self, 0); -# $self->_dirty(0); + #============================================================================================================================== + Slic3r::GUI::_3DScene::resize($self, $x, $y); - $self->SetCurrent($self->GetContext); - glViewport(0, 0, $x, $y); - -#============================================================================================================================== - my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); - $x /= $zoom; - $y /= $zoom; +# return unless $self->GetContext; +# $self->_dirty(0); +# +# $self->SetCurrent($self->GetContext); +# glViewport(0, 0, $x, $y); +# # $x /= $self->_zoom; # $y /= $self->_zoom; -#============================================================================================================================== - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); -#============================================================================================================================== - my $camera_type = Slic3r::GUI::_3DScene::get_camera_type_as_string($self); - if ($camera_type eq 'ortho') { +# +# glMatrixMode(GL_PROJECTION); +# glLoadIdentity(); # if ($self->_camera_type eq 'ortho') { -#============================================================================================================================== - #FIXME setting the size of the box 10x larger than necessary - # is only a workaround for an incorrectly set camera. - # This workaround harms Z-buffer accuracy! -# my $depth = 1.05 * $self->max_bounding_box->radius(); - my $depth = 5.0 * max(@{ $self->max_bounding_box->size }); - glOrtho( - -$x/2, $x/2, -$y/2, $y/2, - -$depth, $depth, - ); - } else { -#============================================================================================================================== - die "Invalid camera type: ", $camera_type, "\n" if ($camera_type ne 'perspective'); +# #FIXME setting the size of the box 10x larger than necessary +# # is only a workaround for an incorrectly set camera. +# # This workaround harms Z-buffer accuracy! +## my $depth = 1.05 * $self->max_bounding_box->radius(); +# my $depth = 5.0 * max(@{ $self->max_bounding_box->size }); +# glOrtho( +# -$x/2, $x/2, -$y/2, $y/2, +# -$depth, $depth, +# ); +# } else { # die "Invalid camera type: ", $self->_camera_type, "\n" if ($self->_camera_type ne 'perspective'); -#============================================================================================================================== - my $bbox_r = $self->max_bounding_box->radius(); - my $fov = PI * 45. / 180.; - my $fov_tan = tan(0.5 * $fov); - my $cam_distance = 0.5 * $bbox_r / $fov_tan; -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_camera_distance($self, $cam_distance); +# my $bbox_r = $self->max_bounding_box->radius(); +# my $fov = PI * 45. / 180.; +# my $fov_tan = tan(0.5 * $fov); +# my $cam_distance = 0.5 * $bbox_r / $fov_tan; # $self->_camera_distance($cam_distance); +# my $nr = $cam_distance - $bbox_r * 1.1; +# my $fr = $cam_distance + $bbox_r * 1.1; +# $nr = 1 if ($nr < 1); +# $fr = $nr + 1 if ($fr < $nr + 1); +# my $h2 = $fov_tan * $nr; +# my $w2 = $h2 * $x / $y; +# glFrustum(-$w2, $w2, -$h2, $h2, $nr, $fr); +# } +# glMatrixMode(GL_MODELVIEW); #============================================================================================================================== - my $nr = $cam_distance - $bbox_r * 1.1; - my $fr = $cam_distance + $bbox_r * 1.1; - $nr = 1 if ($nr < 1); - $fr = $nr + 1 if ($fr < $nr + 1); - my $h2 = $fov_tan * $nr; - my $w2 = $h2 * $x / $y; - glFrustum(-$w2, $w2, -$h2, $h2, $nr, $fr); - } - - glMatrixMode(GL_MODELVIEW); } sub InitGL { diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 7603c9b84..6f485d511 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1742,6 +1742,36 @@ void _3DScene::remove_all_canvases() s_canvas_mgr.remove_all(); } +void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h) +{ + s_canvas_mgr.resize(canvas, w, h); +} + +bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_shown_on_screen(canvas); +} + +GLVolumeCollection* _3DScene::get_volumes(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_volumes(canvas); +} + +void _3DScene::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes) +{ + s_canvas_mgr.set_volumes(canvas, volumes); +} + +void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) +{ + return s_canvas_mgr.set_bed_shape(canvas, shape); +} + +BoundingBoxf3 _3DScene::get_max_bounding_box(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_max_bounding_box(canvas); +} + bool _3DScene::is_dirty(wxGLCanvas* canvas) { return s_canvas_mgr.is_dirty(canvas); @@ -1752,11 +1782,6 @@ void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty) s_canvas_mgr.set_dirty(canvas, dirty); } -bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) -{ - return s_canvas_mgr.is_shown_on_screen(canvas); -} - unsigned int _3DScene::get_camera_type(wxGLCanvas* canvas) { return s_canvas_mgr.get_camera_type(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 618b8ec34..0e8cd2bcc 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -542,11 +542,20 @@ public: static bool remove_canvas(wxGLCanvas* canvas); static void remove_all_canvases(); - static bool is_dirty(wxGLCanvas* canvas); - static void set_dirty(wxGLCanvas* canvas, bool dirty); + static void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h); static bool is_shown_on_screen(wxGLCanvas* canvas); + static GLVolumeCollection* get_volumes(wxGLCanvas* canvas); + static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); + + static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); + + static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); + + static bool is_dirty(wxGLCanvas* canvas); + static void set_dirty(wxGLCanvas* canvas, bool dirty); + static unsigned int get_camera_type(wxGLCanvas* canvas); static void set_camera_type(wxGLCanvas* canvas, unsigned int type); static std::string get_camera_type_as_string(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 93186a8ab..0e539aaef 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1,5 +1,7 @@ #include "GLCanvas3D.hpp" +#include "../../slic3r/GUI/3DScene.hpp" + #include #include @@ -100,10 +102,37 @@ void GLCanvas3D::Camera::set_target(const Pointf3& target) m_target = target; } +const Pointfs& GLCanvas3D::Bed::get_shape() const +{ + return m_shape; +} + +void GLCanvas3D::Bed::set_shape(const Pointfs& shape) +{ + m_shape = shape; + _calc_bounding_box(); +} + +const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const +{ + return m_bounding_box; +} + +void GLCanvas3D::Bed::_calc_bounding_box() +{ + m_bounding_box = BoundingBoxf3(); + for (const Pointf& p : m_shape) + { + m_bounding_box.merge(Pointf3(p.x, p.y, 0.0)); + } +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) + , m_volumes(nullptr) , m_dirty(true) + , m_apply_zoom_to_volumes_filter(false) { } @@ -113,6 +142,94 @@ void GLCanvas3D::set_current() m_canvas->SetCurrent(*m_context); } +bool GLCanvas3D::is_shown_on_screen() const +{ + return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false; +} + +void GLCanvas3D::resize(unsigned int w, unsigned int h) +{ + if (m_context == nullptr) + return; + + set_current(); + ::glViewport(0, 0, w, h); + + ::glMatrixMode(GL_PROJECTION); + ::glLoadIdentity(); + + BoundingBoxf3 bbox = max_bounding_box(); + + switch (get_camera_type()) + { + case Camera::CT_Ortho: + { + float w2 = w; + float h2 = h; + float two_zoom = 2.0f * get_camera_zoom(); + if (two_zoom != 0.0f) + { + float inv_two_zoom = 1.0f / two_zoom; + w2 *= inv_two_zoom; + h2 *= inv_two_zoom; + } + + // FIXME: calculate a tighter value for depth will improve z-fighting + Pointf3 bb_size = bbox.size(); + float depth = 5.0f * (float)std::max(bb_size.x, std::max(bb_size.y, bb_size.z)); + ::glOrtho(-w2, w2, -h2, h2, -depth, depth); + + break; + } + case Camera::CT_Perspective: + { + float bbox_r = (float)bbox.radius(); + float fov = PI * 45.0f / 180.0f; + float fov_tan = tan(0.5f * fov); + float cam_distance = 0.5f * bbox_r / fov_tan; + set_camera_distance(cam_distance); + + float nr = cam_distance - bbox_r * 1.1f; + float fr = cam_distance + bbox_r * 1.1f; + if (nr < 1.0f) + nr = 1.0f; + + if (fr < nr + 1.0f) + fr = nr + 1.0f; + + float h2 = fov_tan * nr; + float w2 = h2 * w / h; + ::glFrustum(-w2, w2, -h2, h2, nr, fr); + + break; + } + default: + { + throw std::runtime_error("Invalid camera type."); + break; + } + } + + ::glMatrixMode(GL_MODELVIEW); + + set_dirty(false); +} + +GLVolumeCollection* GLCanvas3D::get_volumes() +{ + return m_volumes; +} + +void GLCanvas3D::set_volumes(GLVolumeCollection* volumes) +{ + m_volumes = volumes; +} + +void GLCanvas3D::set_bed_shape(const Pointfs& shape) +{ + m_bed.set_shape(shape); +} + bool GLCanvas3D::is_dirty() const { return m_dirty; @@ -123,11 +240,6 @@ void GLCanvas3D::set_dirty(bool dirty) m_dirty = dirty; } -bool GLCanvas3D::is_shown_on_screen() const -{ - return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false; -} - GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const { return m_camera.get_type(); @@ -200,5 +312,48 @@ void GLCanvas3D::on_size(wxSizeEvent& evt) set_dirty(true); } +BoundingBoxf3 GLCanvas3D::bed_bounding_box() const +{ + return m_bed.get_bounding_box(); +} + +BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const +{ + BoundingBoxf3 bb; + if (m_volumes != nullptr) + { + for (const GLVolume* volume : m_volumes->volumes) + { + if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes)) + bb.merge(volume->transformed_bounding_box()); + } + } + return bb; +} + +BoundingBoxf3 GLCanvas3D::max_bounding_box() const +{ + BoundingBoxf3 bb = bed_bounding_box(); + bb.merge(volumes_bounding_box()); + return bb; +} + +void GLCanvas3D::_zoom_to_bed() +{ + _zoom_to_bounding_box(bed_bounding_box()); +} + +void GLCanvas3D::_zoom_to_volumes() +{ + m_apply_zoom_to_volumes_filter = true; + _zoom_to_bounding_box(volumes_bounding_box()); + m_apply_zoom_to_volumes_filter = false; +} + +void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) +{ + // >>>>>>>>>>>>>>>>>>>> TODO <<<<<<<<<<<<<<<<<<<<<<<< +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 14c1031dd..26d0949f0 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -1,13 +1,16 @@ #ifndef slic3r_GLCanvas3D_hpp_ #define slic3r_GLCanvas3D_hpp_ -#include "../../libslic3r/Point.hpp" +#include "../../libslic3r/BoundingBox.hpp" class wxGLCanvas; class wxGLContext; class wxSizeEvent; namespace Slic3r { + +class GLVolumeCollection; + namespace GUI { class GLCanvas3D @@ -55,23 +58,49 @@ public: void set_target(const Pointf3& target); }; + class Bed + { + Pointfs m_shape; + BoundingBoxf3 m_bounding_box; + + public: + const Pointfs& get_shape() const; + void set_shape(const Pointfs& shape); + + const BoundingBoxf3& get_bounding_box() const; + + private: + void _calc_bounding_box(); + }; + private: wxGLCanvas* m_canvas; wxGLContext* m_context; Camera m_camera; + Bed m_bed; + + GLVolumeCollection* m_volumes; bool m_dirty; + bool m_apply_zoom_to_volumes_filter; public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); void set_current(); + bool is_shown_on_screen() const; + + void resize(unsigned int w, unsigned int h); + + GLVolumeCollection* get_volumes(); + void set_volumes(GLVolumeCollection* volumes); + + void set_bed_shape(const Pointfs& shape); + bool is_dirty() const; void set_dirty(bool dirty); - bool is_shown_on_screen() const; - Camera::EType get_camera_type() const; void set_camera_type(Camera::EType type); std::string get_camera_type_as_string() const; @@ -92,6 +121,15 @@ public: void set_camera_target(const Pointf3& target); void on_size(wxSizeEvent& evt); + + BoundingBoxf3 bed_bounding_box() const; + BoundingBoxf3 volumes_bounding_box() const; + BoundingBoxf3 max_bounding_box() const; + +private: + void _zoom_to_bed(); + void _zoom_to_volumes(); + void _zoom_to_bounding_box(const BoundingBoxf3& bbox); }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 5a565be28..b9bdde161 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -146,6 +146,45 @@ bool GLCanvas3DManager::layer_editing_allowed() const return m_layer_editing.allowed; } +bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false; +} + +void GLCanvas3DManager::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->resize(w, h); +} + +GLVolumeCollection* GLCanvas3DManager::get_volumes(wxGLCanvas* canvas) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_volumes() : nullptr; +} + +void GLCanvas3DManager::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_volumes(volumes); +} + +void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_bed_shape(shape); +} + +BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3(); +} + bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -159,12 +198,6 @@ void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty) it->second->set_dirty(dirty); } -bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false; -} - unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 858c2d9e7..c53d6b5d3 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -52,11 +52,20 @@ public: bool use_VBOs() const; bool layer_editing_allowed() const; + bool is_shown_on_screen(wxGLCanvas* canvas) const; + + void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h); + + GLVolumeCollection* get_volumes(wxGLCanvas* canvas); + void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); + + void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); + + BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); + bool is_dirty(wxGLCanvas* canvas) const; void set_dirty(wxGLCanvas* canvas, bool dirty); - bool is_shown_on_screen(wxGLCanvas* canvas) const; - unsigned int get_camera_type(wxGLCanvas* canvas) const; void set_camera_type(wxGLCanvas* canvas, unsigned int type); std::string get_camera_type_as_string(wxGLCanvas* canvas) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index c7933f012..7e7fbc417 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -185,6 +185,44 @@ remove_all_canvases() CODE: _3DScene::remove_all_canvases(); +void +resize(canvas, w, h) + SV *canvas; + unsigned int w; + unsigned int h; + CODE: + _3DScene::resize((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), w, h); + +GLVolumeCollection* +get_volumes(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_volumes(canvas, volumes) + SV *canvas; + GLVolumeCollection *volumes; + CODE: + _3DScene::set_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), volumes); + +void +set_bed_shape(canvas, shape) + SV *canvas; + Pointfs shape; + CODE: + _3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape); + +Clone +get_max_bounding_box(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_max_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + bool is_dirty(canvas) SV *canvas; From 986630c2dc366bc93629e8a8ae790278ece3636f Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 14 May 2018 14:47:13 +0200 Subject: [PATCH 05/89] 3DScene's idle even handler moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 10 +++---- xs/src/slic3r/GUI/GLCanvas3D.cpp | 35 ++++++++++++++++++++----- xs/src/slic3r/GUI/GLCanvas3D.hpp | 7 +++-- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 1 + 4 files changed, 38 insertions(+), 15 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 60f119980..9cdc51693 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -236,16 +236,14 @@ sub new { #======================================================================================================================= # EVT_SIZE($self, sub { $self->_dirty(1) }); #======================================================================================================================= - EVT_IDLE($self, sub { #============================================================================================================================== - return unless Slic3r::GUI::_3DScene::is_dirty($self); - return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self); +# EVT_IDLE($self, sub { # return unless $self->_dirty; # return if !$self->IsShownOnScreen; +# $self->Resize( $self->GetSizeWH ); +# $self->Refresh; +# }); #============================================================================================================================== - $self->Resize( $self->GetSizeWH ); - $self->Refresh; - }); EVT_MOUSEWHEEL($self, \&mouse_wheel_event); EVT_MOUSE_EVENTS($self, \&mouse_event); # EVT_KEY_DOWN($self, sub { diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 0e539aaef..c52027974 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -305,13 +305,6 @@ void GLCanvas3D::set_camera_target(const Pointf3& target) m_camera.set_target(target); } -void GLCanvas3D::on_size(wxSizeEvent& evt) -{ - std::cout << "GLCanvas3D::on_size: " << (void*)this << std::endl; - - set_dirty(true); -} - BoundingBoxf3 GLCanvas3D::bed_bounding_box() const { return m_bed.get_bounding_box(); @@ -338,6 +331,24 @@ BoundingBoxf3 GLCanvas3D::max_bounding_box() const return bb; } +void GLCanvas3D::on_size(wxSizeEvent& evt) +{ + set_dirty(true); +} + +void GLCanvas3D::on_idle(wxIdleEvent& evt) +{ + if (!is_dirty() || !is_shown_on_screen()) + return; + + if (m_canvas != nullptr) + { + std::pair size = _get_canvas_size(); + resize((unsigned int)size.first, (unsigned int)size.second); + m_canvas->Refresh(); + } +} + void GLCanvas3D::_zoom_to_bed() { _zoom_to_bounding_box(bed_bounding_box()); @@ -355,5 +366,15 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) // >>>>>>>>>>>>>>>>>>>> TODO <<<<<<<<<<<<<<<<<<<<<<<< } +std::pair GLCanvas3D::_get_canvas_size() const +{ + std::pair ret(0, 0); + + if (m_canvas != nullptr) + m_canvas->GetSize(&ret.first, &ret.second); + + return ret; +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 26d0949f0..7a8e763f9 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -6,6 +6,7 @@ class wxGLCanvas; class wxGLContext; class wxSizeEvent; +class wxIdleEvent; namespace Slic3r { @@ -120,16 +121,18 @@ public: const Pointf3& get_camera_target() const; void set_camera_target(const Pointf3& target); - void on_size(wxSizeEvent& evt); - BoundingBoxf3 bed_bounding_box() const; BoundingBoxf3 volumes_bounding_box() const; BoundingBoxf3 max_bounding_box() const; + void on_size(wxSizeEvent& evt); + void on_idle(wxIdleEvent& evt); + private: void _zoom_to_bed(); void _zoom_to_volumes(); void _zoom_to_bounding_box(const BoundingBoxf3& bbox); + std::pair _get_canvas_size() const; }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index b9bdde161..a3036c2ad 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -78,6 +78,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) return false; canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); }); + canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); }); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); From f4303ebdb888c322e0298d4f951343e511b44062 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 15 May 2018 09:50:01 +0200 Subject: [PATCH 06/89] 1st attempt of perl callback from c++ for 3DScene --- lib/Slic3r/GUI/3DScene.pm | 16 +-- lib/Slic3r/GUI/Plater.pm | 6 ++ xs/src/libslic3r/BoundingBox.cpp | 10 ++ xs/src/libslic3r/BoundingBox.hpp | 3 + xs/src/slic3r/GUI/3DScene.cpp | 5 + xs/src/slic3r/GUI/3DScene.hpp | 2 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 125 +++++++++++++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 9 ++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 7 ++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 + xs/xsp/GUI_3DScene.xsp | 6 ++ 11 files changed, 181 insertions(+), 10 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 9cdc51693..86e5d9095 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -926,13 +926,15 @@ sub zoom_to_bed { } } -sub zoom_to_volume { - my ($self, $volume_idx) = @_; - - my $volume = $self->volumes->[$volume_idx]; - my $bb = $volume->transformed_bounding_box; - $self->zoom_to_bounding_box($bb); -} +#============================================================================================================================== +#sub zoom_to_volume { +# my ($self, $volume_idx) = @_; +# +# my $volume = $self->volumes->[$volume_idx]; +# my $bb = $volume->transformed_bounding_box; +# $self->zoom_to_bounding_box($bb); +#} +#============================================================================================================================== sub zoom_to_volumes { my ($self) = @_; diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index eb655ae55..fb76914f0 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -141,6 +141,9 @@ sub new { $self->{canvas3D}->on_viewport_changed(sub { $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); }); +#============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); }); +#============================================================================================================================== } # Initialize 2D preview canvas @@ -157,6 +160,9 @@ sub new { $self->{preview3D}->canvas->on_viewport_changed(sub { $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); }); +#============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); }); +#============================================================================================================================== $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview')); $self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1; } diff --git a/xs/src/libslic3r/BoundingBox.cpp b/xs/src/libslic3r/BoundingBox.cpp index 91ba88d84..e23accbde 100644 --- a/xs/src/libslic3r/BoundingBox.cpp +++ b/xs/src/libslic3r/BoundingBox.cpp @@ -222,6 +222,16 @@ BoundingBox3Base::center() const } template Pointf3 BoundingBox3Base::center() const; +//######################################################################################################################################33 +template coordf_t +BoundingBox3Base::max_size() const +{ + PointClass s = size(); + return std::max(s.x, std::max(s.y, s.z)); +} +template coordf_t BoundingBox3Base::max_size() const; +//######################################################################################################################################33 + // Align a coordinate to a grid. The coordinate may be negative, // the aligned value will never be bigger than the original one. static inline coord_t _align_to_grid(const coord_t coord, const coord_t spacing) { diff --git a/xs/src/libslic3r/BoundingBox.hpp b/xs/src/libslic3r/BoundingBox.hpp index 92a2bd451..7ce24f3a4 100644 --- a/xs/src/libslic3r/BoundingBox.hpp +++ b/xs/src/libslic3r/BoundingBox.hpp @@ -94,6 +94,9 @@ public: void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); } void offset(coordf_t delta); PointClass center() const; +//######################################################################################################################################33 + coordf_t max_size() const; +//######################################################################################################################################33 bool contains(const PointClass &point) const { return BoundingBoxBase::contains(point) && point.z >= this->min.z && point.z <= this->max.z; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 6f485d511..79de5e42d 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1847,6 +1847,11 @@ void _3DScene::set_camera_target(wxGLCanvas* canvas, const Pointf3* target) s_canvas_mgr.set_camera_target(canvas, target); } +void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); +} + //void _3DScene::_glew_init() //{ // glewInit(); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 0e8cd2bcc..219316c1b 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -575,6 +575,8 @@ public: static Pointf3 get_camera_target(wxGLCanvas* canvas); static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); + static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); + // static void _glew_init(); //################################################################################################################## diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index c52027974..706e694d7 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -6,6 +6,7 @@ #include +static const bool TURNTABLE_MODE = true; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; namespace Slic3r { @@ -136,6 +137,11 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) { } +GLCanvas3D::~GLCanvas3D() +{ + _deregister_callbacks(); +} + void GLCanvas3D::set_current() { if ((m_canvas != nullptr) && (m_context != nullptr)) @@ -175,8 +181,7 @@ void GLCanvas3D::resize(unsigned int w, unsigned int h) } // FIXME: calculate a tighter value for depth will improve z-fighting - Pointf3 bb_size = bbox.size(); - float depth = 5.0f * (float)std::max(bb_size.x, std::max(bb_size.y, bb_size.z)); + float depth = 5.0f * (float)bbox.max_size(); ::glOrtho(-w2, w2, -h2, h2, -depth, depth); break; @@ -331,6 +336,12 @@ BoundingBoxf3 GLCanvas3D::max_bounding_box() const return bb; } +void GLCanvas3D::register_on_viewport_changed_callback(void* callback) +{ + if (callback != nullptr) + m_on_viewport_changed_callback.register_callback(callback); +} + void GLCanvas3D::on_size(wxSizeEvent& evt) { set_dirty(true); @@ -363,7 +374,24 @@ void GLCanvas3D::_zoom_to_volumes() void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) { - // >>>>>>>>>>>>>>>>>>>> TODO <<<<<<<<<<<<<<<<<<<<<<<< + // Calculate the zoom factor needed to adjust viewport to bounding box. + float zoom = _get_zoom_to_bounding_box_factor(bbox); + if (zoom > 0.0f) + { + set_camera_zoom(zoom); + // center view around bounding box center + set_camera_target(bbox.center()); + + m_on_viewport_changed_callback.call(); + + if (is_shown_on_screen()) + { + std::pair size = _get_canvas_size(); + resize((unsigned int)size.first, (unsigned int)size.second); + if (m_canvas != nullptr) + m_canvas->Refresh(); + } + } } std::pair GLCanvas3D::_get_canvas_size() const @@ -376,5 +404,96 @@ std::pair GLCanvas3D::_get_canvas_size() const return ret; } +float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const +{ + float max_bb_size = bbox.max_size(); + if (max_bb_size == 0.0f) + return -1.0f; + + // project the bbox vertices on a plane perpendicular to the camera forward axis + // then calculates the vertices coordinate on this plane along the camera xy axes + + // we need the view matrix, we let opengl calculate it(same as done in render sub) + ::glMatrixMode(GL_MODELVIEW); + ::glLoadIdentity(); + + if (TURNTABLE_MODE) + { + // Turntable mode is enabled by default. + ::glRotatef(-get_camera_theta(), 1.0f, 0.0f, 0.0f); // pitch + ::glRotatef(get_camera_phi(), 0.0f, 0.0f, 1.0f); // yaw + } + else + { + // Shift the perspective camera. + Pointf3 camera_pos(0.0, 0.0, -(coordf_t)get_camera_distance()); + ::glTranslatef((float)camera_pos.x, (float)camera_pos.y, (float)camera_pos.z); +// my @rotmat = quat_to_rotmatrix($self->quat); <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< TEMPORARY COMMENTED OUT +// glMultMatrixd_p(@rotmat[0..15]); <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< TEMPORARY COMMENTED OUT + } + + const Pointf3& target = get_camera_target(); + ::glTranslatef(-(float)target.x, -(float)target.y, -(float)target.z); + + // get the view matrix back from opengl + GLfloat matrix[16]; + ::glGetFloatv(GL_MODELVIEW_MATRIX, matrix); + + // camera axes + Pointf3 right((coordf_t)matrix[0], (coordf_t)matrix[4], (coordf_t)matrix[8]); + Pointf3 up((coordf_t)matrix[1], (coordf_t)matrix[5], (coordf_t)matrix[9]); + Pointf3 forward((coordf_t)matrix[2], (coordf_t)matrix[6], (coordf_t)matrix[10]); + + Pointf3 bb_min = bbox.min; + Pointf3 bb_max = bbox.max; + Pointf3 bb_center = bbox.center(); + + // bbox vertices in world space + std::vector vertices; + vertices.reserve(8); + vertices.push_back(bb_min); + vertices.emplace_back(bb_max.x, bb_min.y, bb_min.z); + vertices.emplace_back(bb_max.x, bb_max.y, bb_min.z); + vertices.emplace_back(bb_min.x, bb_max.y, bb_min.z); + vertices.emplace_back(bb_min.x, bb_min.y, bb_max.z); + vertices.emplace_back(bb_max.x, bb_min.y, bb_max.z); + vertices.push_back(bb_max); + vertices.emplace_back(bb_min.x, bb_max.y, bb_max.z); + + coordf_t max_x = 0.0; + coordf_t max_y = 0.0; + + // margin factor to give some empty space around the bbox + coordf_t margin_factor = 1.25; + + for (const Pointf3 v : vertices) + { + // project vertex on the plane perpendicular to camera forward axis + Pointf3 pos(v.x - bb_center.x, v.y - bb_center.y, v.z - bb_center.z); + Pointf3 proj_on_plane = pos - dot(pos, forward) * forward; + + // calculates vertex coordinate along camera xy axes + coordf_t x_on_plane = dot(proj_on_plane, right); + coordf_t y_on_plane = dot(proj_on_plane, up); + + max_x = std::max(max_x, margin_factor * std::abs(x_on_plane)); + max_y = std::max(max_y, margin_factor * std::abs(y_on_plane)); + } + + if ((max_x == 0.0) || (max_y == 0.0)) + return -1.0f; + + max_x *= 2.0; + max_y *= 2.0; + + std::pair cvs_size = _get_canvas_size(); + return (float)std::min((coordf_t)cvs_size.first / max_x, (coordf_t)cvs_size.second / max_y); +} + +void GLCanvas3D::_deregister_callbacks() +{ + m_on_viewport_changed_callback.deregister_callback(); +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 7a8e763f9..9eda704a1 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -2,6 +2,7 @@ #define slic3r_GLCanvas3D_hpp_ #include "../../libslic3r/BoundingBox.hpp" +#include "../../libslic3r/Utils.hpp" class wxGLCanvas; class wxGLContext; @@ -85,8 +86,11 @@ private: bool m_dirty; bool m_apply_zoom_to_volumes_filter; + PerlCallback m_on_viewport_changed_callback; + public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); + ~GLCanvas3D(); void set_current(); @@ -125,6 +129,8 @@ public: BoundingBoxf3 volumes_bounding_box() const; BoundingBoxf3 max_bounding_box() const; + void register_on_viewport_changed_callback(void* callback); + void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); @@ -133,6 +139,9 @@ private: void _zoom_to_volumes(); void _zoom_to_bounding_box(const BoundingBoxf3& bbox); std::pair _get_canvas_size() const; + float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; + + void _deregister_callbacks(); }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index a3036c2ad..90c72f950 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -289,6 +289,13 @@ void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3* tar it->second->set_camera_target(*target); } +void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_viewport_changed_callback(callback); +} + GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index c53d6b5d3..a092fcfa5 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -85,6 +85,8 @@ public: Pointf3 get_camera_target(wxGLCanvas* canvas) const; void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); + void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); + private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 7e7fbc417..5e13fed65 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -344,6 +344,12 @@ set_camera_target(canvas, target) CODE: _3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target); +void +register_on_viewport_changed_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); From 75f1f832aa01af7cf0595ee3e5feef51d45e5d0b Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 15 May 2018 11:07:32 +0200 Subject: [PATCH 07/89] 3DScene bed origin moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 48 ++++++++++++++++++------- xs/src/slic3r/GUI/3DScene.cpp | 11 ++++++ xs/src/slic3r/GUI/3DScene.hpp | 3 ++ xs/src/slic3r/GUI/GLCanvas3D.cpp | 20 +++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 7 ++++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 13 +++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 3 ++ xs/xsp/GUI_3DScene.xsp | 15 ++++++++ 8 files changed, 108 insertions(+), 12 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 67f5866b7..b12f84a94 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -53,7 +53,6 @@ __PACKAGE__->mk_accessors( qw(_quat init bed_grid_lines bed_polygon background - origin _mouse_pos _hover_volume_idx @@ -997,7 +996,10 @@ sub set_auto_bed_shape { [ $center->x - $max_size, $center->y + $max_size ], #++ ]); # Set the origin for painting of the coordinate system axes. - $self->origin(Slic3r::Pointf->new(@$center[X,Y])); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_bed_origin($self, Slic3r::Pointf->new(@$center[X,Y])); +# $self->origin(Slic3r::Pointf->new(@$center[X,Y])); +#============================================================================================================================== } # Set the bed shape to a single closed 2D polygon (array of two element arrays), @@ -1048,7 +1050,10 @@ sub set_bed_shape { } # Set the origin for painting of the coordinate system axes. - $self->origin(Slic3r::Pointf->new(0,0)); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_bed_origin($self, Slic3r::Pointf->new(0,0)); +# $self->origin(Slic3r::Pointf->new(0,0)); +#============================================================================================================================== $self->bed_polygon(offset_ex([$expolygon->contour], $bed_bb->radius * 1.7, JT_ROUND, scale(0.5))->[0]->contour->clone); } @@ -1548,7 +1553,10 @@ sub Render { # draw axes # disable depth testing so that axes are not covered by ground glDisable(GL_DEPTH_TEST); - my $origin = $self->origin; +#============================================================================================================================== + my $origin = Slic3r::GUI::_3DScene::get_bed_origin($self); +# my $origin = $self->origin; +#============================================================================================================================== my $axis_len = $self->use_plain_shader ? 0.3 * max(@{ $self->bed_bounding_box->size }) : 2 * max(@{ $volumes_bb->size }); glLineWidth(2); glBegin(GL_LINES); @@ -1906,10 +1914,18 @@ sub draw_legend { my ($cw, $ch) = $self->GetSizeWH; - my $l = (-0.5 * $cw) / $self->_zoom; - my $t = (0.5 * $ch) / $self->_zoom; - my $r = $l + $tex_w / $self->_zoom; - my $b = $t - $tex_h / $self->_zoom; +#============================================================================================================================== + my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); + my $l = (-0.5 * $cw) / $zoom; + my $t = (0.5 * $ch) / $zoom; + my $r = $l + $tex_w / $zoom; + my $b = $t - $tex_h / $zoom; + +# my $l = (-0.5 * $cw) / $self->_zoom; +# my $t = (0.5 * $ch) / $self->_zoom; +# my $r = $l + $tex_w / $self->_zoom; +# my $b = $t - $tex_h / $self->_zoom; +#============================================================================================================================== $self->_render_texture($tex_id, $l, $r, $b, $t); glPopMatrix(); @@ -1939,10 +1955,18 @@ sub draw_warning { my ($cw, $ch) = $self->GetSizeWH; - my $l = (-0.5 * $tex_w) / $self->_zoom; - my $t = (-0.5 * $ch + $tex_h) / $self->_zoom; - my $r = $l + $tex_w / $self->_zoom; - my $b = $t - $tex_h / $self->_zoom; +#============================================================================================================================== + my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); + my $l = (-0.5 * $tex_w) / $zoom; + my $t = (-0.5 * $ch + $tex_h) / $zoom; + my $r = $l + $tex_w / $zoom; + my $b = $t - $tex_h / $zoom; + +# my $l = (-0.5 * $tex_w) / $self->_zoom; +# my $t = (-0.5 * $ch + $tex_h) / $self->_zoom; +# my $r = $l + $tex_w / $self->_zoom; +# my $b = $t - $tex_h / $self->_zoom; +#============================================================================================================================== $self->_render_texture($tex_id, $l, $r, $b, $t); glPopMatrix(); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 98326e95e..c6effb0a9 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1767,6 +1767,17 @@ void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) return s_canvas_mgr.set_bed_shape(canvas, shape); } +Pointf _3DScene::get_bed_origin(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_bed_origin(canvas); +} + +void _3DScene::set_bed_origin(wxGLCanvas* canvas, const Pointf* origin) +{ + if (origin != nullptr) + s_canvas_mgr.set_bed_origin(canvas, *origin); +} + BoundingBoxf3 _3DScene::get_bed_bounding_box(wxGLCanvas* canvas) { return s_canvas_mgr.get_bed_bounding_box(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 66f506a7f..5c603028d 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -551,6 +551,9 @@ public: static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); + static Pointf get_bed_origin(wxGLCanvas* canvas); + static void set_bed_origin(wxGLCanvas* canvas, const Pointf* origin); + static BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas); static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index d358ebeca..487ffbc75 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -119,6 +119,16 @@ const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const return m_bounding_box; } +const Pointf& GLCanvas3D::Bed::get_origin() const +{ + return m_origin; +} + +void GLCanvas3D::Bed::set_origin(const Pointf& origin) +{ + m_origin = origin; +} + void GLCanvas3D::Bed::_calc_bounding_box() { m_bounding_box = BoundingBoxf3(); @@ -235,6 +245,16 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape) m_bed.set_shape(shape); } +const Pointf& GLCanvas3D::get_bed_origin() const +{ + return m_bed.get_origin(); +} + +void GLCanvas3D::set_bed_origin(const Pointf& origin) +{ + m_bed.set_origin(origin); +} + bool GLCanvas3D::is_dirty() const { return m_dirty; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 41c0e0b4a..d32421542 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -64,6 +64,7 @@ public: { Pointfs m_shape; BoundingBoxf3 m_bounding_box; + Pointf m_origin; public: const Pointfs& get_shape() const; @@ -71,6 +72,9 @@ public: const BoundingBoxf3& get_bounding_box() const; + const Pointf& get_origin() const; + void set_origin(const Pointf& origin); + private: void _calc_bounding_box(); }; @@ -103,6 +107,9 @@ public: void set_bed_shape(const Pointfs& shape); + const Pointf& get_bed_origin() const; + void set_bed_origin(const Pointf& origin); + bool is_dirty() const; void set_dirty(bool dirty); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 7c0db99d3..9bde6210d 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -180,6 +180,19 @@ void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) it->second->set_bed_shape(shape); } +Pointf GLCanvas3DManager::get_bed_origin(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_bed_origin() : Pointf(); +} + +void GLCanvas3DManager::set_bed_origin(wxGLCanvas* canvas, const Pointf& origin) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_bed_origin(origin); +} + BoundingBoxf3 GLCanvas3DManager::get_bed_bounding_box(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index d7e8f0b2f..4edf97dd6 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -61,6 +61,9 @@ public: void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); + Pointf get_bed_origin(wxGLCanvas* canvas) const; + void set_bed_origin(wxGLCanvas* canvas, const Pointf& origin); + BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas); BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 4d155816d..ee1a94cc8 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -215,6 +215,21 @@ set_bed_shape(canvas, shape) CODE: _3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape); +Clone +get_bed_origin(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_bed_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_bed_origin(canvas, origin) + SV *canvas; + Pointf *origin + CODE: + _3DScene::set_bed_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), origin); + Clone get_bed_bounding_box(canvas) SV *canvas; From f0d1888ca9e00f2c68d7b325b073553d49b97aba Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 15 May 2018 11:30:11 +0200 Subject: [PATCH 08/89] 3DScene select_view() function moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 55 ++++++++++++------------- xs/src/slic3r/GUI/3DScene.cpp | 5 +++ xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 40 ++++++++++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 7 ++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 1 + xs/xsp/GUI_3DScene.xsp | 7 ++++ 8 files changed, 89 insertions(+), 28 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index b12f84a94..afe79330d 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -761,41 +761,40 @@ sub set_viewport_from_scene { # zoom to volumes. sub select_view { my ($self, $direction) = @_; - my $dirvec; - if (ref($direction)) { - $dirvec = $direction; - } else { - if ($direction eq 'iso') { - $dirvec = VIEW_DEFAULT; - } elsif ($direction eq 'left') { - $dirvec = VIEW_LEFT; - } elsif ($direction eq 'right') { - $dirvec = VIEW_RIGHT; - } elsif ($direction eq 'top') { - $dirvec = VIEW_TOP; - } elsif ($direction eq 'bottom') { - $dirvec = VIEW_BOTTOM; - } elsif ($direction eq 'front') { - $dirvec = VIEW_FRONT; - } elsif ($direction eq 'rear') { - $dirvec = VIEW_REAR; - } - } - my $bb = $self->volumes_bounding_box; - if (! $bb->empty) { #============================================================================================================================== - Slic3r::GUI::_3DScene::set_camera_phi($self, $dirvec->[0]); - Slic3r::GUI::_3DScene::set_camera_theta($self, $dirvec->[1]); - + Slic3r::GUI::_3DScene::select_view($self, $direction); + +# my $dirvec; +# if (ref($direction)) { +# $dirvec = $direction; +# } else { +# if ($direction eq 'iso') { +# $dirvec = VIEW_DEFAULT; +# } elsif ($direction eq 'left') { +# $dirvec = VIEW_LEFT; +# } elsif ($direction eq 'right') { +# $dirvec = VIEW_RIGHT; +# } elsif ($direction eq 'top') { +# $dirvec = VIEW_TOP; +# } elsif ($direction eq 'bottom') { +# $dirvec = VIEW_BOTTOM; +# } elsif ($direction eq 'front') { +# $dirvec = VIEW_FRONT; +# } elsif ($direction eq 'rear') { +# $dirvec = VIEW_REAR; +# } +# } +# my $bb = $self->volumes_bounding_box; +# if (! $bb->empty) { # $self->_sphi($dirvec->[0]); # $self->_stheta($dirvec->[1]); # # Avoid gimball lock. # $self->_stheta(GIMBALL_LOCK_THETA_MAX) if $self->_stheta > GIMBALL_LOCK_THETA_MAX; # $self->_stheta(0) if $self->_stheta < 0; +# $self->on_viewport_changed->() if $self->on_viewport_changed; +# $self->Refresh; +# } #============================================================================================================================== - $self->on_viewport_changed->() if $self->on_viewport_changed; - $self->Refresh; - } } sub get_zoom_to_bounding_box_factor { diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index c6effb0a9..ed2b7f8b8 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1878,6 +1878,11 @@ void _3DScene::zoom_to_volumes(wxGLCanvas* canvas) s_canvas_mgr.zoom_to_volumes(canvas); } +void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction) +{ + s_canvas_mgr.select_view(canvas, direction); +} + void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 5c603028d..5010d9c2c 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -582,6 +582,7 @@ public: static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); + static void select_view(wxGLCanvas* canvas, const std::string& direction); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 487ffbc75..940a5b79c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -9,6 +9,15 @@ static const bool TURNTABLE_MODE = true; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; +// phi / theta angles to orient the camera. +static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f }; +static const float VIEW_LEFT[2] = { 90.0f, 90.0f }; +static const float VIEW_RIGHT[2] = { -90.0f, 90.0f }; +static const float VIEW_TOP[2] = { 0.0f, 0.0f }; +static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f }; +static const float VIEW_FRONT[2] = { 0.0f, 90.0f }; +static const float VIEW_REAR[2] = { 180.0f, 90.0f }; + namespace Slic3r { namespace GUI { @@ -368,6 +377,37 @@ void GLCanvas3D::zoom_to_volumes() m_apply_zoom_to_volumes_filter = false; } +void GLCanvas3D::select_view(const std::string& direction) +{ + const float* dir_vec = nullptr; + + if (direction == "iso") + dir_vec = VIEW_DEFAULT; + else if (direction == "left") + dir_vec = VIEW_LEFT; + else if (direction == "right") + dir_vec = VIEW_RIGHT; + else if (direction == "top") + dir_vec = VIEW_TOP; + else if (direction == "bottom") + dir_vec = VIEW_BOTTOM; + else if (direction == "front") + dir_vec = VIEW_FRONT; + else if (direction == "rear") + dir_vec = VIEW_REAR; + + if ((dir_vec != nullptr) && !empty(volumes_bounding_box())) + { + m_camera.set_phi(dir_vec[0]); + m_camera.set_theta(dir_vec[1]); + + m_on_viewport_changed_callback.call(); + + if (m_canvas != nullptr) + m_canvas->Refresh(); + } +} + void GLCanvas3D::register_on_viewport_changed_callback(void* callback) { if (callback != nullptr) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index d32421542..7568dec39 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -138,6 +138,7 @@ public: void zoom_to_bed(); void zoom_to_volumes(); + void select_view(const std::string& direction); void register_on_viewport_changed_callback(void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 9bde6210d..f5b76fe60 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -328,6 +328,13 @@ void GLCanvas3DManager::zoom_to_volumes(wxGLCanvas* canvas) it->second->zoom_to_volumes(); } +void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direction) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->select_view(direction); +} + void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 4edf97dd6..c1ce8048c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -92,6 +92,7 @@ public: void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); + void select_view(wxGLCanvas* canvas, const std::string& direction); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index ee1a94cc8..7211cc513 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -387,6 +387,13 @@ zoom_to_volumes(canvas) CODE: _3DScene::zoom_to_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); +void +select_view(canvas, direction) + SV *canvas; + std::string direction; + CODE: + _3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction); + void register_on_viewport_changed_callback(canvas, callback) SV *canvas; From 2b4829a4b9605194076c48778f03f4592c28c04b Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 15 May 2018 15:38:25 +0200 Subject: [PATCH 09/89] 3DScene bed variables moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 241 +++++++++++----------- lib/Slic3r/GUI/Plater/3D.pm | 5 +- lib/Slic3r/GUI/Plater/3DPreview.pm | 5 +- lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 5 +- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 5 +- xs/src/slic3r/GUI/3DScene.cpp | 30 ++- xs/src/slic3r/GUI/3DScene.hpp | 9 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 197 +++++++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 34 ++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 40 ++-- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 9 +- xs/xsp/GUI_3DScene.xsp | 12 ++ 12 files changed, 425 insertions(+), 167 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index afe79330d..89e46a55d 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -48,10 +48,6 @@ __PACKAGE__->mk_accessors( qw(_quat init volumes cutting_plane_z cut_lines_vertices - bed_shape - bed_triangles - bed_grid_lines - bed_polygon background _mouse_pos _hover_volume_idx @@ -124,14 +120,16 @@ use constant SELECTED_COLOR => [0,1,0,1]; # For mesh selection: Mouse hovers over the object, but object not selected yet - dark green. use constant HOVER_COLOR => [0.4,0.9,0,1]; -# phi / theta angles to orient the camera. -use constant VIEW_DEFAULT => [45.0,45.0]; -use constant VIEW_LEFT => [90.0,90.0]; -use constant VIEW_RIGHT => [-90.0,90.0]; -use constant VIEW_TOP => [0.0,0.0]; -use constant VIEW_BOTTOM => [0.0,180.0]; -use constant VIEW_FRONT => [0.0,90.0]; -use constant VIEW_REAR => [180.0,90.0]; +#============================================================================================================================== +## phi / theta angles to orient the camera. +#use constant VIEW_DEFAULT => [45.0,45.0]; +#use constant VIEW_LEFT => [90.0,90.0]; +#use constant VIEW_RIGHT => [-90.0,90.0]; +#use constant VIEW_TOP => [0.0,0.0]; +#use constant VIEW_BOTTOM => [0.0,180.0]; +#use constant VIEW_FRONT => [0.0,90.0]; +#use constant VIEW_REAR => [180.0,90.0]; +#============================================================================================================================== use constant MANIPULATION_IDLE => 0; use constant MANIPULATION_DRAGGING => 1; @@ -547,17 +545,21 @@ sub mouse_event { $self->mouse_to_3d($e->GetX, $e->GetY, 0), $self->mouse_to_3d($e->GetX, $e->GetY, 1)) ->intersect_plane($self->_drag_start_pos->z); - # Clip the new position, so the object center remains close to the bed. - { - $cur_pos->translate(@{$self->_drag_volume_center_offset}); - my $cur_pos2 = Slic3r::Point->new(scale($cur_pos->x), scale($cur_pos->y)); - if (! $self->bed_polygon->contains_point($cur_pos2)) { - my $ip = $self->bed_polygon->point_projection($cur_pos2); - $cur_pos->set_x(unscale($ip->x)); - $cur_pos->set_y(unscale($ip->y)); - } - $cur_pos->translate(@{$self->_drag_volume_center_offset->negative}); - } +#$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ +# >>>>>>>>>>>>>>>>>>>>>>>>>> TEMPORARY DISABLED DUE TO bed_polygon REMOVAL <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< +# +# # Clip the new position, so the object center remains close to the bed. +# { +# $cur_pos->translate(@{$self->_drag_volume_center_offset}); +# my $cur_pos2 = Slic3r::Point->new(scale($cur_pos->x), scale($cur_pos->y)); +# if (! $self->bed_polygon->contains_point($cur_pos2)) { +# my $ip = $self->bed_polygon->point_projection($cur_pos2); +# $cur_pos->set_x(unscale($ip->x)); +# $cur_pos->set_y(unscale($ip->y)); +# } +# $cur_pos->translate(@{$self->_drag_volume_center_offset->negative}); +# } +#$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ # Calculate the translation vector. my $vector = $self->_drag_start_pos->vector_to($cur_pos); # Get the volume being dragged. @@ -980,83 +982,76 @@ sub max_bounding_box { #============================================================================================================================== } -# Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane -# to support the scene objects. -sub set_auto_bed_shape { - my ($self, $bed_shape) = @_; - - # draw a default square bed around object center - my $max_size = max(@{ $self->volumes_bounding_box->size }); - my $center = $self->volumes_bounding_box->center; - $self->set_bed_shape([ - [ $center->x - $max_size, $center->y - $max_size ], #-- - [ $center->x + $max_size, $center->y - $max_size ], #-- - [ $center->x + $max_size, $center->y + $max_size ], #++ - [ $center->x - $max_size, $center->y + $max_size ], #++ - ]); - # Set the origin for painting of the coordinate system axes. #============================================================================================================================== - Slic3r::GUI::_3DScene::set_bed_origin($self, Slic3r::Pointf->new(@$center[X,Y])); +## Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane +## to support the scene objects. +#sub set_auto_bed_shape { +# my ($self, $bed_shape) = @_; +# +# # draw a default square bed around object center +# my $max_size = max(@{ $self->volumes_bounding_box->size }); +# my $center = $self->volumes_bounding_box->center; +# $self->set_bed_shape([ +# [ $center->x - $max_size, $center->y - $max_size ], #-- +# [ $center->x + $max_size, $center->y - $max_size ], #-- +# [ $center->x + $max_size, $center->y + $max_size ], #++ +# [ $center->x - $max_size, $center->y + $max_size ], #++ +# ]); +# # Set the origin for painting of the coordinate system axes. # $self->origin(Slic3r::Pointf->new(@$center[X,Y])); -#============================================================================================================================== -} - -# Set the bed shape to a single closed 2D polygon (array of two element arrays), -# triangulate the bed and store the triangles into $self->bed_triangles, -# fills the $self->bed_grid_lines and sets $self->origin. -# Sets $self->bed_polygon to limit the object placement. -sub set_bed_shape { - my ($self, $bed_shape) = @_; - - $self->bed_shape($bed_shape); -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_bed_shape($self, $bed_shape); -#============================================================================================================================== - - # triangulate bed - my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]); - my $bed_bb = $expolygon->bounding_box; - - { - my @points = (); - foreach my $triangle (@{ $expolygon->triangulate }) { - push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$triangle; - } - $self->bed_triangles(OpenGL::Array->new_list(GL_FLOAT, @points)); - } - - { - my @polylines = (); - for (my $x = $bed_bb->x_min; $x <= $bed_bb->x_max; $x += scale 10) { - push @polylines, Slic3r::Polyline->new([$x,$bed_bb->y_min], [$x,$bed_bb->y_max]); - } - for (my $y = $bed_bb->y_min; $y <= $bed_bb->y_max; $y += scale 10) { - push @polylines, Slic3r::Polyline->new([$bed_bb->x_min,$y], [$bed_bb->x_max,$y]); - } - # clip with a slightly grown expolygon because our lines lay on the contours and - # may get erroneously clipped - my @lines = map Slic3r::Line->new(@$_[0,-1]), - @{intersection_pl(\@polylines, [ @{$expolygon->offset(+scaled_epsilon)} ])}; - - # append bed contours - push @lines, map @{$_->lines}, @$expolygon; - - my @points = (); - foreach my $line (@lines) { - push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$line; #)) - } - $self->bed_grid_lines(OpenGL::Array->new_list(GL_FLOAT, @points)); - } - - # Set the origin for painting of the coordinate system axes. -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_bed_origin($self, Slic3r::Pointf->new(0,0)); +#} +# +## Set the bed shape to a single closed 2D polygon (array of two element arrays), +## triangulate the bed and store the triangles into $self->bed_triangles, +## fills the $self->bed_grid_lines and sets $self->origin. +## Sets $self->bed_polygon to limit the object placement. +#sub set_bed_shape { +# my ($self, $bed_shape) = @_; +# +# $self->bed_shape($bed_shape); +# +# # triangulate bed +# my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]); +# my $bed_bb = $expolygon->bounding_box; +# +# { +# my @points = (); +# foreach my $triangle (@{ $expolygon->triangulate }) { +# push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$triangle; +# } +# $self->bed_triangles(OpenGL::Array->new_list(GL_FLOAT, @points)); +# } +# +# { +# my @polylines = (); +# for (my $x = $bed_bb->x_min; $x <= $bed_bb->x_max; $x += scale 10) { +# push @polylines, Slic3r::Polyline->new([$x,$bed_bb->y_min], [$x,$bed_bb->y_max]); +# } +# for (my $y = $bed_bb->y_min; $y <= $bed_bb->y_max; $y += scale 10) { +# push @polylines, Slic3r::Polyline->new([$bed_bb->x_min,$y], [$bed_bb->x_max,$y]); +# } +# # clip with a slightly grown expolygon because our lines lay on the contours and +# # may get erroneously clipped +# my @lines = map Slic3r::Line->new(@$_[0,-1]), +# @{intersection_pl(\@polylines, [ @{$expolygon->offset(+scaled_epsilon)} ])}; +# +# # append bed contours +# push @lines, map @{$_->lines}, @$expolygon; +# +# my @points = (); +# foreach my $line (@lines) { +# push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$line; #)) +# } +# $self->bed_grid_lines(OpenGL::Array->new_list(GL_FLOAT, @points)); +# } +# +# # Set the origin for painting of the coordinate system axes. # $self->origin(Slic3r::Pointf->new(0,0)); +# +# $self->bed_polygon(offset_ex([$expolygon->contour], $bed_bb->radius * 1.7, JT_ROUND, scale(0.5))->[0]->contour->clone); +#} #============================================================================================================================== - $self->bed_polygon(offset_ex([$expolygon->contour], $bed_bb->radius * 1.7, JT_ROUND, scale(0.5))->[0]->contour->clone); -} - sub deselect_volumes { my ($self) = @_; $_->set_selected(0) for @{$self->volumes}; @@ -1518,33 +1513,37 @@ sub Render { # draw ground my $ground_z = GROUND_Z; - if ($self->bed_triangles) { - glDisable(GL_DEPTH_TEST); - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glEnableClientState(GL_VERTEX_ARRAY); - glColor4f(0.8, 0.6, 0.5, 0.4); - glNormal3d(0,0,1); - glVertexPointer_c(3, GL_FLOAT, 0, $self->bed_triangles->ptr()); - glDrawArrays(GL_TRIANGLES, 0, $self->bed_triangles->elements / 3); - glDisableClientState(GL_VERTEX_ARRAY); - - # we need depth test for grid, otherwise it would disappear when looking - # the object from below - glEnable(GL_DEPTH_TEST); +#============================================================================================================================== + Slic3r::GUI::_3DScene::render($self); - # draw grid - glLineWidth(3); - glColor4f(0.2, 0.2, 0.2, 0.4); - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer_c(3, GL_FLOAT, 0, $self->bed_grid_lines->ptr()); - glDrawArrays(GL_LINES, 0, $self->bed_grid_lines->elements / 3); - glDisableClientState(GL_VERTEX_ARRAY); - - glDisable(GL_BLEND); - } +# if ($self->bed_triangles) { +# glDisable(GL_DEPTH_TEST); +# +# glEnable(GL_BLEND); +# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +# +# glEnableClientState(GL_VERTEX_ARRAY); +# glColor4f(0.8, 0.6, 0.5, 0.4); +# glNormal3d(0,0,1); +# glVertexPointer_c(3, GL_FLOAT, 0, $self->bed_triangles->ptr()); +# glDrawArrays(GL_TRIANGLES, 0, $self->bed_triangles->elements / 3); +# glDisableClientState(GL_VERTEX_ARRAY); +# +# # we need depth test for grid, otherwise it would disappear when looking +# # the object from below +# glEnable(GL_DEPTH_TEST); +# +# # draw grid +# glLineWidth(3); +# glColor4f(0.2, 0.2, 0.2, 0.4); +# glEnableClientState(GL_VERTEX_ARRAY); +# glVertexPointer_c(3, GL_FLOAT, 0, $self->bed_grid_lines->ptr()); +# glDrawArrays(GL_LINES, 0, $self->bed_grid_lines->elements / 3); +# glDisableClientState(GL_VERTEX_ARRAY); +# +# glDisable(GL_BLEND); +# } +#============================================================================================================================== my $volumes_bb = $self->volumes_bounding_box; diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index c9c954276..2706df509 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -255,7 +255,10 @@ sub reload_scene { sub update_bed_size { my ($self) = @_; - $self->set_bed_shape($self->{config}->bed_shape); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_bed_shape($self, $self->{config}->bed_shape); +# $self->set_bed_shape($self->{config}->bed_shape); +#============================================================================================================================== } # Called by the Platter wxNotebook when this page is activated. diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm index b746de98f..88aab7786 100644 --- a/lib/Slic3r/GUI/Plater/3DPreview.pm +++ b/lib/Slic3r/GUI/Plater/3DPreview.pm @@ -474,7 +474,10 @@ sub set_z_idx_high sub set_bed_shape { my ($self, $bed_shape) = @_; - $self->canvas->set_bed_shape($bed_shape); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_bed_shape($self->canvas, $bed_shape); +# $self->canvas->set_bed_shape($bed_shape); +#============================================================================================================================== } sub set_number_extruders { diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index f0f50a4f3..6d3234ff3 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -113,7 +113,10 @@ sub new { if ($Slic3r::GUI::have_OpenGL) { $canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self); $canvas->load_object($self->{model_object}, undef, undef, [0]); - $canvas->set_auto_bed_shape; +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); +# $canvas->set_auto_bed_shape; +#============================================================================================================================== $canvas->SetSize([500,500]); $canvas->SetMinSize($canvas->GetSize); } diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index 322491f9e..ee1bf22d1 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -160,7 +160,10 @@ sub new { }); $canvas->load_object($self->{model_object}, undef, undef, [0]); - $canvas->set_auto_bed_shape; +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); +# $canvas->set_auto_bed_shape; +#============================================================================================================================== $canvas->SetSize([500,700]); $canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index ed2b7f8b8..f5193668b 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1747,6 +1747,16 @@ void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h) s_canvas_mgr.resize(canvas, w, h); } +bool _3DScene::is_dirty(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_dirty(canvas); +} + +void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty) +{ + s_canvas_mgr.set_dirty(canvas, dirty); +} + bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) { return s_canvas_mgr.is_shown_on_screen(canvas); @@ -1767,6 +1777,11 @@ void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) return s_canvas_mgr.set_bed_shape(canvas, shape); } +void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas) +{ + return s_canvas_mgr.set_auto_bed_shape(canvas); +} + Pointf _3DScene::get_bed_origin(wxGLCanvas* canvas) { return s_canvas_mgr.get_bed_origin(canvas); @@ -1793,16 +1808,6 @@ BoundingBoxf3 _3DScene::get_max_bounding_box(wxGLCanvas* canvas) return s_canvas_mgr.get_max_bounding_box(canvas); } -bool _3DScene::is_dirty(wxGLCanvas* canvas) -{ - return s_canvas_mgr.is_dirty(canvas); -} - -void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty) -{ - s_canvas_mgr.set_dirty(canvas, dirty); -} - unsigned int _3DScene::get_camera_type(wxGLCanvas* canvas) { return s_canvas_mgr.get_camera_type(canvas); @@ -1883,6 +1888,11 @@ void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction) s_canvas_mgr.select_view(canvas, direction); } +void _3DScene::render(wxGLCanvas* canvas) +{ + s_canvas_mgr.render(canvas); +} + void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 5010d9c2c..8d6345f97 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -544,12 +544,16 @@ public: static void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h); + static bool is_dirty(wxGLCanvas* canvas); + static void set_dirty(wxGLCanvas* canvas, bool dirty); + static bool is_shown_on_screen(wxGLCanvas* canvas); static GLVolumeCollection* get_volumes(wxGLCanvas* canvas); static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); + static void set_auto_bed_shape(wxGLCanvas* canvas); static Pointf get_bed_origin(wxGLCanvas* canvas); static void set_bed_origin(wxGLCanvas* canvas, const Pointf* origin); @@ -558,9 +562,6 @@ public: static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); - static bool is_dirty(wxGLCanvas* canvas); - static void set_dirty(wxGLCanvas* canvas, bool dirty); - static unsigned int get_camera_type(wxGLCanvas* canvas); static void set_camera_type(wxGLCanvas* canvas, unsigned int type); static std::string get_camera_type_as_string(wxGLCanvas* canvas); @@ -584,6 +585,8 @@ public: static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); + static void render(wxGLCanvas* canvas); + static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); // static void _glew_init(); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 940a5b79c..2e4b15af4 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1,6 +1,7 @@ #include "GLCanvas3D.hpp" #include "../../slic3r/GUI/3DScene.hpp" +#include "../../libslic3r/ClipperUtils.hpp" #include @@ -8,6 +9,7 @@ static const bool TURNTABLE_MODE = true; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; +static const float GROUND_Z = -0.02f; // phi / theta angles to orient the camera. static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f }; @@ -21,6 +23,65 @@ static const float VIEW_REAR[2] = { 180.0f, 90.0f }; namespace Slic3r { namespace GUI { +bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z) +{ + m_data.clear(); + + unsigned int size = 9 * (unsigned int)triangles.size(); + if (size == 0) + return false; + + m_data = std::vector(size, 0.0f); + + unsigned int coord = 0; + for (const Polygon& t : triangles) + { + for (unsigned int v = 0; v < 3; ++v) + { + const Point& p = t.points[v]; + m_data[coord++] = (float)unscale(p.x); + m_data[coord++] = (float)unscale(p.y); + m_data[coord++] = z; + } + } + + return true; +} + +bool GeometryBuffer::set_from_lines(const Lines& lines, float z) +{ + m_data.clear(); + + unsigned int size = 6 * (unsigned int)lines.size(); + if (size == 0) + return false; + + m_data = std::vector(size, 0.0f); + + unsigned int coord = 0; + for (const Line& l : lines) + { + m_data[coord++] = (float)unscale(l.a.x); + m_data[coord++] = (float)unscale(l.a.y); + m_data[coord++] = z; + m_data[coord++] = (float)unscale(l.b.x); + m_data[coord++] = (float)unscale(l.b.y); + m_data[coord++] = z; + } + + return true; +} + +const float* GeometryBuffer::get_data() const +{ + return m_data.data(); +} + +unsigned int GeometryBuffer::get_data_size() const +{ + return (unsigned int)m_data.size(); +} + GLCanvas3D::Camera::Camera() : m_type(CT_Ortho) , m_zoom(1.0f) @@ -120,7 +181,23 @@ const Pointfs& GLCanvas3D::Bed::get_shape() const void GLCanvas3D::Bed::set_shape(const Pointfs& shape) { m_shape = shape; + _calc_bounding_box(); + + ExPolygon poly; + for (const Pointf& p : m_shape) + { + poly.contour.append(Point(scale_(p.x), scale_(p.y))); + } + + _calc_triangles(poly); + + const BoundingBox& bed_bbox = poly.contour.bounding_box(); + _calc_gridlines(poly, bed_bbox); + + m_polygon = offset_ex(poly.contour, bed_bbox.radius() * 1.7, jtRound, scale_(0.5))[0].contour; + + set_origin(Pointf(0.0, 0.0)); } const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const @@ -138,6 +215,43 @@ void GLCanvas3D::Bed::set_origin(const Pointf& origin) m_origin = origin; } +void GLCanvas3D::Bed::render() +{ + unsigned int triangles_vcount = m_triangles.get_data_size() / 3; + if (triangles_vcount > 0) + { + ::glDisable(GL_DEPTH_TEST); + + ::glEnable(GL_BLEND); + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + ::glEnableClientState(GL_VERTEX_ARRAY); + + ::glColor4f(0.8f, 0.6f, 0.5f, 0.4f); + ::glNormal3d(0.0f, 0.0f, 1.0f); + ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_data()); + ::glDrawArrays(GL_TRIANGLES, 0, triangles_vcount); +// ::glDisableClientState(GL_VERTEX_ARRAY); + + // we need depth test for grid, otherwise it would disappear when looking + // the object from below + glEnable(GL_DEPTH_TEST); + + // draw grid + unsigned int gridlines_vcount = m_gridlines.get_data_size() / 3; + + ::glLineWidth(3.0f); + ::glColor4f(0.2f, 0.2f, 0.2f, 0.4f); +// ::glEnableClientState(GL_VERTEX_ARRAY); + ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_data()); + ::glDrawArrays(GL_LINES, 0, gridlines_vcount); + + ::glDisableClientState(GL_VERTEX_ARRAY); + + ::glDisable(GL_BLEND); + } +} + void GLCanvas3D::Bed::_calc_bounding_box() { m_bounding_box = BoundingBoxf3(); @@ -147,6 +261,44 @@ void GLCanvas3D::Bed::_calc_bounding_box() } } +void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly) +{ + Polygons triangles; + poly.triangulate(&triangles); + + if (!m_triangles.set_from_triangles(triangles, GROUND_Z)) + printf("Unable to create bed triangles\n"); +} + +void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox) +{ + Polylines axes_lines; + for (coord_t x = bed_bbox.min.x; x <= bed_bbox.max.x; x += scale_(10.0)) + { + Polyline line; + line.append(Point(x, bed_bbox.min.y)); + line.append(Point(x, bed_bbox.max.y)); + axes_lines.push_back(line); + } + for (coord_t y = bed_bbox.min.y; y <= bed_bbox.max.y; y += scale_(10.0)) + { + Polyline line; + line.append(Point(bed_bbox.min.x, y)); + line.append(Point(bed_bbox.max.x, y)); + axes_lines.push_back(line); + } + + // clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped + Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, SCALED_EPSILON))); + + // append bed contours + Lines contour_lines = to_lines(poly); + std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines)); + + if (!m_gridlines.set_from_lines(gridlines, GROUND_Z)) + printf("Unable to create bed grid lines\n"); +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -167,6 +319,16 @@ void GLCanvas3D::set_current() m_canvas->SetCurrent(*m_context); } +bool GLCanvas3D::is_dirty() const +{ + return m_dirty; +} + +void GLCanvas3D::set_dirty(bool dirty) +{ + m_dirty = dirty; +} + bool GLCanvas3D::is_shown_on_screen() const { return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false; @@ -254,6 +416,26 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape) m_bed.set_shape(shape); } +void GLCanvas3D::set_auto_bed_shape() +{ + // draw a default square bed around object center + const BoundingBoxf3& bbox = volumes_bounding_box(); + coordf_t max_size = bbox.max_size(); + const Pointf3& center = bbox.center(); + + Pointfs bed_shape; + bed_shape.reserve(4); + bed_shape.emplace_back(center.x - max_size, center.y - max_size); + bed_shape.emplace_back(center.x + max_size, center.y - max_size); + bed_shape.emplace_back(center.x + max_size, center.y + max_size); + bed_shape.emplace_back(center.x - max_size, center.y + max_size); + + set_bed_shape(bed_shape); + + // Set the origin for painting of the coordinate system axes. + set_bed_origin(Pointf(center.x, center.y)); +} + const Pointf& GLCanvas3D::get_bed_origin() const { return m_bed.get_origin(); @@ -264,16 +446,6 @@ void GLCanvas3D::set_bed_origin(const Pointf& origin) m_bed.set_origin(origin); } -bool GLCanvas3D::is_dirty() const -{ - return m_dirty; -} - -void GLCanvas3D::set_dirty(bool dirty) -{ - m_dirty = dirty; -} - GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const { return m_camera.get_type(); @@ -408,6 +580,11 @@ void GLCanvas3D::select_view(const std::string& direction) } } +void GLCanvas3D::render() +{ + m_bed.render(); +} + void GLCanvas3D::register_on_viewport_changed_callback(void* callback) { if (callback != nullptr) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 7568dec39..f3b459b96 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -12,9 +12,22 @@ class wxIdleEvent; namespace Slic3r { class GLVolumeCollection; +class ExPolygon; namespace GUI { +class GeometryBuffer +{ + std::vector m_data; + +public: + bool set_from_triangles(const Polygons& triangles, float z); + bool set_from_lines(const Lines& lines, float z); + + const float* get_data() const; + unsigned int get_data_size() const; +}; + class GLCanvas3D { public: @@ -65,6 +78,9 @@ public: Pointfs m_shape; BoundingBoxf3 m_bounding_box; Pointf m_origin; + Polygon m_polygon; + GeometryBuffer m_triangles; + GeometryBuffer m_gridlines; public: const Pointfs& get_shape() const; @@ -75,8 +91,12 @@ public: const Pointf& get_origin() const; void set_origin(const Pointf& origin); + void render(); + private: void _calc_bounding_box(); + void _calc_triangles(const ExPolygon& poly); + void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox); }; private: @@ -98,6 +118,9 @@ public: void set_current(); + bool is_dirty() const; + void set_dirty(bool dirty); + bool is_shown_on_screen() const; void resize(unsigned int w, unsigned int h); @@ -105,14 +128,17 @@ public: GLVolumeCollection* get_volumes(); void set_volumes(GLVolumeCollection* volumes); + // Set the bed shape to a single closed 2D polygon(array of two element arrays), + // triangulate the bed and store the triangles into m_bed.m_triangles, + // fills the m_bed.m_grid_lines and sets m_bed.m_origin. + // Sets m_bed.m_polygon to limit the object placement. void set_bed_shape(const Pointfs& shape); + // Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects. + void set_auto_bed_shape(); const Pointf& get_bed_origin() const; void set_bed_origin(const Pointf& origin); - bool is_dirty() const; - void set_dirty(bool dirty); - Camera::EType get_camera_type() const; void set_camera_type(Camera::EType type); std::string get_camera_type_as_string() const; @@ -140,6 +166,8 @@ public: void zoom_to_volumes(); void select_view(const std::string& direction); + void render(); + void register_on_viewport_changed_callback(void* callback); void on_size(wxSizeEvent& evt); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index f5b76fe60..f4b367c95 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -147,6 +147,19 @@ bool GLCanvas3DManager::layer_editing_allowed() const return m_layer_editing.allowed; } +bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_dirty() : false; +} + +void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_dirty(dirty); +} + bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -180,6 +193,13 @@ void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) it->second->set_bed_shape(shape); } +void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_auto_bed_shape(); +} + Pointf GLCanvas3DManager::get_bed_origin(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -211,19 +231,6 @@ BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas) return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3(); } -bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->is_dirty() : false; -} - -void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_dirty(dirty); -} - unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -335,6 +342,13 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc it->second->select_view(direction); } +void GLCanvas3DManager::render(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render(); +} + void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index c1ce8048c..bf0b9c066 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -52,6 +52,9 @@ public: bool use_VBOs() const; bool layer_editing_allowed() const; + bool is_dirty(wxGLCanvas* canvas) const; + void set_dirty(wxGLCanvas* canvas, bool dirty); + bool is_shown_on_screen(wxGLCanvas* canvas) const; void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h); @@ -60,6 +63,7 @@ public: void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); + void set_auto_bed_shape(wxGLCanvas* canvas); Pointf get_bed_origin(wxGLCanvas* canvas) const; void set_bed_origin(wxGLCanvas* canvas, const Pointf& origin); @@ -68,9 +72,6 @@ public: BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); - bool is_dirty(wxGLCanvas* canvas) const; - void set_dirty(wxGLCanvas* canvas, bool dirty); - unsigned int get_camera_type(wxGLCanvas* canvas) const; void set_camera_type(wxGLCanvas* canvas, unsigned int type); std::string get_camera_type_as_string(wxGLCanvas* canvas) const; @@ -94,6 +95,8 @@ public: void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); + void render(wxGLCanvas* canvas); + void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); private: diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 7211cc513..c62c7e958 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -215,6 +215,12 @@ set_bed_shape(canvas, shape) CODE: _3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape); +void +set_auto_bed_shape(canvas) + SV *canvas; + CODE: + _3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + Clone get_bed_origin(canvas) SV *canvas; @@ -393,6 +399,12 @@ select_view(canvas, direction) std::string direction; CODE: _3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction); + +void +render(canvas) + SV *canvas; + CODE: + _3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); void register_on_viewport_changed_callback(canvas, callback) From 41c51d761446214866c5551c373984e6f77ea2c9 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 15 May 2018 16:09:04 +0200 Subject: [PATCH 10/89] 3DScene's char event handler moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 62 +++++++++++++------------ xs/src/slic3r/GUI/GLCanvas3D.cpp | 35 ++++++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 2 + xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 1 + 4 files changed, 70 insertions(+), 30 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 89e46a55d..a654f6554 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -244,36 +244,38 @@ sub new { #============================================================================================================================== EVT_MOUSEWHEEL($self, \&mouse_wheel_event); EVT_MOUSE_EVENTS($self, \&mouse_event); -# EVT_KEY_DOWN($self, sub { - EVT_CHAR($self, sub { - my ($s, $event) = @_; - if ($event->HasModifiers) { - $event->Skip; - } else { - my $key = $event->GetKeyCode; - if ($key == ord('0')) { - $self->select_view('iso'); - } elsif ($key == ord('1')) { - $self->select_view('top'); - } elsif ($key == ord('2')) { - $self->select_view('bottom'); - } elsif ($key == ord('3')) { - $self->select_view('front'); - } elsif ($key == ord('4')) { - $self->select_view('rear'); - } elsif ($key == ord('5')) { - $self->select_view('left'); - } elsif ($key == ord('6')) { - $self->select_view('right'); - } elsif ($key == ord('z')) { - $self->zoom_to_volumes; - } elsif ($key == ord('b')) { - $self->zoom_to_bed; - } else { - $event->Skip; - } - } - }); +#============================================================================================================================== +## EVT_KEY_DOWN($self, sub { +# EVT_CHAR($self, sub { +# my ($s, $event) = @_; +# if ($event->HasModifiers) { +# $event->Skip; +# } else { +# my $key = $event->GetKeyCode; +# if ($key == ord('0')) { +# $self->select_view('iso'); +# } elsif ($key == ord('1')) { +# $self->select_view('top'); +# } elsif ($key == ord('2')) { +# $self->select_view('bottom'); +# } elsif ($key == ord('3')) { +# $self->select_view('front'); +# } elsif ($key == ord('4')) { +# $self->select_view('rear'); +# } elsif ($key == ord('5')) { +# $self->select_view('left'); +# } elsif ($key == ord('6')) { +# $self->select_view('right'); +# } elsif ($key == ord('z')) { +# $self->zoom_to_volumes; +# } elsif ($key == ord('b')) { +# $self->zoom_to_bed; +# } else { +# $event->Skip; +# } +# } +# }); +#============================================================================================================================== $self->{layer_height_edit_timer_id} = &Wx::NewId(); $self->{layer_height_edit_timer} = Wx::Timer->new($self, $self->{layer_height_edit_timer_id}); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 2e4b15af4..4a5a97c95 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -609,6 +609,41 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt) } } +void GLCanvas3D::on_char(wxKeyEvent& evt) +{ + if (evt.HasModifiers()) + evt.Skip(); + else + { + int keyCode = evt.GetKeyCode(); + switch (keyCode - 48) + { + // numerical input + case 0: { select_view("iso"); break; } + case 1: { select_view("top"); break; } + case 2: { select_view("bottom"); break; } + case 3: { select_view("front"); break; } + case 4: { select_view("rear"); break; } + case 5: { select_view("left"); break; } + case 6: { select_view("right"); break; } + default: + { + // text input + switch (keyCode) + { + // key B/b + case 66: + case 98: { zoom_to_bed(); break; } + // key Z/z + case 90: + case 122: { zoom_to_volumes(); break; } + default: { evt.Skip(); break; } + } + } + } + } +} + void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) { // Calculate the zoom factor needed to adjust viewport to bounding box. diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index f3b459b96..507964136 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -8,6 +8,7 @@ class wxGLCanvas; class wxGLContext; class wxSizeEvent; class wxIdleEvent; +class wxKeyEvent; namespace Slic3r { @@ -172,6 +173,7 @@ public: void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); + void on_char(wxKeyEvent& evt); private: void _zoom_to_bounding_box(const BoundingBoxf3& bbox); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index f4b367c95..61867c61c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -79,6 +79,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); }); canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); }); + canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); }); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); From 1e0a8de5b162bac0e79a8a5b595cd253a045205d Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 18 May 2018 11:05:48 +0200 Subject: [PATCH 11/89] 3DScene cutting plane moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 92 +++++++++++++------------ xs/src/slic3r/GUI/3DScene.cpp | 14 +++- xs/src/slic3r/GUI/3DScene.hpp | 5 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 79 +++++++++++++++++++-- xs/src/slic3r/GUI/GLCanvas3D.hpp | 21 +++++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 18 ++++- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 7 +- xs/xsp/GUI_3DScene.xsp | 18 ++++- 8 files changed, 196 insertions(+), 58 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index a654f6554..e2fdcaaca 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -46,8 +46,6 @@ __PACKAGE__->mk_accessors( qw(_quat init on_move on_model_update volumes - cutting_plane_z - cut_lines_vertices background _mouse_pos _hover_volume_idx @@ -1071,19 +1069,23 @@ sub select_volume { sub SetCuttingPlane { my ($self, $z, $expolygons) = @_; - $self->cutting_plane_z($z); - - # grow slices in order to display them better - $expolygons = offset_ex([ map @$_, @$expolygons ], scale 0.1); - - my @verts = (); - foreach my $line (map @{$_->lines}, map @$_, @$expolygons) { - push @verts, ( - unscale($line->a->x), unscale($line->a->y), $z, #)) - unscale($line->b->x), unscale($line->b->y), $z, #)) - ); - } - $self->cut_lines_vertices(OpenGL::Array->new_list(GL_FLOAT, @verts)); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_cutting_plane($self, $z, $expolygons); + +# $self->cutting_plane_z($z); +# +# # grow slices in order to display them better +# $expolygons = offset_ex([ map @$_, @$expolygons ], scale 0.1); +# +# my @verts = (); +# foreach my $line (map @{$_->lines}, map @$_, @$expolygons) { +# push @verts, ( +# unscale($line->a->x), unscale($line->a->y), $z, #)) +# unscale($line->b->x), unscale($line->b->y), $z, #)) +# ); +# } +# $self->cut_lines_vertices(OpenGL::Array->new_list(GL_FLOAT, @verts)); +#============================================================================================================================== } # Given an axis and angle, compute quaternion. @@ -1516,7 +1518,7 @@ sub Render { # draw ground my $ground_z = GROUND_Z; #============================================================================================================================== - Slic3r::GUI::_3DScene::render($self); + Slic3r::GUI::_3DScene::render_bed($self); # if ($self->bed_triangles) { # glDisable(GL_DEPTH_TEST); @@ -1603,33 +1605,37 @@ sub Render { glEnable(GL_CULL_FACE) if ($self->enable_picking); } - if (defined $self->cutting_plane_z) { - # draw cutting plane - my $plane_z = $self->cutting_plane_z; - my $bb = $volumes_bb; - glDisable(GL_CULL_FACE); - glDisable(GL_LIGHTING); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glBegin(GL_QUADS); - glColor4f(0.8, 0.8, 0.8, 0.5); - glVertex3f($bb->x_min-20, $bb->y_min-20, $plane_z); - glVertex3f($bb->x_max+20, $bb->y_min-20, $plane_z); - glVertex3f($bb->x_max+20, $bb->y_max+20, $plane_z); - glVertex3f($bb->x_min-20, $bb->y_max+20, $plane_z); - glEnd(); - glEnable(GL_CULL_FACE); - glDisable(GL_BLEND); - - # draw cutting contours - glEnableClientState(GL_VERTEX_ARRAY); - glLineWidth(2); - glColor3f(0, 0, 0); - glVertexPointer_c(3, GL_FLOAT, 0, $self->cut_lines_vertices->ptr()); - glDrawArrays(GL_LINES, 0, $self->cut_lines_vertices->elements / 3); - glVertexPointer_c(3, GL_FLOAT, 0, 0); - glDisableClientState(GL_VERTEX_ARRAY); - } +#============================================================================================================================== + Slic3r::GUI::_3DScene::render_cutting_plane($self); + +# if (defined $self->cutting_plane_z) { +# # draw cutting plane +# my $plane_z = $self->cutting_plane_z; +# my $bb = $volumes_bb; +# glDisable(GL_CULL_FACE); +# glDisable(GL_LIGHTING); +# glEnable(GL_BLEND); +# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +# glBegin(GL_QUADS); +# glColor4f(0.8, 0.8, 0.8, 0.5); +# glVertex3f($bb->x_min-20, $bb->y_min-20, $plane_z); +# glVertex3f($bb->x_max+20, $bb->y_min-20, $plane_z); +# glVertex3f($bb->x_max+20, $bb->y_max+20, $plane_z); +# glVertex3f($bb->x_min-20, $bb->y_max+20, $plane_z); +# glEnd(); +# glEnable(GL_CULL_FACE); +# glDisable(GL_BLEND); +# +# # draw cutting contours +# glEnableClientState(GL_VERTEX_ARRAY); +# glLineWidth(2); +# glColor3f(0, 0, 0); +# glVertexPointer_c(3, GL_FLOAT, 0, $self->cut_lines_vertices->ptr()); +# glDrawArrays(GL_LINES, 0, $self->cut_lines_vertices->elements / 3); +# glVertexPointer_c(3, GL_FLOAT, 0, 0); +# glDisableClientState(GL_VERTEX_ARRAY); +# } +#============================================================================================================================== # draw warning message $self->draw_warning; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index d2e778ac6..9babd8bc6 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1808,6 +1808,11 @@ BoundingBoxf3 _3DScene::get_max_bounding_box(wxGLCanvas* canvas) return s_canvas_mgr.get_max_bounding_box(canvas); } +void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons) +{ + return s_canvas_mgr.set_cutting_plane(canvas, z, polygons); +} + unsigned int _3DScene::get_camera_type(wxGLCanvas* canvas) { return s_canvas_mgr.get_camera_type(canvas); @@ -1888,9 +1893,14 @@ void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction) s_canvas_mgr.select_view(canvas, direction); } -void _3DScene::render(wxGLCanvas* canvas) +void _3DScene::render_bed(wxGLCanvas* canvas) { - s_canvas_mgr.render(canvas); + s_canvas_mgr.render_bed(canvas); +} + +void _3DScene::render_cutting_plane(wxGLCanvas* canvas) +{ + s_canvas_mgr.render_cutting_plane(canvas); } void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 8d6345f97..eb03a5313 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -562,6 +562,8 @@ public: static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); + static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); + static unsigned int get_camera_type(wxGLCanvas* canvas); static void set_camera_type(wxGLCanvas* canvas, unsigned int type); static std::string get_camera_type_as_string(wxGLCanvas* canvas); @@ -585,7 +587,8 @@ public: static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); - static void render(wxGLCanvas* canvas); + static void render_bed(wxGLCanvas* canvas); + static void render_cutting_plane(wxGLCanvas* canvas); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 4a5a97c95..9631f7996 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -230,8 +230,7 @@ void GLCanvas3D::Bed::render() ::glColor4f(0.8f, 0.6f, 0.5f, 0.4f); ::glNormal3d(0.0f, 0.0f, 1.0f); ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_data()); - ::glDrawArrays(GL_TRIANGLES, 0, triangles_vcount); -// ::glDisableClientState(GL_VERTEX_ARRAY); + ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount); // we need depth test for grid, otherwise it would disappear when looking // the object from below @@ -242,9 +241,8 @@ void GLCanvas3D::Bed::render() ::glLineWidth(3.0f); ::glColor4f(0.2f, 0.2f, 0.2f, 0.4f); -// ::glEnableClientState(GL_VERTEX_ARRAY); ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_data()); - ::glDrawArrays(GL_LINES, 0, gridlines_vcount); + ::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount); ::glDisableClientState(GL_VERTEX_ARRAY); @@ -299,6 +297,66 @@ void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& printf("Unable to create bed grid lines\n"); } +GLCanvas3D::CuttingPlane::CuttingPlane() + : m_z(-1.0f) +{ +} + +bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons) +{ + m_z = z; + + // grow slices in order to display them better + ExPolygons expolygons = offset_ex(polygons, scale_(0.1)); + Lines lines = to_lines(expolygons); + return m_lines.set_from_lines(lines, m_z); +} + +void GLCanvas3D::CuttingPlane::render_plane(const BoundingBoxf3& bb) +{ + if (m_z >= 0.0f) + { + ::glDisable(GL_CULL_FACE); + ::glDisable(GL_LIGHTING); + ::glEnable(GL_BLEND); + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + float margin = 20.0f; + float min_x = bb.min.x - margin; + float max_x = bb.max.x + margin; + float min_y = bb.min.y - margin; + float max_y = bb.max.y + margin; + + ::glBegin(GL_QUADS); + ::glColor4f(0.8f, 0.8f, 0.8f, 0.5f); + ::glVertex3f(min_x, min_y, m_z); + ::glVertex3f(max_x, min_y, m_z); + ::glVertex3f(max_x, max_y, m_z); + ::glVertex3f(min_x, max_y, m_z); + ::glEnd(); + + ::glEnable(GL_CULL_FACE); + ::glDisable(GL_BLEND); + } +} + +void GLCanvas3D::CuttingPlane::render_contour() +{ + ::glEnableClientState(GL_VERTEX_ARRAY); + + if (m_z >= 0.0f) + { + unsigned int lines_vcount = m_lines.get_data_size() / 3; + + ::glLineWidth(2.0f); + ::glColor3f(0.0f, 0.0f, 0.0f); + ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_lines.get_data()); + ::glDrawArrays(GL_LINES, 0, (GLsizei)lines_vcount); + } + + ::glDisableClientState(GL_VERTEX_ARRAY); +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -446,6 +504,11 @@ void GLCanvas3D::set_bed_origin(const Pointf& origin) m_bed.set_origin(origin); } +void GLCanvas3D::set_cutting_plane(float z, const ExPolygons& polygons) +{ + m_cutting_plane.set(z, polygons); +} + GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const { return m_camera.get_type(); @@ -580,11 +643,17 @@ void GLCanvas3D::select_view(const std::string& direction) } } -void GLCanvas3D::render() +void GLCanvas3D::render_bed() { m_bed.render(); } +void GLCanvas3D::render_cutting_plane() +{ + m_cutting_plane.render_plane(volumes_bounding_box()); + m_cutting_plane.render_contour(); +} + void GLCanvas3D::register_on_viewport_changed_callback(void* callback) { if (callback != nullptr) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 507964136..a7e9dbfb0 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -3,6 +3,7 @@ #include "../../libslic3r/BoundingBox.hpp" #include "../../libslic3r/Utils.hpp" +#include "../../libslic3r/ExPolygon.hpp" class wxGLCanvas; class wxGLContext; @@ -100,11 +101,26 @@ public: void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox); }; + class CuttingPlane + { + float m_z; + GeometryBuffer m_lines; + + public: + CuttingPlane(); + + bool set(float z, const ExPolygons& polygons); + + void render_plane(const BoundingBoxf3& bb); + void render_contour(); + }; + private: wxGLCanvas* m_canvas; wxGLContext* m_context; Camera m_camera; Bed m_bed; + CuttingPlane m_cutting_plane; GLVolumeCollection* m_volumes; @@ -140,6 +156,8 @@ public: const Pointf& get_bed_origin() const; void set_bed_origin(const Pointf& origin); + void set_cutting_plane(float z, const ExPolygons& polygons); + Camera::EType get_camera_type() const; void set_camera_type(Camera::EType type); std::string get_camera_type_as_string() const; @@ -167,7 +185,8 @@ public: void zoom_to_volumes(); void select_view(const std::string& direction); - void render(); + void render_bed(); + void render_cutting_plane(); void register_on_viewport_changed_callback(void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 61867c61c..911fb2f0e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -232,6 +232,13 @@ BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas) return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3(); } +void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_cutting_plane(z, polygons); +} + unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -343,11 +350,18 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc it->second->select_view(direction); } -void GLCanvas3DManager::render(wxGLCanvas* canvas) +void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) - it->second->render(); + it->second->render_bed(); +} + +void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render_cutting_plane(); } void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index bf0b9c066..4d8066597 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -1,7 +1,7 @@ #ifndef slic3r_GLCanvas3DManager_hpp_ #define slic3r_GLCanvas3DManager_hpp_ -#include "GLCanvas3D.hpp" +#include "../../slic3r/GUI/GLCanvas3D.hpp" #include @@ -72,6 +72,8 @@ public: BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); + void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); + unsigned int get_camera_type(wxGLCanvas* canvas) const; void set_camera_type(wxGLCanvas* canvas, unsigned int type); std::string get_camera_type_as_string(wxGLCanvas* canvas) const; @@ -95,7 +97,8 @@ public: void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); - void render(wxGLCanvas* canvas); + void render_bed(wxGLCanvas* canvas); + void render_cutting_plane(wxGLCanvas* canvas); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index c62c7e958..2efe8f11b 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -283,6 +283,14 @@ is_shown_on_screen(canvas) OUTPUT: RETVAL +void +set_cutting_plane(canvas, z, polygons) + SV *canvas; + float z; + ExPolygons polygons; + CODE: + _3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons); + unsigned int get_camera_type(canvas) SV *canvas; @@ -401,10 +409,16 @@ select_view(canvas, direction) _3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction); void -render(canvas) +render_bed(canvas) SV *canvas; CODE: - _3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + _3DScene::render_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + +void +render_cutting_plane(canvas) + SV *canvas; + CODE: + _3DScene::render_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); void register_on_viewport_changed_callback(canvas, callback) From 5fc8fdee112808b03baf651da17d4c826893336f Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 18 May 2018 13:02:47 +0200 Subject: [PATCH 12/89] 3DScene axes moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 53 ++++++------- lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 4 + lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 4 + xs/src/slic3r/GUI/3DScene.cpp | 37 ++++++--- xs/src/slic3r/GUI/3DScene.hpp | 10 ++- xs/src/slic3r/GUI/GLCanvas3D.cpp | 93 ++++++++++++++++++----- xs/src/slic3r/GUI/GLCanvas3D.hpp | 30 ++++++-- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 46 +++++++---- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 10 ++- xs/xsp/GUI_3DScene.xsp | 51 +++++++++---- 10 files changed, 244 insertions(+), 94 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index e2fdcaaca..23b87d661 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -1551,35 +1551,36 @@ sub Render { my $volumes_bb = $self->volumes_bounding_box; - { - # draw axes - # disable depth testing so that axes are not covered by ground - glDisable(GL_DEPTH_TEST); #============================================================================================================================== - my $origin = Slic3r::GUI::_3DScene::get_bed_origin($self); + Slic3r::GUI::_3DScene::render_axes($self); + +# { +# # draw axes +# # disable depth testing so that axes are not covered by ground +# glDisable(GL_DEPTH_TEST); # my $origin = $self->origin; +# my $axis_len = $self->use_plain_shader ? 0.3 * max(@{ $self->bed_bounding_box->size }) : 2 * max(@{ $volumes_bb->size }); +# glLineWidth(2); +# glBegin(GL_LINES); +# # draw line for x axis +# glColor3f(1, 0, 0); +# glVertex3f(@$origin, $ground_z); +# glVertex3f($origin->x + $axis_len, $origin->y, $ground_z); #,, +# # draw line for y axis +# glColor3f(0, 1, 0); +# glVertex3f(@$origin, $ground_z); +# glVertex3f($origin->x, $origin->y + $axis_len, $ground_z); #++ +# glEnd(); +# # draw line for Z axis +# # (re-enable depth test so that axis is correctly shown when objects are behind it) +# glEnable(GL_DEPTH_TEST); +# glBegin(GL_LINES); +# glColor3f(0, 0, 1); +# glVertex3f(@$origin, $ground_z); +# glVertex3f(@$origin, $ground_z+$axis_len); +# glEnd(); +# } #============================================================================================================================== - my $axis_len = $self->use_plain_shader ? 0.3 * max(@{ $self->bed_bounding_box->size }) : 2 * max(@{ $volumes_bb->size }); - glLineWidth(2); - glBegin(GL_LINES); - # draw line for x axis - glColor3f(1, 0, 0); - glVertex3f(@$origin, $ground_z); - glVertex3f($origin->x + $axis_len, $origin->y, $ground_z); #,, - # draw line for y axis - glColor3f(0, 1, 0); - glVertex3f(@$origin, $ground_z); - glVertex3f($origin->x, $origin->y + $axis_len, $ground_z); #++ - glEnd(); - # draw line for Z axis - # (re-enable depth test so that axis is correctly shown when objects are behind it) - glEnable(GL_DEPTH_TEST); - glBegin(GL_LINES); - glColor3f(0, 0, 1); - glVertex3f(@$origin, $ground_z); - glVertex3f(@$origin, $ground_z+$axis_len); - glEnd(); - } glEnable(GL_LIGHTING); diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index 6d3234ff3..80ba4db50 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -9,6 +9,9 @@ use utf8; use Slic3r::Geometry qw(PI X); use Wx qw(wxTheApp :dialog :id :misc :sizer wxTAB_TRAVERSAL); use Wx::Event qw(EVT_CLOSE EVT_BUTTON); +#============================================================================================================================== +use List::Util qw(max); +#============================================================================================================================== use base 'Wx::Dialog'; sub new { @@ -115,6 +118,7 @@ sub new { $canvas->load_object($self->{model_object}, undef, undef, [0]); #============================================================================================================================== Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); + Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size })); # $canvas->set_auto_bed_shape; #============================================================================================================================== $canvas->SetSize([500,500]); diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index ee1bf22d1..9320e6666 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -10,6 +10,9 @@ use File::Basename qw(basename); use Wx qw(:misc :sizer :treectrl :button :keycode wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG wxID_CANCEL wxMOD_CONTROL wxTheApp); use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED EVT_TREE_KEY_DOWN EVT_KEY_DOWN); +#============================================================================================================================== +use List::Util qw(max); +#============================================================================================================================== use base 'Wx::Panel'; use constant ICON_OBJECT => 0; @@ -162,6 +165,7 @@ sub new { $canvas->load_object($self->{model_object}, undef, undef, [0]); #============================================================================================================================== Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); + Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size })); # $canvas->set_auto_bed_shape; #============================================================================================================================== $canvas->SetSize([500,700]); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 9babd8bc6..02dfd18ae 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1782,17 +1782,6 @@ void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas) return s_canvas_mgr.set_auto_bed_shape(canvas); } -Pointf _3DScene::get_bed_origin(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_bed_origin(canvas); -} - -void _3DScene::set_bed_origin(wxGLCanvas* canvas, const Pointf* origin) -{ - if (origin != nullptr) - s_canvas_mgr.set_bed_origin(canvas, *origin); -} - BoundingBoxf3 _3DScene::get_bed_bounding_box(wxGLCanvas* canvas) { return s_canvas_mgr.get_bed_bounding_box(canvas); @@ -1808,6 +1797,27 @@ BoundingBoxf3 _3DScene::get_max_bounding_box(wxGLCanvas* canvas) return s_canvas_mgr.get_max_bounding_box(canvas); } +Pointf3 _3DScene::get_axes_origin(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_axes_origin(canvas); +} + +void _3DScene::set_axes_origin(wxGLCanvas* canvas, const Pointf3* origin) +{ + if (origin != nullptr) + s_canvas_mgr.set_axes_origin(canvas, *origin); +} + +float _3DScene::get_axes_length(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_axes_length(canvas); +} + +void _3DScene::set_axes_length(wxGLCanvas* canvas, float length) +{ + s_canvas_mgr.set_axes_length(canvas, length); +} + void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons) { return s_canvas_mgr.set_cutting_plane(canvas, z, polygons); @@ -1898,6 +1908,11 @@ void _3DScene::render_bed(wxGLCanvas* canvas) s_canvas_mgr.render_bed(canvas); } +void _3DScene::render_axes(wxGLCanvas* canvas) +{ + s_canvas_mgr.render_axes(canvas); +} + void _3DScene::render_cutting_plane(wxGLCanvas* canvas) { s_canvas_mgr.render_cutting_plane(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index eb03a5313..2ae07d858 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -555,13 +555,16 @@ public: static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); static void set_auto_bed_shape(wxGLCanvas* canvas); - static Pointf get_bed_origin(wxGLCanvas* canvas); - static void set_bed_origin(wxGLCanvas* canvas, const Pointf* origin); - static BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas); static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); + static Pointf3 get_axes_origin(wxGLCanvas* canvas); + static void set_axes_origin(wxGLCanvas* canvas, const Pointf3* origin); + + static float get_axes_length(wxGLCanvas* canvas); + static void set_axes_length(wxGLCanvas* canvas, float length); + static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); static unsigned int get_camera_type(wxGLCanvas* canvas); @@ -588,6 +591,7 @@ public: static void select_view(wxGLCanvas* canvas, const std::string& direction); static void render_bed(wxGLCanvas* canvas); + static void render_axes(wxGLCanvas* canvas); static void render_cutting_plane(wxGLCanvas* canvas); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 9631f7996..de875841c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -196,8 +196,6 @@ void GLCanvas3D::Bed::set_shape(const Pointfs& shape) _calc_gridlines(poly, bed_bbox); m_polygon = offset_ex(poly.contour, bed_bbox.radius() * 1.7, jtRound, scale_(0.5))[0].contour; - - set_origin(Pointf(0.0, 0.0)); } const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const @@ -205,16 +203,6 @@ const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const return m_bounding_box; } -const Pointf& GLCanvas3D::Bed::get_origin() const -{ - return m_origin; -} - -void GLCanvas3D::Bed::set_origin(const Pointf& origin) -{ - m_origin = origin; -} - void GLCanvas3D::Bed::render() { unsigned int triangles_vcount = m_triangles.get_data_size() / 3; @@ -297,6 +285,56 @@ void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& printf("Unable to create bed grid lines\n"); } +GLCanvas3D::Axes::Axes() + : m_length(0.0f) +{ +} + +const Pointf3& GLCanvas3D::Axes::get_origin() const +{ + return m_origin; +} + +void GLCanvas3D::Axes::set_origin(const Pointf3& origin) +{ + m_origin = origin; +} + +float GLCanvas3D::Axes::get_length() const +{ + return m_length; +} + +void GLCanvas3D::Axes::set_length(float length) +{ + m_length = length; +} + +void GLCanvas3D::Axes::render() +{ + // disable depth testing so that axes are not covered by ground + ::glDisable(GL_DEPTH_TEST); + ::glLineWidth(2.0f); + ::glBegin(GL_LINES); + // draw line for x axis + ::glColor3f(1.0f, 0.0f, 0.0f); + ::glVertex3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z); + ::glVertex3f((float)m_origin.x + m_length, (float)m_origin.y, (float)m_origin.z); + // draw line for y axis + ::glColor3f(0.0f, 1.0f, 0.0f); + ::glVertex3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z); + ::glVertex3f((float)m_origin.x, (float)m_origin.y + m_length, (float)m_origin.z); + ::glEnd(); + // draw line for Z axis + // (re-enable depth test so that axis is correctly shown when objects are behind it) + ::glEnable(GL_DEPTH_TEST); + ::glBegin(GL_LINES); + ::glColor3f(0.0f, 0.0f, 1.0f); + ::glVertex3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z); + ::glVertex3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z + m_length); + ::glEnd(); +} + GLCanvas3D::CuttingPlane::CuttingPlane() : m_z(-1.0f) { @@ -472,6 +510,10 @@ void GLCanvas3D::set_volumes(GLVolumeCollection* volumes) void GLCanvas3D::set_bed_shape(const Pointfs& shape) { m_bed.set_shape(shape); + + // Set the origin and size for painting of the coordinate system axes. + set_axes_origin(Pointf3(0.0, 0.0, (coordf_t)GROUND_Z)); + set_axes_length(0.3f * (float)bed_bounding_box().max_size()); } void GLCanvas3D::set_auto_bed_shape() @@ -491,17 +533,27 @@ void GLCanvas3D::set_auto_bed_shape() set_bed_shape(bed_shape); // Set the origin for painting of the coordinate system axes. - set_bed_origin(Pointf(center.x, center.y)); + set_axes_origin(Pointf3(center.x, center.y, (coordf_t)GROUND_Z)); } -const Pointf& GLCanvas3D::get_bed_origin() const +const Pointf3& GLCanvas3D::get_axes_origin() const { - return m_bed.get_origin(); + return m_axes.get_origin(); } -void GLCanvas3D::set_bed_origin(const Pointf& origin) +void GLCanvas3D::set_axes_origin(const Pointf3& origin) { - m_bed.set_origin(origin); + m_axes.set_origin(origin); +} + +float GLCanvas3D::get_axes_length() const +{ + return m_axes.get_length(); +} + +void GLCanvas3D::set_axes_length(float length) +{ + return m_axes.set_length(length); } void GLCanvas3D::set_cutting_plane(float z, const ExPolygons& polygons) @@ -645,9 +697,16 @@ void GLCanvas3D::select_view(const std::string& direction) void GLCanvas3D::render_bed() { + ::glDisable(GL_LIGHTING); m_bed.render(); } +void GLCanvas3D::render_axes() +{ + ::glDisable(GL_LIGHTING); + m_axes.render(); +} + void GLCanvas3D::render_cutting_plane() { m_cutting_plane.render_plane(volumes_bounding_box()); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index a7e9dbfb0..201a840be 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -79,7 +79,6 @@ public: { Pointfs m_shape; BoundingBoxf3 m_bounding_box; - Pointf m_origin; Polygon m_polygon; GeometryBuffer m_triangles; GeometryBuffer m_gridlines; @@ -90,9 +89,6 @@ public: const BoundingBoxf3& get_bounding_box() const; - const Pointf& get_origin() const; - void set_origin(const Pointf& origin); - void render(); private: @@ -101,6 +97,23 @@ public: void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox); }; + class Axes + { + Pointf3 m_origin; + float m_length; + + public: + Axes(); + + const Pointf3& get_origin() const; + void set_origin(const Pointf3& origin); + + float get_length() const; + void set_length(float length); + + void render(); + }; + class CuttingPlane { float m_z; @@ -120,6 +133,7 @@ private: wxGLContext* m_context; Camera m_camera; Bed m_bed; + Axes m_axes; CuttingPlane m_cutting_plane; GLVolumeCollection* m_volumes; @@ -153,8 +167,11 @@ public: // Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects. void set_auto_bed_shape(); - const Pointf& get_bed_origin() const; - void set_bed_origin(const Pointf& origin); + const Pointf3& get_axes_origin() const; + void set_axes_origin(const Pointf3& origin); + + float get_axes_length() const; + void set_axes_length(float length); void set_cutting_plane(float z, const ExPolygons& polygons); @@ -186,6 +203,7 @@ public: void select_view(const std::string& direction); void render_bed(); + void render_axes(); void render_cutting_plane(); void register_on_viewport_changed_callback(void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 911fb2f0e..48241dafb 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -201,19 +201,6 @@ void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas) it->second->set_auto_bed_shape(); } -Pointf GLCanvas3DManager::get_bed_origin(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_bed_origin() : Pointf(); -} - -void GLCanvas3DManager::set_bed_origin(wxGLCanvas* canvas, const Pointf& origin) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_bed_origin(origin); -} - BoundingBoxf3 GLCanvas3DManager::get_bed_bounding_box(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -232,6 +219,32 @@ BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas) return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3(); } +Pointf3 GLCanvas3DManager::get_axes_origin(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_axes_origin() : Pointf3(); +} + +void GLCanvas3DManager::set_axes_origin(wxGLCanvas* canvas, const Pointf3& origin) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_axes_origin(origin); +} + +float GLCanvas3DManager::get_axes_length(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_axes_length() : 0.0f; +} + +void GLCanvas3DManager::set_axes_length(wxGLCanvas* canvas, float length) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_axes_length(length); +} + void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -357,6 +370,13 @@ void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) it->second->render_bed(); } +void GLCanvas3DManager::render_axes(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render_axes(); +} + void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 4d8066597..4877618f0 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -65,13 +65,16 @@ public: void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); void set_auto_bed_shape(wxGLCanvas* canvas); - Pointf get_bed_origin(wxGLCanvas* canvas) const; - void set_bed_origin(wxGLCanvas* canvas, const Pointf& origin); - BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas); BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); + Pointf3 get_axes_origin(wxGLCanvas* canvas) const; + void set_axes_origin(wxGLCanvas* canvas, const Pointf3& origin); + + float get_axes_length(wxGLCanvas* canvas) const; + void set_axes_length(wxGLCanvas* canvas, float length); + void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); unsigned int get_camera_type(wxGLCanvas* canvas) const; @@ -98,6 +101,7 @@ public: void select_view(wxGLCanvas* canvas, const std::string& direction); void render_bed(wxGLCanvas* canvas); + void render_axes(wxGLCanvas* canvas); void render_cutting_plane(wxGLCanvas* canvas); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 2efe8f11b..55679ba16 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -221,21 +221,6 @@ set_auto_bed_shape(canvas) CODE: _3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); -Clone -get_bed_origin(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_bed_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_bed_origin(canvas, origin) - SV *canvas; - Pointf *origin - CODE: - _3DScene::set_bed_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), origin); - Clone get_bed_bounding_box(canvas) SV *canvas; @@ -283,6 +268,36 @@ is_shown_on_screen(canvas) OUTPUT: RETVAL +Clone +get_axes_origin(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_axes_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_axes_origin(canvas, origin) + SV *canvas; + Pointf3 *origin; + CODE: + _3DScene::set_axes_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), origin); + +float +get_axes_length(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_axes_length(canvas, length) + SV *canvas; + float length; + CODE: + _3DScene::set_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), length); + void set_cutting_plane(canvas, z, polygons) SV *canvas; @@ -414,6 +429,12 @@ render_bed(canvas) CODE: _3DScene::render_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); +void +render_axes(canvas) + SV *canvas; + CODE: + _3DScene::render_axes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + void render_cutting_plane(canvas) SV *canvas; From a7fc57a176e1cb8f8f2d3b070563b2dc5a5e1f16 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 18 May 2018 14:08:59 +0200 Subject: [PATCH 13/89] 3DScene reset_object method moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 46 ++++++++++++----------- lib/Slic3r/GUI/Plater/3D.pm | 5 ++- lib/Slic3r/GUI/Plater/3DPreview.pm | 7 +++- lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 7 +++- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 15 ++++++-- xs/src/slic3r/GUI/3DScene.cpp | 10 +++++ xs/src/slic3r/GUI/3DScene.hpp | 4 ++ xs/src/slic3r/GUI/GLCanvas3D.cpp | 32 +++++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 17 ++++++++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 13 +++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 4 ++ xs/xsp/GUI_3DScene.xsp | 6 +++ 12 files changed, 135 insertions(+), 31 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 23b87d661..17e2e6377 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -110,7 +110,9 @@ __PACKAGE__->mk_accessors( qw(_quat init use constant TRACKBALLSIZE => 0.8; use constant TURNTABLE_MODE => 1; -use constant GROUND_Z => -0.02; +#============================================================================================================================== +#use constant GROUND_Z => -0.02; +#============================================================================================================================== # For mesh selection: Not selected - bright yellow. use constant DEFAULT_COLOR => [1,1,0]; # For mesh selection: Selected - bright green. @@ -127,13 +129,11 @@ use constant HOVER_COLOR => [0.4,0.9,0,1]; #use constant VIEW_BOTTOM => [0.0,180.0]; #use constant VIEW_FRONT => [0.0,90.0]; #use constant VIEW_REAR => [180.0,90.0]; -#============================================================================================================================== - -use constant MANIPULATION_IDLE => 0; -use constant MANIPULATION_DRAGGING => 1; -use constant MANIPULATION_LAYER_HEIGHT => 2; - -#============================================================================================================================== +# +#use constant MANIPULATION_IDLE => 0; +#use constant MANIPULATION_DRAGGING => 1; +#use constant MANIPULATION_LAYER_HEIGHT => 2; +# #use constant GIMBALL_LOCK_THETA_MAX => 180; #============================================================================================================================== @@ -223,7 +223,10 @@ sub new { $self->{layer_height_edit_last_z} = 0.; $self->{layer_height_edit_last_action} = 0; - $self->reset_objects; +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self); +# $self->reset_objects; +#============================================================================================================================== EVT_PAINT($self, sub { my $dc = Wx::PaintDC->new($self); @@ -723,19 +726,18 @@ sub mouse_wheel_event { $self->Refresh; } -# Reset selection. -sub reset_objects { - my ($self) = @_; - if ($self->GetContext) { - $self->SetCurrent($self->GetContext); - $self->volumes->release_geometry; - } - $self->volumes->erase; #============================================================================================================================== - Slic3r::GUI::_3DScene::set_dirty($self, 1); +## Reset selection. +#sub reset_objects { +# my ($self) = @_; +# if ($self->GetContext) { +# $self->SetCurrent($self->GetContext); +# $self->volumes->release_geometry; +# } +# $self->volumes->erase; # $self->_dirty(1); +#} #============================================================================================================================== -} # Setup camera to view all objects. sub set_viewport_from_scene { @@ -1515,8 +1517,10 @@ sub Render { # draw ground and axes glDisable(GL_LIGHTING); - # draw ground - my $ground_z = GROUND_Z; +#============================================================================================================================== +# # draw ground +# my $ground_z = GROUND_Z; +#============================================================================================================================== #============================================================================================================================== Slic3r::GUI::_3DScene::render_bed($self); diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 2706df509..6c3e02e09 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -197,7 +197,10 @@ sub update_volumes_selection { sub reload_scene { my ($self, $force) = @_; - $self->reset_objects; +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self); +# $self->reset_objects; +#============================================================================================================================== $self->update_bed_size; if (! $self->IsShown && ! $force) { diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm index 96c28fee5..0aff64310 100644 --- a/lib/Slic3r/GUI/Plater/3DPreview.pm +++ b/lib/Slic3r/GUI/Plater/3DPreview.pm @@ -277,8 +277,11 @@ sub new { sub reload_print { my ($self, $force) = @_; - - $self->canvas->reset_objects; + +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self->canvas); +# $self->canvas->reset_objects; +#============================================================================================================================== $self->_loaded(0); if (! $self->IsShown && ! $force) { diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index 80ba4db50..b379ba8ef 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -254,8 +254,11 @@ sub _update { for @$expolygon; $expolygon->translate(map Slic3r::Geometry::scale($_), @{ $self->{model_object}->instances->[0]->offset }); } - - $self->{canvas}->reset_objects; + +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); +# $self->{canvas}->reset_objects; +#============================================================================================================================== $self->{canvas}->load_object($_, undef, undef, [0]) for @objects; $self->{canvas}->SetCuttingPlane( $self->{cut_options}{z}, diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index 9320e6666..a2b779a0a 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -494,7 +494,10 @@ sub _parts_changed { $self->reload_tree; if ($self->{canvas}) { - $self->{canvas}->reset_objects; +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); +# $self->{canvas}->reset_objects; +#============================================================================================================================== $self->{canvas}->load_object($self->{model_object}); $self->{canvas}->zoom_to_volumes; $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); @@ -539,7 +542,10 @@ sub _update_canvas { my ($self) = @_; if ($self->{canvas}) { - $self->{canvas}->reset_objects; +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); +# $self->{canvas}->reset_objects; +#============================================================================================================================== $self->{canvas}->load_object($self->{model_object}); # restore selection, if any @@ -572,7 +578,10 @@ sub _update { $self->{parts_changed} = 1; my @objects = (); push @objects, $self->{model_object}; - $self->{canvas}->reset_objects; +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); +# $self->{canvas}->reset_objects; +#============================================================================================================================== $self->{canvas}->load_object($_, undef, [0]) for @objects; $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); $self->{canvas}->Render; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 02dfd18ae..bb1527f8d 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1772,6 +1772,11 @@ void _3DScene::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes) s_canvas_mgr.set_volumes(canvas, volumes); } +void _3DScene::reset_volumes(wxGLCanvas* canvas) +{ + s_canvas_mgr.reset_volumes(canvas); +} + void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) { return s_canvas_mgr.set_bed_shape(canvas, shape); @@ -1887,6 +1892,11 @@ void _3DScene::set_camera_target(wxGLCanvas* canvas, const Pointf3* target) { s_canvas_mgr.set_camera_target(canvas, target); } + +bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_layers_editing_enabled(canvas); +} void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 2ae07d858..3f4ecc637 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -552,6 +552,8 @@ public: static GLVolumeCollection* get_volumes(wxGLCanvas* canvas); static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); + static void reset_volumes(wxGLCanvas* canvas); + static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); static void set_auto_bed_shape(wxGLCanvas* canvas); @@ -586,6 +588,8 @@ public: static Pointf3 get_camera_target(wxGLCanvas* canvas); static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); + static bool is_layers_editing_enabled(wxGLCanvas* canvas); + static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index de875841c..7a4702880 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -395,6 +395,16 @@ void GLCanvas3D::CuttingPlane::render_contour() ::glDisableClientState(GL_VERTEX_ARRAY); } +GLCanvas3D::LayersEditing::LayersEditing() + : m_enabled(false) +{ +} + +bool GLCanvas3D::LayersEditing::is_enabled() const +{ + return m_enabled; +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -409,10 +419,15 @@ GLCanvas3D::~GLCanvas3D() _deregister_callbacks(); } -void GLCanvas3D::set_current() +bool GLCanvas3D::set_current() { if ((m_canvas != nullptr) && (m_context != nullptr)) + { m_canvas->SetCurrent(*m_context); + return true; + } + + return false; } bool GLCanvas3D::is_dirty() const @@ -507,6 +522,16 @@ void GLCanvas3D::set_volumes(GLVolumeCollection* volumes) m_volumes = volumes; } +void GLCanvas3D::reset_volumes() +{ + if (set_current() && (m_volumes != nullptr)) + { + m_volumes->release_geometry(); + m_volumes->clear(); + set_dirty(true); + } +} + void GLCanvas3D::set_bed_shape(const Pointfs& shape) { m_bed.set_shape(shape); @@ -652,6 +677,11 @@ BoundingBoxf3 GLCanvas3D::max_bounding_box() const return bb; } +bool GLCanvas3D::is_layers_editing_enabled() const +{ + return m_layers_editing.is_enabled(); +} + void GLCanvas3D::zoom_to_bed() { _zoom_to_bounding_box(bed_bounding_box()); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 201a840be..558e6c350 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -128,6 +128,16 @@ public: void render_contour(); }; + class LayersEditing + { + bool m_enabled; + + public: + LayersEditing(); + + bool is_enabled() const; + }; + private: wxGLCanvas* m_canvas; wxGLContext* m_context; @@ -135,6 +145,7 @@ private: Bed m_bed; Axes m_axes; CuttingPlane m_cutting_plane; + LayersEditing m_layers_editing; GLVolumeCollection* m_volumes; @@ -147,7 +158,7 @@ public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); ~GLCanvas3D(); - void set_current(); + bool set_current(); bool is_dirty() const; void set_dirty(bool dirty); @@ -159,6 +170,8 @@ public: GLVolumeCollection* get_volumes(); void set_volumes(GLVolumeCollection* volumes); + void reset_volumes(); + // Set the bed shape to a single closed 2D polygon(array of two element arrays), // triangulate the bed and store the triangles into m_bed.m_triangles, // fills the m_bed.m_grid_lines and sets m_bed.m_origin. @@ -198,6 +211,8 @@ public: BoundingBoxf3 volumes_bounding_box() const; BoundingBoxf3 max_bounding_box() const; + bool is_layers_editing_enabled() const; + void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 48241dafb..f4cf4235e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -187,6 +187,13 @@ void GLCanvas3DManager::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volu it->second->set_volumes(volumes); } +void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->reset_volumes(); +} + void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -342,6 +349,12 @@ void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3* tar it->second->set_camera_target(*target); } +bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_layers_editing_enabled() : false; +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 4877618f0..6abe1bbf7 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -62,6 +62,8 @@ public: GLVolumeCollection* get_volumes(wxGLCanvas* canvas); void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); + void reset_volumes(wxGLCanvas* canvas); + void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); void set_auto_bed_shape(wxGLCanvas* canvas); @@ -96,6 +98,8 @@ public: Pointf3 get_camera_target(wxGLCanvas* canvas) const; void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); + bool is_layers_editing_enabled(wxGLCanvas* canvas) const; + void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 55679ba16..c55ee8fbd 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -207,6 +207,12 @@ set_volumes(canvas, volumes) GLVolumeCollection *volumes; CODE: _3DScene::set_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), volumes); + +void +reset_volumes(canvas) + SV *canvas; + CODE: + _3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); void set_bed_shape(canvas, shape) From 7cff6ef6dba33055179ab30c12016a1ab25eec99 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 21 May 2018 13:08:02 +0200 Subject: [PATCH 14/89] Shaders loaded from files --- lib/Slic3r/GUI/3DScene.pm | 547 +++++++++++---------- resources/shaders/gouraud.fs | 18 + resources/shaders/gouraud.vs | 70 +++ resources/shaders/variable_layer_height.fs | 40 ++ resources/shaders/variable_layer_height.vs | 46 ++ xs/src/slic3r/GUI/GLShader.cpp | 47 +- xs/src/slic3r/GUI/GLShader.hpp | 6 +- xs/xsp/GUI_3DScene.xsp | 3 +- 8 files changed, 504 insertions(+), 273 deletions(-) create mode 100644 resources/shaders/gouraud.fs create mode 100644 resources/shaders/gouraud.vs create mode 100644 resources/shaders/variable_layer_height.fs create mode 100644 resources/shaders/variable_layer_height.vs diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 17e2e6377..72fdd6d6a 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -321,7 +321,10 @@ sub layer_editing_enabled { $self->SetCurrent($self->GetContext); my $shader = new Slic3r::GUI::_3DScene::GLShader; my $error_message; - if (! $shader->load($self->_fragment_shader_variable_layer_height, $self->_vertex_shader_variable_layer_height)) { +#============================================================================================================================== + if (! $shader->load_from_file("variable_layer_height.fs", "variable_layer_height.vs")) { +# if (! $shader->load_from_text($self->_fragment_shader_variable_layer_height, $self->_vertex_shader_variable_layer_height)) { +#============================================================================================================================== # Compilation or linking of the shaders failed. $error_message = "Cannot compile an OpenGL Shader, therefore the Variable Layer Editing will be disabled.\n\n" . $shader->last_error; @@ -1375,8 +1378,10 @@ sub InitGL { if ($self->UseVBOs) { my $shader = new Slic3r::GUI::_3DScene::GLShader; - if (! $shader->load($self->_fragment_shader_Gouraud, $self->_vertex_shader_Gouraud)) { -# if (! $shader->load($self->_fragment_shader_Phong, $self->_vertex_shader_Phong)) { +#=================================================================================================================================== + if (! $shader->load_from_file("gouraud.fs", "gouraud.vs")) { +## if (! $shader->load($self->_fragment_shader_Phong, $self->_vertex_shader_Phong)) { +#=================================================================================================================================== print "Compilaton of path shader failed: \n" . $shader->last_error . "\n"; $shader = undef; } else { @@ -2051,273 +2056,275 @@ sub _report_opengl_state } } -sub _vertex_shader_Gouraud { - return <<'VERTEX'; -#version 110 - -#define INTENSITY_CORRECTION 0.6 - -// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31) -const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929); -#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION) -#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION) -#define LIGHT_TOP_SHININESS 20.0 - -// normalized values for (1./1.43, 0.2/1.43, 1./1.43) -const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); -#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) -//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION) -//#define LIGHT_FRONT_SHININESS 5.0 - -#define INTENSITY_AMBIENT 0.3 - -const vec3 ZERO = vec3(0.0, 0.0, 0.0); - -struct PrintBoxDetection -{ - vec3 min; - vec3 max; - // xyz contains the offset, if w == 1.0 detection needs to be performed - vec4 volume_origin; -}; - -uniform PrintBoxDetection print_box; - -// x = tainted, y = specular; -varying vec2 intensity; - -varying vec3 delta_box_min; -varying vec3 delta_box_max; - -void main() -{ - // First transform the normal into camera space and normalize the result. - vec3 normal = normalize(gl_NormalMatrix * gl_Normal); - - // Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex. - // Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range. - float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0); - - intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE; - intensity.y = 0.0; - - if (NdotL > 0.0) - intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); - - // Perform the same lighting calculation for the 2nd light source (no specular applied). - NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0); - intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; - - // compute deltas for out of print volume detection (world coordinates) - if (print_box.volume_origin.w == 1.0) - { - vec3 v = gl_Vertex.xyz + print_box.volume_origin.xyz; - delta_box_min = v - print_box.min; - delta_box_max = v - print_box.max; - } - else - { - delta_box_min = ZERO; - delta_box_max = ZERO; - } - - gl_Position = ftransform(); -} - -VERTEX -} - -sub _fragment_shader_Gouraud { - return <<'FRAGMENT'; -#version 110 - -const vec3 ZERO = vec3(0.0, 0.0, 0.0); - -// x = tainted, y = specular; -varying vec2 intensity; - -varying vec3 delta_box_min; -varying vec3 delta_box_max; - -uniform vec4 uniform_color; - -void main() -{ - // if the fragment is outside the print volume -> use darker color - vec3 color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(uniform_color.rgb, ZERO, 0.3333) : uniform_color.rgb; - gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + color * intensity.x, uniform_color.a); -} - -FRAGMENT -} - -sub _vertex_shader_Phong { - return <<'VERTEX'; -#version 110 - -varying vec3 normal; -varying vec3 eye; -void main(void) -{ - eye = normalize(vec3(gl_ModelViewMatrix * gl_Vertex)); - normal = normalize(gl_NormalMatrix * gl_Normal); - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; -} -VERTEX -} - -sub _fragment_shader_Phong { - return <<'FRAGMENT'; -#version 110 - -#define INTENSITY_CORRECTION 0.7 - -#define LIGHT_TOP_DIR -0.6/1.31, 0.6/1.31, 1./1.31 -#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION) -#define LIGHT_TOP_SPECULAR (0.5 * INTENSITY_CORRECTION) -//#define LIGHT_TOP_SHININESS 50. -#define LIGHT_TOP_SHININESS 10. - -#define LIGHT_FRONT_DIR 1./1.43, 0.2/1.43, 1./1.43 -#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) -#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION) -#define LIGHT_FRONT_SHININESS 50. - -#define INTENSITY_AMBIENT 0.0 - -varying vec3 normal; -varying vec3 eye; -uniform vec4 uniform_color; -void main() { - - float intensity_specular = 0.; - float intensity_tainted = 0.; - float intensity = max(dot(normal,vec3(LIGHT_TOP_DIR)), 0.0); - // if the vertex is lit compute the specular color - if (intensity > 0.0) { - intensity_tainted = LIGHT_TOP_DIFFUSE * intensity; - // compute the half vector - vec3 h = normalize(vec3(LIGHT_TOP_DIR) + eye); - // compute the specular term into spec - intensity_specular = LIGHT_TOP_SPECULAR * pow(max(dot(h, normal), 0.0), LIGHT_TOP_SHININESS); - } - intensity = max(dot(normal,vec3(LIGHT_FRONT_DIR)), 0.0); - // if the vertex is lit compute the specular color - if (intensity > 0.0) { - intensity_tainted += LIGHT_FRONT_DIFFUSE * intensity; - // compute the half vector -// vec3 h = normalize(vec3(LIGHT_FRONT_DIR) + eye); - // compute the specular term into spec -// intensity_specular += LIGHT_FRONT_SPECULAR * pow(max(dot(h,normal), 0.0), LIGHT_FRONT_SHININESS); - } - - gl_FragColor = max( - vec4(intensity_specular, intensity_specular, intensity_specular, 0.) + uniform_color * intensity_tainted, - INTENSITY_AMBIENT * uniform_color); - gl_FragColor.a = uniform_color.a; -} -FRAGMENT -} - -sub _vertex_shader_variable_layer_height { - return <<'VERTEX'; -#version 110 - -#define INTENSITY_CORRECTION 0.6 - -const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929); -#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION) -#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION) -#define LIGHT_TOP_SHININESS 20.0 - -const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); -#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) -//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION) -//#define LIGHT_FRONT_SHININESS 5.0 - -#define INTENSITY_AMBIENT 0.3 - -// x = tainted, y = specular; -varying vec2 intensity; - -varying float object_z; - -void main() -{ - // First transform the normal into camera space and normalize the result. - vec3 normal = normalize(gl_NormalMatrix * gl_Normal); - - // Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex. - // Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range. - float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0); - - intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE; - intensity.y = 0.0; - - if (NdotL > 0.0) - intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); - - // Perform the same lighting calculation for the 2nd light source (no specular) - NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0); - - intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; - - // Scaled to widths of the Z texture. - object_z = gl_Vertex.z; - - gl_Position = ftransform(); -} - -VERTEX -} - -sub _fragment_shader_variable_layer_height { - return <<'FRAGMENT'; -#version 110 - -#define M_PI 3.1415926535897932384626433832795 - -// 2D texture (1D texture split by the rows) of color along the object Z axis. -uniform sampler2D z_texture; -// Scaling from the Z texture rows coordinate to the normalized texture row coordinate. -uniform float z_to_texture_row; -uniform float z_texture_row_to_normalized; -uniform float z_cursor; -uniform float z_cursor_band_width; - -// x = tainted, y = specular; -varying vec2 intensity; - -varying float object_z; - -void main() -{ - float object_z_row = z_to_texture_row * object_z; - // Index of the row in the texture. - float z_texture_row = floor(object_z_row); - // Normalized coordinate from 0. to 1. - float z_texture_col = object_z_row - z_texture_row; - float z_blend = 0.25 * cos(min(M_PI, abs(M_PI * (object_z - z_cursor) * 1.8 / z_cursor_band_width))) + 0.25; - // Calculate level of detail from the object Z coordinate. - // This makes the slowly sloping surfaces to be show with high detail (with stripes), - // and the vertical surfaces to be shown with low detail (no stripes) - float z_in_cells = object_z_row * 190.; - // Gradient of Z projected on the screen. - float dx_vtc = dFdx(z_in_cells); - float dy_vtc = dFdy(z_in_cells); - float lod = clamp(0.5 * log2(max(dx_vtc*dx_vtc, dy_vtc*dy_vtc)), 0., 1.); - // Sample the Z texture. Texture coordinates are normalized to <0, 1>. - vec4 color = - mix(texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row + 0.5 )), -10000.), - texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row * 2. + 1.)), 10000.), lod); - - // Mix the final color. - gl_FragColor = - vec4(intensity.y, intensity.y, intensity.y, 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend); -} - -FRAGMENT -} +#=================================================================================================================================== +#sub _vertex_shader_Gouraud { +# return <<'VERTEX'; +##version 110 +# +##define INTENSITY_CORRECTION 0.6 +# +#// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31) +#const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929); +##define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION) +##define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION) +##define LIGHT_TOP_SHININESS 20.0 +# +#// normalized values for (1./1.43, 0.2/1.43, 1./1.43) +#const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); +##define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) +#//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION) +#//#define LIGHT_FRONT_SHININESS 5.0 +# +##define INTENSITY_AMBIENT 0.3 +# +#const vec3 ZERO = vec3(0.0, 0.0, 0.0); +# +#struct PrintBoxDetection +#{ +# vec3 min; +# vec3 max; +# // xyz contains the offset, if w == 1.0 detection needs to be performed +# vec4 volume_origin; +#}; +# +#uniform PrintBoxDetection print_box; +# +#// x = tainted, y = specular; +#varying vec2 intensity; +# +#varying vec3 delta_box_min; +#varying vec3 delta_box_max; +# +#void main() +#{ +# // First transform the normal into camera space and normalize the result. +# vec3 normal = normalize(gl_NormalMatrix * gl_Normal); +# +# // Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex. +# // Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range. +# float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0); +# +# intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE; +# intensity.y = 0.0; +# +# if (NdotL > 0.0) +# intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); +# +# // Perform the same lighting calculation for the 2nd light source (no specular applied). +# NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0); +# intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; +# +# // compute deltas for out of print volume detection (world coordinates) +# if (print_box.volume_origin.w == 1.0) +# { +# vec3 v = gl_Vertex.xyz + print_box.volume_origin.xyz; +# delta_box_min = v - print_box.min; +# delta_box_max = v - print_box.max; +# } +# else +# { +# delta_box_min = ZERO; +# delta_box_max = ZERO; +# } +# +# gl_Position = ftransform(); +#} +# +#VERTEX +#} +# +#sub _fragment_shader_Gouraud { +# return <<'FRAGMENT'; +##version 110 +# +#const vec3 ZERO = vec3(0.0, 0.0, 0.0); +# +#// x = tainted, y = specular; +#varying vec2 intensity; +# +#varying vec3 delta_box_min; +#varying vec3 delta_box_max; +# +#uniform vec4 uniform_color; +# +#void main() +#{ +# // if the fragment is outside the print volume -> use darker color +# vec3 color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(uniform_color.rgb, ZERO, 0.3333) : uniform_color.rgb; +# gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + color * intensity.x, uniform_color.a); +#} +# +#FRAGMENT +#} +# +#sub _vertex_shader_Phong { +# return <<'VERTEX'; +##version 110 +# +#varying vec3 normal; +#varying vec3 eye; +#void main(void) +#{ +# eye = normalize(vec3(gl_ModelViewMatrix * gl_Vertex)); +# normal = normalize(gl_NormalMatrix * gl_Normal); +# gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +#} +#VERTEX +#} +# +#sub _fragment_shader_Phong { +# return <<'FRAGMENT'; +##version 110 +# +##define INTENSITY_CORRECTION 0.7 +# +##define LIGHT_TOP_DIR -0.6/1.31, 0.6/1.31, 1./1.31 +##define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION) +##define LIGHT_TOP_SPECULAR (0.5 * INTENSITY_CORRECTION) +#//#define LIGHT_TOP_SHININESS 50. +##define LIGHT_TOP_SHININESS 10. +# +##define LIGHT_FRONT_DIR 1./1.43, 0.2/1.43, 1./1.43 +##define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) +##define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION) +##define LIGHT_FRONT_SHININESS 50. +# +##define INTENSITY_AMBIENT 0.0 +# +#varying vec3 normal; +#varying vec3 eye; +#uniform vec4 uniform_color; +#void main() { +# +# float intensity_specular = 0.; +# float intensity_tainted = 0.; +# float intensity = max(dot(normal,vec3(LIGHT_TOP_DIR)), 0.0); +# // if the vertex is lit compute the specular color +# if (intensity > 0.0) { +# intensity_tainted = LIGHT_TOP_DIFFUSE * intensity; +# // compute the half vector +# vec3 h = normalize(vec3(LIGHT_TOP_DIR) + eye); +# // compute the specular term into spec +# intensity_specular = LIGHT_TOP_SPECULAR * pow(max(dot(h, normal), 0.0), LIGHT_TOP_SHININESS); +# } +# intensity = max(dot(normal,vec3(LIGHT_FRONT_DIR)), 0.0); +# // if the vertex is lit compute the specular color +# if (intensity > 0.0) { +# intensity_tainted += LIGHT_FRONT_DIFFUSE * intensity; +# // compute the half vector +#// vec3 h = normalize(vec3(LIGHT_FRONT_DIR) + eye); +# // compute the specular term into spec +#// intensity_specular += LIGHT_FRONT_SPECULAR * pow(max(dot(h,normal), 0.0), LIGHT_FRONT_SHININESS); +# } +# +# gl_FragColor = max( +# vec4(intensity_specular, intensity_specular, intensity_specular, 0.) + uniform_color * intensity_tainted, +# INTENSITY_AMBIENT * uniform_color); +# gl_FragColor.a = uniform_color.a; +#} +#FRAGMENT +#} +# +#sub _vertex_shader_variable_layer_height { +# return <<'VERTEX'; +##version 110 +# +##define INTENSITY_CORRECTION 0.6 +# +#const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929); +##define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION) +##define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION) +##define LIGHT_TOP_SHININESS 20.0 +# +#const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); +##define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) +#//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION) +#//#define LIGHT_FRONT_SHININESS 5.0 +# +##define INTENSITY_AMBIENT 0.3 +# +#// x = tainted, y = specular; +#varying vec2 intensity; +# +#varying float object_z; +# +#void main() +#{ +# // First transform the normal into camera space and normalize the result. +# vec3 normal = normalize(gl_NormalMatrix * gl_Normal); +# +# // Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex. +# // Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range. +# float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0); +# +# intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE; +# intensity.y = 0.0; +# +# if (NdotL > 0.0) +# intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); +# +# // Perform the same lighting calculation for the 2nd light source (no specular) +# NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0); +# +# intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; +# +# // Scaled to widths of the Z texture. +# object_z = gl_Vertex.z; +# +# gl_Position = ftransform(); +#} +# +#VERTEX +#} +# +#sub _fragment_shader_variable_layer_height { +# return <<'FRAGMENT'; +##version 110 +# +##define M_PI 3.1415926535897932384626433832795 +# +#// 2D texture (1D texture split by the rows) of color along the object Z axis. +#uniform sampler2D z_texture; +#// Scaling from the Z texture rows coordinate to the normalized texture row coordinate. +#uniform float z_to_texture_row; +#uniform float z_texture_row_to_normalized; +#uniform float z_cursor; +#uniform float z_cursor_band_width; +# +#// x = tainted, y = specular; +#varying vec2 intensity; +# +#varying float object_z; +# +#void main() +#{ +# float object_z_row = z_to_texture_row * object_z; +# // Index of the row in the texture. +# float z_texture_row = floor(object_z_row); +# // Normalized coordinate from 0. to 1. +# float z_texture_col = object_z_row - z_texture_row; +# float z_blend = 0.25 * cos(min(M_PI, abs(M_PI * (object_z - z_cursor) * 1.8 / z_cursor_band_width))) + 0.25; +# // Calculate level of detail from the object Z coordinate. +# // This makes the slowly sloping surfaces to be show with high detail (with stripes), +# // and the vertical surfaces to be shown with low detail (no stripes) +# float z_in_cells = object_z_row * 190.; +# // Gradient of Z projected on the screen. +# float dx_vtc = dFdx(z_in_cells); +# float dy_vtc = dFdy(z_in_cells); +# float lod = clamp(0.5 * log2(max(dx_vtc*dx_vtc, dy_vtc*dy_vtc)), 0., 1.); +# // Sample the Z texture. Texture coordinates are normalized to <0, 1>. +# vec4 color = +# mix(texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row + 0.5 )), -10000.), +# texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row * 2. + 1.)), 10000.), lod); +# +# // Mix the final color. +# gl_FragColor = +# vec4(intensity.y, intensity.y, intensity.y, 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend); +#} +# +#FRAGMENT +#} +#=================================================================================================================================== # The 3D canvas to display objects and tool paths. package Slic3r::GUI::3DScene; diff --git a/resources/shaders/gouraud.fs b/resources/shaders/gouraud.fs new file mode 100644 index 000000000..9edc8fa76 --- /dev/null +++ b/resources/shaders/gouraud.fs @@ -0,0 +1,18 @@ +#version 110 + +const vec3 ZERO = vec3(0.0, 0.0, 0.0); + +// x = tainted, y = specular; +varying vec2 intensity; + +varying vec3 delta_box_min; +varying vec3 delta_box_max; + +uniform vec4 uniform_color; + +void main() +{ + // if the fragment is outside the print volume -> use darker color + vec3 color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(uniform_color.rgb, ZERO, 0.3333) : uniform_color.rgb; + gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + color * intensity.x, uniform_color.a); +} diff --git a/resources/shaders/gouraud.vs b/resources/shaders/gouraud.vs new file mode 100644 index 000000000..22ba91a93 --- /dev/null +++ b/resources/shaders/gouraud.vs @@ -0,0 +1,70 @@ +#version 110 + +#define INTENSITY_CORRECTION 0.6 + +// normalized values for (-0.6/1.31, 0.6/1.31, 1./1.31) +const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929); +#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION) +#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION) +#define LIGHT_TOP_SHININESS 20.0 + +// normalized values for (1./1.43, 0.2/1.43, 1./1.43) +const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); +#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) +//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION) +//#define LIGHT_FRONT_SHININESS 5.0 + +#define INTENSITY_AMBIENT 0.3 + +const vec3 ZERO = vec3(0.0, 0.0, 0.0); + +struct PrintBoxDetection +{ + vec3 min; + vec3 max; + // xyz contains the offset, if w == 1.0 detection needs to be performed + vec4 volume_origin; +}; + +uniform PrintBoxDetection print_box; + +// x = tainted, y = specular; +varying vec2 intensity; + +varying vec3 delta_box_min; +varying vec3 delta_box_max; + +void main() +{ + // First transform the normal into camera space and normalize the result. + vec3 normal = normalize(gl_NormalMatrix * gl_Normal); + + // Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex. + // Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range. + float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0); + + intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE; + intensity.y = 0.0; + + if (NdotL > 0.0) + intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); + + // Perform the same lighting calculation for the 2nd light source (no specular applied). + NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0); + intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; + + // compute deltas for out of print volume detection (world coordinates) + if (print_box.volume_origin.w == 1.0) + { + vec3 v = gl_Vertex.xyz + print_box.volume_origin.xyz; + delta_box_min = v - print_box.min; + delta_box_max = v - print_box.max; + } + else + { + delta_box_min = ZERO; + delta_box_max = ZERO; + } + + gl_Position = ftransform(); +} diff --git a/resources/shaders/variable_layer_height.fs b/resources/shaders/variable_layer_height.fs new file mode 100644 index 000000000..f87e6627e --- /dev/null +++ b/resources/shaders/variable_layer_height.fs @@ -0,0 +1,40 @@ +#version 110 + +#define M_PI 3.1415926535897932384626433832795 + +// 2D texture (1D texture split by the rows) of color along the object Z axis. +uniform sampler2D z_texture; +// Scaling from the Z texture rows coordinate to the normalized texture row coordinate. +uniform float z_to_texture_row; +uniform float z_texture_row_to_normalized; +uniform float z_cursor; +uniform float z_cursor_band_width; + +// x = tainted, y = specular; +varying vec2 intensity; + +varying float object_z; + +void main() +{ + float object_z_row = z_to_texture_row * object_z; + // Index of the row in the texture. + float z_texture_row = floor(object_z_row); + // Normalized coordinate from 0. to 1. + float z_texture_col = object_z_row - z_texture_row; + float z_blend = 0.25 * cos(min(M_PI, abs(M_PI * (object_z - z_cursor) * 1.8 / z_cursor_band_width))) + 0.25; + // Calculate level of detail from the object Z coordinate. + // This makes the slowly sloping surfaces to be show with high detail (with stripes), + // and the vertical surfaces to be shown with low detail (no stripes) + float z_in_cells = object_z_row * 190.; + // Gradient of Z projected on the screen. + float dx_vtc = dFdx(z_in_cells); + float dy_vtc = dFdy(z_in_cells); + float lod = clamp(0.5 * log2(max(dx_vtc * dx_vtc, dy_vtc * dy_vtc)), 0., 1.); + // Sample the Z texture. Texture coordinates are normalized to <0, 1>. + vec4 color = mix(texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row + 0.5 )), -10000.), + texture2D(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row * 2. + 1.)), 10000.), lod); + + // Mix the final color. + gl_FragColor = vec4(intensity.y, intensity.y, intensity.y, 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend); +} diff --git a/resources/shaders/variable_layer_height.vs b/resources/shaders/variable_layer_height.vs new file mode 100644 index 000000000..2c918c0d4 --- /dev/null +++ b/resources/shaders/variable_layer_height.vs @@ -0,0 +1,46 @@ +#version 110 + +#define INTENSITY_CORRECTION 0.6 + +const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929); +#define LIGHT_TOP_DIFFUSE (0.8 * INTENSITY_CORRECTION) +#define LIGHT_TOP_SPECULAR (0.125 * INTENSITY_CORRECTION) +#define LIGHT_TOP_SHININESS 20.0 + +const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); +#define LIGHT_FRONT_DIFFUSE (0.3 * INTENSITY_CORRECTION) +//#define LIGHT_FRONT_SPECULAR (0.0 * INTENSITY_CORRECTION) +//#define LIGHT_FRONT_SHININESS 5.0 + +#define INTENSITY_AMBIENT 0.3 + +// x = tainted, y = specular; +varying vec2 intensity; + +varying float object_z; + +void main() +{ + // First transform the normal into camera space and normalize the result. + vec3 normal = normalize(gl_NormalMatrix * gl_Normal); + + // Compute the cos of the angle between the normal and lights direction. The light is directional so the direction is constant for every vertex. + // Since these two are normalized the cosine is the dot product. We also need to clamp the result to the [0,1] range. + float NdotL = max(dot(normal, LIGHT_TOP_DIR), 0.0); + + intensity.x = INTENSITY_AMBIENT + NdotL * LIGHT_TOP_DIFFUSE; + intensity.y = 0.0; + + if (NdotL > 0.0) + intensity.y += LIGHT_TOP_SPECULAR * pow(max(dot(normal, reflect(-LIGHT_TOP_DIR, normal)), 0.0), LIGHT_TOP_SHININESS); + + // Perform the same lighting calculation for the 2nd light source (no specular) + NdotL = max(dot(normal, LIGHT_FRONT_DIR), 0.0); + + intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; + + // Scaled to widths of the Z texture. + object_z = gl_Vertex.z; + + gl_Position = ftransform(); +} diff --git a/xs/src/slic3r/GUI/GLShader.cpp b/xs/src/slic3r/GUI/GLShader.cpp index ce9a80f05..a888110d6 100644 --- a/xs/src/slic3r/GUI/GLShader.cpp +++ b/xs/src/slic3r/GUI/GLShader.cpp @@ -2,6 +2,11 @@ #include "GLShader.hpp" +//############################################################################################################################################ +#include "../../libslic3r/Utils.hpp" +#include +//############################################################################################################################################ + #include #include #include @@ -22,7 +27,10 @@ inline std::string gl_get_string_safe(GLenum param) return std::string(value ? value : "N/A"); } -bool GLShader::load(const char *fragment_shader, const char *vertex_shader) +//############################################################################################################################################ +bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_shader) +//bool GLShader::load(const char *fragment_shader, const char *vertex_shader) +//############################################################################################################################################ { std::string gl_version = gl_get_string_safe(GL_VERSION); int major = atoi(gl_version.c_str()); @@ -123,6 +131,43 @@ bool GLShader::load(const char *fragment_shader, const char *vertex_shader) return true; } +//############################################################################################################################################ +bool GLShader::load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename) +{ + const std::string& path = resources_dir() + "/shaders/"; + + boost::nowide::ifstream vs(path + std::string(vertex_shader_filename), boost::nowide::ifstream::binary); + if (!vs.good()) + return false; + + vs.seekg(0, vs.end); + int file_length = vs.tellg(); + vs.seekg(0, vs.beg); + std::string vertex_shader(file_length, '\0'); + vs.read(const_cast(vertex_shader.data()), file_length); + if (!vs.good()) + return false; + + vs.close(); + + boost::nowide::ifstream fs(path + std::string(fragment_shader_filename), boost::nowide::ifstream::binary); + if (!fs.good()) + return false; + + fs.seekg(0, fs.end); + file_length = fs.tellg(); + fs.seekg(0, fs.beg); + std::string fragment_shader(file_length, '\0'); + fs.read(const_cast(fragment_shader.data()), file_length); + if (!fs.good()) + return false; + + fs.close(); + + return load_from_text(fragment_shader.c_str(), vertex_shader.c_str()); +} +//############################################################################################################################################ + void GLShader::release() { if (this->shader_program_id) { diff --git a/xs/src/slic3r/GUI/GLShader.hpp b/xs/src/slic3r/GUI/GLShader.hpp index d91463f19..7d52d879d 100644 --- a/xs/src/slic3r/GUI/GLShader.hpp +++ b/xs/src/slic3r/GUI/GLShader.hpp @@ -16,7 +16,11 @@ public: {} ~GLShader(); - bool load(const char *fragment_shader, const char *vertex_shader); +//############################################################################################################################################ + bool load_from_text(const char *fragment_shader, const char *vertex_shader); + bool load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename); +// bool load(const char *fragment_shader, const char *vertex_shader); +//############################################################################################################################################ void release(); int get_attrib_location(const char *name) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index c55ee8fbd..240e62dba 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -8,7 +8,8 @@ GLShader(); ~GLShader(); - bool load(const char *fragment_shader, const char *vertex_shader); + bool load_from_text(const char *fragment_shader, const char *vertex_shader); + bool load_from_file(const char *fragment_shader, const char *vertex_shader); void release(); int get_attrib_location(const char *name) const; From 3fdc5e20a7b7455e73dde0033daca20155b63b69 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 21 May 2018 14:40:09 +0200 Subject: [PATCH 15/89] Warning texture moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 149 ++++++++++++------------ lib/Slic3r/GUI/Plater/3D.pm | 15 ++- xs/src/slic3r/GUI/3DScene.cpp | 15 +++ xs/src/slic3r/GUI/3DScene.hpp | 5 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 64 ++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 6 + xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 21 ++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 5 + xs/xsp/GUI_3DScene.xsp | 26 ++++- 9 files changed, 230 insertions(+), 76 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 72fdd6d6a..e3dd848db 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -59,7 +59,6 @@ __PACKAGE__->mk_accessors( qw(_quat init _layer_height_edited _legend_enabled - _warning_enabled _mouse_dragging ) ); @@ -193,7 +192,9 @@ sub new { # $self->_zoom(1); #============================================================================================================================== $self->_legend_enabled(0); - $self->_warning_enabled(0); +#============================================================================================================================== +# $self->_warning_enabled(0); +#============================================================================================================================== $self->use_plain_shader(0); #============================================================================================================================== # $self->_apply_zoom_to_volumes_filter(0); @@ -295,10 +296,12 @@ sub set_legend_enabled { $self->_legend_enabled($value); } -sub set_warning_enabled { - my ($self, $value) = @_; - $self->_warning_enabled($value); -} +#============================================================================================================================== +#sub set_warning_enabled { +# my ($self, $value) = @_; +# $self->_warning_enabled($value); +#} +#============================================================================================================================== sub Destroy { my ($self) = @_; @@ -1617,6 +1620,7 @@ sub Render { #============================================================================================================================== Slic3r::GUI::_3DScene::render_cutting_plane($self); + Slic3r::GUI::_3DScene::render_warning_texture($self); # if (defined $self->cutting_plane_z) { # # draw cutting plane @@ -1645,10 +1649,10 @@ sub Render { # glVertexPointer_c(3, GL_FLOAT, 0, 0); # glDisableClientState(GL_VERTEX_ARRAY); # } +# +# # draw warning message +# $self->draw_warning; #============================================================================================================================== - - # draw warning message - $self->draw_warning; # draw gcode preview legend $self->draw_legend; @@ -1762,32 +1766,34 @@ sub _variable_layer_thickness_load_reset_image { return $self->{layer_preview_reset_image}->{valid}; } -# Paint the tooltip. -sub _render_image { - my ($self, $image, $l, $r, $b, $t) = @_; - $self->_render_texture($image->{texture_id}, $l, $r, $b, $t); -} - -sub _render_texture { - my ($self, $tex_id, $l, $r, $b, $t) = @_; - - glColor4f(1.,1.,1.,1.); - glDisable(GL_LIGHTING); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, $tex_id); - glBegin(GL_QUADS); - glTexCoord2d(0.,1.); glVertex3f($l, $b, 0); - glTexCoord2d(1.,1.); glVertex3f($r, $b, 0); - glTexCoord2d(1.,0.); glVertex3f($r, $t, 0); - glTexCoord2d(0.,0.); glVertex3f($l, $t, 0); - glEnd(); - glBindTexture(GL_TEXTURE_2D, 0); - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - glEnable(GL_LIGHTING); -} +#============================================================================================================================== +## Paint the tooltip. +#sub _render_image { +# my ($self, $image, $l, $r, $b, $t) = @_; +# $self->_render_texture($image->{texture_id}, $l, $r, $b, $t); +#} +# +#sub _render_texture { +# my ($self, $tex_id, $l, $r, $b, $t) = @_; +# +# glColor4f(1.,1.,1.,1.); +# glDisable(GL_LIGHTING); +# glEnable(GL_BLEND); +# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +# glEnable(GL_TEXTURE_2D); +# glBindTexture(GL_TEXTURE_2D, $tex_id); +# glBegin(GL_QUADS); +# glTexCoord2d(0.,1.); glVertex3f($l, $b, 0); +# glTexCoord2d(1.,1.); glVertex3f($r, $b, 0); +# glTexCoord2d(1.,0.); glVertex3f($r, $t, 0); +# glTexCoord2d(0.,0.); glVertex3f($l, $t, 0); +# glEnd(); +# glBindTexture(GL_TEXTURE_2D, 0); +# glDisable(GL_TEXTURE_2D); +# glDisable(GL_BLEND); +# glEnable(GL_LIGHTING); +#} +#============================================================================================================================== sub draw_active_object_annotations { # $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking. @@ -1857,16 +1863,20 @@ sub draw_active_object_annotations { my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); my $gap = 10/$zoom; my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$zoom + $gap, $reset_bottom + $gap); + Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_annotation}->{texture_id}, $l, $r, $t, $b); # my $gap = 10/$self->_zoom; # my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$self->_zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$self->_zoom + $gap, $reset_bottom + $gap); +# $self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b); #============================================================================================================================== - $self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b); } # Paint the reset button. if ($self->_variable_layer_thickness_load_reset_image) { - $self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top); +#============================================================================================================================== + Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_reset_image}->{texture_id}, $reset_left, $reset_right, $reset_bottom, $reset_top); +# $self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top); +#============================================================================================================================== } # Paint the graph. @@ -1936,13 +1946,14 @@ sub draw_legend { my $t = (0.5 * $ch) / $zoom; my $r = $l + $tex_w / $zoom; my $b = $t - $tex_h / $zoom; + Slic3r::GUI::_3DScene::render_texture($self, $tex_id, $l, $r, $b, $t); # my $l = (-0.5 * $cw) / $self->_zoom; # my $t = (0.5 * $ch) / $self->_zoom; # my $r = $l + $tex_w / $self->_zoom; # my $b = $t - $tex_h / $self->_zoom; +# $self->_render_texture($tex_id, $l, $r, $b, $t); #============================================================================================================================== - $self->_render_texture($tex_id, $l, $r, $b, $t); glPopMatrix(); glEnable(GL_DEPTH_TEST); @@ -1950,46 +1961,40 @@ sub draw_legend { } } -sub draw_warning { - my ($self) = @_; - - if (!$self->_warning_enabled) { - return; - } - - # If the warning texture has not been loaded into the GPU, do it now. - my $tex_id = Slic3r::GUI::_3DScene::finalize_warning_texture; - if ($tex_id > 0) - { - my $tex_w = Slic3r::GUI::_3DScene::get_warning_texture_width; - my $tex_h = Slic3r::GUI::_3DScene::get_warning_texture_height; - if (($tex_w > 0) && ($tex_h > 0)) - { - glDisable(GL_DEPTH_TEST); - glPushMatrix(); - glLoadIdentity(); - - my ($cw, $ch) = $self->GetSizeWH; - #============================================================================================================================== - my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); - my $l = (-0.5 * $tex_w) / $zoom; - my $t = (-0.5 * $ch + $tex_h) / $zoom; - my $r = $l + $tex_w / $zoom; - my $b = $t - $tex_h / $zoom; - +#sub draw_warning { +# my ($self) = @_; +# +# if (!$self->_warning_enabled) { +# return; +# } +# +# # If the warning texture has not been loaded into the GPU, do it now. +# my $tex_id = Slic3r::GUI::_3DScene::finalize_warning_texture; +# if ($tex_id > 0) +# { +# my $tex_w = Slic3r::GUI::_3DScene::get_warning_texture_width; +# my $tex_h = Slic3r::GUI::_3DScene::get_warning_texture_height; +# if (($tex_w > 0) && ($tex_h > 0)) +# { +# glDisable(GL_DEPTH_TEST); +# glPushMatrix(); +# glLoadIdentity(); +# +# my ($cw, $ch) = $self->GetSizeWH; +# # my $l = (-0.5 * $tex_w) / $self->_zoom; # my $t = (-0.5 * $ch + $tex_h) / $self->_zoom; # my $r = $l + $tex_w / $self->_zoom; # my $b = $t - $tex_h / $self->_zoom; +# $self->_render_texture($tex_id, $l, $r, $b, $t); +# +# glPopMatrix(); +# glEnable(GL_DEPTH_TEST); +# } +# } +#} #============================================================================================================================== - $self->_render_texture($tex_id, $l, $r, $b, $t); - - glPopMatrix(); - glEnable(GL_DEPTH_TEST); - } - } -} sub update_volumes_colors_by_extruder { my ($self, $config) = @_; diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index a678be67a..ecf841b27 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -241,17 +241,26 @@ sub reload_scene { if (scalar @{$self->volumes} > 0) { if (!$self->{model}->fits_print_volume($self->{config})) { - $self->set_warning_enabled(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::enable_warning_texture($self, 1); +# $self->set_warning_enabled(1); +#============================================================================================================================== Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume")); $self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons); } else { - $self->set_warning_enabled(0); +#============================================================================================================================== + Slic3r::GUI::_3DScene::enable_warning_texture($self, 0); +# $self->set_warning_enabled(0); +#============================================================================================================================== $self->volumes->update_outside_state($self->{config}, 1); Slic3r::GUI::_3DScene::reset_warning_texture(); $self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons); } } else { - $self->set_warning_enabled(0); +#============================================================================================================================== + Slic3r::GUI::_3DScene::enable_warning_texture($self, 0); +# $self->set_warning_enabled(0); +#============================================================================================================================== Slic3r::GUI::_3DScene::reset_warning_texture(); } } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index bb1527f8d..be170a282 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1898,6 +1898,11 @@ bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas) return s_canvas_mgr.is_layers_editing_enabled(canvas); } +void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable) +{ + s_canvas_mgr.enable_warning_texture(canvas, enable); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); @@ -1928,6 +1933,16 @@ void _3DScene::render_cutting_plane(wxGLCanvas* canvas) s_canvas_mgr.render_cutting_plane(canvas); } +void _3DScene::render_warning_texture(wxGLCanvas* canvas) +{ + s_canvas_mgr.render_warning_texture(canvas); +} + +void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) +{ + s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top); +} + void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 3f4ecc637..a98482396 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -590,6 +590,8 @@ public: static bool is_layers_editing_enabled(wxGLCanvas* canvas); + static void enable_warning_texture(wxGLCanvas* canvas, bool enable); + static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); @@ -597,6 +599,9 @@ public: static void render_bed(wxGLCanvas* canvas); static void render_axes(wxGLCanvas* canvas); static void render_cutting_plane(wxGLCanvas* canvas); + static void render_warning_texture(wxGLCanvas* canvas); + + static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 7a4702880..c97a9566c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -411,6 +411,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_volumes(nullptr) , m_dirty(true) , m_apply_zoom_to_volumes_filter(false) + , m_warning_texture_enabled(false) { } @@ -682,6 +683,11 @@ bool GLCanvas3D::is_layers_editing_enabled() const return m_layers_editing.is_enabled(); } +void GLCanvas3D::enable_warning_texture(bool enable) +{ + m_warning_texture_enabled = enable; +} + void GLCanvas3D::zoom_to_bed() { _zoom_to_bounding_box(bed_bounding_box()); @@ -743,6 +749,64 @@ void GLCanvas3D::render_cutting_plane() m_cutting_plane.render_contour(); } +void GLCanvas3D::render_warning_texture() +{ + if (!m_warning_texture_enabled) + return; + + // If the warning texture has not been loaded into the GPU, do it now. + unsigned int tex_id = _3DScene::finalize_warning_texture(); + if (tex_id > 0) + { + unsigned int w = _3DScene::get_warning_texture_width(); + unsigned int h = _3DScene::get_warning_texture_height(); + if ((w > 0) && (h > 0)) + { + ::glDisable(GL_DEPTH_TEST); + ::glPushMatrix(); + ::glLoadIdentity(); + + std::pair cnv_size = _get_canvas_size(); + float zoom = get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float l = (-0.5f * (float)w) * inv_zoom; + float t = (-0.5f * cnv_size.second + (float)h) * inv_zoom; + float r = l + (float)w * inv_zoom; + float b = t - (float)h * inv_zoom; + + render_texture(tex_id, l, r, b, t); + + ::glPopMatrix(); + ::glEnable(GL_DEPTH_TEST); + } + } +} + +void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) +{ + ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + + ::glDisable(GL_LIGHTING); + ::glEnable(GL_BLEND); + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + ::glEnable(GL_TEXTURE_2D); + + ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id); + + ::glBegin(GL_QUADS); + ::glTexCoord2d(0.0f, 1.0f); glVertex3f(left, bottom, 0.0f); + ::glTexCoord2d(1.0f, 1.0f); glVertex3f(right, bottom, 0.0f); + ::glTexCoord2d(1.0f, 0.0f); glVertex3f(right, top, 0.0f); + ::glTexCoord2d(0.0f, 0.0f); glVertex3f(left, top, 0.0f); + ::glEnd(); + + ::glBindTexture(GL_TEXTURE_2D, 0); + + ::glDisable(GL_TEXTURE_2D); + ::glDisable(GL_BLEND); + ::glEnable(GL_LIGHTING); +} + void GLCanvas3D::register_on_viewport_changed_callback(void* callback) { if (callback != nullptr) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 558e6c350..d7614d4e4 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -151,6 +151,7 @@ private: bool m_dirty; bool m_apply_zoom_to_volumes_filter; + bool m_warning_texture_enabled; PerlCallback m_on_viewport_changed_callback; @@ -213,6 +214,8 @@ public: bool is_layers_editing_enabled() const; + void enable_warning_texture(bool enable); + void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); @@ -220,6 +223,9 @@ public: void render_bed(); void render_axes(); void render_cutting_plane(); + void render_warning_texture(); + + void render_texture(unsigned int tex_id, float left, float right, float bottom, float top); void register_on_viewport_changed_callback(void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index f4cf4235e..22eff5a01 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -355,6 +355,13 @@ bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_layers_editing_enabled() : false; } +void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->enable_warning_texture(enable); +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -397,6 +404,20 @@ void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) it->second->render_cutting_plane(); } +void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render_warning_texture(); +} + +void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render_texture(tex_id, left, right, bottom, top); +} + void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 6abe1bbf7..d0d2bb609 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -100,6 +100,8 @@ public: bool is_layers_editing_enabled(wxGLCanvas* canvas) const; + void enable_warning_texture(wxGLCanvas* canvas, bool enable); + void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); @@ -107,6 +109,9 @@ public: void render_bed(wxGLCanvas* canvas); void render_axes(wxGLCanvas* canvas); void render_cutting_plane(wxGLCanvas* canvas); + void render_warning_texture(wxGLCanvas* canvas); + + void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 240e62dba..aa4c98d15 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -411,6 +411,13 @@ set_camera_target(canvas, target) CODE: _3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target); +void +enable_warning_texture(canvas, enable) + SV *canvas; + bool enable; + CODE: + _3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); + void zoom_to_bed(canvas) SV *canvas; @@ -447,7 +454,24 @@ render_cutting_plane(canvas) SV *canvas; CODE: _3DScene::render_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - + +void +render_warning_texture(canvas) + SV *canvas; + CODE: + _3DScene::render_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + +void +render_texture(canvas, tex_id, left, right, bottom, top) + SV *canvas; + unsigned int tex_id; + float left; + float right; + float bottom; + float top; + CODE: + _3DScene::render_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tex_id, left, right, bottom, top); + void register_on_viewport_changed_callback(canvas, callback) SV *canvas; From bf7b9eb3e7d5a2fcd74a23f9b7362e76abfb97c1 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 21 May 2018 14:57:43 +0200 Subject: [PATCH 16/89] Legend texture moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 87 +++++++++++-------------- lib/Slic3r/GUI/Plater.pm | 10 ++- xs/src/slic3r/GUI/3DScene.cpp | 10 +++ xs/src/slic3r/GUI/3DScene.hpp | 2 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 40 +++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 3 + xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 14 ++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 + xs/xsp/GUI_3DScene.xsp | 13 ++++ 9 files changed, 129 insertions(+), 52 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index e3dd848db..31982f6a9 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -58,7 +58,6 @@ __PACKAGE__->mk_accessors( qw(_quat init _layer_height_edited - _legend_enabled _mouse_dragging ) ); @@ -190,9 +189,7 @@ sub new { # $self->_stheta(45); # $self->_sphi(45); # $self->_zoom(1); -#============================================================================================================================== - $self->_legend_enabled(0); -#============================================================================================================================== +# $self->_legend_enabled(0); # $self->_warning_enabled(0); #============================================================================================================================== $self->use_plain_shader(0); @@ -291,12 +288,12 @@ sub new { return $self; } -sub set_legend_enabled { - my ($self, $value) = @_; - $self->_legend_enabled($value); -} - #============================================================================================================================== +#sub set_legend_enabled { +# my ($self, $value) = @_; +# $self->_legend_enabled($value); +#} +# #sub set_warning_enabled { # my ($self, $value) = @_; # $self->_warning_enabled($value); @@ -1621,6 +1618,7 @@ sub Render { #============================================================================================================================== Slic3r::GUI::_3DScene::render_cutting_plane($self); Slic3r::GUI::_3DScene::render_warning_texture($self); + Slic3r::GUI::_3DScene::render_legend_texture($self); # if (defined $self->cutting_plane_z) { # # draw cutting plane @@ -1652,11 +1650,11 @@ sub Render { # # # draw warning message # $self->draw_warning; +# +# # draw gcode preview legend +# $self->draw_legend; #============================================================================================================================== - # draw gcode preview legend - $self->draw_legend; - $self->draw_active_object_annotations; $self->SwapBuffers(); @@ -1919,49 +1917,40 @@ sub draw_active_object_annotations { glEnable(GL_DEPTH_TEST); } -sub draw_legend { - my ($self) = @_; - - if (!$self->_legend_enabled) { - return; - } - - # If the legend texture has not been loaded into the GPU, do it now. - my $tex_id = Slic3r::GUI::_3DScene::finalize_legend_texture; - if ($tex_id > 0) - { - my $tex_w = Slic3r::GUI::_3DScene::get_legend_texture_width; - my $tex_h = Slic3r::GUI::_3DScene::get_legend_texture_height; - if (($tex_w > 0) && ($tex_h > 0)) - { - glDisable(GL_DEPTH_TEST); - glPushMatrix(); - glLoadIdentity(); - - my ($cw, $ch) = $self->GetSizeWH; - #============================================================================================================================== - my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); - my $l = (-0.5 * $cw) / $zoom; - my $t = (0.5 * $ch) / $zoom; - my $r = $l + $tex_w / $zoom; - my $b = $t - $tex_h / $zoom; - Slic3r::GUI::_3DScene::render_texture($self, $tex_id, $l, $r, $b, $t); - +#sub draw_legend { +# my ($self) = @_; +# +# if (!$self->_legend_enabled) { +# return; +# } +# +# # If the legend texture has not been loaded into the GPU, do it now. +# my $tex_id = Slic3r::GUI::_3DScene::finalize_legend_texture; +# if ($tex_id > 0) +# { +# my $tex_w = Slic3r::GUI::_3DScene::get_legend_texture_width; +# my $tex_h = Slic3r::GUI::_3DScene::get_legend_texture_height; +# if (($tex_w > 0) && ($tex_h > 0)) +# { +# glDisable(GL_DEPTH_TEST); +# glPushMatrix(); +# glLoadIdentity(); +# +# my ($cw, $ch) = $self->GetSizeWH; +# # my $l = (-0.5 * $cw) / $self->_zoom; # my $t = (0.5 * $ch) / $self->_zoom; # my $r = $l + $tex_w / $self->_zoom; # my $b = $t - $tex_h / $self->_zoom; # $self->_render_texture($tex_id, $l, $r, $b, $t); -#============================================================================================================================== - - glPopMatrix(); - glEnable(GL_DEPTH_TEST); - } - } -} - -#============================================================================================================================== +# +# glPopMatrix(); +# glEnable(GL_DEPTH_TEST); +# } +# } +#} +# #sub draw_warning { # my ($self) = @_; # diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 9f80b1e25..b136d89a1 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -177,10 +177,16 @@ sub new { my $preview = $self->{preview_notebook}->GetCurrentPage; if ($preview == $self->{preview3D}) { - $self->{preview3D}->canvas->set_legend_enabled(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1); +# $self->{preview3D}->canvas->set_legend_enabled(1); +#============================================================================================================================== $self->{preview3D}->load_print(1); } else { - $self->{preview3D}->canvas->set_legend_enabled(0); +#============================================================================================================================== + Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 0); +# $self->{preview3D}->canvas->set_legend_enabled(0); +#============================================================================================================================== } $preview->OnActivate if $preview->can('OnActivate'); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index be170a282..87a3c9aad 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1903,6 +1903,11 @@ void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable) s_canvas_mgr.enable_warning_texture(canvas, enable); } +void _3DScene::enable_legend_texture(wxGLCanvas* canvas, bool enable) +{ + s_canvas_mgr.enable_legend_texture(canvas, enable); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); @@ -1938,6 +1943,11 @@ void _3DScene::render_warning_texture(wxGLCanvas* canvas) s_canvas_mgr.render_warning_texture(canvas); } +void _3DScene::render_legend_texture(wxGLCanvas* canvas) +{ + s_canvas_mgr.render_legend_texture(canvas); +} + void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) { s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index a98482396..a3d976018 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -591,6 +591,7 @@ public: static bool is_layers_editing_enabled(wxGLCanvas* canvas); static void enable_warning_texture(wxGLCanvas* canvas, bool enable); + static void enable_legend_texture(wxGLCanvas* canvas, bool enable); static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); @@ -600,6 +601,7 @@ public: static void render_axes(wxGLCanvas* canvas); static void render_cutting_plane(wxGLCanvas* canvas); static void render_warning_texture(wxGLCanvas* canvas); + static void render_legend_texture(wxGLCanvas* canvas); static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index c97a9566c..fce045906 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -412,6 +412,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_dirty(true) , m_apply_zoom_to_volumes_filter(false) , m_warning_texture_enabled(false) + , m_legend_texture_enabled(false) { } @@ -688,6 +689,11 @@ void GLCanvas3D::enable_warning_texture(bool enable) m_warning_texture_enabled = enable; } +void GLCanvas3D::enable_legend_texture(bool enable) +{ + m_legend_texture_enabled = enable; +} + void GLCanvas3D::zoom_to_bed() { _zoom_to_bounding_box(bed_bounding_box()); @@ -770,7 +776,7 @@ void GLCanvas3D::render_warning_texture() float zoom = get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float l = (-0.5f * (float)w) * inv_zoom; - float t = (-0.5f * cnv_size.second + (float)h) * inv_zoom; + float t = (-0.5f * (float)cnv_size.second + (float)h) * inv_zoom; float r = l + (float)w * inv_zoom; float b = t - (float)h * inv_zoom; @@ -782,6 +788,38 @@ void GLCanvas3D::render_warning_texture() } } +void GLCanvas3D::render_legend_texture() +{ + if (!m_legend_texture_enabled) + return; + + // If the legend texture has not been loaded into the GPU, do it now. + unsigned int tex_id = _3DScene::finalize_legend_texture(); + if (tex_id > 0) + { + unsigned int w = _3DScene::get_legend_texture_width(); + unsigned int h = _3DScene::get_legend_texture_height(); + if ((w > 0) && (h > 0)) + { + ::glDisable(GL_DEPTH_TEST); + ::glPushMatrix(); + ::glLoadIdentity(); + + std::pair cnv_size = _get_canvas_size(); + float zoom = get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float l = (-0.5f * (float)cnv_size.first) * inv_zoom; + float t = (0.5f * (float)cnv_size.second) * inv_zoom; + float r = l + (float)w * inv_zoom; + float b = t - (float)h * inv_zoom; + render_texture(tex_id, l, r, b, t); + + ::glPopMatrix(); + ::glEnable(GL_DEPTH_TEST); + } + } +} + void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) { ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index d7614d4e4..e1ce33fad 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -152,6 +152,7 @@ private: bool m_dirty; bool m_apply_zoom_to_volumes_filter; bool m_warning_texture_enabled; + bool m_legend_texture_enabled; PerlCallback m_on_viewport_changed_callback; @@ -215,6 +216,7 @@ public: bool is_layers_editing_enabled() const; void enable_warning_texture(bool enable); + void enable_legend_texture(bool enable); void zoom_to_bed(); void zoom_to_volumes(); @@ -224,6 +226,7 @@ public: void render_axes(); void render_cutting_plane(); void render_warning_texture(); + void render_legend_texture(); void render_texture(unsigned int tex_id, float left, float right, float bottom, float top); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 22eff5a01..7647e3525 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -362,6 +362,13 @@ void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable) it->second->enable_warning_texture(enable); } +void GLCanvas3DManager::enable_legend_texture(wxGLCanvas* canvas, bool enable) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->enable_legend_texture(enable); +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -411,6 +418,13 @@ void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas) it->second->render_warning_texture(); } +void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render_legend_texture(); +} + void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index d0d2bb609..d79152f43 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -101,6 +101,7 @@ public: bool is_layers_editing_enabled(wxGLCanvas* canvas) const; void enable_warning_texture(wxGLCanvas* canvas, bool enable); + void enable_legend_texture(wxGLCanvas* canvas, bool enable); void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); @@ -110,6 +111,7 @@ public: void render_axes(wxGLCanvas* canvas); void render_cutting_plane(wxGLCanvas* canvas); void render_warning_texture(wxGLCanvas* canvas); + void render_legend_texture(wxGLCanvas* canvas); void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index aa4c98d15..32500b3eb 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -418,6 +418,13 @@ enable_warning_texture(canvas, enable) CODE: _3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); +void +enable_legend_texture(canvas, enable) + SV *canvas; + bool enable; + CODE: + _3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); + void zoom_to_bed(canvas) SV *canvas; @@ -461,6 +468,12 @@ render_warning_texture(canvas) CODE: _3DScene::render_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); +void +render_legend_texture(canvas) + SV *canvas; + CODE: + _3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + void render_texture(canvas, tex_id, left, right, bottom, top) SV *canvas; From 0f035d0bae758338a46951b26f089b611f6c3bac Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 21 May 2018 15:24:52 +0200 Subject: [PATCH 17/89] Background rendering moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 69 +++++++++++++------------ xs/src/slic3r/GUI/3DScene.cpp | 5 ++ xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 50 +++++++++++++++--- xs/src/slic3r/GUI/GLCanvas3D.hpp | 8 ++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 7 +++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 1 + xs/xsp/GUI_3DScene.xsp | 6 +++ 8 files changed, 105 insertions(+), 42 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 31982f6a9..dcd8e3110 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -46,7 +46,6 @@ __PACKAGE__->mk_accessors( qw(_quat init on_move on_model_update volumes - background _mouse_pos _hover_volume_idx @@ -183,7 +182,9 @@ sub new { #============================================================================================================================== $self->{can_multisample} = $can_multisample; - $self->background(1); +#============================================================================================================================== +# $self->background(1); +#============================================================================================================================== $self->_quat((0, 0, 0, 1)); #============================================================================================================================== # $self->_stheta(45); @@ -1491,38 +1492,40 @@ sub Render { } } - # draw fixed background - if ($self->background) { - glDisable(GL_LIGHTING); - glPushMatrix(); - glLoadIdentity(); - - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - - # Draws a bluish bottom to top gradient over the complete screen. - glDisable(GL_DEPTH_TEST); - glBegin(GL_QUADS); - glColor3f(0.0,0.0,0.0); - glVertex3f(-1.0,-1.0, 1.0); - glVertex3f( 1.0,-1.0, 1.0); - glColor3f(10/255,98/255,144/255); - glVertex3f( 1.0, 1.0, 1.0); - glVertex3f(-1.0, 1.0, 1.0); - glEnd(); - glPopMatrix(); - glEnable(GL_DEPTH_TEST); - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); - glEnable(GL_LIGHTING); - } - - # draw ground and axes - glDisable(GL_LIGHTING); - #============================================================================================================================== + Slic3r::GUI::_3DScene::render_background($self); + +# # draw fixed background +# if ($self->background) { +# glDisable(GL_LIGHTING); +# glPushMatrix(); +# glLoadIdentity(); +# +# glMatrixMode(GL_PROJECTION); +# glPushMatrix(); +# glLoadIdentity(); +# +# # Draws a bluish bottom to top gradient over the complete screen. +# glDisable(GL_DEPTH_TEST); +# glBegin(GL_QUADS); +# glColor3f(0.0,0.0,0.0); +# glVertex3f(-1.0,-1.0, 1.0); +# glVertex3f( 1.0,-1.0, 1.0); +# glColor3f(10/255,98/255,144/255); +# glVertex3f( 1.0, 1.0, 1.0); +# glVertex3f(-1.0, 1.0, 1.0); +# glEnd(); +# glPopMatrix(); +# glEnable(GL_DEPTH_TEST); +# +# glMatrixMode(GL_MODELVIEW); +# glPopMatrix(); +# glEnable(GL_LIGHTING); +# } +# +# # draw ground and axes +# glDisable(GL_LIGHTING); +# # # draw ground # my $ground_z = GROUND_Z; #============================================================================================================================== diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 87a3c9aad..40e6f1851 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1923,6 +1923,11 @@ void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction) s_canvas_mgr.select_view(canvas, direction); } +void _3DScene::render_background(wxGLCanvas* canvas) +{ + s_canvas_mgr.render_background(canvas); +} + void _3DScene::render_bed(wxGLCanvas* canvas) { s_canvas_mgr.render_bed(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index a3d976018..22b869563 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -597,6 +597,7 @@ public: static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); + static void render_background(wxGLCanvas* canvas); static void render_bed(wxGLCanvas* canvas); static void render_axes(wxGLCanvas* canvas); static void render_cutting_plane(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index fce045906..f55563f7a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -208,6 +208,7 @@ void GLCanvas3D::Bed::render() unsigned int triangles_vcount = m_triangles.get_data_size() / 3; if (triangles_vcount > 0) { + ::glDisable(GL_LIGHTING); ::glDisable(GL_DEPTH_TEST); ::glEnable(GL_BLEND); @@ -312,6 +313,7 @@ void GLCanvas3D::Axes::set_length(float length) void GLCanvas3D::Axes::render() { + ::glDisable(GL_LIGHTING); // disable depth testing so that axes are not covered by ground ::glDisable(GL_DEPTH_TEST); ::glLineWidth(2.0f); @@ -350,12 +352,18 @@ bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons) return m_lines.set_from_lines(lines, m_z); } -void GLCanvas3D::CuttingPlane::render_plane(const BoundingBoxf3& bb) +void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) +{ + ::glDisable(GL_LIGHTING); + _render_plane(bb); + _render_contour(); +} + +void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb) { if (m_z >= 0.0f) { ::glDisable(GL_CULL_FACE); - ::glDisable(GL_LIGHTING); ::glEnable(GL_BLEND); ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -378,7 +386,7 @@ void GLCanvas3D::CuttingPlane::render_plane(const BoundingBoxf3& bb) } } -void GLCanvas3D::CuttingPlane::render_contour() +void GLCanvas3D::CuttingPlane::_render_contour() { ::glEnableClientState(GL_VERTEX_ARRAY); @@ -737,22 +745,50 @@ void GLCanvas3D::select_view(const std::string& direction) } } +void GLCanvas3D::render_background() +{ + static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f }; + + ::glDisable(GL_LIGHTING); + + ::glPushMatrix(); + ::glLoadIdentity(); + ::glMatrixMode(GL_PROJECTION); + ::glPushMatrix(); + ::glLoadIdentity(); + + // Draws a bluish bottom to top gradient over the complete screen. + ::glDisable(GL_DEPTH_TEST); + + ::glBegin(GL_QUADS); + ::glColor3f(0.0f, 0.0f, 0.0f); + ::glVertex3f(-1.0f, -1.0f, 1.0f); + ::glVertex3f(1.0f, -1.0f, 1.0f); + ::glColor3f(COLOR[0], COLOR[1], COLOR[2]); + ::glVertex3f(1.0f, 1.0f, 1.0f); + ::glVertex3f(-1.0f, 1.0f, 1.0f); + ::glEnd(); + + ::glEnable(GL_DEPTH_TEST); + + ::glPopMatrix(); + ::glMatrixMode(GL_MODELVIEW); + ::glPopMatrix(); +} + void GLCanvas3D::render_bed() { - ::glDisable(GL_LIGHTING); m_bed.render(); } void GLCanvas3D::render_axes() { - ::glDisable(GL_LIGHTING); m_axes.render(); } void GLCanvas3D::render_cutting_plane() { - m_cutting_plane.render_plane(volumes_bounding_box()); - m_cutting_plane.render_contour(); + m_cutting_plane.render(volumes_bounding_box()); } void GLCanvas3D::render_warning_texture() diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index e1ce33fad..de244511a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -124,8 +124,11 @@ public: bool set(float z, const ExPolygons& polygons); - void render_plane(const BoundingBoxf3& bb); - void render_contour(); + void render(const BoundingBoxf3& bb); + + private: + void _render_plane(const BoundingBoxf3& bb); + void _render_contour(); }; class LayersEditing @@ -222,6 +225,7 @@ public: void zoom_to_volumes(); void select_view(const std::string& direction); + void render_background(); void render_bed(); void render_axes(); void render_cutting_plane(); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 7647e3525..4ff07b782 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -390,6 +390,13 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc it->second->select_view(direction); } +void GLCanvas3DManager::render_background(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render_background(); +} + void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index d79152f43..f7293049e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -107,6 +107,7 @@ public: void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); + void render_background(wxGLCanvas* canvas); void render_bed(wxGLCanvas* canvas); void render_axes(wxGLCanvas* canvas); void render_cutting_plane(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 32500b3eb..6fd23a2f0 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -444,6 +444,12 @@ select_view(canvas, direction) CODE: _3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction); +void +render_background(canvas) + SV *canvas; + CODE: + _3DScene::render_background((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + void render_bed(canvas) SV *canvas; From ae53c7cb2ede95bdb7eb1b8e52c95b52b309c3eb Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 21 May 2018 15:57:03 +0200 Subject: [PATCH 18/89] Volumes rendering moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 88 ++++++++++++++----------- xs/src/slic3r/GUI/3DScene.cpp | 5 ++ xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 67 +++++++++++++++---- xs/src/slic3r/GUI/GLCanvas3D.hpp | 25 +++---- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 35 ++++++---- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 15 +++-- xs/xsp/GUI_3DScene.xsp | 9 ++- 8 files changed, 159 insertions(+), 86 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index dcd8e3110..d720b4060 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -1470,7 +1470,10 @@ sub Render { glDisable(GL_MULTISAMPLE) if ($self->{can_multisample}); glDisable(GL_LIGHTING); glDisable(GL_BLEND); - $self->draw_volumes(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::render_volumes($self, 1); +# $self->draw_volumes(1); +#============================================================================================================================== glPopAttrib(); glFlush(); my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ]; @@ -1598,7 +1601,10 @@ sub Render { # draw objects if (! $self->use_plain_shader) { - $self->draw_volumes; +#============================================================================================================================== + Slic3r::GUI::_3DScene::render_volumes($self, 0); +# $self->draw_volumes; +#============================================================================================================================== } elsif ($self->UseVBOs) { if ($self->enable_picking) { $self->mark_volumes_for_layer_height; @@ -1663,44 +1669,46 @@ sub Render { $self->SwapBuffers(); } -sub draw_volumes { - # $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking. - my ($self, $fakecolor) = @_; - - # do not cull backfaces to show broken geometry, if any - glDisable(GL_CULL_FACE); - - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_NORMAL_ARRAY); - - foreach my $volume_idx (0..$#{$self->volumes}) { - my $volume = $self->volumes->[$volume_idx]; - - if ($fakecolor) { - # Object picking mode. Render the object with a color encoding the object index. - my $r = ($volume_idx & 0x000000FF) >> 0; - my $g = ($volume_idx & 0x0000FF00) >> 8; - my $b = ($volume_idx & 0x00FF0000) >> 16; - glColor4f($r/255.0, $g/255.0, $b/255.0, 1); - } elsif ($volume->selected) { - glColor4f(@{ &SELECTED_COLOR }); - } elsif ($volume->hover) { - glColor4f(@{ &HOVER_COLOR }); - } else { - glColor4f(@{ $volume->color }); - } - - $volume->render; - } - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_VERTEX_ARRAY); - - glDisable(GL_BLEND); - glEnable(GL_CULL_FACE); -} +#============================================================================================================================== +#sub draw_volumes { +# # $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking. +# my ($self, $fakecolor) = @_; +# +# # do not cull backfaces to show broken geometry, if any +# glDisable(GL_CULL_FACE); +# +# glEnable(GL_BLEND); +# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +# +# glEnableClientState(GL_VERTEX_ARRAY); +# glEnableClientState(GL_NORMAL_ARRAY); +# +# foreach my $volume_idx (0..$#{$self->volumes}) { +# my $volume = $self->volumes->[$volume_idx]; +# +# if ($fakecolor) { +# # Object picking mode. Render the object with a color encoding the object index. +# my $r = ($volume_idx & 0x000000FF) >> 0; +# my $g = ($volume_idx & 0x0000FF00) >> 8; +# my $b = ($volume_idx & 0x00FF0000) >> 16; +# glColor4f($r/255.0, $g/255.0, $b/255.0, 1); +# } elsif ($volume->selected) { +# glColor4f(@{ &SELECTED_COLOR }); +# } elsif ($volume->hover) { +# glColor4f(@{ &HOVER_COLOR }); +# } else { +# glColor4f(@{ $volume->color }); +# } +# +# $volume->render; +# } +# glDisableClientState(GL_NORMAL_ARRAY); +# glDisableClientState(GL_VERTEX_ARRAY); +# +# glDisable(GL_BLEND); +# glEnable(GL_CULL_FACE); +#} +#============================================================================================================================== sub mark_volumes_for_layer_height { my ($self) = @_; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 40e6f1851..a7f5bd89e 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1938,6 +1938,11 @@ void _3DScene::render_axes(wxGLCanvas* canvas) s_canvas_mgr.render_axes(canvas); } +void _3DScene::render_volumes(wxGLCanvas* canvas, bool fake_colors) +{ + s_canvas_mgr.render_volumes(canvas, fake_colors); +} + void _3DScene::render_cutting_plane(wxGLCanvas* canvas) { s_canvas_mgr.render_cutting_plane(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 22b869563..24223b6b6 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -600,6 +600,7 @@ public: static void render_background(wxGLCanvas* canvas); static void render_bed(wxGLCanvas* canvas); static void render_axes(wxGLCanvas* canvas); + static void render_volumes(wxGLCanvas* canvas, bool fake_colors); static void render_cutting_plane(wxGLCanvas* canvas); static void render_warning_texture(wxGLCanvas* canvas); static void render_legend_texture(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index f55563f7a..80eea86f0 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -203,7 +203,7 @@ const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const return m_bounding_box; } -void GLCanvas3D::Bed::render() +void GLCanvas3D::Bed::render() const { unsigned int triangles_vcount = m_triangles.get_data_size() / 3; if (triangles_vcount > 0) @@ -311,7 +311,7 @@ void GLCanvas3D::Axes::set_length(float length) m_length = length; } -void GLCanvas3D::Axes::render() +void GLCanvas3D::Axes::render() const { ::glDisable(GL_LIGHTING); // disable depth testing so that axes are not covered by ground @@ -352,14 +352,14 @@ bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons) return m_lines.set_from_lines(lines, m_z); } -void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) +void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) const { ::glDisable(GL_LIGHTING); _render_plane(bb); _render_contour(); } -void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb) +void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb) const { if (m_z >= 0.0f) { @@ -386,7 +386,7 @@ void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb) } } -void GLCanvas3D::CuttingPlane::_render_contour() +void GLCanvas3D::CuttingPlane::_render_contour() const { ::glEnableClientState(GL_VERTEX_ARRAY); @@ -745,7 +745,7 @@ void GLCanvas3D::select_view(const std::string& direction) } } -void GLCanvas3D::render_background() +void GLCanvas3D::render_background() const { static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f }; @@ -776,22 +776,65 @@ void GLCanvas3D::render_background() ::glPopMatrix(); } -void GLCanvas3D::render_bed() +void GLCanvas3D::render_bed() const { m_bed.render(); } -void GLCanvas3D::render_axes() +void GLCanvas3D::render_axes() const { m_axes.render(); } -void GLCanvas3D::render_cutting_plane() +void GLCanvas3D::render_volumes(bool fake_colors) const +{ + static const float INV_255 = 1.0f / 255.0f; + + if (m_volumes == nullptr) + return; + + ::glEnable(GL_LIGHTING); + + // do not cull backfaces to show broken geometry, if any + ::glDisable(GL_CULL_FACE); + + ::glEnable(GL_BLEND); + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + ::glEnableClientState(GL_VERTEX_ARRAY); + ::glEnableClientState(GL_NORMAL_ARRAY); + + unsigned int volume_id = 0; + for (const GLVolume* vol : m_volumes->volumes) + { + if (fake_colors) + { + // Object picking mode. Render the object with a color encoding the object index. + unsigned int r = (volume_id & 0x000000FF) >> 0; + unsigned int g = (volume_id & 0x0000FF00) >> 8; + unsigned int b = (volume_id & 0x00FF0000) >> 16; + ::glColor4f((float)r * INV_255, (float)g * INV_255, (float)b * INV_255, 1.0f); + } + else + ::glColor4f(vol->render_color[0], vol->render_color[1], vol->render_color[2], vol->render_color[3]); + + vol->render(); + ++volume_id; + } + + ::glDisableClientState(GL_NORMAL_ARRAY); + ::glDisableClientState(GL_VERTEX_ARRAY); + ::glDisable(GL_BLEND); + + ::glEnable(GL_CULL_FACE); +} + +void GLCanvas3D::render_cutting_plane() const { m_cutting_plane.render(volumes_bounding_box()); } -void GLCanvas3D::render_warning_texture() +void GLCanvas3D::render_warning_texture() const { if (!m_warning_texture_enabled) return; @@ -824,7 +867,7 @@ void GLCanvas3D::render_warning_texture() } } -void GLCanvas3D::render_legend_texture() +void GLCanvas3D::render_legend_texture() const { if (!m_legend_texture_enabled) return; @@ -856,7 +899,7 @@ void GLCanvas3D::render_legend_texture() } } -void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) +void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const { ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index de244511a..29be07490 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -89,7 +89,7 @@ public: const BoundingBoxf3& get_bounding_box() const; - void render(); + void render() const; private: void _calc_bounding_box(); @@ -111,7 +111,7 @@ public: float get_length() const; void set_length(float length); - void render(); + void render() const; }; class CuttingPlane @@ -124,11 +124,11 @@ public: bool set(float z, const ExPolygons& polygons); - void render(const BoundingBoxf3& bb); + void render(const BoundingBoxf3& bb) const; private: - void _render_plane(const BoundingBoxf3& bb); - void _render_contour(); + void _render_plane(const BoundingBoxf3& bb) const; + void _render_contour() const; }; class LayersEditing @@ -225,14 +225,15 @@ public: void zoom_to_volumes(); void select_view(const std::string& direction); - void render_background(); - void render_bed(); - void render_axes(); - void render_cutting_plane(); - void render_warning_texture(); - void render_legend_texture(); + void render_background() const; + void render_bed() const; + void render_axes() const; + void render_volumes(bool fake_colors) const; + void render_cutting_plane() const; + void render_warning_texture() const; + void render_legend_texture() const; - void render_texture(unsigned int tex_id, float left, float right, float bottom, float top); + void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 4ff07b782..7e8cf913f 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -390,51 +390,58 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc it->second->select_view(direction); } -void GLCanvas3DManager::render_background(wxGLCanvas* canvas) +void GLCanvas3DManager::render_background(wxGLCanvas* canvas) const { - CanvasesMap::iterator it = _get_canvas(canvas); + CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render_background(); } -void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) +void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) const { - CanvasesMap::iterator it = _get_canvas(canvas); + CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render_bed(); } -void GLCanvas3DManager::render_axes(wxGLCanvas* canvas) +void GLCanvas3DManager::render_axes(wxGLCanvas* canvas) const { - CanvasesMap::iterator it = _get_canvas(canvas); + CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render_axes(); } -void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) +void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) const { - CanvasesMap::iterator it = _get_canvas(canvas); + CanvasesMap::const_iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render_volumes(fake_colors); +} + +void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render_cutting_plane(); } -void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas) +void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas) const { - CanvasesMap::iterator it = _get_canvas(canvas); + CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render_warning_texture(); } -void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) +void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const { - CanvasesMap::iterator it = _get_canvas(canvas); + CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render_legend_texture(); } -void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) +void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const { - CanvasesMap::iterator it = _get_canvas(canvas); + CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->render_texture(tex_id, left, right, bottom, top); } diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index f7293049e..f2ff8a112 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -107,14 +107,15 @@ public: void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); - void render_background(wxGLCanvas* canvas); - void render_bed(wxGLCanvas* canvas); - void render_axes(wxGLCanvas* canvas); - void render_cutting_plane(wxGLCanvas* canvas); - void render_warning_texture(wxGLCanvas* canvas); - void render_legend_texture(wxGLCanvas* canvas); + void render_background(wxGLCanvas* canvas) const; + void render_bed(wxGLCanvas* canvas) const; + void render_axes(wxGLCanvas* canvas) const; + void render_volumes(wxGLCanvas* canvas, bool fake_colors) const; + void render_cutting_plane(wxGLCanvas* canvas) const; + void render_warning_texture(wxGLCanvas* canvas) const; + void render_legend_texture(wxGLCanvas* canvas) const; - void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); + void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 6fd23a2f0..40332e7ec 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -461,7 +461,14 @@ render_axes(canvas) SV *canvas; CODE: _3DScene::render_axes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - + +void +render_volumes(canvas, fake_colors) + SV *canvas; + bool fake_colors; + CODE: + _3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors); + void render_cutting_plane(canvas) SV *canvas; From 451c58d58fdb2c7270de1fa3e5700bf3d2d9af37 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 22 May 2018 09:02:42 +0200 Subject: [PATCH 19/89] 3DScene's enable_picking variable moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 38 +++++++++++++++++------ lib/Slic3r/GUI/Plater/3D.pm | 5 ++- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 5 ++- xs/src/slic3r/GUI/3DScene.cpp | 10 ++++++ xs/src/slic3r/GUI/3DScene.hpp | 2 ++ xs/src/slic3r/GUI/GLCanvas3D.cpp | 21 +++++++++++-- xs/src/slic3r/GUI/GLCanvas3D.hpp | 3 ++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 13 ++++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 ++ xs/xsp/GUI_3DScene.xsp | 15 +++++++++ 10 files changed, 101 insertions(+), 13 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index d720b4060..fce0231e2 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -35,7 +35,6 @@ use Slic3r::Geometry qw(PI); # _camera_type: 'perspective' or 'ortho' #============================================================================================================================== __PACKAGE__->mk_accessors( qw(_quat init - enable_picking enable_moving use_plain_shader on_viewport_changed @@ -504,7 +503,10 @@ sub mouse_event { # Select volume in this 3D canvas. # Don't deselect a volume if layer editing is enabled. We want the object to stay selected # during the scene manipulation. - if ($self->enable_picking && ($volume_idx != -1 || ! $self->layer_editing_enabled)) { +#============================================================================================================================== + if (Slic3r::GUI::_3DScene::is_picking_enabled($self) && ($volume_idx != -1 || ! $self->layer_editing_enabled)) { +# if ($self->enable_picking && ($volume_idx != -1 || ! $self->layer_editing_enabled)) { +#============================================================================================================================== $self->deselect_volumes; $self->select_volume($volume_idx); @@ -658,7 +660,10 @@ sub mouse_event { $self->_mouse_pos($pos); # Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor # hovers over. - if ($self->enable_picking) { +#============================================================================================================================== + if (Slic3r::GUI::_3DScene::is_picking_enabled($self)) { +# if ($self->enable_picking) { +#============================================================================================================================== $self->Update; $self->Refresh; } @@ -1460,8 +1465,11 @@ sub Render { # Head light glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0); - - if ($self->enable_picking && !$self->_mouse_dragging) { + +#============================================================================================================================== + if (Slic3r::GUI::_3DScene::is_picking_enabled($self) && !$self->_mouse_dragging) { +# if ($self->enable_picking && !$self->_mouse_dragging) { +#============================================================================================================================== if (my $pos = $self->_mouse_pos) { # Render the object for picking. # FIXME This cannot possibly work in a multi-sampled context as the color gets mangled by the anti-aliasing. @@ -1606,7 +1614,10 @@ sub Render { # $self->draw_volumes; #============================================================================================================================== } elsif ($self->UseVBOs) { - if ($self->enable_picking) { +#============================================================================================================================== + if (Slic3r::GUI::_3DScene::is_picking_enabled($self)) { +# if ($self->enable_picking) { +#============================================================================================================================== $self->mark_volumes_for_layer_height; $self->volumes->set_print_box($self->bed_bounding_box->x_min, $self->bed_bounding_box->y_min, 0.0, $self->bed_bounding_box->x_max, $self->bed_bounding_box->y_max, $self->{config}->get('max_print_height')); $self->volumes->update_outside_state($self->{config}, 0); @@ -1616,12 +1627,21 @@ sub Render { $self->{plain_shader}->enable if $self->{plain_shader}; $self->volumes->render_VBOs; $self->{plain_shader}->disable; - glEnable(GL_CULL_FACE) if ($self->enable_picking); +#============================================================================================================================== + glEnable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self)); +# glEnable(GL_CULL_FACE) if ($self->enable_picking); +#============================================================================================================================== } else { # do not cull backfaces to show broken geometry, if any - glDisable(GL_CULL_FACE) if ($self->enable_picking); +#============================================================================================================================== + glDisable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self)); +# glDisable(GL_CULL_FACE) if ($self->enable_picking); +#============================================================================================================================== $self->volumes->render_legacy; - glEnable(GL_CULL_FACE) if ($self->enable_picking); +#============================================================================================================================== + glEnable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self)); +# glEnable(GL_CULL_FACE) if ($self->enable_picking); +#============================================================================================================================== } #============================================================================================================================== diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index ecf841b27..407a0b6a9 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -19,7 +19,10 @@ sub new { my ($parent, $objects, $model, $print, $config) = @_; my $self = $class->SUPER::new($parent); - $self->enable_picking(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::enable_picking($self, 1); +# $self->enable_picking(1); +#============================================================================================================================== $self->enable_moving(1); $self->select_by('object'); $self->drag_by('instance'); diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index a2b779a0a..54fdc249e 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -153,7 +153,10 @@ sub new { my $canvas; if ($Slic3r::GUI::have_OpenGL) { $canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self); - $canvas->enable_picking(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::enable_picking($canvas, 1); +# $canvas->enable_picking(1); +#============================================================================================================================== $canvas->select_by('volume'); $canvas->on_select(sub { diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index a7f5bd89e..57c926f7e 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1898,6 +1898,11 @@ bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas) return s_canvas_mgr.is_layers_editing_enabled(canvas); } +bool _3DScene::is_picking_enabled(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_picking_enabled(canvas); +} + void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable) { s_canvas_mgr.enable_warning_texture(canvas, enable); @@ -1908,6 +1913,11 @@ void _3DScene::enable_legend_texture(wxGLCanvas* canvas, bool enable) s_canvas_mgr.enable_legend_texture(canvas, enable); } +void _3DScene::enable_picking(wxGLCanvas* canvas, bool enable) +{ + s_canvas_mgr.enable_picking(canvas, enable); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 24223b6b6..ad8ca75e4 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -589,9 +589,11 @@ public: static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); static bool is_layers_editing_enabled(wxGLCanvas* canvas); + static bool is_picking_enabled(wxGLCanvas* canvas); static void enable_warning_texture(wxGLCanvas* canvas, bool enable); static void enable_legend_texture(wxGLCanvas* canvas, bool enable); + static void enable_picking(wxGLCanvas* canvas, bool enable); static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 80eea86f0..4dadf8181 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -421,6 +421,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_apply_zoom_to_volumes_filter(false) , m_warning_texture_enabled(false) , m_legend_texture_enabled(false) + , m_picking_enabled(false) { } @@ -692,6 +693,11 @@ bool GLCanvas3D::is_layers_editing_enabled() const return m_layers_editing.is_enabled(); } +bool GLCanvas3D::is_picking_enabled() const +{ + return m_picking_enabled; +} + void GLCanvas3D::enable_warning_texture(bool enable) { m_warning_texture_enabled = enable; @@ -702,6 +708,11 @@ void GLCanvas3D::enable_legend_texture(bool enable) m_legend_texture_enabled = enable; } +void GLCanvas3D::enable_picking(bool enable) +{ + m_picking_enabled = enable; +} + void GLCanvas3D::zoom_to_bed() { _zoom_to_bounding_box(bed_bounding_box()); @@ -793,7 +804,10 @@ void GLCanvas3D::render_volumes(bool fake_colors) const if (m_volumes == nullptr) return; - ::glEnable(GL_LIGHTING); + if (fake_colors) + ::glDisable(GL_LIGHTING); + else + ::glEnable(GL_LIGHTING); // do not cull backfaces to show broken geometry, if any ::glDisable(GL_CULL_FACE); @@ -805,7 +819,7 @@ void GLCanvas3D::render_volumes(bool fake_colors) const ::glEnableClientState(GL_NORMAL_ARRAY); unsigned int volume_id = 0; - for (const GLVolume* vol : m_volumes->volumes) + for (GLVolume* vol : m_volumes->volumes) { if (fake_colors) { @@ -816,7 +830,10 @@ void GLCanvas3D::render_volumes(bool fake_colors) const ::glColor4f((float)r * INV_255, (float)g * INV_255, (float)b * INV_255, 1.0f); } else + { + vol->set_render_color(); ::glColor4f(vol->render_color[0], vol->render_color[1], vol->render_color[2], vol->render_color[3]); + } vol->render(); ++volume_id; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 29be07490..dcf14e725 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -156,6 +156,7 @@ private: bool m_apply_zoom_to_volumes_filter; bool m_warning_texture_enabled; bool m_legend_texture_enabled; + bool m_picking_enabled; PerlCallback m_on_viewport_changed_callback; @@ -217,9 +218,11 @@ public: BoundingBoxf3 max_bounding_box() const; bool is_layers_editing_enabled() const; + bool is_picking_enabled() const; void enable_warning_texture(bool enable); void enable_legend_texture(bool enable); + void enable_picking(bool enable); void zoom_to_bed(); void zoom_to_volumes(); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 7e8cf913f..4349ae845 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -355,6 +355,12 @@ bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_layers_editing_enabled() : false; } +bool GLCanvas3DManager::is_picking_enabled(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_picking_enabled() : false; +} + void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -369,6 +375,13 @@ void GLCanvas3DManager::enable_legend_texture(wxGLCanvas* canvas, bool enable) it->second->enable_legend_texture(enable); } +void GLCanvas3DManager::enable_picking(wxGLCanvas* canvas, bool enable) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->enable_picking(enable); +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index f2ff8a112..46eb872db 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -99,9 +99,11 @@ public: void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); bool is_layers_editing_enabled(wxGLCanvas* canvas) const; + bool is_picking_enabled(wxGLCanvas* canvas) const; void enable_warning_texture(wxGLCanvas* canvas, bool enable); void enable_legend_texture(wxGLCanvas* canvas, bool enable); + void enable_picking(wxGLCanvas* canvas, bool enable); void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 40332e7ec..0bb22888b 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -411,6 +411,14 @@ set_camera_target(canvas, target) CODE: _3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target); +bool +is_picking_enabled(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_picking_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + void enable_warning_texture(canvas, enable) SV *canvas; @@ -425,6 +433,13 @@ enable_legend_texture(canvas, enable) CODE: _3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); +void +enable_picking(canvas, enable) + SV *canvas; + bool enable; + CODE: + _3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); + void zoom_to_bed(canvas) SV *canvas; From b4beb7aae974491dbc29f345a1f9094d0cd0f005 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 23 May 2018 09:57:44 +0200 Subject: [PATCH 20/89] 3DScene plain shader moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 48 +++++++------ lib/Slic3r/GUI/Plater.pm | 5 +- lib/Slic3r/GUI/Plater/3DPreview.pm | 5 +- xs/src/slic3r/GUI/3DScene.cpp | 30 ++++++++- xs/src/slic3r/GUI/3DScene.hpp | 9 ++- xs/src/slic3r/GUI/GLCanvas3D.cpp | 89 +++++++++++++++++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 27 ++++++++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 32 +++++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 7 ++ xs/xsp/GUI_3DScene.xsp | 88 +++++++++++++++++------- 10 files changed, 289 insertions(+), 51 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 5f35fb8e3..3975c12ea 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -36,7 +36,6 @@ use Slic3r::Geometry qw(PI); #============================================================================================================================== __PACKAGE__->mk_accessors( qw(_quat init enable_moving - use_plain_shader on_viewport_changed on_hover on_select @@ -191,9 +190,7 @@ sub new { # $self->_zoom(1); # $self->_legend_enabled(0); # $self->_warning_enabled(0); -#============================================================================================================================== - $self->use_plain_shader(0); -#============================================================================================================================== +# $self->use_plain_shader(0); # $self->_apply_zoom_to_volumes_filter(0); #============================================================================================================================== $self->_mouse_dragging(0); @@ -1382,28 +1379,30 @@ sub InitGL { glEnable(GL_COLOR_MATERIAL); glEnable(GL_MULTISAMPLE) if ($self->{can_multisample}); - if ($self->UseVBOs) { - my $shader = new Slic3r::GUI::_3DScene::GLShader; #=================================================================================================================================== - if (! $shader->load_from_file("gouraud.fs", "gouraud.vs")) { + Slic3r::GUI::_3DScene::init($self, $self->UseVBOs); +# if ($self->UseVBOs) { +# my $shader = new Slic3r::GUI::_3DScene::GLShader; ## if (! $shader->load($self->_fragment_shader_Phong, $self->_vertex_shader_Phong)) { +# print "Compilaton of path shader failed: \n" . $shader->last_error . "\n"; +# $shader = undef; +# } else { +# $self->{plain_shader} = $shader; +# } +# } #=================================================================================================================================== - print "Compilaton of path shader failed: \n" . $shader->last_error . "\n"; - $shader = undef; - } else { - $self->{plain_shader} = $shader; - } - } } sub DestroyGL { my $self = shift; if ($self->GetContext) { $self->SetCurrent($self->GetContext); - if ($self->{plain_shader}) { - $self->{plain_shader}->release; - delete $self->{plain_shader}; - } +#=================================================================================================================================== +# if ($self->{plain_shader}) { +# $self->{plain_shader}->release; +# delete $self->{plain_shader}; +# } +#=================================================================================================================================== if ($self->{layer_height_edit_shader}) { $self->{layer_height_edit_shader}->release; delete $self->{layer_height_edit_shader}; @@ -1608,7 +1607,10 @@ sub Render { glEnable(GL_LIGHTING); # draw objects - if (! $self->use_plain_shader) { +#=================================================================================================================================== + if (!Slic3r::GUI::_3DScene::is_shader_enabled($self)) { +# if (! $self->use_plain_shader) { +#=================================================================================================================================== #============================================================================================================================== Slic3r::GUI::_3DScene::render_volumes($self, 0); # $self->draw_volumes; @@ -1624,9 +1626,15 @@ sub Render { # do not cull backfaces to show broken geometry, if any glDisable(GL_CULL_FACE); } - $self->{plain_shader}->enable if $self->{plain_shader}; +#============================================================================================================================== + Slic3r::GUI::_3DScene::start_using_shader($self); +# $self->{plain_shader}->enable if $self->{plain_shader}; +#============================================================================================================================== $self->volumes->render_VBOs; - $self->{plain_shader}->disable; +#============================================================================================================================== + Slic3r::GUI::_3DScene::stop_using_shader($self); +# $self->{plain_shader}->disable; +#============================================================================================================================== #============================================================================================================================== glEnable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self)); # glEnable(GL_CULL_FACE) if ($self->enable_picking); diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 481ffd013..41bcead29 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -122,7 +122,10 @@ sub new { $self->{canvas3D}->set_on_remove_object(sub { $self->remove() }); $self->{canvas3D}->set_on_instances_moved($on_instances_moved); $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons); - $self->{canvas3D}->use_plain_shader(1); +#=================================================================================================================================== + Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); +# $self->{canvas3D}->use_plain_shader(1); +#=================================================================================================================================== $self->{canvas3D}->set_on_wipe_tower_moved(sub { my ($new_pos_3f) = @_; my $cfg = Slic3r::Config->new; diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm index eb4077579..390e1b85e 100644 --- a/lib/Slic3r/GUI/Plater/3DPreview.pm +++ b/lib/Slic3r/GUI/Plater/3DPreview.pm @@ -24,7 +24,10 @@ sub new { # init GUI elements my $canvas = Slic3r::GUI::3DScene->new($self); - $canvas->use_plain_shader(1); +#=================================================================================================================================== + Slic3r::GUI::_3DScene::enable_shader($canvas, 1); +# $canvas->use_plain_shader(1); +#=================================================================================================================================== $self->canvas($canvas); my $slider_low = Wx::Slider->new( $self, -1, diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 76353c15d..38cfde713 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1752,10 +1752,9 @@ void _3DScene::remove_all_canvases() std::cout << "# canvases not yet released: " << s_canvas_mgr.count() << std::endl; s_canvas_mgr.remove_all(); } - -void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h) +bool _3DScene::init(wxGLCanvas* canvas, bool useVBOs) { - s_canvas_mgr.resize(canvas, w, h); + return s_canvas_mgr.init(canvas, useVBOs); } bool _3DScene::is_dirty(wxGLCanvas* canvas) @@ -1773,6 +1772,11 @@ bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) return s_canvas_mgr.is_shown_on_screen(canvas); } +void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h) +{ + s_canvas_mgr.resize(canvas, w, h); +} + GLVolumeCollection* _3DScene::get_volumes(wxGLCanvas* canvas) { return s_canvas_mgr.get_volumes(canvas); @@ -1914,6 +1918,11 @@ bool _3DScene::is_picking_enabled(wxGLCanvas* canvas) return s_canvas_mgr.is_picking_enabled(canvas); } +bool _3DScene::is_shader_enabled(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_shader_enabled(canvas); +} + void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable) { s_canvas_mgr.enable_warning_texture(canvas, enable); @@ -1929,6 +1938,11 @@ void _3DScene::enable_picking(wxGLCanvas* canvas, bool enable) s_canvas_mgr.enable_picking(canvas, enable); } +void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable) +{ + s_canvas_mgr.enable_shader(canvas, enable); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); @@ -1944,6 +1958,16 @@ void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction) s_canvas_mgr.select_view(canvas, direction); } +bool _3DScene::start_using_shader(wxGLCanvas* canvas) +{ + return s_canvas_mgr.start_using_shader(canvas); +} + +void _3DScene::stop_using_shader(wxGLCanvas* canvas) +{ + s_canvas_mgr.stop_using_shader(canvas); +} + void _3DScene::render_background(wxGLCanvas* canvas) { s_canvas_mgr.render_background(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 9c56fbb59..747bd3d42 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -544,13 +544,15 @@ public: static bool remove_canvas(wxGLCanvas* canvas); static void remove_all_canvases(); - static void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h); + static bool init(wxGLCanvas* canvas, bool useVBOs); static bool is_dirty(wxGLCanvas* canvas); static void set_dirty(wxGLCanvas* canvas, bool dirty); static bool is_shown_on_screen(wxGLCanvas* canvas); + static void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h); + static GLVolumeCollection* get_volumes(wxGLCanvas* canvas); static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); @@ -592,14 +594,19 @@ public: static bool is_layers_editing_enabled(wxGLCanvas* canvas); static bool is_picking_enabled(wxGLCanvas* canvas); + static bool is_shader_enabled(wxGLCanvas* canvas); static void enable_warning_texture(wxGLCanvas* canvas, bool enable); static void enable_legend_texture(wxGLCanvas* canvas, bool enable); static void enable_picking(wxGLCanvas* canvas, bool enable); + static void enable_shader(wxGLCanvas* canvas, bool enable); static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); + + static bool start_using_shader(wxGLCanvas* canvas); + static void stop_using_shader(wxGLCanvas* canvas); static void render_background(wxGLCanvas* canvas); static void render_bed(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 4dadf8181..e243db011 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1,6 +1,7 @@ #include "GLCanvas3D.hpp" #include "../../slic3r/GUI/3DScene.hpp" +#include "../../slic3r/GUI/GLShader.hpp" #include "../../libslic3r/ClipperUtils.hpp" #include @@ -413,6 +414,65 @@ bool GLCanvas3D::LayersEditing::is_enabled() const return m_enabled; } +GLCanvas3D::Shader::Shader() + : m_enabled(false) + , m_shader(nullptr) +{ +} + +bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename) +{ + m_shader = new GLShader(); + if (m_shader != nullptr) + { + if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str())) + { + std::cout << "Compilaton of path shader failed:" << std::endl; + std::cout << m_shader->last_error << std::endl; + reset(); + return false; + } + } + + return true; +} + +void GLCanvas3D::Shader::reset() +{ + if (m_shader != nullptr) + { + delete m_shader; + m_shader = nullptr; + } +} + +bool GLCanvas3D::Shader::is_enabled() const +{ + return m_enabled; +} + +void GLCanvas3D::Shader::set_enabled(bool enabled) +{ + m_enabled = enabled; +} + +bool GLCanvas3D::Shader::start() const +{ + if (m_enabled && (m_shader != nullptr)) + { + m_shader->enable(); + return true; + } + else + return false; +} + +void GLCanvas3D::Shader::stop() const +{ + if (m_shader != nullptr) + m_shader->disable(); +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -428,6 +488,15 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) GLCanvas3D::~GLCanvas3D() { _deregister_callbacks(); + m_shader.reset(); +} + +bool GLCanvas3D::init(bool useVBOs) +{ + if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs")) + return false; + + return true; } bool GLCanvas3D::set_current() @@ -698,6 +767,11 @@ bool GLCanvas3D::is_picking_enabled() const return m_picking_enabled; } +bool GLCanvas3D::is_shader_enabled() const +{ + return m_shader.is_enabled(); +} + void GLCanvas3D::enable_warning_texture(bool enable) { m_warning_texture_enabled = enable; @@ -713,6 +787,11 @@ void GLCanvas3D::enable_picking(bool enable) m_picking_enabled = enable; } +void GLCanvas3D::enable_shader(bool enable) +{ + m_shader.set_enabled(enable); +} + void GLCanvas3D::zoom_to_bed() { _zoom_to_bounding_box(bed_bounding_box()); @@ -756,6 +835,16 @@ void GLCanvas3D::select_view(const std::string& direction) } } +bool GLCanvas3D::start_using_shader() const +{ + return m_shader.start(); +} + +void GLCanvas3D::stop_using_shader() const +{ + m_shader.stop(); +} + void GLCanvas3D::render_background() const { static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f }; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index dcf14e725..6a2af8324 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -14,6 +14,7 @@ class wxKeyEvent; namespace Slic3r { class GLVolumeCollection; +class GLShader; class ExPolygon; namespace GUI { @@ -141,6 +142,24 @@ public: bool is_enabled() const; }; + class Shader + { + bool m_enabled; + GLShader* m_shader; + + public: + Shader(); + + bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); + void reset(); + + bool is_enabled() const; + void set_enabled(bool enabled); + + bool start() const; + void stop() const; + }; + private: wxGLCanvas* m_canvas; wxGLContext* m_context; @@ -149,6 +168,7 @@ private: Axes m_axes; CuttingPlane m_cutting_plane; LayersEditing m_layers_editing; + Shader m_shader; GLVolumeCollection* m_volumes; @@ -164,6 +184,8 @@ public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); ~GLCanvas3D(); + bool init(bool useVBOs); + bool set_current(); bool is_dirty() const; @@ -219,15 +241,20 @@ public: bool is_layers_editing_enabled() const; bool is_picking_enabled() const; + bool is_shader_enabled() const; void enable_warning_texture(bool enable); void enable_legend_texture(bool enable); void enable_picking(bool enable); + void enable_shader(bool enable); void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); + bool start_using_shader() const; + void stop_using_shader() const; + void render_background() const; void render_bed() const; void render_axes() const; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 4349ae845..f612b5530 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -148,6 +148,12 @@ bool GLCanvas3DManager::layer_editing_allowed() const return m_layer_editing.allowed; } +bool GLCanvas3DManager::init(wxGLCanvas* canvas, bool useVBOs) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->init(useVBOs) : false; +} + bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -361,6 +367,12 @@ bool GLCanvas3DManager::is_picking_enabled(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_picking_enabled() : false; } +bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false; +} + void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -382,6 +394,13 @@ void GLCanvas3DManager::enable_picking(wxGLCanvas* canvas, bool enable) it->second->enable_picking(enable); } +void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->enable_shader(enable); +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -403,6 +422,19 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc it->second->select_view(direction); } +bool GLCanvas3DManager::start_using_shader(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->start_using_shader() : false; +} + +void GLCanvas3DManager::stop_using_shader(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->stop_using_shader(); +} + void GLCanvas3DManager::render_background(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 46eb872db..7c8b82075 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -52,6 +52,8 @@ public: bool use_VBOs() const; bool layer_editing_allowed() const; + bool init(wxGLCanvas* canvas, bool useVBOs); + bool is_dirty(wxGLCanvas* canvas) const; void set_dirty(wxGLCanvas* canvas, bool dirty); @@ -100,15 +102,20 @@ public: bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_picking_enabled(wxGLCanvas* canvas) const; + bool is_shader_enabled(wxGLCanvas* canvas) const; void enable_warning_texture(wxGLCanvas* canvas, bool enable); void enable_legend_texture(wxGLCanvas* canvas, bool enable); void enable_picking(wxGLCanvas* canvas, bool enable); + void enable_shader(wxGLCanvas* canvas, bool enable); void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); + bool start_using_shader(wxGLCanvas* canvas) const; + void stop_using_shader(wxGLCanvas* canvas) const; + void render_background(wxGLCanvas* canvas) const; void render_bed(wxGLCanvas* canvas) const; void render_axes(wxGLCanvas* canvas) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 51317ec5d..5f80741aa 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -190,6 +190,38 @@ remove_all_canvases() CODE: _3DScene::remove_all_canvases(); +bool +init(canvas, useVBOs) + SV *canvas; + bool useVBOs; + CODE: + RETVAL = _3DScene::init((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs); + OUTPUT: + RETVAL + +bool +is_dirty(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_dirty(canvas, dirty) + SV *canvas; + bool dirty; + CODE: + _3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty); + +bool +is_shown_on_screen(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + void resize(canvas, w, h) SV *canvas; @@ -256,29 +288,6 @@ get_max_bounding_box(canvas) OUTPUT: RETVAL -bool -is_dirty(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_dirty(canvas, dirty) - SV *canvas; - bool dirty; - CODE: - _3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty); - -bool -is_shown_on_screen(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - Clone get_axes_origin(canvas) SV *canvas; @@ -422,7 +431,15 @@ is_picking_enabled(canvas) RETVAL = _3DScene::is_picking_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); OUTPUT: RETVAL - + +bool +is_shader_enabled(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + void enable_warning_texture(canvas, enable) SV *canvas; @@ -443,7 +460,14 @@ enable_picking(canvas, enable) bool enable; CODE: _3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); - + +void +enable_shader(canvas, enable) + SV *canvas; + bool enable; + CODE: + _3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); + void zoom_to_bed(canvas) SV *canvas; @@ -463,6 +487,20 @@ select_view(canvas, direction) CODE: _3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction); +bool +start_using_shader(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::start_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +stop_using_shader(canvas) + SV *canvas; + CODE: + _3DScene::stop_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + void render_background(canvas) SV *canvas; From b36243ba10a89fed4259db7a48d6069ed11dc7d7 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 23 May 2018 11:14:49 +0200 Subject: [PATCH 21/89] Objects rendering moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 82 ++++++++++--------------- lib/Slic3r/GUI/Plater/3D.pm | 3 + xs/src/slic3r/GUI/3DScene.cpp | 20 ++++++ xs/src/slic3r/GUI/3DScene.hpp | 6 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 64 +++++++++++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 9 ++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 27 ++++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 6 +- xs/xsp/GUI_3DScene.xsp | 30 ++++++++- 9 files changed, 192 insertions(+), 55 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 3975c12ea..4c8e790b4 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -282,6 +282,14 @@ sub new { $self->_variable_layer_thickness_action(undef); }); +#============================================================================================================================== + my $on_mark_volumes_for_layer_height = sub { + $self->mark_volumes_for_layer_height; + }; + + Slic3r::GUI::_3DScene::register_on_mark_volumes_for_layer_height($self, $on_mark_volumes_for_layer_height); +#============================================================================================================================== + return $self; } @@ -1504,6 +1512,7 @@ sub Render { #============================================================================================================================== Slic3r::GUI::_3DScene::render_background($self); + Slic3r::GUI::_3DScene::render_bed($self); # # draw fixed background # if ($self->background) { @@ -1538,10 +1547,7 @@ sub Render { # # # draw ground # my $ground_z = GROUND_Z; -#============================================================================================================================== -#============================================================================================================================== - Slic3r::GUI::_3DScene::render_bed($self); - +# # if ($self->bed_triangles) { # glDisable(GL_DEPTH_TEST); # @@ -1575,6 +1581,10 @@ sub Render { #============================================================================================================================== Slic3r::GUI::_3DScene::render_axes($self); + Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs); + Slic3r::GUI::_3DScene::render_cutting_plane($self); + Slic3r::GUI::_3DScene::render_warning_texture($self); + Slic3r::GUI::_3DScene::render_legend_texture($self); # { # # draw axes @@ -1602,61 +1612,31 @@ sub Render { # glVertex3f(@$origin, $ground_z+$axis_len); # glEnd(); # } -#============================================================================================================================== - - glEnable(GL_LIGHTING); - - # draw objects -#=================================================================================================================================== - if (!Slic3r::GUI::_3DScene::is_shader_enabled($self)) { +# +# glEnable(GL_LIGHTING); +# +# # draw objects # if (! $self->use_plain_shader) { -#=================================================================================================================================== -#============================================================================================================================== - Slic3r::GUI::_3DScene::render_volumes($self, 0); # $self->draw_volumes; -#============================================================================================================================== - } elsif ($self->UseVBOs) { -#============================================================================================================================== - if (Slic3r::GUI::_3DScene::is_picking_enabled($self)) { +# } elsif ($self->UseVBOs) { # if ($self->enable_picking) { -#============================================================================================================================== - $self->mark_volumes_for_layer_height; - $self->volumes->set_print_box($self->bed_bounding_box->x_min, $self->bed_bounding_box->y_min, 0.0, $self->bed_bounding_box->x_max, $self->bed_bounding_box->y_max, $self->{config}->get('max_print_height')); - $self->volumes->check_outside_state($self->{config}); - # do not cull backfaces to show broken geometry, if any - glDisable(GL_CULL_FACE); - } -#============================================================================================================================== - Slic3r::GUI::_3DScene::start_using_shader($self); +# $self->mark_volumes_for_layer_height; +# $self->volumes->set_print_box($self->bed_bounding_box->x_min, $self->bed_bounding_box->y_min, 0.0, $self->bed_bounding_box->x_max, $self->bed_bounding_box->y_max, $self->{config}->get('max_print_height')); +# $self->volumes->check_outside_state($self->{config}); +# # do not cull backfaces to show broken geometry, if any +# glDisable(GL_CULL_FACE); +# } # $self->{plain_shader}->enable if $self->{plain_shader}; -#============================================================================================================================== - $self->volumes->render_VBOs; -#============================================================================================================================== - Slic3r::GUI::_3DScene::stop_using_shader($self); +# $self->volumes->render_VBOs; # $self->{plain_shader}->disable; -#============================================================================================================================== -#============================================================================================================================== - glEnable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self)); # glEnable(GL_CULL_FACE) if ($self->enable_picking); -#============================================================================================================================== - } else { - # do not cull backfaces to show broken geometry, if any -#============================================================================================================================== - glDisable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self)); +# } else { +# # do not cull backfaces to show broken geometry, if any # glDisable(GL_CULL_FACE) if ($self->enable_picking); -#============================================================================================================================== - $self->volumes->render_legacy; -#============================================================================================================================== - glEnable(GL_CULL_FACE) if (Slic3r::GUI::_3DScene::is_picking_enabled($self)); +# $self->volumes->render_legacy; # glEnable(GL_CULL_FACE) if ($self->enable_picking); -#============================================================================================================================== - } - -#============================================================================================================================== - Slic3r::GUI::_3DScene::render_cutting_plane($self); - Slic3r::GUI::_3DScene::render_warning_texture($self); - Slic3r::GUI::_3DScene::render_legend_texture($self); - +# } +# # if (defined $self->cutting_plane_z) { # # draw cutting plane # my $plane_z = $self->cutting_plane_z; diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index c6d9d1c79..641c800cb 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -31,6 +31,9 @@ sub new { $self->{model} = $model; $self->{print} = $print; $self->{config} = $config; +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_config($self, $config); +#============================================================================================================================== $self->{on_select_object} = sub {}; $self->{on_instances_moved} = sub {}; $self->{on_wipe_tower_moved} = sub {}; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 38cfde713..b3630bbf2 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1792,6 +1792,16 @@ void _3DScene::reset_volumes(wxGLCanvas* canvas) s_canvas_mgr.reset_volumes(canvas); } +DynamicPrintConfig* _3DScene::get_config(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_config(canvas); +} + +void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config) +{ + s_canvas_mgr.set_config(canvas, config); +} + void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) { return s_canvas_mgr.set_bed_shape(canvas, shape); @@ -1988,6 +1998,11 @@ void _3DScene::render_volumes(wxGLCanvas* canvas, bool fake_colors) s_canvas_mgr.render_volumes(canvas, fake_colors); } +void _3DScene::render_objects(wxGLCanvas* canvas, bool useVBOs) +{ + s_canvas_mgr.render_objects(canvas, useVBOs); +} + void _3DScene::render_cutting_plane(wxGLCanvas* canvas) { s_canvas_mgr.render_cutting_plane(canvas); @@ -2013,6 +2028,11 @@ void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* c s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); } +void _3DScene::register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_mark_volumes_for_layer_height(canvas, callback); +} + //void _3DScene::_glew_init() //{ // glewInit(); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 747bd3d42..4f513ab4f 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -555,9 +555,11 @@ public: static GLVolumeCollection* get_volumes(wxGLCanvas* canvas); static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); - static void reset_volumes(wxGLCanvas* canvas); + static DynamicPrintConfig* get_config(wxGLCanvas* canvas); + static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); + static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); static void set_auto_bed_shape(wxGLCanvas* canvas); @@ -612,6 +614,7 @@ public: static void render_bed(wxGLCanvas* canvas); static void render_axes(wxGLCanvas* canvas); static void render_volumes(wxGLCanvas* canvas, bool fake_colors); + static void render_objects(wxGLCanvas* canvas, bool useVBOs); static void render_cutting_plane(wxGLCanvas* canvas); static void render_warning_texture(wxGLCanvas* canvas); static void render_legend_texture(wxGLCanvas* canvas); @@ -619,6 +622,7 @@ public: static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); + static void register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback); // static void _glew_init(); //################################################################################################################## diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index e243db011..f844ba647 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -3,6 +3,7 @@ #include "../../slic3r/GUI/3DScene.hpp" #include "../../slic3r/GUI/GLShader.hpp" #include "../../libslic3r/ClipperUtils.hpp" +#include "../../libslic3r/PrintConfig.hpp" #include @@ -477,6 +478,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) , m_volumes(nullptr) + , m_config(nullptr) , m_dirty(true) , m_apply_zoom_to_volumes_filter(false) , m_warning_texture_enabled(false) @@ -612,6 +614,16 @@ void GLCanvas3D::reset_volumes() } } +DynamicPrintConfig* GLCanvas3D::get_config() +{ + return m_config; +} + +void GLCanvas3D::set_config(DynamicPrintConfig* config) +{ + m_config = config; +} + void GLCanvas3D::set_bed_shape(const Pointfs& shape) { m_bed.set_shape(shape); @@ -935,6 +947,51 @@ void GLCanvas3D::render_volumes(bool fake_colors) const ::glEnable(GL_CULL_FACE); } +void GLCanvas3D::render_objects(bool useVBOs) +{ + if (m_volumes == nullptr) + return; + + ::glEnable(GL_LIGHTING); + + if (!is_shader_enabled()) + render_volumes(false); + else if (useVBOs) + { + if (is_picking_enabled()) + { + m_on_mark_volumes_for_layer_height.call(); + + if (m_config != nullptr) + { + const BoundingBoxf3& bed_bb = bed_bounding_box(); + m_volumes->set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height")); + m_volumes->check_outside_state(m_config); + } + // do not cull backfaces to show broken geometry, if any + ::glDisable(GL_CULL_FACE); + } + + start_using_shader(); + m_volumes->render_VBOs(); + stop_using_shader(); + + if (is_picking_enabled()) + ::glEnable(GL_CULL_FACE); + } + else + { + // do not cull backfaces to show broken geometry, if any + if (is_picking_enabled()) + ::glDisable(GL_CULL_FACE); + + m_volumes->render_legacy(); + + if (is_picking_enabled()) + ::glEnable(GL_CULL_FACE); + } +} + void GLCanvas3D::render_cutting_plane() const { m_cutting_plane.render(volumes_bounding_box()); @@ -1036,6 +1093,12 @@ void GLCanvas3D::register_on_viewport_changed_callback(void* callback) m_on_viewport_changed_callback.register_callback(callback); } +void GLCanvas3D::register_on_mark_volumes_for_layer_height(void* callback) +{ + if (callback != nullptr) + m_on_mark_volumes_for_layer_height.register_callback(callback); +} + void GLCanvas3D::on_size(wxSizeEvent& evt) { set_dirty(true); @@ -1210,6 +1273,7 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co void GLCanvas3D::_deregister_callbacks() { m_on_viewport_changed_callback.deregister_callback(); + m_on_mark_volumes_for_layer_height.deregister_callback(); } } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 6a2af8324..f108f1495 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -14,6 +14,7 @@ class wxKeyEvent; namespace Slic3r { class GLVolumeCollection; +class DynamicPrintConfig; class GLShader; class ExPolygon; @@ -171,6 +172,7 @@ private: Shader m_shader; GLVolumeCollection* m_volumes; + DynamicPrintConfig* m_config; bool m_dirty; bool m_apply_zoom_to_volumes_filter; @@ -179,6 +181,7 @@ private: bool m_picking_enabled; PerlCallback m_on_viewport_changed_callback; + PerlCallback m_on_mark_volumes_for_layer_height; public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); @@ -197,9 +200,11 @@ public: GLVolumeCollection* get_volumes(); void set_volumes(GLVolumeCollection* volumes); - void reset_volumes(); + DynamicPrintConfig* get_config(); + void set_config(DynamicPrintConfig* config); + // Set the bed shape to a single closed 2D polygon(array of two element arrays), // triangulate the bed and store the triangles into m_bed.m_triangles, // fills the m_bed.m_grid_lines and sets m_bed.m_origin. @@ -259,6 +264,7 @@ public: void render_bed() const; void render_axes() const; void render_volumes(bool fake_colors) const; + void render_objects(bool useVBOs); void render_cutting_plane() const; void render_warning_texture() const; void render_legend_texture() const; @@ -266,6 +272,7 @@ public: void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(void* callback); + void register_on_mark_volumes_for_layer_height(void* callback); void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index f612b5530..2dc41302e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -200,6 +200,19 @@ void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas) it->second->reset_volumes(); } +DynamicPrintConfig* GLCanvas3DManager::get_config(wxGLCanvas* canvas) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_config() : nullptr; +} + +void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_config(config); +} + void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -463,6 +476,13 @@ void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) con it->second->render_volumes(fake_colors); } +void GLCanvas3DManager::render_objects(wxGLCanvas* canvas, bool useVBOs) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render_objects(useVBOs); +} + void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -498,6 +518,13 @@ void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas it->second->register_on_viewport_changed_callback(callback); } +void GLCanvas3DManager::register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_mark_volumes_for_layer_height(callback); +} + GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 7c8b82075..b2cb238dd 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -63,9 +63,11 @@ public: GLVolumeCollection* get_volumes(wxGLCanvas* canvas); void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); - void reset_volumes(wxGLCanvas* canvas); + DynamicPrintConfig* get_config(wxGLCanvas* canvas); + void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); + void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); void set_auto_bed_shape(wxGLCanvas* canvas); @@ -120,6 +122,7 @@ public: void render_bed(wxGLCanvas* canvas) const; void render_axes(wxGLCanvas* canvas) const; void render_volumes(wxGLCanvas* canvas, bool fake_colors) const; + void render_objects(wxGLCanvas* canvas, bool useVBOs); void render_cutting_plane(wxGLCanvas* canvas) const; void render_warning_texture(wxGLCanvas* canvas) const; void render_legend_texture(wxGLCanvas* canvas) const; @@ -127,6 +130,7 @@ public: void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); + void register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 5f80741aa..e3b1df2db 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -250,7 +250,22 @@ reset_volumes(canvas) SV *canvas; CODE: _3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - + +DynamicPrintConfig* +get_config(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_config(canvas, config) + SV *canvas; + DynamicPrintConfig *config; + CODE: + _3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config); + void set_bed_shape(canvas, shape) SV *canvas; @@ -526,6 +541,13 @@ render_volumes(canvas, fake_colors) CODE: _3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors); +void +render_objects(canvas, useVBOs) + SV *canvas; + bool useVBOs; + CODE: + _3DScene::render_objects((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs); + void render_cutting_plane(canvas) SV *canvas; @@ -562,6 +584,12 @@ register_on_viewport_changed_callback(canvas, callback) CODE: _3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); +void +register_on_mark_volumes_for_layer_height(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_mark_volumes_for_layer_height((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); From 90c50b281a10d2cc59335eee9a1f3161e39540bd Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 23 May 2018 13:56:54 +0200 Subject: [PATCH 22/89] 3DScene mouse variables moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 28 ++++++++----- xs/src/slic3r/GUI/3DScene.cpp | 28 +++++++++++-- xs/src/slic3r/GUI/3DScene.hpp | 8 +++- xs/src/slic3r/GUI/GLCanvas3D.cpp | 53 +++++++++++++++++++++++-- xs/src/slic3r/GUI/GLCanvas3D.hpp | 26 +++++++++++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 37 +++++++++++++---- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 10 ++++- xs/xsp/GUI_3DScene.xsp | 34 +++++++++++++++- 8 files changed, 192 insertions(+), 32 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 4c8e790b4..d81db3dc9 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -37,14 +37,12 @@ use Slic3r::Geometry qw(PI); __PACKAGE__->mk_accessors( qw(_quat init enable_moving on_viewport_changed - on_hover on_select on_double_click on_right_click on_move on_model_update volumes - _mouse_pos _hover_volume_idx _drag_volume_idx @@ -54,8 +52,6 @@ __PACKAGE__->mk_accessors( qw(_quat init _dragged _layer_height_edited - - _mouse_dragging ) ); #__PACKAGE__->mk_accessors( qw(_quat _dirty init @@ -192,8 +188,8 @@ sub new { # $self->_warning_enabled(0); # $self->use_plain_shader(0); # $self->_apply_zoom_to_volumes_filter(0); +# $self->_mouse_dragging(0); #============================================================================================================================== - $self->_mouse_dragging(0); # Collection of GLVolume objects $self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new); @@ -287,7 +283,7 @@ sub new { $self->mark_volumes_for_layer_height; }; - Slic3r::GUI::_3DScene::register_on_mark_volumes_for_layer_height($self, $on_mark_volumes_for_layer_height); + Slic3r::GUI::_3DScene::register_on_mark_volumes_for_layer_height_callback($self, $on_mark_volumes_for_layer_height); #============================================================================================================================== return $self; @@ -473,7 +469,10 @@ sub mouse_event { my $pos = Slic3r::Pointf->new($e->GetPositionXY); my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; - $self->_mouse_dragging($e->Dragging); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_mouse_dragging($self, $e->Dragging); +# $self->_mouse_dragging($e->Dragging); +#============================================================================================================================== if ($e->Entering && (&Wx::wxMSW || $^O eq 'linux')) { # wxMSW needs focus in order to catch mouse wheel events @@ -662,7 +661,10 @@ sub mouse_event { $self->_drag_start_xy(undef); $self->_dragged(undef); } elsif ($e->Moving) { - $self->_mouse_pos($pos); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_mouse_position($self, $pos); +# $self->_mouse_pos($pos); +#============================================================================================================================== # Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor # hovers over. #============================================================================================================================== @@ -1474,10 +1476,12 @@ sub Render { glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0); #============================================================================================================================== - if (Slic3r::GUI::_3DScene::is_picking_enabled($self) && !$self->_mouse_dragging) { + if (Slic3r::GUI::_3DScene::is_picking_enabled($self) && !Slic3r::GUI::_3DScene::is_mouse_dragging($self)) { + my $pos = Slic3r::GUI::_3DScene::get_mouse_position($self); + if ($pos) { # if ($self->enable_picking && !$self->_mouse_dragging) { +# if (my $pos = $self->_mouse_pos) { #============================================================================================================================== - if (my $pos = $self->_mouse_pos) { # Render the object for picking. # FIXME This cannot possibly work in a multi-sampled context as the color gets mangled by the anti-aliasing. # Better to use software ray-casting on a bounding-box hierarchy. @@ -1504,7 +1508,9 @@ sub Render { $_->set_hover(1) for grep { $_->select_group_id == $group_id } @{$self->volumes}; } - $self->on_hover->($volume_idx) if $self->on_hover; +#============================================================================================================================== +# $self->on_hover->($volume_idx) if $self->on_hover; +#============================================================================================================================== } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index b3630bbf2..eee111066 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1915,7 +1915,8 @@ Pointf3 _3DScene::get_camera_target(wxGLCanvas* canvas) void _3DScene::set_camera_target(wxGLCanvas* canvas, const Pointf3* target) { - s_canvas_mgr.set_camera_target(canvas, target); + if (target != nullptr) + s_canvas_mgr.set_camera_target(canvas, *target); } bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas) @@ -1953,6 +1954,27 @@ void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable) s_canvas_mgr.enable_shader(canvas, enable); } +bool _3DScene::is_mouse_dragging(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_mouse_dragging(canvas); +} + +void _3DScene::set_mouse_dragging(wxGLCanvas* canvas, bool dragging) +{ + s_canvas_mgr.set_mouse_dragging(canvas, dragging); +} + +Pointf _3DScene::get_mouse_position(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_mouse_position(canvas); +} + +void _3DScene::set_mouse_position(wxGLCanvas* canvas, const Pointf* position) +{ + if (position != nullptr) + s_canvas_mgr.set_mouse_position(canvas, *position); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); @@ -2028,9 +2050,9 @@ void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* c s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); } -void _3DScene::register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback) +void _3DScene::register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback) { - s_canvas_mgr.register_on_mark_volumes_for_layer_height(canvas, callback); + s_canvas_mgr.register_on_mark_volumes_for_layer_height_callback(canvas, callback); } //void _3DScene::_glew_init() diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 4f513ab4f..a34e96286 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -603,6 +603,12 @@ public: static void enable_picking(wxGLCanvas* canvas, bool enable); static void enable_shader(wxGLCanvas* canvas, bool enable); + static bool is_mouse_dragging(wxGLCanvas* canvas); + static void set_mouse_dragging(wxGLCanvas* canvas, bool dragging); + + static Pointf get_mouse_position(wxGLCanvas* canvas); + static void set_mouse_position(wxGLCanvas* canvas, const Pointf* position); + static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); @@ -622,7 +628,7 @@ public: static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); - static void register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback); + static void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback); // static void _glew_init(); //################################################################################################################## diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index f844ba647..65ca54612 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -474,6 +474,31 @@ void GLCanvas3D::Shader::stop() const m_shader->disable(); } +GLCanvas3D::Mouse::Mouse() + : m_dragging(false) +{ +} + +bool GLCanvas3D::Mouse::is_dragging() const +{ + return m_dragging; +} + +void GLCanvas3D::Mouse::set_dragging(bool dragging) +{ + m_dragging = dragging; +} + +const Pointf& GLCanvas3D::Mouse::get_position() const +{ + return m_position; +} + +void GLCanvas3D::Mouse::set_position(const Pointf& position) +{ + m_position = position; +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -804,6 +829,26 @@ void GLCanvas3D::enable_shader(bool enable) m_shader.set_enabled(enable); } +bool GLCanvas3D::is_mouse_dragging() const +{ + return m_mouse.is_dragging(); +} + +void GLCanvas3D::set_mouse_dragging(bool dragging) +{ + m_mouse.set_dragging(dragging); +} + +const Pointf& GLCanvas3D::get_mouse_position() const +{ + return m_mouse.get_position(); +} + +void GLCanvas3D::set_mouse_position(const Pointf& position) +{ + m_mouse.set_position(position); +} + void GLCanvas3D::zoom_to_bed() { _zoom_to_bounding_box(bed_bounding_box()); @@ -960,7 +1005,7 @@ void GLCanvas3D::render_objects(bool useVBOs) { if (is_picking_enabled()) { - m_on_mark_volumes_for_layer_height.call(); + m_on_mark_volumes_for_layer_height_callback.call(); if (m_config != nullptr) { @@ -1093,10 +1138,10 @@ void GLCanvas3D::register_on_viewport_changed_callback(void* callback) m_on_viewport_changed_callback.register_callback(callback); } -void GLCanvas3D::register_on_mark_volumes_for_layer_height(void* callback) +void GLCanvas3D::register_on_mark_volumes_for_layer_height_callback(void* callback) { if (callback != nullptr) - m_on_mark_volumes_for_layer_height.register_callback(callback); + m_on_mark_volumes_for_layer_height_callback.register_callback(callback); } void GLCanvas3D::on_size(wxSizeEvent& evt) @@ -1273,7 +1318,7 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co void GLCanvas3D::_deregister_callbacks() { m_on_viewport_changed_callback.deregister_callback(); - m_on_mark_volumes_for_layer_height.deregister_callback(); + m_on_mark_volumes_for_layer_height_callback.deregister_callback(); } } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index f108f1495..5198c89c6 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -161,6 +161,21 @@ public: void stop() const; }; + class Mouse + { + bool m_dragging; + Pointf m_position; + + public: + Mouse(); + + bool is_dragging() const; + void set_dragging(bool dragging); + + const Pointf& get_position() const; + void set_position(const Pointf& position); + }; + private: wxGLCanvas* m_canvas; wxGLContext* m_context; @@ -170,6 +185,7 @@ private: CuttingPlane m_cutting_plane; LayersEditing m_layers_editing; Shader m_shader; + Mouse m_mouse; GLVolumeCollection* m_volumes; DynamicPrintConfig* m_config; @@ -181,7 +197,7 @@ private: bool m_picking_enabled; PerlCallback m_on_viewport_changed_callback; - PerlCallback m_on_mark_volumes_for_layer_height; + PerlCallback m_on_mark_volumes_for_layer_height_callback; public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); @@ -253,6 +269,12 @@ public: void enable_picking(bool enable); void enable_shader(bool enable); + bool is_mouse_dragging() const; + void set_mouse_dragging(bool dragging); + + const Pointf& get_mouse_position() const; + void set_mouse_position(const Pointf& position); + void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); @@ -272,7 +294,7 @@ public: void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(void* callback); - void register_on_mark_volumes_for_layer_height(void* callback); + void register_on_mark_volumes_for_layer_height_callback(void* callback); void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 2dc41302e..c08d08156 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -358,14 +358,11 @@ Pointf3 GLCanvas3DManager::get_camera_target(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->get_camera_target() : Pointf3(0.0, 0.0, 0.0); } -void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3* target) +void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3& target) { - if (target == nullptr) - return; - CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) - it->second->set_camera_target(*target); + it->second->set_camera_target(target); } bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const @@ -414,6 +411,32 @@ void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable) it->second->enable_shader(enable); } +bool GLCanvas3DManager::is_mouse_dragging(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_mouse_dragging() : false; +} + +void GLCanvas3DManager::set_mouse_dragging(wxGLCanvas* canvas, bool dragging) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_mouse_dragging(dragging); +} + +Pointf GLCanvas3DManager::get_mouse_position(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_mouse_position() : Pointf(); +} + +void GLCanvas3DManager::set_mouse_position(wxGLCanvas* canvas, const Pointf& position) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_mouse_position(position); +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -518,11 +541,11 @@ void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas it->second->register_on_viewport_changed_callback(callback); } -void GLCanvas3DManager::register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback) +void GLCanvas3DManager::register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) - it->second->register_on_mark_volumes_for_layer_height(callback); + it->second->register_on_mark_volumes_for_layer_height_callback(callback); } GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index b2cb238dd..13cedce8a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -100,7 +100,7 @@ public: void set_camera_distance(wxGLCanvas* canvas, float distance); Pointf3 get_camera_target(wxGLCanvas* canvas) const; - void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); + void set_camera_target(wxGLCanvas* canvas, const Pointf3& target); bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_picking_enabled(wxGLCanvas* canvas) const; @@ -111,6 +111,12 @@ public: void enable_picking(wxGLCanvas* canvas, bool enable); void enable_shader(wxGLCanvas* canvas, bool enable); + bool is_mouse_dragging(wxGLCanvas* canvas) const; + void set_mouse_dragging(wxGLCanvas* canvas, bool dragging); + + Pointf get_mouse_position(wxGLCanvas* canvas) const; + void set_mouse_position(wxGLCanvas* canvas, const Pointf& position); + void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); @@ -130,7 +136,7 @@ public: void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); - void register_on_mark_volumes_for_layer_height(wxGLCanvas* canvas, void* callback); + void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index e3b1df2db..83bf8b797 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -483,6 +483,36 @@ enable_shader(canvas, enable) CODE: _3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); +bool +is_mouse_dragging(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_mouse_dragging((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_mouse_dragging(canvas, dragging) + SV *canvas; + bool dragging; + CODE: + _3DScene::set_mouse_dragging((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dragging); + +Clone +get_mouse_position(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_mouse_position(canvas, position) + SV *canvas; + Pointf *position; + CODE: + _3DScene::set_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), position); + void zoom_to_bed(canvas) SV *canvas; @@ -585,11 +615,11 @@ register_on_viewport_changed_callback(canvas, callback) _3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); void -register_on_mark_volumes_for_layer_height(canvas, callback) +register_on_mark_volumes_for_layer_height_callback(canvas, callback) SV *canvas; SV *callback; CODE: - _3DScene::register_on_mark_volumes_for_layer_height((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + _3DScene::register_on_mark_volumes_for_layer_height_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); From 751b41b94b51acb79d46197c335d07d307b188aa Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 23 May 2018 15:35:11 +0200 Subject: [PATCH 23/89] 3DScene picking pass moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 186 ++++++++++++------------ xs/src/slic3r/GUI/3DScene.cpp | 25 ++++ xs/src/slic3r/GUI/3DScene.hpp | 7 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 138 +++++++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 9 ++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 33 +++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 7 + xs/xsp/GUI_3DScene.xsp | 36 +++++ 8 files changed, 338 insertions(+), 103 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index d81db3dc9..7696e2718 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -43,7 +43,6 @@ __PACKAGE__->mk_accessors( qw(_quat init on_move on_model_update volumes - _hover_volume_idx _drag_volume_idx _drag_start_pos @@ -170,13 +169,12 @@ sub new { #============================================================================================================================== Slic3r::GUI::_3DScene::add_canvas($self, $self->GetContext); + Slic3r::GUI::_3DScene::allow_multisample($self, $can_multisample); # my $context = $self->GetContext; # $self->SetCurrent($context); # Slic3r::GUI::_3DScene::add_canvas($self, $context); -#============================================================================================================================== - - $self->{can_multisample} = $can_multisample; -#============================================================================================================================== +# +# $self->{can_multisample} = $can_multisample; # $self->background(1); #============================================================================================================================== $self->_quat((0, 0, 0, 1)); @@ -486,7 +484,10 @@ sub mouse_event { } elsif ($e->LeftDown || $e->RightDown) { # If user pressed left or right button we first check whether this happened # on a volume or not. - my $volume_idx = $self->_hover_volume_idx // -1; +#============================================================================================================================== + my $volume_idx = Slic3r::GUI::_3DScene::get_hover_volume_id($self); +# my $volume_idx = $self->_hover_volume_idx // -1; +#============================================================================================================================== $self->_layer_height_edited(0); if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { # A volume is selected and the mouse is hovering over a layer thickness bar. @@ -1342,55 +1343,56 @@ sub InitGL { $self->zoom_to_bed; - glClearColor(0, 0, 0, 1); - glColor3f(1, 0, 0); - glEnable(GL_DEPTH_TEST); - glClearDepth(1.0); - glDepthFunc(GL_LEQUAL); - glEnable(GL_CULL_FACE); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - # Set antialiasing/multisampling - glDisable(GL_LINE_SMOOTH); - glDisable(GL_POLYGON_SMOOTH); - - # See "GL_MULTISAMPLE and GL_ARRAY_BUFFER_ARB messages on failed launch" - # https://github.com/alexrj/Slic3r/issues/4085 - eval { - # Disable the multi sampling by default, so the picking by color will work correctly. - glDisable(GL_MULTISAMPLE); - }; - # Disable multi sampling if the eval failed. - $self->{can_multisample} = 0 if $@; - - # ambient lighting - glLightModelfv_p(GL_LIGHT_MODEL_AMBIENT, 0.3, 0.3, 0.3, 1); - - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - - # light from camera - glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0); - glLightfv_p(GL_LIGHT1, GL_SPECULAR, 0.3, 0.3, 0.3, 1); - glLightfv_p(GL_LIGHT1, GL_DIFFUSE, 0.2, 0.2, 0.2, 1); - - # Enables Smooth Color Shading; try GL_FLAT for (lack of) fun. - glShadeModel(GL_SMOOTH); - -# glMaterialfv_p(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, 0.5, 0.3, 0.3, 1); -# glMaterialfv_p(GL_FRONT_AND_BACK, GL_SPECULAR, 1, 1, 1, 1); -# glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50); -# glMaterialfv_p(GL_FRONT_AND_BACK, GL_EMISSION, 0.1, 0, 0, 0.9); - - # A handy trick -- have surface material mirror the color. - glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); - glEnable(GL_COLOR_MATERIAL); - glEnable(GL_MULTISAMPLE) if ($self->{can_multisample}); - #=================================================================================================================================== Slic3r::GUI::_3DScene::init($self, $self->UseVBOs); + +# glClearColor(0, 0, 0, 1); +# glColor3f(1, 0, 0); +# glEnable(GL_DEPTH_TEST); +# glClearDepth(1.0); +# glDepthFunc(GL_LEQUAL); +# glEnable(GL_CULL_FACE); +# glEnable(GL_BLEND); +# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +# +# # Set antialiasing/multisampling +# glDisable(GL_LINE_SMOOTH); +# glDisable(GL_POLYGON_SMOOTH); +# +# # See "GL_MULTISAMPLE and GL_ARRAY_BUFFER_ARB messages on failed launch" +# # https://github.com/alexrj/Slic3r/issues/4085 +# eval { +# # Disable the multi sampling by default, so the picking by color will work correctly. +# glDisable(GL_MULTISAMPLE); +# }; +# # Disable multi sampling if the eval failed. +# $self->{can_multisample} = 0 if $@; +# +# # ambient lighting +# glLightModelfv_p(GL_LIGHT_MODEL_AMBIENT, 0.3, 0.3, 0.3, 1); +# +# glEnable(GL_LIGHTING); +# glEnable(GL_LIGHT0); +# glEnable(GL_LIGHT1); +# +# # light from camera +# glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0); +# glLightfv_p(GL_LIGHT1, GL_SPECULAR, 0.3, 0.3, 0.3, 1); +# glLightfv_p(GL_LIGHT1, GL_DIFFUSE, 0.2, 0.2, 0.2, 1); +# +# # Enables Smooth Color Shading; try GL_FLAT for (lack of) fun. +# glShadeModel(GL_SMOOTH); +# +## glMaterialfv_p(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, 0.5, 0.3, 0.3, 1); +## glMaterialfv_p(GL_FRONT_AND_BACK, GL_SPECULAR, 1, 1, 1, 1); +## glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50); +## glMaterialfv_p(GL_FRONT_AND_BACK, GL_EMISSION, 0.1, 0, 0, 0.9); +# +# # A handy trick -- have surface material mirror the color. +# glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); +# glEnable(GL_COLOR_MATERIAL); +# glEnable(GL_MULTISAMPLE) if ($self->{can_multisample}); +# # if ($self->UseVBOs) { # my $shader = new Slic3r::GUI::_3DScene::GLShader; ## if (! $shader->load($self->_fragment_shader_Phong, $self->_vertex_shader_Phong)) { @@ -1436,7 +1438,9 @@ sub Render { glClearColor(1, 1, 1, 1); glClearDepth(1); glDepthFunc(GL_LESS); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +#============================================================================================================================== +# glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +#============================================================================================================================== glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -1476,50 +1480,42 @@ sub Render { glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0); #============================================================================================================================== - if (Slic3r::GUI::_3DScene::is_picking_enabled($self) && !Slic3r::GUI::_3DScene::is_mouse_dragging($self)) { - my $pos = Slic3r::GUI::_3DScene::get_mouse_position($self); - if ($pos) { -# if ($self->enable_picking && !$self->_mouse_dragging) { -# if (my $pos = $self->_mouse_pos) { -#============================================================================================================================== - # Render the object for picking. - # FIXME This cannot possibly work in a multi-sampled context as the color gets mangled by the anti-aliasing. - # Better to use software ray-casting on a bounding-box hierarchy. - glPushAttrib(GL_ENABLE_BIT); - glDisable(GL_MULTISAMPLE) if ($self->{can_multisample}); - glDisable(GL_LIGHTING); - glDisable(GL_BLEND); -#============================================================================================================================== - Slic3r::GUI::_3DScene::render_volumes($self, 1); -# $self->draw_volumes(1); -#============================================================================================================================== - glPopAttrib(); - glFlush(); - my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ]; - my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256; - $self->_hover_volume_idx(undef); - $_->set_hover(0) for @{$self->volumes}; - if ($volume_idx <= $#{$self->volumes}) { - $self->_hover_volume_idx($volume_idx); - - $self->volumes->[$volume_idx]->set_hover(1); - my $group_id = $self->volumes->[$volume_idx]->select_group_id; - if ($group_id != -1) { - $_->set_hover(1) for grep { $_->select_group_id == $group_id } @{$self->volumes}; - } - -#============================================================================================================================== -# $self->on_hover->($volume_idx) if $self->on_hover; -#============================================================================================================================== - } - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - } - } - -#============================================================================================================================== + Slic3r::GUI::_3DScene::picking_pass($self); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Slic3r::GUI::_3DScene::render_background($self); Slic3r::GUI::_3DScene::render_bed($self); +# if ($self->enable_picking && !$self->_mouse_dragging) { +# if (my $pos = $self->_mouse_pos) { +# # Render the object for picking. +# # FIXME This cannot possibly work in a multi-sampled context as the color gets mangled by the anti-aliasing. +# # Better to use software ray-casting on a bounding-box hierarchy. +# glPushAttrib(GL_ENABLE_BIT); +# glDisable(GL_MULTISAMPLE) if ($self->{can_multisample}); +# glDisable(GL_LIGHTING); +# glDisable(GL_BLEND); +# $self->draw_volumes(1); +# glPopAttrib(); +# glFlush(); +# my $col = [ glReadPixels_p($pos->x, $self->GetSize->GetHeight - $pos->y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE) ]; +# my $volume_idx = $col->[0] + $col->[1]*256 + $col->[2]*256*256; +# $self->_hover_volume_idx(undef); +# $_->set_hover(0) for @{$self->volumes}; +# if ($volume_idx <= $#{$self->volumes}) { +# $self->_hover_volume_idx($volume_idx); +# +# $self->volumes->[$volume_idx]->set_hover(1); +# my $group_id = $self->volumes->[$volume_idx]->select_group_id; +# if ($group_id != -1) { +# $_->set_hover(1) for grep { $_->select_group_id == $group_id } @{$self->volumes}; +# } +# +# $self->on_hover->($volume_idx) if $self->on_hover; +# } +# glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +# } +# } +# # # draw fixed background # if ($self->background) { # glDisable(GL_LIGHTING); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index eee111066..a6e46b11a 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1934,6 +1934,11 @@ bool _3DScene::is_shader_enabled(wxGLCanvas* canvas) return s_canvas_mgr.is_shader_enabled(canvas); } +bool _3DScene::is_multisample_allowed(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_multisample_allowed(canvas); +} + void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable) { s_canvas_mgr.enable_warning_texture(canvas, enable); @@ -1954,6 +1959,11 @@ void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable) s_canvas_mgr.enable_shader(canvas, enable); } +void _3DScene::allow_multisample(wxGLCanvas* canvas, bool allow) +{ + s_canvas_mgr.allow_multisample(canvas, allow); +} + bool _3DScene::is_mouse_dragging(wxGLCanvas* canvas) { return s_canvas_mgr.is_mouse_dragging(canvas); @@ -1975,6 +1985,16 @@ void _3DScene::set_mouse_position(wxGLCanvas* canvas, const Pointf* position) s_canvas_mgr.set_mouse_position(canvas, *position); } +int _3DScene::get_hover_volume_id(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_hover_volume_id(canvas); +} + +void _3DScene::set_hover_volume_id(wxGLCanvas* canvas, int id) +{ + s_canvas_mgr.set_hover_volume_id(canvas, id); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); @@ -2000,6 +2020,11 @@ void _3DScene::stop_using_shader(wxGLCanvas* canvas) s_canvas_mgr.stop_using_shader(canvas); } +void _3DScene::picking_pass(wxGLCanvas* canvas) +{ + s_canvas_mgr.picking_pass(canvas); +} + void _3DScene::render_background(wxGLCanvas* canvas) { s_canvas_mgr.render_background(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index a34e96286..03b242164 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -597,11 +597,13 @@ public: static bool is_layers_editing_enabled(wxGLCanvas* canvas); static bool is_picking_enabled(wxGLCanvas* canvas); static bool is_shader_enabled(wxGLCanvas* canvas); + static bool is_multisample_allowed(wxGLCanvas* canvas); static void enable_warning_texture(wxGLCanvas* canvas, bool enable); static void enable_legend_texture(wxGLCanvas* canvas, bool enable); static void enable_picking(wxGLCanvas* canvas, bool enable); static void enable_shader(wxGLCanvas* canvas, bool enable); + static void allow_multisample(wxGLCanvas* canvas, bool allow); static bool is_mouse_dragging(wxGLCanvas* canvas); static void set_mouse_dragging(wxGLCanvas* canvas, bool dragging); @@ -609,6 +611,9 @@ public: static Pointf get_mouse_position(wxGLCanvas* canvas); static void set_mouse_position(wxGLCanvas* canvas, const Pointf* position); + static int get_hover_volume_id(wxGLCanvas* canvas); + static void set_hover_volume_id(wxGLCanvas* canvas, int id); + static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); @@ -616,6 +621,8 @@ public: static bool start_using_shader(wxGLCanvas* canvas); static void stop_using_shader(wxGLCanvas* canvas); + static void picking_pass(wxGLCanvas* canvas); + static void render_background(wxGLCanvas* canvas); static void render_bed(wxGLCanvas* canvas); static void render_axes(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 65ca54612..da639b144 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -5,6 +5,7 @@ #include "../../libslic3r/ClipperUtils.hpp" #include "../../libslic3r/PrintConfig.hpp" +#include #include #include @@ -506,9 +507,11 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_config(nullptr) , m_dirty(true) , m_apply_zoom_to_volumes_filter(false) + , m_hover_volume_id(-1) , m_warning_texture_enabled(false) , m_legend_texture_enabled(false) , m_picking_enabled(false) + , m_multisample_allowed(false) { } @@ -520,6 +523,45 @@ GLCanvas3D::~GLCanvas3D() bool GLCanvas3D::init(bool useVBOs) { + ::glClearColor(0.0f, 0.0f, 0.0f, 1.0f); +// ::glColor3f(1.0f, 0.0f, 0.0f); + ::glEnable(GL_DEPTH_TEST); + ::glClearDepth(1.0f); + ::glDepthFunc(GL_LEQUAL); + ::glEnable(GL_CULL_FACE); + ::glEnable(GL_BLEND); + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + // Set antialiasing / multisampling + ::glDisable(GL_LINE_SMOOTH); + ::glDisable(GL_POLYGON_SMOOTH); + + // ambient lighting + GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; + ::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + +// ::glEnable(GL_LIGHTING); + ::glEnable(GL_LIGHT0); + ::glEnable(GL_LIGHT1); + + // light from camera + GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f }; + ::glLightfv(GL_LIGHT1, GL_POSITION, position); + GLfloat specular[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; + ::glLightfv(GL_LIGHT1, GL_SPECULAR, specular); + GLfloat diffuse[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; + ::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); + + // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun. + ::glShadeModel(GL_SMOOTH); + + // A handy trick -- have surface material mirror the color. + ::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); + ::glEnable(GL_COLOR_MATERIAL); + + if (is_multisample_allowed()) + ::glEnable(GL_MULTISAMPLE); + if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs")) return false; @@ -809,6 +851,11 @@ bool GLCanvas3D::is_shader_enabled() const return m_shader.is_enabled(); } +bool GLCanvas3D::is_multisample_allowed() const +{ + return m_multisample_allowed; +} + void GLCanvas3D::enable_warning_texture(bool enable) { m_warning_texture_enabled = enable; @@ -829,6 +876,11 @@ void GLCanvas3D::enable_shader(bool enable) m_shader.set_enabled(enable); } +void GLCanvas3D::allow_multisample(bool allow) +{ + m_multisample_allowed = allow; +} + bool GLCanvas3D::is_mouse_dragging() const { return m_mouse.is_dragging(); @@ -849,6 +901,16 @@ void GLCanvas3D::set_mouse_position(const Pointf& position) m_mouse.set_position(position); } +int GLCanvas3D::get_hover_volume_id() const +{ + return m_hover_volume_id; +} + +void GLCanvas3D::set_hover_volume_id(int id) +{ + m_hover_volume_id = id; +} + void GLCanvas3D::zoom_to_bed() { _zoom_to_bounding_box(bed_bounding_box()); @@ -902,6 +964,66 @@ void GLCanvas3D::stop_using_shader() const m_shader.stop(); } +void GLCanvas3D::picking_pass() +{ + if (is_picking_enabled() && !is_mouse_dragging() && (m_volumes != nullptr)) + { + const Pointf& pos = get_mouse_position(); +// if (pos) { + // Render the object for picking. + // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing. + // Better to use software ray - casting on a bounding - box hierarchy. + + if (is_multisample_allowed()) + ::glDisable(GL_MULTISAMPLE); + + ::glDisable(GL_LIGHTING); + ::glDisable(GL_BLEND); + + ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + ::glPushAttrib(GL_ENABLE_BIT); + + render_volumes(true); + + ::glPopAttrib(); + + if (is_multisample_allowed()) + ::glEnable(GL_MULTISAMPLE); + +// ::glFlush(); + + const std::pair& cnv_size = _get_canvas_size(); + + GLubyte color[4]; + ::glReadPixels(pos.x, cnv_size.second - pos.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color); + int volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256; + + set_hover_volume_id(-1); + + for (GLVolume* vol : m_volumes->volumes) + { + vol->hover = false; + } + + if (volume_id < m_volumes->volumes.size()) + { + set_hover_volume_id(volume_id); + m_volumes->volumes[volume_id]->hover = true; + int group_id = m_volumes->volumes[volume_id]->select_group_id; + if (group_id != -1) + { + for (GLVolume* vol : m_volumes->volumes) + { + if (vol->select_group_id == group_id) + vol->hover = true; + } + } + } + } +// } +} + void GLCanvas3D::render_background() const { static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f }; @@ -1059,7 +1181,7 @@ void GLCanvas3D::render_warning_texture() const ::glPushMatrix(); ::glLoadIdentity(); - std::pair cnv_size = _get_canvas_size(); + const std::pair& cnv_size = _get_canvas_size(); float zoom = get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float l = (-0.5f * (float)w) * inv_zoom; @@ -1092,7 +1214,7 @@ void GLCanvas3D::render_legend_texture() const ::glPushMatrix(); ::glLoadIdentity(); - std::pair cnv_size = _get_canvas_size(); + const std::pair& cnv_size = _get_canvas_size(); float zoom = get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float l = (-0.5f * (float)cnv_size.first) * inv_zoom; @@ -1156,8 +1278,8 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt) if (m_canvas != nullptr) { - std::pair size = _get_canvas_size(); - resize((unsigned int)size.first, (unsigned int)size.second); + const std::pair& cnv_size = _get_canvas_size(); + resize((unsigned int)cnv_size.first, (unsigned int)cnv_size.second); m_canvas->Refresh(); } } @@ -1211,8 +1333,8 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) if (is_shown_on_screen()) { - std::pair size = _get_canvas_size(); - resize((unsigned int)size.first, (unsigned int)size.second); + const std::pair& cnv_size = _get_canvas_size(); + resize((unsigned int)cnv_size.first, (unsigned int)cnv_size.second); if (m_canvas != nullptr) m_canvas->Refresh(); } @@ -1311,8 +1433,8 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co max_x *= 2.0; max_y *= 2.0; - std::pair cvs_size = _get_canvas_size(); - return (float)std::min((coordf_t)cvs_size.first / max_x, (coordf_t)cvs_size.second / max_y); + const std::pair& cnv_size = _get_canvas_size(); + return (float)std::min((coordf_t)cnv_size.first / max_x, (coordf_t)cnv_size.second / max_y); } void GLCanvas3D::_deregister_callbacks() diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 5198c89c6..3c0275c9e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -192,9 +192,11 @@ private: bool m_dirty; bool m_apply_zoom_to_volumes_filter; + int m_hover_volume_id; bool m_warning_texture_enabled; bool m_legend_texture_enabled; bool m_picking_enabled; + bool m_multisample_allowed; PerlCallback m_on_viewport_changed_callback; PerlCallback m_on_mark_volumes_for_layer_height_callback; @@ -263,11 +265,13 @@ public: bool is_layers_editing_enabled() const; bool is_picking_enabled() const; bool is_shader_enabled() const; + bool is_multisample_allowed() const; void enable_warning_texture(bool enable); void enable_legend_texture(bool enable); void enable_picking(bool enable); void enable_shader(bool enable); + void allow_multisample(bool allow); bool is_mouse_dragging() const; void set_mouse_dragging(bool dragging); @@ -275,6 +279,9 @@ public: const Pointf& get_mouse_position() const; void set_mouse_position(const Pointf& position); + int get_hover_volume_id() const; + void set_hover_volume_id(int id); + void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); @@ -282,6 +289,8 @@ public: bool start_using_shader() const; void stop_using_shader() const; + void picking_pass(); + void render_background() const; void render_bed() const; void render_axes() const; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index c08d08156..c5a15696d 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -383,6 +383,12 @@ bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false; } +bool GLCanvas3DManager::is_multisample_allowed(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_multisample_allowed() : false; +} + void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -411,6 +417,13 @@ void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable) it->second->enable_shader(enable); } +void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->allow_multisample(allow); +} + bool GLCanvas3DManager::is_mouse_dragging(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -437,6 +450,19 @@ void GLCanvas3DManager::set_mouse_position(wxGLCanvas* canvas, const Pointf& pos it->second->set_mouse_position(position); } +int GLCanvas3DManager::get_hover_volume_id(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_hover_volume_id() : -1; +} + +void GLCanvas3DManager::set_hover_volume_id(wxGLCanvas* canvas, int id) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_hover_volume_id(id); +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -471,6 +497,13 @@ void GLCanvas3DManager::stop_using_shader(wxGLCanvas* canvas) const it->second->stop_using_shader(); } +void GLCanvas3DManager::picking_pass(wxGLCanvas* canvas) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->picking_pass(); +} + void GLCanvas3DManager::render_background(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 13cedce8a..e0b2a1d2e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -105,11 +105,13 @@ public: bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_picking_enabled(wxGLCanvas* canvas) const; bool is_shader_enabled(wxGLCanvas* canvas) const; + bool is_multisample_allowed(wxGLCanvas* canvas) const; void enable_warning_texture(wxGLCanvas* canvas, bool enable); void enable_legend_texture(wxGLCanvas* canvas, bool enable); void enable_picking(wxGLCanvas* canvas, bool enable); void enable_shader(wxGLCanvas* canvas, bool enable); + void allow_multisample(wxGLCanvas* canvas, bool allow); bool is_mouse_dragging(wxGLCanvas* canvas) const; void set_mouse_dragging(wxGLCanvas* canvas, bool dragging); @@ -117,6 +119,9 @@ public: Pointf get_mouse_position(wxGLCanvas* canvas) const; void set_mouse_position(wxGLCanvas* canvas, const Pointf& position); + int get_hover_volume_id(wxGLCanvas* canvas) const; + void set_hover_volume_id(wxGLCanvas* canvas, int id); + void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); @@ -124,6 +129,8 @@ public: bool start_using_shader(wxGLCanvas* canvas) const; void stop_using_shader(wxGLCanvas* canvas) const; + void picking_pass(wxGLCanvas* canvas); + void render_background(wxGLCanvas* canvas) const; void render_bed(wxGLCanvas* canvas) const; void render_axes(wxGLCanvas* canvas) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 83bf8b797..a2be3b1df 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -455,6 +455,14 @@ is_shader_enabled(canvas) OUTPUT: RETVAL +bool +is_multisample_allowed(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_multisample_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + void enable_warning_texture(canvas, enable) SV *canvas; @@ -483,6 +491,13 @@ enable_shader(canvas, enable) CODE: _3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); +void +allow_multisample(canvas, allow) + SV *canvas; + bool allow; + CODE: + _3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow); + bool is_mouse_dragging(canvas) SV *canvas; @@ -513,6 +528,21 @@ set_mouse_position(canvas, position) CODE: _3DScene::set_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), position); +int +get_hover_volume_id(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_hover_volume_id(canvas, id) + SV *canvas; + int id; + CODE: + _3DScene::set_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); + void zoom_to_bed(canvas) SV *canvas; @@ -546,6 +576,12 @@ stop_using_shader(canvas) CODE: _3DScene::stop_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); +void +picking_pass(canvas) + SV *canvas; + CODE: + _3DScene::picking_pass((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + void render_background(canvas) SV *canvas; From f31c55ceed96cddea7a0e32fb86edac2b6232b85 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 24 May 2018 13:46:17 +0200 Subject: [PATCH 24/89] 3DScene layer editing overlay textures rendering moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 71 +++--- xs/src/slic3r/GUI/3DScene.cpp | 5 + xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 315 +++++++++++++++++++++--- xs/src/slic3r/GUI/GLCanvas3D.hpp | 68 ++++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 7 + xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 1 + xs/xsp/GUI_3DScene.xsp | 6 + 8 files changed, 403 insertions(+), 71 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 7696e2718..ae91b5247 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -1484,6 +1484,11 @@ sub Render { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Slic3r::GUI::_3DScene::render_background($self); Slic3r::GUI::_3DScene::render_bed($self); + Slic3r::GUI::_3DScene::render_axes($self); + Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs); + Slic3r::GUI::_3DScene::render_cutting_plane($self); + Slic3r::GUI::_3DScene::render_warning_texture($self); + Slic3r::GUI::_3DScene::render_legend_texture($self); # if ($self->enable_picking && !$self->_mouse_dragging) { # if (my $pos = $self->_mouse_pos) { @@ -1577,17 +1582,9 @@ sub Render { # # glDisable(GL_BLEND); # } -#============================================================================================================================== - - my $volumes_bb = $self->volumes_bounding_box; - -#============================================================================================================================== - Slic3r::GUI::_3DScene::render_axes($self); - Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs); - Slic3r::GUI::_3DScene::render_cutting_plane($self); - Slic3r::GUI::_3DScene::render_warning_texture($self); - Slic3r::GUI::_3DScene::render_legend_texture($self); - +# +# my $volumes_bb = $self->volumes_bounding_box; +# # { # # draw axes # # disable depth testing so that axes are not covered by ground @@ -1771,21 +1768,21 @@ sub _load_image_set_texture { return $params; } -sub _variable_layer_thickness_load_overlay_image { - my ($self) = @_; - $self->{layer_preview_annotation} = $self->_load_image_set_texture('variable_layer_height_tooltip.png') - if (! $self->{layer_preview_annotation}->{loaded}); - return $self->{layer_preview_annotation}->{valid}; -} - -sub _variable_layer_thickness_load_reset_image { - my ($self) = @_; - $self->{layer_preview_reset_image} = $self->_load_image_set_texture('variable_layer_height_reset.png') - if (! $self->{layer_preview_reset_image}->{loaded}); - return $self->{layer_preview_reset_image}->{valid}; -} - #============================================================================================================================== +#sub _variable_layer_thickness_load_overlay_image { +# my ($self) = @_; +# $self->{layer_preview_annotation} = $self->_load_image_set_texture('variable_layer_height_tooltip.png') +# if (! $self->{layer_preview_annotation}->{loaded}); +# return $self->{layer_preview_annotation}->{valid}; +#} +# +#sub _variable_layer_thickness_load_reset_image { +# my ($self) = @_; +# $self->{layer_preview_reset_image} = $self->_load_image_set_texture('variable_layer_height_reset.png') +# if (! $self->{layer_preview_reset_image}->{loaded}); +# return $self->{layer_preview_reset_image}->{valid}; +#} +# ## Paint the tooltip. #sub _render_image { # my ($self, $image, $l, $r, $b, $t) = @_; @@ -1876,27 +1873,21 @@ sub draw_active_object_annotations { glBindTexture(GL_TEXTURE_2D, 0); $self->{layer_height_edit_shader}->disable; - # Paint the tooltip. - if ($self->_variable_layer_thickness_load_overlay_image) { #============================================================================================================================== - my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); - my $gap = 10/$zoom; - my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$zoom + $gap, $reset_bottom + $gap); - Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_annotation}->{texture_id}, $l, $r, $t, $b); - + Slic3r::GUI::_3DScene::render_layer_editing_textures($self); + +# # Paint the tooltip. +# if ($self->_variable_layer_thickness_load_overlay_image) # my $gap = 10/$self->_zoom; # my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$self->_zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$self->_zoom + $gap, $reset_bottom + $gap); # $self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b); -#============================================================================================================================== - } - - # Paint the reset button. - if ($self->_variable_layer_thickness_load_reset_image) { -#============================================================================================================================== - Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_reset_image}->{texture_id}, $reset_left, $reset_right, $reset_bottom, $reset_top); +# } +# +# # Paint the reset button. +# if ($self->_variable_layer_thickness_load_reset_image) { # $self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top); +# } #============================================================================================================================== - } # Paint the graph. #FIXME show some kind of legend. diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index a6e46b11a..5c3492edc 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2065,6 +2065,11 @@ void _3DScene::render_legend_texture(wxGLCanvas* canvas) s_canvas_mgr.render_legend_texture(canvas); } +void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas) +{ + s_canvas_mgr.render_layer_editing_textures(canvas); +} + void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) { s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 03b242164..cc2d0d5c5 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -631,6 +631,7 @@ public: static void render_cutting_plane(wxGLCanvas* canvas); static void render_warning_texture(wxGLCanvas* canvas); static void render_legend_texture(wxGLCanvas* canvas); + static void render_layer_editing_textures(wxGLCanvas* canvas); static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index da639b144..a0065348a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -6,7 +6,9 @@ #include "../../libslic3r/PrintConfig.hpp" #include + #include +#include #include @@ -23,6 +25,9 @@ static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f }; static const float VIEW_FRONT[2] = { 0.0f, 90.0f }; static const float VIEW_REAR[2] = { 180.0f, 90.0f }; +static const float VARIABLE_LAYER_THICKNESS_BAR_WIDTH = 70.0f; +static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f; + namespace Slic3r { namespace GUI { @@ -85,6 +90,94 @@ unsigned int GeometryBuffer::get_data_size() const return (unsigned int)m_data.size(); } +Size::Size() + : m_width(0) + , m_height(0) +{ +} + +Size::Size(int width, int height) + : m_width(width) + , m_height(height) +{ +} + +int Size::get_width() const +{ + return m_width; +} + +void Size::set_width(int width) +{ + m_width = width; +} + +int Size::get_height() const +{ + return m_height; +} + +void Size::set_height(int height) +{ + m_height = height; +} + +Rect::Rect() + : m_left(0.0f) + , m_top(0.0f) + , m_right(0.0f) + , m_bottom(0.0f) +{ +} + +Rect::Rect(float left, float top, float right, float bottom) + : m_left(left) + , m_top(top) + , m_right(right) + , m_bottom(bottom) +{ +} + +float Rect::get_left() const +{ + return m_left; +} + +void Rect::set_left(float left) +{ + m_left = left; +} + +float Rect::get_top() const +{ + return m_top; +} + +void Rect::set_top(float top) +{ + m_top = top; +} + +float Rect::get_right() const +{ + return m_right; +} + +void Rect::set_right(float right) +{ + m_right = right; +} + +float Rect::get_bottom() const +{ + return m_bottom; +} + +void Rect::set_bottom(float bottom) +{ + m_bottom = bottom; +} + GLCanvas3D::Camera::Camera() : m_type(CT_Ortho) , m_zoom(1.0f) @@ -406,16 +499,178 @@ void GLCanvas3D::CuttingPlane::_render_contour() const ::glDisableClientState(GL_VERTEX_ARRAY); } +GLCanvas3D::LayersEditing::GLTextureData::GLTextureData() + : id(0) + , width(0) + , height(0) +{ +} + +GLCanvas3D::LayersEditing::GLTextureData::GLTextureData(unsigned int id, int width, int height) + : id(id) + , width(width) + , height(height) +{ +} + GLCanvas3D::LayersEditing::LayersEditing() : m_enabled(false) { } +GLCanvas3D::LayersEditing::~LayersEditing() +{ + if (m_tooltip_texture.id != 0) + { + ::glDeleteTextures(1, &m_tooltip_texture.id); + m_tooltip_texture = GLTextureData(); + } + + if (m_reset_texture.id != 0) + { + ::glDeleteTextures(1, &m_reset_texture.id); + m_reset_texture = GLTextureData(); + } +} + bool GLCanvas3D::LayersEditing::is_enabled() const { return m_enabled; } +void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas) const +{ + const Rect& bar_rect = _get_bar_rect_viewport(canvas); + const Rect& reset_rect = _get_reset_rect_viewport(canvas); + _render_tooltip_texture(canvas, bar_rect, reset_rect); + _render_reset_texture(canvas, reset_rect); +} + +GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_texture_from_file(const std::string& filename) const +{ + const std::string& path = resources_dir() + "/icons/"; + + // Load a PNG with an alpha channel. + wxImage image; + if (!image.LoadFile(path + filename, wxBITMAP_TYPE_PNG)) + return GLTextureData(); + + int width = image.GetWidth(); + int height = image.GetHeight(); + int n_pixels = width * height; + + if (n_pixels <= 0) + return GLTextureData(); + + // Get RGB & alpha raw data from wxImage, pack them into an array. + unsigned char* img_rgb = image.GetData(); + if (img_rgb == nullptr) + return GLTextureData(); + + unsigned char* img_alpha = image.GetAlpha(); + + std::vector data(n_pixels * 4, 0); + for (int i = 0; i < n_pixels; ++i) + { + int data_id = i * 4; + int img_id = i * 3; + data[data_id + 0] = img_rgb[img_id + 0]; + data[data_id + 1] = img_rgb[img_id + 1]; + data[data_id + 2] = img_rgb[img_id + 2]; + data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; + } + + // sends data to gpu + GLuint tex_id; + ::glGenTextures(1, &tex_id); + ::glBindTexture(GL_TEXTURE_2D, tex_id); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); + ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); + ::glBindTexture(GL_TEXTURE_2D, 0); + + return GLTextureData((unsigned int)tex_id, width, height); +} + +void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const +{ + if (m_tooltip_texture.id == 0) + { + m_tooltip_texture = _load_texture_from_file("variable_layer_height_tooltip.png"); + if (m_tooltip_texture.id == 0) + return; + } + + float zoom = canvas.get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float gap = 10.0f * inv_zoom; + + float bar_left = bar_rect.get_left(); + float reset_bottom = reset_rect.get_bottom(); + + float l = bar_left - (float)m_tooltip_texture.width * inv_zoom - gap; + float r = bar_left - gap; + float t = reset_bottom + (float)m_tooltip_texture.height * inv_zoom + gap; + float b = reset_bottom + gap; + + canvas.render_texture(m_tooltip_texture.id, l, r, b, t); +} + +void GLCanvas3D::LayersEditing::_render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const +{ + if (m_reset_texture.id == 0) + { + m_reset_texture = _load_texture_from_file("variable_layer_height_reset.png"); + if (m_reset_texture.id == 0) + return; + } + + canvas.render_texture(m_reset_texture.id, reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); +} + +Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) const +{ + const Size& cnv_size = canvas.get_canvas_size(); + float w = (float)cnv_size.get_width(); + float h = (float)cnv_size.get_height(); + + return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT); +} + +Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas) const +{ + const Size& cnv_size = canvas.get_canvas_size(); + float w = (float)cnv_size.get_width(); + float h = (float)cnv_size.get_height(); + + return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h); +} + +Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas) const +{ + const Size& cnv_size = canvas.get_canvas_size(); + float half_w = 0.5f * (float)cnv_size.get_width(); + float half_h = 0.5f * (float)cnv_size.get_height(); + + float zoom = canvas.get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + + return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom); +} + +Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas) const +{ + const Size& cnv_size = canvas.get_canvas_size(); + float half_w = 0.5f * (float)cnv_size.get_width(); + float half_h = 0.5f * (float)cnv_size.get_height(); + + float zoom = canvas.get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + + return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); +} + GLCanvas3D::Shader::Shader() : m_enabled(false) , m_shader(nullptr) @@ -524,7 +779,6 @@ GLCanvas3D::~GLCanvas3D() bool GLCanvas3D::init(bool useVBOs) { ::glClearColor(0.0f, 0.0f, 0.0f, 1.0f); -// ::glColor3f(1.0f, 0.0f, 0.0f); ::glEnable(GL_DEPTH_TEST); ::glClearDepth(1.0f); ::glDepthFunc(GL_LEQUAL); @@ -540,7 +794,6 @@ bool GLCanvas3D::init(bool useVBOs) GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; ::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); -// ::glEnable(GL_LIGHTING); ::glEnable(GL_LIGHT0); ::glEnable(GL_LIGHT1); @@ -968,8 +1221,6 @@ void GLCanvas3D::picking_pass() { if (is_picking_enabled() && !is_mouse_dragging() && (m_volumes != nullptr)) { - const Pointf& pos = get_mouse_position(); -// if (pos) { // Render the object for picking. // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing. // Better to use software ray - casting on a bounding - box hierarchy. @@ -991,12 +1242,11 @@ void GLCanvas3D::picking_pass() if (is_multisample_allowed()) ::glEnable(GL_MULTISAMPLE); -// ::glFlush(); - - const std::pair& cnv_size = _get_canvas_size(); + const Size& cnv_size = get_canvas_size(); + const Pointf& pos = get_mouse_position(); GLubyte color[4]; - ::glReadPixels(pos.x, cnv_size.second - pos.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color); + ::glReadPixels(pos.x, cnv_size.get_height() - pos.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color); int volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256; set_hover_volume_id(-1); @@ -1021,7 +1271,6 @@ void GLCanvas3D::picking_pass() } } } -// } } void GLCanvas3D::render_background() const @@ -1181,11 +1430,11 @@ void GLCanvas3D::render_warning_texture() const ::glPushMatrix(); ::glLoadIdentity(); - const std::pair& cnv_size = _get_canvas_size(); + const Size& cnv_size = get_canvas_size(); float zoom = get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; float l = (-0.5f * (float)w) * inv_zoom; - float t = (-0.5f * (float)cnv_size.second + (float)h) * inv_zoom; + float t = (-0.5f * (float)cnv_size.get_height() + (float)h) * inv_zoom; float r = l + (float)w * inv_zoom; float b = t - (float)h * inv_zoom; @@ -1214,11 +1463,11 @@ void GLCanvas3D::render_legend_texture() const ::glPushMatrix(); ::glLoadIdentity(); - const std::pair& cnv_size = _get_canvas_size(); + const Size& cnv_size = get_canvas_size(); float zoom = get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; - float l = (-0.5f * (float)cnv_size.first) * inv_zoom; - float t = (0.5f * (float)cnv_size.second) * inv_zoom; + float l = (-0.5f * (float)cnv_size.get_width()) * inv_zoom; + float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom; float r = l + (float)w * inv_zoom; float b = t - (float)h * inv_zoom; render_texture(tex_id, l, r, b, t); @@ -1229,6 +1478,11 @@ void GLCanvas3D::render_legend_texture() const } } +void GLCanvas3D::render_layer_editing_textures() const +{ + m_layers_editing.render(*this); +} + void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const { ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); @@ -1278,8 +1532,8 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt) if (m_canvas != nullptr) { - const std::pair& cnv_size = _get_canvas_size(); - resize((unsigned int)cnv_size.first, (unsigned int)cnv_size.second); + const Size& cnv_size = get_canvas_size(); + resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); m_canvas->Refresh(); } } @@ -1319,6 +1573,17 @@ void GLCanvas3D::on_char(wxKeyEvent& evt) } } +Size GLCanvas3D::get_canvas_size() const +{ + int w = 0; + int h = 0; + + if (m_canvas != nullptr) + m_canvas->GetSize(&w, &h); + + return Size(w, h); +} + void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) { // Calculate the zoom factor needed to adjust viewport to bounding box. @@ -1333,24 +1598,14 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) if (is_shown_on_screen()) { - const std::pair& cnv_size = _get_canvas_size(); - resize((unsigned int)cnv_size.first, (unsigned int)cnv_size.second); + const Size& cnv_size = get_canvas_size(); + resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); if (m_canvas != nullptr) m_canvas->Refresh(); } } } -std::pair GLCanvas3D::_get_canvas_size() const -{ - std::pair ret(0, 0); - - if (m_canvas != nullptr) - m_canvas->GetSize(&ret.first, &ret.second); - - return ret; -} - float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const { float max_bb_size = bbox.max_size(); @@ -1433,8 +1688,8 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co max_x *= 2.0; max_y *= 2.0; - const std::pair& cnv_size = _get_canvas_size(); - return (float)std::min((coordf_t)cnv_size.first / max_x, (coordf_t)cnv_size.second / max_y); + const Size& cnv_size = get_canvas_size(); + return (float)std::min((coordf_t)cnv_size.get_width() / max_x, (coordf_t)cnv_size.get_height() / max_y); } void GLCanvas3D::_deregister_callbacks() diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 3c0275c9e..7c32ea06c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -32,6 +32,46 @@ public: unsigned int get_data_size() const; }; +class Size +{ + int m_width; + int m_height; + +public: + Size(); + Size(int width, int height); + + int get_width() const; + void set_width(int width); + + int get_height() const; + void set_height(int height); +}; + +class Rect +{ + float m_left; + float m_top; + float m_right; + float m_bottom; + +public: + Rect(); + Rect(float left, float top, float right, float bottom); + + float get_left() const; + void set_left(float left); + + float get_top() const; + void set_top(float top); + + float get_right() const; + void set_right(float right); + + float get_bottom() const; + void set_bottom(float bottom); +}; + class GLCanvas3D { public: @@ -135,12 +175,36 @@ public: class LayersEditing { + struct GLTextureData + { + unsigned int id; + int width; + int height; + + GLTextureData(); + GLTextureData(unsigned int id, int width, int height); + }; + bool m_enabled; + mutable GLTextureData m_tooltip_texture; + mutable GLTextureData m_reset_texture; public: LayersEditing(); + ~LayersEditing(); bool is_enabled() const; + + void render(const GLCanvas3D& canvas) const; + + private: + GLTextureData _load_texture_from_file(const std::string& filename) const; + void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; + void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; + Rect _get_bar_rect_screen(const GLCanvas3D& canvas) const; + Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const; + Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const; + Rect _get_reset_rect_viewport(const GLCanvas3D& canvas) const; }; class Shader @@ -299,6 +363,7 @@ public: void render_cutting_plane() const; void render_warning_texture() const; void render_legend_texture() const; + void render_layer_editing_textures() const; void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; @@ -309,9 +374,10 @@ public: void on_idle(wxIdleEvent& evt); void on_char(wxKeyEvent& evt); + Size get_canvas_size() const; + private: void _zoom_to_bounding_box(const BoundingBoxf3& bbox); - std::pair _get_canvas_size() const; float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; void _deregister_callbacks(); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index c5a15696d..adcae3ddb 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -560,6 +560,13 @@ void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const it->second->render_legend_texture(); } +void GLCanvas3DManager::render_layer_editing_textures(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->render_layer_editing_textures(); +} + void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index e0b2a1d2e..7f64e94b4 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -139,6 +139,7 @@ public: void render_cutting_plane(wxGLCanvas* canvas) const; void render_warning_texture(wxGLCanvas* canvas) const; void render_legend_texture(wxGLCanvas* canvas) const; + void render_layer_editing_textures(wxGLCanvas* canvas) const; void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index a2be3b1df..306ecf53f 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -632,6 +632,12 @@ render_legend_texture(canvas) CODE: _3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); +void +render_layer_editing_textures(canvas) + SV *canvas; + CODE: + _3DScene::render_layer_editing_textures((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + void render_texture(canvas, tex_id, left, right, bottom, top) SV *canvas; From 70664122aff580a74aeb818c00780027ab2d5215 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 24 May 2018 15:17:01 +0200 Subject: [PATCH 25/89] 3DScene layer height profile rendering moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 74 ++++++++++++------------- xs/src/slic3r/GUI/3DScene.cpp | 5 +- xs/src/slic3r/GUI/3DScene.hpp | 2 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 63 ++++++++++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 6 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 4 +- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 +- xs/xsp/GUI_3DScene.xsp | 7 ++- 8 files changed, 112 insertions(+), 51 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index ae91b5247..c2f1b8fa8 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -1874,7 +1874,7 @@ sub draw_active_object_annotations { $self->{layer_height_edit_shader}->disable; #============================================================================================================================== - Slic3r::GUI::_3DScene::render_layer_editing_textures($self); + Slic3r::GUI::_3DScene::render_layer_editing_textures($self, $print_object); # # Paint the tooltip. # if ($self->_variable_layer_thickness_load_overlay_image) @@ -1887,43 +1887,43 @@ sub draw_active_object_annotations { # if ($self->_variable_layer_thickness_load_reset_image) { # $self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top); # } +# +# # Paint the graph. +# #FIXME show some kind of legend. +# my $max_z = unscale($print_object->size->z); +# my $profile = $print_object->model_object->layer_height_profile; +# my $layer_height = $print_object->config->get('layer_height'); +# my $layer_height_max = 10000000000.; +# { +# # Get a maximum layer height value. +# #FIXME This is a duplicate code of Slicing.cpp. +# my $nozzle_diameters = $print_object->print->config->get('nozzle_diameter'); +# my $layer_heights_min = $print_object->print->config->get('min_layer_height'); +# my $layer_heights_max = $print_object->print->config->get('max_layer_height'); +# for (my $i = 0; $i < scalar(@{$nozzle_diameters}); $i += 1) { +# my $lh_min = ($layer_heights_min->[$i] == 0.) ? 0.07 : max(0.01, $layer_heights_min->[$i]); +# my $lh_max = ($layer_heights_max->[$i] == 0.) ? (0.75 * $nozzle_diameters->[$i]) : $layer_heights_max->[$i]; +# $layer_height_max = min($layer_height_max, max($lh_min, $lh_max)); +# } +# } +# # Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region. +# $layer_height_max *= 1.12; +# # Baseline +# glColor3f(0., 0., 0.); +# glBegin(GL_LINE_STRIP); +# glVertex2f($bar_left + $layer_height * ($bar_right - $bar_left) / $layer_height_max, $bar_bottom); +# glVertex2f($bar_left + $layer_height * ($bar_right - $bar_left) / $layer_height_max, $bar_top); +# glEnd(); +# # Curve +# glColor3f(0., 0., 1.); +# glBegin(GL_LINE_STRIP); +# for (my $i = 0; $i < int(@{$profile}); $i += 2) { +# my $z = $profile->[$i]; +# my $h = $profile->[$i+1]; +# glVertex3f($bar_left + $h * ($bar_right - $bar_left) / $layer_height_max, $bar_bottom + $z * ($bar_top - $bar_bottom) / $max_z, $z); +# } +# glEnd(); #============================================================================================================================== - - # Paint the graph. - #FIXME show some kind of legend. - my $max_z = unscale($print_object->size->z); - my $profile = $print_object->model_object->layer_height_profile; - my $layer_height = $print_object->config->get('layer_height'); - my $layer_height_max = 10000000000.; - { - # Get a maximum layer height value. - #FIXME This is a duplicate code of Slicing.cpp. - my $nozzle_diameters = $print_object->print->config->get('nozzle_diameter'); - my $layer_heights_min = $print_object->print->config->get('min_layer_height'); - my $layer_heights_max = $print_object->print->config->get('max_layer_height'); - for (my $i = 0; $i < scalar(@{$nozzle_diameters}); $i += 1) { - my $lh_min = ($layer_heights_min->[$i] == 0.) ? 0.07 : max(0.01, $layer_heights_min->[$i]); - my $lh_max = ($layer_heights_max->[$i] == 0.) ? (0.75 * $nozzle_diameters->[$i]) : $layer_heights_max->[$i]; - $layer_height_max = min($layer_height_max, max($lh_min, $lh_max)); - } - } - # Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region. - $layer_height_max *= 1.12; - # Baseline - glColor3f(0., 0., 0.); - glBegin(GL_LINE_STRIP); - glVertex2f($bar_left + $layer_height * ($bar_right - $bar_left) / $layer_height_max, $bar_bottom); - glVertex2f($bar_left + $layer_height * ($bar_right - $bar_left) / $layer_height_max, $bar_top); - glEnd(); - # Curve - glColor3f(0., 0., 1.); - glBegin(GL_LINE_STRIP); - for (my $i = 0; $i < int(@{$profile}); $i += 2) { - my $z = $profile->[$i]; - my $h = $profile->[$i+1]; - glVertex3f($bar_left + $h * ($bar_right - $bar_left) / $layer_height_max, $bar_bottom + $z * ($bar_top - $bar_bottom) / $max_z, $z); - } - glEnd(); # Revert the matrices. glPopMatrix(); glEnable(GL_DEPTH_TEST); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 5c3492edc..0f4b020da 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2065,9 +2065,10 @@ void _3DScene::render_legend_texture(wxGLCanvas* canvas) s_canvas_mgr.render_legend_texture(canvas); } -void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas) +void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object) { - s_canvas_mgr.render_layer_editing_textures(canvas); + if (print_object != nullptr) + s_canvas_mgr.render_layer_editing_textures(canvas, *print_object); } void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index cc2d0d5c5..edbb42bc2 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -631,7 +631,7 @@ public: static void render_cutting_plane(wxGLCanvas* canvas); static void render_warning_texture(wxGLCanvas* canvas); static void render_legend_texture(wxGLCanvas* canvas); - static void render_layer_editing_textures(wxGLCanvas* canvas); + static void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object); static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index a0065348a..2e0c35e7c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -4,6 +4,7 @@ #include "../../slic3r/GUI/GLShader.hpp" #include "../../libslic3r/ClipperUtils.hpp" #include "../../libslic3r/PrintConfig.hpp" +#include "../../libslic3r/Print.hpp" #include @@ -538,12 +539,13 @@ bool GLCanvas3D::LayersEditing::is_enabled() const return m_enabled; } -void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas) const +void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object) const { const Rect& bar_rect = _get_bar_rect_viewport(canvas); const Rect& reset_rect = _get_reset_rect_viewport(canvas); _render_tooltip_texture(canvas, bar_rect, reset_rect); _render_reset_texture(canvas, reset_rect); + _render_profile(print_object, bar_rect); } GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_texture_from_file(const std::string& filename) const @@ -629,6 +631,61 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const GLCanvas3D& canvas, canvas.render_texture(m_reset_texture.id, reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); } +void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object, const Rect& bar_rect) const +{ + // FIXME show some kind of legend. + + // Get a maximum layer height value. + // FIXME This is a duplicate code of Slicing.cpp. + double layer_height_max = DBL_MAX; + const PrintConfig& print_config = print_object.print()->config; + const std::vector& nozzle_diameters = dynamic_cast(print_config.option("nozzle_diameter"))->values; + const std::vector& layer_heights_min = dynamic_cast(print_config.option("min_layer_height"))->values; + const std::vector& layer_heights_max = dynamic_cast(print_config.option("max_layer_height"))->values; + for (unsigned int i = 0; i < (unsigned int)nozzle_diameters.size(); ++i) + { + double lh_min = (layer_heights_min[i] == 0.0) ? 0.07 : std::max(0.01, layer_heights_min[i]); + double lh_max = (layer_heights_max[i] == 0.0) ? (0.75 * nozzle_diameters[i]) : layer_heights_max[i]; + layer_height_max = std::min(layer_height_max, std::max(lh_min, lh_max)); + } + + // Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region. + layer_height_max *= 1.12; + + coordf_t max_z = unscale(print_object.size.z); + double layer_height = dynamic_cast(print_object.config.option("layer_height"))->value; + float l = bar_rect.get_left(); + float w = bar_rect.get_right() - l; + float b = bar_rect.get_bottom(); + float t = bar_rect.get_top(); + float h = t - b; + float scale_x = w / (float)layer_height_max; + float scale_y = h / (float)max_z; + float x = l + (float)layer_height * scale_x; + + // Baseline + ::glColor3f(0.0f, 0.0f, 0.0f); + ::glBegin(GL_LINE_STRIP); + ::glVertex2f(x, b); + ::glVertex2f(x, t); + ::glEnd(); + + // Curve + const ModelObject* model_object = print_object.model_object(); + if (model_object->layer_height_profile_valid) + { + const std::vector& profile = model_object->layer_height_profile; + + ::glColor3f(0.0f, 0.0f, 1.0f); + ::glBegin(GL_LINE_STRIP); + for (unsigned int i = 0; i < profile.size(); i += 2) + { + ::glVertex2f(l + (float)profile[i + 1] * scale_x, b + (float)profile[i] * scale_y); + } + ::glEnd(); + } +} + Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) const { const Size& cnv_size = canvas.get_canvas_size(); @@ -1478,9 +1535,9 @@ void GLCanvas3D::render_legend_texture() const } } -void GLCanvas3D::render_layer_editing_textures() const +void GLCanvas3D::render_layer_editing_textures(const PrintObject& print_object) const { - m_layers_editing.render(*this); + m_layers_editing.render(*this, print_object); } void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 7c32ea06c..a15e632fc 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -17,6 +17,7 @@ class GLVolumeCollection; class DynamicPrintConfig; class GLShader; class ExPolygon; +class PrintObject; namespace GUI { @@ -195,12 +196,13 @@ public: bool is_enabled() const; - void render(const GLCanvas3D& canvas) const; + void render(const GLCanvas3D& canvas, const PrintObject& print_object) const; private: GLTextureData _load_texture_from_file(const std::string& filename) const; void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; + void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; Rect _get_bar_rect_screen(const GLCanvas3D& canvas) const; Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const; Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const; @@ -363,7 +365,7 @@ public: void render_cutting_plane() const; void render_warning_texture() const; void render_legend_texture() const; - void render_layer_editing_textures() const; + void render_layer_editing_textures(const PrintObject& print_object) const; void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index adcae3ddb..c28bfb675 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -560,11 +560,11 @@ void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const it->second->render_legend_texture(); } -void GLCanvas3DManager::render_layer_editing_textures(wxGLCanvas* canvas) const +void GLCanvas3DManager::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject& print_object) const { CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) - it->second->render_layer_editing_textures(); + it->second->render_layer_editing_textures(print_object); } void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 7f64e94b4..19baaf94f 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -139,7 +139,7 @@ public: void render_cutting_plane(wxGLCanvas* canvas) const; void render_warning_texture(wxGLCanvas* canvas) const; void render_legend_texture(wxGLCanvas* canvas) const; - void render_layer_editing_textures(wxGLCanvas* canvas) const; + void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject& print_object) const; void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 306ecf53f..f87cbda44 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -633,10 +633,11 @@ render_legend_texture(canvas) _3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); void -render_layer_editing_textures(canvas) - SV *canvas; +render_layer_editing_textures(canvas, print_object) + SV *canvas; + PrintObject *print_object; CODE: - _3DScene::render_layer_editing_textures((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + _3DScene::render_layer_editing_textures((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object); void render_texture(canvas, tex_id, left, right, bottom, top) From c2e38fc6fe675a6b4f5b33d82c64bc3951487f5d Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 24 May 2018 15:22:53 +0200 Subject: [PATCH 26/89] Fixed compile on Linux --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 2e0c35e7c..942a7e6ef 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -12,6 +12,7 @@ #include #include +#include static const bool TURNTABLE_MODE = true; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; From f12181750194a0586b721c3e8693c0b8d7005ec6 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 24 May 2018 16:11:34 +0200 Subject: [PATCH 27/89] Removed from Perl all 3DScene methods already moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 144 +++++++++------------- lib/Slic3r/GUI/Plater.pm | 26 +++- lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 15 ++- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 13 +- 4 files changed, 99 insertions(+), 99 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index c2f1b8fa8..d8ee842bd 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -102,15 +102,13 @@ use constant TRACKBALLSIZE => 0.8; use constant TURNTABLE_MODE => 1; #============================================================================================================================== #use constant GROUND_Z => -0.02; -#============================================================================================================================== -# For mesh selection: Not selected - bright yellow. -use constant DEFAULT_COLOR => [1,1,0]; -# For mesh selection: Selected - bright green. -use constant SELECTED_COLOR => [0,1,0,1]; -# For mesh selection: Mouse hovers over the object, but object not selected yet - dark green. -use constant HOVER_COLOR => [0.4,0.9,0,1]; - -#============================================================================================================================== +## For mesh selection: Not selected - bright yellow. +#use constant DEFAULT_COLOR => [1,1,0]; +## For mesh selection: Selected - bright green. +#use constant SELECTED_COLOR => [0,1,0,1]; +## For mesh selection: Mouse hovers over the object, but object not selected yet - dark green. +#use constant HOVER_COLOR => [0.4,0.9,0,1]; +# ## phi / theta angles to orient the camera. #use constant VIEW_DEFAULT => [45.0,45.0]; #use constant VIEW_LEFT => [90.0,90.0]; @@ -710,7 +708,10 @@ sub mouse_wheel_event { # $zoom = $self->_zoom / (1-$zoom); #============================================================================================================================== # Don't allow to zoom too far outside the scene. - my $zoom_min = $self->get_zoom_to_bounding_box_factor($self->max_bounding_box); +#============================================================================================================================== + my $zoom_min = $self->get_zoom_to_bounding_box_factor(Slic3r::GUI::_3DScene::get_max_bounding_box($self)); +# my $zoom_min = $self->get_zoom_to_bounding_box_factor($self->max_bounding_box); +#============================================================================================================================== $zoom_min *= 0.4 if defined $zoom_min; $zoom = $zoom_min if defined $zoom_min && $zoom < $zoom_min; #============================================================================================================================== @@ -737,7 +738,8 @@ sub mouse_wheel_event { $self->on_viewport_changed->() if $self->on_viewport_changed; #============================================================================================================================== - $self->Resize($self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self); +#============================================================================================================================== + Slic3r::GUI::_3DScene::resize($self, $self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self); # $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen; #============================================================================================================================== $self->Refresh; @@ -778,13 +780,12 @@ sub set_viewport_from_scene { #============================================================================================================================== } -# Set the camera to a default orientation, -# zoom to volumes. -sub select_view { - my ($self, $direction) = @_; #============================================================================================================================== - Slic3r::GUI::_3DScene::select_view($self, $direction); - +## Set the camera to a default orientation, +## zoom to volumes. +#sub select_view { +# my ($self, $direction) = @_; +# # my $dirvec; # if (ref($direction)) { # $dirvec = $direction; @@ -815,8 +816,8 @@ sub select_view { # $self->on_viewport_changed->() if $self->on_viewport_changed; # $self->Refresh; # } +#} #============================================================================================================================== -} sub get_zoom_to_bounding_box_factor { my ($self, $bb) = @_; @@ -927,20 +928,15 @@ sub get_zoom_to_bounding_box_factor { # $self->Refresh; # } #} -#============================================================================================================================== - -sub zoom_to_bed { - my ($self) = @_; - -#============================================================================================================================== - Slic3r::GUI::_3DScene::zoom_to_bed($self); +# +#sub zoom_to_bed { +# my ($self) = @_; +# # if ($self->bed_shape) { # $self->zoom_to_bounding_box($self->bed_bounding_box); # } -#============================================================================================================================== -} - -#============================================================================================================================== +#} +# #sub zoom_to_volume { # my ($self, $volume_idx) = @_; # @@ -948,60 +944,43 @@ sub zoom_to_bed { # my $bb = $volume->transformed_bounding_box; # $self->zoom_to_bounding_box($bb); #} -#============================================================================================================================== - -sub zoom_to_volumes { - my ($self) = @_; -#============================================================================================================================== - Slic3r::GUI::_3DScene::zoom_to_volumes($self); - +# +#sub zoom_to_volumes { +# my ($self) = @_; +# # $self->_apply_zoom_to_volumes_filter(1); # $self->zoom_to_bounding_box($self->volumes_bounding_box); # $self->_apply_zoom_to_volumes_filter(0); -#============================================================================================================================== -} - -sub volumes_bounding_box { - my ($self) = @_; - -#============================================================================================================================== - return Slic3r::GUI::_3DScene::get_volumes_bounding_box($self); - +#} +# +#sub volumes_bounding_box { +# my ($self) = @_; +# # my $bb = Slic3r::Geometry::BoundingBoxf3->new; # foreach my $v (@{$self->volumes}) { # $bb->merge($v->transformed_bounding_box) if (! $self->_apply_zoom_to_volumes_filter || $v->zoom_to_volumes); # } # return $bb; -#============================================================================================================================== -} - -sub bed_bounding_box { - my ($self) = @_; - -#============================================================================================================================== - return Slic3r::GUI::_3DScene::get_bed_bounding_box($self); - +#} +# +#sub bed_bounding_box { +# my ($self) = @_; +# # my $bb = Slic3r::Geometry::BoundingBoxf3->new; # if ($self->bed_shape) { # $bb->merge_point(Slic3r::Pointf3->new(@$_, 0)) for @{$self->bed_shape}; # } # return $bb; -#============================================================================================================================== -} - -sub max_bounding_box { - my ($self) = @_; - -#============================================================================================================================== - return Slic3r::GUI::_3DScene::get_max_bounding_box($self); - +#} +# +#sub max_bounding_box { +# my ($self) = @_; +# # my $bb = $self->bed_bounding_box; # $bb->merge($self->volumes_bounding_box); # return $bb; -#============================================================================================================================== -} - -#============================================================================================================================== +#} +# ## Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane ## to support the scene objects. #sub set_auto_bed_shape { @@ -1085,12 +1064,10 @@ sub select_volume { if $volume_idx != -1; } -sub SetCuttingPlane { - my ($self, $z, $expolygons) = @_; - #============================================================================================================================== - Slic3r::GUI::_3DScene::set_cutting_plane($self, $z, $expolygons); - +#sub SetCuttingPlane { +# my ($self, $z, $expolygons) = @_; +# # $self->cutting_plane_z($z); # # # grow slices in order to display them better @@ -1104,8 +1081,8 @@ sub SetCuttingPlane { # ); # } # $self->cut_lines_vertices(OpenGL::Array->new_list(GL_FLOAT, @verts)); +#} #============================================================================================================================== -} # Given an axis and angle, compute quaternion. sub axis_to_quat { @@ -1277,12 +1254,10 @@ sub UseVBOs { #============================================================================================================================== } -sub Resize { - my ($self, $x, $y) = @_; - -#============================================================================================================================== - Slic3r::GUI::_3DScene::resize($self, $x, $y); - +#============================================================================================================================== +#sub Resize { +# my ($self, $x, $y) = @_; +# # return unless $self->GetContext; # $self->_dirty(0); # @@ -1320,8 +1295,8 @@ sub Resize { # glFrustum(-$w2, $w2, -$h2, $h2, $nr, $fr); # } # glMatrixMode(GL_MODELVIEW); +#} #============================================================================================================================== -} sub InitGL { my $self = shift; @@ -1341,11 +1316,12 @@ sub InitGL { $self->volumes->finalize_geometry(1) if ($^O eq 'linux' && $self->UseVBOs); - $self->zoom_to_bed; - -#=================================================================================================================================== +#============================================================================================================================== + Slic3r::GUI::_3DScene::zoom_to_bed($self); Slic3r::GUI::_3DScene::init($self, $self->UseVBOs); - + +# $self->zoom_to_bed; +# # glClearColor(0, 0, 0, 1); # glColor3f(1, 0, 0); # glEnable(GL_DEPTH_TEST); diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 4581de41b..e7de0eb9b 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -385,7 +385,10 @@ sub new { $self->{canvas}->update_bed_size; if ($self->{canvas3D}) { $self->{canvas3D}->update_bed_size; - $self->{canvas3D}->zoom_to_bed; +#============================================================================================================================== + Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D}); +# $self->{canvas3D}->zoom_to_bed; +#============================================================================================================================== } if ($self->{preview3D}) { $self->{preview3D}->set_bed_shape($self->{config}->bed_shape); @@ -840,8 +843,10 @@ sub load_model_objects { $self->update; # zoom to objects - $self->{canvas3D}->zoom_to_volumes - if $self->{canvas3D}; +#============================================================================================================================== + Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D}; +# $self->{canvas3D}->zoom_to_volumes if $self->{canvas3D}; +#============================================================================================================================== $self->{list}->Update; $self->{list}->Select($obj_idx[-1], 1); @@ -1923,7 +1928,10 @@ sub object_cut_dialog { $self->remove($obj_idx); $self->load_model_objects(grep defined($_), @new_objects); $self->arrange; - $self->{canvas3D}->zoom_to_volumes if $self->{canvas3D}; +#============================================================================================================================== + Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D}; +# $self->{canvas3D}->zoom_to_volumes if $self->{canvas3D}; +#============================================================================================================================== } } @@ -2202,10 +2210,16 @@ sub select_view { my $idx_page = $self->{preview_notebook}->GetSelection; my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page); if ($page eq L('Preview')) { - $self->{preview3D}->canvas->select_view($direction); +#============================================================================================================================== + Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction); +# $self->{preview3D}->canvas->select_view($direction); +#============================================================================================================================== $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); } else { - $self->{canvas3D}->select_view($direction); +#============================================================================================================================== + Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction); +# $self->{canvas3D}->select_view($direction); +#============================================================================================================================== $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); } } diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index b379ba8ef..ab53da4a5 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -118,7 +118,9 @@ sub new { $canvas->load_object($self->{model_object}, undef, undef, [0]); #============================================================================================================================== Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); - Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size })); + Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); +# Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size })); + # $canvas->set_auto_bed_shape; #============================================================================================================================== $canvas->SetSize([500,500]); @@ -260,10 +262,13 @@ sub _update { # $self->{canvas}->reset_objects; #============================================================================================================================== $self->{canvas}->load_object($_, undef, undef, [0]) for @objects; - $self->{canvas}->SetCuttingPlane( - $self->{cut_options}{z}, - [@expolygons], - ); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]); +# $self->{canvas}->SetCuttingPlane( +# $self->{cut_options}{z}, +# [@expolygons], +# ); +#============================================================================================================================== $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config}); $self->{canvas}->Render; } diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index 54fdc249e..bab628e23 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -166,9 +166,11 @@ sub new { }); $canvas->load_object($self->{model_object}, undef, undef, [0]); -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); - Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size })); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); + Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); +# Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size })); + # $canvas->set_auto_bed_shape; #============================================================================================================================== $canvas->SetSize([500,700]); @@ -502,7 +504,10 @@ sub _parts_changed { # $self->{canvas}->reset_objects; #============================================================================================================================== $self->{canvas}->load_object($self->{model_object}); - $self->{canvas}->zoom_to_volumes; +#============================================================================================================================== + Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas}); +# $self->{canvas}->zoom_to_volumes; +#============================================================================================================================== $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); $self->{canvas}->Render; } From bdbc86167c15545ed91312e28a644f6ae4faa683 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 25 May 2018 09:03:55 +0200 Subject: [PATCH 28/89] 3DScene volume selection methods moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 43 +++++++++++++------------ lib/Slic3r/GUI/Plater.pm | 5 ++- lib/Slic3r/GUI/Plater/3D.pm | 5 ++- xs/src/slic3r/GUI/3DScene.cpp | 10 ++++++ xs/src/slic3r/GUI/3DScene.hpp | 2 ++ xs/src/slic3r/GUI/GLCanvas3D.cpp | 22 +++++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 2 ++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 14 ++++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 ++ xs/xsp/GUI_3DScene.xsp | 13 ++++++++ 10 files changed, 96 insertions(+), 22 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index d8ee842bd..e48d2cf5c 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -508,16 +508,21 @@ sub mouse_event { # during the scene manipulation. #============================================================================================================================== if (Slic3r::GUI::_3DScene::is_picking_enabled($self) && ($volume_idx != -1 || ! $self->layer_editing_enabled)) { + Slic3r::GUI::_3DScene::deselect_volumes($self); + Slic3r::GUI::_3DScene::select_volume($self, $volume_idx); # if ($self->enable_picking && ($volume_idx != -1 || ! $self->layer_editing_enabled)) { +# $self->deselect_volumes; +# $self->select_volume($volume_idx); #============================================================================================================================== - $self->deselect_volumes; - $self->select_volume($volume_idx); if ($volume_idx != -1) { my $group_id = $self->volumes->[$volume_idx]->select_group_id; my @volumes; if ($group_id != -1) { - $self->select_volume($_) +#============================================================================================================================== + Slic3r::GUI::_3DScene::select_volume($self, $_) +# $self->select_volume($_) +#============================================================================================================================== for grep $self->volumes->[$_]->select_group_id == $group_id, 0..$#{$self->volumes}; } @@ -1048,23 +1053,21 @@ sub get_zoom_to_bounding_box_factor { # # $self->bed_polygon(offset_ex([$expolygon->contour], $bed_bb->radius * 1.7, JT_ROUND, scale(0.5))->[0]->contour->clone); #} -#============================================================================================================================== - -sub deselect_volumes { - my ($self) = @_; - $_->set_selected(0) for @{$self->volumes}; -} - -sub select_volume { - my ($self, $volume_idx) = @_; - - return if ($volume_idx >= scalar(@{$self->volumes})); - - $self->volumes->[$volume_idx]->set_selected(1) - if $volume_idx != -1; -} - -#============================================================================================================================== +# +#sub deselect_volumes { +# my ($self) = @_; +# $_->set_selected(0) for @{$self->volumes}; +#} +# +#sub select_volume { +# my ($self, $volume_idx) = @_; +# +# return if ($volume_idx >= scalar(@{$self->volumes})); +# +# $self->volumes->[$volume_idx]->set_selected(1) +# if $volume_idx != -1; +#} +# #sub SetCuttingPlane { # my ($self, $z, $expolygons) = @_; # diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index e7de0eb9b..e5e6a73d4 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -1854,7 +1854,10 @@ sub list_item_deselected { if ($self->{list}->GetFirstSelected == -1) { $self->select_object(undef); $self->{canvas}->Refresh; - $self->{canvas3D}->deselect_volumes if $self->{canvas3D}; +#============================================================================================================================== + Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D}; +# $self->{canvas3D}->deselect_volumes if $self->{canvas3D}; +#============================================================================================================================== $self->{canvas3D}->Render if $self->{canvas3D}; } undef $self->{_lecursor}; diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 641c800cb..5d905c896 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -195,7 +195,10 @@ sub update_volumes_selection { foreach my $obj_idx (0..$#{$self->{model}->objects}) { if ($self->{objects}[$obj_idx]->selected) { my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx]; - $self->select_volume($_) for @{$volume_idxs}; +#============================================================================================================================== + Slic3r::GUI::_3DScene::select_volume($self, $_) for @{$volume_idxs}; +# $self->select_volume($_) for @{$volume_idxs}; +#============================================================================================================================== } } } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 0f4b020da..affca1083 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1792,6 +1792,16 @@ void _3DScene::reset_volumes(wxGLCanvas* canvas) s_canvas_mgr.reset_volumes(canvas); } +void _3DScene::deselect_volumes(wxGLCanvas* canvas) +{ + s_canvas_mgr.deselect_volumes(canvas); +} + +void _3DScene::select_volume(wxGLCanvas* canvas, unsigned int id) +{ + s_canvas_mgr.select_volume(canvas, id); +} + DynamicPrintConfig* _3DScene::get_config(wxGLCanvas* canvas) { return s_canvas_mgr.get_config(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index edbb42bc2..e09c226c7 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -556,6 +556,8 @@ public: static GLVolumeCollection* get_volumes(wxGLCanvas* canvas); static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); static void reset_volumes(wxGLCanvas* canvas); + static void deselect_volumes(wxGLCanvas* canvas); + static void select_volume(wxGLCanvas* canvas, unsigned int id); static DynamicPrintConfig* get_config(wxGLCanvas* canvas); static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 942a7e6ef..3e93b8a1b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -992,6 +992,28 @@ void GLCanvas3D::reset_volumes() } } +void GLCanvas3D::deselect_volumes() +{ + if (m_volumes != nullptr) + { + for (GLVolume* vol : m_volumes->volumes) + { + if (vol != nullptr) + vol->selected = false; + } + } +} + +void GLCanvas3D::select_volume(unsigned int id) +{ + if ((m_volumes != nullptr) && (id < (unsigned int)m_volumes->volumes.size())) + { + GLVolume* vol = m_volumes->volumes[id]; + if (vol != nullptr) + vol->selected = true; + } +} + DynamicPrintConfig* GLCanvas3D::get_config() { return m_config; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index a15e632fc..2a0a19772 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -285,6 +285,8 @@ public: GLVolumeCollection* get_volumes(); void set_volumes(GLVolumeCollection* volumes); void reset_volumes(); + void deselect_volumes(); + void select_volume(unsigned int id); DynamicPrintConfig* get_config(); void set_config(DynamicPrintConfig* config); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index c28bfb675..6dd7744c5 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -200,6 +200,20 @@ void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas) it->second->reset_volumes(); } +void GLCanvas3DManager::deselect_volumes(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->deselect_volumes(); +} + +void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->select_volume(id); +} + DynamicPrintConfig* GLCanvas3DManager::get_config(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 19baaf94f..98baa3070 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -64,6 +64,8 @@ public: GLVolumeCollection* get_volumes(wxGLCanvas* canvas); void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); void reset_volumes(wxGLCanvas* canvas); + void deselect_volumes(wxGLCanvas* canvas); + void select_volume(wxGLCanvas* canvas, unsigned int id); DynamicPrintConfig* get_config(wxGLCanvas* canvas); void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index f87cbda44..c2314e3f0 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -251,6 +251,19 @@ reset_volumes(canvas) CODE: _3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); +void +deselect_volumes(canvas) + SV *canvas; + CODE: + _3DScene::deselect_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + +void +select_volume(canvas, id) + SV *canvas; + unsigned int id; + CODE: + _3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); + DynamicPrintConfig* get_config(canvas) SV *canvas; From 455076231b6b45395d628cd7966c1d25768cfef1 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 25 May 2018 14:05:08 +0200 Subject: [PATCH 29/89] Layers editing shader moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 167 ++++++++++-------- lib/Slic3r/GUI/Plater.pm | 26 ++- xs/lib/Slic3r/XS.pm | 1 + xs/src/slic3r/GUI/3DScene.cpp | 20 ++- xs/src/slic3r/GUI/3DScene.hpp | 5 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 223 ++++++++++++++++-------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 61 ++++--- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 40 +++-- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 13 +- xs/xsp/GUI_3DScene.xsp | 42 +++-- 10 files changed, 387 insertions(+), 211 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index e48d2cf5c..7debb898a 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -197,13 +197,10 @@ sub new { #============================================================================================================================== # $self->_camera_type('ortho'); ## $self->_camera_type('perspective'); -#============================================================================================================================== -#============================================================================================================================== # $self->_camera_target(Slic3r::Pointf3->new(0,0,0)); # $self->_camera_distance(0.); +# $self->layer_editing_enabled(0); #============================================================================================================================== - - $self->layer_editing_enabled(0); $self->{layer_height_edit_band_width} = 2.; $self->{layer_height_edit_strength} = 0.005; $self->{layer_height_edit_last_object_id} = -1; @@ -307,54 +304,53 @@ sub Destroy { return $self->SUPER::Destroy; } -sub layer_editing_enabled { - my ($self, $value) = @_; - if (@_ == 2) { - $self->{layer_editing_enabled} = $value; - if ($value) { - if (! $self->{layer_editing_initialized}) { - # Enabling the layer editing for the first time. This triggers compilation of the necessary OpenGL shaders. - # If compilation fails, a message box is shown with the error codes. - $self->SetCurrent($self->GetContext); - my $shader = new Slic3r::GUI::_3DScene::GLShader; - my $error_message; #============================================================================================================================== - if (! $shader->load_from_file("variable_layer_height.fs", "variable_layer_height.vs")) { +#sub layer_editing_enabled { +# my ($self, $value) = @_; +# if (@_ == 2) { +# $self->{layer_editing_enabled} = $value; +# if ($value) { +# if (! $self->{layer_editing_initialized}) { +# # Enabling the layer editing for the first time. This triggers compilation of the necessary OpenGL shaders. +# # If compilation fails, a message box is shown with the error codes. +# $self->SetCurrent($self->GetContext); +# my $shader = new Slic3r::GUI::_3DScene::GLShader; +# my $error_message; # if (! $shader->load_from_text($self->_fragment_shader_variable_layer_height, $self->_vertex_shader_variable_layer_height)) { +# # Compilation or linking of the shaders failed. +# $error_message = "Cannot compile an OpenGL Shader, therefore the Variable Layer Editing will be disabled.\n\n" +# . $shader->last_error; +# $shader = undef; +# } else { +# $self->{layer_height_edit_shader} = $shader; +# ($self->{layer_preview_z_texture_id}) = glGenTextures_p(1); +# glBindTexture(GL_TEXTURE_2D, $self->{layer_preview_z_texture_id}); +# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); +# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); +# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); +# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); +# glBindTexture(GL_TEXTURE_2D, 0); +# } +# if (defined($error_message)) { +# # Don't enable the layer editing tool. +# $self->{layer_editing_enabled} = 0; +# # 2 means failed +# $self->{layer_editing_initialized} = 2; +# # Show the error message. +# Wx::MessageBox($error_message, "Slic3r Error", wxOK | wxICON_EXCLAMATION, $self); +# } else { +# $self->{layer_editing_initialized} = 1; +# } +# } elsif ($self->{layer_editing_initialized} == 2) { +# # Initilization failed before. Don't try to initialize and disable layer editing. +# $self->{layer_editing_enabled} = 0; +# } +# } +# } +# return $self->{layer_editing_enabled}; +#} #============================================================================================================================== - # Compilation or linking of the shaders failed. - $error_message = "Cannot compile an OpenGL Shader, therefore the Variable Layer Editing will be disabled.\n\n" - . $shader->last_error; - $shader = undef; - } else { - $self->{layer_height_edit_shader} = $shader; - ($self->{layer_preview_z_texture_id}) = glGenTextures_p(1); - glBindTexture(GL_TEXTURE_2D, $self->{layer_preview_z_texture_id}); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - glBindTexture(GL_TEXTURE_2D, 0); - } - if (defined($error_message)) { - # Don't enable the layer editing tool. - $self->{layer_editing_enabled} = 0; - # 2 means failed - $self->{layer_editing_initialized} = 2; - # Show the error message. - Wx::MessageBox($error_message, "Slic3r Error", wxOK | wxICON_EXCLAMATION, $self); - } else { - $self->{layer_editing_initialized} = 1; - } - } elsif ($self->{layer_editing_initialized} == 2) { - # Initilization failed before. Don't try to initialize and disable layer editing. - $self->{layer_editing_enabled} = 0; - } - } - } - return $self->{layer_editing_enabled}; -} sub layer_editing_allowed { my ($self) = @_; @@ -463,7 +459,10 @@ sub mouse_event { my ($self, $e) = @_; my $pos = Slic3r::Pointf->new($e->GetPositionXY); - my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; +#============================================================================================================================== + my $object_idx_selected = $self->{layer_height_edit_last_object_id} = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; +# my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; +#============================================================================================================================== #============================================================================================================================== Slic3r::GUI::_3DScene::set_mouse_dragging($self, $e->Dragging); @@ -507,7 +506,9 @@ sub mouse_event { # Don't deselect a volume if layer editing is enabled. We want the object to stay selected # during the scene manipulation. #============================================================================================================================== - if (Slic3r::GUI::_3DScene::is_picking_enabled($self) && ($volume_idx != -1 || ! $self->layer_editing_enabled)) { + +#============================================================================================================================== + if (Slic3r::GUI::_3DScene::is_picking_enabled($self) && ($volume_idx != -1 || ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self))) { Slic3r::GUI::_3DScene::deselect_volumes($self); Slic3r::GUI::_3DScene::select_volume($self, $volume_idx); # if ($self->enable_picking && ($volume_idx != -1 || ! $self->layer_editing_enabled)) { @@ -690,8 +691,10 @@ sub mouse_wheel_event { # Ignore the wheel events if the middle button is pressed. return; } - - if ($self->layer_editing_enabled && $self->{print}) { +#============================================================================================================================== + if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) { +# if ($self->layer_editing_enabled && $self->{print}) { +#============================================================================================================================== my $object_idx_selected = $self->_first_selected_object_id_for_variable_layer_height_editing; if ($object_idx_selected != -1) { # A volume is selected. Test, whether hovering over a layer thickness bar. @@ -1393,11 +1396,11 @@ sub DestroyGL { # $self->{plain_shader}->release; # delete $self->{plain_shader}; # } +# if ($self->{layer_height_edit_shader}) { +# $self->{layer_height_edit_shader}->release; +# delete $self->{layer_height_edit_shader}; +# } #=================================================================================================================================== - if ($self->{layer_height_edit_shader}) { - $self->{layer_height_edit_shader}->release; - delete $self->{layer_height_edit_shader}; - } $self->volumes->release_geometry; } } @@ -1702,10 +1705,19 @@ sub mark_volumes_for_layer_height { foreach my $volume_idx (0..$#{$self->volumes}) { my $volume = $self->volumes->[$volume_idx]; my $object_id = int($volume->select_group_id / 1000000); - if ($self->layer_editing_enabled && $volume->selected && $self->{layer_height_edit_shader} && +#============================================================================================================================== + my $shader = Slic3r::GUI::_3DScene::get_layers_editing_shader($self); + + if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $shader && $volume->selected && $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) { - $volume->set_layer_height_texture_data($self->{layer_preview_z_texture_id}, $self->{layer_height_edit_shader}->shader_program_id, - $self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, $self->{layer_height_edit_band_width}); + $volume->set_layer_height_texture_data(Slic3r::GUI::_3DScene::get_layers_editing_z_texture_id($self), $shader->shader_program_id, + $self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, $self->{layer_height_edit_band_width}); + +# if ($self->layer_editing_enabled && $volume->selected && $self->{layer_height_edit_shader} && +# $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) { +# $volume->set_layer_height_texture_data($self->{layer_preview_z_texture_id}, $self->{layer_height_edit_shader}->shader_program_id, +# $self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, $self->{layer_height_edit_band_width}); +#============================================================================================================================== } else { $volume->reset_layer_height_texture_data(); } @@ -1794,7 +1806,10 @@ sub draw_active_object_annotations { # $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking. my ($self) = @_; - return if (! $self->{layer_height_edit_shader} || ! $self->layer_editing_enabled); +#============================================================================================================================== + return if (!Slic3r::GUI::_3DScene::is_layers_editing_enabled($self)); +# return if (! $self->{layer_height_edit_shader} || ! $self->layer_editing_enabled); +#============================================================================================================================== # Find the selected volume, over which the layer editing is active. my $volume; @@ -1821,12 +1836,25 @@ sub draw_active_object_annotations { my $print_object = $self->{print}->get_object($object_idx); my $z_max = $print_object->model_object->bounding_box->z_max; - $self->{layer_height_edit_shader}->enable; - $self->{layer_height_edit_shader}->set_uniform('z_to_texture_row', $volume->layer_height_texture_z_to_row_id); - $self->{layer_height_edit_shader}->set_uniform('z_texture_row_to_normalized', 1. / $volume->layer_height_texture_height); - $self->{layer_height_edit_shader}->set_uniform('z_cursor', $z_max * $z_cursor_relative); - $self->{layer_height_edit_shader}->set_uniform('z_cursor_band_width', $self->{layer_height_edit_band_width}); - glBindTexture(GL_TEXTURE_2D, $self->{layer_preview_z_texture_id}); +#============================================================================================================================== + my $shader = Slic3r::GUI::_3DScene::get_layers_editing_shader($self); + $shader->enable; + $shader->set_uniform('z_to_texture_row', $volume->layer_height_texture_z_to_row_id); + $shader->set_uniform('z_texture_row_to_normalized', 1. / $volume->layer_height_texture_height); + $shader->set_uniform('z_cursor', $z_max * $z_cursor_relative); + $shader->set_uniform('z_cursor_band_width', $self->{layer_height_edit_band_width}); + + +# $self->{layer_height_edit_shader}->enable; +# $self->{layer_height_edit_shader}->set_uniform('z_to_texture_row', $volume->layer_height_texture_z_to_row_id); +# $self->{layer_height_edit_shader}->set_uniform('z_texture_row_to_normalized', 1. / $volume->layer_height_texture_height); +# $self->{layer_height_edit_shader}->set_uniform('z_cursor', $z_max * $z_cursor_relative); +# $self->{layer_height_edit_shader}->set_uniform('z_cursor_band_width', $self->{layer_height_edit_band_width}); +#============================================================================================================================== +#============================================================================================================================== + glBindTexture(GL_TEXTURE_2D, Slic3r::GUI::_3DScene::get_layers_editing_z_texture_id($self)); +# glBindTexture(GL_TEXTURE_2D, $self->{layer_preview_z_texture_id}); +#============================================================================================================================== glTexImage2D_c(GL_TEXTURE_2D, 0, GL_RGBA8, $volume->layer_height_texture_width, $volume->layer_height_texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexImage2D_c(GL_TEXTURE_2D, 1, GL_RGBA8, $volume->layer_height_texture_width / 2, $volume->layer_height_texture_height / 2, @@ -1850,7 +1878,10 @@ sub draw_active_object_annotations { glVertex3f($bar_left, $bar_top, $z_max); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); - $self->{layer_height_edit_shader}->disable; +#============================================================================================================================== + $shader->disable; +# $self->{layer_height_edit_shader}->disable; +#============================================================================================================================== #============================================================================================================================== Slic3r::GUI::_3DScene::render_layer_editing_textures($self, $print_object); diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index e5e6a73d4..3e78b5c95 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -329,7 +329,10 @@ sub new { EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog }); EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog }); EVT_TOOL($self, TB_LAYER_EDITING, sub { - my $state = $self->{canvas3D}->layer_editing_enabled; +#============================================================================================================================== + my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D}); +# my $state = $self->{canvas3D}->layer_editing_enabled; +#============================================================================================================================== $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state); $self->on_layer_editing_toggled(! $state); }); @@ -608,8 +611,12 @@ sub _on_select_preset { sub on_layer_editing_toggled { my ($self, $new_state) = @_; - $self->{canvas3D}->layer_editing_enabled($new_state); - if ($new_state && ! $self->{canvas3D}->layer_editing_enabled) { +#============================================================================================================================== + Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, $new_state); + if ($new_state && ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})) { +# $self->{canvas3D}->layer_editing_enabled($new_state); +# if ($new_state && ! $self->{canvas3D}->layer_editing_enabled) { +#============================================================================================================================== # Initialization of the OpenGL shaders failed. Disable the tool. if ($self->{htoolbar}) { $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0); @@ -1237,8 +1244,12 @@ sub async_apply_config { my $invalidated = $self->{print}->apply_config(wxTheApp->{preset_bundle}->full_config); # Just redraw the 3D canvas without reloading the scene. -# $self->{canvas3D}->Refresh if ($invalidated && $self->{canvas3D}->layer_editing_enabled); - $self->{canvas3D}->Refresh if ($self->{canvas3D}->layer_editing_enabled); +#============================================================================================================================== +# $self->{canvas3D}->Refresh if ($invalidated && Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})); + $self->{canvas3D}->Refresh if Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D}); +## $self->{canvas3D}->Refresh if ($invalidated && $self->{canvas3D}->layer_editing_enabled); +# $self->{canvas3D}->Refresh if ($self->{canvas3D}->layer_editing_enabled); +#============================================================================================================================== # Hide the slicing results if the current slicing status is no more valid. $self->{"print_info_box_show"}->(0) if $invalidated; @@ -1819,7 +1830,10 @@ sub on_config_change { $self->{"btn_layer_editing"}->Disable; $self->{"btn_layer_editing"}->SetValue(0); } - $self->{canvas3D}->layer_editing_enabled(0); +#============================================================================================================================== + Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0); +# $self->{canvas3D}->layer_editing_enabled(0); +#============================================================================================================================== $self->{canvas3D}->Refresh; $self->{canvas3D}->Update; } elsif ($self->{canvas3D}->layer_editing_allowed) { diff --git a/xs/lib/Slic3r/XS.pm b/xs/lib/Slic3r/XS.pm index bd0b698ee..a4847fb45 100644 --- a/xs/lib/Slic3r/XS.pm +++ b/xs/lib/Slic3r/XS.pm @@ -282,6 +282,7 @@ for my $class (qw( Slic3r::Geometry::BoundingBox Slic3r::Geometry::BoundingBoxf Slic3r::Geometry::BoundingBoxf3 + Slic3r::GUI::_3DScene::GLShader Slic3r::GUI::_3DScene::GLVolume Slic3r::GUI::Preset Slic3r::GUI::PresetCollection diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index affca1083..2969f3e8a 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1939,16 +1939,16 @@ bool _3DScene::is_picking_enabled(wxGLCanvas* canvas) return s_canvas_mgr.is_picking_enabled(canvas); } -bool _3DScene::is_shader_enabled(wxGLCanvas* canvas) -{ - return s_canvas_mgr.is_shader_enabled(canvas); -} - bool _3DScene::is_multisample_allowed(wxGLCanvas* canvas) { return s_canvas_mgr.is_multisample_allowed(canvas); } +void _3DScene::enable_layers_editing(wxGLCanvas* canvas, bool enable) +{ + s_canvas_mgr.enable_layers_editing(canvas, enable); +} + void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable) { s_canvas_mgr.enable_warning_texture(canvas, enable); @@ -2005,6 +2005,16 @@ void _3DScene::set_hover_volume_id(wxGLCanvas* canvas, int id) s_canvas_mgr.set_hover_volume_id(canvas, id); } +unsigned int _3DScene::get_layers_editing_z_texture_id(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_layers_editing_z_texture_id(canvas); +} + +GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_layers_editing_shader(canvas); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index e09c226c7..ab7f1ba7d 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -598,9 +598,9 @@ public: static bool is_layers_editing_enabled(wxGLCanvas* canvas); static bool is_picking_enabled(wxGLCanvas* canvas); - static bool is_shader_enabled(wxGLCanvas* canvas); static bool is_multisample_allowed(wxGLCanvas* canvas); + static void enable_layers_editing(wxGLCanvas* canvas, bool enable); static void enable_warning_texture(wxGLCanvas* canvas, bool enable); static void enable_legend_texture(wxGLCanvas* canvas, bool enable); static void enable_picking(wxGLCanvas* canvas, bool enable); @@ -616,6 +616,9 @@ public: static int get_hover_volume_id(wxGLCanvas* canvas); static void set_hover_volume_id(wxGLCanvas* canvas, int id); + static unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas); + static GLShader* get_layers_editing_shader(wxGLCanvas* canvas); + static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 3e93b8a1b..31680148e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -501,6 +501,73 @@ void GLCanvas3D::CuttingPlane::_render_contour() const ::glDisableClientState(GL_VERTEX_ARRAY); } +GLCanvas3D::Shader::Shader() + : m_shader(nullptr) +{ +} + +GLCanvas3D::Shader::~Shader() +{ + _reset(); +} + +bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename) +{ + if (is_initialized()) + return true; + + m_shader = new GLShader(); + if (m_shader != nullptr) + { + if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str())) + { + std::cout << "Compilaton of shader failed:" << std::endl; + std::cout << m_shader->last_error << std::endl; + _reset(); + return false; + } + } + + return true; +} + +bool GLCanvas3D::Shader::is_initialized() const +{ + return (m_shader != nullptr); +} + +bool GLCanvas3D::Shader::start_using() const +{ + if (is_initialized()) + { + m_shader->enable(); + return true; + } + else + return false; +} + +void GLCanvas3D::Shader::stop_using() const +{ + if (m_shader != nullptr) + m_shader->disable(); +} + +GLShader* GLCanvas3D::Shader::get_shader() +{ + return m_shader; +} + +void GLCanvas3D::Shader::_reset() +{ + if (m_shader != nullptr) + { + m_shader->release(); + delete m_shader; + m_shader = nullptr; + } +} + GLCanvas3D::LayersEditing::GLTextureData::GLTextureData() : id(0) , width(0) @@ -516,7 +583,9 @@ GLCanvas3D::LayersEditing::GLTextureData::GLTextureData(unsigned int id, int wid } GLCanvas3D::LayersEditing::LayersEditing() - : m_enabled(false) + : m_allowed(false) + , m_enabled(false) + , m_z_texture_id(0) { } @@ -533,6 +602,39 @@ GLCanvas3D::LayersEditing::~LayersEditing() ::glDeleteTextures(1, &m_reset_texture.id); m_reset_texture = GLTextureData(); } + + if (m_z_texture_id != 0) + { + ::glDeleteTextures(1, &m_z_texture_id); + m_z_texture_id = 0; + } +} + +bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename) +{ + if (!m_shader.init(vertex_shader_filename, fragment_shader_filename)) + return false; + + ::glGenTextures(1, (GLuint*)&m_z_texture_id); + ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); + ::glBindTexture(GL_TEXTURE_2D, 0); + + return true; +} + +bool GLCanvas3D::LayersEditing::is_allowed() const +{ + return m_allowed; +} + +void GLCanvas3D::LayersEditing::set_allowed(bool allowed) +{ + m_allowed = allowed; } bool GLCanvas3D::LayersEditing::is_enabled() const @@ -540,6 +642,16 @@ bool GLCanvas3D::LayersEditing::is_enabled() const return m_enabled; } +void GLCanvas3D::LayersEditing::set_enabled(bool enabled) +{ + m_enabled = m_allowed && m_shader.is_initialized() && enabled; +} + +unsigned int GLCanvas3D::LayersEditing::get_z_texture_id() const +{ + return m_z_texture_id; +} + void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object) const { const Rect& bar_rect = _get_bar_rect_viewport(canvas); @@ -549,6 +661,16 @@ void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObje _render_profile(print_object, bar_rect); } +GLShader* GLCanvas3D::LayersEditing::get_shader() +{ + return m_shader.get_shader(); +} + +bool GLCanvas3D::LayersEditing::_is_initialized() const +{ + return m_shader.is_initialized(); +} + GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_texture_from_file(const std::string& filename) const { const std::string& path = resources_dir() + "/icons/"; @@ -729,65 +851,6 @@ Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canva return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); } -GLCanvas3D::Shader::Shader() - : m_enabled(false) - , m_shader(nullptr) -{ -} - -bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename) -{ - m_shader = new GLShader(); - if (m_shader != nullptr) - { - if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str())) - { - std::cout << "Compilaton of path shader failed:" << std::endl; - std::cout << m_shader->last_error << std::endl; - reset(); - return false; - } - } - - return true; -} - -void GLCanvas3D::Shader::reset() -{ - if (m_shader != nullptr) - { - delete m_shader; - m_shader = nullptr; - } -} - -bool GLCanvas3D::Shader::is_enabled() const -{ - return m_enabled; -} - -void GLCanvas3D::Shader::set_enabled(bool enabled) -{ - m_enabled = enabled; -} - -bool GLCanvas3D::Shader::start() const -{ - if (m_enabled && (m_shader != nullptr)) - { - m_shader->enable(); - return true; - } - else - return false; -} - -void GLCanvas3D::Shader::stop() const -{ - if (m_shader != nullptr) - m_shader->disable(); -} - GLCanvas3D::Mouse::Mouse() : m_dragging(false) { @@ -824,6 +887,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_warning_texture_enabled(false) , m_legend_texture_enabled(false) , m_picking_enabled(false) + , m_shader_enabled(false) , m_multisample_allowed(false) { } @@ -831,10 +895,9 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) GLCanvas3D::~GLCanvas3D() { _deregister_callbacks(); - m_shader.reset(); } -bool GLCanvas3D::init(bool useVBOs) +bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) { ::glClearColor(0.0f, 0.0f, 0.0f, 1.0f); ::glEnable(GL_DEPTH_TEST); @@ -876,6 +939,11 @@ bool GLCanvas3D::init(bool useVBOs) if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs")) return false; + if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs")) + return false; + + m_layers_editing.set_allowed(!use_legacy_opengl); + return true; } @@ -1179,16 +1247,16 @@ bool GLCanvas3D::is_picking_enabled() const return m_picking_enabled; } -bool GLCanvas3D::is_shader_enabled() const -{ - return m_shader.is_enabled(); -} - bool GLCanvas3D::is_multisample_allowed() const { return m_multisample_allowed; } +void GLCanvas3D::enable_layers_editing(bool enable) +{ + m_layers_editing.set_enabled(enable); +} + void GLCanvas3D::enable_warning_texture(bool enable) { m_warning_texture_enabled = enable; @@ -1206,9 +1274,8 @@ void GLCanvas3D::enable_picking(bool enable) void GLCanvas3D::enable_shader(bool enable) { - m_shader.set_enabled(enable); + m_shader_enabled = enable; } - void GLCanvas3D::allow_multisample(bool allow) { m_multisample_allowed = allow; @@ -1289,12 +1356,12 @@ void GLCanvas3D::select_view(const std::string& direction) bool GLCanvas3D::start_using_shader() const { - return m_shader.start(); + return m_shader.start_using(); } void GLCanvas3D::stop_using_shader() const { - m_shader.stop(); + m_shader.stop_using(); } void GLCanvas3D::picking_pass() @@ -1384,6 +1451,16 @@ void GLCanvas3D::render_background() const ::glPopMatrix(); } +unsigned int GLCanvas3D::get_layers_editing_z_texture_id() const +{ + return m_layers_editing.get_z_texture_id(); +} + +GLShader* GLCanvas3D::get_layers_editing_shader() +{ + return m_layers_editing.get_shader(); +} + void GLCanvas3D::render_bed() const { m_bed.render(); @@ -1445,12 +1522,12 @@ void GLCanvas3D::render_volumes(bool fake_colors) const void GLCanvas3D::render_objects(bool useVBOs) { - if (m_volumes == nullptr) + if ((m_volumes == nullptr) || m_volumes->empty()) return; ::glEnable(GL_LIGHTING); - if (!is_shader_enabled()) + if (!m_shader_enabled) render_volumes(false); else if (useVBOs) { diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 2a0a19772..a11780349 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -174,6 +174,27 @@ public: void _render_contour() const; }; + class Shader + { + GLShader* m_shader; + + public: + Shader(); + ~Shader(); + + bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); + + bool is_initialized() const; + + bool start_using() const; + void stop_using() const; + + GLShader* get_shader(); + + private: + void _reset(); + }; + class LayersEditing { struct GLTextureData @@ -186,7 +207,10 @@ public: GLTextureData(unsigned int id, int width, int height); }; + bool m_allowed; bool m_enabled; + Shader m_shader; + unsigned int m_z_texture_id; mutable GLTextureData m_tooltip_texture; mutable GLTextureData m_reset_texture; @@ -194,11 +218,22 @@ public: LayersEditing(); ~LayersEditing(); + bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); + + bool is_allowed() const; + void set_allowed(bool allowed); + bool is_enabled() const; + void set_enabled(bool enabled); + + unsigned int get_z_texture_id() const; void render(const GLCanvas3D& canvas, const PrintObject& print_object) const; + GLShader* get_shader(); + private: + bool _is_initialized() const; GLTextureData _load_texture_from_file(const std::string& filename) const; void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; @@ -209,24 +244,6 @@ public: Rect _get_reset_rect_viewport(const GLCanvas3D& canvas) const; }; - class Shader - { - bool m_enabled; - GLShader* m_shader; - - public: - Shader(); - - bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); - void reset(); - - bool is_enabled() const; - void set_enabled(bool enabled); - - bool start() const; - void stop() const; - }; - class Mouse { bool m_dragging; @@ -262,6 +279,7 @@ private: bool m_warning_texture_enabled; bool m_legend_texture_enabled; bool m_picking_enabled; + bool m_shader_enabled; bool m_multisample_allowed; PerlCallback m_on_viewport_changed_callback; @@ -271,7 +289,7 @@ public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); ~GLCanvas3D(); - bool init(bool useVBOs); + bool init(bool useVBOs, bool use_legacy_opengl); bool set_current(); @@ -332,9 +350,9 @@ public: bool is_layers_editing_enabled() const; bool is_picking_enabled() const; - bool is_shader_enabled() const; bool is_multisample_allowed() const; + void enable_layers_editing(bool enable); void enable_warning_texture(bool enable); void enable_legend_texture(bool enable); void enable_picking(bool enable); @@ -350,6 +368,9 @@ public: int get_hover_volume_id() const; void set_hover_volume_id(int id); + unsigned int get_layers_editing_z_texture_id() const; + GLShader* get_layers_editing_shader(); + void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 6dd7744c5..66a66307e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -56,11 +56,6 @@ bool GLCanvas3DManager::GLVersion::is_greater_or_equal_to(unsigned int major, un return vn_minor >= minor; } -GLCanvas3DManager::LayerEditing::LayerEditing() - : allowed(false) -{ -} - GLCanvas3DManager::GLCanvas3DManager() : m_gl_initialized(false) , m_use_legacy_opengl(false) @@ -129,12 +124,11 @@ void GLCanvas3DManager::init_gl() const AppConfig* config = GUI::get_app_config(); m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1"); m_use_VBOs = !m_use_legacy_opengl && m_gl_version.is_greater_or_equal_to(2, 0); - m_layer_editing.allowed = !m_use_legacy_opengl; m_gl_initialized = true; std::cout << "DETECTED OPENGL: " << m_gl_version.vn_major << "." << m_gl_version.vn_minor << std::endl; std::cout << "USE VBOS = " << (m_use_VBOs ? "YES" : "NO") << std::endl; - std::cout << "LAYER EDITING ALLOWED = " << (m_layer_editing.allowed ? "YES" : "NO") << std::endl; + std::cout << "LAYER EDITING ALLOWED = " << (!m_use_legacy_opengl ? "YES" : "NO") << std::endl; } } @@ -143,15 +137,10 @@ bool GLCanvas3DManager::use_VBOs() const return m_use_VBOs; } -bool GLCanvas3DManager::layer_editing_allowed() const -{ - return m_layer_editing.allowed; -} - bool GLCanvas3DManager::init(wxGLCanvas* canvas, bool useVBOs) { CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->init(useVBOs) : false; + return (it != m_canvases.end()) ? it->second->init(useVBOs, m_use_legacy_opengl) : false; } bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const @@ -391,18 +380,19 @@ bool GLCanvas3DManager::is_picking_enabled(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_picking_enabled() : false; } -bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false; -} - bool GLCanvas3DManager::is_multisample_allowed(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_multisample_allowed() : false; } +void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->enable_layers_editing(enable); +} + void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -477,6 +467,18 @@ void GLCanvas3DManager::set_hover_volume_id(wxGLCanvas* canvas, int id) it->second->set_hover_volume_id(id); } +unsigned int GLCanvas3DManager::get_layers_editing_z_texture_id(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_z_texture_id() : 0; +} + +GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_shader() : nullptr; +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 98baa3070..3b3e35c36 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -21,18 +21,10 @@ class GLCanvas3DManager bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const; }; - struct LayerEditing - { - bool allowed; - - LayerEditing(); - }; - typedef std::map CanvasesMap; CanvasesMap m_canvases; GLVersion m_gl_version; - LayerEditing m_layer_editing; bool m_gl_initialized; bool m_use_legacy_opengl; bool m_use_VBOs; @@ -106,9 +98,9 @@ public: bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_picking_enabled(wxGLCanvas* canvas) const; - bool is_shader_enabled(wxGLCanvas* canvas) const; bool is_multisample_allowed(wxGLCanvas* canvas) const; + void enable_layers_editing(wxGLCanvas* canvas, bool enable); void enable_warning_texture(wxGLCanvas* canvas, bool enable); void enable_legend_texture(wxGLCanvas* canvas, bool enable); void enable_picking(wxGLCanvas* canvas, bool enable); @@ -124,6 +116,9 @@ public: int get_hover_volume_id(wxGLCanvas* canvas) const; void set_hover_volume_id(wxGLCanvas* canvas, int id); + unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const; + GLShader* get_layers_editing_shader(wxGLCanvas* canvas); + void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index c2314e3f0..0f47454da 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -451,7 +451,15 @@ set_camera_target(canvas, target) Pointf3 *target; CODE: _3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target); - + +bool +is_layers_editing_enabled(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_layers_editing_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + bool is_picking_enabled(canvas) SV *canvas; @@ -460,14 +468,6 @@ is_picking_enabled(canvas) OUTPUT: RETVAL -bool -is_shader_enabled(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - bool is_multisample_allowed(canvas) SV *canvas; @@ -476,6 +476,13 @@ is_multisample_allowed(canvas) OUTPUT: RETVAL +void +enable_layers_editing(canvas, enable) + SV *canvas; + bool enable; + CODE: + _3DScene::enable_layers_editing((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); + void enable_warning_texture(canvas, enable) SV *canvas; @@ -556,6 +563,22 @@ set_hover_volume_id(canvas, id) CODE: _3DScene::set_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); +unsigned int +get_layers_editing_z_texture_id(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_layers_editing_z_texture_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +Ref +get_layers_editing_shader(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_layers_editing_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + void zoom_to_bed(canvas) SV *canvas; @@ -679,7 +702,6 @@ register_on_mark_volumes_for_layer_height_callback(canvas, callback) - unsigned int finalize_legend_texture() CODE: From c51ce63b9beb02d4a5f426b15f2ed0902795bb36 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 25 May 2018 15:56:14 +0200 Subject: [PATCH 30/89] 3DScene layer editing overlay completely moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 234 +++++++++++------------- xs/src/libslic3r/Model.cpp | 5 +- xs/src/libslic3r/Model.hpp | 11 +- xs/src/slic3r/GUI/3DScene.cpp | 16 +- xs/src/slic3r/GUI/3DScene.hpp | 6 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 140 +++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 19 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 17 +- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 6 +- xs/xsp/GUI_3DScene.xsp | 23 ++- 10 files changed, 331 insertions(+), 146 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 7debb898a..b27b7d55f 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -200,8 +200,8 @@ sub new { # $self->_camera_target(Slic3r::Pointf3->new(0,0,0)); # $self->_camera_distance(0.); # $self->layer_editing_enabled(0); +# $self->{layer_height_edit_band_width} = 2.; #============================================================================================================================== - $self->{layer_height_edit_band_width} = 2.; $self->{layer_height_edit_strength} = 0.005; $self->{layer_height_edit_last_object_id} = -1; $self->{layer_height_edit_last_z} = 0.; @@ -446,7 +446,10 @@ sub _variable_layer_thickness_action { $self->{print}->get_object($self->{layer_height_edit_last_object_id})->adjust_layer_height_profile( $self->{layer_height_edit_last_z}, $self->{layer_height_edit_strength}, - $self->{layer_height_edit_band_width}, +#============================================================================================================================== + Slic3r::GUI::_3DScene::get_layers_editing_band_width($self), +# $self->{layer_height_edit_band_width}, +#============================================================================================================================== $self->{layer_height_edit_last_action}); $self->volumes->[$self->{layer_height_edit_last_object_id}]->generate_layer_height_texture( $self->{print}->get_object($self->{layer_height_edit_last_object_id}), 1); @@ -700,7 +703,10 @@ sub mouse_wheel_event { # A volume is selected. Test, whether hovering over a layer thickness bar. if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { # Adjust the width of the selection. - $self->{layer_height_edit_band_width} = max(min($self->{layer_height_edit_band_width} * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_layers_editing_band_width($self, max(min(Slic3r::GUI::_3DScene::get_layers_editing_band_width($self) * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5)); +# $self->{layer_height_edit_band_width} = max(min($self->{layer_height_edit_band_width} * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5); +#============================================================================================================================== $self->Refresh; return; } @@ -1471,6 +1477,7 @@ sub Render { Slic3r::GUI::_3DScene::render_cutting_plane($self); Slic3r::GUI::_3DScene::render_warning_texture($self); Slic3r::GUI::_3DScene::render_legend_texture($self); + Slic3r::GUI::_3DScene::render_layer_editing_overlay($self, $self->{print}); # if ($self->enable_picking && !$self->_mouse_dragging) { # if (my $pos = $self->_mouse_pos) { @@ -1651,10 +1658,10 @@ sub Render { # # # draw gcode preview legend # $self->draw_legend; +# +# $self->draw_active_object_annotations; #============================================================================================================================== - $self->draw_active_object_annotations; - $self->SwapBuffers(); } @@ -1711,7 +1718,7 @@ sub mark_volumes_for_layer_height { if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $shader && $volume->selected && $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) { $volume->set_layer_height_texture_data(Slic3r::GUI::_3DScene::get_layers_editing_z_texture_id($self), $shader->shader_program_id, - $self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, $self->{layer_height_edit_band_width}); + $self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, Slic3r::GUI::_3DScene::get_layers_editing_band_width($self)); # if ($self->layer_editing_enabled && $volume->selected && $self->{layer_height_edit_shader} && # $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) { @@ -1724,42 +1731,42 @@ sub mark_volumes_for_layer_height { } } -sub _load_image_set_texture { - my ($self, $file_name) = @_; - # Load a PNG with an alpha channel. - my $img = Wx::Image->new; - $img->LoadFile(Slic3r::var($file_name), wxBITMAP_TYPE_PNG); - # Get RGB & alpha raw data from wxImage, interleave them into a Perl array. - my @rgb = unpack 'C*', $img->GetData(); - my @alpha = $img->HasAlpha ? unpack 'C*', $img->GetAlpha() : (255) x (int(@rgb) / 3); - my $n_pixels = int(@alpha); - my @data = (0)x($n_pixels * 4); - for (my $i = 0; $i < $n_pixels; $i += 1) { - $data[$i*4 ] = $rgb[$i*3]; - $data[$i*4+1] = $rgb[$i*3+1]; - $data[$i*4+2] = $rgb[$i*3+2]; - $data[$i*4+3] = $alpha[$i]; - } - # Initialize a raw bitmap data. - my $params = { - loaded => 1, - valid => $n_pixels > 0, - width => $img->GetWidth, - height => $img->GetHeight, - data => OpenGL::Array->new_list(GL_UNSIGNED_BYTE, @data), - texture_id => glGenTextures_p(1) - }; - # Create and initialize a texture with the raw data. - glBindTexture(GL_TEXTURE_2D, $params->{texture_id}); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - glTexImage2D_c(GL_TEXTURE_2D, 0, GL_RGBA8, $params->{width}, $params->{height}, 0, GL_RGBA, GL_UNSIGNED_BYTE, $params->{data}->ptr); - glBindTexture(GL_TEXTURE_2D, 0); - return $params; -} - #============================================================================================================================== +#sub _load_image_set_texture { +# my ($self, $file_name) = @_; +# # Load a PNG with an alpha channel. +# my $img = Wx::Image->new; +# $img->LoadFile(Slic3r::var($file_name), wxBITMAP_TYPE_PNG); +# # Get RGB & alpha raw data from wxImage, interleave them into a Perl array. +# my @rgb = unpack 'C*', $img->GetData(); +# my @alpha = $img->HasAlpha ? unpack 'C*', $img->GetAlpha() : (255) x (int(@rgb) / 3); +# my $n_pixels = int(@alpha); +# my @data = (0)x($n_pixels * 4); +# for (my $i = 0; $i < $n_pixels; $i += 1) { +# $data[$i*4 ] = $rgb[$i*3]; +# $data[$i*4+1] = $rgb[$i*3+1]; +# $data[$i*4+2] = $rgb[$i*3+2]; +# $data[$i*4+3] = $alpha[$i]; +# } +# # Initialize a raw bitmap data. +# my $params = { +# loaded => 1, +# valid => $n_pixels > 0, +# width => $img->GetWidth, +# height => $img->GetHeight, +# data => OpenGL::Array->new_list(GL_UNSIGNED_BYTE, @data), +# texture_id => glGenTextures_p(1) +# }; +# # Create and initialize a texture with the raw data. +# glBindTexture(GL_TEXTURE_2D, $params->{texture_id}); +# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +# glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); +# glTexImage2D_c(GL_TEXTURE_2D, 0, GL_RGBA8, $params->{width}, $params->{height}, 0, GL_RGBA, GL_UNSIGNED_BYTE, $params->{data}->ptr); +# glBindTexture(GL_TEXTURE_2D, 0); +# return $params; +#} +# #sub _variable_layer_thickness_load_overlay_image { # my ($self) = @_; # $self->{layer_preview_annotation} = $self->_load_image_set_texture('variable_layer_height_tooltip.png') @@ -1800,92 +1807,69 @@ sub _load_image_set_texture { # glDisable(GL_BLEND); # glEnable(GL_LIGHTING); #} -#============================================================================================================================== - -sub draw_active_object_annotations { - # $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking. - my ($self) = @_; - -#============================================================================================================================== - return if (!Slic3r::GUI::_3DScene::is_layers_editing_enabled($self)); +# +#sub draw_active_object_annotations { +# # $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking. +# my ($self) = @_; +# # return if (! $self->{layer_height_edit_shader} || ! $self->layer_editing_enabled); -#============================================================================================================================== - - # Find the selected volume, over which the layer editing is active. - my $volume; - foreach my $volume_idx (0..$#{$self->volumes}) { - my $v = $self->volumes->[$volume_idx]; - if ($v->selected && $v->has_layer_height_texture) { - $volume = $v; - last; - } - } - return if (! $volume); - - # If the active object was not allocated at the Print, go away. This should only be a momentary case between an object addition / deletion - # and an update by Platter::async_apply_config. - my $object_idx = int($volume->select_group_id / 1000000); - return if $object_idx >= $self->{print}->object_count; - - # The viewport and camera are set to complete view and glOrtho(-$x/2, $x/2, -$y/2, $y/2, -$depth, $depth), - # where x, y is the window size divided by $self->_zoom. - my ($bar_left, $bar_bottom, $bar_right, $bar_top) = $self->_variable_layer_thickness_bar_rect_viewport; - my ($reset_left, $reset_bottom, $reset_right, $reset_top) = $self->_variable_layer_thickness_reset_rect_viewport; - my $z_cursor_relative = $self->_variable_layer_thickness_bar_mouse_cursor_z_relative; - - my $print_object = $self->{print}->get_object($object_idx); - my $z_max = $print_object->model_object->bounding_box->z_max; - -#============================================================================================================================== - my $shader = Slic3r::GUI::_3DScene::get_layers_editing_shader($self); - $shader->enable; - $shader->set_uniform('z_to_texture_row', $volume->layer_height_texture_z_to_row_id); - $shader->set_uniform('z_texture_row_to_normalized', 1. / $volume->layer_height_texture_height); - $shader->set_uniform('z_cursor', $z_max * $z_cursor_relative); - $shader->set_uniform('z_cursor_band_width', $self->{layer_height_edit_band_width}); - - +# +# # Find the selected volume, over which the layer editing is active. +# my $volume; +# foreach my $volume_idx (0..$#{$self->volumes}) { +# my $v = $self->volumes->[$volume_idx]; +# if ($v->selected && $v->has_layer_height_texture) { +# $volume = $v; +# last; +# } +# } +# return if (! $volume); +# +# # If the active object was not allocated at the Print, go away. This should only be a momentary case between an object addition / deletion +# # and an update by Platter::async_apply_config. +# my $object_idx = int($volume->select_group_id / 1000000); +# return if $object_idx >= $self->{print}->object_count; +# +# # The viewport and camera are set to complete view and glOrtho(-$x/2, $x/2, -$y/2, $y/2, -$depth, $depth), +# # where x, y is the window size divided by $self->_zoom. +# my ($bar_left, $bar_bottom, $bar_right, $bar_top) = $self->_variable_layer_thickness_bar_rect_viewport; +# my ($reset_left, $reset_bottom, $reset_right, $reset_top) = $self->_variable_layer_thickness_reset_rect_viewport; +# my $z_cursor_relative = $self->_variable_layer_thickness_bar_mouse_cursor_z_relative; +# +# my $print_object = $self->{print}->get_object($object_idx); +# my $z_max = $print_object->model_object->bounding_box->z_max; +# # $self->{layer_height_edit_shader}->enable; # $self->{layer_height_edit_shader}->set_uniform('z_to_texture_row', $volume->layer_height_texture_z_to_row_id); # $self->{layer_height_edit_shader}->set_uniform('z_texture_row_to_normalized', 1. / $volume->layer_height_texture_height); # $self->{layer_height_edit_shader}->set_uniform('z_cursor', $z_max * $z_cursor_relative); # $self->{layer_height_edit_shader}->set_uniform('z_cursor_band_width', $self->{layer_height_edit_band_width}); -#============================================================================================================================== -#============================================================================================================================== - glBindTexture(GL_TEXTURE_2D, Slic3r::GUI::_3DScene::get_layers_editing_z_texture_id($self)); # glBindTexture(GL_TEXTURE_2D, $self->{layer_preview_z_texture_id}); -#============================================================================================================================== - glTexImage2D_c(GL_TEXTURE_2D, 0, GL_RGBA8, $volume->layer_height_texture_width, $volume->layer_height_texture_height, - 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); - glTexImage2D_c(GL_TEXTURE_2D, 1, GL_RGBA8, $volume->layer_height_texture_width / 2, $volume->layer_height_texture_height / 2, - 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); - glTexSubImage2D_c(GL_TEXTURE_2D, 0, 0, 0, $volume->layer_height_texture_width, $volume->layer_height_texture_height, - GL_RGBA, GL_UNSIGNED_BYTE, $volume->layer_height_texture_data_ptr_level0); - glTexSubImage2D_c(GL_TEXTURE_2D, 1, 0, 0, $volume->layer_height_texture_width / 2, $volume->layer_height_texture_height / 2, - GL_RGBA, GL_UNSIGNED_BYTE, $volume->layer_height_texture_data_ptr_level1); - - # Render the color bar. - glDisable(GL_DEPTH_TEST); - # The viewport and camera are set to complete view and glOrtho(-$x/2, $x/2, -$y/2, $y/2, -$depth, $depth), - # where x, y is the window size divided by $self->_zoom. - glPushMatrix(); - glLoadIdentity(); - # Paint the overlay. - glBegin(GL_QUADS); - glVertex3f($bar_left, $bar_bottom, 0); - glVertex3f($bar_right, $bar_bottom, 0); - glVertex3f($bar_right, $bar_top, $z_max); - glVertex3f($bar_left, $bar_top, $z_max); - glEnd(); - glBindTexture(GL_TEXTURE_2D, 0); -#============================================================================================================================== - $shader->disable; +# glTexImage2D_c(GL_TEXTURE_2D, 0, GL_RGBA8, $volume->layer_height_texture_width, $volume->layer_height_texture_height, +# 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); +# glTexImage2D_c(GL_TEXTURE_2D, 1, GL_RGBA8, $volume->layer_height_texture_width / 2, $volume->layer_height_texture_height / 2, +# 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); +# glTexSubImage2D_c(GL_TEXTURE_2D, 0, 0, 0, $volume->layer_height_texture_width, $volume->layer_height_texture_height, +# GL_RGBA, GL_UNSIGNED_BYTE, $volume->layer_height_texture_data_ptr_level0); +# glTexSubImage2D_c(GL_TEXTURE_2D, 1, 0, 0, $volume->layer_height_texture_width / 2, $volume->layer_height_texture_height / 2, +# GL_RGBA, GL_UNSIGNED_BYTE, $volume->layer_height_texture_data_ptr_level1); +# +# # Render the color bar. +# glDisable(GL_DEPTH_TEST); +# # The viewport and camera are set to complete view and glOrtho(-$x/2, $x/2, -$y/2, $y/2, -$depth, $depth), +# # where x, y is the window size divided by $self->_zoom. +# glPushMatrix(); +# glLoadIdentity(); +# # Paint the overlay. +# glBegin(GL_QUADS); +# glVertex3f($bar_left, $bar_bottom, 0); +# glVertex3f($bar_right, $bar_bottom, 0); +# glVertex3f($bar_right, $bar_top, $z_max); +# glVertex3f($bar_left, $bar_top, $z_max); +# glEnd(); +# glBindTexture(GL_TEXTURE_2D, 0); # $self->{layer_height_edit_shader}->disable; -#============================================================================================================================== - -#============================================================================================================================== - Slic3r::GUI::_3DScene::render_layer_editing_textures($self, $print_object); - +# # # Paint the tooltip. # if ($self->_variable_layer_thickness_load_overlay_image) # my $gap = 10/$self->_zoom; @@ -1933,13 +1917,11 @@ sub draw_active_object_annotations { # glVertex3f($bar_left + $h * ($bar_right - $bar_left) / $layer_height_max, $bar_bottom + $z * ($bar_top - $bar_bottom) / $max_z, $z); # } # glEnd(); -#============================================================================================================================== - # Revert the matrices. - glPopMatrix(); - glEnable(GL_DEPTH_TEST); -} - -#============================================================================================================================== +# # Revert the matrices. +# glPopMatrix(); +# glEnable(GL_DEPTH_TEST); +#} +# #sub draw_legend { # my ($self) = @_; # diff --git a/xs/src/libslic3r/Model.cpp b/xs/src/libslic3r/Model.cpp index 8ce23b1e5..147353abd 100644 --- a/xs/src/libslic3r/Model.cpp +++ b/xs/src/libslic3r/Model.cpp @@ -603,7 +603,10 @@ void ModelObject::clear_instances() // Returns the bounding box of the transformed instances. // This bounding box is approximate and not snug. -const BoundingBoxf3& ModelObject::bounding_box() +//======================================================================================================== +const BoundingBoxf3& ModelObject::bounding_box() const +//const BoundingBoxf3& ModelObject::bounding_box() +//======================================================================================================== { if (! m_bounding_box_valid) { BoundingBoxf3 raw_bbox; diff --git a/xs/src/libslic3r/Model.hpp b/xs/src/libslic3r/Model.hpp index 8b63c3641..b148ec29d 100644 --- a/xs/src/libslic3r/Model.hpp +++ b/xs/src/libslic3r/Model.hpp @@ -103,7 +103,10 @@ public: // Returns the bounding box of the transformed instances. // This bounding box is approximate and not snug. // This bounding box is being cached. - const BoundingBoxf3& bounding_box(); +//======================================================================================================== + const BoundingBoxf3& bounding_box() const; +// const BoundingBoxf3& bounding_box(); +//======================================================================================================== void invalidate_bounding_box() { m_bounding_box_valid = false; } // Returns a snug bounding box of the transformed instances. // This bounding box is not being cached. @@ -145,8 +148,10 @@ private: // Parent object, owning this ModelObject. Model *m_model; // Bounding box, cached. - BoundingBoxf3 m_bounding_box; - bool m_bounding_box_valid; +//======================================================================================================== + mutable BoundingBoxf3 m_bounding_box; + mutable bool m_bounding_box_valid; +//======================================================================================================== }; // An object STL, or a modifier volume, over which a different set of parameters shall be applied. diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 2969f3e8a..87071ce20 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2010,6 +2010,16 @@ unsigned int _3DScene::get_layers_editing_z_texture_id(wxGLCanvas* canvas) return s_canvas_mgr.get_layers_editing_z_texture_id(canvas); } +float _3DScene::get_layers_editing_band_width(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_layers_editing_band_width(canvas); +} + +void _3DScene::set_layers_editing_band_width(wxGLCanvas* canvas, float band_width) +{ + s_canvas_mgr.set_layers_editing_band_width(canvas, band_width); +} + GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas) { return s_canvas_mgr.get_layers_editing_shader(canvas); @@ -2085,10 +2095,10 @@ void _3DScene::render_legend_texture(wxGLCanvas* canvas) s_canvas_mgr.render_legend_texture(canvas); } -void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object) +void _3DScene::render_layer_editing_overlay(wxGLCanvas* canvas, const Print* print) { - if (print_object != nullptr) - s_canvas_mgr.render_layer_editing_textures(canvas, *print_object); + if (print != nullptr) + s_canvas_mgr.render_layer_editing_overlay(canvas, *print); } void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index ab7f1ba7d..153744987 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -617,6 +617,10 @@ public: static void set_hover_volume_id(wxGLCanvas* canvas, int id); static unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas); + + static float get_layers_editing_band_width(wxGLCanvas* canvas); + static void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width); + static GLShader* get_layers_editing_shader(wxGLCanvas* canvas); static void zoom_to_bed(wxGLCanvas* canvas); @@ -636,7 +640,7 @@ public: static void render_cutting_plane(wxGLCanvas* canvas); static void render_warning_texture(wxGLCanvas* canvas); static void render_legend_texture(wxGLCanvas* canvas); - static void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object); + static void render_layer_editing_overlay(wxGLCanvas* canvas, const Print* print); static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 31680148e..823a4df0c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -553,6 +553,12 @@ void GLCanvas3D::Shader::stop_using() const m_shader->disable(); } +void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const +{ + if (m_shader != nullptr) + m_shader->set_uniform(name.c_str(), value); +} + GLShader* GLCanvas3D::Shader::get_shader() { return m_shader; @@ -586,6 +592,7 @@ GLCanvas3D::LayersEditing::LayersEditing() : m_allowed(false) , m_enabled(false) , m_z_texture_id(0) + , m_band_width(2.0f) { } @@ -652,13 +659,40 @@ unsigned int GLCanvas3D::LayersEditing::get_z_texture_id() const return m_z_texture_id; } -void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object) const +float GLCanvas3D::LayersEditing::get_band_width() const { + return m_band_width; +} + +void GLCanvas3D::LayersEditing::set_band_width(float band_width) +{ + m_band_width = band_width; +} + +void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const +{ + if (!m_enabled) + return; + const Rect& bar_rect = _get_bar_rect_viewport(canvas); const Rect& reset_rect = _get_reset_rect_viewport(canvas); + + ::glDisable(GL_DEPTH_TEST); + + // The viewport and camera are set to complete view and glOrtho(-$x / 2, $x / 2, -$y / 2, $y / 2, -$depth, $depth), + // where x, y is the window size divided by $self->_zoom. + ::glPushMatrix(); + ::glLoadIdentity(); + _render_tooltip_texture(canvas, bar_rect, reset_rect); _render_reset_texture(canvas, reset_rect); + _render_active_object_annotations(canvas, volume, print_object, bar_rect); _render_profile(print_object, bar_rect); + + // Revert the matrices. + glPopMatrix(); + + glEnable(GL_DEPTH_TEST); } GLShader* GLCanvas3D::LayersEditing::get_shader() @@ -754,6 +788,45 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const GLCanvas3D& canvas, canvas.render_texture(m_reset_texture.id, reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); } +void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const +{ + float max_z = print_object.model_object()->bounding_box().max.z; + + m_shader.start_using(); + + m_shader.set_uniform("z_to_texture_row", (float)volume.layer_height_texture_z_to_row_id()); + m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height()); + m_shader.set_uniform("z_cursor", max_z * _cursor_z_relative(canvas)); + m_shader.set_uniform("z_cursor_band_width", get_band_width()); + + GLsizei w = (GLsizei)volume.layer_height_texture_width(); + GLsizei h = (GLsizei)volume.layer_height_texture_height(); + GLsizei half_w = w / 2; + GLsizei half_h = h / 2; + + ::glBindTexture(GL_TEXTURE_2D, m_z_texture_id); + ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); + ::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); + ::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level0()); + ::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level1()); + + // Render the color bar + float l = bar_rect.get_left(); + float r = bar_rect.get_right(); + float t = bar_rect.get_top(); + float b = bar_rect.get_bottom(); + + ::glBegin(GL_QUADS); + ::glVertex3f(l, b, 0.0f); + ::glVertex3f(r, b, 0.0f); + ::glVertex3f(r, t, max_z); + ::glVertex3f(l, t, max_z); + ::glEnd(); + ::glBindTexture(GL_TEXTURE_2D, 0); + + m_shader.stop_using(); +} + void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object, const Rect& bar_rect) const { // FIXME show some kind of legend. @@ -851,6 +924,21 @@ Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canva return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); } +float GLCanvas3D::LayersEditing::_cursor_z_relative(const GLCanvas3D& canvas) const +{ + const Point& mouse_pos = canvas.get_local_mouse_position(); + const Rect& bar_rect = _get_bar_rect_screen(canvas); + float x = (float)mouse_pos.x; + float y = (float)mouse_pos.y; + float t = bar_rect.get_top(); + float b = bar_rect.get_bottom(); + return ((bar_rect.get_left() <= x) && (x <= bar_rect.get_right()) && (t <= y) && (y <= b)) ? + // Inside the bar. + (b - y - 1.0f) / (b - t - 1.0f) : + // Outside the bar. + - 1000.0f; +} + GLCanvas3D::Mouse::Mouse() : m_dragging(false) { @@ -1456,6 +1544,16 @@ unsigned int GLCanvas3D::get_layers_editing_z_texture_id() const return m_layers_editing.get_z_texture_id(); } +float GLCanvas3D::get_layers_editing_band_width() const +{ + return m_layers_editing.get_band_width(); +} + +void GLCanvas3D::set_layers_editing_band_width(float band_width) +{ + m_layers_editing.set_band_width(band_width); +} + GLShader* GLCanvas3D::get_layers_editing_shader() { return m_layers_editing.get_shader(); @@ -1635,9 +1733,36 @@ void GLCanvas3D::render_legend_texture() const } } -void GLCanvas3D::render_layer_editing_textures(const PrintObject& print_object) const +void GLCanvas3D::render_layer_editing_overlay(const Print& print) const { - m_layers_editing.render(*this, print_object); + if (m_volumes == nullptr) + return; + + GLVolume* volume = nullptr; + + for (GLVolume* vol : m_volumes->volumes) + { + if ((vol != nullptr) && vol->selected && vol->has_layer_height_texture()) + { + volume = vol; + break; + } + } + + if (volume == nullptr) + return; + + // If the active object was not allocated at the Print, go away.This should only be a momentary case between an object addition / deletion + // and an update by Platter::async_apply_config. + int object_idx = int(volume->select_group_id / 1000000); + if ((int)print.objects.size() < object_idx) + return; + + const PrintObject* print_object = print.get_object(object_idx); + if (print_object == nullptr) + return; + + m_layers_editing.render(*this, *print_object, *volume); } void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const @@ -1741,6 +1866,15 @@ Size GLCanvas3D::get_canvas_size() const return Size(w, h); } +Point GLCanvas3D::get_local_mouse_position() const +{ + if (m_canvas == nullptr) + return Point(); + + wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition()); + return Point(mouse_pos.x, mouse_pos.x); +} + void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) { // Calculate the zoom factor needed to adjust viewport to bounding box. diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index a11780349..e110fee3b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -14,9 +14,11 @@ class wxKeyEvent; namespace Slic3r { class GLVolumeCollection; +class GLVolume; class DynamicPrintConfig; class GLShader; class ExPolygon; +class Print; class PrintObject; namespace GUI { @@ -189,6 +191,8 @@ public: bool start_using() const; void stop_using() const; + void set_uniform(const std::string& name, float value) const; + GLShader* get_shader(); private: @@ -213,6 +217,7 @@ public: unsigned int m_z_texture_id; mutable GLTextureData m_tooltip_texture; mutable GLTextureData m_reset_texture; + float m_band_width; public: LayersEditing(); @@ -228,7 +233,10 @@ public: unsigned int get_z_texture_id() const; - void render(const GLCanvas3D& canvas, const PrintObject& print_object) const; + float get_band_width() const; + void set_band_width(float band_width); + + void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const; GLShader* get_shader(); @@ -237,11 +245,13 @@ public: GLTextureData _load_texture_from_file(const std::string& filename) const; void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; + void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; Rect _get_bar_rect_screen(const GLCanvas3D& canvas) const; Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const; Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const; Rect _get_reset_rect_viewport(const GLCanvas3D& canvas) const; + float _cursor_z_relative(const GLCanvas3D& canvas) const; }; class Mouse @@ -369,6 +379,10 @@ public: void set_hover_volume_id(int id); unsigned int get_layers_editing_z_texture_id() const; + + float get_layers_editing_band_width() const; + void set_layers_editing_band_width(float band_width); + GLShader* get_layers_editing_shader(); void zoom_to_bed(); @@ -388,7 +402,7 @@ public: void render_cutting_plane() const; void render_warning_texture() const; void render_legend_texture() const; - void render_layer_editing_textures(const PrintObject& print_object) const; + void render_layer_editing_overlay(const Print& print) const; void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; @@ -400,6 +414,7 @@ public: void on_char(wxKeyEvent& evt); Size get_canvas_size() const; + Point get_local_mouse_position() const; private: void _zoom_to_bounding_box(const BoundingBoxf3& bbox); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 66a66307e..730badb87 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -473,6 +473,19 @@ unsigned int GLCanvas3DManager::get_layers_editing_z_texture_id(wxGLCanvas* canv return (it != m_canvases.end()) ? it->second->get_layers_editing_z_texture_id() : 0; } +float GLCanvas3DManager::get_layers_editing_band_width(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_band_width() : 0.0f; +} + +void GLCanvas3DManager::set_layers_editing_band_width(wxGLCanvas* canvas, float band_width) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_layers_editing_band_width(band_width); +} + GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -576,11 +589,11 @@ void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const it->second->render_legend_texture(); } -void GLCanvas3DManager::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject& print_object) const +void GLCanvas3DManager::render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const { CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) - it->second->render_layer_editing_textures(print_object); + it->second->render_layer_editing_overlay(print); } void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 3b3e35c36..cab1be2f5 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -117,6 +117,10 @@ public: void set_hover_volume_id(wxGLCanvas* canvas, int id); unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const; + + float get_layers_editing_band_width(wxGLCanvas* canvas) const; + void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width); + GLShader* get_layers_editing_shader(wxGLCanvas* canvas); void zoom_to_bed(wxGLCanvas* canvas); @@ -136,7 +140,7 @@ public: void render_cutting_plane(wxGLCanvas* canvas) const; void render_warning_texture(wxGLCanvas* canvas) const; void render_legend_texture(wxGLCanvas* canvas) const; - void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject& print_object) const; + void render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const; void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 0f47454da..53688e8da 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -571,6 +571,21 @@ get_layers_editing_z_texture_id(canvas) OUTPUT: RETVAL +float +get_layers_editing_band_width(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_layers_editing_band_width((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_layers_editing_band_width(canvas, band_width) + SV *canvas; + float band_width; + CODE: + _3DScene::set_layers_editing_band_width((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), band_width); + Ref get_layers_editing_shader(canvas) SV *canvas; @@ -669,11 +684,11 @@ render_legend_texture(canvas) _3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); void -render_layer_editing_textures(canvas, print_object) - SV *canvas; - PrintObject *print_object; +render_layer_editing_overlay(canvas, print) + SV *canvas; + Print *print; CODE: - _3DScene::render_layer_editing_textures((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object); + _3DScene::render_layer_editing_overlay((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print); void render_texture(canvas, tex_id, left, right, bottom, top) From a8311bd1bd75d93565afbb05e2bfaa80fbd317ee Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 25 May 2018 16:28:24 +0200 Subject: [PATCH 31/89] 3DScene layer_editing_allowed method moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 16 ++++++++-------- lib/Slic3r/GUI/Plater.pm | 10 ++++++++-- xs/src/slic3r/GUI/3DScene.cpp | 5 +++++ xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 17 +++++++++++------ xs/src/slic3r/GUI/GLCanvas3D.hpp | 5 +++-- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 6 ++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 1 + xs/xsp/GUI_3DScene.xsp | 8 ++++++++ 9 files changed, 51 insertions(+), 18 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index b27b7d55f..b2a572c30 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -350,16 +350,16 @@ sub Destroy { # } # return $self->{layer_editing_enabled}; #} +# +#sub layer_editing_allowed { +# my ($self) = @_; +# # Allow layer editing if either the shaders were not initialized yet and we don't know +# # whether it will be possible to initialize them, +# # or if the initialization was done already and it failed. +# return ! (defined($self->{layer_editing_initialized}) && $self->{layer_editing_initialized} == 2); +#} #============================================================================================================================== -sub layer_editing_allowed { - my ($self) = @_; - # Allow layer editing if either the shaders were not initialized yet and we don't know - # whether it will be possible to initialize them, - # or if the initialization was done already and it failed. - return ! (defined($self->{layer_editing_initialized}) && $self->{layer_editing_initialized} == 2); -} - sub _first_selected_object_id_for_variable_layer_height_editing { my ($self) = @_; for my $i (0..$#{$self->volumes}) { diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 3e78b5c95..f1ce8fe0a 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -1836,7 +1836,10 @@ sub on_config_change { #============================================================================================================================== $self->{canvas3D}->Refresh; $self->{canvas3D}->Update; - } elsif ($self->{canvas3D}->layer_editing_allowed) { +#============================================================================================================================== + } elsif (Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D})) { +# } elsif ($self->{canvas3D}->layer_editing_allowed) { +#============================================================================================================================== # Want to allow the layer editing, but do it only if the OpenGL supports it. if ($self->{htoolbar}) { $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1); @@ -1997,7 +2000,10 @@ sub object_list_changed { # Enable/disable buttons depending on whether there are any objects on the platter. my $have_objects = @{$self->{objects}} ? 1 : 0; - my $variable_layer_height_allowed = $self->{config}->variable_layer_height && $self->{canvas3D}->layer_editing_allowed; +#============================================================================================================================== + my $variable_layer_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D}); +# my $variable_layer_height_allowed = $self->{config}->variable_layer_height && $self->{canvas3D}->layer_editing_allowed; +#============================================================================================================================== if ($self->{htoolbar}) { # On OSX or Linux $self->{htoolbar}->EnableTool($_, $have_objects) diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 87071ce20..a9262337b 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1939,6 +1939,11 @@ bool _3DScene::is_picking_enabled(wxGLCanvas* canvas) return s_canvas_mgr.is_picking_enabled(canvas); } +bool _3DScene::is_layers_editing_allowed(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_layers_editing_allowed(canvas); +} + bool _3DScene::is_multisample_allowed(wxGLCanvas* canvas) { return s_canvas_mgr.is_multisample_allowed(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 153744987..94ce59a3b 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -598,6 +598,7 @@ public: static bool is_layers_editing_enabled(wxGLCanvas* canvas); static bool is_picking_enabled(wxGLCanvas* canvas); + static bool is_layers_editing_allowed(wxGLCanvas* canvas); static bool is_multisample_allowed(wxGLCanvas* canvas); static void enable_layers_editing(wxGLCanvas* canvas, bool enable); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 823a4df0c..95ec9c342 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -589,7 +589,7 @@ GLCanvas3D::LayersEditing::GLTextureData::GLTextureData(unsigned int id, int wid } GLCanvas3D::LayersEditing::LayersEditing() - : m_allowed(false) + : m_use_legacy_opengl(false) , m_enabled(false) , m_z_texture_id(0) , m_band_width(2.0f) @@ -636,12 +636,12 @@ bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, bool GLCanvas3D::LayersEditing::is_allowed() const { - return m_allowed; + return m_use_legacy_opengl && m_shader.is_initialized(); } -void GLCanvas3D::LayersEditing::set_allowed(bool allowed) +void GLCanvas3D::LayersEditing::set_use_legacy_opengl(bool use_legacy_opengl) { - m_allowed = allowed; + m_use_legacy_opengl = use_legacy_opengl; } bool GLCanvas3D::LayersEditing::is_enabled() const @@ -651,7 +651,7 @@ bool GLCanvas3D::LayersEditing::is_enabled() const void GLCanvas3D::LayersEditing::set_enabled(bool enabled) { - m_enabled = m_allowed && m_shader.is_initialized() && enabled; + m_enabled = is_allowed() && enabled; } unsigned int GLCanvas3D::LayersEditing::get_z_texture_id() const @@ -1030,7 +1030,7 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs")) return false; - m_layers_editing.set_allowed(!use_legacy_opengl); + m_layers_editing.set_use_legacy_opengl(!use_legacy_opengl); return true; } @@ -1335,6 +1335,11 @@ bool GLCanvas3D::is_picking_enabled() const return m_picking_enabled; } +bool GLCanvas3D::is_layers_editing_allowed() const +{ + return m_layers_editing.is_allowed(); +} + bool GLCanvas3D::is_multisample_allowed() const { return m_multisample_allowed; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index e110fee3b..2a78ded07 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -211,7 +211,7 @@ public: GLTextureData(unsigned int id, int width, int height); }; - bool m_allowed; + bool m_use_legacy_opengl; bool m_enabled; Shader m_shader; unsigned int m_z_texture_id; @@ -226,7 +226,7 @@ public: bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); bool is_allowed() const; - void set_allowed(bool allowed); + void set_use_legacy_opengl(bool use_legacy_opengl); bool is_enabled() const; void set_enabled(bool enabled); @@ -360,6 +360,7 @@ public: bool is_layers_editing_enabled() const; bool is_picking_enabled() const; + bool is_layers_editing_allowed() const; bool is_multisample_allowed() const; void enable_layers_editing(bool enable); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 730badb87..2406f0094 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -380,6 +380,12 @@ bool GLCanvas3DManager::is_picking_enabled(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_picking_enabled() : false; } +bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false; +} + bool GLCanvas3DManager::is_multisample_allowed(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index cab1be2f5..14b857920 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -98,6 +98,7 @@ public: bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_picking_enabled(wxGLCanvas* canvas) const; + bool is_layers_editing_allowed(wxGLCanvas* canvas) const; bool is_multisample_allowed(wxGLCanvas* canvas) const; void enable_layers_editing(wxGLCanvas* canvas, bool enable); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 53688e8da..bbc8fc2f9 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -468,6 +468,14 @@ is_picking_enabled(canvas) OUTPUT: RETVAL +bool +is_layers_editing_allowed(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_layers_editing_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + bool is_multisample_allowed(canvas) SV *canvas; From 951e8528b4352c8f412dfd8b588b4b614ef87ae5 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 28 May 2018 13:43:29 +0200 Subject: [PATCH 32/89] 3DScene layers editing parameters moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 90 +++++++++++------ xs/src/slic3r/GUI/3DScene.cpp | 45 +++++++++ xs/src/slic3r/GUI/3DScene.hpp | 14 +++ xs/src/slic3r/GUI/GLCanvas3D.cpp | 124 ++++++++++++++++++++---- xs/src/slic3r/GUI/GLCanvas3D.hpp | 33 ++++++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 58 +++++++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 14 +++ xs/xsp/GUI_3DScene.xsp | 70 ++++++++++++- xs/xsp/Print.xsp | 3 + 9 files changed, 405 insertions(+), 46 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index b2a572c30..c5626d4bd 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -201,11 +201,11 @@ sub new { # $self->_camera_distance(0.); # $self->layer_editing_enabled(0); # $self->{layer_height_edit_band_width} = 2.; +# $self->{layer_height_edit_strength} = 0.005; +# $self->{layer_height_edit_last_object_id} = -1; +# $self->{layer_height_edit_last_z} = 0.; +# $self->{layer_height_edit_last_action} = 0; #============================================================================================================================== - $self->{layer_height_edit_strength} = 0.005; - $self->{layer_height_edit_last_object_id} = -1; - $self->{layer_height_edit_last_z} = 0.; - $self->{layer_height_edit_last_action} = 0; #============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self); @@ -267,7 +267,9 @@ sub new { EVT_TIMER($self, $self->{layer_height_edit_timer_id}, sub { my ($self, $event) = @_; return if $self->_layer_height_edited != 1; - return if $self->{layer_height_edit_last_object_id} == -1; +#============================================================================================================================== + return if Slic3r::GUI::_3DScene::get_layers_editing_last_object_id($self) == -1; +#============================================================================================================================== $self->_variable_layer_thickness_action(undef); }); @@ -419,40 +421,73 @@ sub _variable_layer_thickness_reset_rect_mouse_inside { return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom; } -sub _variable_layer_thickness_bar_mouse_cursor_z_relative { - my ($self) = @_; - my $mouse_pos = $self->ScreenToClientPoint(Wx::GetMousePosition()); - my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen; - return ($mouse_pos->x >= $bar_left && $mouse_pos->x <= $bar_right && $mouse_pos->y >= $bar_top && $mouse_pos->y <= $bar_bottom) ? - # Inside the bar. - ($bar_bottom - $mouse_pos->y - 1.) / ($bar_bottom - $bar_top - 1) : - # Outside the bar. - -1000.; -} +#============================================================================================================================== +#sub _variable_layer_thickness_bar_mouse_cursor_z_relative { +# my ($self) = @_; +# my $mouse_pos = $self->ScreenToClientPoint(Wx::GetMousePosition()); +# my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen; +# return ($mouse_pos->x >= $bar_left && $mouse_pos->x <= $bar_right && $mouse_pos->y >= $bar_top && $mouse_pos->y <= $bar_bottom) ? +# # Inside the bar. +# ($bar_bottom - $mouse_pos->y - 1.) / ($bar_bottom - $bar_top - 1) : +# # Outside the bar. +# -1000.; +#} +#============================================================================================================================== sub _variable_layer_thickness_action { my ($self, $mouse_event, $do_modification) = @_; +#============================================================================================================================== + my $object_idx_selected = Slic3r::GUI::_3DScene::get_layers_editing_last_object_id($self); # A volume is selected. Test, whether hovering over a layer thickness bar. - return if $self->{layer_height_edit_last_object_id} == -1; + return if ($object_idx_selected == -1); +# return if $self->{layer_height_edit_last_object_id} == -1; +#============================================================================================================================== if (defined($mouse_event)) { my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen; - $self->{layer_height_edit_last_z} = unscale($self->{print}->get_object($self->{layer_height_edit_last_object_id})->size->z) - * ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top); - $self->{layer_height_edit_last_action} = $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_layers_editing_last_z($self, unscale($self->{print}->get_object($object_idx_selected)->size->z) + * ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top)); + Slic3r::GUI::_3DScene::set_layers_editing_last_action($self, $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1)); +# $self->{layer_height_edit_last_z} = unscale($self->{print}->get_object($self->{layer_height_edit_last_object_id})->size->z) +# * ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top); +# $self->{layer_height_edit_last_action} = $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1); +#============================================================================================================================== } # Mark the volume as modified, so Print will pick its layer height profile? Where to mark it? # Start a timer to refresh the print? schedule_background_process() ? # The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself. - $self->{print}->get_object($self->{layer_height_edit_last_object_id})->adjust_layer_height_profile( - $self->{layer_height_edit_last_z}, - $self->{layer_height_edit_strength}, #============================================================================================================================== + $self->{print}->get_object($object_idx_selected)->adjust_layer_height_profile( + Slic3r::GUI::_3DScene::get_layers_editing_last_z($self), + Slic3r::GUI::_3DScene::get_layers_editing_strength($self), Slic3r::GUI::_3DScene::get_layers_editing_band_width($self), + Slic3r::GUI::_3DScene::get_layers_editing_last_action($self)); +# $self->{print}->get_object($self->{layer_height_edit_last_object_id})->adjust_layer_height_profile( +# $self->{layer_height_edit_last_z}, +# $self->{layer_height_edit_strength}, # $self->{layer_height_edit_band_width}, +# $self->{layer_height_edit_last_action}); +#============================================================================================================================== + + #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + # searches the id of the first volume of the selected object + my $volume_idx = 0; + for my $i (0..$object_idx_selected - 1) { + my $obj = $self->{print}->get_object($i); + for my $j (0..$obj->region_volumes_count - 1) { + $volume_idx += scalar @{$obj->get_region_volumes($j)}; + } + } + #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + +#============================================================================================================================== + #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + $self->volumes->[$volume_idx]->generate_layer_height_texture($self->{print}->get_object($object_idx_selected), 1); +# $self->volumes->[$object_idx_selected]->generate_layer_height_texture($self->{print}->get_object($object_idx_selected), 1); + #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +# $self->volumes->[$self->{layer_height_edit_last_object_id}]->generate_layer_height_texture( +# $self->{print}->get_object($self->{layer_height_edit_last_object_id}), 1); #============================================================================================================================== - $self->{layer_height_edit_last_action}); - $self->volumes->[$self->{layer_height_edit_last_object_id}]->generate_layer_height_texture( - $self->{print}->get_object($self->{layer_height_edit_last_object_id}), 1); $self->Refresh; # Automatic action on mouse down with the same coordinate. $self->{layer_height_edit_timer}->Start(100, wxTIMER_CONTINUOUS); @@ -463,7 +498,8 @@ sub mouse_event { my $pos = Slic3r::Pointf->new($e->GetPositionXY); #============================================================================================================================== - my $object_idx_selected = $self->{layer_height_edit_last_object_id} = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; + my $object_idx_selected = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; + Slic3r::GUI::_3DScene::set_layers_editing_last_object_id($self, $object_idx_selected); # my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; #============================================================================================================================== @@ -1718,7 +1754,7 @@ sub mark_volumes_for_layer_height { if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $shader && $volume->selected && $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) { $volume->set_layer_height_texture_data(Slic3r::GUI::_3DScene::get_layers_editing_z_texture_id($self), $shader->shader_program_id, - $self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, Slic3r::GUI::_3DScene::get_layers_editing_band_width($self)); + $self->{print}->get_object($object_id), Slic3r::GUI::_3DScene::get_layers_editing_cursor_z_relative($self), Slic3r::GUI::_3DScene::get_layers_editing_band_width($self)); # if ($self->layer_editing_enabled && $volume->selected && $self->{layer_height_edit_shader} && # $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) { diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index a9262337b..46b7a5eca 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2025,11 +2025,56 @@ void _3DScene::set_layers_editing_band_width(wxGLCanvas* canvas, float band_widt s_canvas_mgr.set_layers_editing_band_width(canvas, band_width); } +float _3DScene::get_layers_editing_strength(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_layers_editing_strength(canvas); +} + +void _3DScene::set_layers_editing_strength(wxGLCanvas* canvas, float strength) +{ + s_canvas_mgr.set_layers_editing_strength(canvas, strength); +} + +int _3DScene::get_layers_editing_last_object_id(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_layers_editing_last_object_id(canvas); +} + +void _3DScene::set_layers_editing_last_object_id(wxGLCanvas* canvas, int id) +{ + s_canvas_mgr.set_layers_editing_last_object_id(canvas, id); +} + +float _3DScene::get_layers_editing_last_z(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_layers_editing_last_z(canvas); +} + +void _3DScene::set_layers_editing_last_z(wxGLCanvas* canvas, float z) +{ + s_canvas_mgr.set_layers_editing_last_z(canvas, z); +} + +unsigned int _3DScene::get_layers_editing_last_action(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_layers_editing_last_action(canvas); +} + +void _3DScene::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action) +{ + s_canvas_mgr.set_layers_editing_last_action(canvas, action); +} + GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas) { return s_canvas_mgr.get_layers_editing_shader(canvas); } +float _3DScene::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_layers_editing_cursor_z_relative(canvas); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 94ce59a3b..73835df2f 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -622,8 +622,22 @@ public: static float get_layers_editing_band_width(wxGLCanvas* canvas); static void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width); + static float get_layers_editing_strength(wxGLCanvas* canvas); + static void set_layers_editing_strength(wxGLCanvas* canvas, float strength); + + static int get_layers_editing_last_object_id(wxGLCanvas* canvas); + static void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id); + + static float get_layers_editing_last_z(wxGLCanvas* canvas); + static void set_layers_editing_last_z(wxGLCanvas* canvas, float z); + + static unsigned int get_layers_editing_last_action(wxGLCanvas* canvas); + static void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action); + static GLShader* get_layers_editing_shader(wxGLCanvas* canvas); + static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas); + static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 95ec9c342..ef82e7f25 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -593,6 +593,10 @@ GLCanvas3D::LayersEditing::LayersEditing() , m_enabled(false) , m_z_texture_id(0) , m_band_width(2.0f) + , m_strength(0.005f) + , m_last_object_id(-1) + , m_last_z(0.0f) + , m_last_action(0) { } @@ -669,6 +673,46 @@ void GLCanvas3D::LayersEditing::set_band_width(float band_width) m_band_width = band_width; } +float GLCanvas3D::LayersEditing::get_strength() const +{ + return m_strength; +} + +void GLCanvas3D::LayersEditing::set_strength(float strength) +{ + m_strength = strength; +} + +int GLCanvas3D::LayersEditing::get_last_object_id() const +{ + return m_last_object_id; +} + +void GLCanvas3D::LayersEditing::set_last_object_id(int id) +{ + m_last_object_id = id; +} + +float GLCanvas3D::LayersEditing::get_last_z() const +{ + return m_last_z; +} + +void GLCanvas3D::LayersEditing::set_last_z(float z) +{ + m_last_z = z; +} + +unsigned int GLCanvas3D::LayersEditing::get_last_action() const +{ + return m_last_action; +} + +void GLCanvas3D::LayersEditing::set_last_action(unsigned int action) +{ + m_last_action = action; +} + void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const { if (!m_enabled) @@ -700,6 +744,22 @@ GLShader* GLCanvas3D::LayersEditing::get_shader() return m_shader.get_shader(); } +float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) const +{ + const Point& mouse_pos = canvas.get_local_mouse_position(); + const Rect& bar_rect = _get_bar_rect_screen(canvas); + float x = (float)mouse_pos.x; + float y = (float)mouse_pos.y; + float t = bar_rect.get_top(); + float b = bar_rect.get_bottom(); + + return ((bar_rect.get_left() <= x) && (x <= bar_rect.get_right()) && (t <= y) && (y <= b)) ? + // Inside the bar. + (b - y - 1.0f) / (b - t - 1.0f) : + // Outside the bar. + -1000.0f; +} + bool GLCanvas3D::LayersEditing::_is_initialized() const { return m_shader.is_initialized(); @@ -796,7 +856,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas m_shader.set_uniform("z_to_texture_row", (float)volume.layer_height_texture_z_to_row_id()); m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height()); - m_shader.set_uniform("z_cursor", max_z * _cursor_z_relative(canvas)); + m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas)); m_shader.set_uniform("z_cursor_band_width", get_band_width()); GLsizei w = (GLsizei)volume.layer_height_texture_width(); @@ -924,21 +984,6 @@ Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canva return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); } -float GLCanvas3D::LayersEditing::_cursor_z_relative(const GLCanvas3D& canvas) const -{ - const Point& mouse_pos = canvas.get_local_mouse_position(); - const Rect& bar_rect = _get_bar_rect_screen(canvas); - float x = (float)mouse_pos.x; - float y = (float)mouse_pos.y; - float t = bar_rect.get_top(); - float b = bar_rect.get_bottom(); - return ((bar_rect.get_left() <= x) && (x <= bar_rect.get_right()) && (t <= y) && (y <= b)) ? - // Inside the bar. - (b - y - 1.0f) / (b - t - 1.0f) : - // Outside the bar. - - 1000.0f; -} - GLCanvas3D::Mouse::Mouse() : m_dragging(false) { @@ -1559,11 +1604,56 @@ void GLCanvas3D::set_layers_editing_band_width(float band_width) m_layers_editing.set_band_width(band_width); } +float GLCanvas3D::get_layers_editing_strength() const +{ + return m_layers_editing.get_strength(); +} + +void GLCanvas3D::set_layers_editing_strength(float strength) +{ + m_layers_editing.set_strength(strength); +} + +int GLCanvas3D::get_layers_editing_last_object_id() const +{ + return m_layers_editing.get_last_object_id(); +} + +void GLCanvas3D::set_layers_editing_last_object_id(int id) +{ + m_layers_editing.set_last_object_id(id); +} + +float GLCanvas3D::get_layers_editing_last_z() const +{ + return m_layers_editing.get_last_z(); +} + +void GLCanvas3D::set_layers_editing_last_z(float z) +{ + m_layers_editing.set_last_z(z); +} + +unsigned int GLCanvas3D::get_layers_editing_last_action() const +{ + return m_layers_editing.get_last_action(); +} + +void GLCanvas3D::set_layers_editing_last_action(unsigned int action) +{ + m_layers_editing.set_last_action(action); +} + GLShader* GLCanvas3D::get_layers_editing_shader() { return m_layers_editing.get_shader(); } +float GLCanvas3D::get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const +{ + return m_layers_editing.get_cursor_z_relative(canvas); +} + void GLCanvas3D::render_bed() const { m_bed.render(); @@ -1877,7 +1967,7 @@ Point GLCanvas3D::get_local_mouse_position() const return Point(); wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition()); - return Point(mouse_pos.x, mouse_pos.x); + return Point(mouse_pos.x, mouse_pos.y); } void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 2a78ded07..3a83321f5 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -218,6 +218,10 @@ public: mutable GLTextureData m_tooltip_texture; mutable GLTextureData m_reset_texture; float m_band_width; + float m_strength; + int m_last_object_id; + float m_last_z; + unsigned int m_last_action; public: LayersEditing(); @@ -236,10 +240,24 @@ public: float get_band_width() const; void set_band_width(float band_width); + float get_strength() const; + void set_strength(float strength); + + int get_last_object_id() const; + void set_last_object_id(int id); + + float get_last_z() const; + void set_last_z(float z); + + unsigned int get_last_action() const; + void set_last_action(unsigned int action); + void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const; GLShader* get_shader(); + float get_cursor_z_relative(const GLCanvas3D& canvas) const; + private: bool _is_initialized() const; GLTextureData _load_texture_from_file(const std::string& filename) const; @@ -251,7 +269,6 @@ public: Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const; Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const; Rect _get_reset_rect_viewport(const GLCanvas3D& canvas) const; - float _cursor_z_relative(const GLCanvas3D& canvas) const; }; class Mouse @@ -384,8 +401,22 @@ public: float get_layers_editing_band_width() const; void set_layers_editing_band_width(float band_width); + float get_layers_editing_strength() const; + void set_layers_editing_strength(float strength); + + int get_layers_editing_last_object_id() const; + void set_layers_editing_last_object_id(int id); + + float get_layers_editing_last_z() const; + void set_layers_editing_last_z(float z); + + unsigned int get_layers_editing_last_action() const; + void set_layers_editing_last_action(unsigned int action); + GLShader* get_layers_editing_shader(); + float get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const; + void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 2406f0094..b2a7f5bad 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -492,12 +492,70 @@ void GLCanvas3DManager::set_layers_editing_band_width(wxGLCanvas* canvas, float it->second->set_layers_editing_band_width(band_width); } +float GLCanvas3DManager::get_layers_editing_strength(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_strength() : 0.0f; +} + +void GLCanvas3DManager::set_layers_editing_strength(wxGLCanvas* canvas, float strength) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_layers_editing_strength(strength); +} + +int GLCanvas3DManager::get_layers_editing_last_object_id(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_last_object_id() : -1; +} + +void GLCanvas3DManager::set_layers_editing_last_object_id(wxGLCanvas* canvas, int id) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_layers_editing_last_object_id(id); +} + +float GLCanvas3DManager::get_layers_editing_last_z(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_last_z() : 0.0f; +} + +void GLCanvas3DManager::set_layers_editing_last_z(wxGLCanvas* canvas, float z) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_layers_editing_last_z(z); +} + +unsigned int GLCanvas3DManager::get_layers_editing_last_action(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_last_action() : 0; +} + +void GLCanvas3DManager::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_layers_editing_last_action(action); +} + GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_shader() : nullptr; } +float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative(*it->second) : 0.0f; +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 14b857920..4a804e921 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -122,8 +122,22 @@ public: float get_layers_editing_band_width(wxGLCanvas* canvas) const; void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width); + float get_layers_editing_strength(wxGLCanvas* canvas) const; + void set_layers_editing_strength(wxGLCanvas* canvas, float strength); + + int get_layers_editing_last_object_id(wxGLCanvas* canvas) const; + void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id); + + float get_layers_editing_last_z(wxGLCanvas* canvas) const; + void set_layers_editing_last_z(wxGLCanvas* canvas, float z); + + unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const; + void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action); + GLShader* get_layers_editing_shader(wxGLCanvas* canvas); + float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const; + void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index bbc8fc2f9..cca3583fb 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -594,6 +594,66 @@ set_layers_editing_band_width(canvas, band_width) CODE: _3DScene::set_layers_editing_band_width((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), band_width); +float +get_layers_editing_strength(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_layers_editing_strength((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_layers_editing_strength(canvas, strength) + SV *canvas; + float strength; + CODE: + _3DScene::set_layers_editing_strength((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), strength); + +int +get_layers_editing_last_object_id(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_layers_editing_last_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_layers_editing_last_object_id(canvas, id) + SV *canvas; + int id; + CODE: + _3DScene::set_layers_editing_last_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); + +float +get_layers_editing_last_z(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_layers_editing_last_z((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_layers_editing_last_z(canvas, z) + SV *canvas; + float z; + CODE: + _3DScene::set_layers_editing_last_z((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z); + +unsigned int +get_layers_editing_last_action(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_layers_editing_last_action((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_layers_editing_last_action(canvas, action) + SV *canvas; + unsigned int action; + CODE: + _3DScene::set_layers_editing_last_action((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), action); + Ref get_layers_editing_shader(canvas) SV *canvas; @@ -601,7 +661,15 @@ get_layers_editing_shader(canvas) RETVAL = _3DScene::get_layers_editing_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); OUTPUT: RETVAL - + +float +get_layers_editing_cursor_z_relative(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_layers_editing_cursor_z_relative((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + void zoom_to_bed(canvas) SV *canvas; diff --git a/xs/xsp/Print.xsp b/xs/xsp/Print.xsp index ef9c5345f..f21923b41 100644 --- a/xs/xsp/Print.xsp +++ b/xs/xsp/Print.xsp @@ -52,6 +52,9 @@ _constant() int region_count() %code%{ RETVAL = THIS->print()->regions.size(); %}; + int region_volumes_count() + %code%{ RETVAL = THIS->region_volumes.size(); %}; + Ref print(); Ref model_object(); Ref config() From 994222c3171181dd1b695ac4d5582d05e85854de Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 28 May 2018 14:10:02 +0200 Subject: [PATCH 33/89] 3DScene _first_selected_object_id_for_variable_layer_height_editing method moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 31 +++++++++++++------------ xs/src/slic3r/GUI/3DScene.cpp | 5 ++++ xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 30 ++++++++++++++++++++---- xs/src/slic3r/GUI/GLCanvas3D.hpp | 12 ++++++---- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 6 +++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 1 + xs/xsp/GUI_3DScene.xsp | 10 ++++++++ 8 files changed, 71 insertions(+), 25 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index c5626d4bd..765fde9ab 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -360,21 +360,21 @@ sub Destroy { # # or if the initialization was done already and it failed. # return ! (defined($self->{layer_editing_initialized}) && $self->{layer_editing_initialized} == 2); #} +# +#sub _first_selected_object_id_for_variable_layer_height_editing { +# my ($self) = @_; +# for my $i (0..$#{$self->volumes}) { +# if ($self->volumes->[$i]->selected) { +# my $object_id = int($self->volumes->[$i]->select_group_id / 1000000); +# # Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy. +# return ($object_id >= $self->{print}->object_count) ? -1 : $object_id +# if $object_id < 10000; +# } +# } +# return -1; +#} #============================================================================================================================== -sub _first_selected_object_id_for_variable_layer_height_editing { - my ($self) = @_; - for my $i (0..$#{$self->volumes}) { - if ($self->volumes->[$i]->selected) { - my $object_id = int($self->volumes->[$i]->select_group_id / 1000000); - # Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy. - return ($object_id >= $self->{print}->object_count) ? -1 : $object_id - if $object_id < 10000; - } - } - return -1; -} - # Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen. sub _variable_layer_thickness_bar_rect_screen { my ($self) = @_; @@ -498,7 +498,7 @@ sub mouse_event { my $pos = Slic3r::Pointf->new($e->GetPositionXY); #============================================================================================================================== - my $object_idx_selected = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; + my $object_idx_selected = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? Slic3r::GUI::_3DScene::get_layers_editing_first_selected_object_id($self, $self->{print}->object_count) : -1; Slic3r::GUI::_3DScene::set_layers_editing_last_object_id($self, $object_idx_selected); # my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; #============================================================================================================================== @@ -732,9 +732,10 @@ sub mouse_wheel_event { } #============================================================================================================================== if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) { + my $object_idx_selected = Slic3r::GUI::_3DScene::get_layers_editing_first_selected_object_id($self, $self->{print}->object_count); # if ($self->layer_editing_enabled && $self->{print}) { +# my $object_idx_selected = $self->_first_selected_object_id_for_variable_layer_height_editing; #============================================================================================================================== - my $object_idx_selected = $self->_first_selected_object_id_for_variable_layer_height_editing; if ($object_idx_selected != -1) { # A volume is selected. Test, whether hovering over a layer thickness bar. if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 46b7a5eca..41aa1b77d 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2075,6 +2075,11 @@ float _3DScene::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) return s_canvas_mgr.get_layers_editing_cursor_z_relative(canvas); } +int _3DScene::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) +{ + return s_canvas_mgr.get_layers_editing_first_selected_object_id(canvas, objects_count); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 73835df2f..38dbfc804 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -637,6 +637,7 @@ public: static GLShader* get_layers_editing_shader(wxGLCanvas* canvas); static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas); + static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count); static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index ef82e7f25..3b218b88f 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -744,7 +744,7 @@ GLShader* GLCanvas3D::LayersEditing::get_shader() return m_shader.get_shader(); } -float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) const +float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) { const Point& mouse_pos = canvas.get_local_mouse_position(); const Rect& bar_rect = _get_bar_rect_screen(canvas); @@ -760,6 +760,21 @@ float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) -1000.0f; } +int GLCanvas3D::LayersEditing::get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count) +{ + for (const GLVolume* vol : volumes.volumes) + { + if ((vol != nullptr) && vol->selected) + { + int object_id = vol->select_group_id / 1000000; + // Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy. + if (object_id < 10000) + return (object_id >= (int)objects_count) ? -1 : object_id; + } + } + return -1; +} + bool GLCanvas3D::LayersEditing::_is_initialized() const { return m_shader.is_initialized(); @@ -942,7 +957,7 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object, } } -Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) const +Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) { const Size& cnv_size = canvas.get_canvas_size(); float w = (float)cnv_size.get_width(); @@ -951,7 +966,7 @@ Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) c return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT); } -Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas) const +Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas) { const Size& cnv_size = canvas.get_canvas_size(); float w = (float)cnv_size.get_width(); @@ -960,7 +975,7 @@ Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas) return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h); } -Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas) const +Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas) { const Size& cnv_size = canvas.get_canvas_size(); float half_w = 0.5f * (float)cnv_size.get_width(); @@ -972,7 +987,7 @@ Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas) return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom); } -Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas) const +Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas) { const Size& cnv_size = canvas.get_canvas_size(); float half_w = 0.5f * (float)cnv_size.get_width(); @@ -1654,6 +1669,11 @@ float GLCanvas3D::get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) return m_layers_editing.get_cursor_z_relative(canvas); } +int GLCanvas3D::get_layers_editing_first_selected_object_id(unsigned int objects_count) const +{ + return (m_volumes != nullptr) ? m_layers_editing.get_first_selected_object_id(*m_volumes, objects_count) : -1; +} + void GLCanvas3D::render_bed() const { m_bed.render(); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 3a83321f5..9b01be081 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -256,7 +256,8 @@ public: GLShader* get_shader(); - float get_cursor_z_relative(const GLCanvas3D& canvas) const; + static float get_cursor_z_relative(const GLCanvas3D& canvas); + static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count); private: bool _is_initialized() const; @@ -265,10 +266,10 @@ public: void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; - Rect _get_bar_rect_screen(const GLCanvas3D& canvas) const; - Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const; - Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const; - Rect _get_reset_rect_viewport(const GLCanvas3D& canvas) const; + static Rect _get_bar_rect_screen(const GLCanvas3D& canvas); + static Rect _get_reset_rect_screen(const GLCanvas3D& canvas); + static Rect _get_bar_rect_viewport(const GLCanvas3D& canvas); + static Rect _get_reset_rect_viewport(const GLCanvas3D& canvas); }; class Mouse @@ -416,6 +417,7 @@ public: GLShader* get_layers_editing_shader(); float get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const; + int get_layers_editing_first_selected_object_id(unsigned int objects_count) const; void zoom_to_bed(); void zoom_to_volumes(); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index b2a7f5bad..91963a9ad 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -556,6 +556,12 @@ float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative(*it->second) : 0.0f; } +int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_first_selected_object_id(objects_count) : 0.; +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 4a804e921..5166da2e9 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -137,6 +137,7 @@ public: GLShader* get_layers_editing_shader(wxGLCanvas* canvas); float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const; + int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const; void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index cca3583fb..6cc9e0d6a 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -670,6 +670,16 @@ get_layers_editing_cursor_z_relative(canvas) OUTPUT: RETVAL +int +get_layers_editing_first_selected_object_id(canvas, objects_count) + SV *canvas; + unsigned int objects_count; + CODE: + RETVAL = _3DScene::get_layers_editing_first_selected_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), objects_count); + OUTPUT: + RETVAL + + void zoom_to_bed(canvas) SV *canvas; From aacdcd4add5c10a2fcdf8b414ebecece9881b912 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 28 May 2018 14:39:59 +0200 Subject: [PATCH 34/89] 3DScene layers editing mouse containment methods moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 44 +++++---- xs/src/slic3r/GUI/3DScene.cpp | 10 ++ xs/src/slic3r/GUI/3DScene.hpp | 2 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 120 ++++++++++++++---------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 8 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 14 ++- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 + xs/xsp/GUI_3DScene.xsp | 19 ++++ 8 files changed, 151 insertions(+), 68 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 765fde9ab..8a80eeac7 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -409,19 +409,19 @@ sub _variable_layer_thickness_reset_rect_viewport { #============================================================================================================================== } -sub _variable_layer_thickness_bar_rect_mouse_inside { - my ($self, $mouse_evt) = @_; - my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen; - return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom; -} - -sub _variable_layer_thickness_reset_rect_mouse_inside { - my ($self, $mouse_evt) = @_; - my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_reset_rect_screen; - return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom; -} - #============================================================================================================================== +#sub _variable_layer_thickness_bar_rect_mouse_inside { +# my ($self, $mouse_evt) = @_; +# my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen; +# return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom; +#} +# +#sub _variable_layer_thickness_reset_rect_mouse_inside { +# my ($self, $mouse_evt) = @_; +# my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_reset_rect_screen; +# return $mouse_evt->GetX >= $bar_left && $mouse_evt->GetX <= $bar_right && $mouse_evt->GetY >= $bar_top && $mouse_evt->GetY <= $bar_bottom; +#} +# #sub _variable_layer_thickness_bar_mouse_cursor_z_relative { # my ($self) = @_; # my $mouse_pos = $self->ScreenToClientPoint(Wx::GetMousePosition()); @@ -513,7 +513,10 @@ sub mouse_event { $self->SetFocus; $self->_drag_start_xy(undef); } elsif ($e->LeftDClick) { - if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { +#============================================================================================================================== + if ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) { +# if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { +#============================================================================================================================== } elsif ($self->on_double_click) { $self->on_double_click->(); } @@ -525,12 +528,18 @@ sub mouse_event { # my $volume_idx = $self->_hover_volume_idx // -1; #============================================================================================================================== $self->_layer_height_edited(0); - if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { +#============================================================================================================================== + if ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) { +# if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { +#============================================================================================================================== # A volume is selected and the mouse is hovering over a layer thickness bar. # Start editing the layer height. $self->_layer_height_edited(1); $self->_variable_layer_thickness_action($e); - } elsif ($object_idx_selected != -1 && $self->_variable_layer_thickness_reset_rect_mouse_inside($e)) { +#============================================================================================================================== + } elsif ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::reset_rect_contains($self, $e->GetX, $e->GetY)) { +# } elsif ($object_idx_selected != -1 && $self->_variable_layer_thickness_reset_rect_mouse_inside($e)) { +#============================================================================================================================== $self->{print}->get_object($object_idx_selected)->reset_layer_height_profile; # Index 2 means no editing, just wait for mouse up event. $self->_layer_height_edited(2); @@ -738,7 +747,10 @@ sub mouse_wheel_event { #============================================================================================================================== if ($object_idx_selected != -1) { # A volume is selected. Test, whether hovering over a layer thickness bar. - if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { +#============================================================================================================================== + if (Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) { +# if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { +#============================================================================================================================== # Adjust the width of the selection. #============================================================================================================================== Slic3r::GUI::_3DScene::set_layers_editing_band_width($self, max(min(Slic3r::GUI::_3DScene::get_layers_editing_band_width($self) * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5)); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 41aa1b77d..89532677b 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2080,6 +2080,16 @@ int _3DScene::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, un return s_canvas_mgr.get_layers_editing_first_selected_object_id(canvas, objects_count); } +bool _3DScene::bar_rect_contains(wxGLCanvas* canvas, float x, float y) +{ + return s_canvas_mgr.bar_rect_contains(canvas, x, y); +} + +bool _3DScene::reset_rect_contains(wxGLCanvas* canvas, float x, float y) +{ + return s_canvas_mgr.reset_rect_contains(canvas, x, y); +} + void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 38dbfc804..0f39aa537 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -638,6 +638,8 @@ public: static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas); static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count); + static bool bar_rect_contains(wxGLCanvas* canvas, float x, float y); + static bool reset_rect_contains(wxGLCanvas* canvas, float x, float y); static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 3b218b88f..3c264f25d 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -775,58 +775,23 @@ int GLCanvas3D::LayersEditing::get_first_selected_object_id(const GLVolumeCollec return -1; } +bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y) +{ + const Rect& rect = _get_bar_rect_screen(canvas); + return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom()); +} + +bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y) +{ + const Rect& rect = _get_reset_rect_screen(canvas); + return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom()); +} + bool GLCanvas3D::LayersEditing::_is_initialized() const { return m_shader.is_initialized(); } -GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_texture_from_file(const std::string& filename) const -{ - const std::string& path = resources_dir() + "/icons/"; - - // Load a PNG with an alpha channel. - wxImage image; - if (!image.LoadFile(path + filename, wxBITMAP_TYPE_PNG)) - return GLTextureData(); - - int width = image.GetWidth(); - int height = image.GetHeight(); - int n_pixels = width * height; - - if (n_pixels <= 0) - return GLTextureData(); - - // Get RGB & alpha raw data from wxImage, pack them into an array. - unsigned char* img_rgb = image.GetData(); - if (img_rgb == nullptr) - return GLTextureData(); - - unsigned char* img_alpha = image.GetAlpha(); - - std::vector data(n_pixels * 4, 0); - for (int i = 0; i < n_pixels; ++i) - { - int data_id = i * 4; - int img_id = i * 3; - data[data_id + 0] = img_rgb[img_id + 0]; - data[data_id + 1] = img_rgb[img_id + 1]; - data[data_id + 2] = img_rgb[img_id + 2]; - data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; - } - - // sends data to gpu - GLuint tex_id; - ::glGenTextures(1, &tex_id); - ::glBindTexture(GL_TEXTURE_2D, tex_id); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); - ::glBindTexture(GL_TEXTURE_2D, 0); - - return GLTextureData((unsigned int)tex_id, width, height); -} - void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const { if (m_tooltip_texture.id == 0) @@ -957,6 +922,53 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object, } } +GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_texture_from_file(const std::string& filename) +{ + const std::string& path = resources_dir() + "/icons/"; + + // Load a PNG with an alpha channel. + wxImage image; + if (!image.LoadFile(path + filename, wxBITMAP_TYPE_PNG)) + return GLTextureData(); + + int width = image.GetWidth(); + int height = image.GetHeight(); + int n_pixels = width * height; + + if (n_pixels <= 0) + return GLTextureData(); + + // Get RGB & alpha raw data from wxImage, pack them into an array. + unsigned char* img_rgb = image.GetData(); + if (img_rgb == nullptr) + return GLTextureData(); + + unsigned char* img_alpha = image.GetAlpha(); + + std::vector data(n_pixels * 4, 0); + for (int i = 0; i < n_pixels; ++i) + { + int data_id = i * 4; + int img_id = i * 3; + data[data_id + 0] = img_rgb[img_id + 0]; + data[data_id + 1] = img_rgb[img_id + 1]; + data[data_id + 2] = img_rgb[img_id + 2]; + data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; + } + + // sends data to gpu + GLuint tex_id; + ::glGenTextures(1, &tex_id); + ::glBindTexture(GL_TEXTURE_2D, tex_id); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); + ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); + ::glBindTexture(GL_TEXTURE_2D, 0); + + return GLTextureData((unsigned int)tex_id, width, height); +} + Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) { const Size& cnv_size = canvas.get_canvas_size(); @@ -1664,9 +1676,9 @@ GLShader* GLCanvas3D::get_layers_editing_shader() return m_layers_editing.get_shader(); } -float GLCanvas3D::get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const +float GLCanvas3D::get_layers_editing_cursor_z_relative() const { - return m_layers_editing.get_cursor_z_relative(canvas); + return m_layers_editing.get_cursor_z_relative(*this); } int GLCanvas3D::get_layers_editing_first_selected_object_id(unsigned int objects_count) const @@ -1674,6 +1686,16 @@ int GLCanvas3D::get_layers_editing_first_selected_object_id(unsigned int objects return (m_volumes != nullptr) ? m_layers_editing.get_first_selected_object_id(*m_volumes, objects_count) : -1; } +bool GLCanvas3D::bar_rect_contains(float x, float y) const +{ + return m_layers_editing.bar_rect_contains(*this, x, y); +} + +bool GLCanvas3D::reset_rect_contains(float x, float y) const +{ + return m_layers_editing.reset_rect_contains(*this, x, y); +} + void GLCanvas3D::render_bed() const { m_bed.render(); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 9b01be081..9a7c342c4 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -258,14 +258,16 @@ public: static float get_cursor_z_relative(const GLCanvas3D& canvas); static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count); + static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y); + static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y); private: bool _is_initialized() const; - GLTextureData _load_texture_from_file(const std::string& filename) const; void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; + static GLTextureData _load_texture_from_file(const std::string& filename); static Rect _get_bar_rect_screen(const GLCanvas3D& canvas); static Rect _get_reset_rect_screen(const GLCanvas3D& canvas); static Rect _get_bar_rect_viewport(const GLCanvas3D& canvas); @@ -416,8 +418,10 @@ public: GLShader* get_layers_editing_shader(); - float get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas) const; + float get_layers_editing_cursor_z_relative() const; int get_layers_editing_first_selected_object_id(unsigned int objects_count) const; + bool bar_rect_contains(float x, float y) const; + bool reset_rect_contains(float x, float y) const; void zoom_to_bed(); void zoom_to_volumes(); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 91963a9ad..27390a14e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -553,7 +553,7 @@ GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative(*it->second) : 0.0f; + return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative() : 0.0f; } int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const @@ -562,6 +562,18 @@ int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* c return (it != m_canvases.end()) ? it->second->get_layers_editing_first_selected_object_id(objects_count) : 0.; } +bool GLCanvas3DManager::bar_rect_contains(wxGLCanvas* canvas, float x, float y) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->bar_rect_contains(x, y) : false; +} + +bool GLCanvas3DManager::reset_rect_contains(wxGLCanvas* canvas, float x, float y) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->reset_rect_contains(x, y) : false; +} + void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 5166da2e9..27807bd84 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -138,6 +138,8 @@ public: float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const; int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const; + bool bar_rect_contains(wxGLCanvas* canvas, float x, float y) const; + bool reset_rect_contains(wxGLCanvas* canvas, float x, float y) const; void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 6cc9e0d6a..fb0a549fd 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -679,6 +679,25 @@ get_layers_editing_first_selected_object_id(canvas, objects_count) OUTPUT: RETVAL +bool +bar_rect_contains(canvas, x, y) + SV *canvas; + float x; + float y; + CODE: + RETVAL = _3DScene::bar_rect_contains((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), x, y); + OUTPUT: + RETVAL + +bool +reset_rect_contains(canvas, x, y) + SV *canvas; + float x; + float y; + CODE: + RETVAL = _3DScene::reset_rect_contains((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), x, y); + OUTPUT: + RETVAL void zoom_to_bed(canvas) From db260a669cf642826e3af4956e638c7eea6b71f3 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 28 May 2018 15:23:01 +0200 Subject: [PATCH 35/89] 3DScene mouse wheel event moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 129 ++++++++++-------------- lib/Slic3r/GUI/Plater/3D.pm | 1 + xs/src/slic3r/GUI/3DScene.cpp | 10 +- xs/src/slic3r/GUI/3DScene.hpp | 2 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 84 +++++++++++---- xs/src/slic3r/GUI/GLCanvas3D.hpp | 7 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 14 +-- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 +- xs/xsp/GUI_3DScene.xsp | 15 ++- 9 files changed, 148 insertions(+), 116 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 8a80eeac7..435a4892b 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -226,8 +226,8 @@ sub new { # $self->Resize( $self->GetSizeWH ); # $self->Refresh; # }); +# EVT_MOUSEWHEEL($self, \&mouse_wheel_event); #============================================================================================================================== - EVT_MOUSEWHEEL($self, \&mouse_wheel_event); EVT_MOUSE_EVENTS($self, \&mouse_event); #============================================================================================================================== ## EVT_KEY_DOWN($self, sub { @@ -392,12 +392,14 @@ sub _variable_layer_thickness_bar_rect_viewport { #============================================================================================================================== } -# Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen. -sub _variable_layer_thickness_reset_rect_screen { - my ($self) = @_; - my ($cw, $ch) = $self->GetSizeWH; - return ($cw - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, $ch - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, $cw, $ch); -} +#============================================================================================================================== +## Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen. +#sub _variable_layer_thickness_reset_rect_screen { +# my ($self) = @_; +# my ($cw, $ch) = $self->GetSizeWH; +# return ($cw - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, $ch - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, $cw, $ch); +#} +#============================================================================================================================== sub _variable_layer_thickness_reset_rect_viewport { my ($self) = @_; @@ -732,83 +734,60 @@ sub mouse_event { } } -sub mouse_wheel_event { - my ($self, $e) = @_; - - if ($e->MiddleIsDown) { - # Ignore the wheel events if the middle button is pressed. - return; - } #============================================================================================================================== - if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) { - my $object_idx_selected = Slic3r::GUI::_3DScene::get_layers_editing_first_selected_object_id($self, $self->{print}->object_count); +#sub mouse_wheel_event { +# my ($self, $e) = @_; +# +# if ($e->MiddleIsDown) { +# # Ignore the wheel events if the middle button is pressed. +# return; +# } # if ($self->layer_editing_enabled && $self->{print}) { # my $object_idx_selected = $self->_first_selected_object_id_for_variable_layer_height_editing; -#============================================================================================================================== - if ($object_idx_selected != -1) { - # A volume is selected. Test, whether hovering over a layer thickness bar. -#============================================================================================================================== - if (Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) { +# if ($object_idx_selected != -1) { +# # A volume is selected. Test, whether hovering over a layer thickness bar. # if ($self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { -#============================================================================================================================== - # Adjust the width of the selection. -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_layers_editing_band_width($self, max(min(Slic3r::GUI::_3DScene::get_layers_editing_band_width($self) * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5)); +# # Adjust the width of the selection. # $self->{layer_height_edit_band_width} = max(min($self->{layer_height_edit_band_width} * (1 + 0.1 * $e->GetWheelRotation() / $e->GetWheelDelta()), 10.), 1.5); -#============================================================================================================================== - $self->Refresh; - return; - } - } - } - - # Calculate the zoom delta and apply it to the current zoom factor - my $zoom = $e->GetWheelRotation() / $e->GetWheelDelta(); - $zoom = max(min($zoom, 4), -4); - $zoom /= 10; -#============================================================================================================================== - $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self) / (1-$zoom); +# $self->Refresh; +# return; +# } +# } +# } +# +# # Calculate the zoom delta and apply it to the current zoom factor +# my $zoom = $e->GetWheelRotation() / $e->GetWheelDelta(); +# $zoom = max(min($zoom, 4), -4); +# $zoom /= 10; # $zoom = $self->_zoom / (1-$zoom); -#============================================================================================================================== - # Don't allow to zoom too far outside the scene. -#============================================================================================================================== - my $zoom_min = $self->get_zoom_to_bounding_box_factor(Slic3r::GUI::_3DScene::get_max_bounding_box($self)); +# # Don't allow to zoom too far outside the scene. # my $zoom_min = $self->get_zoom_to_bounding_box_factor($self->max_bounding_box); -#============================================================================================================================== - $zoom_min *= 0.4 if defined $zoom_min; - $zoom = $zoom_min if defined $zoom_min && $zoom < $zoom_min; -#============================================================================================================================== - $zoom = Slic3r::GUI::_3DScene::set_camera_zoom($self, $zoom); +# $zoom_min *= 0.4 if defined $zoom_min; +# $zoom = $zoom_min if defined $zoom_min && $zoom < $zoom_min; # $self->_zoom($zoom); -#============================================================================================================================== - -# # In order to zoom around the mouse point we need to translate -# # the camera target -# my $size = Slic3r::Pointf->new($self->GetSizeWH); -# my $pos = Slic3r::Pointf->new($e->GetX, $size->y - $e->GetY); #- -# $self->_camera_target->translate( -# # ($pos - $size/2) represents the vector from the viewport center -# # to the mouse point. By multiplying it by $zoom we get the new, -# # transformed, length of such vector. -# # Since we want that point to stay fixed, we move our camera target -# # in the opposite direction by the delta of the length of such vector -# # ($zoom - 1). We then scale everything by 1/$self->_zoom since -# # $self->_camera_target is expressed in terms of model units. -# -($pos->x - $size->x/2) * ($zoom) / $self->_zoom, -# -($pos->y - $size->y/2) * ($zoom) / $self->_zoom, -# 0, -# ) if 0; - - $self->on_viewport_changed->() if $self->on_viewport_changed; -#============================================================================================================================== -#============================================================================================================================== - Slic3r::GUI::_3DScene::resize($self, $self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self); +# +## # In order to zoom around the mouse point we need to translate +## # the camera target +## my $size = Slic3r::Pointf->new($self->GetSizeWH); +## my $pos = Slic3r::Pointf->new($e->GetX, $size->y - $e->GetY); #- +## $self->_camera_target->translate( +## # ($pos - $size/2) represents the vector from the viewport center +## # to the mouse point. By multiplying it by $zoom we get the new, +## # transformed, length of such vector. +## # Since we want that point to stay fixed, we move our camera target +## # in the opposite direction by the delta of the length of such vector +## # ($zoom - 1). We then scale everything by 1/$self->_zoom since +## # $self->_camera_target is expressed in terms of model units. +## -($pos->x - $size->x/2) * ($zoom) / $self->_zoom, +## -($pos->y - $size->y/2) * ($zoom) / $self->_zoom, +## 0, +## ) if 0; +# +# $self->on_viewport_changed->() if $self->on_viewport_changed; # $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen; -#============================================================================================================================== - $self->Refresh; -} - -#============================================================================================================================== +# $self->Refresh; +#} +# ## Reset selection. #sub reset_objects { # my ($self) = @_; diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 5d905c896..8e6f2b81f 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -32,6 +32,7 @@ sub new { $self->{print} = $print; $self->{config} = $config; #============================================================================================================================== + Slic3r::GUI::_3DScene::set_print($self, $print); Slic3r::GUI::_3DScene::set_config($self, $config); #============================================================================================================================== $self->{on_select_object} = sub {}; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 89532677b..23f0f0194 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1802,16 +1802,16 @@ void _3DScene::select_volume(wxGLCanvas* canvas, unsigned int id) s_canvas_mgr.select_volume(canvas, id); } -DynamicPrintConfig* _3DScene::get_config(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_config(canvas); -} - void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config) { s_canvas_mgr.set_config(canvas, config); } +void _3DScene::set_print(wxGLCanvas* canvas, Print* print) +{ + s_canvas_mgr.set_print(canvas, print); +} + void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) { return s_canvas_mgr.set_bed_shape(canvas, shape); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 0f39aa537..973b5eeb2 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -559,8 +559,8 @@ public: static void deselect_volumes(wxGLCanvas* canvas); static void select_volume(wxGLCanvas* canvas, unsigned int id); - static DynamicPrintConfig* get_config(wxGLCanvas* canvas); static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); + static void set_print(wxGLCanvas* canvas, Print* print); static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); static void set_auto_bed_shape(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 3c264f25d..cc968755b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1041,6 +1041,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_context(context) , m_volumes(nullptr) , m_config(nullptr) + , m_print(nullptr) , m_dirty(true) , m_apply_zoom_to_volumes_filter(false) , m_hover_volume_id(-1) @@ -1242,16 +1243,16 @@ void GLCanvas3D::select_volume(unsigned int id) } } -DynamicPrintConfig* GLCanvas3D::get_config() -{ - return m_config; -} - void GLCanvas3D::set_config(DynamicPrintConfig* config) { m_config = config; } +void GLCanvas3D::set_print(Print* print) +{ + m_print = print; +} + void GLCanvas3D::set_bed_shape(const Pointfs& shape) { m_bed.set_shape(shape); @@ -1946,15 +1947,10 @@ void GLCanvas3D::on_size(wxSizeEvent& evt) void GLCanvas3D::on_idle(wxIdleEvent& evt) { - if (!is_dirty() || !is_shown_on_screen()) + if (!is_dirty()) return; - if (m_canvas != nullptr) - { - const Size& cnv_size = get_canvas_size(); - resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); - m_canvas->Refresh(); - } + _refresh_if_shown_on_screen(); } void GLCanvas3D::on_char(wxKeyEvent& evt) @@ -1992,6 +1988,51 @@ void GLCanvas3D::on_char(wxKeyEvent& evt) } } +void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) +{ + // Ignore the wheel events if the middle button is pressed. + if (evt.MiddleIsDown()) + return; + + // Performs layers editing updates, if enabled + if (is_layers_editing_enabled() && (m_print != nullptr)) + { + int object_idx_selected = get_layers_editing_first_selected_object_id((unsigned int)m_print->objects.size()); + if (object_idx_selected != -1) + { + // A volume is selected. Test, whether hovering over a layer thickness bar. + if (bar_rect_contains((float)evt.GetX(), (float)evt.GetY())) + { + // Adjust the width of the selection. + set_layers_editing_band_width(std::max(std::min(get_layers_editing_band_width() * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f)); + if (m_canvas != nullptr) + m_canvas->Refresh(); + + return; + } + } + } + + // Calculate the zoom delta and apply it to the current zoom factor + float zoom = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta(); + zoom = std::max(std::min(zoom, 4.0f), -4.0f) / 10.0f; + zoom = get_camera_zoom() / (1.0f - zoom); + + // Don't allow to zoom too far outside the scene. + float zoom_min = _get_zoom_to_bounding_box_factor(max_bounding_box()); + if (zoom_min > 0.0f) + { + zoom_min *= 0.4f; + if (zoom < zoom_min) + zoom = zoom_min; + } + + set_camera_zoom(zoom); + m_on_viewport_changed_callback.call(); + + _refresh_if_shown_on_screen(); +} + Size GLCanvas3D::get_canvas_size() const { int w = 0; @@ -2024,13 +2065,7 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) m_on_viewport_changed_callback.call(); - if (is_shown_on_screen()) - { - const Size& cnv_size = get_canvas_size(); - resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); - if (m_canvas != nullptr) - m_canvas->Refresh(); - } + _refresh_if_shown_on_screen(); } } @@ -2126,5 +2161,16 @@ void GLCanvas3D::_deregister_callbacks() m_on_mark_volumes_for_layer_height_callback.deregister_callback(); } +void GLCanvas3D::_refresh_if_shown_on_screen() +{ + if (is_shown_on_screen()) + { + const Size& cnv_size = get_canvas_size(); + resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); + if (m_canvas != nullptr) + m_canvas->Refresh(); + } +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 9a7c342c4..c5aa5a1cd 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -10,6 +10,7 @@ class wxGLContext; class wxSizeEvent; class wxIdleEvent; class wxKeyEvent; +class wxMouseEvent; namespace Slic3r { @@ -302,6 +303,7 @@ private: GLVolumeCollection* m_volumes; DynamicPrintConfig* m_config; + Print* m_print; bool m_dirty; bool m_apply_zoom_to_volumes_filter; @@ -336,8 +338,8 @@ public: void deselect_volumes(); void select_volume(unsigned int id); - DynamicPrintConfig* get_config(); void set_config(DynamicPrintConfig* config); + void set_print(Print* print); // Set the bed shape to a single closed 2D polygon(array of two element arrays), // triangulate the bed and store the triangles into m_bed.m_triangles, @@ -450,6 +452,7 @@ public: void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); void on_char(wxKeyEvent& evt); + void on_mouse_wheel(wxMouseEvent& evt); Size get_canvas_size() const; Point get_local_mouse_position() const; @@ -459,6 +462,8 @@ private: float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; void _deregister_callbacks(); + + void _refresh_if_shown_on_screen(); }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 27390a14e..fea8dab8a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -75,6 +75,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); }); canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); }); canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); }); + canvas->Bind(wxEVT_MOUSEWHEEL, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse_wheel(evt); }); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); @@ -203,12 +204,6 @@ void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id) it->second->select_volume(id); } -DynamicPrintConfig* GLCanvas3DManager::get_config(wxGLCanvas* canvas) -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_config() : nullptr; -} - void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -216,6 +211,13 @@ void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* confi it->second->set_config(config); } +void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_print(print); +} + void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 27807bd84..786c095e8 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -59,8 +59,8 @@ public: void deselect_volumes(wxGLCanvas* canvas); void select_volume(wxGLCanvas* canvas, unsigned int id); - DynamicPrintConfig* get_config(wxGLCanvas* canvas); void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); + void set_print(wxGLCanvas* canvas, Print* print); void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); void set_auto_bed_shape(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index fb0a549fd..8aff20ae3 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -264,14 +264,6 @@ select_volume(canvas, id) CODE: _3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); -DynamicPrintConfig* -get_config(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - void set_config(canvas, config) SV *canvas; @@ -279,6 +271,13 @@ set_config(canvas, config) CODE: _3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config); +void +set_print(canvas, print) + SV *canvas; + Print *print; + CODE: + _3DScene::set_print((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print); + void set_bed_shape(canvas, shape) SV *canvas; From 363a964ebb0cc4247382e8cec53a309449c42510 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 29 May 2018 13:54:34 +0200 Subject: [PATCH 36/89] 3DScene render method partially moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 35 +- xs/src/libslic3r/Utils.hpp | 14 +- xs/src/libslic3r/utils.cpp | 20 +- xs/src/slic3r/GUI/3DScene.cpp | 45 +-- xs/src/slic3r/GUI/3DScene.hpp | 10 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 506 +++++++++++++----------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 22 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 60 +-- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 10 +- xs/xsp/GUI_3DScene.xsp | 54 +-- 10 files changed, 326 insertions(+), 450 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 435a4892b..327d2976c 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -1482,31 +1482,20 @@ sub Render { my @rotmat = quat_to_rotmatrix($self->quat); glMultMatrixd_p(@rotmat[0..15]); } + #============================================================================================================================== - glTranslatef(@{ Slic3r::GUI::_3DScene::get_camera_target($self)->negative }); + Slic3r::GUI::_3DScene::render($self); + # glTranslatef(@{ $self->_camera_target->negative }); -#============================================================================================================================== - - # light from above - glLightfv_p(GL_LIGHT0, GL_POSITION, -0.5, -0.5, 1, 0); - glLightfv_p(GL_LIGHT0, GL_SPECULAR, 0.2, 0.2, 0.2, 1); - glLightfv_p(GL_LIGHT0, GL_DIFFUSE, 0.5, 0.5, 0.5, 1); - - # Head light - glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0); - -#============================================================================================================================== - Slic3r::GUI::_3DScene::picking_pass($self); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - Slic3r::GUI::_3DScene::render_background($self); - Slic3r::GUI::_3DScene::render_bed($self); - Slic3r::GUI::_3DScene::render_axes($self); - Slic3r::GUI::_3DScene::render_objects($self, $self->UseVBOs); - Slic3r::GUI::_3DScene::render_cutting_plane($self); - Slic3r::GUI::_3DScene::render_warning_texture($self); - Slic3r::GUI::_3DScene::render_legend_texture($self); - Slic3r::GUI::_3DScene::render_layer_editing_overlay($self, $self->{print}); - +# +# # light from above +# glLightfv_p(GL_LIGHT0, GL_POSITION, -0.5, -0.5, 1, 0); +# glLightfv_p(GL_LIGHT0, GL_SPECULAR, 0.2, 0.2, 0.2, 1); +# glLightfv_p(GL_LIGHT0, GL_DIFFUSE, 0.5, 0.5, 0.5, 1); +# +# # Head light +# glLightfv_p(GL_LIGHT1, GL_POSITION, 1, 0, 1, 0); +# # if ($self->enable_picking && !$self->_mouse_dragging) { # if (my $pos = $self->_mouse_pos) { # # Render the object for picking. diff --git a/xs/src/libslic3r/Utils.hpp b/xs/src/libslic3r/Utils.hpp index e5157741e..8e4d654de 100644 --- a/xs/src/libslic3r/Utils.hpp +++ b/xs/src/libslic3r/Utils.hpp @@ -91,10 +91,16 @@ public: ~PerlCallback() { this->deregister_callback(); } void register_callback(void *sv); void deregister_callback(); - void call(); - void call(int i); - void call(int i, int j); -// void call(const std::vector &ints); +//############################################################################################################## + void call() const; + void call(int i) const; + void call(int i, int j) const; + // void call(const std::vector &ints); +// void call(); +// void call(int i); +// void call(int i, int j); +//// void call(const std::vector &ints); +//############################################################################################################## private: void *m_callback; }; diff --git a/xs/src/libslic3r/utils.cpp b/xs/src/libslic3r/utils.cpp index 582488c5a..c691073a4 100644 --- a/xs/src/libslic3r/utils.cpp +++ b/xs/src/libslic3r/utils.cpp @@ -184,7 +184,10 @@ void PerlCallback::deregister_callback() } } -void PerlCallback::call() +//############################################################################################################## +void PerlCallback::call() const +//void PerlCallback::call() +//############################################################################################################## { if (! m_callback) return; @@ -198,7 +201,10 @@ void PerlCallback::call() LEAVE; } -void PerlCallback::call(int i) +//############################################################################################################## +void PerlCallback::call(int i) const +//void PerlCallback::call(int i) +//############################################################################################################## { if (! m_callback) return; @@ -213,7 +219,10 @@ void PerlCallback::call(int i) LEAVE; } -void PerlCallback::call(int i, int j) +//############################################################################################################## +void PerlCallback::call(int i, int j) const +//void PerlCallback::call(int i, int j) +//############################################################################################################## { if (! m_callback) return; @@ -230,7 +239,10 @@ void PerlCallback::call(int i, int j) } /* -void PerlCallback::call(const std::vector &ints) +//############################################################################################################## +void PerlCallback::call(const std::vector &ints) const +//void PerlCallback::call(const std::vector &ints) +//############################################################################################################## { if (! m_callback) return; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 23f0f0194..469c03cbc 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2115,24 +2115,9 @@ void _3DScene::stop_using_shader(wxGLCanvas* canvas) s_canvas_mgr.stop_using_shader(canvas); } -void _3DScene::picking_pass(wxGLCanvas* canvas) +void _3DScene::render(wxGLCanvas* canvas) { - s_canvas_mgr.picking_pass(canvas); -} - -void _3DScene::render_background(wxGLCanvas* canvas) -{ - s_canvas_mgr.render_background(canvas); -} - -void _3DScene::render_bed(wxGLCanvas* canvas) -{ - s_canvas_mgr.render_bed(canvas); -} - -void _3DScene::render_axes(wxGLCanvas* canvas) -{ - s_canvas_mgr.render_axes(canvas); + s_canvas_mgr.render(canvas); } void _3DScene::render_volumes(wxGLCanvas* canvas, bool fake_colors) @@ -2140,32 +2125,6 @@ void _3DScene::render_volumes(wxGLCanvas* canvas, bool fake_colors) s_canvas_mgr.render_volumes(canvas, fake_colors); } -void _3DScene::render_objects(wxGLCanvas* canvas, bool useVBOs) -{ - s_canvas_mgr.render_objects(canvas, useVBOs); -} - -void _3DScene::render_cutting_plane(wxGLCanvas* canvas) -{ - s_canvas_mgr.render_cutting_plane(canvas); -} - -void _3DScene::render_warning_texture(wxGLCanvas* canvas) -{ - s_canvas_mgr.render_warning_texture(canvas); -} - -void _3DScene::render_legend_texture(wxGLCanvas* canvas) -{ - s_canvas_mgr.render_legend_texture(canvas); -} - -void _3DScene::render_layer_editing_overlay(wxGLCanvas* canvas, const Print* print) -{ - if (print != nullptr) - s_canvas_mgr.render_layer_editing_overlay(canvas, *print); -} - void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) { s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 973b5eeb2..434f7a5b0 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -648,17 +648,9 @@ public: static bool start_using_shader(wxGLCanvas* canvas); static void stop_using_shader(wxGLCanvas* canvas); - static void picking_pass(wxGLCanvas* canvas); + static void render(wxGLCanvas* canvas); - static void render_background(wxGLCanvas* canvas); - static void render_bed(wxGLCanvas* canvas); - static void render_axes(wxGLCanvas* canvas); static void render_volumes(wxGLCanvas* canvas, bool fake_colors); - static void render_objects(wxGLCanvas* canvas, bool useVBOs); - static void render_cutting_plane(wxGLCanvas* canvas); - static void render_warning_texture(wxGLCanvas* canvas); - static void render_legend_texture(wxGLCanvas* canvas); - static void render_layer_editing_overlay(wxGLCanvas* canvas, const Print* print); static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index cc968755b..406e8939c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1530,91 +1530,32 @@ void GLCanvas3D::stop_using_shader() const m_shader.stop_using(); } -void GLCanvas3D::picking_pass() +void GLCanvas3D::render(bool useVBOs) const { - if (is_picking_enabled() && !is_mouse_dragging() && (m_volumes != nullptr)) - { - // Render the object for picking. - // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing. - // Better to use software ray - casting on a bounding - box hierarchy. + Pointf3 neg_target = get_camera_target().negative(); + ::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z); - if (is_multisample_allowed()) - ::glDisable(GL_MULTISAMPLE); + // light from above + GLfloat position0[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; + ::glLightfv(GL_LIGHT0, GL_POSITION, position0); + GLfloat specular[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; + ::glLightfv(GL_LIGHT0, GL_SPECULAR, specular); + GLfloat diffuse[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; + ::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - ::glDisable(GL_LIGHTING); - ::glDisable(GL_BLEND); + // Head light + GLfloat position1[4] = { 1.0f, 0.0f, 1.0f, 0.0f }; + ::glLightfv(GL_LIGHT1, GL_POSITION, position1); - ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - ::glPushAttrib(GL_ENABLE_BIT); - - render_volumes(true); - - ::glPopAttrib(); - - if (is_multisample_allowed()) - ::glEnable(GL_MULTISAMPLE); - - const Size& cnv_size = get_canvas_size(); - - const Pointf& pos = get_mouse_position(); - GLubyte color[4]; - ::glReadPixels(pos.x, cnv_size.get_height() - pos.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color); - int volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256; - - set_hover_volume_id(-1); - - for (GLVolume* vol : m_volumes->volumes) - { - vol->hover = false; - } - - if (volume_id < m_volumes->volumes.size()) - { - set_hover_volume_id(volume_id); - m_volumes->volumes[volume_id]->hover = true; - int group_id = m_volumes->volumes[volume_id]->select_group_id; - if (group_id != -1) - { - for (GLVolume* vol : m_volumes->volumes) - { - if (vol->select_group_id == group_id) - vol->hover = true; - } - } - } - } -} - -void GLCanvas3D::render_background() const -{ - static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f }; - - ::glDisable(GL_LIGHTING); - - ::glPushMatrix(); - ::glLoadIdentity(); - ::glMatrixMode(GL_PROJECTION); - ::glPushMatrix(); - ::glLoadIdentity(); - - // Draws a bluish bottom to top gradient over the complete screen. - ::glDisable(GL_DEPTH_TEST); - - ::glBegin(GL_QUADS); - ::glColor3f(0.0f, 0.0f, 0.0f); - ::glVertex3f(-1.0f, -1.0f, 1.0f); - ::glVertex3f(1.0f, -1.0f, 1.0f); - ::glColor3f(COLOR[0], COLOR[1], COLOR[2]); - ::glVertex3f(1.0f, 1.0f, 1.0f); - ::glVertex3f(-1.0f, 1.0f, 1.0f); - ::glEnd(); - - ::glEnable(GL_DEPTH_TEST); - - ::glPopMatrix(); - ::glMatrixMode(GL_MODELVIEW); - ::glPopMatrix(); + _picking_pass(); + _render_background(); + _render_bed(); + _render_axes(); + _render_objects(useVBOs); + _render_cutting_plane(); + _render_warning_texture(); + _render_legend_texture(); + _render_layer_editing_overlay(); } unsigned int GLCanvas3D::get_layers_editing_z_texture_id() const @@ -1697,16 +1638,6 @@ bool GLCanvas3D::reset_rect_contains(float x, float y) const return m_layers_editing.reset_rect_contains(*this, x, y); } -void GLCanvas3D::render_bed() const -{ - m_bed.render(); -} - -void GLCanvas3D::render_axes() const -{ - m_axes.render(); -} - void GLCanvas3D::render_volumes(bool fake_colors) const { static const float INV_255 = 1.0f / 255.0f; @@ -1756,153 +1687,6 @@ void GLCanvas3D::render_volumes(bool fake_colors) const ::glEnable(GL_CULL_FACE); } -void GLCanvas3D::render_objects(bool useVBOs) -{ - if ((m_volumes == nullptr) || m_volumes->empty()) - return; - - ::glEnable(GL_LIGHTING); - - if (!m_shader_enabled) - render_volumes(false); - else if (useVBOs) - { - if (is_picking_enabled()) - { - m_on_mark_volumes_for_layer_height_callback.call(); - - if (m_config != nullptr) - { - const BoundingBoxf3& bed_bb = bed_bounding_box(); - m_volumes->set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height")); - m_volumes->check_outside_state(m_config); - } - // do not cull backfaces to show broken geometry, if any - ::glDisable(GL_CULL_FACE); - } - - start_using_shader(); - m_volumes->render_VBOs(); - stop_using_shader(); - - if (is_picking_enabled()) - ::glEnable(GL_CULL_FACE); - } - else - { - // do not cull backfaces to show broken geometry, if any - if (is_picking_enabled()) - ::glDisable(GL_CULL_FACE); - - m_volumes->render_legacy(); - - if (is_picking_enabled()) - ::glEnable(GL_CULL_FACE); - } -} - -void GLCanvas3D::render_cutting_plane() const -{ - m_cutting_plane.render(volumes_bounding_box()); -} - -void GLCanvas3D::render_warning_texture() const -{ - if (!m_warning_texture_enabled) - return; - - // If the warning texture has not been loaded into the GPU, do it now. - unsigned int tex_id = _3DScene::finalize_warning_texture(); - if (tex_id > 0) - { - unsigned int w = _3DScene::get_warning_texture_width(); - unsigned int h = _3DScene::get_warning_texture_height(); - if ((w > 0) && (h > 0)) - { - ::glDisable(GL_DEPTH_TEST); - ::glPushMatrix(); - ::glLoadIdentity(); - - const Size& cnv_size = get_canvas_size(); - float zoom = get_camera_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; - float l = (-0.5f * (float)w) * inv_zoom; - float t = (-0.5f * (float)cnv_size.get_height() + (float)h) * inv_zoom; - float r = l + (float)w * inv_zoom; - float b = t - (float)h * inv_zoom; - - render_texture(tex_id, l, r, b, t); - - ::glPopMatrix(); - ::glEnable(GL_DEPTH_TEST); - } - } -} - -void GLCanvas3D::render_legend_texture() const -{ - if (!m_legend_texture_enabled) - return; - - // If the legend texture has not been loaded into the GPU, do it now. - unsigned int tex_id = _3DScene::finalize_legend_texture(); - if (tex_id > 0) - { - unsigned int w = _3DScene::get_legend_texture_width(); - unsigned int h = _3DScene::get_legend_texture_height(); - if ((w > 0) && (h > 0)) - { - ::glDisable(GL_DEPTH_TEST); - ::glPushMatrix(); - ::glLoadIdentity(); - - const Size& cnv_size = get_canvas_size(); - float zoom = get_camera_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; - float l = (-0.5f * (float)cnv_size.get_width()) * inv_zoom; - float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom; - float r = l + (float)w * inv_zoom; - float b = t - (float)h * inv_zoom; - render_texture(tex_id, l, r, b, t); - - ::glPopMatrix(); - ::glEnable(GL_DEPTH_TEST); - } - } -} - -void GLCanvas3D::render_layer_editing_overlay(const Print& print) const -{ - if (m_volumes == nullptr) - return; - - GLVolume* volume = nullptr; - - for (GLVolume* vol : m_volumes->volumes) - { - if ((vol != nullptr) && vol->selected && vol->has_layer_height_texture()) - { - volume = vol; - break; - } - } - - if (volume == nullptr) - return; - - // If the active object was not allocated at the Print, go away.This should only be a momentary case between an object addition / deletion - // and an update by Platter::async_apply_config. - int object_idx = int(volume->select_group_id / 1000000); - if ((int)print.objects.size() < object_idx) - return; - - const PrintObject* print_object = print.get_object(object_idx); - if (print_object == nullptr) - return; - - m_layers_editing.render(*this, *print_object, *volume); -} - void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const { ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); @@ -2172,5 +1956,251 @@ void GLCanvas3D::_refresh_if_shown_on_screen() } } +void GLCanvas3D::_picking_pass() const +{ + if (is_picking_enabled() && !is_mouse_dragging() && (m_volumes != nullptr)) + { + // Render the object for picking. + // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing. + // Better to use software ray - casting on a bounding - box hierarchy. + + if (is_multisample_allowed()) + ::glDisable(GL_MULTISAMPLE); + + ::glDisable(GL_LIGHTING); + ::glDisable(GL_BLEND); + + ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + ::glPushAttrib(GL_ENABLE_BIT); + + render_volumes(true); + + ::glPopAttrib(); + + if (is_multisample_allowed()) + ::glEnable(GL_MULTISAMPLE); + + const Size& cnv_size = get_canvas_size(); + + const Pointf& pos = get_mouse_position(); + GLubyte color[4]; + ::glReadPixels(pos.x, cnv_size.get_height() - pos.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color); + int volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256; + + m_hover_volume_id = -1; + + for (GLVolume* vol : m_volumes->volumes) + { + vol->hover = false; + } + + if (volume_id < m_volumes->volumes.size()) + { + m_hover_volume_id = volume_id; + m_volumes->volumes[volume_id]->hover = true; + int group_id = m_volumes->volumes[volume_id]->select_group_id; + if (group_id != -1) + { + for (GLVolume* vol : m_volumes->volumes) + { + if (vol->select_group_id == group_id) + vol->hover = true; + } + } + } + } +} + +void GLCanvas3D::_render_background() const +{ + ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f }; + + ::glDisable(GL_LIGHTING); + + ::glPushMatrix(); + ::glLoadIdentity(); + ::glMatrixMode(GL_PROJECTION); + ::glPushMatrix(); + ::glLoadIdentity(); + + // Draws a bluish bottom to top gradient over the complete screen. + ::glDisable(GL_DEPTH_TEST); + + ::glBegin(GL_QUADS); + ::glColor3f(0.0f, 0.0f, 0.0f); + ::glVertex3f(-1.0f, -1.0f, 1.0f); + ::glVertex3f(1.0f, -1.0f, 1.0f); + ::glColor3f(COLOR[0], COLOR[1], COLOR[2]); + ::glVertex3f(1.0f, 1.0f, 1.0f); + ::glVertex3f(-1.0f, 1.0f, 1.0f); + ::glEnd(); + + ::glEnable(GL_DEPTH_TEST); + + ::glPopMatrix(); + ::glMatrixMode(GL_MODELVIEW); + ::glPopMatrix(); +} + +void GLCanvas3D::_render_bed() const +{ + m_bed.render(); +} + +void GLCanvas3D::_render_axes() const +{ + m_axes.render(); +} + +void GLCanvas3D::_render_objects(bool useVBOs) const +{ + if ((m_volumes == nullptr) || m_volumes->empty()) + return; + + ::glEnable(GL_LIGHTING); + + if (!m_shader_enabled) + render_volumes(false); + else if (useVBOs) + { + if (is_picking_enabled()) + { + m_on_mark_volumes_for_layer_height_callback.call(); + + if (m_config != nullptr) + { + const BoundingBoxf3& bed_bb = bed_bounding_box(); + m_volumes->set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height")); + m_volumes->check_outside_state(m_config); + } + // do not cull backfaces to show broken geometry, if any + ::glDisable(GL_CULL_FACE); + } + + start_using_shader(); + m_volumes->render_VBOs(); + stop_using_shader(); + + if (is_picking_enabled()) + ::glEnable(GL_CULL_FACE); + } + else + { + // do not cull backfaces to show broken geometry, if any + if (is_picking_enabled()) + ::glDisable(GL_CULL_FACE); + + m_volumes->render_legacy(); + + if (is_picking_enabled()) + ::glEnable(GL_CULL_FACE); + } +} + +void GLCanvas3D::_render_cutting_plane() const +{ + m_cutting_plane.render(volumes_bounding_box()); +} + +void GLCanvas3D::_render_warning_texture() const +{ + if (!m_warning_texture_enabled) + return; + + // If the warning texture has not been loaded into the GPU, do it now. + unsigned int tex_id = _3DScene::finalize_warning_texture(); + if (tex_id > 0) + { + unsigned int w = _3DScene::get_warning_texture_width(); + unsigned int h = _3DScene::get_warning_texture_height(); + if ((w > 0) && (h > 0)) + { + ::glDisable(GL_DEPTH_TEST); + ::glPushMatrix(); + ::glLoadIdentity(); + + const Size& cnv_size = get_canvas_size(); + float zoom = get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float l = (-0.5f * (float)w) * inv_zoom; + float t = (-0.5f * (float)cnv_size.get_height() + (float)h) * inv_zoom; + float r = l + (float)w * inv_zoom; + float b = t - (float)h * inv_zoom; + + render_texture(tex_id, l, r, b, t); + + ::glPopMatrix(); + ::glEnable(GL_DEPTH_TEST); + } + } +} + +void GLCanvas3D::_render_legend_texture() const +{ + if (!m_legend_texture_enabled) + return; + + // If the legend texture has not been loaded into the GPU, do it now. + unsigned int tex_id = _3DScene::finalize_legend_texture(); + if (tex_id > 0) + { + unsigned int w = _3DScene::get_legend_texture_width(); + unsigned int h = _3DScene::get_legend_texture_height(); + if ((w > 0) && (h > 0)) + { + ::glDisable(GL_DEPTH_TEST); + ::glPushMatrix(); + ::glLoadIdentity(); + + const Size& cnv_size = get_canvas_size(); + float zoom = get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float l = (-0.5f * (float)cnv_size.get_width()) * inv_zoom; + float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom; + float r = l + (float)w * inv_zoom; + float b = t - (float)h * inv_zoom; + render_texture(tex_id, l, r, b, t); + + ::glPopMatrix(); + ::glEnable(GL_DEPTH_TEST); + } + } +} + +void GLCanvas3D::_render_layer_editing_overlay() const +{ + if ((m_volumes == nullptr) && (m_print == nullptr)) + return; + + GLVolume* volume = nullptr; + + for (GLVolume* vol : m_volumes->volumes) + { + if ((vol != nullptr) && vol->selected && vol->has_layer_height_texture()) + { + volume = vol; + break; + } + } + + if (volume == nullptr) + return; + + // If the active object was not allocated at the Print, go away.This should only be a momentary case between an object addition / deletion + // and an update by Platter::async_apply_config. + int object_idx = int(volume->select_group_id / 1000000); + if ((int)m_print->objects.size() < object_idx) + return; + + const PrintObject* print_object = m_print->get_object(object_idx); + if (print_object == nullptr) + return; + + m_layers_editing.render(*this, *print_object, *volume); +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index c5aa5a1cd..d5065986c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -307,7 +307,7 @@ private: bool m_dirty; bool m_apply_zoom_to_volumes_filter; - int m_hover_volume_id; + mutable int m_hover_volume_id; bool m_warning_texture_enabled; bool m_legend_texture_enabled; bool m_picking_enabled; @@ -432,17 +432,9 @@ public: bool start_using_shader() const; void stop_using_shader() const; - void picking_pass(); + void render(bool useVBOs) const; - void render_background() const; - void render_bed() const; - void render_axes() const; void render_volumes(bool fake_colors) const; - void render_objects(bool useVBOs); - void render_cutting_plane() const; - void render_warning_texture() const; - void render_legend_texture() const; - void render_layer_editing_overlay(const Print& print) const; void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; @@ -464,6 +456,16 @@ private: void _deregister_callbacks(); void _refresh_if_shown_on_screen(); + + void _picking_pass() const; + void _render_background() const; + void _render_bed() const; + void _render_axes() const; + void _render_objects(bool useVBOs) const; + void _render_cutting_plane() const; + void _render_warning_texture() const; + void _render_legend_texture() const; + void _render_layer_editing_overlay() const; }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index fea8dab8a..9d2e3733e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -610,32 +610,11 @@ void GLCanvas3DManager::stop_using_shader(wxGLCanvas* canvas) const it->second->stop_using_shader(); } -void GLCanvas3DManager::picking_pass(wxGLCanvas* canvas) +void GLCanvas3DManager::render(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) - it->second->picking_pass(); -} - -void GLCanvas3DManager::render_background(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_background(); -} - -void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_bed(); -} - -void GLCanvas3DManager::render_axes(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_axes(); + it->second->render(m_use_VBOs); } void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) const @@ -645,41 +624,6 @@ void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) con it->second->render_volumes(fake_colors); } -void GLCanvas3DManager::render_objects(wxGLCanvas* canvas, bool useVBOs) -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_objects(useVBOs); -} - -void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_cutting_plane(); -} - -void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_warning_texture(); -} - -void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_legend_texture(); -} - -void GLCanvas3DManager::render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_layer_editing_overlay(print); -} - void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 786c095e8..dcb10e63b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -148,17 +148,9 @@ public: bool start_using_shader(wxGLCanvas* canvas) const; void stop_using_shader(wxGLCanvas* canvas) const; - void picking_pass(wxGLCanvas* canvas); + void render(wxGLCanvas* canvas) const; - void render_background(wxGLCanvas* canvas) const; - void render_bed(wxGLCanvas* canvas) const; - void render_axes(wxGLCanvas* canvas) const; void render_volumes(wxGLCanvas* canvas, bool fake_colors) const; - void render_objects(wxGLCanvas* canvas, bool useVBOs); - void render_cutting_plane(wxGLCanvas* canvas) const; - void render_warning_texture(wxGLCanvas* canvas) const; - void render_legend_texture(wxGLCanvas* canvas) const; - void render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const; void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 8aff20ae3..fc57ce89b 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -732,28 +732,10 @@ stop_using_shader(canvas) _3DScene::stop_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); void -picking_pass(canvas) +render(canvas) SV *canvas; CODE: - _3DScene::picking_pass((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - -void -render_background(canvas) - SV *canvas; - CODE: - _3DScene::render_background((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - -void -render_bed(canvas) - SV *canvas; - CODE: - _3DScene::render_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - -void -render_axes(canvas) - SV *canvas; - CODE: - _3DScene::render_axes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + _3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); void render_volumes(canvas, fake_colors) @@ -762,38 +744,6 @@ render_volumes(canvas, fake_colors) CODE: _3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors); -void -render_objects(canvas, useVBOs) - SV *canvas; - bool useVBOs; - CODE: - _3DScene::render_objects((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs); - -void -render_cutting_plane(canvas) - SV *canvas; - CODE: - _3DScene::render_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - -void -render_warning_texture(canvas) - SV *canvas; - CODE: - _3DScene::render_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - -void -render_legend_texture(canvas) - SV *canvas; - CODE: - _3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - -void -render_layer_editing_overlay(canvas, print) - SV *canvas; - Print *print; - CODE: - _3DScene::render_layer_editing_overlay((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print); - void render_texture(canvas, tex_id, left, right, bottom, top) SV *canvas; From c3b1eca2c73ce5c206ebe3813e4e9a339bbf2f11 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 29 May 2018 14:09:02 +0200 Subject: [PATCH 37/89] Fixed a crash --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 406e8939c..1c8d87d2c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -2172,7 +2172,7 @@ void GLCanvas3D::_render_legend_texture() const void GLCanvas3D::_render_layer_editing_overlay() const { - if ((m_volumes == nullptr) && (m_print == nullptr)) + if ((m_volumes == nullptr) || (m_print == nullptr)) return; GLVolume* volume = nullptr; From 5ee5465f94dc3f0adc67009e0991f510d1a836df Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 29 May 2018 14:34:45 +0200 Subject: [PATCH 38/89] 3DScene mark_volumes_for_layer_height method moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 49 ++++++++----------------- xs/src/slic3r/GUI/3DScene.cpp | 7 +--- xs/src/slic3r/GUI/3DScene.hpp | 3 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 41 +++++++++++++++------ xs/src/slic3r/GUI/GLCanvas3D.hpp | 9 ++--- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 9 +---- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 3 +- xs/xsp/GUI_3DScene.xsp | 7 ---- 8 files changed, 53 insertions(+), 75 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 327d2976c..0fd70cd91 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -273,14 +273,6 @@ sub new { $self->_variable_layer_thickness_action(undef); }); -#============================================================================================================================== - my $on_mark_volumes_for_layer_height = sub { - $self->mark_volumes_for_layer_height; - }; - - Slic3r::GUI::_3DScene::register_on_mark_volumes_for_layer_height_callback($self, $on_mark_volumes_for_layer_height); -#============================================================================================================================== - return $self; } @@ -1677,9 +1669,9 @@ sub Render { # $self->draw_legend; # # $self->draw_active_object_annotations; +# +# $self->SwapBuffers(); #============================================================================================================================== - - $self->SwapBuffers(); } #============================================================================================================================== @@ -1721,34 +1713,23 @@ sub Render { # glDisable(GL_BLEND); # glEnable(GL_CULL_FACE); #} -#============================================================================================================================== - -sub mark_volumes_for_layer_height { - my ($self) = @_; - - foreach my $volume_idx (0..$#{$self->volumes}) { - my $volume = $self->volumes->[$volume_idx]; - my $object_id = int($volume->select_group_id / 1000000); -#============================================================================================================================== - my $shader = Slic3r::GUI::_3DScene::get_layers_editing_shader($self); - - if (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $shader && $volume->selected && - $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) { - $volume->set_layer_height_texture_data(Slic3r::GUI::_3DScene::get_layers_editing_z_texture_id($self), $shader->shader_program_id, - $self->{print}->get_object($object_id), Slic3r::GUI::_3DScene::get_layers_editing_cursor_z_relative($self), Slic3r::GUI::_3DScene::get_layers_editing_band_width($self)); - +# +#sub mark_volumes_for_layer_height { +# my ($self) = @_; +# +# foreach my $volume_idx (0..$#{$self->volumes}) { +# my $volume = $self->volumes->[$volume_idx]; +# my $object_id = int($volume->select_group_id / 1000000); # if ($self->layer_editing_enabled && $volume->selected && $self->{layer_height_edit_shader} && # $volume->has_layer_height_texture && $object_id < $self->{print}->object_count) { # $volume->set_layer_height_texture_data($self->{layer_preview_z_texture_id}, $self->{layer_height_edit_shader}->shader_program_id, # $self->{print}->get_object($object_id), $self->_variable_layer_thickness_bar_mouse_cursor_z_relative, $self->{layer_height_edit_band_width}); -#============================================================================================================================== - } else { - $volume->reset_layer_height_texture_data(); - } - } -} - -#============================================================================================================================== +# } else { +# $volume->reset_layer_height_texture_data(); +# } +# } +#} +# #sub _load_image_set_texture { # my ($self, $file_name) = @_; # # Load a PNG with an alpha channel. diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 469c03cbc..79ddd6acd 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2065,7 +2065,7 @@ void _3DScene::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int a s_canvas_mgr.set_layers_editing_last_action(canvas, action); } -GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas) +const GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas) { return s_canvas_mgr.get_layers_editing_shader(canvas); } @@ -2135,11 +2135,6 @@ void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* c s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); } -void _3DScene::register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback) -{ - s_canvas_mgr.register_on_mark_volumes_for_layer_height_callback(canvas, callback); -} - //void _3DScene::_glew_init() //{ // glewInit(); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 434f7a5b0..ab62723b7 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -634,7 +634,7 @@ public: static unsigned int get_layers_editing_last_action(wxGLCanvas* canvas); static void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action); - static GLShader* get_layers_editing_shader(wxGLCanvas* canvas); + static const GLShader* get_layers_editing_shader(wxGLCanvas* canvas); static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas); static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count); @@ -655,7 +655,6 @@ public: static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); - static void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback); // static void _glew_init(); //################################################################################################################## diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 1c8d87d2c..9487c3fcc 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -559,7 +559,7 @@ void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const m_shader->set_uniform(name.c_str(), value); } -GLShader* GLCanvas3D::Shader::get_shader() +const GLShader* GLCanvas3D::Shader::get_shader() const { return m_shader; } @@ -739,7 +739,7 @@ void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObje glEnable(GL_DEPTH_TEST); } -GLShader* GLCanvas3D::LayersEditing::get_shader() +const GLShader* GLCanvas3D::LayersEditing::get_shader() const { return m_shader.get_shader(); } @@ -1532,6 +1532,9 @@ void GLCanvas3D::stop_using_shader() const void GLCanvas3D::render(bool useVBOs) const { + if (m_canvas == nullptr) + return; + Pointf3 neg_target = get_camera_target().negative(); ::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z); @@ -1556,6 +1559,8 @@ void GLCanvas3D::render(bool useVBOs) const _render_warning_texture(); _render_legend_texture(); _render_layer_editing_overlay(); + + m_canvas->SwapBuffers(); } unsigned int GLCanvas3D::get_layers_editing_z_texture_id() const @@ -1613,7 +1618,7 @@ void GLCanvas3D::set_layers_editing_last_action(unsigned int action) m_layers_editing.set_last_action(action); } -GLShader* GLCanvas3D::get_layers_editing_shader() +const GLShader* GLCanvas3D::get_layers_editing_shader() const { return m_layers_editing.get_shader(); } @@ -1718,12 +1723,6 @@ void GLCanvas3D::register_on_viewport_changed_callback(void* callback) m_on_viewport_changed_callback.register_callback(callback); } -void GLCanvas3D::register_on_mark_volumes_for_layer_height_callback(void* callback) -{ - if (callback != nullptr) - m_on_mark_volumes_for_layer_height_callback.register_callback(callback); -} - void GLCanvas3D::on_size(wxSizeEvent& evt) { set_dirty(true); @@ -1942,7 +1941,27 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co void GLCanvas3D::_deregister_callbacks() { m_on_viewport_changed_callback.deregister_callback(); - m_on_mark_volumes_for_layer_height_callback.deregister_callback(); +} + +void GLCanvas3D::_mark_volumes_for_layer_height() const +{ + if ((m_volumes == nullptr) || (m_print == nullptr)) + return; + + for (GLVolume* vol : m_volumes->volumes) + { + int object_id = int(vol->select_group_id / 1000000); + const GLShader* shader = get_layers_editing_shader(); + + if (is_layers_editing_enabled() && (shader != nullptr) && vol->selected && + vol->has_layer_height_texture() && (object_id < (int)m_print->objects.size())) + { + vol->set_layer_height_texture_data(get_layers_editing_z_texture_id(), shader->shader_program_id, + m_print->get_object(object_id), get_layers_editing_cursor_z_relative(), get_layers_editing_band_width()); + } + else + vol->reset_layer_height_texture_data(); + } } void GLCanvas3D::_refresh_if_shown_on_screen() @@ -2068,7 +2087,7 @@ void GLCanvas3D::_render_objects(bool useVBOs) const { if (is_picking_enabled()) { - m_on_mark_volumes_for_layer_height_callback.call(); + _mark_volumes_for_layer_height(); if (m_config != nullptr) { diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index d5065986c..b0985e71e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -194,7 +194,7 @@ public: void set_uniform(const std::string& name, float value) const; - GLShader* get_shader(); + const GLShader* get_shader() const; private: void _reset(); @@ -255,7 +255,7 @@ public: void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const; - GLShader* get_shader(); + const GLShader* get_shader() const; static float get_cursor_z_relative(const GLCanvas3D& canvas); static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count); @@ -315,7 +315,6 @@ private: bool m_multisample_allowed; PerlCallback m_on_viewport_changed_callback; - PerlCallback m_on_mark_volumes_for_layer_height_callback; public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); @@ -418,7 +417,7 @@ public: unsigned int get_layers_editing_last_action() const; void set_layers_editing_last_action(unsigned int action); - GLShader* get_layers_editing_shader(); + const GLShader* get_layers_editing_shader() const; float get_layers_editing_cursor_z_relative() const; int get_layers_editing_first_selected_object_id(unsigned int objects_count) const; @@ -439,7 +438,6 @@ public: void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(void* callback); - void register_on_mark_volumes_for_layer_height_callback(void* callback); void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); @@ -455,6 +453,7 @@ private: void _deregister_callbacks(); + void _mark_volumes_for_layer_height() const; void _refresh_if_shown_on_screen(); void _picking_pass() const; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 9d2e3733e..0cce91157 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -546,7 +546,7 @@ void GLCanvas3DManager::set_layers_editing_last_action(wxGLCanvas* canvas, unsig it->second->set_layers_editing_last_action(action); } -GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) +const GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->get_layers_editing_shader() : nullptr; @@ -638,13 +638,6 @@ void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas it->second->register_on_viewport_changed_callback(callback); } -void GLCanvas3DManager::register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->register_on_mark_volumes_for_layer_height_callback(callback); -} - GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index dcb10e63b..a3aeab957 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -134,7 +134,7 @@ public: unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const; void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action); - GLShader* get_layers_editing_shader(wxGLCanvas* canvas); + const GLShader* get_layers_editing_shader(wxGLCanvas* canvas) const; float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const; int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const; @@ -155,7 +155,6 @@ public: void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); - void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index fc57ce89b..2ca1e614e 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -762,13 +762,6 @@ register_on_viewport_changed_callback(canvas, callback) CODE: _3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); -void -register_on_mark_volumes_for_layer_height_callback(canvas, callback) - SV *canvas; - SV *callback; - CODE: - _3DScene::register_on_mark_volumes_for_layer_height_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); - unsigned int From df14a3c3991525ad850af4b0f5aa1c159765e9c2 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 29 May 2018 15:07:06 +0200 Subject: [PATCH 39/89] 3DScene update_volumes_colors_by_extruder method moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 10 +++++----- lib/Slic3r/GUI/Plater/3D.pm | 7 +++++-- lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 7 +++++-- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 22 ++++++++++++++++------ xs/src/slic3r/GUI/3DScene.cpp | 5 +++++ xs/src/slic3r/GUI/3DScene.hpp | 6 +++--- xs/src/slic3r/GUI/GLCanvas3D.cpp | 8 ++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 4 ++-- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 7 +++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 4 ++-- xs/xsp/GUI_3DScene.xsp | 6 ++++++ 11 files changed, 64 insertions(+), 22 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 0fd70cd91..991371182 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -1985,13 +1985,13 @@ sub Render { # } # } #} +# +#sub update_volumes_colors_by_extruder { +# my ($self, $config) = @_; +# $self->volumes->update_colors_by_extruder($config); +#} #============================================================================================================================== -sub update_volumes_colors_by_extruder { - my ($self, $config) = @_; - $self->volumes->update_colors_by_extruder($config); -} - sub opengl_info { my ($self, %params) = @_; diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 8e6f2b81f..a8db8ccbf 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -244,8 +244,11 @@ sub reload_scene { $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs); } } - - $self->update_volumes_colors_by_extruder($self->{config}); + +#============================================================================================================================== + Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self); +# $self->update_volumes_colors_by_extruder($self->{config}); +#============================================================================================================================== # checks for geometry outside the print volume to render it accordingly if (scalar @{$self->volumes} > 0) diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index ab53da4a5..bbb3543bb 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -119,12 +119,14 @@ sub new { #============================================================================================================================== Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); -# Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size })); # $canvas->set_auto_bed_shape; #============================================================================================================================== $canvas->SetSize([500,500]); $canvas->SetMinSize($canvas->GetSize); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->{config}); +#============================================================================================================================== } $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL); @@ -264,12 +266,13 @@ sub _update { $self->{canvas}->load_object($_, undef, undef, [0]) for @objects; #============================================================================================================================== Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]); + Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); # $self->{canvas}->SetCuttingPlane( # $self->{cut_options}{z}, # [@expolygons], # ); +# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config}); #============================================================================================================================== - $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config}); $self->{canvas}->Render; } } diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index bab628e23..c2e7be5f2 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -169,12 +169,15 @@ sub new { #============================================================================================================================== Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); -# Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ $canvas->volumes_bounding_box->size })); # $canvas->set_auto_bed_shape; #============================================================================================================================== $canvas->SetSize([500,700]); - $canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config}); + Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas); +# $canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); +#============================================================================================================================== } $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL); @@ -506,9 +509,10 @@ sub _parts_changed { $self->{canvas}->load_object($self->{model_object}); #============================================================================================================================== Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas}); + Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); # $self->{canvas}->zoom_to_volumes; +# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); #============================================================================================================================== - $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); $self->{canvas}->Render; } } @@ -562,8 +566,11 @@ sub _update_canvas { $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); } } - - $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); + +#============================================================================================================================== + Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); +# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); +#============================================================================================================================== $self->{canvas}->Render; } } @@ -591,7 +598,10 @@ sub _update { # $self->{canvas}->reset_objects; #============================================================================================================================== $self->{canvas}->load_object($_, undef, [0]) for @objects; - $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); +#============================================================================================================================== + Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); +# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); +#============================================================================================================================== $self->{canvas}->Render; } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 79ddd6acd..a7b7d6e34 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2105,6 +2105,11 @@ void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction) s_canvas_mgr.select_view(canvas, direction); } +void _3DScene::update_volumes_colors_by_extruder(wxGLCanvas* canvas) +{ + s_canvas_mgr.update_volumes_colors_by_extruder(canvas); +} + bool _3DScene::start_using_shader(wxGLCanvas* canvas) { return s_canvas_mgr.start_using_shader(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index ab62723b7..69f48e092 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -644,14 +644,14 @@ public: static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); - + + static void update_volumes_colors_by_extruder(wxGLCanvas* canvas); + static bool start_using_shader(wxGLCanvas* canvas); static void stop_using_shader(wxGLCanvas* canvas); static void render(wxGLCanvas* canvas); - static void render_volumes(wxGLCanvas* canvas, bool fake_colors); - static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 9487c3fcc..28f105d3c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1520,6 +1520,14 @@ void GLCanvas3D::select_view(const std::string& direction) } } +void GLCanvas3D::update_volumes_colors_by_extruder() +{ + if ((m_volumes == nullptr) || (m_config == nullptr)) + return; + + m_volumes->update_colors_by_extruder(m_config); +} + bool GLCanvas3D::start_using_shader() const { return m_shader.start_using(); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index b0985e71e..620f68858 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -428,13 +428,13 @@ public: void zoom_to_volumes(); void select_view(const std::string& direction); + void update_volumes_colors_by_extruder(); + bool start_using_shader() const; void stop_using_shader() const; void render(bool useVBOs) const; - void render_volumes(bool fake_colors) const; - void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 0cce91157..27aaa3188 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -597,6 +597,13 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc it->second->select_view(direction); } +void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->update_volumes_colors_by_extruder(); +} + bool GLCanvas3DManager::start_using_shader(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index a3aeab957..b3580ec63 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -145,13 +145,13 @@ public: void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); + void update_volumes_colors_by_extruder(wxGLCanvas* canvas); + bool start_using_shader(wxGLCanvas* canvas) const; void stop_using_shader(wxGLCanvas* canvas) const; void render(wxGLCanvas* canvas) const; - void render_volumes(wxGLCanvas* canvas, bool fake_colors) const; - void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 2ca1e614e..7e1e80d4c 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -717,6 +717,12 @@ select_view(canvas, direction) CODE: _3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction); +void +update_volumes_colors_by_extruder(canvas) + SV *canvas; + CODE: + _3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + bool start_using_shader(canvas) SV *canvas; From 2f773a89df2f8838bb006cf37f5e62cdff38a3b3 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 29 May 2018 15:36:09 +0200 Subject: [PATCH 40/89] 3DScene set_viewport_from_scene method moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 199 ++++++++++-------------- lib/Slic3r/GUI/Plater.pm | 20 ++- xs/src/slic3r/GUI/3DScene.cpp | 5 + xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 9 ++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 11 ++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 1 + xs/xsp/GUI_3DScene.xsp | 7 + 9 files changed, 135 insertions(+), 119 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 991371182..a6ec2e692 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -790,31 +790,19 @@ sub mouse_event { # $self->volumes->erase; # $self->_dirty(1); #} -#============================================================================================================================== - -# Setup camera to view all objects. -sub set_viewport_from_scene { - my ($self, $scene) = @_; - -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($scene)); - Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($scene)); - Slic3r::GUI::_3DScene::set_camera_target($self, Slic3r::GUI::_3DScene::get_camera_target($scene)); - Slic3r::GUI::_3DScene::set_camera_zoom($self, Slic3r::GUI::_3DScene::get_camera_zoom($scene)); - +# +## Setup camera to view all objects. +#sub set_viewport_from_scene { +# my ($self, $scene) = @_; +# # $self->_sphi($scene->_sphi); # $self->_stheta($scene->_stheta); # $self->_camera_target($scene->_camera_target); # $self->_zoom($scene->_zoom); -#============================================================================================================================== - $self->_quat($scene->_quat); -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_dirty($self, 1); +# $self->_quat($scene->_quat); # $self->_dirty(1); -#============================================================================================================================== -} - -#============================================================================================================================== +#} +# ## Set the camera to a default orientation, ## zoom to volumes. #sub select_view { @@ -851,104 +839,89 @@ sub set_viewport_from_scene { # $self->Refresh; # } #} -#============================================================================================================================== - -sub get_zoom_to_bounding_box_factor { - my ($self, $bb) = @_; - my $max_bb_size = max(@{ $bb->size }); - return undef if ($max_bb_size == 0); - - # project the bbox vertices on a plane perpendicular to the camera forward axis - # then calculates the vertices coordinate on this plane along the camera xy axes - - # we need the view matrix, we let opengl calculate it (same as done in render sub) - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - if (!TURNTABLE_MODE) { - # Shift the perspective camera. -#============================================================================================================================== - my $camera_pos = Slic3r::Pointf3->new(0,0,-Slic3r::GUI::_3DScene::get_camera_distance($self)); +# +#sub get_zoom_to_bounding_box_factor { +# my ($self, $bb) = @_; +# my $max_bb_size = max(@{ $bb->size }); +# return undef if ($max_bb_size == 0); +# +# # project the bbox vertices on a plane perpendicular to the camera forward axis +# # then calculates the vertices coordinate on this plane along the camera xy axes +# +# # we need the view matrix, we let opengl calculate it (same as done in render sub) +# glMatrixMode(GL_MODELVIEW); +# glLoadIdentity(); +# +# if (!TURNTABLE_MODE) { +# # Shift the perspective camera. # my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); -#============================================================================================================================== - glTranslatef(@$camera_pos); - } - - if (TURNTABLE_MODE) { - # Turntable mode is enabled by default. -#============================================================================================================================== - glRotatef(-Slic3r::GUI::_3DScene::get_camera_theta($self), 1, 0, 0); # pitch - glRotatef(Slic3r::GUI::_3DScene::get_camera_phi($self), 0, 0, 1); # yaw +# glTranslatef(@$camera_pos); +# } +# +# if (TURNTABLE_MODE) { +# # Turntable mode is enabled by default. # glRotatef(-$self->_stheta, 1, 0, 0); # pitch # glRotatef($self->_sphi, 0, 0, 1); # yaw -#============================================================================================================================== - } else { - # Shift the perspective camera. -#============================================================================================================================== - my $camera_pos = Slic3r::Pointf3->new(0,0,-Slic3r::GUI::_3DScene::get_camera_distance($self)); +# } else { +# # Shift the perspective camera. # my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); -#============================================================================================================================== - glTranslatef(@$camera_pos); - my @rotmat = quat_to_rotmatrix($self->quat); - glMultMatrixd_p(@rotmat[0..15]); - } -#============================================================================================================================== - glTranslatef(@{ Slic3r::GUI::_3DScene::get_camera_target($self)->negative }); +# glTranslatef(@$camera_pos); +# my @rotmat = quat_to_rotmatrix($self->quat); +# glMultMatrixd_p(@rotmat[0..15]); +# } # glTranslatef(@{ $self->_camera_target->negative }); -#============================================================================================================================== - - # get the view matrix back from opengl - my @matrix = glGetFloatv_p(GL_MODELVIEW_MATRIX); - - # camera axes - my $right = Slic3r::Pointf3->new($matrix[0], $matrix[4], $matrix[8]); - my $up = Slic3r::Pointf3->new($matrix[1], $matrix[5], $matrix[9]); - my $forward = Slic3r::Pointf3->new($matrix[2], $matrix[6], $matrix[10]); - - my $bb_min = $bb->min_point(); - my $bb_max = $bb->max_point(); - my $bb_center = $bb->center(); - - # bbox vertices in world space - my @vertices = (); - push(@vertices, $bb_min); - push(@vertices, Slic3r::Pointf3->new($bb_max->x(), $bb_min->y(), $bb_min->z())); - push(@vertices, Slic3r::Pointf3->new($bb_max->x(), $bb_max->y(), $bb_min->z())); - push(@vertices, Slic3r::Pointf3->new($bb_min->x(), $bb_max->y(), $bb_min->z())); - push(@vertices, Slic3r::Pointf3->new($bb_min->x(), $bb_min->y(), $bb_max->z())); - push(@vertices, Slic3r::Pointf3->new($bb_max->x(), $bb_min->y(), $bb_max->z())); - push(@vertices, $bb_max); - push(@vertices, Slic3r::Pointf3->new($bb_min->x(), $bb_max->y(), $bb_max->z())); - - my $max_x = 0.0; - my $max_y = 0.0; - - # margin factor to give some empty space around the bbox - my $margin_factor = 1.25; - - foreach my $v (@vertices) { - # project vertex on the plane perpendicular to camera forward axis - my $pos = Slic3r::Pointf3->new($v->x() - $bb_center->x(), $v->y() - $bb_center->y(), $v->z() - $bb_center->z()); - my $proj_on_normal = $pos->x() * $forward->x() + $pos->y() * $forward->y() + $pos->z() * $forward->z(); - my $proj_on_plane = Slic3r::Pointf3->new($pos->x() - $proj_on_normal * $forward->x(), $pos->y() - $proj_on_normal * $forward->y(), $pos->z() - $proj_on_normal * $forward->z()); - - # calculates vertex coordinate along camera xy axes - my $x_on_plane = $proj_on_plane->x() * $right->x() + $proj_on_plane->y() * $right->y() + $proj_on_plane->z() * $right->z(); - my $y_on_plane = $proj_on_plane->x() * $up->x() + $proj_on_plane->y() * $up->y() + $proj_on_plane->z() * $up->z(); - - $max_x = max($max_x, $margin_factor * 2 * abs($x_on_plane)); - $max_y = max($max_y, $margin_factor * 2 * abs($y_on_plane)); - } - - return undef if (($max_x == 0) || ($max_y == 0)); - - my ($cw, $ch) = $self->GetSizeWH; - my $min_ratio = min($cw / $max_x, $ch / $max_y); - - return $min_ratio; -} - -#============================================================================================================================== +# +# # get the view matrix back from opengl +# my @matrix = glGetFloatv_p(GL_MODELVIEW_MATRIX); +# +# # camera axes +# my $right = Slic3r::Pointf3->new($matrix[0], $matrix[4], $matrix[8]); +# my $up = Slic3r::Pointf3->new($matrix[1], $matrix[5], $matrix[9]); +# my $forward = Slic3r::Pointf3->new($matrix[2], $matrix[6], $matrix[10]); +# +# my $bb_min = $bb->min_point(); +# my $bb_max = $bb->max_point(); +# my $bb_center = $bb->center(); +# +# # bbox vertices in world space +# my @vertices = (); +# push(@vertices, $bb_min); +# push(@vertices, Slic3r::Pointf3->new($bb_max->x(), $bb_min->y(), $bb_min->z())); +# push(@vertices, Slic3r::Pointf3->new($bb_max->x(), $bb_max->y(), $bb_min->z())); +# push(@vertices, Slic3r::Pointf3->new($bb_min->x(), $bb_max->y(), $bb_min->z())); +# push(@vertices, Slic3r::Pointf3->new($bb_min->x(), $bb_min->y(), $bb_max->z())); +# push(@vertices, Slic3r::Pointf3->new($bb_max->x(), $bb_min->y(), $bb_max->z())); +# push(@vertices, $bb_max); +# push(@vertices, Slic3r::Pointf3->new($bb_min->x(), $bb_max->y(), $bb_max->z())); +# +# my $max_x = 0.0; +# my $max_y = 0.0; +# +# # margin factor to give some empty space around the bbox +# my $margin_factor = 1.25; +# +# foreach my $v (@vertices) { +# # project vertex on the plane perpendicular to camera forward axis +# my $pos = Slic3r::Pointf3->new($v->x() - $bb_center->x(), $v->y() - $bb_center->y(), $v->z() - $bb_center->z()); +# my $proj_on_normal = $pos->x() * $forward->x() + $pos->y() * $forward->y() + $pos->z() * $forward->z(); +# my $proj_on_plane = Slic3r::Pointf3->new($pos->x() - $proj_on_normal * $forward->x(), $pos->y() - $proj_on_normal * $forward->y(), $pos->z() - $proj_on_normal * $forward->z()); +# +# # calculates vertex coordinate along camera xy axes +# my $x_on_plane = $proj_on_plane->x() * $right->x() + $proj_on_plane->y() * $right->y() + $proj_on_plane->z() * $right->z(); +# my $y_on_plane = $proj_on_plane->x() * $up->x() + $proj_on_plane->y() * $up->y() + $proj_on_plane->z() * $up->z(); +# +# $max_x = max($max_x, $margin_factor * 2 * abs($x_on_plane)); +# $max_y = max($max_y, $margin_factor * 2 * abs($y_on_plane)); +# } +# +# return undef if (($max_x == 0) || ($max_y == 0)); +# +# my ($cw, $ch) = $self->GetSizeWH; +# my $min_ratio = min($cw / $max_x, $ch / $max_y); +# +# return $min_ratio; +#} +# #sub zoom_to_bounding_box { # my ($self, $bb) = @_; # # Calculate the zoom factor needed to adjust viewport to bounding box. diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index f1ce8fe0a..3d1f75221 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -142,10 +142,13 @@ sub new { } }); $self->{canvas3D}->on_viewport_changed(sub { - $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); +# $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); +#============================================================================================================================== }); #============================================================================================================================== - Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); }); + Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); }); #============================================================================================================================== } @@ -161,10 +164,13 @@ sub new { if ($Slic3r::GUI::have_OpenGL) { $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config}); $self->{preview3D}->canvas->on_viewport_changed(sub { - $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); +# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); +#============================================================================================================================== }); #============================================================================================================================== - Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); }); + Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); }); #============================================================================================================================== $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview')); $self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1; @@ -2235,15 +2241,17 @@ sub select_view { if ($page eq L('Preview')) { #============================================================================================================================== Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction); + Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); # $self->{preview3D}->canvas->select_view($direction); +# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); #============================================================================================================================== - $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); } else { #============================================================================================================================== Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction); + Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); # $self->{canvas3D}->select_view($direction); +# $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); #============================================================================================================================== - $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); } } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index a7b7d6e34..80102cc50 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2105,6 +2105,11 @@ void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction) s_canvas_mgr.select_view(canvas, direction); } +void _3DScene::set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other) +{ + s_canvas_mgr.set_viewport_from_scene(canvas, other); +} + void _3DScene::update_volumes_colors_by_extruder(wxGLCanvas* canvas) { s_canvas_mgr.update_volumes_colors_by_extruder(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 69f48e092..45fdbbb41 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -644,6 +644,7 @@ public: static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); + static void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other); static void update_volumes_colors_by_extruder(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 28f105d3c..4946ae807 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1520,6 +1520,15 @@ void GLCanvas3D::select_view(const std::string& direction) } } +void GLCanvas3D::set_viewport_from_scene(const GLCanvas3D& other) +{ + set_camera_phi(other.get_camera_phi()); + set_camera_theta(other.get_camera_theta()); + set_camera_target(other.get_camera_target()); + set_camera_zoom(other.get_camera_zoom()); + set_dirty(true); +} + void GLCanvas3D::update_volumes_colors_by_extruder() { if ((m_volumes == nullptr) || (m_config == nullptr)) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 620f68858..30d219cff 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -427,6 +427,7 @@ public: void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); + void set_viewport_from_scene(const GLCanvas3D& other); void update_volumes_colors_by_extruder(); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 27aaa3188..16398b6d6 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -597,6 +597,17 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc it->second->select_view(direction); } +void GLCanvas3DManager::set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + { + CanvasesMap::iterator other_it = _get_canvas(other); + if (other_it != m_canvases.end()) + it->second->set_viewport_from_scene(*other_it->second); + } +} + void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index b3580ec63..301650990 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -144,6 +144,7 @@ public: void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); + void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other); void update_volumes_colors_by_extruder(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 7e1e80d4c..b155c0cb0 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -717,6 +717,13 @@ select_view(canvas, direction) CODE: _3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction); +void +set_viewport_from_scene(canvas, other) + SV *canvas; + SV *other; + CODE: + _3DScene::set_viewport_from_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLCanvas*)wxPli_sv_2_object(aTHX_ other, "Wx::GLCanvas")); + void update_volumes_colors_by_extruder(canvas) SV *canvas; From 30a3b2179be6bb9cfe43e66ba94b535431331338 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 30 May 2018 15:18:45 +0200 Subject: [PATCH 41/89] 3DScene timer and _variable_layer_thickness_action method moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 131 +++++++-------- xs/src/libslic3r/Print.hpp | 4 + xs/src/libslic3r/PrintObject.cpp | 13 ++ xs/src/slic3r/GUI/3DScene.cpp | 25 +++ xs/src/slic3r/GUI/3DScene.hpp | 7 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 213 ++++++++++++++++++------ xs/src/slic3r/GUI/GLCanvas3D.hpp | 35 +++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 36 ++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 7 + xs/xsp/GUI_3DScene.xsp | 36 ++++ xs/xsp/Print.xsp | 18 +- 11 files changed, 389 insertions(+), 136 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index a6ec2e692..319a15535 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -49,9 +49,6 @@ __PACKAGE__->mk_accessors( qw(_quat init _drag_volume_center_offset _drag_start_xy _dragged - - _layer_height_edited - ) ); #__PACKAGE__->mk_accessors( qw(_quat _dirty init # enable_picking @@ -260,19 +257,16 @@ sub new { # } # } # }); +# +# $self->{layer_height_edit_timer_id} = &Wx::NewId(); +# $self->{layer_height_edit_timer} = Wx::Timer->new($self, $self->{layer_height_edit_timer_id}); +# EVT_TIMER($self, $self->{layer_height_edit_timer_id}, sub { +# my ($self, $event) = @_; +# return if $self->_layer_height_edited != 1; +# $self->_variable_layer_thickness_action(undef); +# }); #============================================================================================================================== - $self->{layer_height_edit_timer_id} = &Wx::NewId(); - $self->{layer_height_edit_timer} = Wx::Timer->new($self, $self->{layer_height_edit_timer_id}); - EVT_TIMER($self, $self->{layer_height_edit_timer_id}, sub { - my ($self, $event) = @_; - return if $self->_layer_height_edited != 1; -#============================================================================================================================== - return if Slic3r::GUI::_3DScene::get_layers_editing_last_object_id($self) == -1; -#============================================================================================================================== - $self->_variable_layer_thickness_action(undef); - }); - return $self; } @@ -290,7 +284,10 @@ sub new { sub Destroy { my ($self) = @_; - $self->{layer_height_edit_timer}->Stop; +#============================================================================================================================== + Slic3r::GUI::_3DScene::stop_timer($self); +# $self->{layer_height_edit_timer}->Stop; +#============================================================================================================================== $self->DestroyGL; #============================================================================================================================== Slic3r::GUI::_3DScene::remove_canvas($self); @@ -426,66 +423,33 @@ sub _variable_layer_thickness_reset_rect_viewport { # # Outside the bar. # -1000.; #} -#============================================================================================================================== - -sub _variable_layer_thickness_action { - my ($self, $mouse_event, $do_modification) = @_; -#============================================================================================================================== - my $object_idx_selected = Slic3r::GUI::_3DScene::get_layers_editing_last_object_id($self); - # A volume is selected. Test, whether hovering over a layer thickness bar. - return if ($object_idx_selected == -1); +# +#sub _variable_layer_thickness_action { +# my ($self, $mouse_event, $do_modification) = @_; +# # A volume is selected. Test, whether hovering over a layer thickness bar. # return if $self->{layer_height_edit_last_object_id} == -1; -#============================================================================================================================== - if (defined($mouse_event)) { - my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen; -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_layers_editing_last_z($self, unscale($self->{print}->get_object($object_idx_selected)->size->z) - * ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top)); - Slic3r::GUI::_3DScene::set_layers_editing_last_action($self, $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1)); +# if (defined($mouse_event)) { +# my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen; # $self->{layer_height_edit_last_z} = unscale($self->{print}->get_object($self->{layer_height_edit_last_object_id})->size->z) # * ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top); # $self->{layer_height_edit_last_action} = $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1); -#============================================================================================================================== - } - # Mark the volume as modified, so Print will pick its layer height profile? Where to mark it? - # Start a timer to refresh the print? schedule_background_process() ? - # The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself. -#============================================================================================================================== - $self->{print}->get_object($object_idx_selected)->adjust_layer_height_profile( - Slic3r::GUI::_3DScene::get_layers_editing_last_z($self), - Slic3r::GUI::_3DScene::get_layers_editing_strength($self), - Slic3r::GUI::_3DScene::get_layers_editing_band_width($self), - Slic3r::GUI::_3DScene::get_layers_editing_last_action($self)); +# } +# # Mark the volume as modified, so Print will pick its layer height profile? Where to mark it? +# # Start a timer to refresh the print? schedule_background_process() ? +# # The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself. # $self->{print}->get_object($self->{layer_height_edit_last_object_id})->adjust_layer_height_profile( # $self->{layer_height_edit_last_z}, # $self->{layer_height_edit_strength}, # $self->{layer_height_edit_band_width}, # $self->{layer_height_edit_last_action}); -#============================================================================================================================== - - #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - # searches the id of the first volume of the selected object - my $volume_idx = 0; - for my $i (0..$object_idx_selected - 1) { - my $obj = $self->{print}->get_object($i); - for my $j (0..$obj->region_volumes_count - 1) { - $volume_idx += scalar @{$obj->get_region_volumes($j)}; - } - } - #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - -#============================================================================================================================== - #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - $self->volumes->[$volume_idx]->generate_layer_height_texture($self->{print}->get_object($object_idx_selected), 1); -# $self->volumes->[$object_idx_selected]->generate_layer_height_texture($self->{print}->get_object($object_idx_selected), 1); - #@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +# # $self->volumes->[$self->{layer_height_edit_last_object_id}]->generate_layer_height_texture( # $self->{print}->get_object($self->{layer_height_edit_last_object_id}), 1); +# $self->Refresh; +# # Automatic action on mouse down with the same coordinate. +# $self->{layer_height_edit_timer}->Start(100, wxTIMER_CONTINUOUS); +#} #============================================================================================================================== - $self->Refresh; - # Automatic action on mouse down with the same coordinate. - $self->{layer_height_edit_timer}->Start(100, wxTIMER_CONTINUOUS); -} sub mouse_event { my ($self, $e) = @_; @@ -519,24 +483,32 @@ sub mouse_event { # on a volume or not. #============================================================================================================================== my $volume_idx = Slic3r::GUI::_3DScene::get_hover_volume_id($self); + Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0); # my $volume_idx = $self->_hover_volume_idx // -1; +# $self->_layer_height_edited(0); #============================================================================================================================== - $self->_layer_height_edited(0); #============================================================================================================================== if ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) { # if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { #============================================================================================================================== # A volume is selected and the mouse is hovering over a layer thickness bar. # Start editing the layer height. - $self->_layer_height_edited(1); - $self->_variable_layer_thickness_action($e); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_layers_editing_state($self, 1); + Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown); +# $self->_layer_height_edited(1); +# $self->_variable_layer_thickness_action($e); +#============================================================================================================================== #============================================================================================================================== } elsif ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::reset_rect_contains($self, $e->GetX, $e->GetY)) { # } elsif ($object_idx_selected != -1 && $self->_variable_layer_thickness_reset_rect_mouse_inside($e)) { #============================================================================================================================== $self->{print}->get_object($object_idx_selected)->reset_layer_height_profile; # Index 2 means no editing, just wait for mouse up event. - $self->_layer_height_edited(2); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_layers_editing_state($self, 2); +# $self->_layer_height_edited(2); +#============================================================================================================================== $self->Refresh; $self->Update; } else { @@ -599,7 +571,10 @@ sub mouse_event { } } } - } elsif ($e->Dragging && $e->LeftIsDown && ! $self->_layer_height_edited && defined($self->_drag_volume_idx)) { +#============================================================================================================================== + } elsif ($e->Dragging && $e->LeftIsDown && (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 0) && defined($self->_drag_volume_idx)) { +# } elsif ($e->Dragging && $e->LeftIsDown && ! $self->_layer_height_edited && defined($self->_drag_volume_idx)) { +#============================================================================================================================== # Get new position at the same Z of the initial click point. my $cur_pos = Slic3r::Linef3->new( $self->mouse_to_3d($e->GetX, $e->GetY, 0), @@ -635,8 +610,13 @@ sub mouse_event { $self->Refresh; $self->Update; } elsif ($e->Dragging) { - if ($self->_layer_height_edited && $object_idx_selected != -1) { - $self->_variable_layer_thickness_action($e) if ($self->_layer_height_edited == 1); +#============================================================================================================================== + if ((Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) && ($object_idx_selected != -1)) { + Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown) if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 1); + +# if ($self->_layer_height_edited && $object_idx_selected != -1) { +# $self->_variable_layer_thickness_action($e) if ($self->_layer_height_edited == 1); +#============================================================================================================================== } elsif ($e->LeftIsDown) { # if dragging over blank area with left button, rotate if (defined $self->_drag_start_pos) { @@ -686,9 +666,14 @@ sub mouse_event { $self->_drag_start_xy($pos); } } elsif ($e->LeftUp || $e->MiddleUp || $e->RightUp) { - if ($self->_layer_height_edited) { - $self->_layer_height_edited(undef); - $self->{layer_height_edit_timer}->Stop; +#============================================================================================================================== + if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) { + Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0); + Slic3r::GUI::_3DScene::stop_timer($self); +# if ($self->_layer_height_edited) { +# $self->_layer_height_edited(undef); +# $self->{layer_height_edit_timer}->Stop; +#============================================================================================================================== $self->on_model_update->() if ($object_idx_selected != -1 && $self->on_model_update); } elsif ($self->on_move && defined($self->_drag_volume_idx) && $self->_dragged) { diff --git a/xs/src/libslic3r/Print.hpp b/xs/src/libslic3r/Print.hpp index c56e64c6c..8b6b3773f 100644 --- a/xs/src/libslic3r/Print.hpp +++ b/xs/src/libslic3r/Print.hpp @@ -184,6 +184,10 @@ public: void reset_layer_height_profile(); +//############################################################################################################################################ + void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action); +//############################################################################################################################################ + // Collect the slicing parameters, to be used by variable layer thickness algorithm, // by the interactive layer height editor and by the printing process itself. // The slicing parameters are dependent on various configuration values diff --git a/xs/src/libslic3r/PrintObject.cpp b/xs/src/libslic3r/PrintObject.cpp index b0341db16..9d0fe03fb 100644 --- a/xs/src/libslic3r/PrintObject.cpp +++ b/xs/src/libslic3r/PrintObject.cpp @@ -4,6 +4,9 @@ #include "Geometry.hpp" #include "SupportMaterial.hpp" #include "Surface.hpp" +//############################################################################################################################################ +#include "Slicing.hpp" +//############################################################################################################################################ #include #include @@ -1961,4 +1964,14 @@ void PrintObject::reset_layer_height_profile() this->model_object()->layer_height_profile_valid = false; } +//############################################################################################################################################ +void PrintObject::adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action) +{ + update_layer_height_profile(_model_object->layer_height_profile); + Slic3r::adjust_layer_height_profile(slicing_parameters(), _model_object->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action)); + _model_object->layer_height_profile_valid = true; + layer_height_profile_valid = false; +} +//############################################################################################################################################ + } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 80102cc50..cb87a43d2 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2015,6 +2015,16 @@ unsigned int _3DScene::get_layers_editing_z_texture_id(wxGLCanvas* canvas) return s_canvas_mgr.get_layers_editing_z_texture_id(canvas); } +unsigned int _3DScene::get_layers_editing_state(wxGLCanvas* canvas) +{ + return s_canvas_mgr.get_layers_editing_state(canvas); +} + +void _3DScene::set_layers_editing_state(wxGLCanvas* canvas, unsigned int state) +{ + s_canvas_mgr.set_layers_editing_state(canvas, state); +} + float _3DScene::get_layers_editing_band_width(wxGLCanvas* canvas) { return s_canvas_mgr.get_layers_editing_band_width(canvas); @@ -2140,6 +2150,21 @@ void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float lef s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top); } +void _3DScene::start_timer(wxGLCanvas* canvas) +{ + s_canvas_mgr.start_timer(canvas); +} + +void _3DScene::stop_timer(wxGLCanvas* canvas) +{ + s_canvas_mgr.stop_timer(canvas); +} + +void _3DScene::perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down) +{ + s_canvas_mgr.perform_layer_editing_action(canvas, y, shift_down, right_down); +} + void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 45fdbbb41..22a5e8d61 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -619,6 +619,9 @@ public: static unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas); + static unsigned int get_layers_editing_state(wxGLCanvas* canvas); + static void set_layers_editing_state(wxGLCanvas* canvas, unsigned int state); + static float get_layers_editing_band_width(wxGLCanvas* canvas); static void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width); @@ -655,6 +658,10 @@ public: static void render_volumes(wxGLCanvas* canvas, bool fake_colors); static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); + static void start_timer(wxGLCanvas* canvas); + static void stop_timer(wxGLCanvas* canvas); + static void perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down); + static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); // static void _glew_init(); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 4946ae807..c9b31a94c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -10,6 +10,7 @@ #include #include +#include #include #include @@ -589,7 +590,8 @@ GLCanvas3D::LayersEditing::GLTextureData::GLTextureData(unsigned int id, int wid } GLCanvas3D::LayersEditing::LayersEditing() - : m_use_legacy_opengl(false) + : m_state(Unknown) + , m_use_legacy_opengl(false) , m_enabled(false) , m_z_texture_id(0) , m_band_width(2.0f) @@ -638,6 +640,16 @@ bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, return true; } +GLCanvas3D::LayersEditing::EState GLCanvas3D::LayersEditing::get_state() const +{ + return m_state; +} + +void GLCanvas3D::LayersEditing::set_state(GLCanvas3D::LayersEditing::EState state) +{ + m_state = state; +} + bool GLCanvas3D::LayersEditing::is_allowed() const { return m_use_legacy_opengl && m_shader.is_initialized(); @@ -718,8 +730,8 @@ void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObje if (!m_enabled) return; - const Rect& bar_rect = _get_bar_rect_viewport(canvas); - const Rect& reset_rect = _get_reset_rect_viewport(canvas); + const Rect& bar_rect = get_bar_rect_viewport(canvas); + const Rect& reset_rect = get_reset_rect_viewport(canvas); ::glDisable(GL_DEPTH_TEST); @@ -747,13 +759,13 @@ const GLShader* GLCanvas3D::LayersEditing::get_shader() const float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) { const Point& mouse_pos = canvas.get_local_mouse_position(); - const Rect& bar_rect = _get_bar_rect_screen(canvas); + const Rect& rect = get_bar_rect_screen(canvas); float x = (float)mouse_pos.x; float y = (float)mouse_pos.y; - float t = bar_rect.get_top(); - float b = bar_rect.get_bottom(); + float t = rect.get_top(); + float b = rect.get_bottom(); - return ((bar_rect.get_left() <= x) && (x <= bar_rect.get_right()) && (t <= y) && (y <= b)) ? + return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ? // Inside the bar. (b - y - 1.0f) / (b - t - 1.0f) : // Outside the bar. @@ -777,16 +789,59 @@ int GLCanvas3D::LayersEditing::get_first_selected_object_id(const GLVolumeCollec bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y) { - const Rect& rect = _get_bar_rect_screen(canvas); + const Rect& rect = get_bar_rect_screen(canvas); return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom()); } bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y) { - const Rect& rect = _get_reset_rect_screen(canvas); + const Rect& rect = get_reset_rect_screen(canvas); return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom()); } +Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas) +{ + const Size& cnv_size = canvas.get_canvas_size(); + float w = (float)cnv_size.get_width(); + float h = (float)cnv_size.get_height(); + + return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT); +} + +Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas) +{ + const Size& cnv_size = canvas.get_canvas_size(); + float w = (float)cnv_size.get_width(); + float h = (float)cnv_size.get_height(); + + return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h); +} + +Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas) +{ + const Size& cnv_size = canvas.get_canvas_size(); + float half_w = 0.5f * (float)cnv_size.get_width(); + float half_h = 0.5f * (float)cnv_size.get_height(); + + float zoom = canvas.get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + + return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom); +} + +Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas) +{ + const Size& cnv_size = canvas.get_canvas_size(); + float half_w = 0.5f * (float)cnv_size.get_width(); + float half_h = 0.5f * (float)cnv_size.get_height(); + + float zoom = canvas.get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + + return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); +} + + bool GLCanvas3D::LayersEditing::_is_initialized() const { return m_shader.is_initialized(); @@ -969,48 +1024,6 @@ GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_textur return GLTextureData((unsigned int)tex_id, width, height); } -Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) -{ - const Size& cnv_size = canvas.get_canvas_size(); - float w = (float)cnv_size.get_width(); - float h = (float)cnv_size.get_height(); - - return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT); -} - -Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas) -{ - const Size& cnv_size = canvas.get_canvas_size(); - float w = (float)cnv_size.get_width(); - float h = (float)cnv_size.get_height(); - - return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h); -} - -Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas) -{ - const Size& cnv_size = canvas.get_canvas_size(); - float half_w = 0.5f * (float)cnv_size.get_width(); - float half_h = 0.5f * (float)cnv_size.get_height(); - - float zoom = canvas.get_camera_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; - - return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom); -} - -Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas) -{ - const Size& cnv_size = canvas.get_canvas_size(); - float half_w = 0.5f * (float)cnv_size.get_width(); - float half_h = 0.5f * (float)cnv_size.get_height(); - - float zoom = canvas.get_camera_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; - - return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); -} - GLCanvas3D::Mouse::Mouse() : m_dragging(false) { @@ -1039,6 +1052,7 @@ void GLCanvas3D::Mouse::set_position(const Pointf& position) GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) + , m_timer(nullptr) , m_volumes(nullptr) , m_config(nullptr) , m_print(nullptr) @@ -1051,10 +1065,18 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_shader_enabled(false) , m_multisample_allowed(false) { + if (m_canvas != nullptr) + m_timer = new wxTimer(m_canvas); } GLCanvas3D::~GLCanvas3D() { + if (m_timer != nullptr) + { + delete m_timer; + m_timer = nullptr; + } + _deregister_callbacks(); } @@ -1585,6 +1607,17 @@ unsigned int GLCanvas3D::get_layers_editing_z_texture_id() const return m_layers_editing.get_z_texture_id(); } +unsigned int GLCanvas3D::get_layers_editing_state() const +{ + return (unsigned int)m_layers_editing.get_state(); +} + +void GLCanvas3D::set_layers_editing_state(unsigned int state) +{ + if (state < (unsigned int)LayersEditing::Num_States) + m_layers_editing.set_state((LayersEditing::EState)state); +} + float GLCanvas3D::get_layers_editing_band_width() const { return m_layers_editing.get_band_width(); @@ -1833,6 +1866,14 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) _refresh_if_shown_on_screen(); } +void GLCanvas3D::on_timer(wxTimerEvent& evt) +{ + if (get_layers_editing_state() != 1) + return; + + _perform_layer_editing_action(); +} + Size GLCanvas3D::get_canvas_size() const { int w = 0; @@ -1853,6 +1894,28 @@ Point GLCanvas3D::get_local_mouse_position() const return Point(mouse_pos.x, mouse_pos.y); } +void GLCanvas3D::start_timer() +{ + if (m_timer != nullptr) + m_timer->Start(100, wxTIMER_CONTINUOUS); +} + +void GLCanvas3D::stop_timer() +{ + if (m_timer != nullptr) + m_timer->Stop(); +} + +void GLCanvas3D::perform_layer_editing_action(int y, bool shift_down, bool right_down) +{ + wxMouseEvent evt; + evt.m_y = (wxCoord)y; + evt.SetShiftDown(shift_down); + evt.SetRightDown(right_down); + + _perform_layer_editing_action(&evt); +} + void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) { // Calculate the zoom factor needed to adjust viewport to bounding box. @@ -2238,5 +2301,53 @@ void GLCanvas3D::_render_layer_editing_overlay() const m_layers_editing.render(*this, *print_object, *volume); } +void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) +{ + int object_idx_selected = get_layers_editing_last_object_id(); + if (object_idx_selected == -1) + return; + + if ((m_volumes == nullptr) || (m_print == nullptr)) + return; + + PrintObject* selected_obj = m_print->get_object(object_idx_selected); + if (selected_obj == nullptr) + return; + + // A volume is selected. Test, whether hovering over a layer thickness bar. + if (evt != nullptr) + { + const Rect& rect = LayersEditing::get_bar_rect_screen(*this); + float b = rect.get_bottom(); + set_layers_editing_last_z(unscale(selected_obj->size.z) * (b - evt->GetY() - 1.0f) / (b - rect.get_top())); + set_layers_editing_last_action(evt->ShiftDown() ? (evt->RightIsDown() ? 3 : 2) : (evt->RightIsDown() ? 0 : 1)); + } + + // Mark the volume as modified, so Print will pick its layer height profile ? Where to mark it ? + // Start a timer to refresh the print ? schedule_background_process() ? + // The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself. + selected_obj->adjust_layer_height_profile(get_layers_editing_last_z(), get_layers_editing_strength(), get_layers_editing_band_width(), get_layers_editing_last_action()); + + // searches the id of the first volume of the selected object + int volume_idx = 0; + for (int i = 0; i < object_idx_selected; ++i) + { + PrintObject* obj = m_print->get_object(i); + if (obj != nullptr) + { + for (int j = 0; j < (int)obj->region_volumes.size(); ++j) + { + volume_idx += (int)obj->region_volumes[j].size(); + } + } + } + + m_volumes->volumes[volume_idx]->generate_layer_height_texture(selected_obj, 1); + _refresh_if_shown_on_screen(); + + // Automatic action on mouse down with the same coordinate. + start_timer(); +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 30d219cff..bbb5880f1 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -7,10 +7,12 @@ class wxGLCanvas; class wxGLContext; +class wxTimer; class wxSizeEvent; class wxIdleEvent; class wxKeyEvent; class wxMouseEvent; +class wxTimerEvent; namespace Slic3r { @@ -202,6 +204,16 @@ public: class LayersEditing { + public: + enum EState : unsigned char + { + Unknown, + Editing, + Completed, + Num_States + }; + + private: struct GLTextureData { unsigned int id; @@ -212,6 +224,7 @@ public: GLTextureData(unsigned int id, int width, int height); }; + EState m_state; bool m_use_legacy_opengl; bool m_enabled; Shader m_shader; @@ -230,6 +243,9 @@ public: bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); + EState get_state() const; + void set_state(EState state); + bool is_allowed() const; void set_use_legacy_opengl(bool use_legacy_opengl); @@ -261,6 +277,10 @@ public: static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count); static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y); static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y); + static Rect get_bar_rect_screen(const GLCanvas3D& canvas); + static Rect get_reset_rect_screen(const GLCanvas3D& canvas); + static Rect get_bar_rect_viewport(const GLCanvas3D& canvas); + static Rect get_reset_rect_viewport(const GLCanvas3D& canvas); private: bool _is_initialized() const; @@ -269,10 +289,6 @@ public: void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; static GLTextureData _load_texture_from_file(const std::string& filename); - static Rect _get_bar_rect_screen(const GLCanvas3D& canvas); - static Rect _get_reset_rect_screen(const GLCanvas3D& canvas); - static Rect _get_bar_rect_viewport(const GLCanvas3D& canvas); - static Rect _get_reset_rect_viewport(const GLCanvas3D& canvas); }; class Mouse @@ -293,6 +309,7 @@ public: private: wxGLCanvas* m_canvas; wxGLContext* m_context; + wxTimer* m_timer; Camera m_camera; Bed m_bed; Axes m_axes; @@ -402,6 +419,9 @@ public: unsigned int get_layers_editing_z_texture_id() const; + unsigned int get_layers_editing_state() const; + void set_layers_editing_state(unsigned int state); + float get_layers_editing_band_width() const; void set_layers_editing_band_width(float band_width); @@ -444,10 +464,15 @@ public: void on_idle(wxIdleEvent& evt); void on_char(wxKeyEvent& evt); void on_mouse_wheel(wxMouseEvent& evt); + void on_timer(wxTimerEvent& evt); Size get_canvas_size() const; Point get_local_mouse_position() const; + void start_timer(); + void stop_timer(); + void perform_layer_editing_action(int y, bool shift_down, bool right_down); + private: void _zoom_to_bounding_box(const BoundingBoxf3& bbox); float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; @@ -466,6 +491,8 @@ private: void _render_warning_texture() const; void _render_legend_texture() const; void _render_layer_editing_overlay() const; + + void _perform_layer_editing_action(wxMouseEvent* evt = nullptr); }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 16398b6d6..2d692cc27 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -8,6 +8,7 @@ #include #include +#include #include #include @@ -76,6 +77,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); }); canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); }); canvas->Bind(wxEVT_MOUSEWHEEL, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse_wheel(evt); }); + canvas->Bind(wxEVT_TIMER, [canvas3D](wxTimerEvent& evt) { canvas3D->on_timer(evt); }); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); @@ -481,6 +483,19 @@ unsigned int GLCanvas3DManager::get_layers_editing_z_texture_id(wxGLCanvas* canv return (it != m_canvases.end()) ? it->second->get_layers_editing_z_texture_id() : 0; } +unsigned int GLCanvas3DManager::get_layers_editing_state(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_layers_editing_state() : 0; +} + +void GLCanvas3DManager::set_layers_editing_state(wxGLCanvas* canvas, unsigned int state) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_layers_editing_state(state); +} + float GLCanvas3DManager::get_layers_editing_band_width(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -649,6 +664,27 @@ void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, it->second->render_texture(tex_id, left, right, bottom, top); } +void GLCanvas3DManager::start_timer(wxGLCanvas* canvas) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->start_timer(); +} + +void GLCanvas3DManager::stop_timer(wxGLCanvas* canvas) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->stop_timer(); +} + +void GLCanvas3DManager::perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->perform_layer_editing_action(y, shift_down, right_down); +} + void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 301650990..1cb4c316e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -119,6 +119,9 @@ public: unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const; + unsigned int get_layers_editing_state(wxGLCanvas* canvas) const; + void set_layers_editing_state(wxGLCanvas* canvas, unsigned int state); + float get_layers_editing_band_width(wxGLCanvas* canvas) const; void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width); @@ -155,6 +158,10 @@ public: void render_volumes(wxGLCanvas* canvas, bool fake_colors) const; void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; + void start_timer(wxGLCanvas* canvas); + void stop_timer(wxGLCanvas* canvas); + void perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down); + void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); private: diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index b155c0cb0..0ffe3677b 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -578,6 +578,21 @@ get_layers_editing_z_texture_id(canvas) OUTPUT: RETVAL +unsigned int +get_layers_editing_state(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::get_layers_editing_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + +void +set_layers_editing_state(canvas, state) + SV *canvas; + unsigned int state; + CODE: + _3DScene::set_layers_editing_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), state); + float get_layers_editing_band_width(canvas) SV *canvas; @@ -768,6 +783,27 @@ render_texture(canvas, tex_id, left, right, bottom, top) CODE: _3DScene::render_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tex_id, left, right, bottom, top); +void +start_timer(canvas) + SV *canvas; + CODE: + _3DScene::start_timer((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + +void +stop_timer(canvas) + SV *canvas; + CODE: + _3DScene::stop_timer((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + +void +perform_layer_editing_action(canvas, y, shift_down, right_down) + SV *canvas; + int y; + bool shift_down; + bool right_down; + CODE: + _3DScene::perform_layer_editing_action((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), y, shift_down, right_down); + void register_on_viewport_changed_callback(canvas, callback) SV *canvas; diff --git a/xs/xsp/Print.xsp b/xs/xsp/Print.xsp index f21923b41..60b589336 100644 --- a/xs/xsp/Print.xsp +++ b/xs/xsp/Print.xsp @@ -122,14 +122,16 @@ _constant() RETVAL.push_back(slicing_params.layer_height); %}; - void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action) - %code%{ - THIS->update_layer_height_profile(THIS->model_object()->layer_height_profile); - adjust_layer_height_profile( - THIS->slicing_parameters(), THIS->model_object()->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action)); - THIS->model_object()->layer_height_profile_valid = true; - THIS->layer_height_profile_valid = false; - %}; +//################################################################################################################################################################### +// void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action) +// %code%{ +// THIS->update_layer_height_profile(THIS->model_object()->layer_height_profile); +// adjust_layer_height_profile( +// THIS->slicing_parameters(), THIS->model_object()->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action)); +// THIS->model_object()->layer_height_profile_valid = true; +// THIS->layer_height_profile_valid = false; +// %}; +//################################################################################################################################################################### void reset_layer_height_profile(); From cf8e7475cad6d8027ad7c872827c22ccdf0a69d4 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 31 May 2018 08:44:39 +0200 Subject: [PATCH 42/89] Removed unused methods from 3DScene --- lib/Slic3r/GUI/3DScene.pm | 115 ++++++++++++------------------- xs/src/slic3r/GUI/GLCanvas3D.cpp | 68 ++++++++---------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 1 + 3 files changed, 74 insertions(+), 110 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 319a15535..83cf5b45d 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -188,6 +188,7 @@ sub new { $self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new); #============================================================================================================================== Slic3r::GUI::_3DScene::set_volumes($self, $self->volumes); + Slic3r::GUI::_3DScene::reset_volumes($self); #============================================================================================================================== # 3D point in model space @@ -202,10 +203,7 @@ sub new { # $self->{layer_height_edit_last_object_id} = -1; # $self->{layer_height_edit_last_z} = 0.; # $self->{layer_height_edit_last_action} = 0; -#============================================================================================================================== - -#============================================================================================================================== - Slic3r::GUI::_3DScene::reset_volumes($self); +# # $self->reset_objects; #============================================================================================================================== @@ -215,8 +213,6 @@ sub new { }); #======================================================================================================================= # EVT_SIZE($self, sub { $self->_dirty(1) }); -#======================================================================================================================= -#============================================================================================================================== # EVT_IDLE($self, sub { # return unless $self->_dirty; # return if !$self->IsShownOnScreen; @@ -362,45 +358,33 @@ sub Destroy { # } # return -1; #} -#============================================================================================================================== - -# Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen. -sub _variable_layer_thickness_bar_rect_screen { - my ($self) = @_; - my ($cw, $ch) = $self->GetSizeWH; - return ($cw - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0, $cw, $ch - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT); -} - -sub _variable_layer_thickness_bar_rect_viewport { - my ($self) = @_; - my ($cw, $ch) = $self->GetSizeWH; -#============================================================================================================================== - my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); - return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$zoom, (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$zoom, $cw/(2*$zoom), $ch/(2*$zoom)); +# +## Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen. +#sub _variable_layer_thickness_bar_rect_screen { +# my ($self) = @_; +# my ($cw, $ch) = $self->GetSizeWH; +# return ($cw - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0, $cw, $ch - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT); +#} +# +#sub _variable_layer_thickness_bar_rect_viewport { +# my ($self) = @_; +# my ($cw, $ch) = $self->GetSizeWH; # return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$self->_zoom, (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$self->_zoom, $cw/(2*$self->_zoom), $ch/(2*$self->_zoom)); -#============================================================================================================================== -} - -#============================================================================================================================== +#} +# ## Returns an array with (left, top, right, bottom) of the variable layer thickness bar on the screen. #sub _variable_layer_thickness_reset_rect_screen { # my ($self) = @_; # my ($cw, $ch) = $self->GetSizeWH; # return ($cw - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, $ch - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, $cw, $ch); #} -#============================================================================================================================== - -sub _variable_layer_thickness_reset_rect_viewport { - my ($self) = @_; - my ($cw, $ch) = $self->GetSizeWH; -#============================================================================================================================== - my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self); - return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$zoom, -$ch/(2*$zoom), $cw/(2*$zoom), (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$zoom); +# +#sub _variable_layer_thickness_reset_rect_viewport { +# my ($self) = @_; +# my ($cw, $ch) = $self->GetSizeWH; # return ((0.5*$cw-VARIABLE_LAYER_THICKNESS_BAR_WIDTH)/$self->_zoom, -$ch/(2*$self->_zoom), $cw/(2*$self->_zoom), (-0.5*$ch+VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT)/$self->_zoom); -#============================================================================================================================== -} - -#============================================================================================================================== +#} +# #sub _variable_layer_thickness_bar_rect_mouse_inside { # my ($self, $mouse_evt) = @_; # my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen; @@ -1400,42 +1384,33 @@ sub Render { return unless my $context = $self->GetContext; $self->SetCurrent($context); $self->InitGL; - - glClearColor(1, 1, 1, 1); - glClearDepth(1); - glDepthFunc(GL_LESS); -#============================================================================================================================== -# glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); -#============================================================================================================================== - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - if (!TURNTABLE_MODE) { - # Shift the perspective camera. -#============================================================================================================================== - my $camera_pos = Slic3r::Pointf3->new(0,0,-Slic3r::GUI::_3DScene::get_camera_distance($self)); -# my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); -#============================================================================================================================== - glTranslatef(@$camera_pos); - } - - if (TURNTABLE_MODE) { - # Turntable mode is enabled by default. -#============================================================================================================================== - glRotatef(-Slic3r::GUI::_3DScene::get_camera_theta($self), 1, 0, 0); # pitch - glRotatef(Slic3r::GUI::_3DScene::get_camera_phi($self), 0, 0, 1); # yaw -# glRotatef(-$self->_stheta, 1, 0, 0); # pitch -# glRotatef($self->_sphi, 0, 0, 1); # yaw -#============================================================================================================================== - } else { - my @rotmat = quat_to_rotmatrix($self->quat); - glMultMatrixd_p(@rotmat[0..15]); - } - + #============================================================================================================================== Slic3r::GUI::_3DScene::render($self); +# glClearColor(1, 1, 1, 1); +# glClearDepth(1); +# glDepthFunc(GL_LESS); +# glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +# +# glMatrixMode(GL_MODELVIEW); +# glLoadIdentity(); +# +# if (!TURNTABLE_MODE) { +# # Shift the perspective camera. +# my $camera_pos = Slic3r::Pointf3->new(0,0,-$self->_camera_distance); +# glTranslatef(@$camera_pos); +# } +# +# if (TURNTABLE_MODE) { +# # Turntable mode is enabled by default. +# glRotatef(-$self->_stheta, 1, 0, 0); # pitch +# glRotatef($self->_sphi, 0, 0, 1); # yaw +# } else { +# my @rotmat = quat_to_rotmatrix($self->quat); +# glMultMatrixd_p(@rotmat[0..15]); +# } +# # glTranslatef(@{ $self->_camera_target->negative }); # # # light from above diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index c9b31a94c..4e2355c89 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -15,7 +15,6 @@ #include #include -static const bool TURNTABLE_MODE = true; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; static const float GROUND_Z = -0.02f; @@ -1082,10 +1081,12 @@ GLCanvas3D::~GLCanvas3D() bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) { - ::glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - ::glEnable(GL_DEPTH_TEST); + ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f); + ::glClearDepth(1.0f); - ::glDepthFunc(GL_LEQUAL); + ::glDepthFunc(GL_LESS); + + ::glEnable(GL_DEPTH_TEST); ::glEnable(GL_CULL_FACE); ::glEnable(GL_BLEND); ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -1109,6 +1110,14 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) GLfloat diffuse[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; ::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); + // light from above + GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; + ::glLightfv(GL_LIGHT0, GL_POSITION, position1); + GLfloat specular1[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; + ::glLightfv(GL_LIGHT0, GL_SPECULAR, specular1); + GLfloat diffuse1[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; + ::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse1); + // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun. ::glShadeModel(GL_SMOOTH); @@ -1574,21 +1583,7 @@ void GLCanvas3D::render(bool useVBOs) const if (m_canvas == nullptr) return; - Pointf3 neg_target = get_camera_target().negative(); - ::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z); - - // light from above - GLfloat position0[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; - ::glLightfv(GL_LIGHT0, GL_POSITION, position0); - GLfloat specular[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; - ::glLightfv(GL_LIGHT0, GL_SPECULAR, specular); - GLfloat diffuse[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; - ::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); - - // Head light - GLfloat position1[4] = { 1.0f, 0.0f, 1.0f, 0.0f }; - ::glLightfv(GL_LIGHT1, GL_POSITION, position1); - + _camera_tranform(); _picking_pass(); _render_background(); _render_bed(); @@ -1941,27 +1936,8 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co // project the bbox vertices on a plane perpendicular to the camera forward axis // then calculates the vertices coordinate on this plane along the camera xy axes - // we need the view matrix, we let opengl calculate it(same as done in render sub) - ::glMatrixMode(GL_MODELVIEW); - ::glLoadIdentity(); - - if (TURNTABLE_MODE) - { - // Turntable mode is enabled by default. - ::glRotatef(-get_camera_theta(), 1.0f, 0.0f, 0.0f); // pitch - ::glRotatef(get_camera_phi(), 0.0f, 0.0f, 1.0f); // yaw - } - else - { - // Shift the perspective camera. - Pointf3 camera_pos(0.0, 0.0, -(coordf_t)get_camera_distance()); - ::glTranslatef((float)camera_pos.x, (float)camera_pos.y, (float)camera_pos.z); -// my @rotmat = quat_to_rotmatrix($self->quat); <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< TEMPORARY COMMENTED OUT -// glMultMatrixd_p(@rotmat[0..15]); <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< TEMPORARY COMMENTED OUT - } - - const Pointf3& target = get_camera_target(); - ::glTranslatef(-(float)target.x, -(float)target.y, -(float)target.z); + // we need the view matrix, we let opengl calculate it (same as done in render()) + _camera_tranform(); // get the view matrix back from opengl GLfloat matrix[16]; @@ -2055,6 +2031,18 @@ void GLCanvas3D::_refresh_if_shown_on_screen() } } +void GLCanvas3D::_camera_tranform() const +{ + ::glMatrixMode(GL_MODELVIEW); + ::glLoadIdentity(); + + ::glRotatef(-get_camera_theta(), 1.0f, 0.0f, 0.0f); // pitch + ::glRotatef(get_camera_phi(), 0.0f, 0.0f, 1.0f); // yaw + + Pointf3 neg_target = get_camera_target().negative(); + ::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z); +} + void GLCanvas3D::_picking_pass() const { if (is_picking_enabled() && !is_mouse_dragging() && (m_volumes != nullptr)) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index bbb5880f1..22f561cbd 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -482,6 +482,7 @@ private: void _mark_volumes_for_layer_height() const; void _refresh_if_shown_on_screen(); + void _camera_tranform() const; void _picking_pass() const; void _render_background() const; void _render_bed() const; From 276533e236fed185744b9fc71331bd576c951b31 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 31 May 2018 13:51:50 +0200 Subject: [PATCH 43/89] 3DScene mouse event handler partially moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 421 ++++++++++-------------- lib/Slic3r/GUI/Plater.pm | 20 +- lib/Slic3r/GUI/Plater/2D.pm | 5 +- lib/Slic3r/GUI/Plater/3D.pm | 26 +- xs/src/slic3r/GUI/3DScene.cpp | 25 ++ xs/src/slic3r/GUI/3DScene.hpp | 5 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 329 +++++++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 38 +++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 46 +++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 5 + xs/xsp/GUI_3DScene.xsp | 39 ++- 11 files changed, 693 insertions(+), 266 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 83cf5b45d..4715b6ecf 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -35,11 +35,8 @@ use Slic3r::Geometry qw(PI); # _camera_type: 'perspective' or 'ortho' #============================================================================================================================== __PACKAGE__->mk_accessors( qw(_quat init - enable_moving on_viewport_changed on_select - on_double_click - on_right_click on_move on_model_update volumes @@ -220,9 +217,7 @@ sub new { # $self->Refresh; # }); # EVT_MOUSEWHEEL($self, \&mouse_wheel_event); -#============================================================================================================================== - EVT_MOUSE_EVENTS($self, \&mouse_event); -#============================================================================================================================== +# EVT_MOUSE_EVENTS($self, \&mouse_event); ## EVT_KEY_DOWN($self, sub { # EVT_CHAR($self, sub { # my ($s, $event) = @_; @@ -433,139 +428,97 @@ sub Destroy { # # Automatic action on mouse down with the same coordinate. # $self->{layer_height_edit_timer}->Start(100, wxTIMER_CONTINUOUS); #} -#============================================================================================================================== - -sub mouse_event { - my ($self, $e) = @_; - - my $pos = Slic3r::Pointf->new($e->GetPositionXY); -#============================================================================================================================== - my $object_idx_selected = (Slic3r::GUI::_3DScene::is_layers_editing_enabled($self) && $self->{print}) ? Slic3r::GUI::_3DScene::get_layers_editing_first_selected_object_id($self, $self->{print}->object_count) : -1; - Slic3r::GUI::_3DScene::set_layers_editing_last_object_id($self, $object_idx_selected); +# +#sub mouse_event { +# my ($self, $e) = @_; +# +# my $pos = Slic3r::Pointf->new($e->GetPositionXY); # my $object_idx_selected = $self->{layer_height_edit_last_object_id} = ($self->layer_editing_enabled && $self->{print}) ? $self->_first_selected_object_id_for_variable_layer_height_editing : -1; -#============================================================================================================================== - -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_mouse_dragging($self, $e->Dragging); +# # $self->_mouse_dragging($e->Dragging); -#============================================================================================================================== - - if ($e->Entering && (&Wx::wxMSW || $^O eq 'linux')) { - # wxMSW needs focus in order to catch mouse wheel events - $self->SetFocus; - $self->_drag_start_xy(undef); - } elsif ($e->LeftDClick) { -#============================================================================================================================== - if ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) { +# +# if ($e->Entering && (&Wx::wxMSW || $^O eq 'linux')) { +# # wxMSW needs focus in order to catch mouse wheel events +# $self->SetFocus; +# $self->_drag_start_xy(undef); +# } elsif ($e->LeftDClick) { # if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { -#============================================================================================================================== - } elsif ($self->on_double_click) { - $self->on_double_click->(); - } - } elsif ($e->LeftDown || $e->RightDown) { - # If user pressed left or right button we first check whether this happened - # on a volume or not. -#============================================================================================================================== - my $volume_idx = Slic3r::GUI::_3DScene::get_hover_volume_id($self); - Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0); +# } elsif ($self->on_double_click) { +# $self->on_double_click->(); +# } +# } elsif ($e->LeftDown || $e->RightDown) { +# # If user pressed left or right button we first check whether this happened +# # on a volume or not. # my $volume_idx = $self->_hover_volume_idx // -1; # $self->_layer_height_edited(0); -#============================================================================================================================== -#============================================================================================================================== - if ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) { # if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) { -#============================================================================================================================== - # A volume is selected and the mouse is hovering over a layer thickness bar. - # Start editing the layer height. -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_layers_editing_state($self, 1); - Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown); +# # A volume is selected and the mouse is hovering over a layer thickness bar. +# # Start editing the layer height. # $self->_layer_height_edited(1); # $self->_variable_layer_thickness_action($e); -#============================================================================================================================== -#============================================================================================================================== - } elsif ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::reset_rect_contains($self, $e->GetX, $e->GetY)) { # } elsif ($object_idx_selected != -1 && $self->_variable_layer_thickness_reset_rect_mouse_inside($e)) { -#============================================================================================================================== - $self->{print}->get_object($object_idx_selected)->reset_layer_height_profile; - # Index 2 means no editing, just wait for mouse up event. -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_layers_editing_state($self, 2); +# $self->{print}->get_object($object_idx_selected)->reset_layer_height_profile; +# # Index 2 means no editing, just wait for mouse up event. # $self->_layer_height_edited(2); -#============================================================================================================================== - $self->Refresh; - $self->Update; - } else { - # The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate $pos->x,y, - # an converts the screen space coordinate to unscaled object space. - my $pos3d = ($volume_idx == -1) ? undef : $self->mouse_to_3d(@$pos); - - # Select volume in this 3D canvas. - # Don't deselect a volume if layer editing is enabled. We want the object to stay selected - # during the scene manipulation. -#============================================================================================================================== - -#============================================================================================================================== - if (Slic3r::GUI::_3DScene::is_picking_enabled($self) && ($volume_idx != -1 || ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self))) { - Slic3r::GUI::_3DScene::deselect_volumes($self); - Slic3r::GUI::_3DScene::select_volume($self, $volume_idx); +# $self->Refresh; +# $self->Update; +# } else { +# # The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate $pos->x,y, +# # an converts the screen space coordinate to unscaled object space. +# my $pos3d = ($volume_idx == -1) ? undef : $self->mouse_to_3d(@$pos); +# +# # Select volume in this 3D canvas. +# # Don't deselect a volume if layer editing is enabled. We want the object to stay selected +# # during the scene manipulation. +# # if ($self->enable_picking && ($volume_idx != -1 || ! $self->layer_editing_enabled)) { # $self->deselect_volumes; # $self->select_volume($volume_idx); -#============================================================================================================================== - - if ($volume_idx != -1) { - my $group_id = $self->volumes->[$volume_idx]->select_group_id; - my @volumes; - if ($group_id != -1) { -#============================================================================================================================== - Slic3r::GUI::_3DScene::select_volume($self, $_) +# +# if ($volume_idx != -1) { +# my $group_id = $self->volumes->[$volume_idx]->select_group_id; +# my @volumes; +# if ($group_id != -1) { # $self->select_volume($_) -#============================================================================================================================== - for grep $self->volumes->[$_]->select_group_id == $group_id, - 0..$#{$self->volumes}; - } - } - - $self->Refresh; - $self->Update; - } - - # propagate event through callback - $self->on_select->($volume_idx) - if $self->on_select; - - if ($volume_idx != -1) { - if ($e->LeftDown && $self->enable_moving) { - # Only accept the initial position, if it is inside the volume bounding box. - my $volume_bbox = $self->volumes->[$volume_idx]->transformed_bounding_box; - $volume_bbox->offset(1.); - if ($volume_bbox->contains_point($pos3d)) { - # The dragging operation is initiated. - $self->_drag_volume_idx($volume_idx); - $self->_drag_start_pos($pos3d); - # Remember the shift to to the object center. The object center will later be used - # to limit the object placement close to the bed. - $self->_drag_volume_center_offset($pos3d->vector_to($volume_bbox->center)); - } - } elsif ($e->RightDown) { - # if right clicking on volume, propagate event through callback - $self->on_right_click->($e->GetPosition) - if $self->on_right_click; - } - } - } -#============================================================================================================================== - } elsif ($e->Dragging && $e->LeftIsDown && (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 0) && defined($self->_drag_volume_idx)) { +# for grep $self->volumes->[$_]->select_group_id == $group_id, +# 0..$#{$self->volumes}; +# } +# } +# +# $self->Refresh; +# $self->Update; +# } +# +# # propagate event through callback +# $self->on_select->($volume_idx) +# if $self->on_select; +# +# if ($volume_idx != -1) { +# if ($e->LeftDown && $self->enable_moving) { +# # Only accept the initial position, if it is inside the volume bounding box. +# my $volume_bbox = $self->volumes->[$volume_idx]->transformed_bounding_box; +# $volume_bbox->offset(1.); +# if ($volume_bbox->contains_point($pos3d)) { +# # The dragging operation is initiated. +# $self->_drag_volume_idx($volume_idx); +# $self->_drag_start_pos($pos3d); +# # Remember the shift to to the object center. The object center will later be used +# # to limit the object placement close to the bed. +# $self->_drag_volume_center_offset($pos3d->vector_to($volume_bbox->center)); +# } +# } elsif ($e->RightDown) { +# # if right clicking on volume, propagate event through callback +# $self->on_right_click->($e->GetPosition) +# if $self->on_right_click; +# } +# } +# } # } elsif ($e->Dragging && $e->LeftIsDown && ! $self->_layer_height_edited && defined($self->_drag_volume_idx)) { -#============================================================================================================================== - # Get new position at the same Z of the initial click point. - my $cur_pos = Slic3r::Linef3->new( - $self->mouse_to_3d($e->GetX, $e->GetY, 0), - $self->mouse_to_3d($e->GetX, $e->GetY, 1)) - ->intersect_plane($self->_drag_start_pos->z); -#$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ -# >>>>>>>>>>>>>>>>>>>>>>>>>> TEMPORARY DISABLED DUE TO bed_polygon REMOVAL <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< +# # Get new position at the same Z of the initial click point. +# my $cur_pos = Slic3r::Linef3->new( +# $self->mouse_to_3d($e->GetX, $e->GetY, 0), +# $self->mouse_to_3d($e->GetX, $e->GetY, 1)) +# ->intersect_plane($self->_drag_start_pos->z); # # # Clip the new position, so the object center remains close to the bed. # { @@ -578,124 +531,96 @@ sub mouse_event { # } # $cur_pos->translate(@{$self->_drag_volume_center_offset->negative}); # } -#$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ - # Calculate the translation vector. - my $vector = $self->_drag_start_pos->vector_to($cur_pos); - # Get the volume being dragged. - my $volume = $self->volumes->[$self->_drag_volume_idx]; - # Get all volumes belonging to the same group, if any. - my @volumes = ($volume->drag_group_id == -1) ? - ($volume) : - grep $_->drag_group_id == $volume->drag_group_id, @{$self->volumes}; - # Apply new temporary volume origin and ignore Z. - $_->translate($vector->x, $vector->y, 0) for @volumes; - $self->_drag_start_pos($cur_pos); - $self->_dragged(1); - $self->Refresh; - $self->Update; - } elsif ($e->Dragging) { -#============================================================================================================================== - if ((Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) && ($object_idx_selected != -1)) { - Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown) if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 1); - +# # Calculate the translation vector. +# my $vector = $self->_drag_start_pos->vector_to($cur_pos); +# # Get the volume being dragged. +# my $volume = $self->volumes->[$self->_drag_volume_idx]; +# # Get all volumes belonging to the same group, if any. +# my @volumes = ($volume->drag_group_id == -1) ? +# ($volume) : +# grep $_->drag_group_id == $volume->drag_group_id, @{$self->volumes}; +# # Apply new temporary volume origin and ignore Z. +# $_->translate($vector->x, $vector->y, 0) for @volumes; +# $self->_drag_start_pos($cur_pos); +# $self->_dragged(1); +# $self->Refresh; +# $self->Update; +# } elsif ($e->Dragging) { # if ($self->_layer_height_edited && $object_idx_selected != -1) { # $self->_variable_layer_thickness_action($e) if ($self->_layer_height_edited == 1); -#============================================================================================================================== - } elsif ($e->LeftIsDown) { - # if dragging over blank area with left button, rotate - if (defined $self->_drag_start_pos) { - my $orig = $self->_drag_start_pos; - if (TURNTABLE_MODE) { - # Turntable mode is enabled by default. -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE); - Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE); - +# } elsif ($e->LeftIsDown) { +# # if dragging over blank area with left button, rotate +# if (defined $self->_drag_start_pos) { +# my $orig = $self->_drag_start_pos; +# if (TURNTABLE_MODE) { +# # Turntable mode is enabled by default. # $self->_sphi($self->_sphi + ($pos->x - $orig->x) * TRACKBALLSIZE); # $self->_stheta($self->_stheta - ($pos->y - $orig->y) * TRACKBALLSIZE); #- # $self->_stheta(GIMBALL_LOCK_THETA_MAX) if $self->_stheta > GIMBALL_LOCK_THETA_MAX; # $self->_stheta(0) if $self->_stheta < 0; -#============================================================================================================================== - } else { - my $size = $self->GetClientSize; - my @quat = trackball( - $orig->x / ($size->width / 2) - 1, - 1 - $orig->y / ($size->height / 2), #/ - $pos->x / ($size->width / 2) - 1, - 1 - $pos->y / ($size->height / 2), #/ - ); - $self->_quat(mulquats($self->_quat, \@quat)); - } - $self->on_viewport_changed->() if $self->on_viewport_changed; - $self->Refresh; - $self->Update; - } - $self->_drag_start_pos($pos); - } elsif ($e->MiddleIsDown || $e->RightIsDown) { - # If dragging over blank area with right button, pan. - if (defined $self->_drag_start_xy) { - # get point in model space at Z = 0 - my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0); - my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0); -#============================================================================================================================== - my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self); - $camera_target->translate(@{$orig->vector_to($cur_pos)->negative}); - Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target); +# } else { +# my $size = $self->GetClientSize; +# my @quat = trackball( +# $orig->x / ($size->width / 2) - 1, +# 1 - $orig->y / ($size->height / 2), #/ +# $pos->x / ($size->width / 2) - 1, +# 1 - $pos->y / ($size->height / 2), #/ +# ); +# $self->_quat(mulquats($self->_quat, \@quat)); +# } +# $self->on_viewport_changed->() if $self->on_viewport_changed; +# $self->Refresh; +# $self->Update; +# } +# $self->_drag_start_pos($pos); +# } elsif ($e->MiddleIsDown || $e->RightIsDown) { +# # If dragging over blank area with right button, pan. +# if (defined $self->_drag_start_xy) { +# # get point in model space at Z = 0 +# my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0); +# my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0); # $self->_camera_target->translate(@{$orig->vector_to($cur_pos)->negative}); -#============================================================================================================================== - $self->on_viewport_changed->() if $self->on_viewport_changed; - $self->Refresh; - $self->Update; - } - $self->_drag_start_xy($pos); - } - } elsif ($e->LeftUp || $e->MiddleUp || $e->RightUp) { -#============================================================================================================================== - if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) { - Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0); - Slic3r::GUI::_3DScene::stop_timer($self); +# $self->on_viewport_changed->() if $self->on_viewport_changed; +# $self->Refresh; +# $self->Update; +# } +# $self->_drag_start_xy($pos); +# } +# } elsif ($e->LeftUp || $e->MiddleUp || $e->RightUp) { # if ($self->_layer_height_edited) { # $self->_layer_height_edited(undef); # $self->{layer_height_edit_timer}->Stop; -#============================================================================================================================== - $self->on_model_update->() - if ($object_idx_selected != -1 && $self->on_model_update); - } elsif ($self->on_move && defined($self->_drag_volume_idx) && $self->_dragged) { - # get all volumes belonging to the same group, if any - my @volume_idxs; - my $group_id = $self->volumes->[$self->_drag_volume_idx]->drag_group_id; - if ($group_id == -1) { - @volume_idxs = ($self->_drag_volume_idx); - } else { - @volume_idxs = grep $self->volumes->[$_]->drag_group_id == $group_id, - 0..$#{$self->volumes}; - } - $self->on_move->(@volume_idxs); - } - $self->_drag_volume_idx(undef); - $self->_drag_start_pos(undef); - $self->_drag_start_xy(undef); - $self->_dragged(undef); - } elsif ($e->Moving) { -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_mouse_position($self, $pos); +# $self->on_model_update->() +# if ($object_idx_selected != -1 && $self->on_model_update); +# } elsif ($self->on_move && defined($self->_drag_volume_idx) && $self->_dragged) { +# # get all volumes belonging to the same group, if any +# my @volume_idxs; +# my $group_id = $self->volumes->[$self->_drag_volume_idx]->drag_group_id; +# if ($group_id == -1) { +# @volume_idxs = ($self->_drag_volume_idx); +# } else { +# @volume_idxs = grep $self->volumes->[$_]->drag_group_id == $group_id, +# 0..$#{$self->volumes}; +# } +# $self->on_move->(@volume_idxs); +# } +# $self->_drag_volume_idx(undef); +# $self->_drag_start_pos(undef); +# $self->_drag_start_xy(undef); +# $self->_dragged(undef); +# } elsif ($e->Moving) { # $self->_mouse_pos($pos); -#============================================================================================================================== - # Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor - # hovers over. -#============================================================================================================================== - if (Slic3r::GUI::_3DScene::is_picking_enabled($self)) { +# # Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor +# # hovers over. # if ($self->enable_picking) { -#============================================================================================================================== - $self->Update; - $self->Refresh; - } - } else { - $e->Skip(); - } -} - -#============================================================================================================================== +# $self->Update; +# $self->Refresh; +# } +# } else { +# $e->Skip(); +# } +#} +# #sub mouse_wheel_event { # my ($self, $e) = @_; # @@ -1165,23 +1090,25 @@ sub mulquats { @$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2]) } -# Convert the screen space coordinate to an object space coordinate. -# If the Z screen space coordinate is not provided, a depth buffer value is substituted. -sub mouse_to_3d { - my ($self, $x, $y, $z) = @_; - - return unless $self->GetContext; - $self->SetCurrent($self->GetContext); - - my @viewport = glGetIntegerv_p(GL_VIEWPORT); # 4 items - my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); # 16 items - my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); # 16 items - - $y = $viewport[3] - $y; - $z //= glReadPixels_p($x, $y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT); - my @projected = gluUnProject_p($x, $y, $z, @mview, @proj, @viewport); - return Slic3r::Pointf3->new(@projected); -} +#============================================================================================================================== +## Convert the screen space coordinate to an object space coordinate. +## If the Z screen space coordinate is not provided, a depth buffer value is substituted. +#sub mouse_to_3d { +# my ($self, $x, $y, $z) = @_; +# +# return unless $self->GetContext; +# $self->SetCurrent($self->GetContext); +# +# my @viewport = glGetIntegerv_p(GL_VIEWPORT); # 4 items +# my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX); # 16 items +# my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX); # 16 items +# +# $y = $viewport[3] - $y; +# $z //= glReadPixels_p($x, $y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT); +# my @projected = gluUnProject_p($x, $y, $z, @mview, @proj, @viewport); +# return Slic3r::Pointf3->new(@projected); +#} +#============================================================================================================================== sub GetContext { my ($self) = @_; diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 3d1f75221..35468aad5 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -84,13 +84,19 @@ sub new { $self->object_settings_dialog if $self->selected_object; }; my $on_right_click = sub { - my ($canvas, $click_pos) = @_; - +#============================================================================================================================== + my ($canvas, $click_pos_x, $click_pos_y) = @_; +# my ($canvas, $click_pos) = @_; +#============================================================================================================================== + my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $menu = $self->object_menu; - $canvas->PopupMenu($menu, $click_pos); +#============================================================================================================================== + $canvas->PopupMenu($menu, $click_pos_x, $click_pos_y); +# $canvas->PopupMenu($menu, $click_pos); +#============================================================================================================================== $menu->Destroy; }; my $on_instances_moved = sub { @@ -111,8 +117,12 @@ sub new { $self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config}); $self->{preview_notebook}->AddPage($self->{canvas3D}, L('3D')); $self->{canvas3D}->set_on_select_object($on_select_object); - $self->{canvas3D}->set_on_double_click($on_double_click); - $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); }); +#============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click); + Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); }); +# $self->{canvas3D}->set_on_double_click($on_double_click); +# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); }); +#============================================================================================================================== $self->{canvas3D}->set_on_arrange(sub { $self->arrange }); $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') }); $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') }); diff --git a/lib/Slic3r/GUI/Plater/2D.pm b/lib/Slic3r/GUI/Plater/2D.pm index 7beba9299..120fec830 100644 --- a/lib/Slic3r/GUI/Plater/2D.pm +++ b/lib/Slic3r/GUI/Plater/2D.pm @@ -222,7 +222,10 @@ sub mouse_event { ]; $self->{drag_object} = [ $obj_idx, $instance_idx ]; } elsif ($event->RightDown) { - $self->{on_right_click}->($pos); +#======================================================================================================================================= + $self->{on_right_click}->($pos->x, $pos->y); +# $self->{on_right_click}->($pos); +#======================================================================================================================================= } last OBJECTS; diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index a8db8ccbf..04aca9aaf 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -21,9 +21,10 @@ sub new { my $self = $class->SUPER::new($parent); #============================================================================================================================== Slic3r::GUI::_3DScene::enable_picking($self, 1); + Slic3r::GUI::_3DScene::enable_moving($self, 1); # $self->enable_picking(1); +# $self->enable_moving(1); #============================================================================================================================== - $self->enable_moving(1); $self->select_by('object'); $self->drag_by('instance'); @@ -46,6 +47,9 @@ sub new { $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx) if ($self->{on_select_object}); }); +#============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_select_callback($self, $self->on_select); +#============================================================================================================================== $self->on_move(sub { my @volume_idxs = @_; @@ -125,15 +129,17 @@ sub set_on_select_object { $self->{on_select_object} = $cb; } -sub set_on_double_click { - my ($self, $cb) = @_; - $self->on_double_click($cb); -} - -sub set_on_right_click { - my ($self, $cb) = @_; - $self->on_right_click($cb); -} +#============================================================================================================================== +#sub set_on_double_click { +# my ($self, $cb) = @_; +# $self->on_double_click($cb); +#} +# +#sub set_on_right_click { +# my ($self, $cb) = @_; +# $self->on_right_click($cb); +#} +#============================================================================================================================== sub set_on_arrange { my ($self, $cb) = @_; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index cb87a43d2..12c1fc180 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1939,6 +1939,11 @@ bool _3DScene::is_picking_enabled(wxGLCanvas* canvas) return s_canvas_mgr.is_picking_enabled(canvas); } +bool _3DScene::is_moving_enabled(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_moving_enabled(canvas); +} + bool _3DScene::is_layers_editing_allowed(wxGLCanvas* canvas) { return s_canvas_mgr.is_layers_editing_allowed(canvas); @@ -1969,6 +1974,11 @@ void _3DScene::enable_picking(wxGLCanvas* canvas, bool enable) s_canvas_mgr.enable_picking(canvas, enable); } +void _3DScene::enable_moving(wxGLCanvas* canvas, bool enable) +{ + s_canvas_mgr.enable_moving(canvas, enable); +} + void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable) { s_canvas_mgr.enable_shader(canvas, enable); @@ -2170,6 +2180,21 @@ void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* c s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); } +void _3DScene::register_on_double_click_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_double_click_callback(canvas, callback); +} + +void _3DScene::register_on_right_click_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_right_click_callback(canvas, callback); +} + +void _3DScene::register_on_select_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_select_callback(canvas, callback); +} + //void _3DScene::_glew_init() //{ // glewInit(); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 22a5e8d61..11969df6c 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -598,6 +598,7 @@ public: static bool is_layers_editing_enabled(wxGLCanvas* canvas); static bool is_picking_enabled(wxGLCanvas* canvas); + static bool is_moving_enabled(wxGLCanvas* canvas); static bool is_layers_editing_allowed(wxGLCanvas* canvas); static bool is_multisample_allowed(wxGLCanvas* canvas); @@ -605,6 +606,7 @@ public: static void enable_warning_texture(wxGLCanvas* canvas, bool enable); static void enable_legend_texture(wxGLCanvas* canvas, bool enable); static void enable_picking(wxGLCanvas* canvas, bool enable); + static void enable_moving(wxGLCanvas* canvas, bool enable); static void enable_shader(wxGLCanvas* canvas, bool enable); static void allow_multisample(wxGLCanvas* canvas, bool allow); @@ -663,6 +665,9 @@ public: static void perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); + static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); + static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); + static void register_on_select_callback(wxGLCanvas* canvas, void* callback); // static void _glew_init(); //################################################################################################################## diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 4e2355c89..31c7b81b2 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1048,6 +1048,52 @@ void GLCanvas3D::Mouse::set_position(const Pointf& position) m_position = position; } +GLCanvas3D::Drag::Drag() + : m_start_mouse_position(DBL_MAX, DBL_MAX) + , m_volume_idx(-1) +{ +} + +const Point& GLCanvas3D::Drag::get_start_mouse_position() const +{ + return m_start_mouse_position; +} + +void GLCanvas3D::Drag::set_start_mouse_position(const Point& position) +{ + m_start_mouse_position = position; +} + +const Pointf3& GLCanvas3D::Drag::get_start_position_3D() const +{ + return m_start_position_3D; +} + +void GLCanvas3D::Drag::set_start_position_3D(const Pointf3& position) +{ + m_start_position_3D = position; +} + +const Vectorf3& GLCanvas3D::Drag::get_volume_center_offset() const +{ + return m_volume_center_offset; +} + +void GLCanvas3D::Drag::set_volume_center_offset(const Vectorf3& offset) +{ + m_volume_center_offset = offset; +} + +int GLCanvas3D::Drag::get_volume_idx() const +{ + return m_volume_idx; +} + +void GLCanvas3D::Drag::set_volume_idx(int idx) +{ + m_volume_idx = idx; +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -1061,6 +1107,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_warning_texture_enabled(false) , m_legend_texture_enabled(false) , m_picking_enabled(false) + , m_moving_enabled(false) , m_shader_enabled(false) , m_multisample_allowed(false) { @@ -1439,6 +1486,11 @@ bool GLCanvas3D::is_picking_enabled() const return m_picking_enabled; } +bool GLCanvas3D::is_moving_enabled() const +{ + return m_moving_enabled; +} + bool GLCanvas3D::is_layers_editing_allowed() const { return m_layers_editing.is_allowed(); @@ -1469,6 +1521,11 @@ void GLCanvas3D::enable_picking(bool enable) m_picking_enabled = enable; } +void GLCanvas3D::enable_moving(bool enable) +{ + m_moving_enabled = enable; +} + void GLCanvas3D::enable_shader(bool enable) { m_shader_enabled = enable; @@ -1768,6 +1825,24 @@ void GLCanvas3D::register_on_viewport_changed_callback(void* callback) m_on_viewport_changed_callback.register_callback(callback); } +void GLCanvas3D::register_on_double_click_callback(void* callback) +{ + if (callback != nullptr) + m_on_double_click_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_right_click_callback(void* callback) +{ + if (callback != nullptr) + m_on_right_click_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_select_callback(void* callback) +{ + if (callback != nullptr) + m_on_select_callback.register_callback(callback); +} + void GLCanvas3D::on_size(wxSizeEvent& evt) { set_dirty(true); @@ -1805,7 +1880,7 @@ void GLCanvas3D::on_char(wxKeyEvent& evt) { // key B/b case 66: - case 98: { zoom_to_bed(); break; } + case 98: { zoom_to_bed(); break; } // key Z/z case 90: case 122: { zoom_to_volumes(); break; } @@ -1869,6 +1944,231 @@ void GLCanvas3D::on_timer(wxTimerEvent& evt) _perform_layer_editing_action(); } +void GLCanvas3D::on_mouse(wxMouseEvent& evt) +{ + if ((m_canvas == nullptr) || (m_volumes == nullptr)) + return; + + Point pos(evt.GetX(), evt.GetY()); + + int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1; + set_layers_editing_last_object_id(selected_object_idx); + + set_mouse_dragging(evt.Dragging()); + + if (evt.Entering()) + { +#if defined(__WXMSW__) || defined(__WXGTK__) + // On Windows and Linux needs focus in order to catch key events + m_canvas->SetFocus(); + m_drag.set_start_mouse_position(Point(INT_MAX, INT_MAX)); +#endif + } + else if (evt.LeftDClick()) + { + m_on_double_click_callback.call(); + } + else if (evt.LeftDown() || evt.RightDown()) + { + // If user pressed left or right button we first check whether this happened + // on a volume or not. + int volume_idx = get_hover_volume_id(); + set_layers_editing_state(0); + if ((selected_object_idx != -1) && bar_rect_contains(pos.x, pos.y)) + { + // A volume is selected and the mouse is inside the layer thickness bar. + // Start editing the layer height. + set_layers_editing_state(1); + perform_layer_editing_action(evt.GetY(), evt.ShiftDown(), evt.RightDown()); + } + else if ((selected_object_idx != -1) && reset_rect_contains(pos.x, pos.y)) + { + if (evt.LeftDown()) + { + // A volume is selected and the mouse is inside the reset button. + m_print->get_object(selected_object_idx)->reset_layer_height_profile(); + // Index 2 means no editing, just wait for mouse up event. + set_layers_editing_state(2); + m_canvas->Refresh(); + m_canvas->Update(); + } + } + else + { + // Select volume in this 3D canvas. + // Don't deselect a volume if layer editing is enabled. We want the object to stay selected + // during the scene manipulation. + + if (is_picking_enabled() && ((volume_idx != -1) || !is_layers_editing_enabled())) + { + deselect_volumes(); + select_volume(volume_idx); + + if (volume_idx != -1) + { + int group_id = m_volumes->volumes[volume_idx]->select_group_id; + if (group_id != -1) + { + for (GLVolume* vol : m_volumes->volumes) + { + if ((vol != nullptr) && (vol->select_group_id == group_id)) + vol->selected = true; + } + } + } + + m_canvas->Refresh(); + m_canvas->Update(); + } + + // propagate event through callback + m_on_select_callback.call(volume_idx); + + // The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y, + // an converts the screen space coordinate to unscaled object space. + Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX) : _mouse_to_3d(pos); + + if (volume_idx != -1) + { + if (evt.LeftDown() && is_moving_enabled()) + { + // Only accept the initial position, if it is inside the volume bounding box. + BoundingBoxf3 volume_bbox = m_volumes->volumes[volume_idx]->transformed_bounding_box(); + volume_bbox.offset(1.0); + if (volume_bbox.contains(pos3d)) + { + // The dragging operation is initiated. + m_drag.set_volume_idx(volume_idx); + m_drag.set_start_position_3D(pos3d); + // Remember the shift to to the object center.The object center will later be used + // to limit the object placement close to the bed. + m_drag.set_volume_center_offset(pos3d.vector_to(volume_bbox.center())); + } + } + else if (evt.RightDown()) + { + // if right clicking on volume, propagate event through callback + if (m_volumes->volumes[volume_idx]->hover) + { + m_on_right_click_callback.call(pos.x, pos.y); + } + } + } + } + } +// } elsif($e->Dragging && $e->LeftIsDown && (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 0) && defined($self->_drag_volume_idx)) { +// # Get new position at the same Z of the initial click point. +// my $cur_pos = Slic3r::Linef3->new( +// $self->mouse_to_3d($e->GetX, $e->GetY, 0), +// $self->mouse_to_3d($e->GetX, $e->GetY, 1)) +// ->intersect_plane($self->_drag_start_pos->z); +// +// # Clip the new position, so the object center remains close to the bed. +// { +// $cur_pos->translate(@{$self->_drag_volume_center_offset}); +// my $cur_pos2 = Slic3r::Point->new(scale($cur_pos->x), scale($cur_pos->y)); +// if (!$self->bed_polygon->contains_point($cur_pos2)) { +// my $ip = $self->bed_polygon->point_projection($cur_pos2); +// $cur_pos->set_x(unscale($ip->x)); +// $cur_pos->set_y(unscale($ip->y)); +// } +// $cur_pos->translate(@{$self->_drag_volume_center_offset->negative}); +// } +// +// # Calculate the translation vector. +// my $vector = $self->_drag_start_pos->vector_to($cur_pos); +// # Get the volume being dragged. +// my $volume = $self->volumes->[$self->_drag_volume_idx]; +// # Get all volumes belonging to the same group, if any. +// my @volumes = ($volume->drag_group_id == -1) ? +// ($volume) : +// grep $_->drag_group_id == $volume->drag_group_id, @{$self->volumes}; +// # Apply new temporary volume origin and ignore Z. +// $_->translate($vector->x, $vector->y, 0) for @volumes; +// $self->_drag_start_pos($cur_pos); +// $self->_dragged(1); +// $self->Refresh; +// $self->Update; +// } elsif($e->Dragging) { +// if ((Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) && ($object_idx_selected != -1)) { +// Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown) if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 1); +// } elsif($e->LeftIsDown) { +//# if dragging over blank area with left button, rotate +// if (defined $self->_drag_start_pos) { +// my $orig = $self->_drag_start_pos; +// if (TURNTABLE_MODE) { +// # Turntable mode is enabled by default. +// Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE); +// Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE); +// } +// else { +// my $size = $self->GetClientSize; +// my @quat = trackball( +// $orig->x / ($size->width / 2) - 1, +// 1 - $orig->y / ($size->height / 2), # / +// $pos->x / ($size->width / 2) - 1, +// 1 - $pos->y / ($size->height / 2), # / +// ); +// $self->_quat(mulquats($self->_quat, \@quat)); +// } +// $self->on_viewport_changed->() if $self->on_viewport_changed; +// $self->Refresh; +// $self->Update; +// } +// $self->_drag_start_pos($pos); +// } elsif($e->MiddleIsDown || $e->RightIsDown) { +// # If dragging over blank area with right button, pan. +// if (defined $self->_drag_start_xy) { +// # get point in model space at Z = 0 +// my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0); +// my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0); +// my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self); +// $camera_target->translate(@{$orig->vector_to($cur_pos)->negative}); +// Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target); +// $self->on_viewport_changed->() if $self->on_viewport_changed; +// $self->Refresh; +// $self->Update; +// } +// $self->_drag_start_xy($pos); +// } +// } elsif($e->LeftUp || $e->MiddleUp || $e->RightUp) { +// if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) { +// Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0); +// Slic3r::GUI::_3DScene::stop_timer($self); +// $self->on_model_update->() +// if ($object_idx_selected != -1 && $self->on_model_update); +// } elsif($self->on_move && defined($self->_drag_volume_idx) && $self->_dragged) { +// # get all volumes belonging to the same group, if any +// my @volume_idxs; +// my $group_id = $self->volumes->[$self->_drag_volume_idx]->drag_group_id; +// if ($group_id == -1) { +// @volume_idxs = ($self->_drag_volume_idx); +// } +// else { +// @volume_idxs = grep $self->volumes->[$_]->drag_group_id == $group_id, +// 0..$#{$self->volumes}; +// } +// $self->on_move->(@volume_idxs); +// } +// $self->_drag_volume_idx(undef); +// $self->_drag_start_pos(undef); +// $self->_drag_start_xy(undef); +// $self->_dragged(undef); +// } + else if (evt.Moving()) + { + set_mouse_position(Pointf((coordf_t)pos.x, (coordf_t)pos.y)); + // Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over. + if (is_picking_enabled()) + { + m_canvas->Refresh(); + m_canvas->Update(); + } + } + else + evt.Skip(); +} + Size GLCanvas3D::get_canvas_size() const { int w = 0; @@ -1997,6 +2297,9 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co void GLCanvas3D::_deregister_callbacks() { m_on_viewport_changed_callback.deregister_callback(); + m_on_double_click_callback.deregister_callback(); + m_on_right_click_callback.deregister_callback(); + m_on_select_callback.deregister_callback(); } void GLCanvas3D::_mark_volumes_for_layer_height() const @@ -2337,5 +2640,29 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) start_timer(); } +Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) +{ + if (!set_current()) + return Pointf3(DBL_MAX, DBL_MAX, DBL_MAX); + + GLint viewport[4]; + ::glGetIntegerv(GL_VIEWPORT, viewport); + GLdouble modelview_matrix[16]; + ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); + GLdouble projection_matrix[16]; + ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); + + GLint y = viewport[3] - (GLint)mouse_pos.y; + GLfloat mouse_z; + if (z == nullptr) + ::glReadPixels((GLint)mouse_pos.x, (GLint)mouse_pos.y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z); + else + mouse_z = *z; + + GLdouble out_x, out_y, out_z; + ::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)mouse_pos.y, mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z); + return Pointf3((coordf_t)out_x, (coordf_t)out_y, (coordf_t)out_z); +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 22f561cbd..7d490984f 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -306,6 +306,29 @@ public: void set_position(const Pointf& position); }; + class Drag + { + Point m_start_mouse_position; + Pointf3 m_start_position_3D; + Vectorf3 m_volume_center_offset; + int m_volume_idx; + + public: + Drag(); + + const Point& get_start_mouse_position() const; + void set_start_mouse_position(const Point& mouse_position); + + const Pointf3& get_start_position_3D() const; + void set_start_position_3D(const Pointf3& position); + + const Vectorf3& get_volume_center_offset() const; + void set_volume_center_offset(const Vectorf3& offset); + + int get_volume_idx() const; + void set_volume_idx(int idx); + }; + private: wxGLCanvas* m_canvas; wxGLContext* m_context; @@ -317,6 +340,7 @@ private: LayersEditing m_layers_editing; Shader m_shader; Mouse m_mouse; + Drag m_drag; GLVolumeCollection* m_volumes; DynamicPrintConfig* m_config; @@ -328,10 +352,14 @@ private: bool m_warning_texture_enabled; bool m_legend_texture_enabled; bool m_picking_enabled; + bool m_moving_enabled; bool m_shader_enabled; bool m_multisample_allowed; PerlCallback m_on_viewport_changed_callback; + PerlCallback m_on_double_click_callback; + PerlCallback m_on_right_click_callback; + PerlCallback m_on_select_callback; public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); @@ -398,6 +426,7 @@ public: bool is_layers_editing_enabled() const; bool is_picking_enabled() const; + bool is_moving_enabled() const; bool is_layers_editing_allowed() const; bool is_multisample_allowed() const; @@ -405,6 +434,7 @@ public: void enable_warning_texture(bool enable); void enable_legend_texture(bool enable); void enable_picking(bool enable); + void enable_moving(bool enable); void enable_shader(bool enable); void allow_multisample(bool allow); @@ -459,12 +489,16 @@ public: void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(void* callback); + void register_on_double_click_callback(void* callback); + void register_on_right_click_callback(void* callback); + void register_on_select_callback(void* callback); void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); void on_char(wxKeyEvent& evt); void on_mouse_wheel(wxMouseEvent& evt); void on_timer(wxTimerEvent& evt); + void on_mouse(wxMouseEvent& evt); Size get_canvas_size() const; Point get_local_mouse_position() const; @@ -494,6 +528,10 @@ private: void _render_layer_editing_overlay() const; void _perform_layer_editing_action(wxMouseEvent* evt = nullptr); + + // Convert the screen space coordinate to an object space coordinate. + // If the Z screen space coordinate is not provided, a depth buffer value is substituted. + Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr); }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 2d692cc27..c1eb7f37a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -78,6 +78,18 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); }); canvas->Bind(wxEVT_MOUSEWHEEL, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse_wheel(evt); }); canvas->Bind(wxEVT_TIMER, [canvas3D](wxTimerEvent& evt) { canvas3D->on_timer(evt); }); + canvas->Bind(wxEVT_LEFT_DOWN, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_LEFT_UP, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_MIDDLE_DOWN, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_MIDDLE_UP, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_RIGHT_DOWN, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_RIGHT_UP, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_MOTION, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_ENTER_WINDOW, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_LEAVE_WINDOW, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_LEFT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_MIDDLE_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_RIGHT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); @@ -384,6 +396,12 @@ bool GLCanvas3DManager::is_picking_enabled(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_picking_enabled() : false; } +bool GLCanvas3DManager::is_moving_enabled(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_moving_enabled() : false; +} + bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -424,6 +442,13 @@ void GLCanvas3DManager::enable_picking(wxGLCanvas* canvas, bool enable) it->second->enable_picking(enable); } +void GLCanvas3DManager::enable_moving(wxGLCanvas* canvas, bool enable) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->enable_moving(enable); +} + void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -692,6 +717,27 @@ void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas it->second->register_on_viewport_changed_callback(callback); } +void GLCanvas3DManager::register_on_double_click_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_double_click_callback(callback); +} + +void GLCanvas3DManager::register_on_right_click_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_right_click_callback(callback); +} + +void GLCanvas3DManager::register_on_select_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_select_callback(callback); +} + GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 1cb4c316e..da6e00e7b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -98,6 +98,7 @@ public: bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_picking_enabled(wxGLCanvas* canvas) const; + bool is_moving_enabled(wxGLCanvas* canvas) const; bool is_layers_editing_allowed(wxGLCanvas* canvas) const; bool is_multisample_allowed(wxGLCanvas* canvas) const; @@ -105,6 +106,7 @@ public: void enable_warning_texture(wxGLCanvas* canvas, bool enable); void enable_legend_texture(wxGLCanvas* canvas, bool enable); void enable_picking(wxGLCanvas* canvas, bool enable); + void enable_moving(wxGLCanvas* canvas, bool enable); void enable_shader(wxGLCanvas* canvas, bool enable); void allow_multisample(wxGLCanvas* canvas, bool allow); @@ -163,6 +165,9 @@ public: void perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); + void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); + void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); + void register_on_select_callback(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 0ffe3677b..8023efab2 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -467,6 +467,14 @@ is_picking_enabled(canvas) OUTPUT: RETVAL +bool +is_moving_enabled(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_moving_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + bool is_layers_editing_allowed(canvas) SV *canvas; @@ -503,7 +511,7 @@ enable_legend_texture(canvas, enable) bool enable; CODE: _3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); - + void enable_picking(canvas, enable) SV *canvas; @@ -511,6 +519,13 @@ enable_picking(canvas, enable) CODE: _3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); +void +enable_moving(canvas, enable) + SV *canvas; + bool enable; + CODE: + _3DScene::enable_moving((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); + void enable_shader(canvas, enable) SV *canvas; @@ -810,7 +825,27 @@ register_on_viewport_changed_callback(canvas, callback) SV *callback; CODE: _3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); - + +void +register_on_double_click_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_double_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_right_click_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_right_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_select_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_select_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); unsigned int From 6bf009edee89e6713c5c85af1e5dcf764c23bad5 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 31 May 2018 16:04:59 +0200 Subject: [PATCH 44/89] 3DScene mouse event handler partially moved to c++ - part 2 --- lib/Slic3r/GUI/3DScene.pm | 2 - lib/Slic3r/GUI/Plater.pm | 13 +- lib/Slic3r/GUI/Plater/3D.pm | 22 +- xs/src/libslic3r/Utils.hpp | 2 +- xs/src/libslic3r/utils.cpp | 17 +- xs/src/slic3r/GUI/3DScene.cpp | 21 +- xs/src/slic3r/GUI/3DScene.hpp | 5 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 273 ++++++++++++++---------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 12 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 27 +-- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 5 +- xs/xsp/GUI_3DScene.xsp | 31 ++- 12 files changed, 257 insertions(+), 173 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 4715b6ecf..019873936 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -37,8 +37,6 @@ use Slic3r::Geometry qw(PI); __PACKAGE__->mk_accessors( qw(_quat init on_viewport_changed on_select - on_move - on_model_update volumes _drag_volume_idx diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 35468aad5..2ff798899 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -143,7 +143,8 @@ sub new { $cfg->set('wipe_tower_y', $new_pos_3f->y); $self->GetFrame->{options_tabs}{print}->load_config($cfg); }); - $self->{canvas3D}->set_on_model_update(sub { +#============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub { if (wxTheApp->{app_config}->get("background_processing")) { $self->schedule_background_process; } else { @@ -151,6 +152,16 @@ sub new { $self->{"print_info_box_show"}->(0); } }); + +# $self->{canvas3D}->set_on_model_update(sub { +# if (wxTheApp->{app_config}->get("background_processing")) { +# $self->schedule_background_process; +# } else { +# # Hide the print info box, it is no more valid. +# $self->{"print_info_box_show"}->(0); +# } +# }); +#============================================================================================================================== $self->{canvas3D}->on_viewport_changed(sub { #============================================================================================================================== Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 04aca9aaf..ff4e2ad29 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -50,9 +50,19 @@ sub new { #============================================================================================================================== Slic3r::GUI::_3DScene::register_on_select_callback($self, $self->on_select); #============================================================================================================================== - $self->on_move(sub { + +#============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_move_callback($self, sub { +# $self->on_move(sub { +#============================================================================================================================== my @volume_idxs = @_; + +#============================================================================================================================== + print "cucu"; +#============================================================================================================================== + + my %done = (); # prevent moving instances twice my $object_moved; my $wipe_tower_moved; @@ -186,10 +196,12 @@ sub set_on_wipe_tower_moved { $self->{on_wipe_tower_moved} = $cb; } -sub set_on_model_update { - my ($self, $cb) = @_; - $self->on_model_update($cb); -} +#============================================================================================================================== +#sub set_on_model_update { +# my ($self, $cb) = @_; +# $self->on_model_update($cb); +#} +#============================================================================================================================== sub set_on_enable_action_buttons { my ($self, $cb) = @_; diff --git a/xs/src/libslic3r/Utils.hpp b/xs/src/libslic3r/Utils.hpp index 8e4d654de..45e83b1b8 100644 --- a/xs/src/libslic3r/Utils.hpp +++ b/xs/src/libslic3r/Utils.hpp @@ -95,7 +95,7 @@ public: void call() const; void call(int i) const; void call(int i, int j) const; - // void call(const std::vector &ints); + void call(const std::vector& ints) const; // void call(); // void call(int i); // void call(int i, int j); diff --git a/xs/src/libslic3r/utils.cpp b/xs/src/libslic3r/utils.cpp index c691073a4..883f5e753 100644 --- a/xs/src/libslic3r/utils.cpp +++ b/xs/src/libslic3r/utils.cpp @@ -238,9 +238,8 @@ void PerlCallback::call(int i, int j) const LEAVE; } -/* //############################################################################################################## -void PerlCallback::call(const std::vector &ints) const +void PerlCallback::call(const std::vector& ints) const //void PerlCallback::call(const std::vector &ints) //############################################################################################################## { @@ -250,16 +249,22 @@ void PerlCallback::call(const std::vector &ints) const ENTER; SAVETMPS; PUSHMARK(SP); - AV* av = newAV(); +//############################################################################################################## for (int i : ints) - av_push(av, newSViv(i)); - XPUSHs(av); + { + XPUSHs(sv_2mortal(newSViv(i))); + } + +// AV* av = newAV(); +// for (int i : ints) +// av_push(av, newSViv(i)); +// XPUSHs(av); +//############################################################################################################## PUTBACK; perl_call_sv(SvRV((SV*)m_callback), G_DISCARD); FREETMPS; LEAVE; } -*/ #ifdef WIN32 #ifndef NOMINMAX diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 12c1fc180..d2ae0a4af 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1999,17 +1999,6 @@ void _3DScene::set_mouse_dragging(wxGLCanvas* canvas, bool dragging) s_canvas_mgr.set_mouse_dragging(canvas, dragging); } -Pointf _3DScene::get_mouse_position(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_mouse_position(canvas); -} - -void _3DScene::set_mouse_position(wxGLCanvas* canvas, const Pointf* position) -{ - if (position != nullptr) - s_canvas_mgr.set_mouse_position(canvas, *position); -} - int _3DScene::get_hover_volume_id(wxGLCanvas* canvas) { return s_canvas_mgr.get_hover_volume_id(canvas); @@ -2195,6 +2184,16 @@ void _3DScene::register_on_select_callback(wxGLCanvas* canvas, void* callback) s_canvas_mgr.register_on_select_callback(canvas, callback); } +void _3DScene::register_on_model_update_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_model_update_callback(canvas, callback); +} + +void _3DScene::register_on_move_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_move_callback(canvas, callback); +} + //void _3DScene::_glew_init() //{ // glewInit(); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 11969df6c..a41188435 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -613,9 +613,6 @@ public: static bool is_mouse_dragging(wxGLCanvas* canvas); static void set_mouse_dragging(wxGLCanvas* canvas, bool dragging); - static Pointf get_mouse_position(wxGLCanvas* canvas); - static void set_mouse_position(wxGLCanvas* canvas, const Pointf* position); - static int get_hover_volume_id(wxGLCanvas* canvas); static void set_hover_volume_id(wxGLCanvas* canvas, int id); @@ -668,6 +665,8 @@ public: static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); static void register_on_select_callback(wxGLCanvas* canvas, void* callback); + static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); + static void register_on_move_callback(wxGLCanvas* canvas, void* callback); // static void _glew_init(); //################################################################################################################## diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 31c7b81b2..53f301ad5 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -301,6 +301,16 @@ const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const return m_bounding_box; } +bool GLCanvas3D::Bed::contains(const Point& point) const +{ + return m_polygon.contains(point); +} + +Point GLCanvas3D::Bed::point_projection(const Point& point) const +{ + return m_polygon.point_projection(point); +} + void GLCanvas3D::Bed::render() const { unsigned int triangles_vcount = m_triangles.get_data_size() / 3; @@ -1049,19 +1059,19 @@ void GLCanvas3D::Mouse::set_position(const Pointf& position) } GLCanvas3D::Drag::Drag() - : m_start_mouse_position(DBL_MAX, DBL_MAX) + : m_start_position_2D(INT_MAX, INT_MAX) , m_volume_idx(-1) { } -const Point& GLCanvas3D::Drag::get_start_mouse_position() const +const Point& GLCanvas3D::Drag::get_start_position_2D() const { - return m_start_mouse_position; + return m_start_position_2D; } -void GLCanvas3D::Drag::set_start_mouse_position(const Point& position) +void GLCanvas3D::Drag::set_start_position_2D(const Point& position) { - m_start_mouse_position = position; + m_start_position_2D = position; } const Pointf3& GLCanvas3D::Drag::get_start_position_3D() const @@ -1843,6 +1853,18 @@ void GLCanvas3D::register_on_select_callback(void* callback) m_on_select_callback.register_callback(callback); } +void GLCanvas3D::register_on_model_update_callback(void* callback) +{ + if (callback != nullptr) + m_on_model_update_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_move_callback(void* callback) +{ + if (callback != nullptr) + m_on_move_callback.register_callback(callback); +} + void GLCanvas3D::on_size(wxSizeEvent& evt) { set_dirty(true); @@ -1954,14 +1976,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1; set_layers_editing_last_object_id(selected_object_idx); - set_mouse_dragging(evt.Dragging()); +// set_mouse_dragging(false); if (evt.Entering()) { #if defined(__WXMSW__) || defined(__WXGTK__) // On Windows and Linux needs focus in order to catch key events m_canvas->SetFocus(); - m_drag.set_start_mouse_position(Point(INT_MAX, INT_MAX)); + m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX)); #endif } else if (evt.LeftDClick()) @@ -1979,7 +2001,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) // A volume is selected and the mouse is inside the layer thickness bar. // Start editing the layer height. set_layers_editing_state(1); - perform_layer_editing_action(evt.GetY(), evt.ShiftDown(), evt.RightDown()); + perform_layer_editing_action(pos.y, evt.ShiftDown(), evt.RightDown()); } else if ((selected_object_idx != -1) && reset_rect_contains(pos.x, pos.y)) { @@ -2056,105 +2078,136 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) } } } -// } elsif($e->Dragging && $e->LeftIsDown && (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 0) && defined($self->_drag_volume_idx)) { -// # Get new position at the same Z of the initial click point. -// my $cur_pos = Slic3r::Linef3->new( -// $self->mouse_to_3d($e->GetX, $e->GetY, 0), -// $self->mouse_to_3d($e->GetX, $e->GetY, 1)) -// ->intersect_plane($self->_drag_start_pos->z); -// -// # Clip the new position, so the object center remains close to the bed. -// { -// $cur_pos->translate(@{$self->_drag_volume_center_offset}); -// my $cur_pos2 = Slic3r::Point->new(scale($cur_pos->x), scale($cur_pos->y)); -// if (!$self->bed_polygon->contains_point($cur_pos2)) { -// my $ip = $self->bed_polygon->point_projection($cur_pos2); -// $cur_pos->set_x(unscale($ip->x)); -// $cur_pos->set_y(unscale($ip->y)); -// } -// $cur_pos->translate(@{$self->_drag_volume_center_offset->negative}); -// } -// -// # Calculate the translation vector. -// my $vector = $self->_drag_start_pos->vector_to($cur_pos); -// # Get the volume being dragged. -// my $volume = $self->volumes->[$self->_drag_volume_idx]; -// # Get all volumes belonging to the same group, if any. -// my @volumes = ($volume->drag_group_id == -1) ? -// ($volume) : -// grep $_->drag_group_id == $volume->drag_group_id, @{$self->volumes}; -// # Apply new temporary volume origin and ignore Z. -// $_->translate($vector->x, $vector->y, 0) for @volumes; -// $self->_drag_start_pos($cur_pos); -// $self->_dragged(1); -// $self->Refresh; -// $self->Update; -// } elsif($e->Dragging) { -// if ((Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) && ($object_idx_selected != -1)) { -// Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown) if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 1); -// } elsif($e->LeftIsDown) { -//# if dragging over blank area with left button, rotate -// if (defined $self->_drag_start_pos) { -// my $orig = $self->_drag_start_pos; -// if (TURNTABLE_MODE) { -// # Turntable mode is enabled by default. -// Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE); -// Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE); -// } -// else { -// my $size = $self->GetClientSize; -// my @quat = trackball( -// $orig->x / ($size->width / 2) - 1, -// 1 - $orig->y / ($size->height / 2), # / -// $pos->x / ($size->width / 2) - 1, -// 1 - $pos->y / ($size->height / 2), # / -// ); -// $self->_quat(mulquats($self->_quat, \@quat)); -// } -// $self->on_viewport_changed->() if $self->on_viewport_changed; -// $self->Refresh; -// $self->Update; -// } -// $self->_drag_start_pos($pos); -// } elsif($e->MiddleIsDown || $e->RightIsDown) { -// # If dragging over blank area with right button, pan. -// if (defined $self->_drag_start_xy) { -// # get point in model space at Z = 0 -// my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0); -// my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0); -// my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self); -// $camera_target->translate(@{$orig->vector_to($cur_pos)->negative}); -// Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target); -// $self->on_viewport_changed->() if $self->on_viewport_changed; -// $self->Refresh; -// $self->Update; -// } -// $self->_drag_start_xy($pos); -// } -// } elsif($e->LeftUp || $e->MiddleUp || $e->RightUp) { -// if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) { -// Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0); -// Slic3r::GUI::_3DScene::stop_timer($self); -// $self->on_model_update->() -// if ($object_idx_selected != -1 && $self->on_model_update); -// } elsif($self->on_move && defined($self->_drag_volume_idx) && $self->_dragged) { -// # get all volumes belonging to the same group, if any -// my @volume_idxs; -// my $group_id = $self->volumes->[$self->_drag_volume_idx]->drag_group_id; -// if ($group_id == -1) { -// @volume_idxs = ($self->_drag_volume_idx); -// } -// else { -// @volume_idxs = grep $self->volumes->[$_]->drag_group_id == $group_id, -// 0..$#{$self->volumes}; -// } -// $self->on_move->(@volume_idxs); -// } -// $self->_drag_volume_idx(undef); -// $self->_drag_start_pos(undef); -// $self->_drag_start_xy(undef); -// $self->_dragged(undef); -// } + else if (evt.Dragging() && evt.LeftIsDown() && (get_layers_editing_state() == 0) && (m_drag.get_volume_idx() != -1)) + { + // Get new position at the same Z of the initial click point. + float z0 = 0.0f; + float z1 = 1.0f; + Pointf3 cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_drag.get_start_position_3D().z); + + // Clip the new position, so the object center remains close to the bed. + cur_pos.translate(m_drag.get_volume_center_offset()); + Point cur_pos2(scale_(cur_pos.x), scale_(cur_pos.y)); + if (!m_bed.contains(cur_pos2)) + { + Point ip = m_bed.point_projection(cur_pos2); + cur_pos.x = unscale(ip.x); + cur_pos.y = unscale(ip.y); + } + cur_pos.translate(m_drag.get_volume_center_offset().negative()); + + // Calculate the translation vector. + Vectorf3 vector = m_drag.get_start_position_3D().vector_to(cur_pos); + // Get the volume being dragged. + GLVolume* volume = m_volumes->volumes[m_drag.get_volume_idx()]; + // Get all volumes belonging to the same group, if any. + std::vector volumes; + if (volume->drag_group_id == -1) + volumes.push_back(volume); + else + { + for (GLVolume* v : m_volumes->volumes) + { + if ((v != nullptr) && (v->drag_group_id == volume->drag_group_id)) + volumes.push_back(v); + } + } + + // Apply new temporary volume origin and ignore Z. + for (GLVolume* v : volumes) + { + v->origin.translate(vector.x, vector.y, 0.0); + } + + m_drag.set_start_position_3D(cur_pos); + set_mouse_dragging(true); + m_canvas->Refresh(); + m_canvas->Update(); + } + else if (evt.Dragging()) + { + if ((get_layers_editing_state() > 0) && (selected_object_idx != -1)) + { + if (get_layers_editing_state() == 1) + perform_layer_editing_action(pos.y, evt.ShiftDown(), evt.RightIsDown()); + } + // } elsif($e->LeftIsDown) { + //# if dragging over blank area with left button, rotate + // if (defined $self->_drag_start_pos) { + // my $orig = $self->_drag_start_pos; + // if (TURNTABLE_MODE) { + // # Turntable mode is enabled by default. + // Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE); + // Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE); + // } + // else { + // my $size = $self->GetClientSize; + // my @quat = trackball( + // $orig->x / ($size->width / 2) - 1, + // 1 - $orig->y / ($size->height / 2), # / + // $pos->x / ($size->width / 2) - 1, + // 1 - $pos->y / ($size->height / 2), # / + // ); + // $self->_quat(mulquats($self->_quat, \@quat)); + // } + // $self->on_viewport_changed->() if $self->on_viewport_changed; + // $self->Refresh; + // $self->Update; + // } + // $self->_drag_start_pos($pos); + // } elsif($e->MiddleIsDown || $e->RightIsDown) { + // # If dragging over blank area with right button, pan. + // if (defined $self->_drag_start_xy) { + // # get point in model space at Z = 0 + // my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0); + // my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0); + // my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self); + // $camera_target->translate(@{$orig->vector_to($cur_pos)->negative}); + // Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target); + // $self->on_viewport_changed->() if $self->on_viewport_changed; + // $self->Refresh; + // $self->Update; + // } + // $self->_drag_start_xy($pos); + // } + } + else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) + { + if (get_layers_editing_state() > 0) + { + set_layers_editing_state(0); + stop_timer(); + + if (selected_object_idx != -1) + m_on_model_update_callback.call(); + } + else if ((m_drag.get_volume_idx() != -1) && m_mouse.is_dragging()) + { + // get all volumes belonging to the same group, if any + std::vector volume_idxs; + int vol_id = m_drag.get_volume_idx(); + int group_id = m_volumes->volumes[vol_id]->drag_group_id; + if (group_id == -1) + { + volume_idxs.push_back(vol_id); + } + else + { + for (int i = 0; i < m_volumes->volumes.size(); ++i) + { + if (m_volumes->volumes[i]->drag_group_id == group_id) + volume_idxs.push_back(i); + } + } + + m_on_move_callback.call(volume_idxs); + } + + m_drag.set_volume_idx(-1); + m_drag.set_start_position_3D(Pointf3(DBL_MAX, DBL_MAX, DBL_MAX)); + m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX)); + set_mouse_dragging(false); + } else if (evt.Moving()) { set_mouse_position(Pointf((coordf_t)pos.x, (coordf_t)pos.y)); @@ -2300,6 +2353,8 @@ void GLCanvas3D::_deregister_callbacks() m_on_double_click_callback.deregister_callback(); m_on_right_click_callback.deregister_callback(); m_on_select_callback.deregister_callback(); + m_on_model_update_callback.deregister_callback(); + m_on_move_callback.deregister_callback(); } void GLCanvas3D::_mark_volumes_for_layer_height() const @@ -2655,12 +2710,12 @@ Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) GLint y = viewport[3] - (GLint)mouse_pos.y; GLfloat mouse_z; if (z == nullptr) - ::glReadPixels((GLint)mouse_pos.x, (GLint)mouse_pos.y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z); + ::glReadPixels((GLint)mouse_pos.x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z); else mouse_z = *z; GLdouble out_x, out_y, out_z; - ::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)mouse_pos.y, mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z); + ::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z); return Pointf3((coordf_t)out_x, (coordf_t)out_y, (coordf_t)out_z); } diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 7d490984f..404d65e26 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -136,6 +136,8 @@ public: void set_shape(const Pointfs& shape); const BoundingBoxf3& get_bounding_box() const; + bool contains(const Point& point) const; + Point point_projection(const Point& point) const; void render() const; @@ -308,7 +310,7 @@ public: class Drag { - Point m_start_mouse_position; + Point m_start_position_2D; Pointf3 m_start_position_3D; Vectorf3 m_volume_center_offset; int m_volume_idx; @@ -316,8 +318,8 @@ public: public: Drag(); - const Point& get_start_mouse_position() const; - void set_start_mouse_position(const Point& mouse_position); + const Point& get_start_position_2D() const; + void set_start_position_2D(const Point& position); const Pointf3& get_start_position_3D() const; void set_start_position_3D(const Pointf3& position); @@ -360,6 +362,8 @@ private: PerlCallback m_on_double_click_callback; PerlCallback m_on_right_click_callback; PerlCallback m_on_select_callback; + PerlCallback m_on_model_update_callback; + PerlCallback m_on_move_callback; public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); @@ -492,6 +496,8 @@ public: void register_on_double_click_callback(void* callback); void register_on_right_click_callback(void* callback); void register_on_select_callback(void* callback); + void register_on_model_update_callback(void* callback); + void register_on_move_callback(void* callback); void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index c1eb7f37a..e9a4d6ce8 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -476,19 +476,6 @@ void GLCanvas3DManager::set_mouse_dragging(wxGLCanvas* canvas, bool dragging) it->second->set_mouse_dragging(dragging); } -Pointf GLCanvas3DManager::get_mouse_position(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_mouse_position() : Pointf(); -} - -void GLCanvas3DManager::set_mouse_position(wxGLCanvas* canvas, const Pointf& position) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_mouse_position(position); -} - int GLCanvas3DManager::get_hover_volume_id(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -738,6 +725,20 @@ void GLCanvas3DManager::register_on_select_callback(wxGLCanvas* canvas, void* ca it->second->register_on_select_callback(callback); } +void GLCanvas3DManager::register_on_model_update_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_model_update_callback(callback); +} + +void GLCanvas3DManager::register_on_move_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_move_callback(callback); +} + GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index da6e00e7b..bf6ac91ee 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -113,9 +113,6 @@ public: bool is_mouse_dragging(wxGLCanvas* canvas) const; void set_mouse_dragging(wxGLCanvas* canvas, bool dragging); - Pointf get_mouse_position(wxGLCanvas* canvas) const; - void set_mouse_position(wxGLCanvas* canvas, const Pointf& position); - int get_hover_volume_id(wxGLCanvas* canvas) const; void set_hover_volume_id(wxGLCanvas* canvas, int id); @@ -168,6 +165,8 @@ public: void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); void register_on_select_callback(wxGLCanvas* canvas, void* callback); + void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); + void register_on_move_callback(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 8023efab2..21b872cfd 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -555,21 +555,6 @@ set_mouse_dragging(canvas, dragging) CODE: _3DScene::set_mouse_dragging((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dragging); -Clone -get_mouse_position(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_mouse_position(canvas, position) - SV *canvas; - Pointf *position; - CODE: - _3DScene::set_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), position); - int get_hover_volume_id(canvas) SV *canvas; @@ -846,7 +831,21 @@ register_on_select_callback(canvas, callback) SV *callback; CODE: _3DScene::register_on_select_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); - + +void +register_on_model_update_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_model_update_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_move_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_move_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + unsigned int finalize_legend_texture() From 94d608c6c14e4a81e4c946d5fd2dbe9fec6cf5a1 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 1 Jun 2018 09:00:30 +0200 Subject: [PATCH 45/89] 3DScene mouse event handler move to c++ completed --- lib/Slic3r/GUI/3DScene.pm | 6 --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 87 ++++++++++++++++++-------------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 3 ++ 3 files changed, 51 insertions(+), 45 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 019873936..3b7987343 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -38,12 +38,6 @@ __PACKAGE__->mk_accessors( qw(_quat init on_viewport_changed on_select volumes - - _drag_volume_idx - _drag_start_pos - _drag_volume_center_offset - _drag_start_xy - _dragged ) ); #__PACKAGE__->mk_accessors( qw(_quat _dirty init # enable_picking diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 53f301ad5..3f0c821cb 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -15,6 +15,7 @@ #include #include +static const float TRACKBALLSIZE = 0.8f; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; static const float GROUND_Z = -0.02f; @@ -1084,6 +1085,16 @@ void GLCanvas3D::Drag::set_start_position_3D(const Pointf3& position) m_start_position_3D = position; } +bool GLCanvas3D::Drag::is_start_position_2D_defined() const +{ + return (m_start_position_2D != Point(INT_MAX, INT_MAX)); +} + +bool GLCanvas3D::Drag::is_start_position_3D_defined() const +{ + return (m_start_position_3D != Pointf3(DBL_MAX, DBL_MAX, DBL_MAX)); +} + const Vectorf3& GLCanvas3D::Drag::get_volume_center_offset() const { return m_volume_center_offset; @@ -2131,45 +2142,43 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (get_layers_editing_state() == 1) perform_layer_editing_action(pos.y, evt.ShiftDown(), evt.RightIsDown()); } - // } elsif($e->LeftIsDown) { - //# if dragging over blank area with left button, rotate - // if (defined $self->_drag_start_pos) { - // my $orig = $self->_drag_start_pos; - // if (TURNTABLE_MODE) { - // # Turntable mode is enabled by default. - // Slic3r::GUI::_3DScene::set_camera_phi($self, Slic3r::GUI::_3DScene::get_camera_phi($self) + ($pos->x - $orig->x) * TRACKBALLSIZE); - // Slic3r::GUI::_3DScene::set_camera_theta($self, Slic3r::GUI::_3DScene::get_camera_theta($self) - ($pos->y - $orig->y) * TRACKBALLSIZE); - // } - // else { - // my $size = $self->GetClientSize; - // my @quat = trackball( - // $orig->x / ($size->width / 2) - 1, - // 1 - $orig->y / ($size->height / 2), # / - // $pos->x / ($size->width / 2) - 1, - // 1 - $pos->y / ($size->height / 2), # / - // ); - // $self->_quat(mulquats($self->_quat, \@quat)); - // } - // $self->on_viewport_changed->() if $self->on_viewport_changed; - // $self->Refresh; - // $self->Update; - // } - // $self->_drag_start_pos($pos); - // } elsif($e->MiddleIsDown || $e->RightIsDown) { - // # If dragging over blank area with right button, pan. - // if (defined $self->_drag_start_xy) { - // # get point in model space at Z = 0 - // my $cur_pos = $self->mouse_to_3d($e->GetX, $e->GetY, 0); - // my $orig = $self->mouse_to_3d($self->_drag_start_xy->x, $self->_drag_start_xy->y, 0); - // my $camera_target = Slic3r::GUI::_3DScene::get_camera_target($self); - // $camera_target->translate(@{$orig->vector_to($cur_pos)->negative}); - // Slic3r::GUI::_3DScene::set_camera_target($self, $camera_target); - // $self->on_viewport_changed->() if $self->on_viewport_changed; - // $self->Refresh; - // $self->Update; - // } - // $self->_drag_start_xy($pos); - // } + else if (evt.LeftIsDown()) + { + // if dragging over blank area with left button, rotate + if (m_drag.is_start_position_3D_defined()) + { + Pointf3 orig = m_drag.get_start_position_3D(); + set_camera_phi(get_camera_phi() + ((float)pos.x - (float)orig.x) * TRACKBALLSIZE); + set_camera_theta(get_camera_theta() - ((float)pos.y - (float)orig.y) * TRACKBALLSIZE); + + m_on_viewport_changed_callback.call(); + + m_canvas->Refresh(); + m_canvas->Update(); + } + m_drag.set_start_position_3D(Pointf3((coordf_t)pos.x, (coordf_t)pos.y, 0.0)); + } + else if (evt.MiddleIsDown() || evt.RightIsDown()) + { + // If dragging over blank area with right button, pan. + if (m_drag.is_start_position_2D_defined()) + { + // get point in model space at Z = 0 + float z = 0.0f; + const Pointf3& cur_pos = _mouse_to_3d(pos, &z); + Pointf3 orig = _mouse_to_3d(m_drag.get_start_position_2D(), &z); + Pointf3 camera_target = get_camera_target(); + camera_target.translate(orig.vector_to(cur_pos).negative()); + set_camera_target(camera_target); + + m_on_viewport_changed_callback.call(); + + m_canvas->Refresh(); + m_canvas->Update(); + } + + m_drag.set_start_position_2D(pos); + } } else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) { diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 404d65e26..cb0e4a724 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -324,6 +324,9 @@ public: const Pointf3& get_start_position_3D() const; void set_start_position_3D(const Pointf3& position); + bool is_start_position_2D_defined() const; + bool is_start_position_3D_defined() const; + const Vectorf3& get_volume_center_offset() const; void set_volume_center_offset(const Vectorf3& offset); From 2bccb4312218ef3d3dda850b8354c82968502c0b Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 1 Jun 2018 09:18:10 +0200 Subject: [PATCH 46/89] Attempt to fix 3DScene key event on Linux --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 3f0c821cb..0165b0940 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1987,20 +1987,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1; set_layers_editing_last_object_id(selected_object_idx); -// set_mouse_dragging(false); - if (evt.Entering()) { -#if defined(__WXMSW__) || defined(__WXGTK__) +#if defined(__WXMSW__) || defined(__linux__) // On Windows and Linux needs focus in order to catch key events m_canvas->SetFocus(); m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX)); #endif } else if (evt.LeftDClick()) - { m_on_double_click_callback.call(); - } else if (evt.LeftDown() || evt.RightDown()) { // If user pressed left or right button we first check whether this happened @@ -2197,9 +2193,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) int vol_id = m_drag.get_volume_idx(); int group_id = m_volumes->volumes[vol_id]->drag_group_id; if (group_id == -1) - { volume_idxs.push_back(vol_id); - } else { for (int i = 0; i < m_volumes->volumes.size(); ++i) From 364134515bf6f37b7ef15d5454237e8bef4f8dc6 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 1 Jun 2018 15:54:41 +0200 Subject: [PATCH 47/89] Refactoring and cleanup --- lib/Slic3r/GUI/3DScene.pm | 9 +- lib/Slic3r/GUI/Plater/3D.pm | 7 - xs/src/slic3r/GUI/3DScene.cpp | 272 ------ xs/src/slic3r/GUI/3DScene.hpp | 76 -- xs/src/slic3r/GUI/GLCanvas3D.cpp | 1038 +++++++---------------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 226 ++--- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 350 -------- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 76 -- xs/xsp/GUI_3DScene.xsp | 418 --------- 9 files changed, 371 insertions(+), 2101 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 3b7987343..68d749305 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -34,7 +34,7 @@ use Slic3r::Geometry qw(PI); # volumes: reference to vector of Slic3r::GUI::3DScene::Volume. # _camera_type: 'perspective' or 'ortho' #============================================================================================================================== -__PACKAGE__->mk_accessors( qw(_quat init +__PACKAGE__->mk_accessors( qw(init on_viewport_changed on_select volumes @@ -83,7 +83,7 @@ __PACKAGE__->mk_accessors( qw(_quat init # # ) ); #============================================================================================================================== - + use constant TRACKBALLSIZE => 0.8; use constant TURNTABLE_MODE => 1; #============================================================================================================================== @@ -160,9 +160,7 @@ sub new { # # $self->{can_multisample} = $can_multisample; # $self->background(1); -#============================================================================================================================== - $self->_quat((0, 0, 0, 1)); -#============================================================================================================================== +# $self->_quat((0, 0, 0, 1)); # $self->_stheta(45); # $self->_sphi(45); # $self->_zoom(1); @@ -268,7 +266,6 @@ sub new { sub Destroy { my ($self) = @_; #============================================================================================================================== - Slic3r::GUI::_3DScene::stop_timer($self); # $self->{layer_height_edit_timer}->Stop; #============================================================================================================================== $self->DestroyGL; diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index ff4e2ad29..f63090835 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -56,13 +56,6 @@ sub new { # $self->on_move(sub { #============================================================================================================================== my @volume_idxs = @_; - - -#============================================================================================================================== - print "cucu"; -#============================================================================================================================== - - my %done = (); # prevent moving instances twice my $object_moved; my $wipe_tower_moved; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index d2ae0a4af..45d1d5b76 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1757,31 +1757,11 @@ bool _3DScene::init(wxGLCanvas* canvas, bool useVBOs) return s_canvas_mgr.init(canvas, useVBOs); } -bool _3DScene::is_dirty(wxGLCanvas* canvas) -{ - return s_canvas_mgr.is_dirty(canvas); -} - -void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty) -{ - s_canvas_mgr.set_dirty(canvas, dirty); -} - bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) { return s_canvas_mgr.is_shown_on_screen(canvas); } -void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h) -{ - s_canvas_mgr.resize(canvas, w, h); -} - -GLVolumeCollection* _3DScene::get_volumes(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_volumes(canvas); -} - void _3DScene::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes) { s_canvas_mgr.set_volumes(canvas, volumes); @@ -1822,37 +1802,11 @@ void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas) return s_canvas_mgr.set_auto_bed_shape(canvas); } -BoundingBoxf3 _3DScene::get_bed_bounding_box(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_bed_bounding_box(canvas); -} - BoundingBoxf3 _3DScene::get_volumes_bounding_box(wxGLCanvas* canvas) { return s_canvas_mgr.get_volumes_bounding_box(canvas); } -BoundingBoxf3 _3DScene::get_max_bounding_box(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_max_bounding_box(canvas); -} - -Pointf3 _3DScene::get_axes_origin(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_axes_origin(canvas); -} - -void _3DScene::set_axes_origin(wxGLCanvas* canvas, const Pointf3* origin) -{ - if (origin != nullptr) - s_canvas_mgr.set_axes_origin(canvas, *origin); -} - -float _3DScene::get_axes_length(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_axes_length(canvas); -} - void _3DScene::set_axes_length(wxGLCanvas* canvas, float length) { s_canvas_mgr.set_axes_length(canvas, length); @@ -1863,97 +1817,16 @@ void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& return s_canvas_mgr.set_cutting_plane(canvas, z, polygons); } -unsigned int _3DScene::get_camera_type(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_camera_type(canvas); -} - -void _3DScene::set_camera_type(wxGLCanvas* canvas, unsigned int type) -{ - s_canvas_mgr.set_camera_type(canvas, type); -} - -std::string _3DScene::get_camera_type_as_string(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_camera_type_as_string(canvas); -} - -float _3DScene::get_camera_zoom(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_camera_zoom(canvas); -} - -void _3DScene::set_camera_zoom(wxGLCanvas* canvas, float zoom) -{ - s_canvas_mgr.set_camera_zoom(canvas, zoom); -} - -float _3DScene::get_camera_phi(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_camera_phi(canvas); -} - -void _3DScene::set_camera_phi(wxGLCanvas* canvas, float phi) -{ - s_canvas_mgr.set_camera_phi(canvas, phi); -} - -float _3DScene::get_camera_theta(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_camera_theta(canvas); -} - -void _3DScene::set_camera_theta(wxGLCanvas* canvas, float theta) -{ - s_canvas_mgr.set_camera_theta(canvas, theta); -} - -float _3DScene::get_camera_distance(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_camera_distance(canvas); -} - -void _3DScene::set_camera_distance(wxGLCanvas* canvas, float distance) -{ - s_canvas_mgr.set_camera_distance(canvas, distance); -} - -Pointf3 _3DScene::get_camera_target(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_camera_target(canvas); -} - -void _3DScene::set_camera_target(wxGLCanvas* canvas, const Pointf3* target) -{ - if (target != nullptr) - s_canvas_mgr.set_camera_target(canvas, *target); -} - bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas) { return s_canvas_mgr.is_layers_editing_enabled(canvas); } -bool _3DScene::is_picking_enabled(wxGLCanvas* canvas) -{ - return s_canvas_mgr.is_picking_enabled(canvas); -} - -bool _3DScene::is_moving_enabled(wxGLCanvas* canvas) -{ - return s_canvas_mgr.is_moving_enabled(canvas); -} - bool _3DScene::is_layers_editing_allowed(wxGLCanvas* canvas) { return s_canvas_mgr.is_layers_editing_allowed(canvas); } -bool _3DScene::is_multisample_allowed(wxGLCanvas* canvas) -{ - return s_canvas_mgr.is_multisample_allowed(canvas); -} - void _3DScene::enable_layers_editing(wxGLCanvas* canvas, bool enable) { s_canvas_mgr.enable_layers_editing(canvas, enable); @@ -1989,116 +1862,6 @@ void _3DScene::allow_multisample(wxGLCanvas* canvas, bool allow) s_canvas_mgr.allow_multisample(canvas, allow); } -bool _3DScene::is_mouse_dragging(wxGLCanvas* canvas) -{ - return s_canvas_mgr.is_mouse_dragging(canvas); -} - -void _3DScene::set_mouse_dragging(wxGLCanvas* canvas, bool dragging) -{ - s_canvas_mgr.set_mouse_dragging(canvas, dragging); -} - -int _3DScene::get_hover_volume_id(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_hover_volume_id(canvas); -} - -void _3DScene::set_hover_volume_id(wxGLCanvas* canvas, int id) -{ - s_canvas_mgr.set_hover_volume_id(canvas, id); -} - -unsigned int _3DScene::get_layers_editing_z_texture_id(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_layers_editing_z_texture_id(canvas); -} - -unsigned int _3DScene::get_layers_editing_state(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_layers_editing_state(canvas); -} - -void _3DScene::set_layers_editing_state(wxGLCanvas* canvas, unsigned int state) -{ - s_canvas_mgr.set_layers_editing_state(canvas, state); -} - -float _3DScene::get_layers_editing_band_width(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_layers_editing_band_width(canvas); -} - -void _3DScene::set_layers_editing_band_width(wxGLCanvas* canvas, float band_width) -{ - s_canvas_mgr.set_layers_editing_band_width(canvas, band_width); -} - -float _3DScene::get_layers_editing_strength(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_layers_editing_strength(canvas); -} - -void _3DScene::set_layers_editing_strength(wxGLCanvas* canvas, float strength) -{ - s_canvas_mgr.set_layers_editing_strength(canvas, strength); -} - -int _3DScene::get_layers_editing_last_object_id(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_layers_editing_last_object_id(canvas); -} - -void _3DScene::set_layers_editing_last_object_id(wxGLCanvas* canvas, int id) -{ - s_canvas_mgr.set_layers_editing_last_object_id(canvas, id); -} - -float _3DScene::get_layers_editing_last_z(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_layers_editing_last_z(canvas); -} - -void _3DScene::set_layers_editing_last_z(wxGLCanvas* canvas, float z) -{ - s_canvas_mgr.set_layers_editing_last_z(canvas, z); -} - -unsigned int _3DScene::get_layers_editing_last_action(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_layers_editing_last_action(canvas); -} - -void _3DScene::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action) -{ - s_canvas_mgr.set_layers_editing_last_action(canvas, action); -} - -const GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_layers_editing_shader(canvas); -} - -float _3DScene::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) -{ - return s_canvas_mgr.get_layers_editing_cursor_z_relative(canvas); -} - -int _3DScene::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) -{ - return s_canvas_mgr.get_layers_editing_first_selected_object_id(canvas, objects_count); -} - -bool _3DScene::bar_rect_contains(wxGLCanvas* canvas, float x, float y) -{ - return s_canvas_mgr.bar_rect_contains(canvas, x, y); -} - -bool _3DScene::reset_rect_contains(wxGLCanvas* canvas, float x, float y) -{ - return s_canvas_mgr.reset_rect_contains(canvas, x, y); -} - void _3DScene::zoom_to_bed(wxGLCanvas* canvas) { s_canvas_mgr.zoom_to_bed(canvas); @@ -2124,46 +1887,11 @@ void _3DScene::update_volumes_colors_by_extruder(wxGLCanvas* canvas) s_canvas_mgr.update_volumes_colors_by_extruder(canvas); } -bool _3DScene::start_using_shader(wxGLCanvas* canvas) -{ - return s_canvas_mgr.start_using_shader(canvas); -} - -void _3DScene::stop_using_shader(wxGLCanvas* canvas) -{ - s_canvas_mgr.stop_using_shader(canvas); -} - void _3DScene::render(wxGLCanvas* canvas) { s_canvas_mgr.render(canvas); } -void _3DScene::render_volumes(wxGLCanvas* canvas, bool fake_colors) -{ - s_canvas_mgr.render_volumes(canvas, fake_colors); -} - -void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) -{ - s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top); -} - -void _3DScene::start_timer(wxGLCanvas* canvas) -{ - s_canvas_mgr.start_timer(canvas); -} - -void _3DScene::stop_timer(wxGLCanvas* canvas) -{ - s_canvas_mgr.stop_timer(canvas); -} - -void _3DScene::perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down) -{ - s_canvas_mgr.perform_layer_editing_action(canvas, y, shift_down, right_down); -} - void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index a41188435..615655a00 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -546,14 +546,8 @@ public: static bool init(wxGLCanvas* canvas, bool useVBOs); - static bool is_dirty(wxGLCanvas* canvas); - static void set_dirty(wxGLCanvas* canvas, bool dirty); - static bool is_shown_on_screen(wxGLCanvas* canvas); - static void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h); - - static GLVolumeCollection* get_volumes(wxGLCanvas* canvas); static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); static void reset_volumes(wxGLCanvas* canvas); static void deselect_volumes(wxGLCanvas* canvas); @@ -565,42 +559,14 @@ public: static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); static void set_auto_bed_shape(wxGLCanvas* canvas); - static BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas); static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); - static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); - static Pointf3 get_axes_origin(wxGLCanvas* canvas); - static void set_axes_origin(wxGLCanvas* canvas, const Pointf3* origin); - - static float get_axes_length(wxGLCanvas* canvas); static void set_axes_length(wxGLCanvas* canvas, float length); static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); - static unsigned int get_camera_type(wxGLCanvas* canvas); - static void set_camera_type(wxGLCanvas* canvas, unsigned int type); - static std::string get_camera_type_as_string(wxGLCanvas* canvas); - - static float get_camera_zoom(wxGLCanvas* canvas); - static void set_camera_zoom(wxGLCanvas* canvas, float zoom); - - static float get_camera_phi(wxGLCanvas* canvas); - static void set_camera_phi(wxGLCanvas* canvas, float phi); - - static float get_camera_theta(wxGLCanvas* canvas); - static void set_camera_theta(wxGLCanvas* canvas, float theta); - - static float get_camera_distance(wxGLCanvas* canvas); - static void set_camera_distance(wxGLCanvas* canvas, float distance); - - static Pointf3 get_camera_target(wxGLCanvas* canvas); - static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target); - static bool is_layers_editing_enabled(wxGLCanvas* canvas); - static bool is_picking_enabled(wxGLCanvas* canvas); - static bool is_moving_enabled(wxGLCanvas* canvas); static bool is_layers_editing_allowed(wxGLCanvas* canvas); - static bool is_multisample_allowed(wxGLCanvas* canvas); static void enable_layers_editing(wxGLCanvas* canvas, bool enable); static void enable_warning_texture(wxGLCanvas* canvas, bool enable); @@ -610,39 +576,6 @@ public: static void enable_shader(wxGLCanvas* canvas, bool enable); static void allow_multisample(wxGLCanvas* canvas, bool allow); - static bool is_mouse_dragging(wxGLCanvas* canvas); - static void set_mouse_dragging(wxGLCanvas* canvas, bool dragging); - - static int get_hover_volume_id(wxGLCanvas* canvas); - static void set_hover_volume_id(wxGLCanvas* canvas, int id); - - static unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas); - - static unsigned int get_layers_editing_state(wxGLCanvas* canvas); - static void set_layers_editing_state(wxGLCanvas* canvas, unsigned int state); - - static float get_layers_editing_band_width(wxGLCanvas* canvas); - static void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width); - - static float get_layers_editing_strength(wxGLCanvas* canvas); - static void set_layers_editing_strength(wxGLCanvas* canvas, float strength); - - static int get_layers_editing_last_object_id(wxGLCanvas* canvas); - static void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id); - - static float get_layers_editing_last_z(wxGLCanvas* canvas); - static void set_layers_editing_last_z(wxGLCanvas* canvas, float z); - - static unsigned int get_layers_editing_last_action(wxGLCanvas* canvas); - static void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action); - - static const GLShader* get_layers_editing_shader(wxGLCanvas* canvas); - - static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas); - static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count); - static bool bar_rect_contains(wxGLCanvas* canvas, float x, float y); - static bool reset_rect_contains(wxGLCanvas* canvas, float x, float y); - static void zoom_to_bed(wxGLCanvas* canvas); static void zoom_to_volumes(wxGLCanvas* canvas); static void select_view(wxGLCanvas* canvas, const std::string& direction); @@ -650,16 +583,7 @@ public: static void update_volumes_colors_by_extruder(wxGLCanvas* canvas); - static bool start_using_shader(wxGLCanvas* canvas); - static void stop_using_shader(wxGLCanvas* canvas); - static void render(wxGLCanvas* canvas); - static void render_volumes(wxGLCanvas* canvas, bool fake_colors); - static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top); - - static void start_timer(wxGLCanvas* canvas); - static void stop_timer(wxGLCanvas* canvas); - static void perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down); static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 0165b0940..50913ae3a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -182,59 +182,29 @@ void Rect::set_bottom(float bottom) } GLCanvas3D::Camera::Camera() - : m_type(CT_Ortho) - , m_zoom(1.0f) - , m_phi(45.0f) + : type(Ortho) + , zoom(1.0f) + , phi(45.0f) + , distance(0.0f) + , target(0.0, 0.0, 0.0) , m_theta(45.0f) - , m_distance(0.0f) - , m_target(0.0, 0.0, 0.0) { } -GLCanvas3D::Camera::EType GLCanvas3D::Camera::get_type() const -{ - return m_type; -} - -void GLCanvas3D::Camera::set_type(GLCanvas3D::Camera::EType type) -{ - m_type = type; -} - std::string GLCanvas3D::Camera::get_type_as_string() const { - switch (m_type) + switch (type) { default: - case CT_Unknown: + case Unknown: return "unknown"; - case CT_Perspective: + case Perspective: return "perspective"; - case CT_Ortho: + case Ortho: return "ortho"; }; } -float GLCanvas3D::Camera::get_zoom() const -{ - return m_zoom; -} - -void GLCanvas3D::Camera::set_zoom(float zoom) -{ - m_zoom = zoom; -} - -float GLCanvas3D::Camera::get_phi() const -{ - return m_phi; -} - -void GLCanvas3D::Camera::set_phi(float phi) -{ - m_phi = phi; -} - float GLCanvas3D::Camera::get_theta() const { return m_theta; @@ -242,34 +212,7 @@ float GLCanvas3D::Camera::get_theta() const void GLCanvas3D::Camera::set_theta(float theta) { - m_theta = theta; - - // clamp angle - if (m_theta > GIMBALL_LOCK_THETA_MAX) - m_theta = GIMBALL_LOCK_THETA_MAX; - - if (m_theta < 0.0f) - m_theta = 0.0f; -} - -float GLCanvas3D::Camera::get_distance() const -{ - return m_distance; -} - -void GLCanvas3D::Camera::set_distance(float distance) -{ - m_distance = distance; -} - -const Pointf3& GLCanvas3D::Camera::get_target() const -{ - return m_target; -} - -void GLCanvas3D::Camera::set_target(const Pointf3& target) -{ - m_target = target; + m_theta = clamp(0.0f, GIMBALL_LOCK_THETA_MAX, theta); } const Pointfs& GLCanvas3D::Bed::get_shape() const @@ -396,30 +339,10 @@ void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& } GLCanvas3D::Axes::Axes() - : m_length(0.0f) + : length(0.0f) { } -const Pointf3& GLCanvas3D::Axes::get_origin() const -{ - return m_origin; -} - -void GLCanvas3D::Axes::set_origin(const Pointf3& origin) -{ - m_origin = origin; -} - -float GLCanvas3D::Axes::get_length() const -{ - return m_length; -} - -void GLCanvas3D::Axes::set_length(float length) -{ - m_length = length; -} - void GLCanvas3D::Axes::render() const { ::glDisable(GL_LIGHTING); @@ -429,20 +352,20 @@ void GLCanvas3D::Axes::render() const ::glBegin(GL_LINES); // draw line for x axis ::glColor3f(1.0f, 0.0f, 0.0f); - ::glVertex3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z); - ::glVertex3f((float)m_origin.x + m_length, (float)m_origin.y, (float)m_origin.z); - // draw line for y axis + ::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z); + ::glVertex3f((GLfloat)origin.x + length, (GLfloat)origin.y, (GLfloat)origin.z); + // draw line for y axis ::glColor3f(0.0f, 1.0f, 0.0f); - ::glVertex3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z); - ::glVertex3f((float)m_origin.x, (float)m_origin.y + m_length, (float)m_origin.z); + ::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z); + ::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y + length, (GLfloat)origin.z); ::glEnd(); // draw line for Z axis // (re-enable depth test so that axis is correctly shown when objects are behind it) ::glEnable(GL_DEPTH_TEST); ::glBegin(GL_LINES); ::glColor3f(0.0f, 0.0f, 1.0f); - ::glVertex3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z); - ::glVertex3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z + m_length); + ::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z); + ::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z + length); ::glEnd(); } @@ -600,15 +523,15 @@ GLCanvas3D::LayersEditing::GLTextureData::GLTextureData(unsigned int id, int wid } GLCanvas3D::LayersEditing::LayersEditing() - : m_state(Unknown) - , m_use_legacy_opengl(false) + : m_use_legacy_opengl(false) , m_enabled(false) , m_z_texture_id(0) - , m_band_width(2.0f) - , m_strength(0.005f) - , m_last_object_id(-1) - , m_last_z(0.0f) - , m_last_action(0) + , state(Unknown) + , band_width(2.0f) + , strength(0.005f) + , last_object_id(-1) + , last_z(0.0f) + , last_action(0) { } @@ -650,16 +573,6 @@ bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, return true; } -GLCanvas3D::LayersEditing::EState GLCanvas3D::LayersEditing::get_state() const -{ - return m_state; -} - -void GLCanvas3D::LayersEditing::set_state(GLCanvas3D::LayersEditing::EState state) -{ - m_state = state; -} - bool GLCanvas3D::LayersEditing::is_allowed() const { return m_use_legacy_opengl && m_shader.is_initialized(); @@ -685,56 +598,6 @@ unsigned int GLCanvas3D::LayersEditing::get_z_texture_id() const return m_z_texture_id; } -float GLCanvas3D::LayersEditing::get_band_width() const -{ - return m_band_width; -} - -void GLCanvas3D::LayersEditing::set_band_width(float band_width) -{ - m_band_width = band_width; -} - -float GLCanvas3D::LayersEditing::get_strength() const -{ - return m_strength; -} - -void GLCanvas3D::LayersEditing::set_strength(float strength) -{ - m_strength = strength; -} - -int GLCanvas3D::LayersEditing::get_last_object_id() const -{ - return m_last_object_id; -} - -void GLCanvas3D::LayersEditing::set_last_object_id(int id) -{ - m_last_object_id = id; -} - -float GLCanvas3D::LayersEditing::get_last_z() const -{ - return m_last_z; -} - -void GLCanvas3D::LayersEditing::set_last_z(float z) -{ - m_last_z = z; -} - -unsigned int GLCanvas3D::LayersEditing::get_last_action() const -{ - return m_last_action; -} - -void GLCanvas3D::LayersEditing::set_last_action(unsigned int action) -{ - m_last_action = action; -} - void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const { if (!m_enabled) @@ -761,9 +624,10 @@ void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObje glEnable(GL_DEPTH_TEST); } -const GLShader* GLCanvas3D::LayersEditing::get_shader() const +int GLCanvas3D::LayersEditing::get_shader_program_id() const { - return m_shader.get_shader(); + const GLShader* shader = m_shader.get_shader(); + return (shader != nullptr) ? shader->shader_program_id : -1; } float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) @@ -902,7 +766,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas m_shader.set_uniform("z_to_texture_row", (float)volume.layer_height_texture_z_to_row_id()); m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height()); m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas)); - m_shader.set_uniform("z_cursor_band_width", get_band_width()); + m_shader.set_uniform("z_cursor_band_width", band_width); GLsizei w = (GLsizei)volume.layer_height_texture_width(); GLsizei h = (GLsizei)volume.layer_height_texture_height(); @@ -1034,85 +898,40 @@ GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_textur return GLTextureData((unsigned int)tex_id, width, height); } +const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX); +const Pointf3 GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX); + +GLCanvas3D::Mouse::Drag::Drag() + : start_position_2D(Invalid_2D_Point) + , start_position_3D(Invalid_3D_Point) + , volume_idx(-1) +{ +} + GLCanvas3D::Mouse::Mouse() - : m_dragging(false) + : dragging(false) + , position(DBL_MAX, DBL_MAX) { } -bool GLCanvas3D::Mouse::is_dragging() const +void GLCanvas3D::Mouse::set_start_position_2D_as_invalid() { - return m_dragging; + drag.start_position_2D = Drag::Invalid_2D_Point; } -void GLCanvas3D::Mouse::set_dragging(bool dragging) +void GLCanvas3D::Mouse::set_start_position_3D_as_invalid() { - m_dragging = dragging; + drag.start_position_3D = Drag::Invalid_3D_Point; } -const Pointf& GLCanvas3D::Mouse::get_position() const +bool GLCanvas3D::Mouse::is_start_position_2D_defined() const { - return m_position; + return (drag.start_position_2D != Drag::Invalid_2D_Point); } -void GLCanvas3D::Mouse::set_position(const Pointf& position) +bool GLCanvas3D::Mouse::is_start_position_3D_defined() const { - m_position = position; -} - -GLCanvas3D::Drag::Drag() - : m_start_position_2D(INT_MAX, INT_MAX) - , m_volume_idx(-1) -{ -} - -const Point& GLCanvas3D::Drag::get_start_position_2D() const -{ - return m_start_position_2D; -} - -void GLCanvas3D::Drag::set_start_position_2D(const Point& position) -{ - m_start_position_2D = position; -} - -const Pointf3& GLCanvas3D::Drag::get_start_position_3D() const -{ - return m_start_position_3D; -} - -void GLCanvas3D::Drag::set_start_position_3D(const Pointf3& position) -{ - m_start_position_3D = position; -} - -bool GLCanvas3D::Drag::is_start_position_2D_defined() const -{ - return (m_start_position_2D != Point(INT_MAX, INT_MAX)); -} - -bool GLCanvas3D::Drag::is_start_position_3D_defined() const -{ - return (m_start_position_3D != Pointf3(DBL_MAX, DBL_MAX, DBL_MAX)); -} - -const Vectorf3& GLCanvas3D::Drag::get_volume_center_offset() const -{ - return m_volume_center_offset; -} - -void GLCanvas3D::Drag::set_volume_center_offset(const Vectorf3& offset) -{ - m_volume_center_offset = offset; -} - -int GLCanvas3D::Drag::get_volume_idx() const -{ - return m_volume_idx; -} - -void GLCanvas3D::Drag::set_volume_idx(int idx) -{ - m_volume_idx = idx; + return (drag.start_position_3D != Drag::Invalid_3D_Point); } GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) @@ -1150,8 +969,8 @@ GLCanvas3D::~GLCanvas3D() bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) { ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f); - ::glClearDepth(1.0f); + ::glDepthFunc(GL_LESS); ::glEnable(GL_DEPTH_TEST); @@ -1193,7 +1012,7 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) ::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); ::glEnable(GL_COLOR_MATERIAL); - if (is_multisample_allowed()) + if (m_multisample_allowed) ::glEnable(GL_MULTISAMPLE); if (useVBOs && !m_shader.init("gouraud.vs", "gouraud.fs")) @@ -1218,93 +1037,11 @@ bool GLCanvas3D::set_current() return false; } -bool GLCanvas3D::is_dirty() const -{ - return m_dirty; -} - -void GLCanvas3D::set_dirty(bool dirty) -{ - m_dirty = dirty; -} - bool GLCanvas3D::is_shown_on_screen() const { return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false; } -void GLCanvas3D::resize(unsigned int w, unsigned int h) -{ - if (m_context == nullptr) - return; - - set_current(); - ::glViewport(0, 0, w, h); - - ::glMatrixMode(GL_PROJECTION); - ::glLoadIdentity(); - - BoundingBoxf3 bbox = max_bounding_box(); - - switch (get_camera_type()) - { - case Camera::CT_Ortho: - { - float w2 = w; - float h2 = h; - float two_zoom = 2.0f * get_camera_zoom(); - if (two_zoom != 0.0f) - { - float inv_two_zoom = 1.0f / two_zoom; - w2 *= inv_two_zoom; - h2 *= inv_two_zoom; - } - - // FIXME: calculate a tighter value for depth will improve z-fighting - float depth = 5.0f * (float)bbox.max_size(); - ::glOrtho(-w2, w2, -h2, h2, -depth, depth); - - break; - } - case Camera::CT_Perspective: - { - float bbox_r = (float)bbox.radius(); - float fov = PI * 45.0f / 180.0f; - float fov_tan = tan(0.5f * fov); - float cam_distance = 0.5f * bbox_r / fov_tan; - set_camera_distance(cam_distance); - - float nr = cam_distance - bbox_r * 1.1f; - float fr = cam_distance + bbox_r * 1.1f; - if (nr < 1.0f) - nr = 1.0f; - - if (fr < nr + 1.0f) - fr = nr + 1.0f; - - float h2 = fov_tan * nr; - float w2 = h2 * w / h; - ::glFrustum(-w2, w2, -h2, h2, nr, fr); - - break; - } - default: - { - throw std::runtime_error("Invalid camera type."); - break; - } - } - - ::glMatrixMode(GL_MODELVIEW); - - set_dirty(false); -} - -GLVolumeCollection* GLCanvas3D::get_volumes() -{ - return m_volumes; -} - void GLCanvas3D::set_volumes(GLVolumeCollection* volumes) { m_volumes = volumes; @@ -1316,7 +1053,7 @@ void GLCanvas3D::reset_volumes() { m_volumes->release_geometry(); m_volumes->clear(); - set_dirty(true); + m_dirty = true; } } @@ -1357,8 +1094,8 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape) m_bed.set_shape(shape); // Set the origin and size for painting of the coordinate system axes. - set_axes_origin(Pointf3(0.0, 0.0, (coordf_t)GROUND_Z)); - set_axes_length(0.3f * (float)bed_bounding_box().max_size()); + m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z); + set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size()); } void GLCanvas3D::set_auto_bed_shape() @@ -1378,27 +1115,12 @@ void GLCanvas3D::set_auto_bed_shape() set_bed_shape(bed_shape); // Set the origin for painting of the coordinate system axes. - set_axes_origin(Pointf3(center.x, center.y, (coordf_t)GROUND_Z)); -} - -const Pointf3& GLCanvas3D::get_axes_origin() const -{ - return m_axes.get_origin(); -} - -void GLCanvas3D::set_axes_origin(const Pointf3& origin) -{ - m_axes.set_origin(origin); -} - -float GLCanvas3D::get_axes_length() const -{ - return m_axes.get_length(); + m_axes.origin = Pointf3(center.x, center.y, (coordf_t)GROUND_Z); } void GLCanvas3D::set_axes_length(float length) { - return m_axes.set_length(length); + m_axes.length = length; } void GLCanvas3D::set_cutting_plane(float z, const ExPolygons& polygons) @@ -1406,74 +1128,9 @@ void GLCanvas3D::set_cutting_plane(float z, const ExPolygons& polygons) m_cutting_plane.set(z, polygons); } -GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const -{ - return m_camera.get_type(); -} - -void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type) -{ - m_camera.set_type(type); -} - -std::string GLCanvas3D::get_camera_type_as_string() const -{ - return m_camera.get_type_as_string(); -} - float GLCanvas3D::get_camera_zoom() const { - return m_camera.get_zoom(); -} - -void GLCanvas3D::set_camera_zoom(float zoom) -{ - m_camera.set_zoom(zoom); -} - -float GLCanvas3D::get_camera_phi() const -{ - return m_camera.get_phi(); -} - -void GLCanvas3D::set_camera_phi(float phi) -{ - m_camera.set_phi(phi); -} - -float GLCanvas3D::get_camera_theta() const -{ - return m_camera.get_theta(); -} - -void GLCanvas3D::set_camera_theta(float theta) -{ - m_camera.set_theta(theta); -} - -float GLCanvas3D::get_camera_distance() const -{ - return m_camera.get_distance(); -} - -void GLCanvas3D::set_camera_distance(float distance) -{ - m_camera.set_distance(distance); -} - -const Pointf3& GLCanvas3D::get_camera_target() const -{ - return m_camera.get_target(); -} - -void GLCanvas3D::set_camera_target(const Pointf3& target) -{ - m_camera.set_target(target); -} - -BoundingBoxf3 GLCanvas3D::bed_bounding_box() const -{ - return m_bed.get_bounding_box(); + return m_camera.zoom; } BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const @@ -1490,38 +1147,16 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const return bb; } -BoundingBoxf3 GLCanvas3D::max_bounding_box() const -{ - BoundingBoxf3 bb = bed_bounding_box(); - bb.merge(volumes_bounding_box()); - return bb; -} - bool GLCanvas3D::is_layers_editing_enabled() const { return m_layers_editing.is_enabled(); } -bool GLCanvas3D::is_picking_enabled() const -{ - return m_picking_enabled; -} - -bool GLCanvas3D::is_moving_enabled() const -{ - return m_moving_enabled; -} - bool GLCanvas3D::is_layers_editing_allowed() const { return m_layers_editing.is_allowed(); } -bool GLCanvas3D::is_multisample_allowed() const -{ - return m_multisample_allowed; -} - void GLCanvas3D::enable_layers_editing(bool enable) { m_layers_editing.set_enabled(enable); @@ -1556,39 +1191,9 @@ void GLCanvas3D::allow_multisample(bool allow) m_multisample_allowed = allow; } -bool GLCanvas3D::is_mouse_dragging() const -{ - return m_mouse.is_dragging(); -} - -void GLCanvas3D::set_mouse_dragging(bool dragging) -{ - m_mouse.set_dragging(dragging); -} - -const Pointf& GLCanvas3D::get_mouse_position() const -{ - return m_mouse.get_position(); -} - -void GLCanvas3D::set_mouse_position(const Pointf& position) -{ - m_mouse.set_position(position); -} - -int GLCanvas3D::get_hover_volume_id() const -{ - return m_hover_volume_id; -} - -void GLCanvas3D::set_hover_volume_id(int id) -{ - m_hover_volume_id = id; -} - void GLCanvas3D::zoom_to_bed() { - _zoom_to_bounding_box(bed_bounding_box()); + _zoom_to_bounding_box(m_bed.get_bounding_box()); } void GLCanvas3D::zoom_to_volumes() @@ -1619,7 +1224,7 @@ void GLCanvas3D::select_view(const std::string& direction) if ((dir_vec != nullptr) && !empty(volumes_bounding_box())) { - m_camera.set_phi(dir_vec[0]); + m_camera.phi = dir_vec[0]; m_camera.set_theta(dir_vec[1]); m_on_viewport_changed_callback.call(); @@ -1631,11 +1236,11 @@ void GLCanvas3D::select_view(const std::string& direction) void GLCanvas3D::set_viewport_from_scene(const GLCanvas3D& other) { - set_camera_phi(other.get_camera_phi()); - set_camera_theta(other.get_camera_theta()); - set_camera_target(other.get_camera_target()); - set_camera_zoom(other.get_camera_zoom()); - set_dirty(true); + m_camera.phi = other.m_camera.phi; + m_camera.set_theta(other.m_camera.get_theta()); + m_camera.target = other.m_camera.target; + m_camera.zoom = other.m_camera.zoom; + m_dirty = true; } void GLCanvas3D::update_volumes_colors_by_extruder() @@ -1646,16 +1251,6 @@ void GLCanvas3D::update_volumes_colors_by_extruder() m_volumes->update_colors_by_extruder(m_config); } -bool GLCanvas3D::start_using_shader() const -{ - return m_shader.start_using(); -} - -void GLCanvas3D::stop_using_shader() const -{ - m_shader.stop_using(); -} - void GLCanvas3D::render(bool useVBOs) const { if (m_canvas == nullptr) @@ -1675,146 +1270,6 @@ void GLCanvas3D::render(bool useVBOs) const m_canvas->SwapBuffers(); } -unsigned int GLCanvas3D::get_layers_editing_z_texture_id() const -{ - return m_layers_editing.get_z_texture_id(); -} - -unsigned int GLCanvas3D::get_layers_editing_state() const -{ - return (unsigned int)m_layers_editing.get_state(); -} - -void GLCanvas3D::set_layers_editing_state(unsigned int state) -{ - if (state < (unsigned int)LayersEditing::Num_States) - m_layers_editing.set_state((LayersEditing::EState)state); -} - -float GLCanvas3D::get_layers_editing_band_width() const -{ - return m_layers_editing.get_band_width(); -} - -void GLCanvas3D::set_layers_editing_band_width(float band_width) -{ - m_layers_editing.set_band_width(band_width); -} - -float GLCanvas3D::get_layers_editing_strength() const -{ - return m_layers_editing.get_strength(); -} - -void GLCanvas3D::set_layers_editing_strength(float strength) -{ - m_layers_editing.set_strength(strength); -} - -int GLCanvas3D::get_layers_editing_last_object_id() const -{ - return m_layers_editing.get_last_object_id(); -} - -void GLCanvas3D::set_layers_editing_last_object_id(int id) -{ - m_layers_editing.set_last_object_id(id); -} - -float GLCanvas3D::get_layers_editing_last_z() const -{ - return m_layers_editing.get_last_z(); -} - -void GLCanvas3D::set_layers_editing_last_z(float z) -{ - m_layers_editing.set_last_z(z); -} - -unsigned int GLCanvas3D::get_layers_editing_last_action() const -{ - return m_layers_editing.get_last_action(); -} - -void GLCanvas3D::set_layers_editing_last_action(unsigned int action) -{ - m_layers_editing.set_last_action(action); -} - -const GLShader* GLCanvas3D::get_layers_editing_shader() const -{ - return m_layers_editing.get_shader(); -} - -float GLCanvas3D::get_layers_editing_cursor_z_relative() const -{ - return m_layers_editing.get_cursor_z_relative(*this); -} - -int GLCanvas3D::get_layers_editing_first_selected_object_id(unsigned int objects_count) const -{ - return (m_volumes != nullptr) ? m_layers_editing.get_first_selected_object_id(*m_volumes, objects_count) : -1; -} - -bool GLCanvas3D::bar_rect_contains(float x, float y) const -{ - return m_layers_editing.bar_rect_contains(*this, x, y); -} - -bool GLCanvas3D::reset_rect_contains(float x, float y) const -{ - return m_layers_editing.reset_rect_contains(*this, x, y); -} - -void GLCanvas3D::render_volumes(bool fake_colors) const -{ - static const float INV_255 = 1.0f / 255.0f; - - if (m_volumes == nullptr) - return; - - if (fake_colors) - ::glDisable(GL_LIGHTING); - else - ::glEnable(GL_LIGHTING); - - // do not cull backfaces to show broken geometry, if any - ::glDisable(GL_CULL_FACE); - - ::glEnable(GL_BLEND); - ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - ::glEnableClientState(GL_VERTEX_ARRAY); - ::glEnableClientState(GL_NORMAL_ARRAY); - - unsigned int volume_id = 0; - for (GLVolume* vol : m_volumes->volumes) - { - if (fake_colors) - { - // Object picking mode. Render the object with a color encoding the object index. - unsigned int r = (volume_id & 0x000000FF) >> 0; - unsigned int g = (volume_id & 0x0000FF00) >> 8; - unsigned int b = (volume_id & 0x00FF0000) >> 16; - ::glColor4f((float)r * INV_255, (float)g * INV_255, (float)b * INV_255, 1.0f); - } - else - { - vol->set_render_color(); - ::glColor4f(vol->render_color[0], vol->render_color[1], vol->render_color[2], vol->render_color[3]); - } - - vol->render(); - ++volume_id; - } - - ::glDisableClientState(GL_NORMAL_ARRAY); - ::glDisableClientState(GL_VERTEX_ARRAY); - ::glDisable(GL_BLEND); - - ::glEnable(GL_CULL_FACE); -} - void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const { ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); @@ -1878,12 +1333,12 @@ void GLCanvas3D::register_on_move_callback(void* callback) void GLCanvas3D::on_size(wxSizeEvent& evt) { - set_dirty(true); + m_dirty = true; } void GLCanvas3D::on_idle(wxIdleEvent& evt) { - if (!is_dirty()) + if (!m_dirty) return; _refresh_if_shown_on_screen(); @@ -1933,14 +1388,14 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) // Performs layers editing updates, if enabled if (is_layers_editing_enabled() && (m_print != nullptr)) { - int object_idx_selected = get_layers_editing_first_selected_object_id((unsigned int)m_print->objects.size()); + int object_idx_selected = _get_layers_editing_first_selected_object_id((unsigned int)m_print->objects.size()); if (object_idx_selected != -1) { // A volume is selected. Test, whether hovering over a layer thickness bar. - if (bar_rect_contains((float)evt.GetX(), (float)evt.GetY())) + if (_bar_rect_contains((float)evt.GetX(), (float)evt.GetY())) { // Adjust the width of the selection. - set_layers_editing_band_width(std::max(std::min(get_layers_editing_band_width() * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f)); + m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f); if (m_canvas != nullptr) m_canvas->Refresh(); @@ -1955,7 +1410,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) zoom = get_camera_zoom() / (1.0f - zoom); // Don't allow to zoom too far outside the scene. - float zoom_min = _get_zoom_to_bounding_box_factor(max_bounding_box()); + float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box()); if (zoom_min > 0.0f) { zoom_min *= 0.4f; @@ -1963,7 +1418,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) zoom = zoom_min; } - set_camera_zoom(zoom); + m_camera.zoom = zoom; m_on_viewport_changed_callback.call(); _refresh_if_shown_on_screen(); @@ -1971,7 +1426,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) void GLCanvas3D::on_timer(wxTimerEvent& evt) { - if (get_layers_editing_state() != 1) + if (m_layers_editing.state != LayersEditing::Editing) return; _perform_layer_editing_action(); @@ -1979,20 +1434,22 @@ void GLCanvas3D::on_timer(wxTimerEvent& evt) void GLCanvas3D::on_mouse(wxMouseEvent& evt) { - if ((m_canvas == nullptr) || (m_volumes == nullptr)) + if (m_volumes == nullptr) return; Point pos(evt.GetX(), evt.GetY()); - int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1; - set_layers_editing_last_object_id(selected_object_idx); + int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? _get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1; + m_layers_editing.last_object_id = selected_object_idx; if (evt.Entering()) { #if defined(__WXMSW__) || defined(__linux__) // On Windows and Linux needs focus in order to catch key events - m_canvas->SetFocus(); - m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX)); + if (m_canvas != nullptr) + m_canvas->SetFocus(); + + m_mouse.set_start_position_2D_as_invalid(); #endif } else if (evt.LeftDClick()) @@ -2001,25 +1458,25 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) { // If user pressed left or right button we first check whether this happened // on a volume or not. - int volume_idx = get_hover_volume_id(); - set_layers_editing_state(0); - if ((selected_object_idx != -1) && bar_rect_contains(pos.x, pos.y)) + int volume_idx = m_hover_volume_id; + m_layers_editing.state = LayersEditing::Unknown; + if ((selected_object_idx != -1) && _bar_rect_contains(pos.x, pos.y)) { // A volume is selected and the mouse is inside the layer thickness bar. // Start editing the layer height. - set_layers_editing_state(1); - perform_layer_editing_action(pos.y, evt.ShiftDown(), evt.RightDown()); + m_layers_editing.state = LayersEditing::Editing; + _perform_layer_editing_action(&evt); } - else if ((selected_object_idx != -1) && reset_rect_contains(pos.x, pos.y)) + else if ((selected_object_idx != -1) && _reset_rect_contains(pos.x, pos.y)) { if (evt.LeftDown()) { // A volume is selected and the mouse is inside the reset button. m_print->get_object(selected_object_idx)->reset_layer_height_profile(); // Index 2 means no editing, just wait for mouse up event. - set_layers_editing_state(2); - m_canvas->Refresh(); - m_canvas->Update(); + m_layers_editing.state = LayersEditing::Completed; + + m_dirty = true; } } else @@ -2028,7 +1485,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) // Don't deselect a volume if layer editing is enabled. We want the object to stay selected // during the scene manipulation. - if (is_picking_enabled() && ((volume_idx != -1) || !is_layers_editing_enabled())) + if (m_picking_enabled && ((volume_idx != -1) || !is_layers_editing_enabled())) { deselect_volumes(); select_volume(volume_idx); @@ -2046,8 +1503,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) } } - m_canvas->Refresh(); - m_canvas->Update(); + m_dirty = true; } // propagate event through callback @@ -2059,7 +1515,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (volume_idx != -1) { - if (evt.LeftDown() && is_moving_enabled()) + if (evt.LeftDown() && m_moving_enabled) { // Only accept the initial position, if it is inside the volume bounding box. BoundingBoxf3 volume_bbox = m_volumes->volumes[volume_idx]->transformed_bounding_box(); @@ -2067,33 +1523,33 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (volume_bbox.contains(pos3d)) { // The dragging operation is initiated. - m_drag.set_volume_idx(volume_idx); - m_drag.set_start_position_3D(pos3d); + m_mouse.drag.volume_idx = volume_idx; + m_mouse.drag.start_position_3D = pos3d; // Remember the shift to to the object center.The object center will later be used // to limit the object placement close to the bed. - m_drag.set_volume_center_offset(pos3d.vector_to(volume_bbox.center())); + m_mouse.drag.volume_center_offset = pos3d.vector_to(volume_bbox.center()); } } else if (evt.RightDown()) { // if right clicking on volume, propagate event through callback if (m_volumes->volumes[volume_idx]->hover) - { m_on_right_click_callback.call(pos.x, pos.y); - } } } } } - else if (evt.Dragging() && evt.LeftIsDown() && (get_layers_editing_state() == 0) && (m_drag.get_volume_idx() != -1)) + else if (evt.Dragging() && evt.LeftIsDown() && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1)) { + m_mouse.dragging = true; + // Get new position at the same Z of the initial click point. float z0 = 0.0f; float z1 = 1.0f; - Pointf3 cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_drag.get_start_position_3D().z); + Pointf3 cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D.z); // Clip the new position, so the object center remains close to the bed. - cur_pos.translate(m_drag.get_volume_center_offset()); + cur_pos.translate(m_mouse.drag.volume_center_offset); Point cur_pos2(scale_(cur_pos.x), scale_(cur_pos.y)); if (!m_bed.contains(cur_pos2)) { @@ -2101,12 +1557,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) cur_pos.x = unscale(ip.x); cur_pos.y = unscale(ip.y); } - cur_pos.translate(m_drag.get_volume_center_offset().negative()); + cur_pos.translate(m_mouse.drag.volume_center_offset.negative()); // Calculate the translation vector. - Vectorf3 vector = m_drag.get_start_position_3D().vector_to(cur_pos); + Vectorf3 vector = m_mouse.drag.start_position_3D.vector_to(cur_pos); // Get the volume being dragged. - GLVolume* volume = m_volumes->volumes[m_drag.get_volume_idx()]; + GLVolume* volume = m_volumes->volumes[m_mouse.drag.volume_idx]; // Get all volumes belonging to the same group, if any. std::vector volumes; if (volume->drag_group_id == -1) @@ -2126,71 +1582,70 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) v->origin.translate(vector.x, vector.y, 0.0); } - m_drag.set_start_position_3D(cur_pos); - set_mouse_dragging(true); - m_canvas->Refresh(); - m_canvas->Update(); + m_mouse.drag.start_position_3D = cur_pos; + + m_dirty = true; } else if (evt.Dragging()) { - if ((get_layers_editing_state() > 0) && (selected_object_idx != -1)) + m_mouse.dragging = true; + + if ((m_layers_editing.state != LayersEditing::Unknown) && (selected_object_idx != -1)) { - if (get_layers_editing_state() == 1) - perform_layer_editing_action(pos.y, evt.ShiftDown(), evt.RightIsDown()); + if (m_layers_editing.state == LayersEditing::Editing) + _perform_layer_editing_action(&evt); } else if (evt.LeftIsDown()) { // if dragging over blank area with left button, rotate - if (m_drag.is_start_position_3D_defined()) + if (m_mouse.is_start_position_3D_defined()) { - Pointf3 orig = m_drag.get_start_position_3D(); - set_camera_phi(get_camera_phi() + ((float)pos.x - (float)orig.x) * TRACKBALLSIZE); - set_camera_theta(get_camera_theta() - ((float)pos.y - (float)orig.y) * TRACKBALLSIZE); + const Pointf3& orig = m_mouse.drag.start_position_3D; + m_camera.phi += (((float)pos.x - (float)orig.x) * TRACKBALLSIZE); + m_camera.set_theta(m_camera.get_theta() - ((float)pos.y - (float)orig.y) * TRACKBALLSIZE); m_on_viewport_changed_callback.call(); - m_canvas->Refresh(); - m_canvas->Update(); + m_dirty = true; } - m_drag.set_start_position_3D(Pointf3((coordf_t)pos.x, (coordf_t)pos.y, 0.0)); + m_mouse.drag.start_position_3D = Pointf3((coordf_t)pos.x, (coordf_t)pos.y, 0.0); } else if (evt.MiddleIsDown() || evt.RightIsDown()) { // If dragging over blank area with right button, pan. - if (m_drag.is_start_position_2D_defined()) + if (m_mouse.is_start_position_2D_defined()) { // get point in model space at Z = 0 float z = 0.0f; const Pointf3& cur_pos = _mouse_to_3d(pos, &z); - Pointf3 orig = _mouse_to_3d(m_drag.get_start_position_2D(), &z); - Pointf3 camera_target = get_camera_target(); + Pointf3 orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z); + Pointf3 camera_target = m_camera.target; camera_target.translate(orig.vector_to(cur_pos).negative()); - set_camera_target(camera_target); + m_camera.target = camera_target; m_on_viewport_changed_callback.call(); - m_canvas->Refresh(); - m_canvas->Update(); + m_dirty = true; } - m_drag.set_start_position_2D(pos); + m_mouse.drag.start_position_2D = pos; } } else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) { - if (get_layers_editing_state() > 0) + if (m_layers_editing.state != LayersEditing::Unknown) { - set_layers_editing_state(0); - stop_timer(); + m_layers_editing.state = LayersEditing::Unknown; + _stop_timer(); if (selected_object_idx != -1) m_on_model_update_callback.call(); } - else if ((m_drag.get_volume_idx() != -1) && m_mouse.is_dragging()) + else if ((m_mouse.drag.volume_idx != -1) && m_mouse.dragging) { // get all volumes belonging to the same group, if any std::vector volume_idxs; - int vol_id = m_drag.get_volume_idx(); + int vol_id = m_mouse.drag.volume_idx; int group_id = m_volumes->volumes[vol_id]->drag_group_id; if (group_id == -1) volume_idxs.push_back(vol_id); @@ -2206,20 +1661,17 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_on_move_callback.call(volume_idxs); } - m_drag.set_volume_idx(-1); - m_drag.set_start_position_3D(Pointf3(DBL_MAX, DBL_MAX, DBL_MAX)); - m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX)); - set_mouse_dragging(false); + m_mouse.drag.volume_idx = -1; + m_mouse.set_start_position_3D_as_invalid(); + m_mouse.set_start_position_2D_as_invalid(); + m_mouse.dragging = false; } else if (evt.Moving()) { - set_mouse_position(Pointf((coordf_t)pos.x, (coordf_t)pos.y)); + m_mouse.position = Pointf((coordf_t)pos.x, (coordf_t)pos.y); // Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over. - if (is_picking_enabled()) - { - m_canvas->Refresh(); - m_canvas->Update(); - } + if (m_picking_enabled) + m_dirty = true; } else evt.Skip(); @@ -2245,26 +1697,78 @@ Point GLCanvas3D::get_local_mouse_position() const return Point(mouse_pos.x, mouse_pos.y); } -void GLCanvas3D::start_timer() +void GLCanvas3D::_resize(unsigned int w, unsigned int h) { - if (m_timer != nullptr) - m_timer->Start(100, wxTIMER_CONTINUOUS); + if (m_context == nullptr) + return; + + set_current(); + ::glViewport(0, 0, w, h); + + ::glMatrixMode(GL_PROJECTION); + ::glLoadIdentity(); + + const BoundingBoxf3& bbox = _max_bounding_box(); + + switch (m_camera.type) + { + case Camera::Ortho: + { + float w2 = w; + float h2 = h; + float two_zoom = 2.0f * get_camera_zoom(); + if (two_zoom != 0.0f) + { + float inv_two_zoom = 1.0f / two_zoom; + w2 *= inv_two_zoom; + h2 *= inv_two_zoom; + } + + // FIXME: calculate a tighter value for depth will improve z-fighting + float depth = 5.0f * (float)bbox.max_size(); + ::glOrtho(-w2, w2, -h2, h2, -depth, depth); + + break; + } + case Camera::Perspective: + { + float bbox_r = (float)bbox.radius(); + float fov = PI * 45.0f / 180.0f; + float fov_tan = tan(0.5f * fov); + float cam_distance = 0.5f * bbox_r / fov_tan; + m_camera.distance = cam_distance; + + float nr = cam_distance - bbox_r * 1.1f; + float fr = cam_distance + bbox_r * 1.1f; + if (nr < 1.0f) + nr = 1.0f; + + if (fr < nr + 1.0f) + fr = nr + 1.0f; + + float h2 = fov_tan * nr; + float w2 = h2 * w / h; + ::glFrustum(-w2, w2, -h2, h2, nr, fr); + + break; + } + default: + { + throw std::runtime_error("Invalid camera type."); + break; + } + } + + ::glMatrixMode(GL_MODELVIEW); + + m_dirty = false; } -void GLCanvas3D::stop_timer() +BoundingBoxf3 GLCanvas3D::_max_bounding_box() const { - if (m_timer != nullptr) - m_timer->Stop(); -} - -void GLCanvas3D::perform_layer_editing_action(int y, bool shift_down, bool right_down) -{ - wxMouseEvent evt; - evt.m_y = (wxCoord)y; - evt.SetShiftDown(shift_down); - evt.SetRightDown(right_down); - - _perform_layer_editing_action(&evt); + BoundingBoxf3 bb = m_bed.get_bounding_box(); + bb.merge(volumes_bounding_box()); + return bb; } void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) @@ -2273,9 +1777,9 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) float zoom = _get_zoom_to_bounding_box_factor(bbox); if (zoom > 0.0f) { - set_camera_zoom(zoom); + m_camera.zoom = zoom; // center view around bounding box center - set_camera_target(bbox.center()); + m_camera.target = bbox.center(); m_on_viewport_changed_callback.call(); @@ -2368,13 +1872,13 @@ void GLCanvas3D::_mark_volumes_for_layer_height() const for (GLVolume* vol : m_volumes->volumes) { int object_id = int(vol->select_group_id / 1000000); - const GLShader* shader = get_layers_editing_shader(); + int shader_id = m_layers_editing.get_shader_program_id(); - if (is_layers_editing_enabled() && (shader != nullptr) && vol->selected && + if (is_layers_editing_enabled() && (shader_id != -1) && vol->selected && vol->has_layer_height_texture() && (object_id < (int)m_print->objects.size())) { - vol->set_layer_height_texture_data(get_layers_editing_z_texture_id(), shader->shader_program_id, - m_print->get_object(object_id), get_layers_editing_cursor_z_relative(), get_layers_editing_band_width()); + vol->set_layer_height_texture_data(m_layers_editing.get_z_texture_id(), shader_id, + m_print->get_object(object_id), _get_layers_editing_cursor_z_relative(), m_layers_editing.band_width); } else vol->reset_layer_height_texture_data(); @@ -2386,7 +1890,7 @@ void GLCanvas3D::_refresh_if_shown_on_screen() if (is_shown_on_screen()) { const Size& cnv_size = get_canvas_size(); - resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); + _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); if (m_canvas != nullptr) m_canvas->Refresh(); } @@ -2397,22 +1901,24 @@ void GLCanvas3D::_camera_tranform() const ::glMatrixMode(GL_MODELVIEW); ::glLoadIdentity(); - ::glRotatef(-get_camera_theta(), 1.0f, 0.0f, 0.0f); // pitch - ::glRotatef(get_camera_phi(), 0.0f, 0.0f, 1.0f); // yaw + ::glRotatef(-m_camera.get_theta(), 1.0f, 0.0f, 0.0f); // pitch + ::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f); // yaw - Pointf3 neg_target = get_camera_target().negative(); + Pointf3 neg_target = m_camera.target.negative(); ::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z); } void GLCanvas3D::_picking_pass() const { - if (is_picking_enabled() && !is_mouse_dragging() && (m_volumes != nullptr)) + const Pointf& pos = m_mouse.position; + + if (m_picking_enabled && !m_mouse.dragging && (pos != Pointf(DBL_MAX, DBL_MAX)) && (m_volumes != nullptr)) { // Render the object for picking. // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing. // Better to use software ray - casting on a bounding - box hierarchy. - if (is_multisample_allowed()) + if (m_multisample_allowed) ::glDisable(GL_MULTISAMPLE); ::glDisable(GL_LIGHTING); @@ -2422,16 +1928,15 @@ void GLCanvas3D::_picking_pass() const ::glPushAttrib(GL_ENABLE_BIT); - render_volumes(true); + _render_volumes(true); ::glPopAttrib(); - if (is_multisample_allowed()) + if (m_multisample_allowed) ::glEnable(GL_MULTISAMPLE); const Size& cnv_size = get_canvas_size(); - const Pointf& pos = get_mouse_position(); GLubyte color[4]; ::glReadPixels(pos.x, cnv_size.get_height() - pos.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color); int volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256; @@ -2511,16 +2016,16 @@ void GLCanvas3D::_render_objects(bool useVBOs) const ::glEnable(GL_LIGHTING); if (!m_shader_enabled) - render_volumes(false); + _render_volumes(false); else if (useVBOs) { - if (is_picking_enabled()) + if (m_picking_enabled) { _mark_volumes_for_layer_height(); if (m_config != nullptr) { - const BoundingBoxf3& bed_bb = bed_bounding_box(); + const BoundingBoxf3& bed_bb = m_bed.get_bounding_box(); m_volumes->set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height")); m_volumes->check_outside_state(m_config); } @@ -2528,22 +2033,22 @@ void GLCanvas3D::_render_objects(bool useVBOs) const ::glDisable(GL_CULL_FACE); } - start_using_shader(); + m_shader.start_using(); m_volumes->render_VBOs(); - stop_using_shader(); + m_shader.stop_using(); - if (is_picking_enabled()) + if (m_picking_enabled) ::glEnable(GL_CULL_FACE); } else { // do not cull backfaces to show broken geometry, if any - if (is_picking_enabled()) + if (m_picking_enabled) ::glDisable(GL_CULL_FACE); m_volumes->render_legacy(); - if (is_picking_enabled()) + if (m_picking_enabled) ::glEnable(GL_CULL_FACE); } } @@ -2650,9 +2155,68 @@ void GLCanvas3D::_render_layer_editing_overlay() const m_layers_editing.render(*this, *print_object, *volume); } +void GLCanvas3D::_render_volumes(bool fake_colors) const +{ + static const float INV_255 = 1.0f / 255.0f; + + if (m_volumes == nullptr) + return; + + if (fake_colors) + ::glDisable(GL_LIGHTING); + else + ::glEnable(GL_LIGHTING); + + // do not cull backfaces to show broken geometry, if any + ::glDisable(GL_CULL_FACE); + + ::glEnable(GL_BLEND); + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + ::glEnableClientState(GL_VERTEX_ARRAY); + ::glEnableClientState(GL_NORMAL_ARRAY); + + unsigned int volume_id = 0; + for (GLVolume* vol : m_volumes->volumes) + { + if (fake_colors) + { + // Object picking mode. Render the object with a color encoding the object index. + unsigned int r = (volume_id & 0x000000FF) >> 0; + unsigned int g = (volume_id & 0x0000FF00) >> 8; + unsigned int b = (volume_id & 0x00FF0000) >> 16; + ::glColor4f((float)r * INV_255, (float)g * INV_255, (float)b * INV_255, 1.0f); + } + else + { + vol->set_render_color(); + ::glColor4f(vol->render_color[0], vol->render_color[1], vol->render_color[2], vol->render_color[3]); + } + + vol->render(); + ++volume_id; + } + + ::glDisableClientState(GL_NORMAL_ARRAY); + ::glDisableClientState(GL_VERTEX_ARRAY); + ::glDisable(GL_BLEND); + + ::glEnable(GL_CULL_FACE); +} + +float GLCanvas3D::_get_layers_editing_cursor_z_relative() const +{ + return m_layers_editing.get_cursor_z_relative(*this); +} + +int GLCanvas3D::_get_layers_editing_first_selected_object_id(unsigned int objects_count) const +{ + return (m_volumes != nullptr) ? m_layers_editing.get_first_selected_object_id(*m_volumes, objects_count) : -1; +} + void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) { - int object_idx_selected = get_layers_editing_last_object_id(); + int object_idx_selected = m_layers_editing.last_object_id; if (object_idx_selected == -1) return; @@ -2668,14 +2232,14 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) { const Rect& rect = LayersEditing::get_bar_rect_screen(*this); float b = rect.get_bottom(); - set_layers_editing_last_z(unscale(selected_obj->size.z) * (b - evt->GetY() - 1.0f) / (b - rect.get_top())); - set_layers_editing_last_action(evt->ShiftDown() ? (evt->RightIsDown() ? 3 : 2) : (evt->RightIsDown() ? 0 : 1)); + m_layers_editing.last_z = unscale(selected_obj->size.z) * (b - evt->GetY() - 1.0f) / (b - rect.get_top()); + m_layers_editing.last_action = evt->ShiftDown() ? (evt->RightIsDown() ? 3 : 2) : (evt->RightIsDown() ? 0 : 1); } // Mark the volume as modified, so Print will pick its layer height profile ? Where to mark it ? // Start a timer to refresh the print ? schedule_background_process() ? // The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself. - selected_obj->adjust_layer_height_profile(get_layers_editing_last_z(), get_layers_editing_strength(), get_layers_editing_band_width(), get_layers_editing_last_action()); + selected_obj->adjust_layer_height_profile(m_layers_editing.last_z, m_layers_editing.strength, m_layers_editing.band_width, m_layers_editing.last_action); // searches the id of the first volume of the selected object int volume_idx = 0; @@ -2695,7 +2259,17 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) _refresh_if_shown_on_screen(); // Automatic action on mouse down with the same coordinate. - start_timer(); + _start_timer(); +} + +bool GLCanvas3D::_bar_rect_contains(float x, float y) const +{ + return m_layers_editing.bar_rect_contains(*this, x, y); +} + +bool GLCanvas3D::_reset_rect_contains(float x, float y) const +{ + return m_layers_editing.reset_rect_contains(*this, x, y); } Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) @@ -2722,5 +2296,17 @@ Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) return Pointf3((coordf_t)out_x, (coordf_t)out_y, (coordf_t)out_z); } +void GLCanvas3D::_start_timer() +{ + if (m_timer != nullptr) + m_timer->Start(100, wxTIMER_CONTINUOUS); +} + +void GLCanvas3D::_stop_timer() +{ + if (m_timer != nullptr) + m_timer->Stop(); +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index cb0e4a724..1caf69c0c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -81,46 +81,32 @@ public: class GLCanvas3D { public: - class Camera + struct Camera { - public: enum EType : unsigned char { - CT_Unknown, - CT_Perspective, - CT_Ortho, - CT_Count + Unknown, + Perspective, + Ortho, + Num_types }; + EType type; + float zoom; + float phi; + float distance; + Pointf3 target; + private: - EType m_type; - float m_zoom; - float m_phi; float m_theta; - float m_distance; - Pointf3 m_target; public: Camera(); - Camera::EType get_type() const; - void set_type(Camera::EType type); std::string get_type_as_string() const; - float get_zoom() const; - void set_zoom(float zoom); - - float get_phi() const; - void set_phi(float phi); - float get_theta() const; void set_theta(float theta); - - float get_distance() const; - void set_distance(float distance); - - const Pointf3& get_target() const; - void set_target(const Pointf3& target); }; class Bed @@ -147,20 +133,13 @@ public: void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox); }; - class Axes + struct Axes { - Pointf3 m_origin; - float m_length; + Pointf3 origin; + float length; - public: Axes(); - const Pointf3& get_origin() const; - void set_origin(const Pointf3& origin); - - float get_length() const; - void set_length(float length); - void render() const; }; @@ -226,28 +205,26 @@ public: GLTextureData(unsigned int id, int width, int height); }; - EState m_state; bool m_use_legacy_opengl; bool m_enabled; Shader m_shader; unsigned int m_z_texture_id; mutable GLTextureData m_tooltip_texture; mutable GLTextureData m_reset_texture; - float m_band_width; - float m_strength; - int m_last_object_id; - float m_last_z; - unsigned int m_last_action; public: + EState state; + float band_width; + float strength; + int last_object_id; + float last_z; + unsigned int last_action; + LayersEditing(); ~LayersEditing(); bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); - EState get_state() const; - void set_state(EState state); - bool is_allowed() const; void set_use_legacy_opengl(bool use_legacy_opengl); @@ -256,24 +233,9 @@ public: unsigned int get_z_texture_id() const; - float get_band_width() const; - void set_band_width(float band_width); - - float get_strength() const; - void set_strength(float strength); - - int get_last_object_id() const; - void set_last_object_id(int id); - - float get_last_z() const; - void set_last_z(float z); - - unsigned int get_last_action() const; - void set_last_action(unsigned int action); - void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const; - const GLShader* get_shader() const; + int get_shader_program_id() const; static float get_cursor_z_relative(const GLCanvas3D& canvas); static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count); @@ -293,45 +255,33 @@ public: static GLTextureData _load_texture_from_file(const std::string& filename); }; - class Mouse + struct Mouse { - bool m_dragging; - Pointf m_position; + struct Drag + { + static const Point Invalid_2D_Point; + static const Pointf3 Invalid_3D_Point; + + Point start_position_2D; + Pointf3 start_position_3D; + Vectorf3 volume_center_offset; + int volume_idx; + + public: + Drag(); + }; + + bool dragging; + Pointf position; + Drag drag; - public: Mouse(); - bool is_dragging() const; - void set_dragging(bool dragging); - - const Pointf& get_position() const; - void set_position(const Pointf& position); - }; - - class Drag - { - Point m_start_position_2D; - Pointf3 m_start_position_3D; - Vectorf3 m_volume_center_offset; - int m_volume_idx; - - public: - Drag(); - - const Point& get_start_position_2D() const; - void set_start_position_2D(const Point& position); - - const Pointf3& get_start_position_3D() const; - void set_start_position_3D(const Pointf3& position); + void set_start_position_2D_as_invalid(); + void set_start_position_3D_as_invalid(); bool is_start_position_2D_defined() const; bool is_start_position_3D_defined() const; - - const Vectorf3& get_volume_center_offset() const; - void set_volume_center_offset(const Vectorf3& offset); - - int get_volume_idx() const; - void set_volume_idx(int idx); }; private: @@ -345,7 +295,6 @@ private: LayersEditing m_layers_editing; Shader m_shader; Mouse m_mouse; - Drag m_drag; GLVolumeCollection* m_volumes; DynamicPrintConfig* m_config; @@ -376,14 +325,8 @@ public: bool set_current(); - bool is_dirty() const; - void set_dirty(bool dirty); - bool is_shown_on_screen() const; - void resize(unsigned int w, unsigned int h); - - GLVolumeCollection* get_volumes(); void set_volumes(GLVolumeCollection* volumes); void reset_volumes(); void deselect_volumes(); @@ -400,42 +343,16 @@ public: // Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects. void set_auto_bed_shape(); - const Pointf3& get_axes_origin() const; - void set_axes_origin(const Pointf3& origin); - - float get_axes_length() const; void set_axes_length(float length); void set_cutting_plane(float z, const ExPolygons& polygons); - - Camera::EType get_camera_type() const; - void set_camera_type(Camera::EType type); - std::string get_camera_type_as_string() const; - + float get_camera_zoom() const; - void set_camera_zoom(float zoom); - float get_camera_phi() const; - void set_camera_phi(float phi); - - float get_camera_theta() const; - void set_camera_theta(float theta); - - float get_camera_distance() const; - void set_camera_distance(float distance); - - const Pointf3& get_camera_target() const; - void set_camera_target(const Pointf3& target); - - BoundingBoxf3 bed_bounding_box() const; BoundingBoxf3 volumes_bounding_box() const; - BoundingBoxf3 max_bounding_box() const; bool is_layers_editing_enabled() const; - bool is_picking_enabled() const; - bool is_moving_enabled() const; bool is_layers_editing_allowed() const; - bool is_multisample_allowed() const; void enable_layers_editing(bool enable); void enable_warning_texture(bool enable); @@ -445,42 +362,6 @@ public: void enable_shader(bool enable); void allow_multisample(bool allow); - bool is_mouse_dragging() const; - void set_mouse_dragging(bool dragging); - - const Pointf& get_mouse_position() const; - void set_mouse_position(const Pointf& position); - - int get_hover_volume_id() const; - void set_hover_volume_id(int id); - - unsigned int get_layers_editing_z_texture_id() const; - - unsigned int get_layers_editing_state() const; - void set_layers_editing_state(unsigned int state); - - float get_layers_editing_band_width() const; - void set_layers_editing_band_width(float band_width); - - float get_layers_editing_strength() const; - void set_layers_editing_strength(float strength); - - int get_layers_editing_last_object_id() const; - void set_layers_editing_last_object_id(int id); - - float get_layers_editing_last_z() const; - void set_layers_editing_last_z(float z); - - unsigned int get_layers_editing_last_action() const; - void set_layers_editing_last_action(unsigned int action); - - const GLShader* get_layers_editing_shader() const; - - float get_layers_editing_cursor_z_relative() const; - int get_layers_editing_first_selected_object_id(unsigned int objects_count) const; - bool bar_rect_contains(float x, float y) const; - bool reset_rect_contains(float x, float y) const; - void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); @@ -488,11 +369,7 @@ public: void update_volumes_colors_by_extruder(); - bool start_using_shader() const; - void stop_using_shader() const; - void render(bool useVBOs) const; - void render_volumes(bool fake_colors) const; void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(void* callback); @@ -512,11 +389,11 @@ public: Size get_canvas_size() const; Point get_local_mouse_position() const; - void start_timer(); - void stop_timer(); - void perform_layer_editing_action(int y, bool shift_down, bool right_down); - private: + void _resize(unsigned int w, unsigned int h); + + BoundingBoxf3 _max_bounding_box() const; + void _zoom_to_bounding_box(const BoundingBoxf3& bbox); float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; @@ -535,12 +412,21 @@ private: void _render_warning_texture() const; void _render_legend_texture() const; void _render_layer_editing_overlay() const; + void _render_volumes(bool fake_colors) const; + float _get_layers_editing_cursor_z_relative() const; + int _get_layers_editing_first_selected_object_id(unsigned int objects_count) const; void _perform_layer_editing_action(wxMouseEvent* evt = nullptr); + bool _bar_rect_contains(float x, float y) const; + bool _reset_rect_contains(float x, float y) const; + // Convert the screen space coordinate to an object space coordinate. // If the Z screen space coordinate is not provided, a depth buffer value is substituted. Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr); + + void _start_timer(); + void _stop_timer(); }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index e9a4d6ce8..7a53e2fc3 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -158,38 +158,12 @@ bool GLCanvas3DManager::init(wxGLCanvas* canvas, bool useVBOs) return (it != m_canvases.end()) ? it->second->init(useVBOs, m_use_legacy_opengl) : false; } -bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->is_dirty() : false; -} - -void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_dirty(dirty); -} - bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false; } -void GLCanvas3DManager::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->resize(w, h); -} - -GLVolumeCollection* GLCanvas3DManager::get_volumes(wxGLCanvas* canvas) -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_volumes() : nullptr; -} - void GLCanvas3DManager::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -246,43 +220,12 @@ void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas) it->second->set_auto_bed_shape(); } -BoundingBoxf3 GLCanvas3DManager::get_bed_bounding_box(wxGLCanvas* canvas) -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->bed_bounding_box() : BoundingBoxf3(); -} - BoundingBoxf3 GLCanvas3DManager::get_volumes_bounding_box(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->volumes_bounding_box() : BoundingBoxf3(); } -BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas) -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3(); -} - -Pointf3 GLCanvas3DManager::get_axes_origin(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_axes_origin() : Pointf3(); -} - -void GLCanvas3DManager::set_axes_origin(wxGLCanvas* canvas, const Pointf3& origin) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_axes_origin(origin); -} - -float GLCanvas3DManager::get_axes_length(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_axes_length() : 0.0f; -} - void GLCanvas3DManager::set_axes_length(wxGLCanvas* canvas, float length) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -297,123 +240,18 @@ void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExP it->second->set_cutting_plane(z, polygons); } -unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? (unsigned int)it->second->get_camera_type() : 0; -} - -void GLCanvas3DManager::set_camera_type(wxGLCanvas* canvas, unsigned int type) -{ - if ((type <= (unsigned int)GLCanvas3D::Camera::CT_Unknown) || ((unsigned int)GLCanvas3D::Camera::CT_Count <= type)) - return; - - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_camera_type((GLCanvas3D::Camera::EType)type); -} - -std::string GLCanvas3DManager::get_camera_type_as_string(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_camera_type_as_string() : "unknown"; -} - -float GLCanvas3DManager::get_camera_zoom(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_camera_zoom() : 1.0f; -} - -void GLCanvas3DManager::set_camera_zoom(wxGLCanvas* canvas, float zoom) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_camera_zoom(zoom); -} - -float GLCanvas3DManager::get_camera_phi(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_camera_phi() : 0.0f; -} - -void GLCanvas3DManager::set_camera_phi(wxGLCanvas* canvas, float phi) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_camera_phi(phi); -} - -float GLCanvas3DManager::get_camera_theta(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_camera_theta() : 0.0f; -} - -void GLCanvas3DManager::set_camera_theta(wxGLCanvas* canvas, float theta) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_camera_theta(theta); -} - -float GLCanvas3DManager::get_camera_distance(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_camera_distance() : 0.0f; -} - -void GLCanvas3DManager::set_camera_distance(wxGLCanvas* canvas, float distance) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_camera_distance(distance); -} - -Pointf3 GLCanvas3DManager::get_camera_target(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_camera_target() : Pointf3(0.0, 0.0, 0.0); -} - -void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3& target) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_camera_target(target); -} - bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_layers_editing_enabled() : false; } -bool GLCanvas3DManager::is_picking_enabled(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->is_picking_enabled() : false; -} - -bool GLCanvas3DManager::is_moving_enabled(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->is_moving_enabled() : false; -} - bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false; } -bool GLCanvas3DManager::is_multisample_allowed(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->is_multisample_allowed() : false; -} - void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -463,146 +301,6 @@ void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow) it->second->allow_multisample(allow); } -bool GLCanvas3DManager::is_mouse_dragging(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->is_mouse_dragging() : false; -} - -void GLCanvas3DManager::set_mouse_dragging(wxGLCanvas* canvas, bool dragging) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_mouse_dragging(dragging); -} - -int GLCanvas3DManager::get_hover_volume_id(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_hover_volume_id() : -1; -} - -void GLCanvas3DManager::set_hover_volume_id(wxGLCanvas* canvas, int id) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_hover_volume_id(id); -} - -unsigned int GLCanvas3DManager::get_layers_editing_z_texture_id(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_z_texture_id() : 0; -} - -unsigned int GLCanvas3DManager::get_layers_editing_state(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_state() : 0; -} - -void GLCanvas3DManager::set_layers_editing_state(wxGLCanvas* canvas, unsigned int state) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_layers_editing_state(state); -} - -float GLCanvas3DManager::get_layers_editing_band_width(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_band_width() : 0.0f; -} - -void GLCanvas3DManager::set_layers_editing_band_width(wxGLCanvas* canvas, float band_width) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_layers_editing_band_width(band_width); -} - -float GLCanvas3DManager::get_layers_editing_strength(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_strength() : 0.0f; -} - -void GLCanvas3DManager::set_layers_editing_strength(wxGLCanvas* canvas, float strength) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_layers_editing_strength(strength); -} - -int GLCanvas3DManager::get_layers_editing_last_object_id(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_last_object_id() : -1; -} - -void GLCanvas3DManager::set_layers_editing_last_object_id(wxGLCanvas* canvas, int id) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_layers_editing_last_object_id(id); -} - -float GLCanvas3DManager::get_layers_editing_last_z(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_last_z() : 0.0f; -} - -void GLCanvas3DManager::set_layers_editing_last_z(wxGLCanvas* canvas, float z) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_layers_editing_last_z(z); -} - -unsigned int GLCanvas3DManager::get_layers_editing_last_action(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_last_action() : 0; -} - -void GLCanvas3DManager::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_layers_editing_last_action(action); -} - -const GLShader* GLCanvas3DManager::get_layers_editing_shader(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_shader() : nullptr; -} - -float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative() : 0.0f; -} - -int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->get_layers_editing_first_selected_object_id(objects_count) : 0.; -} - -bool GLCanvas3DManager::bar_rect_contains(wxGLCanvas* canvas, float x, float y) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->bar_rect_contains(x, y) : false; -} - -bool GLCanvas3DManager::reset_rect_contains(wxGLCanvas* canvas, float x, float y) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->reset_rect_contains(x, y) : false; -} - void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -642,19 +340,6 @@ void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas) it->second->update_volumes_colors_by_extruder(); } -bool GLCanvas3DManager::start_using_shader(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->start_using_shader() : false; -} - -void GLCanvas3DManager::stop_using_shader(wxGLCanvas* canvas) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->stop_using_shader(); -} - void GLCanvas3DManager::render(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -662,41 +347,6 @@ void GLCanvas3DManager::render(wxGLCanvas* canvas) const it->second->render(m_use_VBOs); } -void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_volumes(fake_colors); -} - -void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->render_texture(tex_id, left, right, bottom, top); -} - -void GLCanvas3DManager::start_timer(wxGLCanvas* canvas) -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->start_timer(); -} - -void GLCanvas3DManager::stop_timer(wxGLCanvas* canvas) -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->stop_timer(); -} - -void GLCanvas3DManager::perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down) -{ - CanvasesMap::const_iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->perform_layer_editing_action(y, shift_down, right_down); -} - void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index bf6ac91ee..1b22863d0 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -46,14 +46,8 @@ public: bool init(wxGLCanvas* canvas, bool useVBOs); - bool is_dirty(wxGLCanvas* canvas) const; - void set_dirty(wxGLCanvas* canvas, bool dirty); - bool is_shown_on_screen(wxGLCanvas* canvas) const; - void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h); - - GLVolumeCollection* get_volumes(wxGLCanvas* canvas); void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); void reset_volumes(wxGLCanvas* canvas); void deselect_volumes(wxGLCanvas* canvas); @@ -65,42 +59,14 @@ public: void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); void set_auto_bed_shape(wxGLCanvas* canvas); - BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas); BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas); - BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas); - Pointf3 get_axes_origin(wxGLCanvas* canvas) const; - void set_axes_origin(wxGLCanvas* canvas, const Pointf3& origin); - - float get_axes_length(wxGLCanvas* canvas) const; void set_axes_length(wxGLCanvas* canvas, float length); void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); - unsigned int get_camera_type(wxGLCanvas* canvas) const; - void set_camera_type(wxGLCanvas* canvas, unsigned int type); - std::string get_camera_type_as_string(wxGLCanvas* canvas) const; - - float get_camera_zoom(wxGLCanvas* canvas) const; - void set_camera_zoom(wxGLCanvas* canvas, float zoom); - - float get_camera_phi(wxGLCanvas* canvas) const; - void set_camera_phi(wxGLCanvas* canvas, float phi); - - float get_camera_theta(wxGLCanvas* canvas) const; - void set_camera_theta(wxGLCanvas* canvas, float theta); - - float get_camera_distance(wxGLCanvas* canvas) const; - void set_camera_distance(wxGLCanvas* canvas, float distance); - - Pointf3 get_camera_target(wxGLCanvas* canvas) const; - void set_camera_target(wxGLCanvas* canvas, const Pointf3& target); - bool is_layers_editing_enabled(wxGLCanvas* canvas) const; - bool is_picking_enabled(wxGLCanvas* canvas) const; - bool is_moving_enabled(wxGLCanvas* canvas) const; bool is_layers_editing_allowed(wxGLCanvas* canvas) const; - bool is_multisample_allowed(wxGLCanvas* canvas) const; void enable_layers_editing(wxGLCanvas* canvas, bool enable); void enable_warning_texture(wxGLCanvas* canvas, bool enable); @@ -110,39 +76,6 @@ public: void enable_shader(wxGLCanvas* canvas, bool enable); void allow_multisample(wxGLCanvas* canvas, bool allow); - bool is_mouse_dragging(wxGLCanvas* canvas) const; - void set_mouse_dragging(wxGLCanvas* canvas, bool dragging); - - int get_hover_volume_id(wxGLCanvas* canvas) const; - void set_hover_volume_id(wxGLCanvas* canvas, int id); - - unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const; - - unsigned int get_layers_editing_state(wxGLCanvas* canvas) const; - void set_layers_editing_state(wxGLCanvas* canvas, unsigned int state); - - float get_layers_editing_band_width(wxGLCanvas* canvas) const; - void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width); - - float get_layers_editing_strength(wxGLCanvas* canvas) const; - void set_layers_editing_strength(wxGLCanvas* canvas, float strength); - - int get_layers_editing_last_object_id(wxGLCanvas* canvas) const; - void set_layers_editing_last_object_id(wxGLCanvas* canvas, int id); - - float get_layers_editing_last_z(wxGLCanvas* canvas) const; - void set_layers_editing_last_z(wxGLCanvas* canvas, float z); - - unsigned int get_layers_editing_last_action(wxGLCanvas* canvas) const; - void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action); - - const GLShader* get_layers_editing_shader(wxGLCanvas* canvas) const; - - float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas) const; - int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const; - bool bar_rect_contains(wxGLCanvas* canvas, float x, float y) const; - bool reset_rect_contains(wxGLCanvas* canvas, float x, float y) const; - void zoom_to_bed(wxGLCanvas* canvas); void zoom_to_volumes(wxGLCanvas* canvas); void select_view(wxGLCanvas* canvas, const std::string& direction); @@ -150,16 +83,7 @@ public: void update_volumes_colors_by_extruder(wxGLCanvas* canvas); - bool start_using_shader(wxGLCanvas* canvas) const; - void stop_using_shader(wxGLCanvas* canvas) const; - void render(wxGLCanvas* canvas) const; - void render_volumes(wxGLCanvas* canvas, bool fake_colors) const; - void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const; - - void start_timer(wxGLCanvas* canvas); - void stop_timer(wxGLCanvas* canvas); - void perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 21b872cfd..0d5715564 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -199,21 +199,6 @@ init(canvas, useVBOs) OUTPUT: RETVAL -bool -is_dirty(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_dirty(canvas, dirty) - SV *canvas; - bool dirty; - CODE: - _3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty); - bool is_shown_on_screen(canvas) SV *canvas; @@ -222,22 +207,6 @@ is_shown_on_screen(canvas) OUTPUT: RETVAL -void -resize(canvas, w, h) - SV *canvas; - unsigned int w; - unsigned int h; - CODE: - _3DScene::resize((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), w, h); - -GLVolumeCollection* -get_volumes(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - void set_volumes(canvas, volumes) SV *canvas; @@ -291,14 +260,6 @@ set_auto_bed_shape(canvas) CODE: _3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); -Clone -get_bed_bounding_box(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_bed_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - Clone get_volumes_bounding_box(canvas) SV *canvas; @@ -306,37 +267,6 @@ get_volumes_bounding_box(canvas) RETVAL = _3DScene::get_volumes_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); OUTPUT: RETVAL - -Clone -get_max_bounding_box(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_max_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -Clone -get_axes_origin(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_axes_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_axes_origin(canvas, origin) - SV *canvas; - Pointf3 *origin; - CODE: - _3DScene::set_axes_origin((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), origin); - -float -get_axes_length(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL void set_axes_length(canvas, length) @@ -352,104 +282,6 @@ set_cutting_plane(canvas, z, polygons) ExPolygons polygons; CODE: _3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons); - -unsigned int -get_camera_type(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_camera_type(canvas, type) - SV *canvas; - unsigned int type; - CODE: - _3DScene::set_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), type); - -std::string -get_camera_type_as_string(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_camera_type_as_string((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -float -get_camera_zoom(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_camera_zoom(canvas, zoom) - SV *canvas; - float zoom; - CODE: - _3DScene::set_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), zoom); - -float -get_camera_phi(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_camera_phi(canvas, phi) - SV *canvas; - float phi; - CODE: - _3DScene::set_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), phi); - -float -get_camera_theta(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_camera_theta(canvas, theta) - SV *canvas; - float theta; - CODE: - _3DScene::set_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), theta); - -float -get_camera_distance(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_camera_distance(canvas, distance) - SV *canvas; - float distance; - CODE: - _3DScene::set_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), distance); - -Clone -get_camera_target(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_camera_target(canvas, target) - SV *canvas; - Pointf3 *target; - CODE: - _3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target); bool is_layers_editing_enabled(canvas) @@ -459,22 +291,6 @@ is_layers_editing_enabled(canvas) OUTPUT: RETVAL -bool -is_picking_enabled(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::is_picking_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -bool -is_moving_enabled(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::is_moving_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - bool is_layers_editing_allowed(canvas) SV *canvas; @@ -482,14 +298,6 @@ is_layers_editing_allowed(canvas) RETVAL = _3DScene::is_layers_editing_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); OUTPUT: RETVAL - -bool -is_multisample_allowed(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::is_multisample_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL void enable_layers_editing(canvas, enable) @@ -539,179 +347,6 @@ allow_multisample(canvas, allow) bool allow; CODE: _3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow); - -bool -is_mouse_dragging(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::is_mouse_dragging((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_mouse_dragging(canvas, dragging) - SV *canvas; - bool dragging; - CODE: - _3DScene::set_mouse_dragging((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dragging); - -int -get_hover_volume_id(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_hover_volume_id(canvas, id) - SV *canvas; - int id; - CODE: - _3DScene::set_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); - -unsigned int -get_layers_editing_z_texture_id(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_layers_editing_z_texture_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -unsigned int -get_layers_editing_state(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_layers_editing_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_layers_editing_state(canvas, state) - SV *canvas; - unsigned int state; - CODE: - _3DScene::set_layers_editing_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), state); - -float -get_layers_editing_band_width(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_layers_editing_band_width((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_layers_editing_band_width(canvas, band_width) - SV *canvas; - float band_width; - CODE: - _3DScene::set_layers_editing_band_width((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), band_width); - -float -get_layers_editing_strength(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_layers_editing_strength((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_layers_editing_strength(canvas, strength) - SV *canvas; - float strength; - CODE: - _3DScene::set_layers_editing_strength((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), strength); - -int -get_layers_editing_last_object_id(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_layers_editing_last_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_layers_editing_last_object_id(canvas, id) - SV *canvas; - int id; - CODE: - _3DScene::set_layers_editing_last_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); - -float -get_layers_editing_last_z(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_layers_editing_last_z((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_layers_editing_last_z(canvas, z) - SV *canvas; - float z; - CODE: - _3DScene::set_layers_editing_last_z((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z); - -unsigned int -get_layers_editing_last_action(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_layers_editing_last_action((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -set_layers_editing_last_action(canvas, action) - SV *canvas; - unsigned int action; - CODE: - _3DScene::set_layers_editing_last_action((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), action); - -Ref -get_layers_editing_shader(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_layers_editing_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -float -get_layers_editing_cursor_z_relative(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::get_layers_editing_cursor_z_relative((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -int -get_layers_editing_first_selected_object_id(canvas, objects_count) - SV *canvas; - unsigned int objects_count; - CODE: - RETVAL = _3DScene::get_layers_editing_first_selected_object_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), objects_count); - OUTPUT: - RETVAL - -bool -bar_rect_contains(canvas, x, y) - SV *canvas; - float x; - float y; - CODE: - RETVAL = _3DScene::bar_rect_contains((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), x, y); - OUTPUT: - RETVAL - -bool -reset_rect_contains(canvas, x, y) - SV *canvas; - float x; - float y; - CODE: - RETVAL = _3DScene::reset_rect_contains((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), x, y); - OUTPUT: - RETVAL void zoom_to_bed(canvas) @@ -745,65 +380,12 @@ update_volumes_colors_by_extruder(canvas) CODE: _3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); -bool -start_using_shader(canvas) - SV *canvas; - CODE: - RETVAL = _3DScene::start_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL - -void -stop_using_shader(canvas) - SV *canvas; - CODE: - _3DScene::stop_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - void render(canvas) SV *canvas; CODE: _3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); -void -render_volumes(canvas, fake_colors) - SV *canvas; - bool fake_colors; - CODE: - _3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors); - -void -render_texture(canvas, tex_id, left, right, bottom, top) - SV *canvas; - unsigned int tex_id; - float left; - float right; - float bottom; - float top; - CODE: - _3DScene::render_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tex_id, left, right, bottom, top); - -void -start_timer(canvas) - SV *canvas; - CODE: - _3DScene::start_timer((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - -void -stop_timer(canvas) - SV *canvas; - CODE: - _3DScene::stop_timer((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - -void -perform_layer_editing_action(canvas, y, shift_down, right_down) - SV *canvas; - int y; - bool shift_down; - bool right_down; - CODE: - _3DScene::perform_layer_editing_action((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), y, shift_down, right_down); - void register_on_viewport_changed_callback(canvas, callback) SV *canvas; From 8911cf605193e8fc8cdafd381ff0ae60373a7522 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 10:14:09 +0200 Subject: [PATCH 48/89] OpenGL info moved to c++ --- lib/Slic3r/GUI.pm | 8 +- lib/Slic3r/GUI/3DScene.pm | 62 ++++++------ xs/src/slic3r/GUI/3DScene.cpp | 5 + xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 125 +++++++++++++++++++----- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 17 ++-- xs/xsp/GUI_3DScene.xsp | 9 ++ 7 files changed, 162 insertions(+), 65 deletions(-) diff --git a/lib/Slic3r/GUI.pm b/lib/Slic3r/GUI.pm index 04dc80323..d04d470f6 100644 --- a/lib/Slic3r/GUI.pm +++ b/lib/Slic3r/GUI.pm @@ -218,8 +218,12 @@ sub system_info { my $opengl_info_txt = ''; if (defined($self->{mainframe}) && defined($self->{mainframe}->{plater}) && defined($self->{mainframe}->{plater}->{canvas3D})) { - $opengl_info = $self->{mainframe}->{plater}->{canvas3D}->opengl_info(format => 'html'); - $opengl_info_txt = $self->{mainframe}->{plater}->{canvas3D}->opengl_info; +#============================================================================================================================== + $opengl_info = Slic3r::GUI::_3DScene::get_gl_info(1, 1); + $opengl_info_txt = Slic3r::GUI::_3DScene::get_gl_info(0, 1); +# $opengl_info = $self->{mainframe}->{plater}->{canvas3D}->opengl_info(format => 'html'); +# $opengl_info_txt = $self->{mainframe}->{plater}->{canvas3D}->opengl_info; +#============================================================================================================================== } my $about = Slic3r::GUI::SystemInfo->new( parent => undef, diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 68d749305..eca90890e 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -1839,39 +1839,39 @@ sub Render { # my ($self, $config) = @_; # $self->volumes->update_colors_by_extruder($config); #} +# +#sub opengl_info +#{ +# my ($self, %params) = @_; +# my %tag = Slic3r::tags($params{format}); +# +# my $gl_version = glGetString(GL_VERSION); +# my $gl_vendor = glGetString(GL_VENDOR); +# my $gl_renderer = glGetString(GL_RENDERER); +# my $glsl_version = glGetString(GL_SHADING_LANGUAGE_VERSION); +# +# my $out = ''; +# $out .= "$tag{h2start}OpenGL installation$tag{h2end}$tag{eol}"; +# $out .= " $tag{bstart}Using POGL$tag{bend} v$OpenGL::BUILD_VERSION$tag{eol}"; +# $out .= " $tag{bstart}GL version: $tag{bend}${gl_version}$tag{eol}"; +# $out .= " $tag{bstart}vendor: $tag{bend}${gl_vendor}$tag{eol}"; +# $out .= " $tag{bstart}renderer: $tag{bend}${gl_renderer}$tag{eol}"; +# $out .= " $tag{bstart}GLSL version: $tag{bend}${glsl_version}$tag{eol}"; +# +# # Check for other OpenGL extensions +# $out .= "$tag{h2start}Installed extensions (* implemented in the module):$tag{h2end}$tag{eol}"; +# my $extensions = glGetString(GL_EXTENSIONS); +# my @extensions = split(' ',$extensions); +# foreach my $ext (sort @extensions) { +# my $stat = glpCheckExtension($ext); +# $out .= sprintf("%s ${ext}$tag{eol}", $stat?' ':'*'); +# $out .= sprintf(" ${stat}$tag{eol}") if ($stat && $stat !~ m|^$ext |); +# } +# +# return $out; +#} #============================================================================================================================== -sub opengl_info -{ - my ($self, %params) = @_; - my %tag = Slic3r::tags($params{format}); - - my $gl_version = glGetString(GL_VERSION); - my $gl_vendor = glGetString(GL_VENDOR); - my $gl_renderer = glGetString(GL_RENDERER); - my $glsl_version = glGetString(GL_SHADING_LANGUAGE_VERSION); - - my $out = ''; - $out .= "$tag{h2start}OpenGL installation$tag{h2end}$tag{eol}"; - $out .= " $tag{bstart}Using POGL$tag{bend} v$OpenGL::BUILD_VERSION$tag{eol}"; - $out .= " $tag{bstart}GL version: $tag{bend}${gl_version}$tag{eol}"; - $out .= " $tag{bstart}vendor: $tag{bend}${gl_vendor}$tag{eol}"; - $out .= " $tag{bstart}renderer: $tag{bend}${gl_renderer}$tag{eol}"; - $out .= " $tag{bstart}GLSL version: $tag{bend}${glsl_version}$tag{eol}"; - - # Check for other OpenGL extensions - $out .= "$tag{h2start}Installed extensions (* implemented in the module):$tag{h2end}$tag{eol}"; - my $extensions = glGetString(GL_EXTENSIONS); - my @extensions = split(' ',$extensions); - foreach my $ext (sort @extensions) { - my $stat = glpCheckExtension($ext); - $out .= sprintf("%s ${ext}$tag{eol}", $stat?' ':'*'); - $out .= sprintf(" ${stat}$tag{eol}") if ($stat && $stat !~ m|^$ext |); - } - - return $out; -} - sub _report_opengl_state { my ($self, $comment) = @_; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 45d1d5b76..328e7dcd5 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1729,6 +1729,11 @@ void _3DScene::init_gl() s_canvas_mgr.init_gl(); } +std::string _3DScene::get_gl_info(bool format_as_html, bool extensions) +{ + return s_canvas_mgr.get_gl_info(format_as_html, extensions); +} + bool _3DScene::use_VBOs() { return s_canvas_mgr.use_VBOs(); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 615655a00..1ab958d9e 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -538,6 +538,7 @@ class _3DScene public: //################################################################################################################## static void init_gl(); + static std::string get_gl_info(bool format_as_html, bool extensions); static bool use_VBOs(); static bool add_canvas(wxGLCanvas* canvas, wxGLContext* context); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 7a53e2fc3..10f825201 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -17,20 +17,47 @@ namespace Slic3r { namespace GUI { -GLCanvas3DManager::GLVersion::GLVersion() - : vn_major(0) - , vn_minor(0) +GLCanvas3DManager::GLInfo::GLInfo() + : version("") + , glsl_version("") + , vendor("") + , renderer("") { } -bool GLCanvas3DManager::GLVersion::detect() +bool GLCanvas3DManager::GLInfo::detect() { - const char* gl_version = (const char*)::glGetString(GL_VERSION); - if (gl_version == nullptr) + const char* data = (const char*)::glGetString(GL_VERSION); + if (data == nullptr) return false; + version = data; + + data = (const char*)::glGetString(GL_SHADING_LANGUAGE_VERSION); + if (data == nullptr) + return false; + + glsl_version = data; + + data = (const char*)::glGetString(GL_VENDOR); + if (data == nullptr) + return false; + + vendor = data; + + data = (const char*)::glGetString(GL_RENDERER); + if (data == nullptr) + return false; + + renderer = data; + + return true; +} + +bool GLCanvas3DManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const +{ std::vector tokens; - boost::split(tokens, gl_version, boost::is_any_of(" "), boost::token_compress_on); + boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on); if (tokens.empty()) return false; @@ -38,23 +65,61 @@ bool GLCanvas3DManager::GLVersion::detect() std::vector numbers; boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on); + unsigned int gl_major = 0; + unsigned int gl_minor = 0; + if (numbers.size() > 0) - vn_major = ::atoi(numbers[0].c_str()); + gl_major = ::atoi(numbers[0].c_str()); if (numbers.size() > 1) - vn_minor = ::atoi(numbers[1].c_str()); + gl_minor = ::atoi(numbers[1].c_str()); - return true; -} - -bool GLCanvas3DManager::GLVersion::is_greater_or_equal_to(unsigned int major, unsigned int minor) const -{ - if (vn_major < major) + if (gl_major < major) return false; - else if (vn_major > major) + else if (gl_major > major) return true; else - return vn_minor >= minor; + return gl_minor >= minor; +} + +std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool extensions) const +{ + std::stringstream out; + + std::string h2_start = format_as_html ? "" : ""; + std::string h2_end = format_as_html ? "" : ""; + std::string b_start = format_as_html ? "" : ""; + std::string b_end = format_as_html ? "" : ""; + std::string line_end = format_as_html ? "
" : "\n"; + + out << h2_start << "OpenGL installation" << h2_end << line_end; + out << b_start << "GL version: " << b_end << version << line_end; + out << b_start << "Vendor: " << b_end << vendor << line_end; + out << b_start << "Renderer: " << b_end << renderer << line_end; + out << b_start << "GLSL version: " << b_end << glsl_version << line_end; + + if (extensions) + { + out << h2_start << "Installed extensions:" << h2_end << line_end; + + std::vector extensions_list; + GLint num_extensions; + ::glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); + + for (unsigned int i = 0; i < num_extensions; ++i) + { + const char* e = (const char*)::glGetStringi(GL_EXTENSIONS, i); + extensions_list.push_back(e); + } + + std::sort(extensions_list.begin(), extensions_list.end()); + for (const std::string& ext : extensions_list) + { + out << ext << line_end; + } + } + + return out.str(); } GLCanvas3DManager::GLCanvas3DManager() @@ -134,19 +199,27 @@ void GLCanvas3DManager::init_gl() std::cout << "GLCanvas3DManager::init_gl()" << std::endl; glewInit(); - m_gl_version.detect(); + if (m_gl_info.detect()) + { + const AppConfig* config = GUI::get_app_config(); + m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1"); + m_use_VBOs = !m_use_legacy_opengl && m_gl_info.is_version_greater_or_equal_to(2, 0); + m_gl_initialized = true; - const AppConfig* config = GUI::get_app_config(); - m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1"); - m_use_VBOs = !m_use_legacy_opengl && m_gl_version.is_greater_or_equal_to(2, 0); - m_gl_initialized = true; - - std::cout << "DETECTED OPENGL: " << m_gl_version.vn_major << "." << m_gl_version.vn_minor << std::endl; - std::cout << "USE VBOS = " << (m_use_VBOs ? "YES" : "NO") << std::endl; - std::cout << "LAYER EDITING ALLOWED = " << (!m_use_legacy_opengl ? "YES" : "NO") << std::endl; + std::cout << "DETECTED OPENGL: " << m_gl_info.version << std::endl; + std::cout << "USE VBOS = " << (m_use_VBOs ? "YES" : "NO") << std::endl; + std::cout << "LAYER EDITING ALLOWED = " << (!m_use_legacy_opengl ? "YES" : "NO") << std::endl; + } + else + throw std::runtime_error(std::string("Unable to initialize OpenGL driver\n")); } } +std::string GLCanvas3DManager::get_gl_info(bool format_as_html, bool extensions) const +{ + return m_gl_info.to_string(format_as_html, extensions); +} + bool GLCanvas3DManager::use_VBOs() const { return m_use_VBOs; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 1b22863d0..1a8689c81 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -10,21 +10,25 @@ namespace GUI { class GLCanvas3DManager { - struct GLVersion + struct GLInfo { - unsigned int vn_major; - unsigned int vn_minor; + std::string version; + std::string glsl_version; + std::string vendor; + std::string renderer; + + GLInfo(); - GLVersion(); bool detect(); + bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const; - bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const; + std::string to_string(bool format_as_html, bool extensions) const; }; typedef std::map CanvasesMap; CanvasesMap m_canvases; - GLVersion m_gl_version; + GLInfo m_gl_info; bool m_gl_initialized; bool m_use_legacy_opengl; bool m_use_VBOs; @@ -40,6 +44,7 @@ public: unsigned int count() const; void init_gl(); + std::string get_gl_info(bool format_as_html, bool extensions) const; bool use_VBOs() const; bool layer_editing_allowed() const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 0d5715564..862b9645c 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -161,6 +161,15 @@ init_gl() CODE: _3DScene::init_gl(); +std::string +get_gl_info(format_as_html, extensions) + bool format_as_html; + bool extensions; + CODE: + RETVAL = _3DScene::get_gl_info(format_as_html, extensions); + OUTPUT: + RETVAL + bool use_VBOs() CODE: From 95e7d96f522886002bfc515797a91ad9e9758c91 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 12:26:39 +0200 Subject: [PATCH 49/89] 3DScene paint event handler moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 341 +++++++++++------------- xs/src/slic3r/GUI/GLCanvas3D.cpp | 106 +++++--- xs/src/slic3r/GUI/GLCanvas3D.hpp | 14 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 16 +- 4 files changed, 261 insertions(+), 216 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index eca90890e..c13cd48ad 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -17,7 +17,6 @@ use warnings; use Wx qw(wxTheApp :timer :bitmap :icon :dialog); #============================================================================================================================== -use Wx::Event qw(EVT_PAINT EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER); #use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER); #============================================================================================================================== # must load OpenGL *before* Wx::GLCanvas @@ -82,11 +81,9 @@ __PACKAGE__->mk_accessors( qw(init # _mouse_dragging # # ) ); -#============================================================================================================================== - -use constant TRACKBALLSIZE => 0.8; -use constant TURNTABLE_MODE => 1; -#============================================================================================================================== +# +#use constant TRACKBALLSIZE => 0.8; +#use constant TURNTABLE_MODE => 1; #use constant GROUND_Z => -0.02; ## For mesh selection: Not selected - bright yellow. #use constant DEFAULT_COLOR => [1,1,0]; @@ -109,17 +106,17 @@ use constant TURNTABLE_MODE => 1; #use constant MANIPULATION_LAYER_HEIGHT => 2; # #use constant GIMBALL_LOCK_THETA_MAX => 180; +# +#use constant VARIABLE_LAYER_THICKNESS_BAR_WIDTH => 70; +#use constant VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT => 22; +# +## make OpenGL::Array thread-safe +#{ +# no warnings 'redefine'; +# *OpenGL::Array::CLONE_SKIP = sub { 1 }; +#} #============================================================================================================================== -use constant VARIABLE_LAYER_THICKNESS_BAR_WIDTH => 70; -use constant VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT => 22; - -# make OpenGL::Array thread-safe -{ - no warnings 'redefine'; - *OpenGL::Array::CLONE_SKIP = sub { 1 }; -} - sub new { my ($class, $parent) = @_; @@ -192,13 +189,11 @@ sub new { # $self->{layer_height_edit_last_action} = 0; # # $self->reset_objects; -#============================================================================================================================== - - EVT_PAINT($self, sub { - my $dc = Wx::PaintDC->new($self); - $self->Render($dc); - }); -#======================================================================================================================= +# +# EVT_PAINT($self, sub { +# my $dc = Wx::PaintDC->new($self); +# $self->Render($dc); +# }); # EVT_SIZE($self, sub { $self->_dirty(1) }); # EVT_IDLE($self, sub { # return unless $self->_dirty; @@ -970,116 +965,114 @@ sub Destroy { # } # $self->cut_lines_vertices(OpenGL::Array->new_list(GL_FLOAT, @verts)); #} -#============================================================================================================================== - -# Given an axis and angle, compute quaternion. -sub axis_to_quat { - my ($ax, $phi) = @_; - - my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax)); - my @q = map { $_ * (1 / $lena) } @$ax; - @q = map { $_ * sin($phi / 2.0) } @q; - $q[$#q + 1] = cos($phi / 2.0); - return @q; -} - -# Project a point on the virtual trackball. -# If it is inside the sphere, map it to the sphere, if it outside map it -# to a hyperbola. -sub project_to_sphere { - my ($r, $x, $y) = @_; - - my $d = sqrt($x * $x + $y * $y); - if ($d < $r * 0.70710678118654752440) { # Inside sphere - return sqrt($r * $r - $d * $d); - } else { # On hyperbola - my $t = $r / 1.41421356237309504880; - return $t * $t / $d; - } -} - -sub cross { - my ($v1, $v2) = @_; - - return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1], - @$v1[2] * @$v2[0] - @$v1[0] * @$v2[2], - @$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]); -} - -# Simulate a track-ball. Project the points onto the virtual trackball, -# then figure out the axis of rotation, which is the cross product of -# P1 P2 and O P1 (O is the center of the ball, 0,0,0) Note: This is a -# deformed trackball-- is a trackball in the center, but is deformed -# into a hyperbolic sheet of rotation away from the center. -# It is assumed that the arguments to this routine are in the range -# (-1.0 ... 1.0). -sub trackball { - my ($p1x, $p1y, $p2x, $p2y) = @_; - - if ($p1x == $p2x && $p1y == $p2y) { - # zero rotation - return (0.0, 0.0, 0.0, 1.0); - } - - # First, figure out z-coordinates for projection of P1 and P2 to - # deformed sphere - my @p1 = ($p1x, $p1y, project_to_sphere(TRACKBALLSIZE, $p1x, $p1y)); - my @p2 = ($p2x, $p2y, project_to_sphere(TRACKBALLSIZE, $p2x, $p2y)); - - # axis of rotation (cross product of P1 and P2) - my @a = cross(\@p2, \@p1); - - # Figure out how much to rotate around that axis. - my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1); - my $t = sqrt(reduce { $a + $b } @d) / (2.0 * TRACKBALLSIZE); - - # Avoid problems with out-of-control values... - $t = 1.0 if ($t > 1.0); - $t = -1.0 if ($t < -1.0); - my $phi = 2.0 * asin($t); - - return axis_to_quat(\@a, $phi); -} - -# Build a rotation matrix, given a quaternion rotation. -sub quat_to_rotmatrix { - my ($q) = @_; - - my @m = (); - - $m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]); - $m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]); - $m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]); - $m[3] = 0.0; - - $m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]); - $m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]); - $m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]); - $m[7] = 0.0; - - $m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]); - $m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]); - $m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]); - $m[11] = 0.0; - - $m[12] = 0.0; - $m[13] = 0.0; - $m[14] = 0.0; - $m[15] = 1.0; - - return @m; -} - -sub mulquats { - my ($q1, $rq) = @_; - - return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1], - @$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2], - @$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0], - @$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2]) -} - -#============================================================================================================================== +# +## Given an axis and angle, compute quaternion. +#sub axis_to_quat { +# my ($ax, $phi) = @_; +# +# my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax)); +# my @q = map { $_ * (1 / $lena) } @$ax; +# @q = map { $_ * sin($phi / 2.0) } @q; +# $q[$#q + 1] = cos($phi / 2.0); +# return @q; +#} +# +## Project a point on the virtual trackball. +## If it is inside the sphere, map it to the sphere, if it outside map it +## to a hyperbola. +#sub project_to_sphere { +# my ($r, $x, $y) = @_; +# +# my $d = sqrt($x * $x + $y * $y); +# if ($d < $r * 0.70710678118654752440) { # Inside sphere +# return sqrt($r * $r - $d * $d); +# } else { # On hyperbola +# my $t = $r / 1.41421356237309504880; +# return $t * $t / $d; +# } +#} +# +#sub cross { +# my ($v1, $v2) = @_; +# +# return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1], +# @$v1[2] * @$v2[0] - @$v1[0] * @$v2[2], +# @$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]); +#} +# +## Simulate a track-ball. Project the points onto the virtual trackball, +## then figure out the axis of rotation, which is the cross product of +## P1 P2 and O P1 (O is the center of the ball, 0,0,0) Note: This is a +## deformed trackball-- is a trackball in the center, but is deformed +## into a hyperbolic sheet of rotation away from the center. +## It is assumed that the arguments to this routine are in the range +## (-1.0 ... 1.0). +#sub trackball { +# my ($p1x, $p1y, $p2x, $p2y) = @_; +# +# if ($p1x == $p2x && $p1y == $p2y) { +# # zero rotation +# return (0.0, 0.0, 0.0, 1.0); +# } +# +# # First, figure out z-coordinates for projection of P1 and P2 to +# # deformed sphere +# my @p1 = ($p1x, $p1y, project_to_sphere(TRACKBALLSIZE, $p1x, $p1y)); +# my @p2 = ($p2x, $p2y, project_to_sphere(TRACKBALLSIZE, $p2x, $p2y)); +# +# # axis of rotation (cross product of P1 and P2) +# my @a = cross(\@p2, \@p1); +# +# # Figure out how much to rotate around that axis. +# my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1); +# my $t = sqrt(reduce { $a + $b } @d) / (2.0 * TRACKBALLSIZE); +# +# # Avoid problems with out-of-control values... +# $t = 1.0 if ($t > 1.0); +# $t = -1.0 if ($t < -1.0); +# my $phi = 2.0 * asin($t); +# +# return axis_to_quat(\@a, $phi); +#} +# +## Build a rotation matrix, given a quaternion rotation. +#sub quat_to_rotmatrix { +# my ($q) = @_; +# +# my @m = (); +# +# $m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]); +# $m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]); +# $m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]); +# $m[3] = 0.0; +# +# $m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]); +# $m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]); +# $m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]); +# $m[7] = 0.0; +# +# $m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]); +# $m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]); +# $m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]); +# $m[11] = 0.0; +# +# $m[12] = 0.0; +# $m[13] = 0.0; +# $m[14] = 0.0; +# $m[15] = 1.0; +# +# return @m; +#} +# +#sub mulquats { +# my ($q1, $rq) = @_; +# +# return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1], +# @$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2], +# @$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0], +# @$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2]) +#} +# ## Convert the screen space coordinate to an object space coordinate. ## If the Z screen space coordinate is not provided, a depth buffer value is substituted. #sub mouse_to_3d { @@ -1196,20 +1189,14 @@ sub InitGL { $self->init(1); #============================================================================================================================== - Slic3r::GUI::_3DScene::init_gl; -#============================================================================================================================== - - # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized - # first when an OpenGL widget is shown for the first time. How ugly. - # In that case the volumes are wainting to be moved to Vertex Buffer Objects - # after the OpenGL context is being initialized. - $self->volumes->finalize_geometry(1) - if ($^O eq 'linux' && $self->UseVBOs); - -#============================================================================================================================== - Slic3r::GUI::_3DScene::zoom_to_bed($self); - Slic3r::GUI::_3DScene::init($self, $self->UseVBOs); - +# +## # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized +## # first when an OpenGL widget is shown for the first time. How ugly. +## # In that case the volumes are wainting to be moved to Vertex Buffer Objects +## # after the OpenGL context is being initialized. +## $self->volumes->finalize_geometry(1) +## if ($^O eq 'linux' && $self->UseVBOs); +# # $self->zoom_to_bed; # # glClearColor(0, 0, 0, 1); @@ -1870,38 +1857,36 @@ sub Render { # # return $out; #} -#============================================================================================================================== - -sub _report_opengl_state -{ - my ($self, $comment) = @_; - my $err = glGetError(); - return 0 if ($err == 0); - - # gluErrorString() hangs. Don't use it. -# my $errorstr = gluErrorString(); - my $errorstr = ''; - if ($err == 0x0500) { - $errorstr = 'GL_INVALID_ENUM'; - } elsif ($err == GL_INVALID_VALUE) { - $errorstr = 'GL_INVALID_VALUE'; - } elsif ($err == GL_INVALID_OPERATION) { - $errorstr = 'GL_INVALID_OPERATION'; - } elsif ($err == GL_STACK_OVERFLOW) { - $errorstr = 'GL_STACK_OVERFLOW'; - } elsif ($err == GL_OUT_OF_MEMORY) { - $errorstr = 'GL_OUT_OF_MEMORY'; - } else { - $errorstr = 'unknown'; - } - if (defined($comment)) { - printf("OpenGL error at %s, nr %d (0x%x): %s\n", $comment, $err, $err, $errorstr); - } else { - printf("OpenGL error nr %d (0x%x): %s\n", $err, $err, $errorstr); - } -} - -#=================================================================================================================================== +# +#sub _report_opengl_state +#{ +# my ($self, $comment) = @_; +# my $err = glGetError(); +# return 0 if ($err == 0); +# +# # gluErrorString() hangs. Don't use it. +## my $errorstr = gluErrorString(); +# my $errorstr = ''; +# if ($err == 0x0500) { +# $errorstr = 'GL_INVALID_ENUM'; +# } elsif ($err == GL_INVALID_VALUE) { +# $errorstr = 'GL_INVALID_VALUE'; +# } elsif ($err == GL_INVALID_OPERATION) { +# $errorstr = 'GL_INVALID_OPERATION'; +# } elsif ($err == GL_STACK_OVERFLOW) { +# $errorstr = 'GL_STACK_OVERFLOW'; +# } elsif ($err == GL_OUT_OF_MEMORY) { +# $errorstr = 'GL_OUT_OF_MEMORY'; +# } else { +# $errorstr = 'unknown'; +# } +# if (defined($comment)) { +# printf("OpenGL error at %s, nr %d (0x%x): %s\n", $comment, $err, $err, $errorstr); +# } else { +# printf("OpenGL error nr %d (0x%x): %s\n", $err, $err, $errorstr); +# } +#} +# #sub _vertex_shader_Gouraud { # return <<'VERTEX'; ##version 110 diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 50913ae3a..008324a62 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -185,7 +185,7 @@ GLCanvas3D::Camera::Camera() : type(Ortho) , zoom(1.0f) , phi(45.0f) - , distance(0.0f) +// , distance(0.0f) , target(0.0, 0.0, 0.0) , m_theta(45.0f) { @@ -198,8 +198,8 @@ std::string GLCanvas3D::Camera::get_type_as_string() const default: case Unknown: return "unknown"; - case Perspective: - return "perspective"; +// case Perspective: +// return "perspective"; case Ortho: return "ortho"; }; @@ -942,6 +942,8 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_config(nullptr) , m_print(nullptr) , m_dirty(true) + , m_use_VBOs(false) + , m_late_init(false) , m_apply_zoom_to_volumes_filter(false) , m_hover_volume_id(-1) , m_warning_texture_enabled(false) @@ -968,6 +970,9 @@ GLCanvas3D::~GLCanvas3D() bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) { + if (!set_current()) + return false; + ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f); ::glClearDepth(1.0f); @@ -990,16 +995,12 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) ::glEnable(GL_LIGHT1); // light from camera - GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f }; - ::glLightfv(GL_LIGHT1, GL_POSITION, position); GLfloat specular[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; ::glLightfv(GL_LIGHT1, GL_SPECULAR, specular); GLfloat diffuse[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; ::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); // light from above - GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; - ::glLightfv(GL_LIGHT0, GL_POSITION, position1); GLfloat specular1[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; ::glLightfv(GL_LIGHT0, GL_SPECULAR, specular1); GLfloat diffuse1[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; @@ -1021,6 +1022,7 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs")) return false; + m_use_VBOs = useVBOs; m_layers_editing.set_use_legacy_opengl(!use_legacy_opengl); return true; @@ -1251,17 +1253,32 @@ void GLCanvas3D::update_volumes_colors_by_extruder() m_volumes->update_colors_by_extruder(m_config); } -void GLCanvas3D::render(bool useVBOs) const +void GLCanvas3D::render() { if (m_canvas == nullptr) return; + if (!is_shown_on_screen()) + return; + + if (!set_current()) + return; + + if (!m_late_init) + _late_init(); + _camera_tranform(); + + GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f }; + ::glLightfv(GL_LIGHT1, GL_POSITION, position); + GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; + ::glLightfv(GL_LIGHT0, GL_POSITION, position1); + _picking_pass(); _render_background(); _render_bed(); _render_axes(); - _render_objects(useVBOs); + _render_objects(); _render_cutting_plane(); _render_warning_texture(); _render_legend_texture(); @@ -1677,6 +1694,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) evt.Skip(); } +void GLCanvas3D::on_paint(wxPaintEvent& evt) +{ + render(); +} + Size GLCanvas3D::get_canvas_size() const { int w = 0; @@ -1697,6 +1719,24 @@ Point GLCanvas3D::get_local_mouse_position() const return Point(mouse_pos.x, mouse_pos.y); } +void GLCanvas3D::_late_init() +{ + // This is a special path for wxWidgets on GTK, where an OpenGL context is initialized + // first when an OpenGL widget is shown for the first time.How ugly. + // In that case the volumes are wainting to be moved to Vertex Buffer Objects + // after the OpenGL context is being initialized. +#if defined(__LINUX__) + if (() && m_use_VBOs && (m_volumes != nullptr) + { + m_volumes->finalize_geometry(m_use_VBOs); + if ($^O eq 'linux' && $self->UseVBOs); + } +#endif // __LINUX__ + + zoom_to_bed(); + m_late_init = true; +} + void GLCanvas3D::_resize(unsigned int w, unsigned int h) { if (m_context == nullptr) @@ -1730,28 +1770,28 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h) break; } - case Camera::Perspective: - { - float bbox_r = (float)bbox.radius(); - float fov = PI * 45.0f / 180.0f; - float fov_tan = tan(0.5f * fov); - float cam_distance = 0.5f * bbox_r / fov_tan; - m_camera.distance = cam_distance; - - float nr = cam_distance - bbox_r * 1.1f; - float fr = cam_distance + bbox_r * 1.1f; - if (nr < 1.0f) - nr = 1.0f; - - if (fr < nr + 1.0f) - fr = nr + 1.0f; - - float h2 = fov_tan * nr; - float w2 = h2 * w / h; - ::glFrustum(-w2, w2, -h2, h2, nr, fr); - - break; - } +// case Camera::Perspective: +// { +// float bbox_r = (float)bbox.radius(); +// float fov = PI * 45.0f / 180.0f; +// float fov_tan = tan(0.5f * fov); +// float cam_distance = 0.5f * bbox_r / fov_tan; +// m_camera.distance = cam_distance; +// +// float nr = cam_distance - bbox_r * 1.1f; +// float fr = cam_distance + bbox_r * 1.1f; +// if (nr < 1.0f) +// nr = 1.0f; +// +// if (fr < nr + 1.0f) +// fr = nr + 1.0f; +// +// float h2 = fov_tan * nr; +// float w2 = h2 * w / h; +// ::glFrustum(-w2, w2, -h2, h2, nr, fr); +// +// break; +// } default: { throw std::runtime_error("Invalid camera type."); @@ -2008,7 +2048,7 @@ void GLCanvas3D::_render_axes() const m_axes.render(); } -void GLCanvas3D::_render_objects(bool useVBOs) const +void GLCanvas3D::_render_objects() const { if ((m_volumes == nullptr) || m_volumes->empty()) return; @@ -2017,7 +2057,7 @@ void GLCanvas3D::_render_objects(bool useVBOs) const if (!m_shader_enabled) _render_volumes(false); - else if (useVBOs) + else if (m_use_VBOs) { if (m_picking_enabled) { diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 1caf69c0c..8e2cc1d0a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -13,6 +13,7 @@ class wxIdleEvent; class wxKeyEvent; class wxMouseEvent; class wxTimerEvent; +class wxPaintEvent; namespace Slic3r { @@ -86,7 +87,7 @@ public: enum EType : unsigned char { Unknown, - Perspective, +// Perspective, Ortho, Num_types }; @@ -94,7 +95,7 @@ public: EType type; float zoom; float phi; - float distance; +// float distance; Pointf3 target; private: @@ -301,6 +302,8 @@ private: Print* m_print; bool m_dirty; + bool m_use_VBOs; + bool m_late_init; bool m_apply_zoom_to_volumes_filter; mutable int m_hover_volume_id; bool m_warning_texture_enabled; @@ -369,7 +372,7 @@ public: void update_volumes_colors_by_extruder(); - void render(bool useVBOs) const; + void render(); void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; void register_on_viewport_changed_callback(void* callback); @@ -385,11 +388,14 @@ public: void on_mouse_wheel(wxMouseEvent& evt); void on_timer(wxTimerEvent& evt); void on_mouse(wxMouseEvent& evt); + void on_paint(wxPaintEvent& evt); Size get_canvas_size() const; Point get_local_mouse_position() const; private: + void _late_init(); + void _resize(unsigned int w, unsigned int h); BoundingBoxf3 _max_bounding_box() const; @@ -407,7 +413,7 @@ private: void _render_background() const; void _render_bed() const; void _render_axes() const; - void _render_objects(bool useVBOs) const; + void _render_objects() const; void _render_cutting_plane() const; void _render_warning_texture() const; void _render_legend_texture() const; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 10f825201..4a35d61fd 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -138,6 +138,19 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) if (canvas3D == nullptr) return false; + if (!m_gl_initialized) + { + canvas3D->set_current(); + init_gl(); + } + + if (!canvas3D->init(m_use_VBOs, m_use_legacy_opengl)) + { + delete canvas3D; + canvas3D = nullptr; + return false; + } + canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); }); canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); }); canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); }); @@ -155,6 +168,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) canvas->Bind(wxEVT_LEFT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); canvas->Bind(wxEVT_MIDDLE_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); canvas->Bind(wxEVT_RIGHT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); + canvas->Bind(wxEVT_PAINT, [canvas3D](wxPaintEvent& evt) { canvas3D->on_paint(evt); }); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); @@ -417,7 +431,7 @@ void GLCanvas3DManager::render(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); if (it != m_canvases.end()) - it->second->render(m_use_VBOs); + it->second->render(); } void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) From 676210d6f416e30516e7641bdec2f0038dda00c8 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 12:30:40 +0200 Subject: [PATCH 50/89] Fixed typo --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 008324a62..892fa5bc5 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1726,7 +1726,7 @@ void GLCanvas3D::_late_init() // In that case the volumes are wainting to be moved to Vertex Buffer Objects // after the OpenGL context is being initialized. #if defined(__LINUX__) - if (() && m_use_VBOs && (m_volumes != nullptr) + if (m_use_VBOs && (m_volumes != nullptr) { m_volumes->finalize_geometry(m_use_VBOs); if ($^O eq 'linux' && $self->UseVBOs); From adca3035f9e053f970a95f22ae7f2875d8e90833 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 12:32:23 +0200 Subject: [PATCH 51/89] Fixed Linux compile --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 892fa5bc5..dbf7c7654 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1726,11 +1726,8 @@ void GLCanvas3D::_late_init() // In that case the volumes are wainting to be moved to Vertex Buffer Objects // after the OpenGL context is being initialized. #if defined(__LINUX__) - if (m_use_VBOs && (m_volumes != nullptr) - { - m_volumes->finalize_geometry(m_use_VBOs); - if ($^O eq 'linux' && $self->UseVBOs); - } + if (m_use_VBOs && (m_volumes != nullptr)) + m_volumes->finalize_geometry(m_use_VBOs); #endif // __LINUX__ zoom_to_bed(); From ac47ba5864133156fa2db78de592079929135416 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 13:15:28 +0200 Subject: [PATCH 52/89] 1st attempt to fix opengl initialization on linux --- xs/src/slic3r/GUI/3DScene.cpp | 11 +++- xs/src/slic3r/GUI/3DScene.hpp | 5 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 67 ++++++++++++++++++------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 10 +++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 54 ++++++++++++++------ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 9 +++- xs/xsp/GUI_3DScene.xsp | 14 ------ 7 files changed, 119 insertions(+), 51 deletions(-) diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 328e7dcd5..fc609caac 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1757,10 +1757,17 @@ void _3DScene::remove_all_canvases() std::cout << "# canvases not yet released: " << s_canvas_mgr.count() << std::endl; s_canvas_mgr.remove_all(); } -bool _3DScene::init(wxGLCanvas* canvas, bool useVBOs) + +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +bool _3DScene::init(wxGLCanvas* canvas) { - return s_canvas_mgr.init(canvas, useVBOs); + return s_canvas_mgr.init(canvas); } +//bool _3DScene::init(wxGLCanvas* canvas, bool useVBOs) +//{ +// return s_canvas_mgr.init(canvas, useVBOs); +//} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) { diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 1ab958d9e..266c48ce5 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -545,7 +545,10 @@ public: static bool remove_canvas(wxGLCanvas* canvas); static void remove_all_canvases(); - static bool init(wxGLCanvas* canvas, bool useVBOs); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + static bool init(wxGLCanvas* canvas); +// static bool init(wxGLCanvas* canvas, bool useVBOs); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ static bool is_shown_on_screen(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index dbf7c7654..e4db61072 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -575,7 +575,7 @@ bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, bool GLCanvas3D::LayersEditing::is_allowed() const { - return m_use_legacy_opengl && m_shader.is_initialized(); + return !m_use_legacy_opengl && m_shader.is_initialized(); } void GLCanvas3D::LayersEditing::set_use_legacy_opengl(bool use_legacy_opengl) @@ -943,7 +943,10 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_print(nullptr) , m_dirty(true) , m_use_VBOs(false) - , m_late_init(false) +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + , m_first_render(true) +// , m_late_init(false) +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ , m_apply_zoom_to_volumes_filter(false) , m_hover_volume_id(-1) , m_warning_texture_enabled(false) @@ -970,8 +973,10 @@ GLCanvas3D::~GLCanvas3D() bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) { - if (!set_current()) - return false; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +// if (!set_current()) +// return false; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f); ::glClearDepth(1.0f); @@ -1022,8 +1027,19 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs")) return false; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + // This is a special path for wxWidgets on GTK, where an OpenGL context is initialized + // first when an OpenGL widget is shown for the first time. How ugly. + // In that case the volumes are wainting to be moved to Vertex Buffer Objects + // after the OpenGL context is being initialized. +#if defined(__LINUX__) + if (use_VBOs && (m_volumes != nullptr)) + m_volumes->finalize_geometry(use_VBOs); +#endif // __LINUX__ +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + m_use_VBOs = useVBOs; - m_layers_editing.set_use_legacy_opengl(!use_legacy_opengl); + m_layers_editing.set_use_legacy_opengl(use_legacy_opengl); return true; } @@ -1264,8 +1280,17 @@ void GLCanvas3D::render() if (!set_current()) return; - if (!m_late_init) - _late_init(); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + if (!_3DScene::init(m_canvas)) + return; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + if (m_first_render) + _before_first_render(); +// if (!m_late_init) +// _late_init(); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ _camera_tranform(); @@ -1719,19 +1744,27 @@ Point GLCanvas3D::get_local_mouse_position() const return Point(mouse_pos.x, mouse_pos.y); } -void GLCanvas3D::_late_init() +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +void GLCanvas3D::_before_first_render() +//void GLCanvas3D::_late_init() +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ { - // This is a special path for wxWidgets on GTK, where an OpenGL context is initialized - // first when an OpenGL widget is shown for the first time.How ugly. - // In that case the volumes are wainting to be moved to Vertex Buffer Objects - // after the OpenGL context is being initialized. -#if defined(__LINUX__) - if (m_use_VBOs && (m_volumes != nullptr)) - m_volumes->finalize_geometry(m_use_VBOs); -#endif // __LINUX__ +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +// // This is a special path for wxWidgets on GTK, where an OpenGL context is initialized +// // first when an OpenGL widget is shown for the first time. How ugly. +// // In that case the volumes are wainting to be moved to Vertex Buffer Objects +// // after the OpenGL context is being initialized. +//#if defined(__LINUX__) +// if (m_use_VBOs && (m_volumes != nullptr)) +// m_volumes->finalize_geometry(m_use_VBOs); +//#endif // __LINUX__ +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ zoom_to_bed(); - m_late_init = true; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + m_first_render = false; +// m_late_init = true; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ } void GLCanvas3D::_resize(unsigned int w, unsigned int h) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 8e2cc1d0a..f71827327 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -303,7 +303,10 @@ private: bool m_dirty; bool m_use_VBOs; - bool m_late_init; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + bool m_first_render; +// bool m_late_init; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool m_apply_zoom_to_volumes_filter; mutable int m_hover_volume_id; bool m_warning_texture_enabled; @@ -394,7 +397,10 @@ public: Point get_local_mouse_position() const; private: - void _late_init(); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + void _before_first_render(); +// void _late_init(); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void _resize(unsigned int w, unsigned int h); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 4a35d61fd..85caa2476 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -138,18 +138,20 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) if (canvas3D == nullptr) return false; - if (!m_gl_initialized) - { - canvas3D->set_current(); - init_gl(); - } - - if (!canvas3D->init(m_use_VBOs, m_use_legacy_opengl)) - { - delete canvas3D; - canvas3D = nullptr; - return false; - } +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +// if (!m_gl_initialized) +// { +// canvas3D->set_current(); +// init_gl(); +// } +// +// if (!canvas3D->init(m_use_VBOs, m_use_legacy_opengl)) +// { +// delete canvas3D; +// canvas3D = nullptr; +// return false; +// } +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); }); canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); }); @@ -239,12 +241,23 @@ bool GLCanvas3DManager::use_VBOs() const return m_use_VBOs; } -bool GLCanvas3DManager::init(wxGLCanvas* canvas, bool useVBOs) +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +bool GLCanvas3DManager::init(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->init(useVBOs, m_use_legacy_opengl) : false; + if (it != m_canvases.end()) + return (it->second != nullptr) ? _init(*it->second) : false; + else + return false; } +//bool GLCanvas3DManager::init(wxGLCanvas* canvas, bool useVBOs) +//{ +// CanvasesMap::const_iterator it = _get_canvas(canvas); +// return (it != m_canvases.end()) ? it->second->init(useVBOs, m_use_legacy_opengl) : false; +//} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -486,5 +499,18 @@ GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wx return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); } +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +bool GLCanvas3DManager::_init(GLCanvas3D& canvas) +{ + if (!m_gl_initialized) + { +// canvas.set_current(); + init_gl(); + } + + return canvas.init(m_use_VBOs, m_use_legacy_opengl); +} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 1a8689c81..1ebf39320 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -49,7 +49,10 @@ public: bool use_VBOs() const; bool layer_editing_allowed() const; - bool init(wxGLCanvas* canvas, bool useVBOs); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + bool init(wxGLCanvas* canvas); +// bool init(wxGLCanvas* canvas, bool useVBOs); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool is_shown_on_screen(wxGLCanvas* canvas) const; @@ -100,6 +103,10 @@ public: private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const; + +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + bool _init(GLCanvas3D& canvas); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ }; } // namespace GUI diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 862b9645c..ac1ae1420 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -156,11 +156,6 @@ GLVolumeCollection::arrayref() %package{Slic3r::GUI::_3DScene}; %{ -void -init_gl() - CODE: - _3DScene::init_gl(); - std::string get_gl_info(format_as_html, extensions) bool format_as_html; @@ -199,15 +194,6 @@ remove_all_canvases() CODE: _3DScene::remove_all_canvases(); -bool -init(canvas, useVBOs) - SV *canvas; - bool useVBOs; - CODE: - RETVAL = _3DScene::init((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs); - OUTPUT: - RETVAL - bool is_shown_on_screen(canvas) SV *canvas; From fa60917580fb5375366aae432c4e9313a9243c65 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 13:18:04 +0200 Subject: [PATCH 53/89] Fixed Linux compile --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index e4db61072..72d27a00a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1033,8 +1033,8 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) // In that case the volumes are wainting to be moved to Vertex Buffer Objects // after the OpenGL context is being initialized. #if defined(__LINUX__) - if (use_VBOs && (m_volumes != nullptr)) - m_volumes->finalize_geometry(use_VBOs); + if (useVBOs && (m_volumes != nullptr)) + m_volumes->finalize_geometry(useVBOs); #endif // __LINUX__ //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ From 548f773074239aa318bef613aca27e1a1fff0cd7 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 13:52:57 +0200 Subject: [PATCH 54/89] 2nd attempt to fix opengl initialization on linux --- lib/Slic3r/GUI/3DScene.pm | 111 ++++++++++++++++++++++-------------- lib/Slic3r/GUI/Plater/3D.pm | 5 +- 2 files changed, 72 insertions(+), 44 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index c13cd48ad..e787fb5a1 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -1102,13 +1102,10 @@ sub SetCurrent { return $self->SUPER::SetCurrent($context); } -sub UseVBOs { - my ($self) = @_; - #============================================================================================================================== - return 0 if (! $self->init && $^O eq 'linux'); - return Slic3r::GUI::_3DScene::use_VBOs(); - +#sub UseVBOs { +# my ($self) = @_; +# # if (! defined ($self->{use_VBOs})) { # my $use_legacy = wxTheApp->{app_config}->get('use_legacy_opengl'); # if ($use_legacy eq '1') { @@ -1134,10 +1131,8 @@ sub UseVBOs { # } # } # return $self->{use_VBOs}; -#============================================================================================================================== -} - -#============================================================================================================================== +#} +# #sub Resize { # my ($self, $x, $y) = @_; # @@ -1179,16 +1174,13 @@ sub UseVBOs { # } # glMatrixMode(GL_MODELVIEW); #} -#============================================================================================================================== - -sub InitGL { - my $self = shift; - - return if $self->init; - return unless $self->GetContext; - $self->init(1); - -#============================================================================================================================== +# +#sub InitGL { +# my $self = shift; +# +# return if $self->init; +# return unless $self->GetContext; +# $self->init(1); # ## # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized ## # first when an OpenGL widget is shown for the first time. How ugly. @@ -1255,8 +1247,8 @@ sub InitGL { # $self->{plain_shader} = $shader; # } # } +#} #=================================================================================================================================== -} sub DestroyGL { my $self = shift; @@ -1278,19 +1270,17 @@ sub DestroyGL { sub Render { my ($self, $dc) = @_; - - # prevent calling SetCurrent() when window is not shown yet -#============================================================================================================================== - return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self); -# return unless $self->IsShownOnScreen; -#============================================================================================================================== - return unless my $context = $self->GetContext; - $self->SetCurrent($context); - $self->InitGL; - + #============================================================================================================================== Slic3r::GUI::_3DScene::render($self); - + +# # prevent calling SetCurrent() when window is not shown yet +# return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self); +## return unless $self->IsShownOnScreen; +# return unless my $context = $self->GetContext; +# $self->SetCurrent($context); +# $self->InitGL; +# # glClearColor(1, 1, 1, 1); # glClearDepth(1); # glDepthFunc(GL_LESS); @@ -2185,7 +2175,12 @@ sub new { sub load_object { my ($self, $model, $print, $obj_idx, $instance_idxs) = @_; - $self->SetCurrent($self->GetContext) if $self->UseVBOs; +#============================================================================================================================== + my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); + $self->SetCurrent($self->GetContext) if $useVBOs; + +# $self->SetCurrent($self->GetContext) if $useVBOs; +#============================================================================================================================== my $model_object; if ($model->isa('Slic3r::Model::Object')) { @@ -2197,9 +2192,13 @@ sub load_object { } $instance_idxs ||= [0..$#{$model_object->instances}]; +#============================================================================================================================== my $volume_indices = $self->volumes->load_object( - $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, - $self->UseVBOs); + $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, $useVBOs); +# my $volume_indices = $self->volumes->load_object( +# $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, +# $self->UseVBOs); +#============================================================================================================================== return @{$volume_indices}; } @@ -2208,9 +2207,16 @@ sub load_object { sub load_print_toolpaths { my ($self, $print, $colors) = @_; - $self->SetCurrent($self->GetContext) if $self->UseVBOs; - Slic3r::GUI::_3DScene::_load_print_toolpaths($print, $self->volumes, $colors, $self->UseVBOs) +#============================================================================================================================== + my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); + $self->SetCurrent($self->GetContext) if $useVBOs; + Slic3r::GUI::_3DScene::_load_print_toolpaths($print, $self->volumes, $colors, $useVBOs) if ($print->step_done(STEP_SKIRT) && $print->step_done(STEP_BRIM)); + +# $self->SetCurrent($self->GetContext) if $self->UseVBOs; +# Slic3r::GUI::_3DScene::_load_print_toolpaths($print, $self->volumes, $colors, $self->UseVBOs) +# if ($print->step_done(STEP_SKIRT) && $print->step_done(STEP_BRIM)); +#============================================================================================================================== } # Create 3D thick extrusion lines for object forming extrusions. @@ -2219,24 +2225,43 @@ sub load_print_toolpaths { sub load_print_object_toolpaths { my ($self, $object, $colors) = @_; - $self->SetCurrent($self->GetContext) if $self->UseVBOs; - Slic3r::GUI::_3DScene::_load_print_object_toolpaths($object, $self->volumes, $colors, $self->UseVBOs); +#============================================================================================================================== + my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); + $self->SetCurrent($self->GetContext) if $useVBOs; + Slic3r::GUI::_3DScene::_load_print_object_toolpaths($object, $self->volumes, $colors, $useVBOs); + +# $self->SetCurrent($self->GetContext) if $self->UseVBOs; +# Slic3r::GUI::_3DScene::_load_print_object_toolpaths($object, $self->volumes, $colors, $self->UseVBOs); +#============================================================================================================================== } # Create 3D thick extrusion lines for wipe tower extrusions. sub load_wipe_tower_toolpaths { my ($self, $print, $colors) = @_; - $self->SetCurrent($self->GetContext) if $self->UseVBOs; - Slic3r::GUI::_3DScene::_load_wipe_tower_toolpaths($print, $self->volumes, $colors, $self->UseVBOs) +#============================================================================================================================== + my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); + $self->SetCurrent($self->GetContext) if $useVBOs; + Slic3r::GUI::_3DScene::_load_wipe_tower_toolpaths($print, $self->volumes, $colors, $useVBOs) if ($print->step_done(STEP_WIPE_TOWER)); + +# $self->SetCurrent($self->GetContext) if $self->UseVBOs; +# Slic3r::GUI::_3DScene::_load_wipe_tower_toolpaths($print, $self->volumes, $colors, $self->UseVBOs) +# if ($print->step_done(STEP_WIPE_TOWER)); +#============================================================================================================================== } sub load_gcode_preview { my ($self, $print, $gcode_preview_data, $colors) = @_; - $self->SetCurrent($self->GetContext) if $self->UseVBOs; - Slic3r::GUI::_3DScene::load_gcode_preview($print, $gcode_preview_data, $self->volumes, $colors, $self->UseVBOs); +#============================================================================================================================== + my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); + $self->SetCurrent($self->GetContext) if $useVBOs; + Slic3r::GUI::_3DScene::load_gcode_preview($print, $gcode_preview_data, $self->volumes, $colors, $useVBOs); + +# $self->SetCurrent($self->GetContext) if $self->UseVBOs; +# Slic3r::GUI::_3DScene::load_gcode_preview($print, $gcode_preview_data, $self->volumes, $colors, $self->UseVBOs); +#============================================================================================================================== } sub set_toolpaths_range { diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index f63090835..774027540 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -252,7 +252,10 @@ sub reload_scene { $self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width, #$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete 15 * ($extruders_count - 1), - $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs); +#============================================================================================================================== + $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, Slic3r::GUI::_3DScene::use_VBOs()); +# $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs); +#============================================================================================================================== } } From af8e86988063f3beb9735ce50cdb6ad4df0563c7 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 14:28:59 +0200 Subject: [PATCH 55/89] 3rd attempt to fix opengl initialization on linux --- lib/Slic3r/GUI/3DScene.pm | 2 +- xs/src/slic3r/GUI/3DScene.cpp | 5 +++++ xs/src/slic3r/GUI/3DScene.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 5 +++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 1 + xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 6 ++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 1 + xs/xsp/GUI_3DScene.xsp | 8 ++++++++ 8 files changed, 28 insertions(+), 1 deletion(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index e787fb5a1..b8a45dd46 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -2194,7 +2194,7 @@ sub load_object { $instance_idxs ||= [0..$#{$model_object->instances}]; #============================================================================================================================== my $volume_indices = $self->volumes->load_object( - $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, $useVBOs); + $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, $useVBOs && Slic3r::GUI::_3DScene::is_shader_enabled($self)); # my $volume_indices = $self->volumes->load_object( # $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, # $self->UseVBOs); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index fc609caac..e03ed3cc3 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1839,6 +1839,11 @@ bool _3DScene::is_layers_editing_allowed(wxGLCanvas* canvas) return s_canvas_mgr.is_layers_editing_allowed(canvas); } +bool _3DScene::is_shader_enabled(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_shader_enabled(canvas); +} + void _3DScene::enable_layers_editing(wxGLCanvas* canvas, bool enable) { s_canvas_mgr.enable_layers_editing(canvas, enable); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 266c48ce5..06500cf33 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -571,6 +571,7 @@ public: static bool is_layers_editing_enabled(wxGLCanvas* canvas); static bool is_layers_editing_allowed(wxGLCanvas* canvas); + static bool is_shader_enabled(wxGLCanvas* canvas); static void enable_layers_editing(wxGLCanvas* canvas, bool enable); static void enable_warning_texture(wxGLCanvas* canvas, bool enable); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 72d27a00a..8a4bdd9a2 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1175,6 +1175,11 @@ bool GLCanvas3D::is_layers_editing_allowed() const return m_layers_editing.is_allowed(); } +bool GLCanvas3D::is_shader_enabled() const +{ + return m_shader_enabled; +} + void GLCanvas3D::enable_layers_editing(bool enable) { m_layers_editing.set_enabled(enable); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index f71827327..cb6ed64e9 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -359,6 +359,7 @@ public: bool is_layers_editing_enabled() const; bool is_layers_editing_allowed() const; + bool is_shader_enabled() const; void enable_layers_editing(bool enable); void enable_warning_texture(bool enable); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 85caa2476..1dd679c0c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -352,6 +352,12 @@ bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false; } +bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false; +} + void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 1ebf39320..6739b03df 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -75,6 +75,7 @@ public: bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_layers_editing_allowed(wxGLCanvas* canvas) const; + bool is_shader_enabled(wxGLCanvas* canvas) const; void enable_layers_editing(wxGLCanvas* canvas, bool enable); void enable_warning_texture(wxGLCanvas* canvas, bool enable); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index ac1ae1420..60c86eaa2 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -294,6 +294,14 @@ is_layers_editing_allowed(canvas) OUTPUT: RETVAL +bool +is_shader_enabled(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + void enable_layers_editing(canvas, enable) SV *canvas; From 9729c71691741e56559dfcd663270470e96e1f8d Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 14:38:41 +0200 Subject: [PATCH 56/89] Fixed opengl initialization on linux --- xs/src/slic3r/GUI/3DScene.cpp | 6 ---- xs/src/slic3r/GUI/3DScene.hpp | 3 -- xs/src/slic3r/GUI/GLCanvas3D.cpp | 42 ------------------------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 6 ---- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 28 ----------------- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 5 --- 6 files changed, 90 deletions(-) diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index e03ed3cc3..eed1e8a1c 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1758,16 +1758,10 @@ void _3DScene::remove_all_canvases() s_canvas_mgr.remove_all(); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool _3DScene::init(wxGLCanvas* canvas) { return s_canvas_mgr.init(canvas); } -//bool _3DScene::init(wxGLCanvas* canvas, bool useVBOs) -//{ -// return s_canvas_mgr.init(canvas, useVBOs); -//} -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) { diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 06500cf33..df395bccb 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -545,10 +545,7 @@ public: static bool remove_canvas(wxGLCanvas* canvas); static void remove_all_canvases(); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ static bool init(wxGLCanvas* canvas); -// static bool init(wxGLCanvas* canvas, bool useVBOs); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ static bool is_shown_on_screen(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 8a4bdd9a2..240581aec 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -943,10 +943,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_print(nullptr) , m_dirty(true) , m_use_VBOs(false) -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ , m_first_render(true) -// , m_late_init(false) -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ , m_apply_zoom_to_volumes_filter(false) , m_hover_volume_id(-1) , m_warning_texture_enabled(false) @@ -973,11 +970,6 @@ GLCanvas3D::~GLCanvas3D() bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) { -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -// if (!set_current()) -// return false; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f); ::glClearDepth(1.0f); @@ -1027,17 +1019,6 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs")) return false; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - // This is a special path for wxWidgets on GTK, where an OpenGL context is initialized - // first when an OpenGL widget is shown for the first time. How ugly. - // In that case the volumes are wainting to be moved to Vertex Buffer Objects - // after the OpenGL context is being initialized. -#if defined(__LINUX__) - if (useVBOs && (m_volumes != nullptr)) - m_volumes->finalize_geometry(useVBOs); -#endif // __LINUX__ -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - m_use_VBOs = useVBOs; m_layers_editing.set_use_legacy_opengl(use_legacy_opengl); @@ -1285,17 +1266,11 @@ void GLCanvas3D::render() if (!set_current()) return; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ if (!_3DScene::init(m_canvas)) return; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ if (m_first_render) _before_first_render(); -// if (!m_late_init) -// _late_init(); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ _camera_tranform(); @@ -1749,27 +1724,10 @@ Point GLCanvas3D::get_local_mouse_position() const return Point(mouse_pos.x, mouse_pos.y); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void GLCanvas3D::_before_first_render() -//void GLCanvas3D::_late_init() -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ { -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -// // This is a special path for wxWidgets on GTK, where an OpenGL context is initialized -// // first when an OpenGL widget is shown for the first time. How ugly. -// // In that case the volumes are wainting to be moved to Vertex Buffer Objects -// // after the OpenGL context is being initialized. -//#if defined(__LINUX__) -// if (m_use_VBOs && (m_volumes != nullptr)) -// m_volumes->finalize_geometry(m_use_VBOs); -//#endif // __LINUX__ -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - zoom_to_bed(); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ m_first_render = false; -// m_late_init = true; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ } void GLCanvas3D::_resize(unsigned int w, unsigned int h) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index cb6ed64e9..fe27de0b2 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -303,10 +303,7 @@ private: bool m_dirty; bool m_use_VBOs; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool m_first_render; -// bool m_late_init; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool m_apply_zoom_to_volumes_filter; mutable int m_hover_volume_id; bool m_warning_texture_enabled; @@ -398,10 +395,7 @@ public: Point get_local_mouse_position() const; private: -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void _before_first_render(); -// void _late_init(); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void _resize(unsigned int w, unsigned int h); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 1dd679c0c..a136f4766 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -138,21 +138,6 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) if (canvas3D == nullptr) return false; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -// if (!m_gl_initialized) -// { -// canvas3D->set_current(); -// init_gl(); -// } -// -// if (!canvas3D->init(m_use_VBOs, m_use_legacy_opengl)) -// { -// delete canvas3D; -// canvas3D = nullptr; -// return false; -// } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); }); canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); }); canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); }); @@ -241,7 +226,6 @@ bool GLCanvas3DManager::use_VBOs() const return m_use_VBOs; } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool GLCanvas3DManager::init(wxGLCanvas* canvas) { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -251,13 +235,6 @@ bool GLCanvas3DManager::init(wxGLCanvas* canvas) return false; } -//bool GLCanvas3DManager::init(wxGLCanvas* canvas, bool useVBOs) -//{ -// CanvasesMap::const_iterator it = _get_canvas(canvas); -// return (it != m_canvases.end()) ? it->second->init(useVBOs, m_use_legacy_opengl) : false; -//} -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); @@ -505,18 +482,13 @@ GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wx return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool GLCanvas3DManager::_init(GLCanvas3D& canvas) { if (!m_gl_initialized) - { -// canvas.set_current(); init_gl(); - } return canvas.init(m_use_VBOs, m_use_legacy_opengl); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 6739b03df..dd8f965d6 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -49,10 +49,7 @@ public: bool use_VBOs() const; bool layer_editing_allowed() const; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool init(wxGLCanvas* canvas); -// bool init(wxGLCanvas* canvas, bool useVBOs); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool is_shown_on_screen(wxGLCanvas* canvas) const; @@ -105,9 +102,7 @@ private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ bool _init(GLCanvas3D& canvas); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ }; } // namespace GUI From d74b85f3fe7d9cf52d94b483d67e978057798539 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 4 Jun 2018 15:42:34 +0200 Subject: [PATCH 57/89] Another set of 3DScene methods moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 53 +++++++++++------------ lib/Slic3r/GUI/Plater.pm | 29 ++++++------- lib/Slic3r/GUI/Plater/3D.pm | 12 +++-- lib/Slic3r/GUI/Plater/3DPreview.pm | 30 ++++++++++--- lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 3 +- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 23 +++++++--- xs/src/slic3r/GUI/3DScene.cpp | 10 +++++ xs/src/slic3r/GUI/3DScene.hpp | 3 ++ xs/src/slic3r/GUI/GLCanvas3D.cpp | 11 +++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 3 ++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 13 ++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 3 ++ xs/xsp/GUI_3DScene.xsp | 20 +++++++-- 13 files changed, 151 insertions(+), 62 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index b8a45dd46..204e19d3d 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -24,8 +24,11 @@ use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants); use base qw(Wx::GLCanvas Class::Accessor); use Math::Trig qw(asin tan); use List::Util qw(reduce min max first); -use Slic3r::Geometry qw(X Y normalize scale unscale scaled_epsilon); -use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl JT_ROUND); +#============================================================================================================================== +use Slic3r::Geometry qw(X Y); +#use Slic3r::Geometry qw(X Y normalize scale unscale scaled_epsilon); +#use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl JT_ROUND); +#============================================================================================================================== use Wx::GLCanvas qw(:all); use Slic3r::Geometry qw(PI); @@ -33,9 +36,7 @@ use Slic3r::Geometry qw(PI); # volumes: reference to vector of Slic3r::GUI::3DScene::Volume. # _camera_type: 'perspective' or 'ortho' #============================================================================================================================== -__PACKAGE__->mk_accessors( qw(init - on_viewport_changed - on_select +__PACKAGE__->mk_accessors( qw( volumes ) ); #__PACKAGE__->mk_accessors( qw(_quat _dirty init @@ -1268,12 +1269,10 @@ sub DestroyGL { } } -sub Render { - my ($self, $dc) = @_; - #============================================================================================================================== - Slic3r::GUI::_3DScene::render($self); - +#sub Render { +# my ($self, $dc) = @_; +# # # prevent calling SetCurrent() when window is not shown yet # return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self); ## return unless $self->IsShownOnScreen; @@ -1497,10 +1496,8 @@ sub Render { # $self->draw_active_object_annotations; # # $self->SwapBuffers(); -#============================================================================================================================== -} - -#============================================================================================================================== +#} +# #sub draw_volumes { # # $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking. # my ($self, $fakecolor) = @_; @@ -2264,18 +2261,20 @@ sub load_gcode_preview { #============================================================================================================================== } -sub set_toolpaths_range { - my ($self, $min_z, $max_z) = @_; - $self->volumes->set_range($min_z, $max_z); -} - -sub reset_legend_texture { - Slic3r::GUI::_3DScene::reset_legend_texture(); -} - -sub get_current_print_zs { - my ($self, $active_only) = @_; - return $self->volumes->get_current_print_zs($active_only); -} +#============================================================================================================================== +#sub set_toolpaths_range { +# my ($self, $min_z, $max_z) = @_; +# $self->volumes->set_range($min_z, $max_z); +#} +# +#sub reset_legend_texture { +# Slic3r::GUI::_3DScene::reset_legend_texture(); +#} +# +#sub get_current_print_zs { +# my ($self, $active_only) = @_; +# return $self->volumes->get_current_print_zs($active_only); +#} +#============================================================================================================================== 1; diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 2ff798899..fafd5da7c 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -152,6 +152,8 @@ sub new { $self->{"print_info_box_show"}->(0); } }); + + Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); }); # $self->{canvas3D}->set_on_model_update(sub { # if (wxTheApp->{app_config}->get("background_processing")) { @@ -161,15 +163,9 @@ sub new { # $self->{"print_info_box_show"}->(0); # } # }); -#============================================================================================================================== - $self->{canvas3D}->on_viewport_changed(sub { -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); +# $self->{canvas3D}->on_viewport_changed(sub { # $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); -#============================================================================================================================== - }); -#============================================================================================================================== - Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); }); +# }); #============================================================================================================================== } @@ -184,14 +180,11 @@ sub new { # Initialize 3D toolpaths preview if ($Slic3r::GUI::have_OpenGL) { $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config}); - $self->{preview3D}->canvas->on_viewport_changed(sub { -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); -# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); -#============================================================================================================================== - }); #============================================================================================================================== Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); }); +# $self->{preview3D}->canvas->on_viewport_changed(sub { +# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); +# }); #============================================================================================================================== $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview')); $self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1; @@ -1900,9 +1893,10 @@ sub list_item_deselected { $self->{canvas}->Refresh; #============================================================================================================================== Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D}; + Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D}; # $self->{canvas3D}->deselect_volumes if $self->{canvas3D}; +# $self->{canvas3D}->Render if $self->{canvas3D}; #============================================================================================================================== - $self->{canvas3D}->Render if $self->{canvas3D}; } undef $self->{_lecursor}; } @@ -1915,7 +1909,10 @@ sub list_item_selected { $self->select_object($obj_idx); $self->{canvas}->Refresh; $self->{canvas3D}->update_volumes_selection if $self->{canvas3D}; - $self->{canvas3D}->Render if $self->{canvas3D}; +#============================================================================================================================== + Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D}; +# $self->{canvas3D}->Render if $self->{canvas3D}; +#============================================================================================================================== undef $self->{_lecursor}; } diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 774027540..d6b7acf2b 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -42,13 +42,17 @@ sub new { $self->{objects_volumes_idxs} = []; - $self->on_select(sub { +#============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_select_callback($self, sub { my ($volume_idx) = @_; $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx) if ($self->{on_select_object}); - }); -#============================================================================================================================== - Slic3r::GUI::_3DScene::register_on_select_callback($self, $self->on_select); + }); +# $self->on_select(sub { +# my ($volume_idx) = @_; +# $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx) +# if ($self->{on_select_object}); +# }); #============================================================================================================================== #============================================================================================================================== diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm index 390e1b85e..2b7f56cc1 100644 --- a/lib/Slic3r/GUI/Plater/3DPreview.pm +++ b/lib/Slic3r/GUI/Plater/3DPreview.pm @@ -310,7 +310,10 @@ sub refresh_print { sub reset_gcode_preview_data { my ($self) = @_; $self->gcode_preview_data->reset; - $self->canvas->reset_legend_texture(); +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_legend_texture(); +# $self->canvas->reset_legend_texture(); +#============================================================================================================================== } sub load_print { @@ -335,7 +338,10 @@ sub load_print { if ($n_layers == 0) { $self->reset_sliders; - $self->canvas->reset_legend_texture(); +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_legend_texture(); +# $self->canvas->reset_legend_texture(); +#============================================================================================================================== $self->canvas->Refresh; # clears canvas return; } @@ -379,14 +385,20 @@ sub load_print { #$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids; } $self->show_hide_ui_elements('simple'); - $self->canvas->reset_legend_texture(); +#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_legend_texture(); +# $self->canvas->reset_legend_texture(); +#============================================================================================================================== } else { $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0); $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors); $self->show_hide_ui_elements('full'); # recalculates zs and update sliders accordingly - $self->{layers_z} = $self->canvas->get_current_print_zs(1); +#============================================================================================================================== + $self->{layers_z} = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 1); +# $self->{layers_z} = $self->canvas->get_current_print_zs(1); +#============================================================================================================================== $n_layers = scalar(@{$self->{layers_z}}); if ($n_layers == 0) { # all layers filtered out @@ -472,7 +484,10 @@ sub set_z_range $self->{z_label_low}->SetLabel(sprintf '%.2f', $z_low); $self->{z_label_high}->SetLabel(sprintf '%.2f', $z_high); - my $layers_z = $self->canvas->get_current_print_zs(0); +#============================================================================================================================== + my $layers_z = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 0); +# my $layers_z = $self->canvas->get_current_print_zs(0); +#============================================================================================================================== for (my $i = 0; $i < scalar(@{$layers_z}); $i += 1) { if (($z_low - 1e-6 < @{$layers_z}[$i]) && (@{$layers_z}[$i] < $z_low + 1e-6)) { $self->{z_label_low_idx}->SetLabel(sprintf '%d', $i + 1); @@ -486,7 +501,10 @@ sub set_z_range } } - $self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_toolpaths_range($self->canvas, $z_low - 1e-6, $z_high + 1e-6); +# $self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6); +#============================================================================================================================== $self->canvas->Refresh if $self->IsShown; } diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index bbb3543bb..bb9ecd41c 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -267,13 +267,14 @@ sub _update { #============================================================================================================================== Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); + Slic3r::GUI::_3DScene::render($self->{canvas}); # $self->{canvas}->SetCuttingPlane( # $self->{cut_options}{z}, # [@expolygons], # ); # $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config}); +# $self->{canvas}->Render; #============================================================================================================================== - $self->{canvas}->Render; } } diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index c2e7be5f2..6fff40769 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -159,11 +159,18 @@ sub new { #============================================================================================================================== $canvas->select_by('volume'); - $canvas->on_select(sub { +#============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_select_callback($canvas, sub { my ($volume_idx) = @_; # convert scene volume to model object volume $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx); }); +# $canvas->on_select(sub { +# my ($volume_idx) = @_; +# # convert scene volume to model object volume +# $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx); +# }); +#============================================================================================================================== $canvas->load_object($self->{model_object}, undef, undef, [0]); #============================================================================================================================== @@ -348,7 +355,10 @@ sub selection_changed { $self->{settings_panel}->enable; } - $self->{canvas}->Render if $self->{canvas}; +#============================================================================================================================== + Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas}; +# $self->{canvas}->Render if $self->{canvas}; +#============================================================================================================================== } sub on_btn_load { @@ -510,10 +520,11 @@ sub _parts_changed { #============================================================================================================================== Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas}); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); + Slic3r::GUI::_3DScene::render($self->{canvas}); # $self->{canvas}->zoom_to_volumes; # $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); +# $self->{canvas}->Render; #============================================================================================================================== - $self->{canvas}->Render; } } @@ -569,9 +580,10 @@ sub _update_canvas { #============================================================================================================================== Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); + Slic3r::GUI::_3DScene::render($self->{canvas}); # $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); +# $self->{canvas}->Render; #============================================================================================================================== - $self->{canvas}->Render; } } @@ -600,9 +612,10 @@ sub _update { $self->{canvas}->load_object($_, undef, [0]) for @objects; #============================================================================================================================== Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); + Slic3r::GUI::_3DScene::render($self->{canvas}); # $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); +# $self->{canvas}->Render; #============================================================================================================================== - $self->{canvas}->Render; } 1; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index eed1e8a1c..e55985b0e 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1903,6 +1903,16 @@ void _3DScene::render(wxGLCanvas* canvas) s_canvas_mgr.render(canvas); } +std::vector _3DScene::get_current_print_zs(wxGLCanvas* canvas, bool active_only) +{ + return s_canvas_mgr.get_current_print_zs(canvas, active_only); +} + +void _3DScene::set_toolpaths_range(wxGLCanvas* canvas, double low, double high) +{ + s_canvas_mgr.set_toolpaths_range(canvas, low, high); +} + void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index df395bccb..aff40f4d7 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -587,6 +587,9 @@ public: static void render(wxGLCanvas* canvas); + static std::vector get_current_print_zs(wxGLCanvas* canvas, bool active_only); + static void set_toolpaths_range(wxGLCanvas* canvas, double low, double high); + static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 240581aec..d48cc0ccc 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1317,6 +1317,17 @@ void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, fl ::glEnable(GL_LIGHTING); } +std::vector GLCanvas3D::get_current_print_zs(bool active_only) const +{ + return (m_volumes != nullptr) ? m_volumes->get_current_print_zs(active_only) : std::vector(); +} + +void GLCanvas3D::set_toolpaths_range(double low, double high) +{ + if (m_volumes != nullptr) + m_volumes->set_range(low, high); +} + void GLCanvas3D::register_on_viewport_changed_callback(void* callback) { if (callback != nullptr) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index fe27de0b2..d2c9f259c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -376,6 +376,9 @@ public: void render(); void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; + std::vector get_current_print_zs(bool active_only) const; + void set_toolpaths_range(double low, double high); + void register_on_viewport_changed_callback(void* callback); void register_on_double_click_callback(void* callback); void register_on_right_click_callback(void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index a136f4766..cbd9c15cb 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -430,6 +430,19 @@ void GLCanvas3DManager::render(wxGLCanvas* canvas) const it->second->render(); } +std::vector GLCanvas3DManager::get_current_print_zs(wxGLCanvas* canvas, bool active_only) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_current_print_zs(active_only) : std::vector(); +} + +void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, double high) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_toolpaths_range(low, high); +} + void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index dd8f965d6..e28a0aba9 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -91,6 +91,9 @@ public: void render(wxGLCanvas* canvas) const; + std::vector get_current_print_zs(wxGLCanvas* canvas, bool active_only) const; + void set_toolpaths_range(wxGLCanvas* canvas, double low, double high); + void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 60c86eaa2..fac52a02e 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -93,9 +93,6 @@ int count() %code{% RETVAL = THIS->volumes.size(); %}; - std::vector get_current_print_zs(bool active_only) - %code{% RETVAL = THIS->get_current_print_zs(active_only); %}; - void set_range(double low, double high); void render_VBOs() const; @@ -389,6 +386,23 @@ render(canvas) CODE: _3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); +std::vector +get_current_print_zs(canvas, active_only) + SV *canvas; + bool active_only; + CODE: + RETVAL = _3DScene::get_current_print_zs((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active_only); + OUTPUT: + RETVAL + +void +set_toolpaths_range(canvas, low, high) + SV *canvas; + double low; + double high; + CODE: + _3DScene::set_toolpaths_range((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), low, high); + void register_on_viewport_changed_callback(canvas, callback) SV *canvas; From 5392008916aa5b951771c4a23579528c797070c8 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 5 Jun 2018 10:56:55 +0200 Subject: [PATCH 58/89] Generation of gcode paths moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 16 +- lib/Slic3r/GUI/Plater.pm | 1 + lib/Slic3r/GUI/Plater/3DPreview.pm | 6 +- lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 1 + lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 1 + xs/src/slic3r/GUI/3DScene.cpp | 1279 +++++++++++---------- xs/src/slic3r/GUI/3DScene.hpp | 122 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 661 ++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 55 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 17 + xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 3 + xs/xsp/GUI_3DScene.xsp | 15 +- 12 files changed, 1488 insertions(+), 689 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 204e19d3d..1476e8c22 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -2248,20 +2248,14 @@ sub load_wipe_tower_toolpaths { #============================================================================================================================== } -sub load_gcode_preview { - my ($self, $print, $gcode_preview_data, $colors) = @_; - #============================================================================================================================== - my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); - $self->SetCurrent($self->GetContext) if $useVBOs; - Slic3r::GUI::_3DScene::load_gcode_preview($print, $gcode_preview_data, $self->volumes, $colors, $useVBOs); - +#sub load_gcode_preview { +# my ($self, $print, $gcode_preview_data, $colors) = @_; +# # $self->SetCurrent($self->GetContext) if $self->UseVBOs; # Slic3r::GUI::_3DScene::load_gcode_preview($print, $gcode_preview_data, $self->volumes, $colors, $self->UseVBOs); -#============================================================================================================================== -} - -#============================================================================================================================== +#} +# #sub set_toolpaths_range { # my ($self, $min_z, $max_z) = @_; # $self->volumes->set_range($min_z, $max_z); diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index fafd5da7c..309c2e5ed 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -134,6 +134,7 @@ sub new { $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons); #=================================================================================================================================== Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); + Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1); # $self->{canvas3D}->use_plain_shader(1); #=================================================================================================================================== $self->{canvas3D}->set_on_wipe_tower_moved(sub { diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm index 2b7f56cc1..9ea5069b4 100644 --- a/lib/Slic3r/GUI/Plater/3DPreview.pm +++ b/lib/Slic3r/GUI/Plater/3DPreview.pm @@ -391,7 +391,11 @@ sub load_print { #============================================================================================================================== } else { $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0); - $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print); + Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors); +# $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors); +#============================================================================================================================== $self->show_hide_ui_elements('full'); # recalculates zs and update sliders accordingly diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index bb9ecd41c..84177dd0f 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -126,6 +126,7 @@ sub new { $canvas->SetMinSize($canvas->GetSize); #============================================================================================================================== Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->{config}); + Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1); #============================================================================================================================== } diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index 6fff40769..ad9c4df94 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -183,6 +183,7 @@ sub new { #============================================================================================================================== Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config}); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas); + Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1); # $canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); #============================================================================================================================== } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index e55985b0e..47095e1b1 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1377,7 +1377,10 @@ static void thick_point_to_verts(const Point3& point, } // Fill in the qverts and tverts with quads and triangles for the extrusion_path. -static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, GLVolume &volume) +//################################################################################################################## +void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, GLVolume &volume) +//static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, GLVolume &volume) +//################################################################################################################## { Lines lines = extrusion_path.polyline.lines(); std::vector widths(lines.size(), extrusion_path.width); @@ -1386,7 +1389,10 @@ static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, } // Fill in the qverts and tverts with quads and triangles for the extrusion_path. -static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## +void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, const Point ©, GLVolume &volume) +//static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## { Polyline polyline = extrusion_path.polyline; polyline.remove_duplicate_points(); @@ -1398,7 +1404,10 @@ static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, } // Fill in the qverts and tverts with quads and triangles for the extrusion_loop. -static inline void extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## +void _3DScene::extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, float print_z, const Point ©, GLVolume &volume) +//static inline void extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## { Lines lines; std::vector widths; @@ -1416,7 +1425,10 @@ static inline void extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, } // Fill in the qverts and tverts with quads and triangles for the extrusion_multi_path. -static inline void extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_multi_path, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## +void _3DScene::extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_multi_path, float print_z, const Point ©, GLVolume &volume) +//static inline void extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_multi_path, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## { Lines lines; std::vector widths; @@ -1433,15 +1445,23 @@ static inline void extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_ thick_lines_to_verts(lines, widths, heights, false, print_z, volume); } -static void extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume); +//################################################################################################################## +//static void extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume); +//################################################################################################################## -static inline void extrusionentity_to_verts(const ExtrusionEntityCollection &extrusion_entity_collection, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## +void _3DScene::extrusionentity_to_verts(const ExtrusionEntityCollection &extrusion_entity_collection, float print_z, const Point ©, GLVolume &volume) +//static inline void extrusionentity_to_verts(const ExtrusionEntityCollection &extrusion_entity_collection, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## { for (const ExtrusionEntity *extrusion_entity : extrusion_entity_collection.entities) extrusionentity_to_verts(extrusion_entity, print_z, copy, volume); } -static void extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## +void _3DScene::extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume) +//static void extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume) +//################################################################################################################## { if (extrusion_entity != nullptr) { auto *extrusion_path = dynamic_cast(extrusion_entity); @@ -1468,7 +1488,10 @@ static void extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, fl } } -static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume) +//################################################################################################################## +void _3DScene::polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume) +//static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume) +//################################################################################################################## { Lines3 lines = polyline.lines(); std::vector widths(lines.size(), width); @@ -1476,12 +1499,17 @@ static void polyline3_to_verts(const Polyline3& polyline, double width, double h thick_lines_to_verts(lines, widths, heights, false, volume); } -static void point3_to_verts(const Point3& point, double width, double height, GLVolume& volume) +//################################################################################################################## +void _3DScene::point3_to_verts(const Point3& point, double width, double height, GLVolume& volume) +//static void point3_to_verts(const Point3& point, double width, double height, GLVolume& volume) +//################################################################################################################## { thick_point_to_verts(point, width, height, volume); } -_3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index; +//################################################################################################################## +//_3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index; +//################################################################################################################## _3DScene::LegendTexture _3DScene::s_legend_texture; _3DScene::WarningTexture _3DScene::s_warning_texture; //################################################################################################################## @@ -1868,6 +1896,11 @@ void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable) s_canvas_mgr.enable_shader(canvas, enable); } +void _3DScene::enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable) +{ + s_canvas_mgr.enable_force_zoom_to_bed(canvas, enable); +} + void _3DScene::allow_multisample(wxGLCanvas* canvas, bool allow) { s_canvas_mgr.allow_multisample(canvas, allow); @@ -1976,40 +2009,54 @@ static inline std::vector parse_colors(const std::vector &sc return output; } -void _3DScene::load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector& str_tool_colors, bool use_VBOs) +//################################################################################################################## +void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors) { - if ((preview_data == nullptr) || (volumes == nullptr)) - return; - - if (volumes->empty()) - { - std::vector tool_colors = parse_colors(str_tool_colors); - - s_gcode_preview_volume_index.reset(); - - _load_gcode_extrusion_paths(*preview_data, *volumes, tool_colors, use_VBOs); - _load_gcode_travel_paths(*preview_data, *volumes, tool_colors, use_VBOs); - _load_gcode_retractions(*preview_data, *volumes, use_VBOs); - _load_gcode_unretractions(*preview_data, *volumes, use_VBOs); - - if (volumes->empty()) - reset_legend_texture(); - else - { - _generate_legend_texture(*preview_data, tool_colors); - - // removes empty volumes - volumes->volumes.erase(std::remove_if(volumes->volumes.begin(), volumes->volumes.end(), - [](const GLVolume *volume) { return volume->print_zs.empty(); }), - volumes->volumes.end()); - - _load_shells(*print, *volumes, use_VBOs); - } - } - - _update_gcode_volumes_visibility(*preview_data, *volumes); + s_canvas_mgr.load_gcode_preview(canvas, preview_data, str_tool_colors); } +//void _3DScene::load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector& str_tool_colors, bool use_VBOs) +//{ +// if ((preview_data == nullptr) || (volumes == nullptr)) +// return; +// +// if (volumes->empty()) +// { +// std::vector tool_colors = parse_colors(str_tool_colors); +// +// s_gcode_preview_volume_index.reset(); +// +// _load_gcode_extrusion_paths(*preview_data, *volumes, tool_colors, use_VBOs); +// _load_gcode_travel_paths(*preview_data, *volumes, tool_colors, use_VBOs); +// _load_gcode_retractions(*preview_data, *volumes, use_VBOs); +// _load_gcode_unretractions(*preview_data, *volumes, use_VBOs); +// +// if (volumes->empty()) +// reset_legend_texture(); +// else +// { +// _generate_legend_texture(*preview_data, tool_colors); +// +// // removes empty volumes +// volumes->volumes.erase(std::remove_if(volumes->volumes.begin(), volumes->volumes.end(), +// [](const GLVolume *volume) { return volume->print_zs.empty(); }), +// volumes->volumes.end()); +// +// _load_shells(*print, *volumes, use_VBOs); +// } +// } +// +// _update_gcode_volumes_visibility(*preview_data, *volumes); +//} +//################################################################################################################## + +//################################################################################################################## +void _3DScene::generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors) +{ + s_legend_texture.generate(preview_data, tool_colors); +} +//################################################################################################################## + unsigned int _3DScene::get_legend_texture_width() { return s_legend_texture.get_texture_width(); @@ -2414,579 +2461,581 @@ void _3DScene::_load_wipe_tower_toolpaths( BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end"; } -void _3DScene::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs) -{ - // helper functions to select data in dependence of the extrusion view type - struct Helper - { - static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path) - { - switch (type) - { - case GCodePreviewData::Extrusion::FeatureType: - return (float)path.role(); - case GCodePreviewData::Extrusion::Height: - return path.height; - case GCodePreviewData::Extrusion::Width: - return path.width; - case GCodePreviewData::Extrusion::Feedrate: - return path.feedrate; - case GCodePreviewData::Extrusion::VolumetricRate: - return path.feedrate * (float)path.mm3_per_mm; - case GCodePreviewData::Extrusion::Tool: - return (float)path.extruder_id; - } - - return 0.0f; - } - - static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector& tool_colors, float value) - { - switch (data.extrusion.view_type) - { - case GCodePreviewData::Extrusion::FeatureType: - return data.get_extrusion_role_color((ExtrusionRole)(int)value); - case GCodePreviewData::Extrusion::Height: - return data.get_height_color(value); - case GCodePreviewData::Extrusion::Width: - return data.get_width_color(value); - case GCodePreviewData::Extrusion::Feedrate: - return data.get_feedrate_color(value); - case GCodePreviewData::Extrusion::VolumetricRate: - return data.get_volumetric_rate_color(value); - case GCodePreviewData::Extrusion::Tool: - { - GCodePreviewData::Color color; - ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float)); - return color; - } - } - - return GCodePreviewData::Color::Dummy; - } - }; - - // Helper structure for filters - struct Filter - { - float value; - ExtrusionRole role; - GLVolume* volume; - - Filter(float value, ExtrusionRole role) - : value(value) - , role(role) - , volume(nullptr) - { - } - - bool operator == (const Filter& other) const - { - if (value != other.value) - return false; - - if (role != other.role) - return false; - - return true; - } - }; - - typedef std::vector FiltersList; - size_t initial_volumes_count = volumes.volumes.size(); - - // detects filters - FiltersList filters; - for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers) - { - for (const ExtrusionPath& path : layer.paths) - { - ExtrusionRole role = path.role(); - float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path); - if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end()) - filters.emplace_back(path_filter, role); - } - } - - // nothing to render, return - if (filters.empty()) - return; - - // creates a new volume for each filter - for (Filter& filter : filters) - { - s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)volumes.volumes.size()); - GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba); - if (volume != nullptr) - { - filter.volume = volume; - volumes.volumes.emplace_back(volume); - } - else - { - // an error occourred - restore to previous state and return - s_gcode_preview_volume_index.first_volumes.pop_back(); - if (initial_volumes_count != volumes.volumes.size()) - { - std::vector::iterator begin = volumes.volumes.begin() + initial_volumes_count; - std::vector::iterator end = volumes.volumes.end(); - for (std::vector::iterator it = begin; it < end; ++it) - { - GLVolume* volume = *it; - delete volume; - } - volumes.volumes.erase(begin, end); - return; - } - } - } - - // populates volumes - for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers) - { - for (const ExtrusionPath& path : layer.paths) - { - float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path); - FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role())); - if (filter != filters.end()) - { - filter->volume->print_zs.push_back(layer.z); - filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size()); - filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size()); - - extrusionentity_to_verts(path, layer.z, *filter->volume); - } - } - } - - // finalize volumes and sends geometry to gpu - if (volumes.volumes.size() > initial_volumes_count) - { - for (size_t i = initial_volumes_count; i < volumes.volumes.size(); ++i) - { - GLVolume* volume = volumes.volumes[i]; - volume->bounding_box = volume->indexed_vertex_array.bounding_box(); - volume->indexed_vertex_array.finalize_geometry(use_VBOs); - } - } -} - -void _3DScene::_load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs) -{ - size_t initial_volumes_count = volumes.volumes.size(); - s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count); - - bool res = true; - switch (preview_data.extrusion.view_type) - { - case GCodePreviewData::Extrusion::Feedrate: - { - res = _travel_paths_by_feedrate(preview_data, volumes); - break; - } - case GCodePreviewData::Extrusion::Tool: - { - res = _travel_paths_by_tool(preview_data, volumes, tool_colors); - break; - } - default: - { - res = _travel_paths_by_type(preview_data, volumes); - break; - } - } - - if (!res) - { - // an error occourred - restore to previous state and return - if (initial_volumes_count != volumes.volumes.size()) - { - std::vector::iterator begin = volumes.volumes.begin() + initial_volumes_count; - std::vector::iterator end = volumes.volumes.end(); - for (std::vector::iterator it = begin; it < end; ++it) - { - GLVolume* volume = *it; - delete volume; - } - volumes.volumes.erase(begin, end); - } - - return; - } - - // finalize volumes and sends geometry to gpu - if (volumes.volumes.size() > initial_volumes_count) - { - for (size_t i = initial_volumes_count; i < volumes.volumes.size(); ++i) - { - GLVolume* volume = volumes.volumes[i]; - volume->bounding_box = volume->indexed_vertex_array.bounding_box(); - volume->indexed_vertex_array.finalize_geometry(use_VBOs); - } - } -} - -bool _3DScene::_travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes) -{ - // Helper structure for types - struct Type - { - GCodePreviewData::Travel::EType value; - GLVolume* volume; - - explicit Type(GCodePreviewData::Travel::EType value) - : value(value) - , volume(nullptr) - { - } - - bool operator == (const Type& other) const - { - return value == other.value; - } - }; - - typedef std::vector TypesList; - - // colors travels by travel type - - // detects types - TypesList types; - for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) - { - if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end()) - types.emplace_back(polyline.type); - } - - // nothing to render, return - if (types.empty()) - return true; - - // creates a new volume for each type - for (Type& type : types) - { - GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba); - if (volume == nullptr) - return false; - else - { - type.volume = volume; - volumes.volumes.emplace_back(volume); - } - } - - // populates volumes - for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) - { - TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type)); - if (type != types.end()) - { - type->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); - type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size()); - type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size()); - - polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume); - } - } - - return true; -} - -bool _3DScene::_travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes) -{ - // Helper structure for feedrate - struct Feedrate - { - float value; - GLVolume* volume; - - explicit Feedrate(float value) - : value(value) - , volume(nullptr) - { - } - - bool operator == (const Feedrate& other) const - { - return value == other.value; - } - }; - - typedef std::vector FeedratesList; - - // colors travels by feedrate - - // detects feedrates - FeedratesList feedrates; - for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) - { - if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end()) - feedrates.emplace_back(polyline.feedrate); - } - - // nothing to render, return - if (feedrates.empty()) - return true; - - // creates a new volume for each feedrate - for (Feedrate& feedrate : feedrates) - { - GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba); - if (volume == nullptr) - return false; - else - { - feedrate.volume = volume; - volumes.volumes.emplace_back(volume); - } - } - - // populates volumes - for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) - { - FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)); - if (feedrate != feedrates.end()) - { - feedrate->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); - feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size()); - feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size()); - - polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume); - } - } - - return true; -} - -bool _3DScene::_travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors) -{ - // Helper structure for tool - struct Tool - { - unsigned int value; - GLVolume* volume; - - explicit Tool(unsigned int value) - : value(value) - , volume(nullptr) - { - } - - bool operator == (const Tool& other) const - { - return value == other.value; - } - }; - - typedef std::vector ToolsList; - - // colors travels by tool - - // detects tools - ToolsList tools; - for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) - { - if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end()) - tools.emplace_back(polyline.extruder_id); - } - - // nothing to render, return - if (tools.empty()) - return true; - - // creates a new volume for each tool - for (Tool& tool : tools) - { - GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4); - if (volume == nullptr) - return false; - else - { - tool.volume = volume; - volumes.volumes.emplace_back(volume); - } - } - - // populates volumes - for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) - { - ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)); - if (tool != tools.end()) - { - tool->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); - tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size()); - tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size()); - - polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume); - } - } - - return true; -} - -void _3DScene::_load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs) -{ - s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)volumes.volumes.size()); - - // nothing to render, return - if (preview_data.retraction.positions.empty()) - return; - - GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba); - if (volume != nullptr) - { - volumes.volumes.emplace_back(volume); - - GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions); - std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); - - for (const GCodePreviewData::Retraction::Position& position : copy) - { - volume->print_zs.push_back(unscale(position.position.z)); - volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size()); - volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size()); - - point3_to_verts(position.position, position.width, position.height, *volume); - } - - // finalize volumes and sends geometry to gpu - volume->bounding_box = volume->indexed_vertex_array.bounding_box(); - volume->indexed_vertex_array.finalize_geometry(use_VBOs); - } -} - -void _3DScene::_load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs) -{ - s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)volumes.volumes.size()); - - // nothing to render, return - if (preview_data.unretraction.positions.empty()) - return; - - GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba); - if (volume != nullptr) - { - volumes.volumes.emplace_back(volume); - - GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions); - std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); - - for (const GCodePreviewData::Retraction::Position& position : copy) - { - volume->print_zs.push_back(unscale(position.position.z)); - volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size()); - volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size()); - - point3_to_verts(position.position, position.width, position.height, *volume); - } - - // finalize volumes and sends geometry to gpu - volume->bounding_box = volume->indexed_vertex_array.bounding_box(); - volume->indexed_vertex_array.finalize_geometry(use_VBOs); - } -} - -void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes) -{ - unsigned int size = (unsigned int)s_gcode_preview_volume_index.first_volumes.size(); - for (unsigned int i = 0; i < size; ++i) - { - std::vector::iterator begin = volumes.volumes.begin() + s_gcode_preview_volume_index.first_volumes[i].id; - std::vector::iterator end = (i + 1 < size) ? volumes.volumes.begin() + s_gcode_preview_volume_index.first_volumes[i + 1].id : volumes.volumes.end(); - - for (std::vector::iterator it = begin; it != end; ++it) - { - GLVolume* volume = *it; - volume->outside_printer_detection_enabled = false; - - switch (s_gcode_preview_volume_index.first_volumes[i].type) - { - case GCodePreviewVolumeIndex::Extrusion: - { - if ((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag == erCustom) - volume->zoom_to_volumes = false; - - volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag); - break; - } - case GCodePreviewVolumeIndex::Travel: - { - volume->is_active = preview_data.travel.is_visible; - volume->zoom_to_volumes = false; - break; - } - case GCodePreviewVolumeIndex::Retraction: - { - volume->is_active = preview_data.retraction.is_visible; - volume->zoom_to_volumes = false; - break; - } - case GCodePreviewVolumeIndex::Unretraction: - { - volume->is_active = preview_data.unretraction.is_visible; - volume->zoom_to_volumes = false; - break; - } - case GCodePreviewVolumeIndex::Shell: - { - volume->is_active = preview_data.shell.is_visible; - volume->color[3] = 0.25f; - volume->zoom_to_volumes = false; - break; - } - default: - { - volume->is_active = false; - volume->zoom_to_volumes = false; - break; - } - } - } - } -} - -void _3DScene::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors) -{ - s_legend_texture.generate(preview_data, tool_colors); -} - -void _3DScene::_load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs) -{ - size_t initial_volumes_count = volumes.volumes.size(); - s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count); - - if (print.objects.empty()) - // nothing to render, return - return; - - // adds objects' volumes - unsigned int object_id = 0; - for (PrintObject* obj : print.objects) - { - ModelObject* model_obj = obj->model_object(); - - std::vector instance_ids(model_obj->instances.size()); - for (int i = 0; i < model_obj->instances.size(); ++i) - { - instance_ids[i] = i; - } - - for (ModelInstance* instance : model_obj->instances) - { - volumes.load_object(model_obj, object_id, instance_ids, "object", "object", "object", use_VBOs); - } - - ++object_id; - } - - // adds wipe tower's volume - coordf_t max_z = print.objects[0]->model_object()->get_model()->bounding_box().max.z; - const PrintConfig& config = print.config; - unsigned int extruders_count = config.nozzle_diameter.size(); - if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) { - const float width_per_extruder = 15.f; // a simple workaround after wipe_tower_per_color_wipe got obsolete - volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, width_per_extruder * (extruders_count - 1), max_z, config.wipe_tower_rotation_angle, use_VBOs); - } -} +//################################################################################################################## +//void _3DScene::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs) +//{ +// // helper functions to select data in dependence of the extrusion view type +// struct Helper +// { +// static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path) +// { +// switch (type) +// { +// case GCodePreviewData::Extrusion::FeatureType: +// return (float)path.role(); +// case GCodePreviewData::Extrusion::Height: +// return path.height; +// case GCodePreviewData::Extrusion::Width: +// return path.width; +// case GCodePreviewData::Extrusion::Feedrate: +// return path.feedrate; +// case GCodePreviewData::Extrusion::VolumetricRate: +// return path.feedrate * (float)path.mm3_per_mm; +// case GCodePreviewData::Extrusion::Tool: +// return (float)path.extruder_id; +// } +// +// return 0.0f; +// } +// +// static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector& tool_colors, float value) +// { +// switch (data.extrusion.view_type) +// { +// case GCodePreviewData::Extrusion::FeatureType: +// return data.get_extrusion_role_color((ExtrusionRole)(int)value); +// case GCodePreviewData::Extrusion::Height: +// return data.get_height_color(value); +// case GCodePreviewData::Extrusion::Width: +// return data.get_width_color(value); +// case GCodePreviewData::Extrusion::Feedrate: +// return data.get_feedrate_color(value); +// case GCodePreviewData::Extrusion::VolumetricRate: +// return data.get_volumetric_rate_color(value); +// case GCodePreviewData::Extrusion::Tool: +// { +// GCodePreviewData::Color color; +// ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float)); +// return color; +// } +// } +// +// return GCodePreviewData::Color::Dummy; +// } +// }; +// +// // Helper structure for filters +// struct Filter +// { +// float value; +// ExtrusionRole role; +// GLVolume* volume; +// +// Filter(float value, ExtrusionRole role) +// : value(value) +// , role(role) +// , volume(nullptr) +// { +// } +// +// bool operator == (const Filter& other) const +// { +// if (value != other.value) +// return false; +// +// if (role != other.role) +// return false; +// +// return true; +// } +// }; +// +// typedef std::vector FiltersList; +// size_t initial_volumes_count = volumes.volumes.size(); +// +// // detects filters +// FiltersList filters; +// for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers) +// { +// for (const ExtrusionPath& path : layer.paths) +// { +// ExtrusionRole role = path.role(); +// float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path); +// if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end()) +// filters.emplace_back(path_filter, role); +// } +// } +// +// // nothing to render, return +// if (filters.empty()) +// return; +// +// // creates a new volume for each filter +// for (Filter& filter : filters) +// { +// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)volumes.volumes.size()); +// GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba); +// if (volume != nullptr) +// { +// filter.volume = volume; +// volumes.volumes.emplace_back(volume); +// } +// else +// { +// // an error occourred - restore to previous state and return +// s_gcode_preview_volume_index.first_volumes.pop_back(); +// if (initial_volumes_count != volumes.volumes.size()) +// { +// std::vector::iterator begin = volumes.volumes.begin() + initial_volumes_count; +// std::vector::iterator end = volumes.volumes.end(); +// for (std::vector::iterator it = begin; it < end; ++it) +// { +// GLVolume* volume = *it; +// delete volume; +// } +// volumes.volumes.erase(begin, end); +// return; +// } +// } +// } +// +// // populates volumes +// for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers) +// { +// for (const ExtrusionPath& path : layer.paths) +// { +// float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path); +// FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role())); +// if (filter != filters.end()) +// { +// filter->volume->print_zs.push_back(layer.z); +// filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size()); +// filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size()); +// +// extrusionentity_to_verts(path, layer.z, *filter->volume); +// } +// } +// } +// +// // finalize volumes and sends geometry to gpu +// if (volumes.volumes.size() > initial_volumes_count) +// { +// for (size_t i = initial_volumes_count; i < volumes.volumes.size(); ++i) +// { +// GLVolume* volume = volumes.volumes[i]; +// volume->bounding_box = volume->indexed_vertex_array.bounding_box(); +// volume->indexed_vertex_array.finalize_geometry(use_VBOs); +// } +// } +//} +// +//void _3DScene::_load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs) +//{ +// size_t initial_volumes_count = volumes.volumes.size(); +// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count); +// +// bool res = true; +// switch (preview_data.extrusion.view_type) +// { +// case GCodePreviewData::Extrusion::Feedrate: +// { +// res = _travel_paths_by_feedrate(preview_data, volumes); +// break; +// } +// case GCodePreviewData::Extrusion::Tool: +// { +// res = _travel_paths_by_tool(preview_data, volumes, tool_colors); +// break; +// } +// default: +// { +// res = _travel_paths_by_type(preview_data, volumes); +// break; +// } +// } +// +// if (!res) +// { +// // an error occourred - restore to previous state and return +// if (initial_volumes_count != volumes.volumes.size()) +// { +// std::vector::iterator begin = volumes.volumes.begin() + initial_volumes_count; +// std::vector::iterator end = volumes.volumes.end(); +// for (std::vector::iterator it = begin; it < end; ++it) +// { +// GLVolume* volume = *it; +// delete volume; +// } +// volumes.volumes.erase(begin, end); +// } +// +// return; +// } +// +// // finalize volumes and sends geometry to gpu +// if (volumes.volumes.size() > initial_volumes_count) +// { +// for (size_t i = initial_volumes_count; i < volumes.volumes.size(); ++i) +// { +// GLVolume* volume = volumes.volumes[i]; +// volume->bounding_box = volume->indexed_vertex_array.bounding_box(); +// volume->indexed_vertex_array.finalize_geometry(use_VBOs); +// } +// } +//} +// +//bool _3DScene::_travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes) +//{ +// // Helper structure for types +// struct Type +// { +// GCodePreviewData::Travel::EType value; +// GLVolume* volume; +// +// explicit Type(GCodePreviewData::Travel::EType value) +// : value(value) +// , volume(nullptr) +// { +// } +// +// bool operator == (const Type& other) const +// { +// return value == other.value; +// } +// }; +// +// typedef std::vector TypesList; +// +// // colors travels by travel type +// +// // detects types +// TypesList types; +// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) +// { +// if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end()) +// types.emplace_back(polyline.type); +// } +// +// // nothing to render, return +// if (types.empty()) +// return true; +// +// // creates a new volume for each type +// for (Type& type : types) +// { +// GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba); +// if (volume == nullptr) +// return false; +// else +// { +// type.volume = volume; +// volumes.volumes.emplace_back(volume); +// } +// } +// +// // populates volumes +// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) +// { +// TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type)); +// if (type != types.end()) +// { +// type->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); +// type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size()); +// type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size()); +// +// polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume); +// } +// } +// +// return true; +//} +// +//bool _3DScene::_travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes) +//{ +// // Helper structure for feedrate +// struct Feedrate +// { +// float value; +// GLVolume* volume; +// +// explicit Feedrate(float value) +// : value(value) +// , volume(nullptr) +// { +// } +// +// bool operator == (const Feedrate& other) const +// { +// return value == other.value; +// } +// }; +// +// typedef std::vector FeedratesList; +// +// // colors travels by feedrate +// +// // detects feedrates +// FeedratesList feedrates; +// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) +// { +// if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end()) +// feedrates.emplace_back(polyline.feedrate); +// } +// +// // nothing to render, return +// if (feedrates.empty()) +// return true; +// +// // creates a new volume for each feedrate +// for (Feedrate& feedrate : feedrates) +// { +// GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba); +// if (volume == nullptr) +// return false; +// else +// { +// feedrate.volume = volume; +// volumes.volumes.emplace_back(volume); +// } +// } +// +// // populates volumes +// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) +// { +// FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)); +// if (feedrate != feedrates.end()) +// { +// feedrate->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); +// feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size()); +// feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size()); +// +// polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume); +// } +// } +// +// return true; +//} +// +//bool _3DScene::_travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors) +//{ +// // Helper structure for tool +// struct Tool +// { +// unsigned int value; +// GLVolume* volume; +// +// explicit Tool(unsigned int value) +// : value(value) +// , volume(nullptr) +// { +// } +// +// bool operator == (const Tool& other) const +// { +// return value == other.value; +// } +// }; +// +// typedef std::vector ToolsList; +// +// // colors travels by tool +// +// // detects tools +// ToolsList tools; +// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) +// { +// if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end()) +// tools.emplace_back(polyline.extruder_id); +// } +// +// // nothing to render, return +// if (tools.empty()) +// return true; +// +// // creates a new volume for each tool +// for (Tool& tool : tools) +// { +// GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4); +// if (volume == nullptr) +// return false; +// else +// { +// tool.volume = volume; +// volumes.volumes.emplace_back(volume); +// } +// } +// +// // populates volumes +// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) +// { +// ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)); +// if (tool != tools.end()) +// { +// tool->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); +// tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size()); +// tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size()); +// +// polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume); +// } +// } +// +// return true; +//} +// +//void _3DScene::_load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs) +//{ +// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)volumes.volumes.size()); +// +// // nothing to render, return +// if (preview_data.retraction.positions.empty()) +// return; +// +// GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba); +// if (volume != nullptr) +// { +// volumes.volumes.emplace_back(volume); +// +// GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions); +// std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); +// +// for (const GCodePreviewData::Retraction::Position& position : copy) +// { +// volume->print_zs.push_back(unscale(position.position.z)); +// volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size()); +// volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size()); +// +// point3_to_verts(position.position, position.width, position.height, *volume); +// } +// +// // finalize volumes and sends geometry to gpu +// volume->bounding_box = volume->indexed_vertex_array.bounding_box(); +// volume->indexed_vertex_array.finalize_geometry(use_VBOs); +// } +//} +// +//void _3DScene::_load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs) +//{ +// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)volumes.volumes.size()); +// +// // nothing to render, return +// if (preview_data.unretraction.positions.empty()) +// return; +// +// GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba); +// if (volume != nullptr) +// { +// volumes.volumes.emplace_back(volume); +// +// GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions); +// std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); +// +// for (const GCodePreviewData::Retraction::Position& position : copy) +// { +// volume->print_zs.push_back(unscale(position.position.z)); +// volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size()); +// volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size()); +// +// point3_to_verts(position.position, position.width, position.height, *volume); +// } +// +// // finalize volumes and sends geometry to gpu +// volume->bounding_box = volume->indexed_vertex_array.bounding_box(); +// volume->indexed_vertex_array.finalize_geometry(use_VBOs); +// } +//} +// +//void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes) +//{ +// unsigned int size = (unsigned int)s_gcode_preview_volume_index.first_volumes.size(); +// for (unsigned int i = 0; i < size; ++i) +// { +// std::vector::iterator begin = volumes.volumes.begin() + s_gcode_preview_volume_index.first_volumes[i].id; +// std::vector::iterator end = (i + 1 < size) ? volumes.volumes.begin() + s_gcode_preview_volume_index.first_volumes[i + 1].id : volumes.volumes.end(); +// +// for (std::vector::iterator it = begin; it != end; ++it) +// { +// GLVolume* volume = *it; +// volume->outside_printer_detection_enabled = false; +// +// switch (s_gcode_preview_volume_index.first_volumes[i].type) +// { +// case GCodePreviewVolumeIndex::Extrusion: +// { +// if ((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag == erCustom) +// volume->zoom_to_volumes = false; +// +// volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag); +// break; +// } +// case GCodePreviewVolumeIndex::Travel: +// { +// volume->is_active = preview_data.travel.is_visible; +// volume->zoom_to_volumes = false; +// break; +// } +// case GCodePreviewVolumeIndex::Retraction: +// { +// volume->is_active = preview_data.retraction.is_visible; +// volume->zoom_to_volumes = false; +// break; +// } +// case GCodePreviewVolumeIndex::Unretraction: +// { +// volume->is_active = preview_data.unretraction.is_visible; +// volume->zoom_to_volumes = false; +// break; +// } +// case GCodePreviewVolumeIndex::Shell: +// { +// volume->is_active = preview_data.shell.is_visible; +// volume->color[3] = 0.25f; +// volume->zoom_to_volumes = false; +// break; +// } +// default: +// { +// volume->is_active = false; +// volume->zoom_to_volumes = false; +// break; +// } +// } +// } +// } +//} +// +//void _3DScene::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors) +//{ +// s_legend_texture.generate(preview_data, tool_colors); +//} +// +//void _3DScene::_load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs) +//{ +// size_t initial_volumes_count = volumes.volumes.size(); +// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count); +// +// if (print.objects.empty()) +// // nothing to render, return +// return; +// +// // adds objects' volumes +// unsigned int object_id = 0; +// for (PrintObject* obj : print.objects) +// { +// ModelObject* model_obj = obj->model_object(); +// +// std::vector instance_ids(model_obj->instances.size()); +// for (int i = 0; i < model_obj->instances.size(); ++i) +// { +// instance_ids[i] = i; +// } +// +// for (ModelInstance* instance : model_obj->instances) +// { +// volumes.load_object(model_obj, object_id, instance_ids, "object", "object", "object", use_VBOs); +// } +// +// ++object_id; +// } +// +// // adds wipe tower's volume +// coordf_t max_z = print.objects[0]->model_object()->get_model()->bounding_box().max.z; +// const PrintConfig& config = print.config; +// unsigned int extruders_count = config.nozzle_diameter.size(); +// if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) { +// const float width_per_extruder = 15.f; // a simple workaround after wipe_tower_per_color_wipe got obsolete +// volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, width_per_extruder * (extruders_count - 1), max_z, config.wipe_tower_rotation_angle, use_VBOs); +// } +//} +//################################################################################################################## } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index aff40f4d7..69530b84f 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -23,6 +23,13 @@ class Model; class ModelObject; class GCodePreviewData; class DynamicPrintConfig; +//################################################################################################################## +class ExtrusionPath; +class ExtrusionMultiPath; +class ExtrusionLoop; +class ExtrusionEntity; +class ExtrusionEntityCollection; +//################################################################################################################## // A container for interleaved arrays of 3D vertices and normals, // possibly indexed by triangles and / or quads. @@ -443,34 +450,36 @@ private: class _3DScene { - struct GCodePreviewVolumeIndex - { - enum EType - { - Extrusion, - Travel, - Retraction, - Unretraction, - Shell, - Num_Geometry_Types - }; - - struct FirstVolume - { - EType type; - unsigned int flag; - // Index of the first volume in a GLVolumeCollection. - unsigned int id; - - FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {} - }; - - std::vector first_volumes; - - void reset() { first_volumes.clear(); } - }; - - static GCodePreviewVolumeIndex s_gcode_preview_volume_index; +//################################################################################################################## +// struct GCodePreviewVolumeIndex +// { +// enum EType +// { +// Extrusion, +// Travel, +// Retraction, +// Unretraction, +// Shell, +// Num_Geometry_Types +// }; +// +// struct FirstVolume +// { +// EType type; +// unsigned int flag; +// // Index of the first volume in a GLVolumeCollection. +// unsigned int id; +// +// FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {} +// }; +// +// std::vector first_volumes; +// +// void reset() { first_volumes.clear(); } +// }; +// +// static GCodePreviewVolumeIndex s_gcode_preview_volume_index; +//################################################################################################################## class TextureBase { @@ -576,6 +585,7 @@ public: static void enable_picking(wxGLCanvas* canvas, bool enable); static void enable_moving(wxGLCanvas* canvas, bool enable); static void enable_shader(wxGLCanvas* canvas, bool enable); + static void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable); static void allow_multisample(wxGLCanvas* canvas, bool allow); static void zoom_to_bed(wxGLCanvas* canvas); @@ -600,8 +610,15 @@ public: // static void _glew_init(); //################################################################################################################## - static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector& str_tool_colors, bool use_VBOs); +//################################################################################################################## + static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors); +// static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector& str_tool_colors, bool use_VBOs); +//################################################################################################################## +//################################################################################################################## + // generates the legend texture in dependence of the current shown view type + static void generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors); +//################################################################################################################## static unsigned int get_legend_texture_width(); static unsigned int get_legend_texture_height(); @@ -634,24 +651,37 @@ public: const std::vector &tool_colors_str, bool use_VBOs); +//################################################################################################################## + static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume); + static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GLVolume& volume); + static void extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GLVolume& volume); + static void extrusionentity_to_verts(const ExtrusionMultiPath& extrusion_multi_path, float print_z, const Point& copy, GLVolume& volume); + static void extrusionentity_to_verts(const ExtrusionEntityCollection& extrusion_entity_collection, float print_z, const Point& copy, GLVolume& volume); + static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume); + static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume); + static void point3_to_verts(const Point3& point, double width, double height, GLVolume& volume); +//################################################################################################################## + private: - // generates gcode extrusion paths geometry - static void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs); - // generates gcode travel paths geometry - static void _load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs); - static bool _travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes); - static bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes); - static bool _travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors); - // generates gcode retractions geometry - static void _load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs); - // generates gcode unretractions geometry - static void _load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs); - // sets gcode geometry visibility according to user selection - static void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes); - // generates the legend texture in dependence of the current shown view type - static void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors); - // generates objects and wipe tower geometry - static void _load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs); +//################################################################################################################## +// // generates gcode extrusion paths geometry +// static void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs); +// // generates gcode travel paths geometry +// static void _load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs); +// static bool _travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes); +// static bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes); +// static bool _travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors); +// // generates gcode retractions geometry +// static void _load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs); +// // generates gcode unretractions geometry +// static void _load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs); +// // sets gcode geometry visibility according to user selection +// static void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes); +// // generates the legend texture in dependence of the current shown view type +// static void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors); +// // generates objects and wipe tower geometry +// static void _load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs); +//################################################################################################################## }; } diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index d48cc0ccc..7251e600b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -5,6 +5,7 @@ #include "../../libslic3r/ClipperUtils.hpp" #include "../../libslic3r/PrintConfig.hpp" #include "../../libslic3r/Print.hpp" +#include "../../libslic3r/GCode/PreviewData.hpp" #include @@ -943,7 +944,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_print(nullptr) , m_dirty(true) , m_use_VBOs(false) - , m_first_render(true) + , m_force_zoom_to_bed_enabled(false) , m_apply_zoom_to_volumes_filter(false) , m_hover_volume_id(-1) , m_warning_texture_enabled(false) @@ -1190,6 +1191,12 @@ void GLCanvas3D::enable_shader(bool enable) { m_shader_enabled = enable; } + +void GLCanvas3D::enable_force_zoom_to_bed(bool enable) +{ + m_force_zoom_to_bed_enabled = enable; +} + void GLCanvas3D::allow_multisample(bool allow) { m_multisample_allowed = allow; @@ -1263,14 +1270,12 @@ void GLCanvas3D::render() if (!is_shown_on_screen()) return; - if (!set_current()) + // ensures that the proper context is selected and that this canvas is initialized + if (!set_current() || !_3DScene::init(m_canvas)) return; - if (!_3DScene::init(m_canvas)) - return; - - if (m_first_render) - _before_first_render(); + if (m_force_zoom_to_bed_enabled) + _force_zoom_to_bed(); _camera_tranform(); @@ -1328,6 +1333,44 @@ void GLCanvas3D::set_toolpaths_range(double low, double high) m_volumes->set_range(low, high); } +void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector& str_tool_colors) +{ + if ((m_canvas != nullptr) && (m_volumes != nullptr) && (m_print != nullptr)) + { + // ensures that the proper context is selected and that this canvas is initialized + if (!set_current() || !_3DScene::init(m_canvas)) + return; + + if (m_volumes->empty()) + { + std::vector tool_colors = _parse_colors(str_tool_colors); + + m_gcode_preview_volume_index.reset(); + + _load_gcode_extrusion_paths(preview_data, tool_colors); + _load_gcode_travel_paths(preview_data, tool_colors); + _load_gcode_retractions(preview_data); + _load_gcode_unretractions(preview_data); + + if (m_volumes->empty()) + _3DScene::reset_legend_texture(); + else + { + _3DScene::generate_legend_texture(preview_data, tool_colors); + + // removes empty volumes + m_volumes->volumes.erase(std::remove_if(m_volumes->volumes.begin(), m_volumes->volumes.end(), + [](const GLVolume* volume) { return volume->print_zs.empty(); }), + m_volumes->volumes.end()); + + _load_shells(); + } + } + + _update_gcode_volumes_visibility(preview_data); + } +} + void GLCanvas3D::register_on_viewport_changed_callback(void* callback) { if (callback != nullptr) @@ -1735,10 +1778,10 @@ Point GLCanvas3D::get_local_mouse_position() const return Point(mouse_pos.x, mouse_pos.y); } -void GLCanvas3D::_before_first_render() +void GLCanvas3D::_force_zoom_to_bed() { zoom_to_bed(); - m_first_render = false; + m_force_zoom_to_bed_enabled = false; } void GLCanvas3D::_resize(unsigned int w, unsigned int h) @@ -2352,5 +2395,605 @@ void GLCanvas3D::_stop_timer() m_timer->Stop(); } +static inline int hex_digit_to_int(const char c) +{ + return + (c >= '0' && c <= '9') ? int(c - '0') : + (c >= 'A' && c <= 'F') ? int(c - 'A') + 10 : + (c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1; +} + +std::vector GLCanvas3D::_parse_colors(const std::vector& colors) +{ + std::vector output(colors.size() * 4, 1.0f); + for (size_t i = 0; i < colors.size(); ++i) { + const std::string& color = colors[i]; + const char* c = color.data() + 1; + if ((color.size() == 7) && (color.front() == '#')) + { + for (size_t j = 0; j < 3; ++j) + { + int digit1 = hex_digit_to_int(*c++); + int digit2 = hex_digit_to_int(*c++); + if ((digit1 == -1) || (digit2 == -1)) + break; + + output[i * 4 + j] = float(digit1 * 16 + digit2) / 255.0f; + } + } + } + return output; +} + +void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors) +{ + // helper functions to select data in dependence of the extrusion view type + struct Helper + { + static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path) + { + switch (type) + { + case GCodePreviewData::Extrusion::FeatureType: + return (float)path.role(); + case GCodePreviewData::Extrusion::Height: + return path.height; + case GCodePreviewData::Extrusion::Width: + return path.width; + case GCodePreviewData::Extrusion::Feedrate: + return path.feedrate; + case GCodePreviewData::Extrusion::VolumetricRate: + return path.feedrate * (float)path.mm3_per_mm; + case GCodePreviewData::Extrusion::Tool: + return (float)path.extruder_id; + } + + return 0.0f; + } + + static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector& tool_colors, float value) + { + switch (data.extrusion.view_type) + { + case GCodePreviewData::Extrusion::FeatureType: + return data.get_extrusion_role_color((ExtrusionRole)(int)value); + case GCodePreviewData::Extrusion::Height: + return data.get_height_color(value); + case GCodePreviewData::Extrusion::Width: + return data.get_width_color(value); + case GCodePreviewData::Extrusion::Feedrate: + return data.get_feedrate_color(value); + case GCodePreviewData::Extrusion::VolumetricRate: + return data.get_volumetric_rate_color(value); + case GCodePreviewData::Extrusion::Tool: + { + GCodePreviewData::Color color; + ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float)); + return color; + } + } + + return GCodePreviewData::Color::Dummy; + } + }; + + // Helper structure for filters + struct Filter + { + float value; + ExtrusionRole role; + GLVolume* volume; + + Filter(float value, ExtrusionRole role) + : value(value) + , role(role) + , volume(nullptr) + { + } + + bool operator == (const Filter& other) const + { + if (value != other.value) + return false; + + if (role != other.role) + return false; + + return true; + } + }; + + typedef std::vector FiltersList; + size_t initial_volumes_count = m_volumes->volumes.size(); + + // detects filters + FiltersList filters; + for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers) + { + for (const ExtrusionPath& path : layer.paths) + { + ExtrusionRole role = path.role(); + float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path); + if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end()) + filters.emplace_back(path_filter, role); + } + } + + // nothing to render, return + if (filters.empty()) + return; + + // creates a new volume for each filter + for (Filter& filter : filters) + { + m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)m_volumes->volumes.size()); + GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba); + if (volume != nullptr) + { + filter.volume = volume; + m_volumes->volumes.emplace_back(volume); + } + else + { + // an error occourred - restore to previous state and return + m_gcode_preview_volume_index.first_volumes.pop_back(); + if (initial_volumes_count != m_volumes->volumes.size()) + { + std::vector::iterator begin = m_volumes->volumes.begin() + initial_volumes_count; + std::vector::iterator end = m_volumes->volumes.end(); + for (std::vector::iterator it = begin; it < end; ++it) + { + GLVolume* volume = *it; + delete volume; + } + m_volumes->volumes.erase(begin, end); + return; + } + } + } + + // populates volumes + for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers) + { + for (const ExtrusionPath& path : layer.paths) + { + float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path); + FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role())); + if (filter != filters.end()) + { + filter->volume->print_zs.push_back(layer.z); + filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size()); + filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size()); + + _3DScene::extrusionentity_to_verts(path, layer.z, *filter->volume); + } + } + } + + // finalize volumes and sends geometry to gpu + if (m_volumes->volumes.size() > initial_volumes_count) + { + for (size_t i = initial_volumes_count; i < m_volumes->volumes.size(); ++i) + { + GLVolume* volume = m_volumes->volumes[i]; + volume->bounding_box = volume->indexed_vertex_array.bounding_box(); + volume->indexed_vertex_array.finalize_geometry(m_use_VBOs); + } + } +} + +void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors) +{ + size_t initial_volumes_count = m_volumes->volumes.size(); + m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count); + + bool res = true; + switch (preview_data.extrusion.view_type) + { + case GCodePreviewData::Extrusion::Feedrate: + { + res = _travel_paths_by_feedrate(preview_data); + break; + } + case GCodePreviewData::Extrusion::Tool: + { + res = _travel_paths_by_tool(preview_data, tool_colors); + break; + } + default: + { + res = _travel_paths_by_type(preview_data); + break; + } + } + + if (!res) + { + // an error occourred - restore to previous state and return + if (initial_volumes_count != m_volumes->volumes.size()) + { + std::vector::iterator begin = m_volumes->volumes.begin() + initial_volumes_count; + std::vector::iterator end = m_volumes->volumes.end(); + for (std::vector::iterator it = begin; it < end; ++it) + { + GLVolume* volume = *it; + delete volume; + } + m_volumes->volumes.erase(begin, end); + } + + return; + } + + // finalize volumes and sends geometry to gpu + if (m_volumes->volumes.size() > initial_volumes_count) + { + for (size_t i = initial_volumes_count; i < m_volumes->volumes.size(); ++i) + { + GLVolume* volume = m_volumes->volumes[i]; + volume->bounding_box = volume->indexed_vertex_array.bounding_box(); + volume->indexed_vertex_array.finalize_geometry(m_use_VBOs); + } + } +} + +bool GLCanvas3D::_travel_paths_by_type(const GCodePreviewData& preview_data) +{ + // Helper structure for types + struct Type + { + GCodePreviewData::Travel::EType value; + GLVolume* volume; + + explicit Type(GCodePreviewData::Travel::EType value) + : value(value) + , volume(nullptr) + { + } + + bool operator == (const Type& other) const + { + return value == other.value; + } + }; + + typedef std::vector TypesList; + + // colors travels by travel type + + // detects types + TypesList types; + for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) + { + if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end()) + types.emplace_back(polyline.type); + } + + // nothing to render, return + if (types.empty()) + return true; + + // creates a new volume for each type + for (Type& type : types) + { + GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba); + if (volume == nullptr) + return false; + else + { + type.volume = volume; + m_volumes->volumes.emplace_back(volume); + } + } + + // populates volumes + for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) + { + TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type)); + if (type != types.end()) + { + type->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); + type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size()); + type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size()); + + _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume); + } + } + + return true; +} + +bool GLCanvas3D::_travel_paths_by_feedrate(const GCodePreviewData& preview_data) +{ + // Helper structure for feedrate + struct Feedrate + { + float value; + GLVolume* volume; + + explicit Feedrate(float value) + : value(value) + , volume(nullptr) + { + } + + bool operator == (const Feedrate& other) const + { + return value == other.value; + } + }; + + typedef std::vector FeedratesList; + + // colors travels by feedrate + + // detects feedrates + FeedratesList feedrates; + for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) + { + if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end()) + feedrates.emplace_back(polyline.feedrate); + } + + // nothing to render, return + if (feedrates.empty()) + return true; + + // creates a new volume for each feedrate + for (Feedrate& feedrate : feedrates) + { + GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba); + if (volume == nullptr) + return false; + else + { + feedrate.volume = volume; + m_volumes->volumes.emplace_back(volume); + } + } + + // populates volumes + for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) + { + FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)); + if (feedrate != feedrates.end()) + { + feedrate->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); + feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size()); + feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size()); + + _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume); + } + } + + return true; +} + +bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector& tool_colors) +{ + // Helper structure for tool + struct Tool + { + unsigned int value; + GLVolume* volume; + + explicit Tool(unsigned int value) + : value(value) + , volume(nullptr) + { + } + + bool operator == (const Tool& other) const + { + return value == other.value; + } + }; + + typedef std::vector ToolsList; + + // colors travels by tool + + // detects tools + ToolsList tools; + for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) + { + if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end()) + tools.emplace_back(polyline.extruder_id); + } + + // nothing to render, return + if (tools.empty()) + return true; + + // creates a new volume for each tool + for (Tool& tool : tools) + { + GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4); + if (volume == nullptr) + return false; + else + { + tool.volume = volume; + m_volumes->volumes.emplace_back(volume); + } + } + + // populates volumes + for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) + { + ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)); + if (tool != tools.end()) + { + tool->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); + tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size()); + tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size()); + + _3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume); + } + } + + return true; +} + +void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data) +{ + m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)m_volumes->volumes.size()); + + // nothing to render, return + if (preview_data.retraction.positions.empty()) + return; + + GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba); + if (volume != nullptr) + { + m_volumes->volumes.emplace_back(volume); + + GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions); + std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); + + for (const GCodePreviewData::Retraction::Position& position : copy) + { + volume->print_zs.push_back(unscale(position.position.z)); + volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size()); + volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size()); + + _3DScene::point3_to_verts(position.position, position.width, position.height, *volume); + } + + // finalize volumes and sends geometry to gpu + volume->bounding_box = volume->indexed_vertex_array.bounding_box(); + volume->indexed_vertex_array.finalize_geometry(m_use_VBOs); + } +} + +void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data) +{ + m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)m_volumes->volumes.size()); + + // nothing to render, return + if (preview_data.unretraction.positions.empty()) + return; + + GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba); + if (volume != nullptr) + { + m_volumes->volumes.emplace_back(volume); + + GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions); + std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); + + for (const GCodePreviewData::Retraction::Position& position : copy) + { + volume->print_zs.push_back(unscale(position.position.z)); + volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size()); + volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size()); + + _3DScene::point3_to_verts(position.position, position.width, position.height, *volume); + } + + // finalize volumes and sends geometry to gpu + volume->bounding_box = volume->indexed_vertex_array.bounding_box(); + volume->indexed_vertex_array.finalize_geometry(m_use_VBOs); + } +} + +void GLCanvas3D::_load_shells() +{ + size_t initial_volumes_count = m_volumes->volumes.size(); + m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count); + + if (m_print->objects.empty()) + // nothing to render, return + return; + + // adds objects' volumes + unsigned int object_id = 0; + for (PrintObject* obj : m_print->objects) + { + ModelObject* model_obj = obj->model_object(); + + std::vector instance_ids(model_obj->instances.size()); + for (int i = 0; i < model_obj->instances.size(); ++i) + { + instance_ids[i] = i; + } + + for (ModelInstance* instance : model_obj->instances) + { + m_volumes->load_object(model_obj, object_id, instance_ids, "object", "object", "object", m_use_VBOs); + } + + ++object_id; + } + + // adds wipe tower's volume + coordf_t max_z = m_print->objects[0]->model_object()->get_model()->bounding_box().max.z; + const PrintConfig& config = m_print->config; + unsigned int extruders_count = config.nozzle_diameter.size(); + if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) { + const float width_per_extruder = 15.f; // a simple workaround after wipe_tower_per_color_wipe got obsolete + m_volumes->load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, width_per_extruder * (extruders_count - 1), max_z, config.wipe_tower_rotation_angle, m_use_VBOs); + } +} + +void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data) +{ + unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size(); + for (unsigned int i = 0; i < size; ++i) + { + std::vector::iterator begin = m_volumes->volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id; + std::vector::iterator end = (i + 1 < size) ? m_volumes->volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes->volumes.end(); + + for (std::vector::iterator it = begin; it != end; ++it) + { + GLVolume* volume = *it; + volume->outside_printer_detection_enabled = false; + + switch (m_gcode_preview_volume_index.first_volumes[i].type) + { + case GCodePreviewVolumeIndex::Extrusion: + { + if ((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag == erCustom) + volume->zoom_to_volumes = false; + + volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)m_gcode_preview_volume_index.first_volumes[i].flag); + break; + } + case GCodePreviewVolumeIndex::Travel: + { + volume->is_active = preview_data.travel.is_visible; + volume->zoom_to_volumes = false; + break; + } + case GCodePreviewVolumeIndex::Retraction: + { + volume->is_active = preview_data.retraction.is_visible; + volume->zoom_to_volumes = false; + break; + } + case GCodePreviewVolumeIndex::Unretraction: + { + volume->is_active = preview_data.unretraction.is_visible; + volume->zoom_to_volumes = false; + break; + } + case GCodePreviewVolumeIndex::Shell: + { + volume->is_active = preview_data.shell.is_visible; + volume->color[3] = 0.25f; + volume->zoom_to_volumes = false; + break; + } + default: + { + volume->is_active = false; + volume->zoom_to_volumes = false; + break; + } + } + } + } +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index d2c9f259c..b7ba7ef6b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -24,6 +24,7 @@ class GLShader; class ExPolygon; class Print; class PrintObject; +class GCodePreviewData; namespace GUI { @@ -81,6 +82,33 @@ public: class GLCanvas3D { + struct GCodePreviewVolumeIndex + { + enum EType + { + Extrusion, + Travel, + Retraction, + Unretraction, + Shell, + Num_Geometry_Types + }; + + struct FirstVolume + { + EType type; + unsigned int flag; + // Index of the first volume in a GLVolumeCollection. + unsigned int id; + + FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {} + }; + + std::vector first_volumes; + + void reset() { first_volumes.clear(); } + }; + public: struct Camera { @@ -303,7 +331,7 @@ private: bool m_dirty; bool m_use_VBOs; - bool m_first_render; + bool m_force_zoom_to_bed_enabled; bool m_apply_zoom_to_volumes_filter; mutable int m_hover_volume_id; bool m_warning_texture_enabled; @@ -313,6 +341,8 @@ private: bool m_shader_enabled; bool m_multisample_allowed; + GCodePreviewVolumeIndex m_gcode_preview_volume_index; + PerlCallback m_on_viewport_changed_callback; PerlCallback m_on_double_click_callback; PerlCallback m_on_right_click_callback; @@ -364,6 +394,7 @@ public: void enable_picking(bool enable); void enable_moving(bool enable); void enable_shader(bool enable); + void enable_force_zoom_to_bed(bool enable); void allow_multisample(bool allow); void zoom_to_bed(); @@ -379,6 +410,8 @@ public: std::vector get_current_print_zs(bool active_only) const; void set_toolpaths_range(double low, double high); + void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector& str_tool_colors); + void register_on_viewport_changed_callback(void* callback); void register_on_double_click_callback(void* callback); void register_on_right_click_callback(void* callback); @@ -398,7 +431,7 @@ public: Point get_local_mouse_position() const; private: - void _before_first_render(); + void _force_zoom_to_bed(); void _resize(unsigned int w, unsigned int h); @@ -437,6 +470,24 @@ private: void _start_timer(); void _stop_timer(); + + static std::vector _parse_colors(const std::vector& colors); + + // generates gcode extrusion paths geometry + void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors); + // generates gcode travel paths geometry + void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors); + bool _travel_paths_by_type(const GCodePreviewData& preview_data); + bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data); + bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector& tool_colors); + // generates gcode retractions geometry + void _load_gcode_retractions(const GCodePreviewData& preview_data); + // generates gcode unretractions geometry + void _load_gcode_unretractions(const GCodePreviewData& preview_data); + // generates objects and wipe tower geometry + void _load_shells(); + // sets gcode geometry visibility according to user selection + void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data); }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index cbd9c15cb..850ccc697 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -377,6 +377,13 @@ void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable) it->second->enable_shader(enable); } +void GLCanvas3DManager::enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->enable_force_zoom_to_bed(enable); +} + void GLCanvas3DManager::allow_multisample(wxGLCanvas* canvas, bool allow) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -443,6 +450,16 @@ void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, doub it->second->set_toolpaths_range(low, high); } +void GLCanvas3DManager::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors) +{ + if (preview_data == nullptr) + return; + + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->load_gcode_preview(*preview_data, str_tool_colors); +} + void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index e28a0aba9..5a874de12 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -80,6 +80,7 @@ public: void enable_picking(wxGLCanvas* canvas, bool enable); void enable_moving(wxGLCanvas* canvas, bool enable); void enable_shader(wxGLCanvas* canvas, bool enable); + void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable); void allow_multisample(wxGLCanvas* canvas, bool allow); void zoom_to_bed(wxGLCanvas* canvas); @@ -94,6 +95,8 @@ public: std::vector get_current_print_zs(wxGLCanvas* canvas, bool active_only) const; void set_toolpaths_range(wxGLCanvas* canvas, double low, double high); + void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors); + void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index fac52a02e..8b454d3c3 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -341,6 +341,13 @@ enable_shader(canvas, enable) CODE: _3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); +void +enable_force_zoom_to_bed(canvas, enable) + SV *canvas; + bool enable; + CODE: + _3DScene::enable_force_zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); + void allow_multisample(canvas, allow) SV *canvas; @@ -531,13 +538,11 @@ _load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs) _3DScene::_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs != 0); void -load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs) - Print *print; +load_gcode_preview(canvas, preview_data, str_tool_colors) + SV *canvas; GCodePreviewData *preview_data; - GLVolumeCollection *volumes; std::vector str_tool_colors; - int use_VBOs; CODE: - _3DScene::load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs != 0); + _3DScene::load_gcode_preview((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), preview_data, str_tool_colors); %} From f262ec9094ee47d793d24bfc099bc79bd5181838 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 5 Jun 2018 12:24:26 +0200 Subject: [PATCH 59/89] Modified logic to finalize volumes geometry --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 31 ++++++++++++++++++++++--------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 1 + 2 files changed, 23 insertions(+), 9 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 7251e600b..37f1d6b50 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -943,6 +943,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_config(nullptr) , m_print(nullptr) , m_dirty(true) + , m_initialized(false) , m_use_VBOs(false) , m_force_zoom_to_bed_enabled(false) , m_apply_zoom_to_volumes_filter(false) @@ -971,6 +972,11 @@ GLCanvas3D::~GLCanvas3D() bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) { + if (m_initialized) + return true; + + std::cout << "init: " << (void*)m_canvas << " (" << (void*)this << ")" << std::endl; + ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f); ::glClearDepth(1.0f); @@ -1023,6 +1029,13 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) m_use_VBOs = useVBOs; m_layers_editing.set_use_legacy_opengl(use_legacy_opengl); + // on linux the gl context is not valid until the canvas is not shown on screen + // we defer the geometry finalization of volumes until the first call to render() + if ((m_volumes != nullptr) && !m_volumes->empty()) + m_volumes->finalize_geometry(m_use_VBOs); + + m_initialized = true; + return true; } @@ -1337,8 +1350,8 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const { if ((m_canvas != nullptr) && (m_volumes != nullptr) && (m_print != nullptr)) { - // ensures that the proper context is selected and that this canvas is initialized - if (!set_current() || !_3DScene::init(m_canvas)) + // ensures that the proper context is selected + if (!set_current()) return; if (m_volumes->empty()) @@ -2577,7 +2590,7 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat { GLVolume* volume = m_volumes->volumes[i]; volume->bounding_box = volume->indexed_vertex_array.bounding_box(); - volume->indexed_vertex_array.finalize_geometry(m_use_VBOs); + volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); } } } @@ -2632,7 +2645,7 @@ void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, { GLVolume* volume = m_volumes->volumes[i]; volume->bounding_box = volume->indexed_vertex_array.bounding_box(); - volume->indexed_vertex_array.finalize_geometry(m_use_VBOs); + volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); } } } @@ -2862,7 +2875,7 @@ void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data) // finalize volumes and sends geometry to gpu volume->bounding_box = volume->indexed_vertex_array.bounding_box(); - volume->indexed_vertex_array.finalize_geometry(m_use_VBOs); + volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); } } @@ -2893,7 +2906,7 @@ void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data) // finalize volumes and sends geometry to gpu volume->bounding_box = volume->indexed_vertex_array.bounding_box(); - volume->indexed_vertex_array.finalize_geometry(m_use_VBOs); + volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); } } @@ -2920,7 +2933,7 @@ void GLCanvas3D::_load_shells() for (ModelInstance* instance : model_obj->instances) { - m_volumes->load_object(model_obj, object_id, instance_ids, "object", "object", "object", m_use_VBOs); + m_volumes->load_object(model_obj, object_id, instance_ids, "object", "object", "object", m_use_VBOs && m_initialized); } ++object_id; @@ -2931,8 +2944,8 @@ void GLCanvas3D::_load_shells() const PrintConfig& config = m_print->config; unsigned int extruders_count = config.nozzle_diameter.size(); if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) { - const float width_per_extruder = 15.f; // a simple workaround after wipe_tower_per_color_wipe got obsolete - m_volumes->load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, width_per_extruder * (extruders_count - 1), max_z, config.wipe_tower_rotation_angle, m_use_VBOs); + const float width_per_extruder = 15.0f; // a simple workaround after wipe_tower_per_color_wipe got obsolete + m_volumes->load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, width_per_extruder * (extruders_count - 1), max_z, config.wipe_tower_rotation_angle, m_use_VBOs && m_initialized); } } diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index b7ba7ef6b..69934a822 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -330,6 +330,7 @@ private: Print* m_print; bool m_dirty; + bool m_initialized; bool m_use_VBOs; bool m_force_zoom_to_bed_enabled; bool m_apply_zoom_to_volumes_filter; From a8254e005317bbd9c6b95cd211adf5a6dd1fb4bd Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 5 Jun 2018 14:09:36 +0200 Subject: [PATCH 60/89] Generation of preview paths moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 62 +- lib/Slic3r/GUI/Plater/3DPreview.pm | 14 +- xs/src/slic3r/GUI/3DScene.cpp | 745 ++++++++++++------------ xs/src/slic3r/GUI/3DScene.hpp | 41 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 414 ++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 13 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 24 + xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 3 + xs/xsp/GUI_3DScene.xsp | 26 +- 9 files changed, 879 insertions(+), 463 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 1476e8c22..a55c4ab16 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -2199,56 +2199,36 @@ sub load_object { return @{$volume_indices}; } -# Create 3D thick extrusion lines for a skirt and brim. -# Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes. -sub load_print_toolpaths { - my ($self, $print, $colors) = @_; - #============================================================================================================================== - my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); - $self->SetCurrent($self->GetContext) if $useVBOs; - Slic3r::GUI::_3DScene::_load_print_toolpaths($print, $self->volumes, $colors, $useVBOs) - if ($print->step_done(STEP_SKIRT) && $print->step_done(STEP_BRIM)); - +## Create 3D thick extrusion lines for a skirt and brim. +## Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes. +#sub load_print_toolpaths { +# my ($self, $print, $colors) = @_; +# # $self->SetCurrent($self->GetContext) if $self->UseVBOs; # Slic3r::GUI::_3DScene::_load_print_toolpaths($print, $self->volumes, $colors, $self->UseVBOs) # if ($print->step_done(STEP_SKIRT) && $print->step_done(STEP_BRIM)); -#============================================================================================================================== -} - -# Create 3D thick extrusion lines for object forming extrusions. -# Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes, -# one for perimeters, one for infill and one for supports. -sub load_print_object_toolpaths { - my ($self, $object, $colors) = @_; - -#============================================================================================================================== - my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); - $self->SetCurrent($self->GetContext) if $useVBOs; - Slic3r::GUI::_3DScene::_load_print_object_toolpaths($object, $self->volumes, $colors, $useVBOs); - +#} +# +## Create 3D thick extrusion lines for object forming extrusions. +## Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes, +## one for perimeters, one for infill and one for supports. +#sub load_print_object_toolpaths { +# my ($self, $object, $colors) = @_; +# # $self->SetCurrent($self->GetContext) if $self->UseVBOs; # Slic3r::GUI::_3DScene::_load_print_object_toolpaths($object, $self->volumes, $colors, $self->UseVBOs); -#============================================================================================================================== -} - -# Create 3D thick extrusion lines for wipe tower extrusions. -sub load_wipe_tower_toolpaths { - my ($self, $print, $colors) = @_; - -#============================================================================================================================== - my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); - $self->SetCurrent($self->GetContext) if $useVBOs; - Slic3r::GUI::_3DScene::_load_wipe_tower_toolpaths($print, $self->volumes, $colors, $useVBOs) - if ($print->step_done(STEP_WIPE_TOWER)); - +#} +# +## Create 3D thick extrusion lines for wipe tower extrusions. +#sub load_wipe_tower_toolpaths { +# my ($self, $print, $colors) = @_; +# # $self->SetCurrent($self->GetContext) if $self->UseVBOs; # Slic3r::GUI::_3DScene::_load_wipe_tower_toolpaths($print, $self->volumes, $colors, $self->UseVBOs) # if ($print->step_done(STEP_WIPE_TOWER)); -#============================================================================================================================== -} - -#============================================================================================================================== +#} +# #sub load_gcode_preview { # my ($self, $print, $gcode_preview_data, $colors) = @_; # diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm index 9ea5069b4..7b713b46f 100644 --- a/lib/Slic3r/GUI/Plater/3DPreview.pm +++ b/lib/Slic3r/GUI/Plater/3DPreview.pm @@ -376,10 +376,18 @@ sub load_print { if ($self->gcode_preview_data->empty) { # load skirt and brim - $self->canvas->load_print_toolpaths($self->print, \@colors); - $self->canvas->load_wipe_tower_toolpaths($self->print, \@colors); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print); + Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas); + Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors); +# $self->canvas->load_print_toolpaths($self->print, \@colors); +# $self->canvas->load_wipe_tower_toolpaths($self->print, \@colors); +#============================================================================================================================== foreach my $object (@{$self->print->objects}) { - $self->canvas->load_print_object_toolpaths($object, \@colors); +#============================================================================================================================== + Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors); +# $self->canvas->load_print_object_toolpaths($object, \@colors); +#============================================================================================================================== # Show the objects in very transparent color. #my @volume_ids = $self->canvas->load_object($object->model_object); #$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids; diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 47095e1b1..89b7d0a11 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1348,8 +1348,11 @@ static void point_to_indexed_vertex_array(const Point3& point, volume.push_triangle(idxs[0], idxs[3], idxs[4]); } -static void thick_lines_to_verts( - const Lines &lines, +//################################################################################################################## +void _3DScene::thick_lines_to_verts( +//static void thick_lines_to_verts( +//################################################################################################################## + const Lines &lines, const std::vector &widths, const std::vector &heights, bool closed, @@ -1359,7 +1362,10 @@ static void thick_lines_to_verts( thick_lines_to_indexed_vertex_array(lines, widths, heights, closed, top_z, volume.indexed_vertex_array); } -static void thick_lines_to_verts(const Lines3& lines, +//################################################################################################################## +void _3DScene::thick_lines_to_verts(const Lines3& lines, +//static void thick_lines_to_verts(const Lines3& lines, +//################################################################################################################## const std::vector& widths, const std::vector& heights, bool closed, @@ -2010,6 +2016,21 @@ static inline std::vector parse_colors(const std::vector &sc } //################################################################################################################## +void _3DScene::load_print_toolpaths(wxGLCanvas* canvas) +{ + s_canvas_mgr.load_print_toolpaths(canvas); +} + +void _3DScene::load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& str_tool_colors) +{ + s_canvas_mgr.load_print_object_toolpaths(canvas, print_object, str_tool_colors); +} + +void _3DScene::load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector& str_tool_colors) +{ + s_canvas_mgr.load_wipe_tower_toolpaths(canvas, str_tool_colors); +} + void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors) { s_canvas_mgr.load_gcode_preview(canvas, preview_data, str_tool_colors); @@ -2102,366 +2123,366 @@ unsigned int _3DScene::finalize_warning_texture() return s_warning_texture.finalize(); } -// Create 3D thick extrusion lines for a skirt and brim. -// Adds a new Slic3r::GUI::3DScene::Volume to volumes. -void _3DScene::_load_print_toolpaths( - const Print *print, - GLVolumeCollection *volumes, - const std::vector &tool_colors, - bool use_VBOs) -{ - if (!print->has_skirt() && print->config.brim_width.value == 0) - return; - - const float color[] = { 0.5f, 1.0f, 0.5f, 1.f }; // greenish - - // number of skirt layers - size_t total_layer_count = 0; - for (const PrintObject *print_object : print->objects) - total_layer_count = std::max(total_layer_count, print_object->total_layer_count()); - size_t skirt_height = print->has_infinite_skirt() ? - total_layer_count : - std::min(print->config.skirt_height.value, total_layer_count); - if (skirt_height == 0 && print->config.brim_width.value > 0) - skirt_height = 1; - - // get first skirt_height layers (maybe this should be moved to a PrintObject method?) - const PrintObject *object0 = print->objects.front(); - std::vector print_zs; - print_zs.reserve(skirt_height * 2); - for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++ i) - print_zs.push_back(float(object0->layers[i]->print_z)); - //FIXME why there are support layers? - for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++ i) - print_zs.push_back(float(object0->support_layers[i]->print_z)); - sort_remove_duplicates(print_zs); - if (print_zs.size() > skirt_height) - print_zs.erase(print_zs.begin() + skirt_height, print_zs.end()); - - volumes->volumes.emplace_back(new GLVolume(color)); - GLVolume &volume = *volumes->volumes.back(); - for (size_t i = 0; i < skirt_height; ++ i) { - volume.print_zs.push_back(print_zs[i]); - volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size()); - volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size()); - if (i == 0) - extrusionentity_to_verts(print->brim, print_zs[i], Point(0, 0), volume); - extrusionentity_to_verts(print->skirt, print_zs[i], Point(0, 0), volume); - } - volume.bounding_box = volume.indexed_vertex_array.bounding_box(); - volume.indexed_vertex_array.finalize_geometry(use_VBOs); -} - -// Create 3D thick extrusion lines for object forming extrusions. -// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes, -// one for perimeters, one for infill and one for supports. -void _3DScene::_load_print_object_toolpaths( - const PrintObject *print_object, - GLVolumeCollection *volumes, - const std::vector &tool_colors_str, - bool use_VBOs) -{ - std::vector tool_colors = parse_colors(tool_colors_str); - - struct Ctxt - { - const Points *shifted_copies; - std::vector layers; - bool has_perimeters; - bool has_infill; - bool has_support; - const std::vector* tool_colors; - - // Number of vertices (each vertex is 6x4=24 bytes long) - static const size_t alloc_size_max () { return 131072; } // 3.15MB -// static const size_t alloc_size_max () { return 65536; } // 1.57MB -// static const size_t alloc_size_max () { return 32768; } // 786kB - static const size_t alloc_size_reserve() { return alloc_size_max() * 2; } - - static const float* color_perimeters () { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow - static const float* color_infill () { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish - static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish - - // For cloring by a tool, return a parsed color. - bool color_by_tool() const { return tool_colors != nullptr; } - size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; } - const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; } - int volume_idx(int extruder, int feature) const - { return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(extruder - 1, 0)) : feature; } - } ctxt; - - ctxt.shifted_copies = &print_object->_shifted_copies; - - // order layers by print_z - ctxt.layers.reserve(print_object->layers.size() + print_object->support_layers.size()); - for (const Layer *layer : print_object->layers) - ctxt.layers.push_back(layer); - for (const Layer *layer : print_object->support_layers) - ctxt.layers.push_back(layer); - std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; }); - - // Maximum size of an allocation block: 32MB / sizeof(float) - ctxt.has_perimeters = print_object->state.is_done(posPerimeters); - ctxt.has_infill = print_object->state.is_done(posInfill); - ctxt.has_support = print_object->state.is_done(posSupportMaterial); - ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; - - BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start"; - - //FIXME Improve the heuristics for a grain size. - size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1)); - tbb::spin_mutex new_volume_mutex; - auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* { - auto *volume = new GLVolume(color); - new_volume_mutex.lock(); - volume->outside_printer_detection_enabled = false; - volumes->volumes.emplace_back(volume); - new_volume_mutex.unlock(); - return volume; - }; - const size_t volumes_cnt_initial = volumes->volumes.size(); - std::vector volumes_per_thread(ctxt.layers.size()); - tbb::parallel_for( - tbb::blocked_range(0, ctxt.layers.size(), grain_size), - [&ctxt, &new_volume](const tbb::blocked_range& range) { - std::vector vols; - if (ctxt.color_by_tool()) { - for (size_t i = 0; i < ctxt.number_tools(); ++ i) - vols.emplace_back(new_volume(ctxt.color_tool(i))); - } else - vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) }; - for (GLVolume *vol : vols) - vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); - for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { - const Layer *layer = ctxt.layers[idx_layer]; - for (size_t i = 0; i < vols.size(); ++ i) { - GLVolume &vol = *vols[i]; - if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) { - vol.print_zs.push_back(layer->print_z); - vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size()); - vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size()); - } - } - for (const Point ©: *ctxt.shifted_copies) { - for (const LayerRegion *layerm : layer->regions) { - if (ctxt.has_perimeters) - extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy, - *vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]); - if (ctxt.has_infill) { - for (const ExtrusionEntity *ee : layerm->fills.entities) { - // fill represents infill extrusions of a single island. - const auto *fill = dynamic_cast(ee); - if (! fill->entities.empty()) - extrusionentity_to_verts(*fill, float(layer->print_z), copy, - *vols[ctxt.volume_idx( - is_solid_infill(fill->entities.front()->role()) ? - layerm->region()->config.solid_infill_extruder : - layerm->region()->config.infill_extruder, - 1)]); - } - } - } - if (ctxt.has_support) { - const SupportLayer *support_layer = dynamic_cast(layer); - if (support_layer) { - for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities) - extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy, - *vols[ctxt.volume_idx( - (extrusion_entity->role() == erSupportMaterial) ? - support_layer->object()->config.support_material_extruder : - support_layer->object()->config.support_material_interface_extruder, - 2)]); - } - } - } - for (size_t i = 0; i < vols.size(); ++ i) { - GLVolume &vol = *vols[i]; - if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) { - // Store the vertex arrays and restart their containers, - vols[i] = new_volume(vol.color); - GLVolume &vol_new = *vols[i]; - // Assign the large pre-allocated buffers to the new GLVolume. - vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array); - // Copy the content back to the old GLVolume. - vol.indexed_vertex_array = vol_new.indexed_vertex_array; - // Finalize a bounding box of the old GLVolume. - vol.bounding_box = vol.indexed_vertex_array.bounding_box(); - // Clear the buffers, but keep them pre-allocated. - vol_new.indexed_vertex_array.clear(); - // Just make sure that clear did not clear the reserved memory. - vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); - } - } - } - for (GLVolume *vol : vols) { - vol->bounding_box = vol->indexed_vertex_array.bounding_box(); - vol->indexed_vertex_array.shrink_to_fit(); - } - }); - - BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results"; - // Remove empty volumes from the newly added volumes. - volumes->volumes.erase( - std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(), - [](const GLVolume *volume) { return volume->empty(); }), - volumes->volumes.end()); - for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i) - volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs); - - BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end"; -} - -void _3DScene::_load_wipe_tower_toolpaths( - const Print *print, - GLVolumeCollection *volumes, - const std::vector &tool_colors_str, - bool use_VBOs) -{ - if (print->m_wipe_tower_tool_changes.empty()) - return; - - std::vector tool_colors = parse_colors(tool_colors_str); - - struct Ctxt - { - const Print *print; - const std::vector *tool_colors; - - // Number of vertices (each vertex is 6x4=24 bytes long) - static const size_t alloc_size_max () { return 131072; } // 3.15MB - static const size_t alloc_size_reserve() { return alloc_size_max() * 2; } - - static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish - - // For cloring by a tool, return a parsed color. - bool color_by_tool() const { return tool_colors != nullptr; } - size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; } - const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; } - int volume_idx(int tool, int feature) const - { return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(tool, 0)) : feature; } - - const std::vector& tool_change(size_t idx) { - return priming.empty() ? - ((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) : - ((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]); - } - std::vector priming; - std::vector final; - } ctxt; - - ctxt.print = print; - ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; - if (print->m_wipe_tower_priming) - ctxt.priming.emplace_back(*print->m_wipe_tower_priming.get()); - if (print->m_wipe_tower_final_purge) - ctxt.final.emplace_back(*print->m_wipe_tower_final_purge.get()); - - BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start"; - - //FIXME Improve the heuristics for a grain size. - size_t n_items = print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1); - size_t grain_size = std::max(n_items / 128, size_t(1)); - tbb::spin_mutex new_volume_mutex; - auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* { - auto *volume = new GLVolume(color); - new_volume_mutex.lock(); - volume->outside_printer_detection_enabled = false; - volumes->volumes.emplace_back(volume); - new_volume_mutex.unlock(); - return volume; - }; - const size_t volumes_cnt_initial = volumes->volumes.size(); - std::vector volumes_per_thread(n_items); - tbb::parallel_for( - tbb::blocked_range(0, n_items, grain_size), - [&ctxt, &new_volume](const tbb::blocked_range& range) { - // Bounding box of this slab of a wipe tower. - std::vector vols; - if (ctxt.color_by_tool()) { - for (size_t i = 0; i < ctxt.number_tools(); ++ i) - vols.emplace_back(new_volume(ctxt.color_tool(i))); - } else - vols = { new_volume(ctxt.color_support()) }; - for (GLVolume *volume : vols) - volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); - for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { - const std::vector &layer = ctxt.tool_change(idx_layer); - for (size_t i = 0; i < vols.size(); ++ i) { - GLVolume &vol = *vols[i]; - if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) { - vol.print_zs.push_back(layer.front().print_z); - vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size()); - vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size()); - } - } - for (const WipeTower::ToolChangeResult &extrusions : layer) { - for (size_t i = 1; i < extrusions.extrusions.size();) { - const WipeTower::Extrusion &e = extrusions.extrusions[i]; - if (e.width == 0.) { - ++ i; - continue; - } - size_t j = i + 1; - if (ctxt.color_by_tool()) - for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++ j) ; - else - for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++ j) ; - size_t n_lines = j - i; - Lines lines; - std::vector widths; - std::vector heights; - lines.reserve(n_lines); - widths.reserve(n_lines); - heights.assign(n_lines, extrusions.layer_height); - for (; i < j; ++ i) { - const WipeTower::Extrusion &e = extrusions.extrusions[i]; - assert(e.width > 0.f); - const WipeTower::Extrusion &e_prev = *(&e - 1); - lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y)); - widths.emplace_back(e.width); - } - thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z, - *vols[ctxt.volume_idx(e.tool, 0)]); - } - } - } - for (size_t i = 0; i < vols.size(); ++ i) { - GLVolume &vol = *vols[i]; - if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) { - // Store the vertex arrays and restart their containers, - vols[i] = new_volume(vol.color); - GLVolume &vol_new = *vols[i]; - // Assign the large pre-allocated buffers to the new GLVolume. - vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array); - // Copy the content back to the old GLVolume. - vol.indexed_vertex_array = vol_new.indexed_vertex_array; - // Finalize a bounding box of the old GLVolume. - vol.bounding_box = vol.indexed_vertex_array.bounding_box(); - // Clear the buffers, but keep them pre-allocated. - vol_new.indexed_vertex_array.clear(); - // Just make sure that clear did not clear the reserved memory. - vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); - } - } - for (GLVolume *vol : vols) { - vol->bounding_box = vol->indexed_vertex_array.bounding_box(); - vol->indexed_vertex_array.shrink_to_fit(); - } - }); - - BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results"; - // Remove empty volumes from the newly added volumes. - volumes->volumes.erase( - std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(), - [](const GLVolume *volume) { return volume->empty(); }), - volumes->volumes.end()); - for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i) - volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs); - - BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end"; -} - //################################################################################################################## +//// Create 3D thick extrusion lines for a skirt and brim. +//// Adds a new Slic3r::GUI::3DScene::Volume to volumes. +//void _3DScene::_load_print_toolpaths( +// const Print *print, +// GLVolumeCollection *volumes, +// const std::vector &tool_colors, +// bool use_VBOs) +//{ +// if (!print->has_skirt() && print->config.brim_width.value == 0) +// return; +// +// const float color[] = { 0.5f, 1.0f, 0.5f, 1.f }; // greenish +// +// // number of skirt layers +// size_t total_layer_count = 0; +// for (const PrintObject *print_object : print->objects) +// total_layer_count = std::max(total_layer_count, print_object->total_layer_count()); +// size_t skirt_height = print->has_infinite_skirt() ? +// total_layer_count : +// std::min(print->config.skirt_height.value, total_layer_count); +// if (skirt_height == 0 && print->config.brim_width.value > 0) +// skirt_height = 1; +// +// // get first skirt_height layers (maybe this should be moved to a PrintObject method?) +// const PrintObject *object0 = print->objects.front(); +// std::vector print_zs; +// print_zs.reserve(skirt_height * 2); +// for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++ i) +// print_zs.push_back(float(object0->layers[i]->print_z)); +// //FIXME why there are support layers? +// for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++ i) +// print_zs.push_back(float(object0->support_layers[i]->print_z)); +// sort_remove_duplicates(print_zs); +// if (print_zs.size() > skirt_height) +// print_zs.erase(print_zs.begin() + skirt_height, print_zs.end()); +// +// volumes->volumes.emplace_back(new GLVolume(color)); +// GLVolume &volume = *volumes->volumes.back(); +// for (size_t i = 0; i < skirt_height; ++ i) { +// volume.print_zs.push_back(print_zs[i]); +// volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size()); +// volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size()); +// if (i == 0) +// extrusionentity_to_verts(print->brim, print_zs[i], Point(0, 0), volume); +// extrusionentity_to_verts(print->skirt, print_zs[i], Point(0, 0), volume); +// } +// volume.bounding_box = volume.indexed_vertex_array.bounding_box(); +// volume.indexed_vertex_array.finalize_geometry(use_VBOs); +//} +// +//// Create 3D thick extrusion lines for object forming extrusions. +//// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes, +//// one for perimeters, one for infill and one for supports. +//void _3DScene::_load_print_object_toolpaths( +// const PrintObject *print_object, +// GLVolumeCollection *volumes, +// const std::vector &tool_colors_str, +// bool use_VBOs) +//{ +// std::vector tool_colors = parse_colors(tool_colors_str); +// +// struct Ctxt +// { +// const Points *shifted_copies; +// std::vector layers; +// bool has_perimeters; +// bool has_infill; +// bool has_support; +// const std::vector* tool_colors; +// +// // Number of vertices (each vertex is 6x4=24 bytes long) +// static const size_t alloc_size_max () { return 131072; } // 3.15MB +//// static const size_t alloc_size_max () { return 65536; } // 1.57MB +//// static const size_t alloc_size_max () { return 32768; } // 786kB +// static const size_t alloc_size_reserve() { return alloc_size_max() * 2; } +// +// static const float* color_perimeters () { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow +// static const float* color_infill () { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish +// static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish +// +// // For cloring by a tool, return a parsed color. +// bool color_by_tool() const { return tool_colors != nullptr; } +// size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; } +// const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; } +// int volume_idx(int extruder, int feature) const +// { return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(extruder - 1, 0)) : feature; } +// } ctxt; +// +// ctxt.shifted_copies = &print_object->_shifted_copies; +// +// // order layers by print_z +// ctxt.layers.reserve(print_object->layers.size() + print_object->support_layers.size()); +// for (const Layer *layer : print_object->layers) +// ctxt.layers.push_back(layer); +// for (const Layer *layer : print_object->support_layers) +// ctxt.layers.push_back(layer); +// std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; }); +// +// // Maximum size of an allocation block: 32MB / sizeof(float) +// ctxt.has_perimeters = print_object->state.is_done(posPerimeters); +// ctxt.has_infill = print_object->state.is_done(posInfill); +// ctxt.has_support = print_object->state.is_done(posSupportMaterial); +// ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; +// +// BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start"; +// +// //FIXME Improve the heuristics for a grain size. +// size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1)); +// tbb::spin_mutex new_volume_mutex; +// auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* { +// auto *volume = new GLVolume(color); +// new_volume_mutex.lock(); +// volume->outside_printer_detection_enabled = false; +// volumes->volumes.emplace_back(volume); +// new_volume_mutex.unlock(); +// return volume; +// }; +// const size_t volumes_cnt_initial = volumes->volumes.size(); +// std::vector volumes_per_thread(ctxt.layers.size()); +// tbb::parallel_for( +// tbb::blocked_range(0, ctxt.layers.size(), grain_size), +// [&ctxt, &new_volume](const tbb::blocked_range& range) { +// std::vector vols; +// if (ctxt.color_by_tool()) { +// for (size_t i = 0; i < ctxt.number_tools(); ++ i) +// vols.emplace_back(new_volume(ctxt.color_tool(i))); +// } else +// vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) }; +// for (GLVolume *vol : vols) +// vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); +// for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { +// const Layer *layer = ctxt.layers[idx_layer]; +// for (size_t i = 0; i < vols.size(); ++ i) { +// GLVolume &vol = *vols[i]; +// if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) { +// vol.print_zs.push_back(layer->print_z); +// vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size()); +// vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size()); +// } +// } +// for (const Point ©: *ctxt.shifted_copies) { +// for (const LayerRegion *layerm : layer->regions) { +// if (ctxt.has_perimeters) +// extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy, +// *vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]); +// if (ctxt.has_infill) { +// for (const ExtrusionEntity *ee : layerm->fills.entities) { +// // fill represents infill extrusions of a single island. +// const auto *fill = dynamic_cast(ee); +// if (! fill->entities.empty()) +// extrusionentity_to_verts(*fill, float(layer->print_z), copy, +// *vols[ctxt.volume_idx( +// is_solid_infill(fill->entities.front()->role()) ? +// layerm->region()->config.solid_infill_extruder : +// layerm->region()->config.infill_extruder, +// 1)]); +// } +// } +// } +// if (ctxt.has_support) { +// const SupportLayer *support_layer = dynamic_cast(layer); +// if (support_layer) { +// for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities) +// extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy, +// *vols[ctxt.volume_idx( +// (extrusion_entity->role() == erSupportMaterial) ? +// support_layer->object()->config.support_material_extruder : +// support_layer->object()->config.support_material_interface_extruder, +// 2)]); +// } +// } +// } +// for (size_t i = 0; i < vols.size(); ++ i) { +// GLVolume &vol = *vols[i]; +// if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) { +// // Store the vertex arrays and restart their containers, +// vols[i] = new_volume(vol.color); +// GLVolume &vol_new = *vols[i]; +// // Assign the large pre-allocated buffers to the new GLVolume. +// vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array); +// // Copy the content back to the old GLVolume. +// vol.indexed_vertex_array = vol_new.indexed_vertex_array; +// // Finalize a bounding box of the old GLVolume. +// vol.bounding_box = vol.indexed_vertex_array.bounding_box(); +// // Clear the buffers, but keep them pre-allocated. +// vol_new.indexed_vertex_array.clear(); +// // Just make sure that clear did not clear the reserved memory. +// vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); +// } +// } +// } +// for (GLVolume *vol : vols) { +// vol->bounding_box = vol->indexed_vertex_array.bounding_box(); +// vol->indexed_vertex_array.shrink_to_fit(); +// } +// }); +// +// BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results"; +// // Remove empty volumes from the newly added volumes. +// volumes->volumes.erase( +// std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(), +// [](const GLVolume *volume) { return volume->empty(); }), +// volumes->volumes.end()); +// for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i) +// volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs); +// +// BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end"; +//} +// +//void _3DScene::_load_wipe_tower_toolpaths( +// const Print *print, +// GLVolumeCollection *volumes, +// const std::vector &tool_colors_str, +// bool use_VBOs) +//{ +// if (print->m_wipe_tower_tool_changes.empty()) +// return; +// +// std::vector tool_colors = parse_colors(tool_colors_str); +// +// struct Ctxt +// { +// const Print *print; +// const std::vector *tool_colors; +// +// // Number of vertices (each vertex is 6x4=24 bytes long) +// static const size_t alloc_size_max () { return 131072; } // 3.15MB +// static const size_t alloc_size_reserve() { return alloc_size_max() * 2; } +// +// static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish +// +// // For cloring by a tool, return a parsed color. +// bool color_by_tool() const { return tool_colors != nullptr; } +// size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; } +// const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; } +// int volume_idx(int tool, int feature) const +// { return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(tool, 0)) : feature; } +// +// const std::vector& tool_change(size_t idx) { +// return priming.empty() ? +// ((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) : +// ((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]); +// } +// std::vector priming; +// std::vector final; +// } ctxt; +// +// ctxt.print = print; +// ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; +// if (print->m_wipe_tower_priming) +// ctxt.priming.emplace_back(*print->m_wipe_tower_priming.get()); +// if (print->m_wipe_tower_final_purge) +// ctxt.final.emplace_back(*print->m_wipe_tower_final_purge.get()); +// +// BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start"; +// +// //FIXME Improve the heuristics for a grain size. +// size_t n_items = print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1); +// size_t grain_size = std::max(n_items / 128, size_t(1)); +// tbb::spin_mutex new_volume_mutex; +// auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* { +// auto *volume = new GLVolume(color); +// new_volume_mutex.lock(); +// volume->outside_printer_detection_enabled = false; +// volumes->volumes.emplace_back(volume); +// new_volume_mutex.unlock(); +// return volume; +// }; +// const size_t volumes_cnt_initial = volumes->volumes.size(); +// std::vector volumes_per_thread(n_items); +// tbb::parallel_for( +// tbb::blocked_range(0, n_items, grain_size), +// [&ctxt, &new_volume](const tbb::blocked_range& range) { +// // Bounding box of this slab of a wipe tower. +// std::vector vols; +// if (ctxt.color_by_tool()) { +// for (size_t i = 0; i < ctxt.number_tools(); ++ i) +// vols.emplace_back(new_volume(ctxt.color_tool(i))); +// } else +// vols = { new_volume(ctxt.color_support()) }; +// for (GLVolume *volume : vols) +// volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); +// for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { +// const std::vector &layer = ctxt.tool_change(idx_layer); +// for (size_t i = 0; i < vols.size(); ++ i) { +// GLVolume &vol = *vols[i]; +// if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) { +// vol.print_zs.push_back(layer.front().print_z); +// vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size()); +// vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size()); +// } +// } +// for (const WipeTower::ToolChangeResult &extrusions : layer) { +// for (size_t i = 1; i < extrusions.extrusions.size();) { +// const WipeTower::Extrusion &e = extrusions.extrusions[i]; +// if (e.width == 0.) { +// ++ i; +// continue; +// } +// size_t j = i + 1; +// if (ctxt.color_by_tool()) +// for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++ j) ; +// else +// for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++ j) ; +// size_t n_lines = j - i; +// Lines lines; +// std::vector widths; +// std::vector heights; +// lines.reserve(n_lines); +// widths.reserve(n_lines); +// heights.assign(n_lines, extrusions.layer_height); +// for (; i < j; ++ i) { +// const WipeTower::Extrusion &e = extrusions.extrusions[i]; +// assert(e.width > 0.f); +// const WipeTower::Extrusion &e_prev = *(&e - 1); +// lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y)); +// widths.emplace_back(e.width); +// } +// thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z, +// *vols[ctxt.volume_idx(e.tool, 0)]); +// } +// } +// } +// for (size_t i = 0; i < vols.size(); ++ i) { +// GLVolume &vol = *vols[i]; +// if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) { +// // Store the vertex arrays and restart their containers, +// vols[i] = new_volume(vol.color); +// GLVolume &vol_new = *vols[i]; +// // Assign the large pre-allocated buffers to the new GLVolume. +// vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array); +// // Copy the content back to the old GLVolume. +// vol.indexed_vertex_array = vol_new.indexed_vertex_array; +// // Finalize a bounding box of the old GLVolume. +// vol.bounding_box = vol.indexed_vertex_array.bounding_box(); +// // Clear the buffers, but keep them pre-allocated. +// vol_new.indexed_vertex_array.clear(); +// // Just make sure that clear did not clear the reserved memory. +// vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); +// } +// } +// for (GLVolume *vol : vols) { +// vol->bounding_box = vol->indexed_vertex_array.bounding_box(); +// vol->indexed_vertex_array.shrink_to_fit(); +// } +// }); +// +// BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results"; +// // Remove empty volumes from the newly added volumes. +// volumes->volumes.erase( +// std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(), +// [](const GLVolume *volume) { return volume->empty(); }), +// volumes->volumes.end()); +// for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i) +// volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs); +// +// BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end"; +//} +// //void _3DScene::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs) //{ // // helper functions to select data in dependence of the extrusion view type diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 69530b84f..ee6547657 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -611,6 +611,9 @@ public: //################################################################################################################## //################################################################################################################## + static void load_print_toolpaths(wxGLCanvas* canvas); + static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& str_tool_colors); + static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector& str_tool_colors); static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors); // static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector& str_tool_colors, bool use_VBOs); //################################################################################################################## @@ -633,25 +636,29 @@ public: static void reset_warning_texture(); static unsigned int finalize_warning_texture(); - static void _load_print_toolpaths( - const Print *print, - GLVolumeCollection *volumes, - const std::vector &tool_colors, - bool use_VBOs); - - static void _load_print_object_toolpaths( - const PrintObject *print_object, - GLVolumeCollection *volumes, - const std::vector &tool_colors, - bool use_VBOs); - - static void _load_wipe_tower_toolpaths( - const Print *print, - GLVolumeCollection *volumes, - const std::vector &tool_colors_str, - bool use_VBOs); +//################################################################################################################## +// static void _load_print_toolpaths( +// const Print *print, +// GLVolumeCollection *volumes, +// const std::vector &tool_colors, +// bool use_VBOs); +// +// static void _load_print_object_toolpaths( +// const PrintObject *print_object, +// GLVolumeCollection *volumes, +// const std::vector &tool_colors, +// bool use_VBOs); +// +// static void _load_wipe_tower_toolpaths( +// const Print *print, +// GLVolumeCollection *volumes, +// const std::vector &tool_colors_str, +// bool use_VBOs); +//################################################################################################################## //################################################################################################################## + static void thick_lines_to_verts(const Lines& lines, const std::vector& widths, const std::vector& heights, bool closed, double top_z, GLVolume& volume); + static void thick_lines_to_verts(const Lines3& lines, const std::vector& widths, const std::vector& heights, bool closed, GLVolume& volume); static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume); static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, const Point& copy, GLVolume& volume); static void extrusionentity_to_verts(const ExtrusionLoop& extrusion_loop, float print_z, const Point& copy, GLVolume& volume); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 37f1d6b50..a06079744 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -13,6 +13,11 @@ #include #include +#include +#include + +#include + #include #include @@ -1346,6 +1351,371 @@ void GLCanvas3D::set_toolpaths_range(double low, double high) m_volumes->set_range(low, high); } +void GLCanvas3D::load_print_toolpaths() +{ + if ((m_print == nullptr) || (m_volumes == nullptr)) + return; + + if (!m_print->state.is_done(psSkirt) || !m_print->state.is_done(psBrim)) + return; + + if (!m_print->has_skirt() && (m_print->config.brim_width.value == 0)) + return; + + const float color[] = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish + + // number of skirt layers + size_t total_layer_count = 0; + for (const PrintObject* print_object : m_print->objects) + { + total_layer_count = std::max(total_layer_count, print_object->total_layer_count()); + } + size_t skirt_height = m_print->has_infinite_skirt() ? total_layer_count : std::min(m_print->config.skirt_height.value, total_layer_count); + if ((skirt_height == 0) && (m_print->config.brim_width.value > 0)) + skirt_height = 1; + + // get first skirt_height layers (maybe this should be moved to a PrintObject method?) + const PrintObject* object0 = m_print->objects.front(); + std::vector print_zs; + print_zs.reserve(skirt_height * 2); + for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++i) + { + print_zs.push_back(float(object0->layers[i]->print_z)); + } + //FIXME why there are support layers? + for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++i) + { + print_zs.push_back(float(object0->support_layers[i]->print_z)); + } + sort_remove_duplicates(print_zs); + if (print_zs.size() > skirt_height) + print_zs.erase(print_zs.begin() + skirt_height, print_zs.end()); + + m_volumes->volumes.emplace_back(new GLVolume(color)); + GLVolume& volume = *m_volumes->volumes.back(); + for (size_t i = 0; i < skirt_height; ++i) { + volume.print_zs.push_back(print_zs[i]); + volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size()); + volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size()); + if (i == 0) + _3DScene::extrusionentity_to_verts(m_print->brim, print_zs[i], Point(0, 0), volume); + + _3DScene::extrusionentity_to_verts(m_print->skirt, print_zs[i], Point(0, 0), volume); + } + volume.bounding_box = volume.indexed_vertex_array.bounding_box(); + volume.indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); +} + +void GLCanvas3D::load_print_object_toolpaths(const PrintObject& print_object, const std::vector& str_tool_colors) +{ + std::vector tool_colors = _parse_colors(str_tool_colors); + + struct Ctxt + { + const Points *shifted_copies; + std::vector layers; + bool has_perimeters; + bool has_infill; + bool has_support; + const std::vector* tool_colors; + + // Number of vertices (each vertex is 6x4=24 bytes long) + static const size_t alloc_size_max() { return 131072; } // 3.15MB + // static const size_t alloc_size_max () { return 65536; } // 1.57MB + // static const size_t alloc_size_max () { return 32768; } // 786kB + static const size_t alloc_size_reserve() { return alloc_size_max() * 2; } + + static const float* color_perimeters() { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow + static const float* color_infill() { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish + static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish + + // For cloring by a tool, return a parsed color. + bool color_by_tool() const { return tool_colors != nullptr; } + size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; } + const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; } + int volume_idx(int extruder, int feature) const + { + return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(extruder - 1, 0)) : feature; + } + } ctxt; + + if (m_volumes == nullptr) + return; + + ctxt.shifted_copies = &print_object._shifted_copies; + + // order layers by print_z + ctxt.layers.reserve(print_object.layers.size() + print_object.support_layers.size()); + for (const Layer *layer : print_object.layers) + ctxt.layers.push_back(layer); + for (const Layer *layer : print_object.support_layers) + ctxt.layers.push_back(layer); + std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; }); + + // Maximum size of an allocation block: 32MB / sizeof(float) + ctxt.has_perimeters = print_object.state.is_done(posPerimeters); + ctxt.has_infill = print_object.state.is_done(posInfill); + ctxt.has_support = print_object.state.is_done(posSupportMaterial); + ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; + + BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start"; + + //FIXME Improve the heuristics for a grain size. + size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1)); + tbb::spin_mutex new_volume_mutex; + auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* { + auto *volume = new GLVolume(color); + new_volume_mutex.lock(); + volume->outside_printer_detection_enabled = false; + m_volumes->volumes.emplace_back(volume); + new_volume_mutex.unlock(); + return volume; + }; + const size_t volumes_cnt_initial = m_volumes->volumes.size(); + std::vector volumes_per_thread(ctxt.layers.size()); + tbb::parallel_for( + tbb::blocked_range(0, ctxt.layers.size(), grain_size), + [&ctxt, &new_volume](const tbb::blocked_range& range) { + std::vector vols; + if (ctxt.color_by_tool()) { + for (size_t i = 0; i < ctxt.number_tools(); ++i) + vols.emplace_back(new_volume(ctxt.color_tool(i))); + } + else + vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) }; + for (GLVolume *vol : vols) + vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); + for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) { + const Layer *layer = ctxt.layers[idx_layer]; + for (size_t i = 0; i < vols.size(); ++i) { + GLVolume &vol = *vols[i]; + if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) { + vol.print_zs.push_back(layer->print_z); + vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size()); + vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size()); + } + } + for (const Point © : *ctxt.shifted_copies) { + for (const LayerRegion *layerm : layer->regions) { + if (ctxt.has_perimeters) + _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy, + *vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]); + if (ctxt.has_infill) { + for (const ExtrusionEntity *ee : layerm->fills.entities) { + // fill represents infill extrusions of a single island. + const auto *fill = dynamic_cast(ee); + if (!fill->entities.empty()) + _3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy, + *vols[ctxt.volume_idx( + is_solid_infill(fill->entities.front()->role()) ? + layerm->region()->config.solid_infill_extruder : + layerm->region()->config.infill_extruder, + 1)]); + } + } + } + if (ctxt.has_support) { + const SupportLayer *support_layer = dynamic_cast(layer); + if (support_layer) { + for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities) + _3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy, + *vols[ctxt.volume_idx( + (extrusion_entity->role() == erSupportMaterial) ? + support_layer->object()->config.support_material_extruder : + support_layer->object()->config.support_material_interface_extruder, + 2)]); + } + } + } + for (size_t i = 0; i < vols.size(); ++i) { + GLVolume &vol = *vols[i]; + if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) { + // Store the vertex arrays and restart their containers, + vols[i] = new_volume(vol.color); + GLVolume &vol_new = *vols[i]; + // Assign the large pre-allocated buffers to the new GLVolume. + vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array); + // Copy the content back to the old GLVolume. + vol.indexed_vertex_array = vol_new.indexed_vertex_array; + // Finalize a bounding box of the old GLVolume. + vol.bounding_box = vol.indexed_vertex_array.bounding_box(); + // Clear the buffers, but keep them pre-allocated. + vol_new.indexed_vertex_array.clear(); + // Just make sure that clear did not clear the reserved memory. + vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); + } + } + } + for (GLVolume *vol : vols) { + vol->bounding_box = vol->indexed_vertex_array.bounding_box(); + vol->indexed_vertex_array.shrink_to_fit(); + } + }); + + BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results"; + // Remove empty volumes from the newly added volumes. + m_volumes->volumes.erase( + std::remove_if(m_volumes->volumes.begin() + volumes_cnt_initial, m_volumes->volumes.end(), + [](const GLVolume *volume) { return volume->empty(); }), + m_volumes->volumes.end()); + for (size_t i = volumes_cnt_initial; i < m_volumes->volumes.size(); ++i) + m_volumes->volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); + + BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end"; +} + +void GLCanvas3D::load_wipe_tower_toolpaths(const std::vector& str_tool_colors) +{ + if ((m_volumes == nullptr) || (m_print == nullptr) || m_print->m_wipe_tower_tool_changes.empty()) + return; + + if (!m_print->state.is_done(psWipeTower)) + return; + + std::vector tool_colors = _parse_colors(str_tool_colors); + + struct Ctxt + { + const Print *print; + const std::vector *tool_colors; + + // Number of vertices (each vertex is 6x4=24 bytes long) + static const size_t alloc_size_max() { return 131072; } // 3.15MB + static const size_t alloc_size_reserve() { return alloc_size_max() * 2; } + + static const float* color_support() { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish + + // For cloring by a tool, return a parsed color. + bool color_by_tool() const { return tool_colors != nullptr; } + size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; } + const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; } + int volume_idx(int tool, int feature) const + { + return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(tool, 0)) : feature; + } + + const std::vector& tool_change(size_t idx) { + return priming.empty() ? + ((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) : + ((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]); + } + std::vector priming; + std::vector final; + } ctxt; + + ctxt.print = m_print; + ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; + if (m_print->m_wipe_tower_priming) + ctxt.priming.emplace_back(*m_print->m_wipe_tower_priming.get()); + if (m_print->m_wipe_tower_final_purge) + ctxt.final.emplace_back(*m_print->m_wipe_tower_final_purge.get()); + + BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start"; + + //FIXME Improve the heuristics for a grain size. + size_t n_items = m_print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1); + size_t grain_size = std::max(n_items / 128, size_t(1)); + tbb::spin_mutex new_volume_mutex; + auto new_volume = [this, &new_volume_mutex](const float *color) -> GLVolume* { + auto *volume = new GLVolume(color); + new_volume_mutex.lock(); + volume->outside_printer_detection_enabled = false; + m_volumes->volumes.emplace_back(volume); + new_volume_mutex.unlock(); + return volume; + }; + const size_t volumes_cnt_initial = m_volumes->volumes.size(); + std::vector volumes_per_thread(n_items); + tbb::parallel_for( + tbb::blocked_range(0, n_items, grain_size), + [&ctxt, &new_volume](const tbb::blocked_range& range) { + // Bounding box of this slab of a wipe tower. + std::vector vols; + if (ctxt.color_by_tool()) { + for (size_t i = 0; i < ctxt.number_tools(); ++i) + vols.emplace_back(new_volume(ctxt.color_tool(i))); + } + else + vols = { new_volume(ctxt.color_support()) }; + for (GLVolume *volume : vols) + volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); + for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) { + const std::vector &layer = ctxt.tool_change(idx_layer); + for (size_t i = 0; i < vols.size(); ++i) { + GLVolume &vol = *vols[i]; + if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) { + vol.print_zs.push_back(layer.front().print_z); + vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size()); + vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size()); + } + } + for (const WipeTower::ToolChangeResult &extrusions : layer) { + for (size_t i = 1; i < extrusions.extrusions.size();) { + const WipeTower::Extrusion &e = extrusions.extrusions[i]; + if (e.width == 0.) { + ++i; + continue; + } + size_t j = i + 1; + if (ctxt.color_by_tool()) + for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j); + else + for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j); + size_t n_lines = j - i; + Lines lines; + std::vector widths; + std::vector heights; + lines.reserve(n_lines); + widths.reserve(n_lines); + heights.assign(n_lines, extrusions.layer_height); + for (; i < j; ++i) { + const WipeTower::Extrusion &e = extrusions.extrusions[i]; + assert(e.width > 0.f); + const WipeTower::Extrusion &e_prev = *(&e - 1); + lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y)); + widths.emplace_back(e.width); + } + _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z, + *vols[ctxt.volume_idx(e.tool, 0)]); + } + } + } + for (size_t i = 0; i < vols.size(); ++i) { + GLVolume &vol = *vols[i]; + if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) { + // Store the vertex arrays and restart their containers, + vols[i] = new_volume(vol.color); + GLVolume &vol_new = *vols[i]; + // Assign the large pre-allocated buffers to the new GLVolume. + vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array); + // Copy the content back to the old GLVolume. + vol.indexed_vertex_array = vol_new.indexed_vertex_array; + // Finalize a bounding box of the old GLVolume. + vol.bounding_box = vol.indexed_vertex_array.bounding_box(); + // Clear the buffers, but keep them pre-allocated. + vol_new.indexed_vertex_array.clear(); + // Just make sure that clear did not clear the reserved memory. + vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); + } + } + for (GLVolume *vol : vols) { + vol->bounding_box = vol->indexed_vertex_array.bounding_box(); + vol->indexed_vertex_array.shrink_to_fit(); + } + }); + + BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results"; + // Remove empty volumes from the newly added volumes. + m_volumes->volumes.erase( + std::remove_if(m_volumes->volumes.begin() + volumes_cnt_initial, m_volumes->volumes.end(), + [](const GLVolume *volume) { return volume->empty(); }), + m_volumes->volumes.end()); + for (size_t i = volumes_cnt_initial; i < m_volumes->volumes.size(); ++i) + m_volumes->volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); + + BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end"; +} + void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector& str_tool_colors) { if ((m_canvas != nullptr) && (m_volumes != nullptr) && (m_print != nullptr)) @@ -2416,28 +2786,6 @@ static inline int hex_digit_to_int(const char c) (c >= 'a' && c <= 'f') ? int(c - 'a') + 10 : -1; } -std::vector GLCanvas3D::_parse_colors(const std::vector& colors) -{ - std::vector output(colors.size() * 4, 1.0f); - for (size_t i = 0; i < colors.size(); ++i) { - const std::string& color = colors[i]; - const char* c = color.data() + 1; - if ((color.size() == 7) && (color.front() == '#')) - { - for (size_t j = 0; j < 3; ++j) - { - int digit1 = hex_digit_to_int(*c++); - int digit2 = hex_digit_to_int(*c++); - if ((digit1 == -1) || (digit2 == -1)) - break; - - output[i * 4 + j] = float(digit1 * 16 + digit2) / 255.0f; - } - } - } - return output; -} - void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors) { // helper functions to select data in dependence of the extrusion view type @@ -3008,5 +3356,27 @@ void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& previe } } +std::vector GLCanvas3D::_parse_colors(const std::vector& colors) +{ + std::vector output(colors.size() * 4, 1.0f); + for (size_t i = 0; i < colors.size(); ++i) { + const std::string& color = colors[i]; + const char* c = color.data() + 1; + if ((color.size() == 7) && (color.front() == '#')) + { + for (size_t j = 0; j < 3; ++j) + { + int digit1 = hex_digit_to_int(*c++); + int digit2 = hex_digit_to_int(*c++); + if ((digit1 == -1) || (digit2 == -1)) + break; + + output[i * 4 + j] = float(digit1 * 16 + digit2) / 255.0f; + } + } + } + return output; +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 69934a822..4b2f82d85 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -411,6 +411,15 @@ public: std::vector get_current_print_zs(bool active_only) const; void set_toolpaths_range(double low, double high); + // Create 3D thick extrusion lines for a skirt and brim. + // Adds a new Slic3r::GUI::3DScene::Volume to volumes. + void load_print_toolpaths(); + // Create 3D thick extrusion lines for object forming extrusions. + // Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes, + // one for perimeters, one for infill and one for supports. + void load_print_object_toolpaths(const PrintObject& print_object, const std::vector& str_tool_colors); + // Create 3D thick extrusion lines for wipe tower extrusions + void load_wipe_tower_toolpaths(const std::vector& str_tool_colors); void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector& str_tool_colors); void register_on_viewport_changed_callback(void* callback); @@ -472,8 +481,6 @@ private: void _start_timer(); void _stop_timer(); - static std::vector _parse_colors(const std::vector& colors); - // generates gcode extrusion paths geometry void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors); // generates gcode travel paths geometry @@ -489,6 +496,8 @@ private: void _load_shells(); // sets gcode geometry visibility according to user selection void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data); + + static std::vector _parse_colors(const std::vector& colors); }; } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 850ccc697..3f903b9b3 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -450,6 +450,30 @@ void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, doub it->second->set_toolpaths_range(low, high); } +void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->load_print_toolpaths(); +} + +void GLCanvas3DManager::load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& tool_colors) +{ + if (print_object == nullptr) + return; + + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->load_print_object_toolpaths(*print_object, tool_colors); +} + +void GLCanvas3DManager::load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector& str_tool_colors) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->load_wipe_tower_toolpaths(str_tool_colors); +} + void GLCanvas3DManager::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors) { if (preview_data == nullptr) diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 5a874de12..0d741d550 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -95,6 +95,9 @@ public: std::vector get_current_print_zs(wxGLCanvas* canvas, bool active_only) const; void set_toolpaths_range(wxGLCanvas* canvas, double low, double high); + void load_print_toolpaths(wxGLCanvas* canvas); + void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& tool_colors); + void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector& str_tool_colors); void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors); void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 8b454d3c3..f6f5134d6 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -511,31 +511,25 @@ reset_warning_texture() _3DScene::reset_warning_texture(); void -_load_print_toolpaths(print, volumes, tool_colors, use_VBOs) - Print *print; - GLVolumeCollection *volumes; - std::vector tool_colors; - int use_VBOs; +load_print_toolpaths(canvas) + SV *canvas; CODE: - _3DScene::_load_print_toolpaths(print, volumes, tool_colors, use_VBOs != 0); + _3DScene::load_print_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); void -_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs) - PrintObject *print_object; - GLVolumeCollection *volumes; +load_print_object_toolpaths(canvas, print_object, tool_colors) + SV *canvas; + PrintObject *print_object; std::vector tool_colors; - int use_VBOs; CODE: - _3DScene::_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs != 0); + _3DScene::load_print_object_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object, tool_colors); void -_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs) - Print *print; - GLVolumeCollection *volumes; +load_wipe_tower_toolpaths(canvas, tool_colors) + SV *canvas; std::vector tool_colors; - int use_VBOs; CODE: - _3DScene::_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs != 0); + _3DScene::load_wipe_tower_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tool_colors); void load_gcode_preview(canvas, preview_data, str_tool_colors) From c6e44509e09f0fac77ef3a50d302bc2bc192c00e Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 6 Jun 2018 10:16:58 +0200 Subject: [PATCH 61/89] 3DScene load_object method moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 45 +++++++++-------------- lib/Slic3r/GUI/Plater/3D.pm | 9 ++++- lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 12 +++--- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 35 ++++++++---------- xs/src/slic3r/GUI/3DScene.cpp | 10 +++++ xs/src/slic3r/GUI/3DScene.hpp | 3 ++ xs/src/slic3r/GUI/GLCanvas3D.cpp | 31 ++++++++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 9 +++++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 18 +++++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 3 ++ xs/xsp/GUI_3DScene.xsp | 22 +++++++++++ 11 files changed, 142 insertions(+), 55 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index a55c4ab16..b2240b714 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -32,9 +32,7 @@ use Slic3r::Geometry qw(X Y); use Wx::GLCanvas qw(:all); use Slic3r::Geometry qw(PI); -# _dirty: boolean flag indicating, that the screen has to be redrawn on EVT_IDLE. # volumes: reference to vector of Slic3r::GUI::3DScene::Volume. -# _camera_type: 'perspective' or 'ortho' #============================================================================================================================== __PACKAGE__->mk_accessors( qw( volumes @@ -2169,37 +2167,28 @@ sub new { return $self; } -sub load_object { - my ($self, $model, $print, $obj_idx, $instance_idxs) = @_; - #============================================================================================================================== - my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs(); - $self->SetCurrent($self->GetContext) if $useVBOs; - +#sub load_object { +# my ($self, $model, $print, $obj_idx, $instance_idxs) = @_; +# # $self->SetCurrent($self->GetContext) if $useVBOs; -#============================================================================================================================== - - my $model_object; - if ($model->isa('Slic3r::Model::Object')) { - $model_object = $model; - $model = $model_object->model; - $obj_idx = 0; - } else { - $model_object = $model->get_object($obj_idx); - } - - $instance_idxs ||= [0..$#{$model_object->instances}]; -#============================================================================================================================== - my $volume_indices = $self->volumes->load_object( - $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, $useVBOs && Slic3r::GUI::_3DScene::is_shader_enabled($self)); +# +# my $model_object; +# if ($model->isa('Slic3r::Model::Object')) { +# $model_object = $model; +# $model = $model_object->model; +# $obj_idx = 0; +# } else { +# $model_object = $model->get_object($obj_idx); +# } +# +# $instance_idxs ||= [0..$#{$model_object->instances}]; # my $volume_indices = $self->volumes->load_object( # $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, # $self->UseVBOs); -#============================================================================================================================== - return @{$volume_indices}; -} - -#============================================================================================================================== +# return @{$volume_indices}; +#} +# ## Create 3D thick extrusion lines for a skirt and brim. ## Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes. #sub load_print_toolpaths { diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index d6b7acf2b..4137d1458 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -237,8 +237,13 @@ sub reload_scene { $self->{objects_volumes_idxs} = []; foreach my $obj_idx (0..$#{$self->{model}->objects}) { - my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx); - push(@{$self->{objects_volumes_idxs}}, \@volume_idxs); +#============================================================================================================================== + my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx, [0]); + push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs}); + +# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx); +# push(@{$self->{objects_volumes_idxs}}, \@volume_idxs); +#============================================================================================================================== } $self->update_volumes_selection; diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index 84177dd0f..56ca9d738 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -115,11 +115,12 @@ sub new { my $canvas; if ($Slic3r::GUI::have_OpenGL) { $canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self); - $canvas->load_object($self->{model_object}, undef, undef, [0]); #============================================================================================================================== + Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]); Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); +# $canvas->load_object($self->{model_object}, undef, undef, [0]); # $canvas->set_auto_bed_shape; #============================================================================================================================== $canvas->SetSize([500,500]); @@ -261,14 +262,13 @@ sub _update { } #============================================================================================================================== - Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); -# $self->{canvas}->reset_objects; -#============================================================================================================================== - $self->{canvas}->load_object($_, undef, undef, [0]) for @objects; -#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); + Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects; Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); +# $self->{canvas}->reset_objects; +# $self->{canvas}->load_object($_, undef, undef, [0]) for @objects; # $self->{canvas}->SetCuttingPlane( # $self->{cut_options}{z}, # [@expolygons], diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index ad9c4df94..f7bfc3796 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -165,18 +165,16 @@ sub new { # convert scene volume to model object volume $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx); }); + Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]); + Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); + Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); + # $canvas->on_select(sub { # my ($volume_idx) = @_; # # convert scene volume to model object volume # $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx); # }); -#============================================================================================================================== - - $canvas->load_object($self->{model_object}, undef, undef, [0]); -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); - Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); - +# $canvas->load_object($self->{model_object}, undef, undef, [0]); # $canvas->set_auto_bed_shape; #============================================================================================================================== $canvas->SetSize([500,700]); @@ -514,14 +512,13 @@ sub _parts_changed { $self->reload_tree; if ($self->{canvas}) { #============================================================================================================================== - Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); -# $self->{canvas}->reset_objects; -#============================================================================================================================== - $self->{canvas}->load_object($self->{model_object}); -#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); + Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]); Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas}); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); +# $self->{canvas}->reset_objects; +# $self->{canvas}->load_object($self->{model_object}); # $self->{canvas}->zoom_to_volumes; # $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); # $self->{canvas}->Render; @@ -567,10 +564,11 @@ sub _update_canvas { if ($self->{canvas}) { #============================================================================================================================== - Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); + Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); + Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]); # $self->{canvas}->reset_objects; +# $self->{canvas}->load_object($self->{model_object}); #============================================================================================================================== - $self->{canvas}->load_object($self->{model_object}); # restore selection, if any if (my $itemData = $self->get_selection) { @@ -607,13 +605,12 @@ sub _update { my @objects = (); push @objects, $self->{model_object}; #============================================================================================================================== - Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); -# $self->{canvas}->reset_objects; -#============================================================================================================================== - $self->{canvas}->load_object($_, undef, [0]) for @objects; -#============================================================================================================================== + Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); + Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects; Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); +# $self->{canvas}->reset_objects; +# $self->{canvas}->load_object($_, undef, [0]) for @objects; # $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); # $self->{canvas}->Render; #============================================================================================================================== diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 89b7d0a11..ec90011c6 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2016,6 +2016,16 @@ static inline std::vector parse_colors(const std::vector &sc } //################################################################################################################## +std::vector _3DScene::load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs) +{ + return s_canvas_mgr.load_object(canvas, model_object, obj_idx, instance_idxs); +} + +std::vector _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector instance_idxs) +{ + return s_canvas_mgr.load_object(canvas, model, obj_idx, instance_idxs); +} + void _3DScene::load_print_toolpaths(wxGLCanvas* canvas) { s_canvas_mgr.load_print_toolpaths(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index ee6547657..832ebafc8 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -611,6 +611,9 @@ public: //################################################################################################################## //################################################################################################################## + static std::vector load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs); + static std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector instance_idxs); + static void load_print_toolpaths(wxGLCanvas* canvas); static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& str_tool_colors); static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector& str_tool_colors); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index a06079744..e1b70710f 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -959,6 +959,9 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_moving_enabled(false) , m_shader_enabled(false) , m_multisample_allowed(false) + , m_color_by("volume") + , m_select_by("object") + , m_drag_by("instance") { if (m_canvas != nullptr) m_timer = new wxTimer(m_canvas); @@ -1351,6 +1354,34 @@ void GLCanvas3D::set_toolpaths_range(double low, double high) m_volumes->set_range(low, high); } +std::vector GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs) +{ + if (m_volumes == nullptr) + return std::vector(); + + if (instance_idxs.empty()) + { + for (unsigned int i = 0; i < model_object.instances.size(); ++i) + { + instance_idxs.push_back(i); + } + } + + return m_volumes->load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized); +} + +std::vector GLCanvas3D::load_object(const Model& model, int obj_idx, std::vector instance_idxs) +{ + if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size())) + { + const ModelObject* model_object = model.objects[obj_idx]; + if (model_object != nullptr) + return load_object(*model_object, obj_idx, instance_idxs); + } + + return std::vector(); +} + void GLCanvas3D::load_print_toolpaths() { if ((m_print == nullptr) || (m_volumes == nullptr)) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 4b2f82d85..c70cff360 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -25,6 +25,8 @@ class ExPolygon; class Print; class PrintObject; class GCodePreviewData; +class ModelObject; +class Model; namespace GUI { @@ -342,6 +344,10 @@ private: bool m_shader_enabled; bool m_multisample_allowed; + std::string m_color_by; + std::string m_select_by; + std::string m_drag_by; + GCodePreviewVolumeIndex m_gcode_preview_volume_index; PerlCallback m_on_viewport_changed_callback; @@ -411,6 +417,9 @@ public: std::vector get_current_print_zs(bool active_only) const; void set_toolpaths_range(double low, double high); + std::vector load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs); + std::vector load_object(const Model& model, int obj_idx, std::vector instance_idxs); + // Create 3D thick extrusion lines for a skirt and brim. // Adds a new Slic3r::GUI::3DScene::Volume to volumes. void load_print_toolpaths(); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 3f903b9b3..74949c5fe 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -450,6 +450,24 @@ void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, doub it->second->set_toolpaths_range(low, high); } +std::vector GLCanvas3DManager::load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs) +{ + if (model_object == nullptr) + return std::vector(); + + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector(); +} + +std::vector GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector instance_idxs) +{ + if (model == nullptr) + return std::vector(); + + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx, instance_idxs) : std::vector(); +} + void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 0d741d550..6ca22737b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -95,6 +95,9 @@ public: std::vector get_current_print_zs(wxGLCanvas* canvas, bool active_only) const; void set_toolpaths_range(wxGLCanvas* canvas, double low, double high); + std::vector load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs); + std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector instance_idxs); + void load_print_toolpaths(wxGLCanvas* canvas); void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& tool_colors); void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector& str_tool_colors); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index f6f5134d6..bf8a6a67e 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -510,6 +510,28 @@ reset_warning_texture() CODE: _3DScene::reset_warning_texture(); +std::vector +load_model_object(canvas, model_object, obj_idx, instance_idxs) + SV *canvas; + ModelObject *model_object; + int obj_idx; + std::vector instance_idxs; + CODE: + RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model_object, obj_idx, instance_idxs); + OUTPUT: + RETVAL + +std::vector +load_model(canvas, model, obj_idx, instance_idxs) + SV *canvas; + Model *model; + int obj_idx; + std::vector instance_idxs; + CODE: + RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx, instance_idxs); + OUTPUT: + RETVAL + void load_print_toolpaths(canvas) SV *canvas; From e79037c44d085e6fb845a19a9cc789d76103d7f6 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 6 Jun 2018 12:36:52 +0200 Subject: [PATCH 62/89] 3DScene member variables moved to c++ --- lib/Slic3r/GUI/3DScene.pm | 20 ++++++++++++-------- lib/Slic3r/GUI/Plater/3D.pm | 6 ++++-- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 8 +++----- xs/src/slic3r/GUI/3DScene.cpp | 15 +++++++++++++++ xs/src/slic3r/GUI/3DScene.hpp | 4 ++++ xs/src/slic3r/GUI/GLCanvas3D.cpp | 15 +++++++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 6 +++++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 21 +++++++++++++++++++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 4 ++++ xs/xsp/GUI_3DScene.xsp | 21 +++++++++++++++++++++ 10 files changed, 104 insertions(+), 16 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index b2240b714..1995805f8 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -2150,19 +2150,23 @@ use List::Util qw(first min max); use Slic3r::Geometry qw(scale unscale epsilon); use Slic3r::Print::State ':steps'; -__PACKAGE__->mk_accessors(qw( - color_by - select_by - drag_by -)); +#=================================================================================================================================== +#__PACKAGE__->mk_accessors(qw( +# color_by +# select_by +# drag_by +#)); +#=================================================================================================================================== sub new { my $class = shift; my $self = $class->SUPER::new(@_); - $self->color_by('volume'); # object | volume - $self->select_by('object'); # object | volume | instance - $self->drag_by('instance'); # object | instance +#=================================================================================================================================== +# $self->color_by('volume'); # object | volume +# $self->select_by('object'); # object | volume | instance +# $self->drag_by('instance'); # object | instance +#=================================================================================================================================== return $self; } diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 4137d1458..2a710b6f9 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -22,11 +22,13 @@ sub new { #============================================================================================================================== Slic3r::GUI::_3DScene::enable_picking($self, 1); Slic3r::GUI::_3DScene::enable_moving($self, 1); + Slic3r::GUI::_3DScene::set_select_by($self, 'object'); + Slic3r::GUI::_3DScene::set_drag_by($self, 'instance'); # $self->enable_picking(1); # $self->enable_moving(1); +# $self->select_by('object'); +# $self->drag_by('instance'); #============================================================================================================================== - $self->select_by('object'); - $self->drag_by('instance'); $self->{objects} = $objects; $self->{model} = $model; diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index f7bfc3796..b0735c349 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -155,11 +155,7 @@ sub new { $canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self); #============================================================================================================================== Slic3r::GUI::_3DScene::enable_picking($canvas, 1); -# $canvas->enable_picking(1); -#============================================================================================================================== - $canvas->select_by('volume'); - -#============================================================================================================================== + Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume'); Slic3r::GUI::_3DScene::register_on_select_callback($canvas, sub { my ($volume_idx) = @_; # convert scene volume to model object volume @@ -169,6 +165,8 @@ sub new { Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); +# $canvas->enable_picking(1); +# $canvas->select_by('volume'); # $canvas->on_select(sub { # my ($volume_idx) = @_; # # convert scene volume to model object volume diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index ec90011c6..5ee02a780 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1857,6 +1857,21 @@ void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& return s_canvas_mgr.set_cutting_plane(canvas, z, polygons); } +void _3DScene::set_color_by(wxGLCanvas* canvas, const std::string& value) +{ + return s_canvas_mgr.set_color_by(canvas, value); +} + +void _3DScene::set_select_by(wxGLCanvas* canvas, const std::string& value) +{ + return s_canvas_mgr.set_select_by(canvas, value); +} + +void _3DScene::set_drag_by(wxGLCanvas* canvas, const std::string& value) +{ + return s_canvas_mgr.set_drag_by(canvas, value); +} + bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas) { return s_canvas_mgr.is_layers_editing_enabled(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 832ebafc8..6d94dd43b 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -575,6 +575,10 @@ public: static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); + static void set_color_by(wxGLCanvas* canvas, const std::string& value); + static void set_select_by(wxGLCanvas* canvas, const std::string& value); + static void set_drag_by(wxGLCanvas* canvas, const std::string& value); + static bool is_layers_editing_enabled(wxGLCanvas* canvas); static bool is_layers_editing_allowed(wxGLCanvas* canvas); static bool is_shader_enabled(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index e1b70710f..783ae52f8 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1149,6 +1149,21 @@ void GLCanvas3D::set_cutting_plane(float z, const ExPolygons& polygons) m_cutting_plane.set(z, polygons); } +void GLCanvas3D::set_color_by(const std::string& value) +{ + m_color_by = value; +} + +void GLCanvas3D::set_select_by(const std::string& value) +{ + m_select_by = value; +} + +void GLCanvas3D::set_drag_by(const std::string& value) +{ + m_drag_by = value; +} + float GLCanvas3D::get_camera_zoom() const { return m_camera.zoom; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index c70cff360..c8533f514 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -386,7 +386,11 @@ public: void set_axes_length(float length); void set_cutting_plane(float z, const ExPolygons& polygons); - + + void set_color_by(const std::string& value); + void set_select_by(const std::string& value); + void set_drag_by(const std::string& value); + float get_camera_zoom() const; BoundingBoxf3 volumes_bounding_box() const; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 74949c5fe..bfb11d972 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -317,6 +317,27 @@ void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExP it->second->set_cutting_plane(z, polygons); } +void GLCanvas3DManager::set_color_by(wxGLCanvas* canvas, const std::string& value) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_color_by(value); +} + +void GLCanvas3DManager::set_select_by(wxGLCanvas* canvas, const std::string& value) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_select_by(value); +} + +void GLCanvas3DManager::set_drag_by(wxGLCanvas* canvas, const std::string& value) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_drag_by(value); +} + bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const { CanvasesMap::const_iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 6ca22737b..ba9d3d36b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -70,6 +70,10 @@ public: void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); + void set_color_by(wxGLCanvas* canvas, const std::string& value); + void set_select_by(wxGLCanvas* canvas, const std::string& value); + void set_drag_by(wxGLCanvas* canvas, const std::string& value); + bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_layers_editing_allowed(wxGLCanvas* canvas) const; bool is_shader_enabled(wxGLCanvas* canvas) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index bf8a6a67e..8c03e4887 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -275,6 +275,27 @@ set_cutting_plane(canvas, z, polygons) CODE: _3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons); +void +set_color_by(canvas, value) + SV *canvas; + std::string value; + CODE: + _3DScene::set_color_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value); + +void +set_select_by(canvas, value) + SV *canvas; + std::string value; + CODE: + _3DScene::set_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value); + +void +set_drag_by(canvas, value) + SV *canvas; + std::string value; + CODE: + _3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value); + bool is_layers_editing_enabled(canvas) SV *canvas; From 8192580b5f2db16e8b45de70deccc9dd86d3763a Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 6 Jun 2018 14:19:28 +0200 Subject: [PATCH 63/89] Removed DestroyGL method from 3DScene --- lib/Slic3r/GUI/3DScene.pm | 48 ++++++++++----------- lib/Slic3r/GUI/MainFrame.pm | 1 + lib/Slic3r/GUI/Plater/3D.pm | 4 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 57 +++++++++++++++++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 3 ++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 23 ++-------- 6 files changed, 90 insertions(+), 46 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 1995805f8..5f33b17ab 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -18,19 +18,19 @@ use warnings; use Wx qw(wxTheApp :timer :bitmap :icon :dialog); #============================================================================================================================== #use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER); -#============================================================================================================================== # must load OpenGL *before* Wx::GLCanvas use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants); use base qw(Wx::GLCanvas Class::Accessor); -use Math::Trig qw(asin tan); -use List::Util qw(reduce min max first); #============================================================================================================================== -use Slic3r::Geometry qw(X Y); +#use Math::Trig qw(asin tan); +#use List::Util qw(reduce min max first); #use Slic3r::Geometry qw(X Y normalize scale unscale scaled_epsilon); #use Slic3r::Geometry::Clipper qw(offset_ex intersection_pl JT_ROUND); #============================================================================================================================== use Wx::GLCanvas qw(:all); -use Slic3r::Geometry qw(PI); +#============================================================================================================================== +#use Slic3r::Geometry qw(PI); +#============================================================================================================================== # volumes: reference to vector of Slic3r::GUI::3DScene::Volume. #============================================================================================================================== @@ -259,12 +259,10 @@ sub new { sub Destroy { my ($self) = @_; -#============================================================================================================================== -# $self->{layer_height_edit_timer}->Stop; -#============================================================================================================================== - $self->DestroyGL; #============================================================================================================================== Slic3r::GUI::_3DScene::remove_canvas($self); +# $self->{layer_height_edit_timer}->Stop; +# $self->DestroyGL; #============================================================================================================================== return $self->SUPER::Destroy; } @@ -1247,13 +1245,11 @@ sub SetCurrent { # } # } #} -#=================================================================================================================================== - -sub DestroyGL { - my $self = shift; - if ($self->GetContext) { - $self->SetCurrent($self->GetContext); -#=================================================================================================================================== +# +#sub DestroyGL { +# my $self = shift; +# if ($self->GetContext) { +# $self->SetCurrent($self->GetContext); # if ($self->{plain_shader}) { # $self->{plain_shader}->release; # delete $self->{plain_shader}; @@ -1262,12 +1258,10 @@ sub DestroyGL { # $self->{layer_height_edit_shader}->release; # delete $self->{layer_height_edit_shader}; # } -#=================================================================================================================================== - $self->volumes->release_geometry; - } -} - -#============================================================================================================================== +# $self->volumes->release_geometry; +# } +#} +# #sub Render { # my ($self, $dc) = @_; # @@ -2145,10 +2139,12 @@ sub DestroyGL { package Slic3r::GUI::3DScene; use base qw(Slic3r::GUI::3DScene::Base); -use OpenGL qw(:glconstants :gluconstants :glufunctions); -use List::Util qw(first min max); -use Slic3r::Geometry qw(scale unscale epsilon); -use Slic3r::Print::State ':steps'; +#=================================================================================================================================== +#use OpenGL qw(:glconstants :gluconstants :glufunctions); +#use List::Util qw(first min max); +#use Slic3r::Geometry qw(scale unscale epsilon); +#use Slic3r::Print::State ':steps'; +#=================================================================================================================================== #=================================================================================================================================== #__PACKAGE__->mk_accessors(qw( diff --git a/lib/Slic3r/GUI/MainFrame.pm b/lib/Slic3r/GUI/MainFrame.pm index ebbbcf43e..6a2246fa1 100644 --- a/lib/Slic3r/GUI/MainFrame.pm +++ b/lib/Slic3r/GUI/MainFrame.pm @@ -91,6 +91,7 @@ sub new { # but in rare cases it may not have been called yet. wxTheApp->{app_config}->save; #============================================================================================================================== + $self->{plater}->{print} = undef if($self->{plater}); Slic3r::GUI::_3DScene::remove_all_canvases(); #============================================================================================================================== # propagate event diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 2a710b6f9..6641d45e5 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -32,7 +32,9 @@ sub new { $self->{objects} = $objects; $self->{model} = $model; - $self->{print} = $print; +#============================================================================================================================== +# $self->{print} = $print; +#============================================================================================================================== $self->{config} = $config; #============================================================================================================================== Slic3r::GUI::_3DScene::set_print($self, $print); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 783ae52f8..41741eef8 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -969,6 +969,12 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) GLCanvas3D::~GLCanvas3D() { + if (m_volumes != nullptr) + { + set_current(); + m_volumes->release_geometry(); + } + if (m_timer != nullptr) { delete m_timer; @@ -1836,6 +1842,57 @@ void GLCanvas3D::register_on_move_callback(void* callback) m_on_move_callback.register_callback(callback); } +void GLCanvas3D::bind_event_handlers() +{ + if (m_canvas != nullptr) + { + m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this); + m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this); + m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this); + m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this); + m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this); + m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); + m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); + } +} + +void GLCanvas3D::unbind_event_handlers() +{ + if (m_canvas != nullptr) + { + m_canvas->GetEventHandler()->ProcessPendingEvents(); + m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this); + m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this); + m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this); + m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this); + m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this); + m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); + m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); + } +} + void GLCanvas3D::on_size(wxSizeEvent& evt) { m_dirty = true; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index c8533f514..7bd93a32e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -442,6 +442,9 @@ public: void register_on_model_update_callback(void* callback); void register_on_move_callback(void* callback); + void bind_event_handlers(); + void unbind_event_handlers(); + void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); void on_char(wxKeyEvent& evt); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index bfb11d972..26c19e9fd 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -138,25 +138,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) if (canvas3D == nullptr) return false; - canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); }); - canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); }); - canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); }); - canvas->Bind(wxEVT_MOUSEWHEEL, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse_wheel(evt); }); - canvas->Bind(wxEVT_TIMER, [canvas3D](wxTimerEvent& evt) { canvas3D->on_timer(evt); }); - canvas->Bind(wxEVT_LEFT_DOWN, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_LEFT_UP, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_MIDDLE_DOWN, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_MIDDLE_UP, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_RIGHT_DOWN, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_RIGHT_UP, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_MOTION, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_ENTER_WINDOW, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_LEAVE_WINDOW, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_LEFT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_MIDDLE_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_RIGHT_DCLICK, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse(evt); }); - canvas->Bind(wxEVT_PAINT, [canvas3D](wxPaintEvent& evt) { canvas3D->on_paint(evt); }); - + canvas3D->bind_event_handlers(); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); std::cout << "canvas added: " << (void*)canvas << " (" << (void*)canvas3D << ")" << std::endl; @@ -170,6 +152,7 @@ bool GLCanvas3DManager::remove(wxGLCanvas* canvas) if (it == m_canvases.end()) return false; + it->second->unbind_event_handlers(); delete it->second; m_canvases.erase(it); @@ -183,6 +166,8 @@ void GLCanvas3DManager::remove_all() for (CanvasesMap::value_type& item : m_canvases) { std::cout << "canvas removed: " << (void*)item.second << std::endl; + + item.second->unbind_event_handlers(); delete item.second; } m_canvases.clear(); From 66b4620d9b79293c0e3a29df36b02735be93e977 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 6 Jun 2018 14:33:04 +0200 Subject: [PATCH 64/89] Fixed runtime error on Linux when removing canvases --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 41741eef8..bb5db8614 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1871,7 +1871,6 @@ void GLCanvas3D::unbind_event_handlers() { if (m_canvas != nullptr) { - m_canvas->GetEventHandler()->ProcessPendingEvents(); m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this); m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this); m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this); From f6ef28beccd77b0c6b7eda593ae9297313e742c2 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 6 Jun 2018 15:17:10 +0200 Subject: [PATCH 65/89] Removed method update_bed_size from 3D perl class --- lib/Slic3r/GUI/Plater.pm | 18 +++++++++++++----- lib/Slic3r/GUI/Plater/3D.pm | 10 +++++----- lib/Slic3r/GUI/Plater/3DPreview.pm | 7 +++---- 3 files changed, 21 insertions(+), 14 deletions(-) diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 309c2e5ed..734eaaa95 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -408,14 +408,18 @@ sub new { $self->{canvas}->update_bed_size; if ($self->{canvas3D}) { - $self->{canvas3D}->update_bed_size; #============================================================================================================================== + Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape); Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D}); +# $self->{canvas3D}->update_bed_size; # $self->{canvas3D}->zoom_to_bed; #============================================================================================================================== } if ($self->{preview3D}) { - $self->{preview3D}->set_bed_shape($self->{config}->bed_shape); +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape); +# $self->{preview3D}->set_bed_shape($self->{config}->bed_shape); +#============================================================================================================================== } $self->update; @@ -1830,9 +1834,13 @@ sub on_config_change { $self->{config}->set($opt_key, $config->get($opt_key)); if ($opt_key eq 'bed_shape') { $self->{canvas}->update_bed_size; - $self->{canvas3D}->update_bed_size if $self->{canvas3D}; - $self->{preview3D}->set_bed_shape($self->{config}->bed_shape) - if $self->{preview3D}; +#============================================================================================================================== + Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D}; + Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D}; +# $self->{canvas3D}->update_bed_size if $self->{canvas3D}; +# $self->{preview3D}->set_bed_shape($self->{config}->bed_shape) +# if $self->{preview3D}; +#============================================================================================================================== $update_scheduled = 1; } elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') { $update_scheduled = 1; diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 6641d45e5..6c6b56478 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -228,9 +228,10 @@ sub reload_scene { #============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self); + Slic3r::GUI::_3DScene::set_bed_shape($self, $self->{config}->bed_shape); # $self->reset_objects; +# $self->update_bed_size; #============================================================================================================================== - $self->update_bed_size; if (! $self->IsShown && ! $force) { $self->{reload_delayed} = 1; @@ -306,13 +307,12 @@ sub reload_scene { } } -sub update_bed_size { - my ($self) = @_; #============================================================================================================================== - Slic3r::GUI::_3DScene::set_bed_shape($self, $self->{config}->bed_shape); +#sub update_bed_size { +# my ($self) = @_; # $self->set_bed_shape($self->{config}->bed_shape); +#} #============================================================================================================================== -} # Called by the Platter wxNotebook when this page is activated. sub OnActivate { diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm index 7b713b46f..55198eeb6 100644 --- a/lib/Slic3r/GUI/Plater/3DPreview.pm +++ b/lib/Slic3r/GUI/Plater/3DPreview.pm @@ -546,13 +546,12 @@ sub set_z_idx_high } } -sub set_bed_shape { - my ($self, $bed_shape) = @_; #============================================================================================================================== - Slic3r::GUI::_3DScene::set_bed_shape($self->canvas, $bed_shape); +#sub set_bed_shape { +# my ($self, $bed_shape) = @_; # $self->canvas->set_bed_shape($bed_shape); +#} #============================================================================================================================== -} sub set_number_extruders { my ($self, $number_extruders) = @_; From ff864078400b73075826d189b75c8e57b4c5693e Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 7 Jun 2018 09:22:19 +0200 Subject: [PATCH 66/89] Key down and char event handlers of class 3D moved to c++ --- lib/Slic3r/GUI/Plater.pm | 21 ++-- lib/Slic3r/GUI/Plater/3D.pm | 159 +++++++++++++----------- xs/src/slic3r/GUI/3DScene.cpp | 39 +++++- xs/src/slic3r/GUI/3DScene.hpp | 9 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 91 +++++++++++++- xs/src/slic3r/GUI/GLCanvas3D.hpp | 17 ++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 53 +++++++- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 9 +- xs/xsp/GUI_3DScene.xsp | 55 +++++++- 9 files changed, 357 insertions(+), 96 deletions(-) diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 734eaaa95..d44a4d393 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -120,16 +120,23 @@ sub new { #============================================================================================================================== Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click); Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); }); + Slic3r::GUI::_3DScene::register_on_arrange_callback($self->{canvas3D}, sub { $self->arrange }); + Slic3r::GUI::_3DScene::register_on_rotate_object_left_callback($self->{canvas3D}, sub { $self->rotate(-45, Z, 'relative') }); + Slic3r::GUI::_3DScene::register_on_rotate_object_right_callback($self->{canvas3D}, sub { $self->rotate( 45, Z, 'relative') }); + Slic3r::GUI::_3DScene::register_on_scale_object_uniformly_callback($self->{canvas3D}, sub { $self->changescale(undef) }); + Slic3r::GUI::_3DScene::register_on_increase_objects_callback($self->{canvas3D}, sub { $self->increase() }); + Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() }); + Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() }); # $self->{canvas3D}->set_on_double_click($on_double_click); # $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); }); +# $self->{canvas3D}->set_on_arrange(sub { $self->arrange }); +# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') }); +# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') }); +# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) }); +# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() }); +# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() }); +# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() }); #============================================================================================================================== - $self->{canvas3D}->set_on_arrange(sub { $self->arrange }); - $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') }); - $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') }); - $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) }); - $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() }); - $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() }); - $self->{canvas3D}->set_on_remove_object(sub { $self->remove() }); $self->{canvas3D}->set_on_instances_moved($on_instances_moved); $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons); #=================================================================================================================================== diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 6c6b56478..da3bfc617 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -5,14 +5,21 @@ use utf8; use List::Util qw(); use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL); -use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR); +#============================================================================================================================== +#use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR); +#============================================================================================================================== use base qw(Slic3r::GUI::3DScene Class::Accessor); use Wx::Locale gettext => 'L'; +#============================================================================================================================== __PACKAGE__->mk_accessors(qw( - on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly + on_rotate_object_left on_rotate_object_right on_scale_object_uniformly on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons)); +#__PACKAGE__->mk_accessors(qw( +# on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly +# on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons)); +#============================================================================================================================== sub new { my $class = shift; @@ -94,43 +101,45 @@ sub new { if $wipe_tower_moved && $self->{on_wipe_tower_moved}; }); - EVT_KEY_DOWN($self, sub { - my ($s, $event) = @_; - if ($event->HasModifiers) { - $event->Skip; - } else { - my $key = $event->GetKeyCode; - if ($key == WXK_DELETE) { - $self->on_remove_object->() if $self->on_remove_object; - } else { - $event->Skip; - } - } - }); - - EVT_CHAR($self, sub { - my ($s, $event) = @_; - if ($event->HasModifiers) { - $event->Skip; - } else { - my $key = $event->GetKeyCode; - if ($key == ord('a')) { - $self->on_arrange->() if $self->on_arrange; - } elsif ($key == ord('l')) { - $self->on_rotate_object_left->() if $self->on_rotate_object_left; - } elsif ($key == ord('r')) { - $self->on_rotate_object_right->() if $self->on_rotate_object_right; - } elsif ($key == ord('s')) { - $self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly; - } elsif ($key == ord('+')) { - $self->on_increase_objects->() if $self->on_increase_objects; - } elsif ($key == ord('-')) { - $self->on_decrease_objects->() if $self->on_decrease_objects; - } else { - $event->Skip; - } - } - }); +#============================================================================================================================== +# EVT_KEY_DOWN($self, sub { +# my ($s, $event) = @_; +# if ($event->HasModifiers) { +# $event->Skip; +# } else { +# my $key = $event->GetKeyCode; +# if ($key == WXK_DELETE) { +# $self->on_remove_object->() if $self->on_remove_object; +# } else { +# $event->Skip; +# } +# } +# }); +# +# EVT_CHAR($self, sub { +# my ($s, $event) = @_; +# if ($event->HasModifiers) { +# $event->Skip; +# } else { +# my $key = $event->GetKeyCode; +# if ($key == ord('a')) { +# $self->on_arrange->() if $self->on_arrange; +# } elsif ($key == ord('l')) { +# $self->on_rotate_object_left->() if $self->on_rotate_object_left; +# } elsif ($key == ord('r')) { +# $self->on_rotate_object_right->() if $self->on_rotate_object_right; +# } elsif ($key == ord('s')) { +# $self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly; +# } elsif ($key == ord('+')) { +# $self->on_increase_objects->() if $self->on_increase_objects; +# } elsif ($key == ord('-')) { +# $self->on_decrease_objects->() if $self->on_decrease_objects; +# } else { +# $event->Skip; +# } +# } +# }); +#============================================================================================================================== return $self; } @@ -150,43 +159,43 @@ sub set_on_select_object { # my ($self, $cb) = @_; # $self->on_right_click($cb); #} +# +#sub set_on_arrange { +# my ($self, $cb) = @_; +# $self->on_arrange($cb); +#} +# +#sub set_on_rotate_object_left { +# my ($self, $cb) = @_; +# $self->on_rotate_object_left($cb); +#} +# +#sub set_on_rotate_object_right { +# my ($self, $cb) = @_; +# $self->on_rotate_object_right($cb); +#} +# +#sub set_on_scale_object_uniformly { +# my ($self, $cb) = @_; +# $self->on_scale_object_uniformly($cb); +#} +# +#sub set_on_increase_objects { +# my ($self, $cb) = @_; +# $self->on_increase_objects($cb); +#} +# +#sub set_on_decrease_objects { +# my ($self, $cb) = @_; +# $self->on_decrease_objects($cb); +#} +# +#sub set_on_remove_object { +# my ($self, $cb) = @_; +# $self->on_remove_object($cb); +#} #============================================================================================================================== -sub set_on_arrange { - my ($self, $cb) = @_; - $self->on_arrange($cb); -} - -sub set_on_rotate_object_left { - my ($self, $cb) = @_; - $self->on_rotate_object_left($cb); -} - -sub set_on_rotate_object_right { - my ($self, $cb) = @_; - $self->on_rotate_object_right($cb); -} - -sub set_on_scale_object_uniformly { - my ($self, $cb) = @_; - $self->on_scale_object_uniformly($cb); -} - -sub set_on_increase_objects { - my ($self, $cb) = @_; - $self->on_increase_objects($cb); -} - -sub set_on_decrease_objects { - my ($self, $cb) = @_; - $self->on_decrease_objects($cb); -} - -sub set_on_remove_object { - my ($self, $cb) = @_; - $self->on_remove_object($cb); -} - sub set_on_instances_moved { my ($self, $cb) = @_; $self->{on_instances_moved} = $cb; @@ -243,7 +252,7 @@ sub reload_scene { $self->{objects_volumes_idxs} = []; foreach my $obj_idx (0..$#{$self->{model}->objects}) { #============================================================================================================================== - my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx, [0]); + my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx); push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs}); # my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 5ee02a780..79d4cba25 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1997,6 +1997,41 @@ void _3DScene::register_on_move_callback(wxGLCanvas* canvas, void* callback) s_canvas_mgr.register_on_move_callback(canvas, callback); } +void _3DScene::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_remove_object_callback(canvas, callback); +} + +void _3DScene::register_on_arrange_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_arrange_callback(canvas, callback); +} + +void _3DScene::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_rotate_object_left_callback(canvas, callback); +} + +void _3DScene::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_rotate_object_right_callback(canvas, callback); +} + +void _3DScene::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_scale_object_uniformly_callback(canvas, callback); +} + +void _3DScene::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_increase_objects_callback(canvas, callback); +} + +void _3DScene::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_decrease_objects_callback(canvas, callback); +} + //void _3DScene::_glew_init() //{ // glewInit(); @@ -2036,9 +2071,9 @@ std::vector _3DScene::load_object(wxGLCanvas* canvas, const ModelObject* mo return s_canvas_mgr.load_object(canvas, model_object, obj_idx, instance_idxs); } -std::vector _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector instance_idxs) +std::vector _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx) { - return s_canvas_mgr.load_object(canvas, model, obj_idx, instance_idxs); + return s_canvas_mgr.load_object(canvas, model, obj_idx); } void _3DScene::load_print_toolpaths(wxGLCanvas* canvas) diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 6d94dd43b..38cb82ccb 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -610,13 +610,20 @@ public: static void register_on_select_callback(wxGLCanvas* canvas, void* callback); static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); static void register_on_move_callback(wxGLCanvas* canvas, void* callback); + static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback); + static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback); + static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback); + static void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback); + static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback); + static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback); + static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback); // static void _glew_init(); //################################################################################################################## //################################################################################################################## static std::vector load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs); - static std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector instance_idxs); + static std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); static void load_print_toolpaths(wxGLCanvas* canvas); static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& str_tool_colors); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index bb5db8614..d0baa6563 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1391,13 +1391,13 @@ std::vector GLCanvas3D::load_object(const ModelObject& model_object, int ob return m_volumes->load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized); } -std::vector GLCanvas3D::load_object(const Model& model, int obj_idx, std::vector instance_idxs) +std::vector GLCanvas3D::load_object(const Model& model, int obj_idx) { if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size())) { const ModelObject* model_object = model.objects[obj_idx]; if (model_object != nullptr) - return load_object(*model_object, obj_idx, instance_idxs); + return load_object(*model_object, obj_idx, std::vector()); } return std::vector(); @@ -1842,6 +1842,48 @@ void GLCanvas3D::register_on_move_callback(void* callback) m_on_move_callback.register_callback(callback); } +void GLCanvas3D::register_on_remove_object_callback(void* callback) +{ + if (callback != nullptr) + m_on_remove_object_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_arrange_callback(void* callback) +{ + if (callback != nullptr) + m_on_arrange_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_rotate_object_left_callback(void* callback) +{ + if (callback != nullptr) + m_on_rotate_object_left_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_rotate_object_right_callback(void* callback) +{ + if (callback != nullptr) + m_on_rotate_object_right_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_scale_object_uniformly_callback(void* callback) +{ + if (callback != nullptr) + m_on_scale_object_uniformly_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_increase_objects_callback(void* callback) +{ + if (callback != nullptr) + m_on_increase_objects_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_decrease_objects_callback(void* callback) +{ + if (callback != nullptr) + m_on_decrease_objects_callback.register_callback(callback); +} + void GLCanvas3D::bind_event_handlers() { if (m_canvas != nullptr) @@ -1864,6 +1906,7 @@ void GLCanvas3D::bind_event_handlers() m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); + m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this); } } @@ -1889,6 +1932,7 @@ void GLCanvas3D::unbind_event_handlers() m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); + m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key_down, this); } } @@ -1927,13 +1971,33 @@ void GLCanvas3D::on_char(wxKeyEvent& evt) // text input switch (keyCode) { + // key + + case 43: { m_on_increase_objects_callback.call(); break; } + // key - + case 45: { m_on_decrease_objects_callback.call(); break; } + // key A/a + case 65: + case 97: { m_on_arrange_callback.call(); break; } // key B/b case 66: case 98: { zoom_to_bed(); break; } + // key L/l + case 76: + case 108: { m_on_rotate_object_left_callback.call(); break; } + // key R/r + case 82: + case 114: { m_on_rotate_object_right_callback.call(); break; } + // key S/s + case 83: + case 115: { m_on_scale_object_uniformly_callback.call(); break; } // key Z/z case 90: case 122: { zoom_to_volumes(); break; } - default: { evt.Skip(); break; } + default: + { + evt.Skip(); + break; + } } } } @@ -2243,6 +2307,20 @@ void GLCanvas3D::on_paint(wxPaintEvent& evt) render(); } +void GLCanvas3D::on_key_down(wxKeyEvent& evt) +{ + if (evt.HasModifiers()) + evt.Skip(); + else + { + int key = evt.GetKeyCode(); + if (key == WXK_DELETE) + m_on_remove_object_callback.call(); + else + evt.Skip(); + } +} + Size GLCanvas3D::get_canvas_size() const { int w = 0; @@ -2434,6 +2512,13 @@ void GLCanvas3D::_deregister_callbacks() m_on_select_callback.deregister_callback(); m_on_model_update_callback.deregister_callback(); m_on_move_callback.deregister_callback(); + m_on_remove_object_callback.deregister_callback(); + m_on_arrange_callback.deregister_callback(); + m_on_rotate_object_left_callback.deregister_callback(); + m_on_rotate_object_right_callback.deregister_callback(); + m_on_scale_object_uniformly_callback.deregister_callback(); + m_on_increase_objects_callback.deregister_callback(); + m_on_decrease_objects_callback.deregister_callback(); } void GLCanvas3D::_mark_volumes_for_layer_height() const diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 7bd93a32e..dde51a277 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -356,6 +356,13 @@ private: PerlCallback m_on_select_callback; PerlCallback m_on_model_update_callback; PerlCallback m_on_move_callback; + PerlCallback m_on_remove_object_callback; + PerlCallback m_on_arrange_callback; + PerlCallback m_on_rotate_object_left_callback; + PerlCallback m_on_rotate_object_right_callback; + PerlCallback m_on_scale_object_uniformly_callback; + PerlCallback m_on_increase_objects_callback; + PerlCallback m_on_decrease_objects_callback; public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); @@ -422,7 +429,7 @@ public: void set_toolpaths_range(double low, double high); std::vector load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs); - std::vector load_object(const Model& model, int obj_idx, std::vector instance_idxs); + std::vector load_object(const Model& model, int obj_idx); // Create 3D thick extrusion lines for a skirt and brim. // Adds a new Slic3r::GUI::3DScene::Volume to volumes. @@ -441,6 +448,13 @@ public: void register_on_select_callback(void* callback); void register_on_model_update_callback(void* callback); void register_on_move_callback(void* callback); + void register_on_remove_object_callback(void* callback); + void register_on_arrange_callback(void* callback); + void register_on_rotate_object_left_callback(void* callback); + void register_on_rotate_object_right_callback(void* callback); + void register_on_scale_object_uniformly_callback(void* callback); + void register_on_increase_objects_callback(void* callback); + void register_on_decrease_objects_callback(void* callback); void bind_event_handlers(); void unbind_event_handlers(); @@ -452,6 +466,7 @@ public: void on_timer(wxTimerEvent& evt); void on_mouse(wxMouseEvent& evt); void on_paint(wxPaintEvent& evt); + void on_key_down(wxKeyEvent& evt); Size get_canvas_size() const; Point get_local_mouse_position() const; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 26c19e9fd..a957d8b9a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -465,13 +465,13 @@ std::vector GLCanvas3DManager::load_object(wxGLCanvas* canvas, const ModelO return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector(); } -std::vector GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector instance_idxs) +std::vector GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx) { if (model == nullptr) return std::vector(); CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx, instance_idxs) : std::vector(); + return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector(); } void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas) @@ -550,6 +550,55 @@ void GLCanvas3DManager::register_on_move_callback(wxGLCanvas* canvas, void* call it->second->register_on_move_callback(callback); } +void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_remove_object_callback(callback); +} + +void GLCanvas3DManager::register_on_arrange_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_arrange_callback(callback); +} + +void GLCanvas3DManager::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_rotate_object_left_callback(callback); +} + +void GLCanvas3DManager::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_rotate_object_right_callback(callback); +} + +void GLCanvas3DManager::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_scale_object_uniformly_callback(callback); +} + +void GLCanvas3DManager::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_increase_objects_callback(callback); +} + +void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_decrease_objects_callback(callback); +} + GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index ba9d3d36b..50d282cc9 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -100,7 +100,7 @@ public: void set_toolpaths_range(wxGLCanvas* canvas, double low, double high); std::vector load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs); - std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector instance_idxs); + std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); void load_print_toolpaths(wxGLCanvas* canvas); void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& tool_colors); @@ -113,6 +113,13 @@ public: void register_on_select_callback(wxGLCanvas* canvas, void* callback); void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); void register_on_move_callback(wxGLCanvas* canvas, void* callback); + void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback); + void register_on_arrange_callback(wxGLCanvas* canvas, void* callback); + void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback); + void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback); + void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback); + void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback); + void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 8c03e4887..b70d49b76 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -472,8 +472,56 @@ register_on_move_callback(canvas, callback) SV *callback; CODE: _3DScene::register_on_move_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_remove_object_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_arrange_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_rotate_object_left_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_rotate_object_right_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); - +void +register_on_scale_object_uniformly_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_increase_objects_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_decrease_objects_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + unsigned int finalize_legend_texture() CODE: @@ -543,13 +591,12 @@ load_model_object(canvas, model_object, obj_idx, instance_idxs) RETVAL std::vector -load_model(canvas, model, obj_idx, instance_idxs) +load_model(canvas, model, obj_idx) SV *canvas; Model *model; int obj_idx; - std::vector instance_idxs; CODE: - RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx, instance_idxs); + RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx); OUTPUT: RETVAL From a8500d6bae6769811610589ccafe9051ff3bb947 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 7 Jun 2018 11:18:28 +0200 Subject: [PATCH 67/89] class 3D callbacks moved to c++ --- lib/Slic3r/GUI/Plater.pm | 21 +++-- lib/Slic3r/GUI/Plater/3D.pm | 107 ++++++++++++------------ xs/src/libslic3r/Utils.hpp | 1 + xs/src/libslic3r/utils.cpp | 18 ++++ xs/src/slic3r/GUI/3DScene.cpp | 25 ++++-- xs/src/slic3r/GUI/3DScene.hpp | 5 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 78 +++++++++++++++-- xs/src/slic3r/GUI/GLCanvas3D.hpp | 12 ++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 35 ++++++-- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 5 +- xs/xsp/GUI_3DScene.xsp | 35 ++++++-- 11 files changed, 250 insertions(+), 92 deletions(-) diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index d44a4d393..82249bfd4 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -126,7 +126,8 @@ sub new { Slic3r::GUI::_3DScene::register_on_scale_object_uniformly_callback($self->{canvas3D}, sub { $self->changescale(undef) }); Slic3r::GUI::_3DScene::register_on_increase_objects_callback($self->{canvas3D}, sub { $self->increase() }); Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() }); - Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() }); + Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() }); + Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved); # $self->{canvas3D}->set_on_double_click($on_double_click); # $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); }); # $self->{canvas3D}->set_on_arrange(sub { $self->arrange }); @@ -136,21 +137,29 @@ sub new { # $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() }); # $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() }); # $self->{canvas3D}->set_on_remove_object(sub { $self->remove() }); +# $self->{canvas3D}->set_on_instances_moved($on_instances_moved); #============================================================================================================================== - $self->{canvas3D}->set_on_instances_moved($on_instances_moved); $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons); #=================================================================================================================================== Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1); # $self->{canvas3D}->use_plain_shader(1); #=================================================================================================================================== - $self->{canvas3D}->set_on_wipe_tower_moved(sub { - my ($new_pos_3f) = @_; + Slic3r::GUI::_3DScene::register_on_wipe_tower_moved_callback($self->{canvas3D}, sub { + my ($x, $y) = @_; my $cfg = Slic3r::Config->new; - $cfg->set('wipe_tower_x', $new_pos_3f->x); - $cfg->set('wipe_tower_y', $new_pos_3f->y); + $cfg->set('wipe_tower_x', $x); + $cfg->set('wipe_tower_y', $y); $self->GetFrame->{options_tabs}{print}->load_config($cfg); }); + +# $self->{canvas3D}->set_on_wipe_tower_moved(sub { +# my ($new_pos_3f) = @_; +# my $cfg = Slic3r::Config->new; +# $cfg->set('wipe_tower_x', $new_pos_3f->x); +# $cfg->set('wipe_tower_y', $new_pos_3f->y); +# $self->GetFrame->{options_tabs}{print}->load_config($cfg); +# }); #============================================================================================================================== Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub { if (wxTheApp->{app_config}->get("background_processing")) { diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index da3bfc617..28bc6490c 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -13,9 +13,7 @@ use base qw(Slic3r::GUI::3DScene Class::Accessor); use Wx::Locale gettext => 'L'; #============================================================================================================================== -__PACKAGE__->mk_accessors(qw( - on_rotate_object_left on_rotate_object_right on_scale_object_uniformly - on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons)); +__PACKAGE__->mk_accessors(qw(on_enable_action_buttons)); #__PACKAGE__->mk_accessors(qw( # on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly # on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons)); @@ -44,12 +42,15 @@ sub new { #============================================================================================================================== $self->{config} = $config; #============================================================================================================================== + Slic3r::GUI::_3DScene::set_model($self, $model); Slic3r::GUI::_3DScene::set_print($self, $print); Slic3r::GUI::_3DScene::set_config($self, $config); #============================================================================================================================== $self->{on_select_object} = sub {}; - $self->{on_instances_moved} = sub {}; - $self->{on_wipe_tower_moved} = sub {}; +#============================================================================================================================== +# $self->{on_instances_moved} = sub {}; +# $self->{on_wipe_tower_moved} = sub {}; +#============================================================================================================================== $self->{objects_volumes_idxs} = []; @@ -64,44 +65,39 @@ sub new { # $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx) # if ($self->{on_select_object}); # }); -#============================================================================================================================== - -#============================================================================================================================== - Slic3r::GUI::_3DScene::register_on_move_callback($self, sub { +# # $self->on_move(sub { -#============================================================================================================================== - my @volume_idxs = @_; - my %done = (); # prevent moving instances twice - my $object_moved; - my $wipe_tower_moved; - foreach my $volume_idx (@volume_idxs) { - my $volume = $self->volumes->[$volume_idx]; - my $obj_idx = $volume->object_idx; - my $instance_idx = $volume->instance_idx; - next if $done{"${obj_idx}_${instance_idx}"}; - $done{"${obj_idx}_${instance_idx}"} = 1; - if ($obj_idx < 1000) { - # Move a regular object. - my $model_object = $self->{model}->get_object($obj_idx); - $model_object - ->instances->[$instance_idx] - ->offset - ->translate($volume->origin->x, $volume->origin->y); #)) - $model_object->invalidate_bounding_box; - $object_moved = 1; - } elsif ($obj_idx == 1000) { - # Move a wipe tower proxy. - $wipe_tower_moved = $volume->origin; - } - } - - $self->{on_instances_moved}->() - if $object_moved && $self->{on_instances_moved}; - $self->{on_wipe_tower_moved}->($wipe_tower_moved) - if $wipe_tower_moved && $self->{on_wipe_tower_moved}; - }); - -#============================================================================================================================== +# my @volume_idxs = @_; +# my %done = (); # prevent moving instances twice +# my $object_moved; +# my $wipe_tower_moved; +# foreach my $volume_idx (@volume_idxs) { +# my $volume = $self->volumes->[$volume_idx]; +# my $obj_idx = $volume->object_idx; +# my $instance_idx = $volume->instance_idx; +# next if $done{"${obj_idx}_${instance_idx}"}; +# $done{"${obj_idx}_${instance_idx}"} = 1; +# if ($obj_idx < 1000) { +# # Move a regular object. +# my $model_object = $self->{model}->get_object($obj_idx); +# $model_object +# ->instances->[$instance_idx] +# ->offset +# ->translate($volume->origin->x, $volume->origin->y); #)) +# $model_object->invalidate_bounding_box; +# $object_moved = 1; +# } elsif ($obj_idx == 1000) { +# # Move a wipe tower proxy. +# $wipe_tower_moved = $volume->origin; +# } +# } +# +# $self->{on_instances_moved}->() +# if $object_moved && $self->{on_instances_moved}; +# $self->{on_wipe_tower_moved}->($wipe_tower_moved) +# if $wipe_tower_moved && $self->{on_wipe_tower_moved}; +# }); +# # EVT_KEY_DOWN($self, sub { # my ($s, $event) = @_; # if ($event->HasModifiers) { @@ -194,19 +190,17 @@ sub set_on_select_object { # my ($self, $cb) = @_; # $self->on_remove_object($cb); #} -#============================================================================================================================== - -sub set_on_instances_moved { - my ($self, $cb) = @_; - $self->{on_instances_moved} = $cb; -} - -sub set_on_wipe_tower_moved { - my ($self, $cb) = @_; - $self->{on_wipe_tower_moved} = $cb; -} - -#============================================================================================================================== +# +#sub set_on_instances_moved { +# my ($self, $cb) = @_; +# $self->{on_instances_moved} = $cb; +#} +# +#sub set_on_wipe_tower_moved { +# my ($self, $cb) = @_; +# $self->{on_wipe_tower_moved} = $cb; +#} +# #sub set_on_model_update { # my ($self, $cb) = @_; # $self->on_model_update($cb); @@ -216,6 +210,9 @@ sub set_on_wipe_tower_moved { sub set_on_enable_action_buttons { my ($self, $cb) = @_; $self->on_enable_action_buttons($cb); +#============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self, $cb); +#============================================================================================================================== } sub update_volumes_selection { diff --git a/xs/src/libslic3r/Utils.hpp b/xs/src/libslic3r/Utils.hpp index 45e83b1b8..913f91ccf 100644 --- a/xs/src/libslic3r/Utils.hpp +++ b/xs/src/libslic3r/Utils.hpp @@ -96,6 +96,7 @@ public: void call(int i) const; void call(int i, int j) const; void call(const std::vector& ints) const; + void call(double x, double y) const; // void call(); // void call(int i); // void call(int i, int j); diff --git a/xs/src/libslic3r/utils.cpp b/xs/src/libslic3r/utils.cpp index 883f5e753..017e2f1b3 100644 --- a/xs/src/libslic3r/utils.cpp +++ b/xs/src/libslic3r/utils.cpp @@ -266,6 +266,24 @@ void PerlCallback::call(const std::vector& ints) const LEAVE; } +//############################################################################################################## +void PerlCallback::call(double x, double y) const +{ + if (!m_callback) + return; + dSP; + ENTER; + SAVETMPS; + PUSHMARK(SP); + XPUSHs(sv_2mortal(newSVnv(x))); + XPUSHs(sv_2mortal(newSVnv(y))); + PUTBACK; + perl_call_sv(SvRV((SV*)m_callback), G_DISCARD); + FREETMPS; + LEAVE; +} +//############################################################################################################## + #ifdef WIN32 #ifndef NOMINMAX # define NOMINMAX diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 79d4cba25..2d341996e 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1832,6 +1832,11 @@ void _3DScene::set_print(wxGLCanvas* canvas, Print* print) s_canvas_mgr.set_print(canvas, print); } +void _3DScene::set_model(wxGLCanvas* canvas, Model* model) +{ + s_canvas_mgr.set_model(canvas, model); +} + void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) { return s_canvas_mgr.set_bed_shape(canvas, shape); @@ -1992,11 +1997,6 @@ void _3DScene::register_on_model_update_callback(wxGLCanvas* canvas, void* callb s_canvas_mgr.register_on_model_update_callback(canvas, callback); } -void _3DScene::register_on_move_callback(wxGLCanvas* canvas, void* callback) -{ - s_canvas_mgr.register_on_move_callback(canvas, callback); -} - void _3DScene::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback) { s_canvas_mgr.register_on_remove_object_callback(canvas, callback); @@ -2032,6 +2032,21 @@ void _3DScene::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* c s_canvas_mgr.register_on_decrease_objects_callback(canvas, callback); } +void _3DScene::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_instance_moved_callback(canvas, callback); +} + +void _3DScene::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_wipe_tower_moved_callback(canvas, callback); +} + +void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_enable_action_buttons_callback(canvas, callback); +} + //void _3DScene::_glew_init() //{ // glewInit(); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 38cb82ccb..7c4d8b3e9 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -565,6 +565,7 @@ public: static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); static void set_print(wxGLCanvas* canvas, Print* print); + static void set_model(wxGLCanvas* canvas, Model* model); static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); static void set_auto_bed_shape(wxGLCanvas* canvas); @@ -609,7 +610,6 @@ public: static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); static void register_on_select_callback(wxGLCanvas* canvas, void* callback); static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); - static void register_on_move_callback(wxGLCanvas* canvas, void* callback); static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback); static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback); static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback); @@ -617,6 +617,9 @@ public: static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback); static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback); static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback); + static void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback); + static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); + static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); // static void _glew_init(); //################################################################################################################## diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index d0baa6563..f969e1d46 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -947,6 +947,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_volumes(nullptr) , m_config(nullptr) , m_print(nullptr) + , m_model(nullptr) , m_dirty(true) , m_initialized(false) , m_use_VBOs(false) @@ -1116,6 +1117,11 @@ void GLCanvas3D::set_print(Print* print) m_print = print; } +void GLCanvas3D::set_model(Model* model) +{ + m_model = model; +} + void GLCanvas3D::set_bed_shape(const Pointfs& shape) { m_bed.set_shape(shape); @@ -1836,12 +1842,6 @@ void GLCanvas3D::register_on_model_update_callback(void* callback) m_on_model_update_callback.register_callback(callback); } -void GLCanvas3D::register_on_move_callback(void* callback) -{ - if (callback != nullptr) - m_on_move_callback.register_callback(callback); -} - void GLCanvas3D::register_on_remove_object_callback(void* callback) { if (callback != nullptr) @@ -1884,6 +1884,24 @@ void GLCanvas3D::register_on_decrease_objects_callback(void* callback) m_on_decrease_objects_callback.register_callback(callback); } +void GLCanvas3D::register_on_instance_moved_callback(void* callback) +{ + if (callback != nullptr) + m_on_instance_moved_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_wipe_tower_moved_callback(void* callback) +{ + if (callback != nullptr) + m_on_wipe_tower_moved_callback.register_callback(callback); +} + +void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback) +{ + if (callback != nullptr) + m_on_enable_action_buttons_callback.register_callback(callback); +} + void GLCanvas3D::bind_event_handlers() { if (m_canvas != nullptr) @@ -2283,7 +2301,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) } } - m_on_move_callback.call(volume_idxs); + _on_move(volume_idxs); } m_mouse.drag.volume_idx = -1; @@ -2511,7 +2529,6 @@ void GLCanvas3D::_deregister_callbacks() m_on_right_click_callback.deregister_callback(); m_on_select_callback.deregister_callback(); m_on_model_update_callback.deregister_callback(); - m_on_move_callback.deregister_callback(); m_on_remove_object_callback.deregister_callback(); m_on_arrange_callback.deregister_callback(); m_on_rotate_object_left_callback.deregister_callback(); @@ -2519,6 +2536,9 @@ void GLCanvas3D::_deregister_callbacks() m_on_scale_object_uniformly_callback.deregister_callback(); m_on_increase_objects_callback.deregister_callback(); m_on_decrease_objects_callback.deregister_callback(); + m_on_instance_moved_callback.deregister_callback(); + m_on_wipe_tower_moved_callback.deregister_callback(); + m_on_enable_action_buttons_callback.deregister_callback(); } void GLCanvas3D::_mark_volumes_for_layer_height() const @@ -3543,6 +3563,48 @@ void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& previe } } +void GLCanvas3D::_on_move(const std::vector& volume_idxs) +{ + if ((m_model == nullptr) || (m_volumes == nullptr)) + return; + + std::set done; // prevent moving instances twice + bool object_moved = false; + Pointf3 wipe_tower_origin(0.0, 0.0, 0.0); + for (int volume_idx : volume_idxs) + { + GLVolume* volume = m_volumes->volumes[volume_idx]; + int obj_idx = volume->object_idx(); + int instance_idx = volume->instance_idx(); + + // prevent moving instances twice + char done_id[64]; + ::sprintf(done_id, "%d_%d", obj_idx, instance_idx); + if (done.find(done_id) != done.end()) + continue; + + done.insert(done_id); + + if (obj_idx < 1000) + { + // Move a regular object. + ModelObject* model_object = m_model->objects[obj_idx]; + model_object->instances[instance_idx]->offset.translate(volume->origin.x, volume->origin.y); + model_object->invalidate_bounding_box(); + object_moved = true; + } + else if (obj_idx == 1000) + // Move a wipe tower proxy. + wipe_tower_origin = volume->origin; + } + + if (object_moved) + m_on_instance_moved_callback.call(); + + if (wipe_tower_origin != Pointf3(0.0, 0.0, 0.0)) + m_on_wipe_tower_moved_callback.call(wipe_tower_origin.x, wipe_tower_origin.y); +} + std::vector GLCanvas3D::_parse_colors(const std::vector& colors) { std::vector output(colors.size() * 4, 1.0f); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index dde51a277..e18b80345 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -330,6 +330,7 @@ private: GLVolumeCollection* m_volumes; DynamicPrintConfig* m_config; Print* m_print; + Model* m_model; bool m_dirty; bool m_initialized; @@ -355,7 +356,6 @@ private: PerlCallback m_on_right_click_callback; PerlCallback m_on_select_callback; PerlCallback m_on_model_update_callback; - PerlCallback m_on_move_callback; PerlCallback m_on_remove_object_callback; PerlCallback m_on_arrange_callback; PerlCallback m_on_rotate_object_left_callback; @@ -363,6 +363,9 @@ private: PerlCallback m_on_scale_object_uniformly_callback; PerlCallback m_on_increase_objects_callback; PerlCallback m_on_decrease_objects_callback; + PerlCallback m_on_instance_moved_callback; + PerlCallback m_on_wipe_tower_moved_callback; + PerlCallback m_on_enable_action_buttons_callback; public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); @@ -381,6 +384,7 @@ public: void set_config(DynamicPrintConfig* config); void set_print(Print* print); + void set_model(Model* model); // Set the bed shape to a single closed 2D polygon(array of two element arrays), // triangulate the bed and store the triangles into m_bed.m_triangles, @@ -447,7 +451,6 @@ public: void register_on_right_click_callback(void* callback); void register_on_select_callback(void* callback); void register_on_model_update_callback(void* callback); - void register_on_move_callback(void* callback); void register_on_remove_object_callback(void* callback); void register_on_arrange_callback(void* callback); void register_on_rotate_object_left_callback(void* callback); @@ -455,6 +458,9 @@ public: void register_on_scale_object_uniformly_callback(void* callback); void register_on_increase_objects_callback(void* callback); void register_on_decrease_objects_callback(void* callback); + void register_on_instance_moved_callback(void* callback); + void register_on_wipe_tower_moved_callback(void* callback); + void register_on_enable_action_buttons_callback(void* callback); void bind_event_handlers(); void unbind_event_handlers(); @@ -528,6 +534,8 @@ private: // sets gcode geometry visibility according to user selection void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data); + void _on_move(const std::vector& volume_idxs); + static std::vector _parse_colors(const std::vector& colors); }; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index a957d8b9a..34d62927a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -268,6 +268,13 @@ void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print) it->second->set_print(print); } +void GLCanvas3DManager::set_model(wxGLCanvas* canvas, Model* model) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_model(model); +} + void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -543,13 +550,6 @@ void GLCanvas3DManager::register_on_model_update_callback(wxGLCanvas* canvas, vo it->second->register_on_model_update_callback(callback); } -void GLCanvas3DManager::register_on_move_callback(wxGLCanvas* canvas, void* callback) -{ - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->register_on_move_callback(callback); -} - void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -599,6 +599,27 @@ void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas it->second->register_on_decrease_objects_callback(callback); } +void GLCanvas3DManager::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_instance_moved_callback(callback); +} + +void GLCanvas3DManager::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_wipe_tower_moved_callback(callback); +} + +void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_enable_action_buttons_callback(callback); +} + GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 50d282cc9..f012b7703 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -60,6 +60,7 @@ public: void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); void set_print(wxGLCanvas* canvas, Print* print); + void set_model(wxGLCanvas* canvas, Model* model); void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); void set_auto_bed_shape(wxGLCanvas* canvas); @@ -112,7 +113,6 @@ public: void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); void register_on_select_callback(wxGLCanvas* canvas, void* callback); void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); - void register_on_move_callback(wxGLCanvas* canvas, void* callback); void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback); void register_on_arrange_callback(wxGLCanvas* canvas, void* callback); void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback); @@ -120,6 +120,9 @@ public: void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback); void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback); void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback); + void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback); + void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); + void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index b70d49b76..0635cea31 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -239,6 +239,13 @@ set_print(canvas, print) CODE: _3DScene::set_print((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print); +void +set_model(canvas, model) + SV *canvas; + Model *model; + CODE: + _3DScene::set_model((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model); + void set_bed_shape(canvas, shape) SV *canvas; @@ -466,13 +473,6 @@ register_on_model_update_callback(canvas, callback) CODE: _3DScene::register_on_model_update_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); -void -register_on_move_callback(canvas, callback) - SV *canvas; - SV *callback; - CODE: - _3DScene::register_on_move_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); - void register_on_remove_object_callback(canvas, callback) SV *canvas; @@ -522,6 +522,27 @@ register_on_decrease_objects_callback(canvas, callback) CODE: _3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); +void +register_on_instance_moved_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_instance_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_wipe_tower_moved_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_wipe_tower_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + +void +register_on_enable_action_buttons_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_enable_action_buttons_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + unsigned int finalize_legend_texture() CODE: From bf2fd5457822d6774fc4ddb1c8954474c67fb775 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 8 Jun 2018 09:40:00 +0200 Subject: [PATCH 68/89] reload_scene method of 3D class moved to c++ --- lib/Slic3r/GUI/Plater.pm | 92 ++++++++---- lib/Slic3r/GUI/Plater/3D.pm | 187 ++++++++++-------------- xs/src/libslic3r/Utils.hpp | 1 + xs/src/libslic3r/utils.cpp | 5 + xs/src/slic3r/GUI/3DScene.cpp | 20 +++ xs/src/slic3r/GUI/3DScene.hpp | 7 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 105 +++++++++++++ xs/src/slic3r/GUI/GLCanvas3D.hpp | 12 ++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 27 ++++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 7 + xs/xsp/GUI_3DScene.xsp | 29 ++++ 11 files changed, 355 insertions(+), 137 deletions(-) diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 82249bfd4..9dad79807 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -128,23 +128,10 @@ sub new { Slic3r::GUI::_3DScene::register_on_decrease_objects_callback($self->{canvas3D}, sub { $self->decrease() }); Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() }); Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved); -# $self->{canvas3D}->set_on_double_click($on_double_click); -# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); }); -# $self->{canvas3D}->set_on_arrange(sub { $self->arrange }); -# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') }); -# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') }); -# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) }); -# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() }); -# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() }); -# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() }); -# $self->{canvas3D}->set_on_instances_moved($on_instances_moved); -#============================================================================================================================== - $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons); -#=================================================================================================================================== + Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons); Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1); -# $self->{canvas3D}->use_plain_shader(1); -#=================================================================================================================================== + Slic3r::GUI::_3DScene::register_on_wipe_tower_moved_callback($self->{canvas3D}, sub { my ($x, $y) = @_; my $cfg = Slic3r::Config->new; @@ -153,14 +140,6 @@ sub new { $self->GetFrame->{options_tabs}{print}->load_config($cfg); }); -# $self->{canvas3D}->set_on_wipe_tower_moved(sub { -# my ($new_pos_3f) = @_; -# my $cfg = Slic3r::Config->new; -# $cfg->set('wipe_tower_x', $new_pos_3f->x); -# $cfg->set('wipe_tower_y', $new_pos_3f->y); -# $self->GetFrame->{options_tabs}{print}->load_config($cfg); -# }); -#============================================================================================================================== Slic3r::GUI::_3DScene::register_on_model_update_callback($self->{canvas3D}, sub { if (wxTheApp->{app_config}->get("background_processing")) { $self->schedule_background_process; @@ -172,6 +151,27 @@ sub new { Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); }); +# $self->{canvas3D}->set_on_double_click($on_double_click); +# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); }); +# $self->{canvas3D}->set_on_arrange(sub { $self->arrange }); +# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') }); +# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') }); +# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) }); +# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() }); +# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() }); +# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() }); +# $self->{canvas3D}->set_on_instances_moved($on_instances_moved); +# $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons); +# $self->{canvas3D}->use_plain_shader(1); +# +# $self->{canvas3D}->set_on_wipe_tower_moved(sub { +# my ($new_pos_3f) = @_; +# my $cfg = Slic3r::Config->new; +# $cfg->set('wipe_tower_x', $new_pos_3f->x); +# $cfg->set('wipe_tower_y', $new_pos_3f->y); +# $self->GetFrame->{options_tabs}{print}->load_config($cfg); +# }); +# # $self->{canvas3D}->set_on_model_update(sub { # if (wxTheApp->{app_config}->get("background_processing")) { # $self->schedule_background_process; @@ -229,7 +229,20 @@ sub new { #============================================================================================================================== } +#============================================================================================================================== + if ($preview == $self->{canvas3D}) { + if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) { + my $selections = $self->collect_selections; + Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); + Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1); + } + } + else { +#============================================================================================================================== $preview->OnActivate if $preview->can('OnActivate'); +#============================================================================================================================== + } +#============================================================================================================================== }); # toolbar for object manipulation @@ -1795,7 +1808,12 @@ sub update { } $self->{canvas}->reload_scene if $self->{canvas}; - $self->{canvas3D}->reload_scene if $self->{canvas3D}; +#============================================================================================================================== + my $selections = $self->collect_selections; + Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); + Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0); +# $self->{canvas3D}->reload_scene if $self->{canvas3D}; +#============================================================================================================================== $self->{preview3D}->reset_gcode_preview_data if $self->{preview3D}; $self->{preview3D}->reload_print if $self->{preview3D}; } @@ -1933,14 +1951,29 @@ sub list_item_selected { my $obj_idx = $event->GetIndex; $self->select_object($obj_idx); $self->{canvas}->Refresh; - $self->{canvas3D}->update_volumes_selection if $self->{canvas3D}; #============================================================================================================================== - Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D}; + if ($self->{canvas3D}) { + my $selections = $self->collect_selections; + Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections); + Slic3r::GUI::_3DScene::render($self->{canvas3D}); + } +# $self->{canvas3D}->update_volumes_selection if $self->{canvas3D}; # $self->{canvas3D}->Render if $self->{canvas3D}; #============================================================================================================================== undef $self->{_lecursor}; } +#============================================================================================================================== +sub collect_selections { + my ($self) = @_; + my $selections = []; + foreach my $o (@{$self->{objects}}) { + push(@$selections, $o->selected); + } + return $selections; +} +#============================================================================================================================== + sub list_item_activated { my ($self, $event, $obj_idx) = @_; @@ -2036,7 +2069,12 @@ sub object_settings_dialog { $self->{print}->reload_object($obj_idx); $self->schedule_background_process; $self->{canvas}->reload_scene if $self->{canvas}; - $self->{canvas3D}->reload_scene if $self->{canvas3D}; +#============================================================================================================================== + my $selections = $self->collect_selections; + Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); + Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0); +# $self->{canvas3D}->reload_scene if $self->{canvas3D}; +#============================================================================================================================== } else { $self->resume_background_process; } diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index 28bc6490c..fdd55cdd8 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -13,7 +13,6 @@ use base qw(Slic3r::GUI::3DScene Class::Accessor); use Wx::Locale gettext => 'L'; #============================================================================================================================== -__PACKAGE__->mk_accessors(qw(on_enable_action_buttons)); #__PACKAGE__->mk_accessors(qw( # on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly # on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons)); @@ -33,9 +32,9 @@ sub new { # $self->enable_moving(1); # $self->select_by('object'); # $self->drag_by('instance'); +# +# $self->{objects} = $objects; #============================================================================================================================== - - $self->{objects} = $objects; $self->{model} = $model; #============================================================================================================================== # $self->{print} = $print; @@ -50,9 +49,9 @@ sub new { #============================================================================================================================== # $self->{on_instances_moved} = sub {}; # $self->{on_wipe_tower_moved} = sub {}; +# +# $self->{objects_volumes_idxs} = []; #============================================================================================================================== - - $self->{objects_volumes_idxs} = []; #============================================================================================================================== Slic3r::GUI::_3DScene::register_on_select_callback($self, sub { @@ -205,125 +204,93 @@ sub set_on_select_object { # my ($self, $cb) = @_; # $self->on_model_update($cb); #} -#============================================================================================================================== - -sub set_on_enable_action_buttons { - my ($self, $cb) = @_; - $self->on_enable_action_buttons($cb); -#============================================================================================================================== - Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self, $cb); -#============================================================================================================================== -} - -sub update_volumes_selection { - my ($self) = @_; - - foreach my $obj_idx (0..$#{$self->{model}->objects}) { - if ($self->{objects}[$obj_idx]->selected) { - my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx]; -#============================================================================================================================== - Slic3r::GUI::_3DScene::select_volume($self, $_) for @{$volume_idxs}; +# +#sub set_on_enable_action_buttons { +# my ($self, $cb) = @_; +# $self->on_enable_action_buttons($cb); +#} +# +#sub update_volumes_selection { +# my ($self) = @_; +# +# foreach my $obj_idx (0..$#{$self->{model}->objects}) { +# if ($self->{objects}[$obj_idx]->selected) { +# my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx]; # $self->select_volume($_) for @{$volume_idxs}; -#============================================================================================================================== - } - } -} - -sub reload_scene { - my ($self, $force) = @_; - -#============================================================================================================================== - Slic3r::GUI::_3DScene::reset_volumes($self); - Slic3r::GUI::_3DScene::set_bed_shape($self, $self->{config}->bed_shape); +# } +# } +#} +# +#sub reload_scene { +# my ($self, $force) = @_; +# # $self->reset_objects; # $self->update_bed_size; -#============================================================================================================================== - - if (! $self->IsShown && ! $force) { - $self->{reload_delayed} = 1; - return; - } - - $self->{reload_delayed} = 0; - - $self->{objects_volumes_idxs} = []; - foreach my $obj_idx (0..$#{$self->{model}->objects}) { -#============================================================================================================================== - my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx); - push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs}); - +# +# if (! $self->IsShown && ! $force) { +# $self->{reload_delayed} = 1; +# return; +# } +# +# $self->{reload_delayed} = 0; +# +# $self->{objects_volumes_idxs} = []; +# foreach my $obj_idx (0..$#{$self->{model}->objects}) { # my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx); # push(@{$self->{objects_volumes_idxs}}, \@volume_idxs); -#============================================================================================================================== - } - - $self->update_volumes_selection; - - if (defined $self->{config}->nozzle_diameter) { - # Should the wipe tower be visualized? - my $extruders_count = scalar @{ $self->{config}->nozzle_diameter }; - # Height of a print. - my $height = $self->{model}->bounding_box->z_max; - # Show at least a slab. - $height = 10 if $height < 10; - if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower && - ! $self->{config}->complete_objects) { - $self->volumes->load_wipe_tower_preview(1000, - $self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width, - #$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete - 15 * ($extruders_count - 1), -#============================================================================================================================== - $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, Slic3r::GUI::_3DScene::use_VBOs()); +# } +# +# $self->update_volumes_selection; +# +# if (defined $self->{config}->nozzle_diameter) { +# # Should the wipe tower be visualized? +# my $extruders_count = scalar @{ $self->{config}->nozzle_diameter }; +# # Height of a print. +# my $height = $self->{model}->bounding_box->z_max; +# # Show at least a slab. +# $height = 10 if $height < 10; +# if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower && +# ! $self->{config}->complete_objects) { +# $self->volumes->load_wipe_tower_preview(1000, +# $self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width, +# #$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete +# 15 * ($extruders_count - 1), # $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs); -#============================================================================================================================== - } - } - -#============================================================================================================================== - Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self); +# } +# } +# # $self->update_volumes_colors_by_extruder($self->{config}); -#============================================================================================================================== - - # checks for geometry outside the print volume to render it accordingly - if (scalar @{$self->volumes} > 0) - { - my $contained = $self->volumes->check_outside_state($self->{config}); - if (!$contained) { -#============================================================================================================================== - Slic3r::GUI::_3DScene::enable_warning_texture($self, 1); +# +# # checks for geometry outside the print volume to render it accordingly +# if (scalar @{$self->volumes} > 0) +# { +# my $contained = $self->volumes->check_outside_state($self->{config}); +# if (!$contained) { # $self->set_warning_enabled(1); -#============================================================================================================================== - Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume")); - $self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons); - } else { -#============================================================================================================================== - Slic3r::GUI::_3DScene::enable_warning_texture($self, 0); +# Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume")); +# $self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons); +# } else { # $self->set_warning_enabled(0); -#============================================================================================================================== - $self->volumes->reset_outside_state(); - Slic3r::GUI::_3DScene::reset_warning_texture(); - $self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons); - } - } else { -#============================================================================================================================== - Slic3r::GUI::_3DScene::enable_warning_texture($self, 0); +# $self->volumes->reset_outside_state(); +# Slic3r::GUI::_3DScene::reset_warning_texture(); +# $self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons); +# } +# } else { # $self->set_warning_enabled(0); -#============================================================================================================================== - Slic3r::GUI::_3DScene::reset_warning_texture(); - } -} - -#============================================================================================================================== +# Slic3r::GUI::_3DScene::reset_warning_texture(); +# } +#} +# #sub update_bed_size { # my ($self) = @_; # $self->set_bed_shape($self->{config}->bed_shape); #} +# +## Called by the Platter wxNotebook when this page is activated. +#sub OnActivate { +# my ($self) = @_; +# $self->reload_scene(1) if ($self->{reload_delayed}); +#} #============================================================================================================================== -# Called by the Platter wxNotebook when this page is activated. -sub OnActivate { - my ($self) = @_; - $self->reload_scene(1) if ($self->{reload_delayed}); -} - 1; diff --git a/xs/src/libslic3r/Utils.hpp b/xs/src/libslic3r/Utils.hpp index 913f91ccf..472b0478f 100644 --- a/xs/src/libslic3r/Utils.hpp +++ b/xs/src/libslic3r/Utils.hpp @@ -97,6 +97,7 @@ public: void call(int i, int j) const; void call(const std::vector& ints) const; void call(double x, double y) const; + void call(bool b) const; // void call(); // void call(int i); // void call(int i, int j); diff --git a/xs/src/libslic3r/utils.cpp b/xs/src/libslic3r/utils.cpp index 017e2f1b3..7209d86f6 100644 --- a/xs/src/libslic3r/utils.cpp +++ b/xs/src/libslic3r/utils.cpp @@ -282,6 +282,11 @@ void PerlCallback::call(double x, double y) const FREETMPS; LEAVE; } + +void PerlCallback::call(bool b) const +{ + call(b ? 1 : 0); +} //############################################################################################################## #ifdef WIN32 diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 2d341996e..e773ec6eb 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1822,6 +1822,16 @@ void _3DScene::select_volume(wxGLCanvas* canvas, unsigned int id) s_canvas_mgr.select_volume(canvas, id); } +void _3DScene::update_volumes_selection(wxGLCanvas* canvas, const std::vector& selections) +{ + s_canvas_mgr.update_volumes_selection(canvas, selections); +} + +void _3DScene::set_objects_selections(wxGLCanvas* canvas, const std::vector& selections) +{ + s_canvas_mgr.set_objects_selections(canvas, selections); +} + void _3DScene::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config) { s_canvas_mgr.set_config(canvas, config); @@ -1892,6 +1902,11 @@ bool _3DScene::is_shader_enabled(wxGLCanvas* canvas) return s_canvas_mgr.is_shader_enabled(canvas); } +bool _3DScene::is_reload_delayed(wxGLCanvas* canvas) +{ + return s_canvas_mgr.is_reload_delayed(canvas); +} + void _3DScene::enable_layers_editing(wxGLCanvas* canvas, bool enable) { s_canvas_mgr.enable_layers_editing(canvas, enable); @@ -2091,6 +2106,11 @@ std::vector _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i return s_canvas_mgr.load_object(canvas, model, obj_idx); } +void _3DScene::reload_scene(wxGLCanvas* canvas, bool force) +{ + s_canvas_mgr.reload_scene(canvas, force); +} + void _3DScene::load_print_toolpaths(wxGLCanvas* canvas) { s_canvas_mgr.load_print_toolpaths(canvas); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 7c4d8b3e9..a66130a3b 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -562,6 +562,9 @@ public: static void reset_volumes(wxGLCanvas* canvas); static void deselect_volumes(wxGLCanvas* canvas); static void select_volume(wxGLCanvas* canvas, unsigned int id); + static void update_volumes_selection(wxGLCanvas* canvas, const std::vector& selections); + + static void set_objects_selections(wxGLCanvas* canvas, const std::vector& selections); static void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); static void set_print(wxGLCanvas* canvas, Print* print); @@ -584,6 +587,8 @@ public: static bool is_layers_editing_allowed(wxGLCanvas* canvas); static bool is_shader_enabled(wxGLCanvas* canvas); + static bool is_reload_delayed(wxGLCanvas* canvas); + static void enable_layers_editing(wxGLCanvas* canvas, bool enable); static void enable_warning_texture(wxGLCanvas* canvas, bool enable); static void enable_legend_texture(wxGLCanvas* canvas, bool enable); @@ -628,6 +633,8 @@ public: static std::vector load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs); static std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); + static void reload_scene(wxGLCanvas* canvas, bool force); + static void load_print_toolpaths(wxGLCanvas* canvas); static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& str_tool_colors); static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector& str_tool_colors); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index f969e1d46..745268627 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -2,6 +2,7 @@ #include "../../slic3r/GUI/3DScene.hpp" #include "../../slic3r/GUI/GLShader.hpp" +#include "../../slic3r/GUI/GUI.hpp" #include "../../libslic3r/ClipperUtils.hpp" #include "../../libslic3r/PrintConfig.hpp" #include "../../libslic3r/Print.hpp" @@ -963,6 +964,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_color_by("volume") , m_select_by("object") , m_drag_by("instance") + , m_reload_delayed(false) { if (m_canvas != nullptr) m_timer = new wxTimer(m_canvas); @@ -1107,6 +1109,29 @@ void GLCanvas3D::select_volume(unsigned int id) } } +void GLCanvas3D::update_volumes_selection(const std::vector& selections) +{ + if (m_model == nullptr) + return; + + for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx) + { + if (selections[obj_idx] == 1) + { + const std::vector& volume_idxs = m_objects_volumes_idxs[obj_idx]; + for (int v : volume_idxs) + { + select_volume(v); + } + } + } +} + +void GLCanvas3D::set_objects_selections(const std::vector& selections) +{ + m_objects_selections = selections; +} + void GLCanvas3D::set_config(DynamicPrintConfig* config) { m_config = config; @@ -1210,6 +1235,11 @@ bool GLCanvas3D::is_shader_enabled() const return m_shader_enabled; } +bool GLCanvas3D::is_reload_delayed() const +{ + return m_reload_delayed; +} + void GLCanvas3D::enable_layers_editing(bool enable) { m_layers_editing.set_enabled(enable); @@ -1409,6 +1439,81 @@ std::vector GLCanvas3D::load_object(const Model& model, int obj_idx) return std::vector(); } +void GLCanvas3D::reload_scene(bool force) +{ + if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr) || (m_volumes == nullptr)) + return; + + reset_volumes(); + set_bed_shape(dynamic_cast(m_config->option("bed_shape"))->values); + + if (!m_canvas->IsShown() && !force) + { + m_reload_delayed = true; + return; + } + + m_reload_delayed = false; + + m_objects_volumes_idxs.clear(); + + for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx) + { + m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx)); + } + + update_volumes_selection(m_objects_selections); + + if (m_config->has("nozzle_diameter")) + { + // Should the wipe tower be visualized ? + unsigned int extruders_count = (unsigned int)dynamic_cast(m_config->option("nozzle_diameter"))->values.size(); + + bool semm = dynamic_cast(m_config->option("single_extruder_multi_material"))->value; + bool wt = dynamic_cast(m_config->option("wipe_tower"))->value; + bool co = dynamic_cast(m_config->option("complete_objects"))->value; + + if ((extruders_count > 1) && semm && wt && !co) + { + // Height of a print (Show at least a slab) + coordf_t height = std::max(m_model->bounding_box().max.z, 10.0); + + float x = dynamic_cast(m_config->option("wipe_tower_x"))->value; + float y = dynamic_cast(m_config->option("wipe_tower_y"))->value; + float w = dynamic_cast(m_config->option("wipe_tower_width"))->value; + float a = dynamic_cast(m_config->option("wipe_tower_rotation_angle"))->value; + + m_volumes->load_wipe_tower_preview(1000, x, y, w, 15.0f * (float)(extruders_count - 1), (float)height, a, m_use_VBOs && m_initialized); + } + } + + update_volumes_colors_by_extruder(); + + // checks for geometry outside the print volume to render it accordingly + if (!m_volumes->empty()) + { + bool contained = m_volumes->check_outside_state(m_config); + if (!contained) + { + enable_warning_texture(true); + _3DScene::generate_warning_texture(L("Detected object outside print volume")); + m_on_enable_action_buttons_callback.call(false); + } + else + { + enable_warning_texture(false); + m_volumes->reset_outside_state(); + _3DScene::reset_warning_texture(); + m_on_enable_action_buttons_callback.call(!m_model->objects.empty()); + } + } + else + { + enable_warning_texture(false); + _3DScene::reset_warning_texture(); + } +} + void GLCanvas3D::load_print_toolpaths() { if ((m_print == nullptr) || (m_volumes == nullptr)) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index e18b80345..49d06c135 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -14,6 +14,7 @@ class wxKeyEvent; class wxMouseEvent; class wxTimerEvent; class wxPaintEvent; +class wxActivateEvent; namespace Slic3r { @@ -349,6 +350,10 @@ private: std::string m_select_by; std::string m_drag_by; + bool m_reload_delayed; + std::vector> m_objects_volumes_idxs; + std::vector m_objects_selections; + GCodePreviewVolumeIndex m_gcode_preview_volume_index; PerlCallback m_on_viewport_changed_callback; @@ -381,6 +386,9 @@ public: void reset_volumes(); void deselect_volumes(); void select_volume(unsigned int id); + void update_volumes_selection(const std::vector& selections); + + void set_objects_selections(const std::vector& selections); void set_config(DynamicPrintConfig* config); void set_print(Print* print); @@ -410,6 +418,8 @@ public: bool is_layers_editing_allowed() const; bool is_shader_enabled() const; + bool is_reload_delayed() const; + void enable_layers_editing(bool enable); void enable_warning_texture(bool enable); void enable_legend_texture(bool enable); @@ -435,6 +445,8 @@ public: std::vector load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs); std::vector load_object(const Model& model, int obj_idx); + void reload_scene(bool force); + // Create 3D thick extrusion lines for a skirt and brim. // Adds a new Slic3r::GUI::3DScene::Volume to volumes. void load_print_toolpaths(); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 34d62927a..cd4549bd8 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -254,6 +254,20 @@ void GLCanvas3DManager::select_volume(wxGLCanvas* canvas, unsigned int id) it->second->select_volume(id); } +void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std::vector& selections) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->update_volumes_selection(selections); +} + +void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector& selections) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_objects_selections(selections); +} + void GLCanvas3DManager::set_config(wxGLCanvas* canvas, DynamicPrintConfig* config) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -348,6 +362,12 @@ bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false; } +bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->is_reload_delayed() : false; +} + void GLCanvas3DManager::enable_layers_editing(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); @@ -481,6 +501,13 @@ std::vector GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector(); } +void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->reload_scene(force); +} + void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index f012b7703..d0765932a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -57,6 +57,9 @@ public: void reset_volumes(wxGLCanvas* canvas); void deselect_volumes(wxGLCanvas* canvas); void select_volume(wxGLCanvas* canvas, unsigned int id); + void update_volumes_selection(wxGLCanvas* canvas, const std::vector& selections); + + void set_objects_selections(wxGLCanvas* canvas, const std::vector& selections); void set_config(wxGLCanvas* canvas, DynamicPrintConfig* config); void set_print(wxGLCanvas* canvas, Print* print); @@ -79,6 +82,8 @@ public: bool is_layers_editing_allowed(wxGLCanvas* canvas) const; bool is_shader_enabled(wxGLCanvas* canvas) const; + bool is_reload_delayed(wxGLCanvas* canvas) const; + void enable_layers_editing(wxGLCanvas* canvas, bool enable); void enable_warning_texture(wxGLCanvas* canvas, bool enable); void enable_legend_texture(wxGLCanvas* canvas, bool enable); @@ -103,6 +108,8 @@ public: std::vector load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs); std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); + void reload_scene(wxGLCanvas* canvas, bool force); + void load_print_toolpaths(wxGLCanvas* canvas); void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& tool_colors); void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector& str_tool_colors); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 0635cea31..46c4381fd 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -225,6 +225,20 @@ select_volume(canvas, id) CODE: _3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); +void +update_volumes_selection(canvas, selections) + SV *canvas; + std::vector selections; + CODE: + _3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections); + +void +set_objects_selections(canvas, selections) + SV *canvas; + std::vector selections; + CODE: + _3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections); + void set_config(canvas, config) SV *canvas; @@ -327,6 +341,14 @@ is_shader_enabled(canvas) OUTPUT: RETVAL +bool +is_reload_delayed(canvas) + SV *canvas; + CODE: + RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL + void enable_layers_editing(canvas, enable) SV *canvas; @@ -621,6 +643,13 @@ load_model(canvas, model, obj_idx) OUTPUT: RETVAL +void +reload_scene(canvas, force) + SV *canvas; + bool force; + CODE: + _3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force); + void load_print_toolpaths(canvas) SV *canvas; From 96d9879d7209bb709bd3e8b3d50b5ba292d7a3d8 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 8 Jun 2018 11:37:07 +0200 Subject: [PATCH 69/89] class 3D on_select callback moved to c++ --- lib/Slic3r/GUI/Plater.pm | 8 +++-- lib/Slic3r/GUI/Plater/3D.pm | 41 +++++++++---------------- xs/src/slic3r/GUI/3DScene.cpp | 4 +-- xs/src/slic3r/GUI/3DScene.hpp | 2 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 22 +++++++++---- xs/src/slic3r/GUI/GLCanvas3D.hpp | 5 +-- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 4 +-- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 +- xs/xsp/GUI_3DScene.xsp | 4 +-- 9 files changed, 47 insertions(+), 45 deletions(-) diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 9dad79807..f74bc7d82 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -78,7 +78,10 @@ sub new { my $on_select_object = sub { my ($obj_idx) = @_; # Ignore the special objects (the wipe tower proxy and such). - $self->select_object((defined($obj_idx) && $obj_idx < 1000) ? $obj_idx : undef); +#============================================================================================================================== + $self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef); +# $self->select_object((defined($obj_idx) && $obj_idx < 1000) ? $obj_idx : undef); +#============================================================================================================================== }; my $on_double_click = sub { $self->object_settings_dialog if $self->selected_object; @@ -116,8 +119,8 @@ sub new { if ($Slic3r::GUI::have_OpenGL) { $self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config}); $self->{preview_notebook}->AddPage($self->{canvas3D}, L('3D')); - $self->{canvas3D}->set_on_select_object($on_select_object); #============================================================================================================================== + Slic3r::GUI::_3DScene::register_on_select_object_callback($self->{canvas3D}, $on_select_object); Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click); Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); }); Slic3r::GUI::_3DScene::register_on_arrange_callback($self->{canvas3D}, sub { $self->arrange }); @@ -151,6 +154,7 @@ sub new { Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); }); +# $self->{canvas3D}->set_on_select_object($on_select_object); # $self->{canvas3D}->set_on_double_click($on_double_click); # $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); }); # $self->{canvas3D}->set_on_arrange(sub { $self->arrange }); diff --git a/lib/Slic3r/GUI/Plater/3D.pm b/lib/Slic3r/GUI/Plater/3D.pm index fdd55cdd8..7f83e0f57 100644 --- a/lib/Slic3r/GUI/Plater/3D.pm +++ b/lib/Slic3r/GUI/Plater/3D.pm @@ -10,9 +10,9 @@ use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL); #============================================================================================================================== use base qw(Slic3r::GUI::3DScene Class::Accessor); -use Wx::Locale gettext => 'L'; - #============================================================================================================================== +#use Wx::Locale gettext => 'L'; +# #__PACKAGE__->mk_accessors(qw( # on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly # on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons)); @@ -28,37 +28,24 @@ sub new { Slic3r::GUI::_3DScene::enable_moving($self, 1); Slic3r::GUI::_3DScene::set_select_by($self, 'object'); Slic3r::GUI::_3DScene::set_drag_by($self, 'instance'); + Slic3r::GUI::_3DScene::set_model($self, $model); + Slic3r::GUI::_3DScene::set_print($self, $print); + Slic3r::GUI::_3DScene::set_config($self, $config); # $self->enable_picking(1); # $self->enable_moving(1); # $self->select_by('object'); # $self->drag_by('instance'); # # $self->{objects} = $objects; -#============================================================================================================================== - $self->{model} = $model; -#============================================================================================================================== +# $self->{model} = $model; # $self->{print} = $print; -#============================================================================================================================== - $self->{config} = $config; -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_model($self, $model); - Slic3r::GUI::_3DScene::set_print($self, $print); - Slic3r::GUI::_3DScene::set_config($self, $config); -#============================================================================================================================== - $self->{on_select_object} = sub {}; -#============================================================================================================================== +# $self->{config} = $config; +# $self->{on_select_object} = sub {}; # $self->{on_instances_moved} = sub {}; # $self->{on_wipe_tower_moved} = sub {}; # # $self->{objects_volumes_idxs} = []; -#============================================================================================================================== - -#============================================================================================================================== - Slic3r::GUI::_3DScene::register_on_select_callback($self, sub { - my ($volume_idx) = @_; - $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx) - if ($self->{on_select_object}); - }); +# # $self->on_select(sub { # my ($volume_idx) = @_; # $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx) @@ -139,12 +126,12 @@ sub new { return $self; } -sub set_on_select_object { - my ($self, $cb) = @_; - $self->{on_select_object} = $cb; -} - #============================================================================================================================== +#sub set_on_select_object { +# my ($self, $cb) = @_; +# $self->{on_select_object} = $cb; +#} +# #sub set_on_double_click { # my ($self, $cb) = @_; # $self->on_double_click($cb); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index e773ec6eb..21204b0ff 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2002,9 +2002,9 @@ void _3DScene::register_on_right_click_callback(wxGLCanvas* canvas, void* callba s_canvas_mgr.register_on_right_click_callback(canvas, callback); } -void _3DScene::register_on_select_callback(wxGLCanvas* canvas, void* callback) +void _3DScene::register_on_select_object_callback(wxGLCanvas* canvas, void* callback) { - s_canvas_mgr.register_on_select_callback(canvas, callback); + s_canvas_mgr.register_on_select_object_callback(canvas, callback); } void _3DScene::register_on_model_update_callback(wxGLCanvas* canvas, void* callback) diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index a66130a3b..8e82849e8 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -613,7 +613,7 @@ public: static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); - static void register_on_select_callback(wxGLCanvas* canvas, void* callback); + static void register_on_select_object_callback(wxGLCanvas* canvas, void* callback); static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback); static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 745268627..34df13a54 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1935,10 +1935,10 @@ void GLCanvas3D::register_on_right_click_callback(void* callback) m_on_right_click_callback.register_callback(callback); } -void GLCanvas3D::register_on_select_callback(void* callback) +void GLCanvas3D::register_on_select_object_callback(void* callback) { if (callback != nullptr) - m_on_select_callback.register_callback(callback); + m_on_select_object_callback.register_callback(callback); } void GLCanvas3D::register_on_model_update_callback(void* callback) @@ -2255,7 +2255,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) } // propagate event through callback - m_on_select_callback.call(volume_idx); + if (m_picking_enabled) + _on_select(volume_idx); // The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y, // an converts the screen space coordinate to unscaled object space. @@ -2632,7 +2633,7 @@ void GLCanvas3D::_deregister_callbacks() m_on_viewport_changed_callback.deregister_callback(); m_on_double_click_callback.deregister_callback(); m_on_right_click_callback.deregister_callback(); - m_on_select_callback.deregister_callback(); + m_on_select_object_callback.deregister_callback(); m_on_model_update_callback.deregister_callback(); m_on_remove_object_callback.deregister_callback(); m_on_arrange_callback.deregister_callback(); @@ -3710,10 +3711,19 @@ void GLCanvas3D::_on_move(const std::vector& volume_idxs) m_on_wipe_tower_moved_callback.call(wipe_tower_origin.x, wipe_tower_origin.y); } +void GLCanvas3D::_on_select(int volume_idx) +{ + if ((m_volumes != nullptr) && (volume_idx < (int)m_volumes->volumes.size())) + m_on_select_object_callback.call((volume_idx == -1) ? -1 : m_volumes->volumes[volume_idx]->object_idx()); +} + std::vector GLCanvas3D::_parse_colors(const std::vector& colors) { + static const float INV_255 = 1.0f / 255.0f; + std::vector output(colors.size() * 4, 1.0f); - for (size_t i = 0; i < colors.size(); ++i) { + for (size_t i = 0; i < colors.size(); ++i) + { const std::string& color = colors[i]; const char* c = color.data() + 1; if ((color.size() == 7) && (color.front() == '#')) @@ -3725,7 +3735,7 @@ std::vector GLCanvas3D::_parse_colors(const std::vector& col if ((digit1 == -1) || (digit2 == -1)) break; - output[i * 4 + j] = float(digit1 * 16 + digit2) / 255.0f; + output[i * 4 + j] = float(digit1 * 16 + digit2) * INV_255; } } } diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 49d06c135..b8c64228b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -359,7 +359,7 @@ private: PerlCallback m_on_viewport_changed_callback; PerlCallback m_on_double_click_callback; PerlCallback m_on_right_click_callback; - PerlCallback m_on_select_callback; + PerlCallback m_on_select_object_callback; PerlCallback m_on_model_update_callback; PerlCallback m_on_remove_object_callback; PerlCallback m_on_arrange_callback; @@ -461,7 +461,7 @@ public: void register_on_viewport_changed_callback(void* callback); void register_on_double_click_callback(void* callback); void register_on_right_click_callback(void* callback); - void register_on_select_callback(void* callback); + void register_on_select_object_callback(void* callback); void register_on_model_update_callback(void* callback); void register_on_remove_object_callback(void* callback); void register_on_arrange_callback(void* callback); @@ -547,6 +547,7 @@ private: void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data); void _on_move(const std::vector& volume_idxs); + void _on_select(int volume_idx); static std::vector _parse_colors(const std::vector& colors); }; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index cd4549bd8..e01f85396 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -563,11 +563,11 @@ void GLCanvas3DManager::register_on_right_click_callback(wxGLCanvas* canvas, voi it->second->register_on_right_click_callback(callback); } -void GLCanvas3DManager::register_on_select_callback(wxGLCanvas* canvas, void* callback) +void GLCanvas3DManager::register_on_select_object_callback(wxGLCanvas* canvas, void* callback) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) - it->second->register_on_select_callback(callback); + it->second->register_on_select_object_callback(callback); } void GLCanvas3DManager::register_on_model_update_callback(wxGLCanvas* canvas, void* callback) diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index d0765932a..76f8ffcb5 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -118,7 +118,7 @@ public: void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback); void register_on_double_click_callback(wxGLCanvas* canvas, void* callback); void register_on_right_click_callback(wxGLCanvas* canvas, void* callback); - void register_on_select_callback(wxGLCanvas* canvas, void* callback); + void register_on_select_object_callback(wxGLCanvas* canvas, void* callback); void register_on_model_update_callback(wxGLCanvas* canvas, void* callback); void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback); void register_on_arrange_callback(wxGLCanvas* canvas, void* callback); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 46c4381fd..f8d22843e 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -482,11 +482,11 @@ register_on_right_click_callback(canvas, callback) _3DScene::register_on_right_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); void -register_on_select_callback(canvas, callback) +register_on_select_object_callback(canvas, callback) SV *canvas; SV *callback; CODE: - _3DScene::register_on_select_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + _3DScene::register_on_select_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); void register_on_model_update_callback(canvas, callback) From 7b1187992cb5df7b5898f9abf33cb367af714d8c Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 11 Jun 2018 10:46:32 +0200 Subject: [PATCH 70/89] Added bed texture for Prusa printers --- resources/icons/bed/mk2_bottom.png | Bin 0 -> 27212 bytes resources/icons/bed/mk2_top.png | Bin 0 -> 102340 bytes resources/icons/bed/mk3_bottom.png | Bin 0 -> 174128 bytes resources/icons/bed/mk3_top.png | Bin 0 -> 85263 bytes xs/src/slic3r/GUI/GLCanvas3D.cpp | 547 ++++++++++++++++++++--------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 68 +++- 6 files changed, 441 insertions(+), 174 deletions(-) create mode 100644 resources/icons/bed/mk2_bottom.png create mode 100644 resources/icons/bed/mk2_top.png create mode 100644 resources/icons/bed/mk3_bottom.png create mode 100644 resources/icons/bed/mk3_top.png diff --git a/resources/icons/bed/mk2_bottom.png b/resources/icons/bed/mk2_bottom.png new file mode 100644 index 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zZ6K64?HTcF=aaDBXuG@jBwjh5+3^tMGzbdK%nn~+mKOR>iPF+tK36w}Rr6jBFrfLk zHW}1+ZTDJg{arS$*sb{I=8vUcc{lTKZY*vEi2xRu1Nk`k)jED#I<2(+d0zSFK>h7p zmp#+Ig%&SK#0VHAr*=jJ0INX@G2Bb}IaPe=lTMznerAUT1XLs)2n#1N>UHO*_$2A2 z`n=6k`|Ep*D`u}aFOFZcIro^WJ{N>Hp>triEsTA-HrIbgUwSW8eHULxrInIoxyl`oS;8S=$CEyY;rjHXJi4 v2;WP1`X2QOI;AyF=)_j9Kg literal 0 HcmV?d00001 diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 34df13a54..f68e58d7d 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -3,6 +3,7 @@ #include "../../slic3r/GUI/3DScene.hpp" #include "../../slic3r/GUI/GLShader.hpp" #include "../../slic3r/GUI/GUI.hpp" +#include "../../slic3r/GUI/PresetBundle.hpp" #include "../../libslic3r/ClipperUtils.hpp" #include "../../libslic3r/PrintConfig.hpp" #include "../../libslic3r/Print.hpp" @@ -18,10 +19,15 @@ #include #include +#include #include #include +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +#include "SVG.hpp" +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + static const float TRACKBALLSIZE = 0.8f; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; static const float GROUND_Z = -0.02f; @@ -41,25 +47,66 @@ static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f; namespace Slic3r { namespace GUI { -bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z) +bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords) { - m_data.clear(); + m_vertices.clear(); + m_tex_coords.clear(); - unsigned int size = 9 * (unsigned int)triangles.size(); - if (size == 0) + unsigned int v_size = 9 * (unsigned int)triangles.size(); + unsigned int t_size = 6 * (unsigned int)triangles.size(); + if (v_size == 0) return false; - m_data = std::vector(size, 0.0f); + m_vertices = std::vector(v_size, 0.0f); + if (generate_tex_coords) + m_tex_coords = std::vector(t_size, 0.0f); - unsigned int coord = 0; + float min_x = (float)unscale(triangles[0].points[0].x); + float min_y = (float)unscale(triangles[0].points[0].y); + float max_x = min_x; + float max_y = min_y; + + unsigned int v_coord = 0; + unsigned int t_coord = 0; for (const Polygon& t : triangles) { for (unsigned int v = 0; v < 3; ++v) { const Point& p = t.points[v]; - m_data[coord++] = (float)unscale(p.x); - m_data[coord++] = (float)unscale(p.y); - m_data[coord++] = z; + float x = (float)unscale(p.x); + float y = (float)unscale(p.y); + + m_vertices[v_coord++] = x; + m_vertices[v_coord++] = y; + m_vertices[v_coord++] = z; + + if (generate_tex_coords) + { + m_tex_coords[t_coord++] = x; + m_tex_coords[t_coord++] = y; + + min_x = std::min(min_x, x); + max_x = std::max(max_x, x); + min_y = std::min(min_y, y); + max_y = std::max(max_y, y); + } + } + } + + if (generate_tex_coords) + { + float size_x = max_x - min_x; + float size_y = max_y - min_y; + + if ((size_x != 0.0f) && (size_y != 0.0f)) + { + float inv_size_x = 1.0f / size_x; + float inv_size_y = -1.0f / size_y; + for (unsigned int i = 0; i < m_tex_coords.size(); i += 2) + { + m_tex_coords[i] *= inv_size_x; + m_tex_coords[i + 1] *= inv_size_y; + } } } @@ -68,36 +115,42 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z) bool GeometryBuffer::set_from_lines(const Lines& lines, float z) { - m_data.clear(); + m_vertices.clear(); + m_tex_coords.clear(); unsigned int size = 6 * (unsigned int)lines.size(); if (size == 0) return false; - m_data = std::vector(size, 0.0f); + m_vertices = std::vector(size, 0.0f); unsigned int coord = 0; for (const Line& l : lines) { - m_data[coord++] = (float)unscale(l.a.x); - m_data[coord++] = (float)unscale(l.a.y); - m_data[coord++] = z; - m_data[coord++] = (float)unscale(l.b.x); - m_data[coord++] = (float)unscale(l.b.y); - m_data[coord++] = z; + m_vertices[coord++] = (float)unscale(l.a.x); + m_vertices[coord++] = (float)unscale(l.a.y); + m_vertices[coord++] = z; + m_vertices[coord++] = (float)unscale(l.b.x); + m_vertices[coord++] = (float)unscale(l.b.y); + m_vertices[coord++] = z; } return true; } -const float* GeometryBuffer::get_data() const +const float* GeometryBuffer::get_vertices() const { - return m_data.data(); + return m_vertices.data(); } -unsigned int GeometryBuffer::get_data_size() const +const float* GeometryBuffer::get_tex_coords() const { - return (unsigned int)m_data.size(); + return m_tex_coords.data(); +} + +unsigned int GeometryBuffer::get_vertices_count() const +{ + return (unsigned int)m_vertices.size() / 3; } Size::Size() @@ -188,6 +241,106 @@ void Rect::set_bottom(float bottom) m_bottom = bottom; } +GLCanvas3D::GLTextureData::GLTextureData() + : m_id(0) + , m_width(0) + , m_height(0) + , m_source("") +{ +} + +GLCanvas3D::GLTextureData::~GLTextureData() +{ + reset(); +} + +bool GLCanvas3D::GLTextureData::load_from_file(const std::string& filename) +{ + reset(); + + // Load a PNG with an alpha channel. + wxImage image; + if (!image.LoadFile(filename, wxBITMAP_TYPE_PNG)) + { + reset(); + return false; + } + + m_width = image.GetWidth(); + m_height = image.GetHeight(); + int n_pixels = m_width * m_height; + + if (n_pixels <= 0) + { + reset(); + return false; + } + + // Get RGB & alpha raw data from wxImage, pack them into an array. + unsigned char* img_rgb = image.GetData(); + if (img_rgb == nullptr) + { + reset(); + return false; + } + + unsigned char* img_alpha = image.GetAlpha(); + + std::vector data(n_pixels * 4, 0); + for (int i = 0; i < n_pixels; ++i) + { + int data_id = i * 4; + int img_id = i * 3; + data[data_id + 0] = img_rgb[img_id + 0]; + data[data_id + 1] = img_rgb[img_id + 1]; + data[data_id + 2] = img_rgb[img_id + 2]; + data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; + } + + // sends data to gpu + ::glGenTextures(1, &m_id); + ::glBindTexture(GL_TEXTURE_2D, m_id); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); + ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); + ::glBindTexture(GL_TEXTURE_2D, 0); + + m_source = filename; + return true; +} + +void GLCanvas3D::GLTextureData::reset() +{ + if (m_id != 0) + ::glDeleteTextures(1, &m_id); + + m_id = 0; + m_width = 0; + m_height = 0; + m_source = ""; +} + +unsigned int GLCanvas3D::GLTextureData::get_id() const +{ + return m_id; +} + +int GLCanvas3D::GLTextureData::get_width() const +{ + return m_width; +} + +int GLCanvas3D::GLTextureData::get_height() const +{ + return m_height; +} + +const std::string& GLCanvas3D::GLTextureData::get_source() const +{ + return m_source; +} + GLCanvas3D::Camera::Camera() : type(Ortho) , zoom(1.0f) @@ -222,6 +375,11 @@ void GLCanvas3D::Camera::set_theta(float theta) m_theta = clamp(0.0f, GIMBALL_LOCK_THETA_MAX, theta); } +GLCanvas3D::Bed::Bed() + : m_type(Custom) +{ +} + const Pointfs& GLCanvas3D::Bed::get_shape() const { return m_shape; @@ -230,6 +388,7 @@ const Pointfs& GLCanvas3D::Bed::get_shape() const void GLCanvas3D::Bed::set_shape(const Pointfs& shape) { m_shape = shape; + m_type = _detect_type(); _calc_bounding_box(); @@ -244,7 +403,7 @@ void GLCanvas3D::Bed::set_shape(const Pointfs& shape) const BoundingBox& bed_bbox = poly.contour.bounding_box(); _calc_gridlines(poly, bed_bbox); - m_polygon = offset_ex(poly.contour, bed_bbox.radius() * 1.7, jtRound, scale_(0.5))[0].contour; + m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour; } const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const @@ -262,39 +421,26 @@ Point GLCanvas3D::Bed::point_projection(const Point& point) const return m_polygon.point_projection(point); } -void GLCanvas3D::Bed::render() const +void GLCanvas3D::Bed::render(float theta) const { - unsigned int triangles_vcount = m_triangles.get_data_size() / 3; - if (triangles_vcount > 0) + switch (m_type) { - ::glDisable(GL_LIGHTING); - ::glDisable(GL_DEPTH_TEST); - - ::glEnable(GL_BLEND); - ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - ::glEnableClientState(GL_VERTEX_ARRAY); - - ::glColor4f(0.8f, 0.6f, 0.5f, 0.4f); - ::glNormal3d(0.0f, 0.0f, 1.0f); - ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_data()); - ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount); - - // we need depth test for grid, otherwise it would disappear when looking - // the object from below - glEnable(GL_DEPTH_TEST); - - // draw grid - unsigned int gridlines_vcount = m_gridlines.get_data_size() / 3; - - ::glLineWidth(3.0f); - ::glColor4f(0.2f, 0.2f, 0.2f, 0.4f); - ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_data()); - ::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount); - - ::glDisableClientState(GL_VERTEX_ARRAY); - - ::glDisable(GL_BLEND); + case MK2: + { + _render_mk2(theta); + break; + } + case MK3: + { + _render_mk3(theta); + break; + } + default: + case Custom: + { + _render_custom(); + break; + } } } @@ -312,7 +458,7 @@ void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly) Polygons triangles; poly.triangulate(&triangles); - if (!m_triangles.set_from_triangles(triangles, GROUND_Z)) + if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom)) printf("Unable to create bed triangles\n"); } @@ -345,6 +491,166 @@ void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& printf("Unable to create bed grid lines\n"); } +GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const +{ + EType type = Custom; + + const PresetBundle* bundle = get_preset_bundle(); + if (bundle != nullptr) + { + const Preset& curr = bundle->printers.get_selected_preset(); + if (curr.config.has("bed_shape") && _are_equal(m_shape, dynamic_cast(curr.config.option("bed_shape"))->values)) + { + if ((curr.vendor != nullptr) && (curr.vendor->name == "Prusa Research")) + { + if (boost::contains(curr.name, "MK2")) + type = MK2; + else if (boost::contains(curr.name, "MK3")) + type = MK3; + } + } + } + + return type; +} + +void GLCanvas3D::Bed::_render_mk2(float theta) const +{ + std::string filename = resources_dir() + "/icons/bed/mk2_top.png"; + if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename)) + { + if (!m_top_texture.load_from_file(filename)) + { + _render_custom(); + return; + } + } + + filename = resources_dir() + "/icons/bed/mk2_bottom.png"; + if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename)) + { + if (!m_bottom_texture.load_from_file(filename)) + { + _render_custom(); + return; + } + } + + _render_prusa(theta); +} + +void GLCanvas3D::Bed::_render_mk3(float theta) const +{ + std::string filename = resources_dir() + "/icons/bed/mk3_top.png"; + if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename)) + { + if (!m_top_texture.load_from_file(filename)) + { + _render_custom(); + return; + } + } + + filename = resources_dir() + "/icons/bed/mk3_bottom.png"; + if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename)) + { + if (!m_bottom_texture.load_from_file(filename)) + { + _render_custom(); + return; + } + } + + _render_prusa(theta); +} + +void GLCanvas3D::Bed::_render_prusa(float theta) const +{ + unsigned int triangles_vcount = m_triangles.get_vertices_count(); + if (triangles_vcount > 0) + { + ::glEnable(GL_DEPTH_TEST); + + ::glEnable(GL_BLEND); + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + ::glEnable(GL_TEXTURE_2D); + + ::glEnableClientState(GL_VERTEX_ARRAY); + ::glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + if (theta > 90.0f) + ::glFrontFace(GL_CW); + + ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + ::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id()); + ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()); + ::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords()); + ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount); + + if (theta > 90.0f) + ::glFrontFace(GL_CCW); + + ::glBindTexture(GL_TEXTURE_2D, 0); + ::glDisableClientState(GL_TEXTURE_COORD_ARRAY); + ::glDisableClientState(GL_VERTEX_ARRAY); + + ::glDisable(GL_TEXTURE_2D); + + ::glDisable(GL_BLEND); + } +} + +void GLCanvas3D::Bed::_render_custom() const +{ + m_top_texture.reset(); + m_bottom_texture.reset(); + + unsigned int triangles_vcount = m_triangles.get_vertices_count(); + if (triangles_vcount > 0) + { + ::glEnable(GL_LIGHTING); + ::glEnable(GL_DEPTH_TEST); + + ::glEnable(GL_BLEND); + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + ::glEnableClientState(GL_VERTEX_ARRAY); + + ::glColor4f(0.8f, 0.6f, 0.5f, 0.4f); + ::glNormal3d(0.0f, 0.0f, 1.0f); + ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()); + ::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount); + + // draw grid + unsigned int gridlines_vcount = m_gridlines.get_vertices_count(); + + ::glLineWidth(3.0f); + ::glColor4f(0.2f, 0.2f, 0.2f, 0.4f); + ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices()); + ::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount); + + ::glDisableClientState(GL_VERTEX_ARRAY); + + ::glDisable(GL_BLEND); + } +} + +bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2) +{ + if (bed_1.size() != bed_2.size()) + return false; + + for (unsigned int i = 0; i < (unsigned int)bed_1.size(); ++i) + { + if (bed_1[i] != bed_2[i]) + return false; + } + + return true; +} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + GLCanvas3D::Axes::Axes() : length(0.0f) { @@ -431,11 +737,11 @@ void GLCanvas3D::CuttingPlane::_render_contour() const if (m_z >= 0.0f) { - unsigned int lines_vcount = m_lines.get_data_size() / 3; + unsigned int lines_vcount = m_lines.get_vertices_count(); ::glLineWidth(2.0f); ::glColor3f(0.0f, 0.0f, 0.0f); - ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_lines.get_data()); + ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_lines.get_vertices()); ::glDrawArrays(GL_LINES, 0, (GLsizei)lines_vcount); } @@ -515,20 +821,6 @@ void GLCanvas3D::Shader::_reset() } } -GLCanvas3D::LayersEditing::GLTextureData::GLTextureData() - : id(0) - , width(0) - , height(0) -{ -} - -GLCanvas3D::LayersEditing::GLTextureData::GLTextureData(unsigned int id, int width, int height) - : id(id) - , width(width) - , height(height) -{ -} - GLCanvas3D::LayersEditing::LayersEditing() : m_use_legacy_opengl(false) , m_enabled(false) @@ -544,18 +836,6 @@ GLCanvas3D::LayersEditing::LayersEditing() GLCanvas3D::LayersEditing::~LayersEditing() { - if (m_tooltip_texture.id != 0) - { - ::glDeleteTextures(1, &m_tooltip_texture.id); - m_tooltip_texture = GLTextureData(); - } - - if (m_reset_texture.id != 0) - { - ::glDeleteTextures(1, &m_reset_texture.id); - m_reset_texture = GLTextureData(); - } - if (m_z_texture_id != 0) { ::glDeleteTextures(1, &m_z_texture_id); @@ -626,9 +906,9 @@ void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObje _render_profile(print_object, bar_rect); // Revert the matrices. - glPopMatrix(); + ::glPopMatrix(); - glEnable(GL_DEPTH_TEST); + ::glEnable(GL_DEPTH_TEST); } int GLCanvas3D::LayersEditing::get_shader_program_id() const @@ -730,10 +1010,10 @@ bool GLCanvas3D::LayersEditing::_is_initialized() const void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const { - if (m_tooltip_texture.id == 0) + if (m_tooltip_texture.get_id() == 0) { - m_tooltip_texture = _load_texture_from_file("variable_layer_height_tooltip.png"); - if (m_tooltip_texture.id == 0) + std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png"; + if (!m_tooltip_texture.load_from_file(filename)) return; } @@ -744,24 +1024,24 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas float bar_left = bar_rect.get_left(); float reset_bottom = reset_rect.get_bottom(); - float l = bar_left - (float)m_tooltip_texture.width * inv_zoom - gap; + float l = bar_left - (float)m_tooltip_texture.get_width() * inv_zoom - gap; float r = bar_left - gap; - float t = reset_bottom + (float)m_tooltip_texture.height * inv_zoom + gap; + float t = reset_bottom + (float)m_tooltip_texture.get_height() * inv_zoom + gap; float b = reset_bottom + gap; - canvas.render_texture(m_tooltip_texture.id, l, r, b, t); + canvas.render_texture(m_tooltip_texture.get_id(), l, r, b, t); } void GLCanvas3D::LayersEditing::_render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const { - if (m_reset_texture.id == 0) + if (m_reset_texture.get_id() == 0) { - m_reset_texture = _load_texture_from_file("variable_layer_height_reset.png"); - if (m_reset_texture.id == 0) + std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png"; + if (!m_reset_texture.load_from_file(filename)) return; } - canvas.render_texture(m_reset_texture.id, reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); + canvas.render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); } void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const @@ -858,53 +1138,6 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object, } } -GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_texture_from_file(const std::string& filename) -{ - const std::string& path = resources_dir() + "/icons/"; - - // Load a PNG with an alpha channel. - wxImage image; - if (!image.LoadFile(path + filename, wxBITMAP_TYPE_PNG)) - return GLTextureData(); - - int width = image.GetWidth(); - int height = image.GetHeight(); - int n_pixels = width * height; - - if (n_pixels <= 0) - return GLTextureData(); - - // Get RGB & alpha raw data from wxImage, pack them into an array. - unsigned char* img_rgb = image.GetData(); - if (img_rgb == nullptr) - return GLTextureData(); - - unsigned char* img_alpha = image.GetAlpha(); - - std::vector data(n_pixels * 4, 0); - for (int i = 0; i < n_pixels; ++i) - { - int data_id = i * 4; - int img_id = i * 3; - data[data_id + 0] = img_rgb[img_id + 0]; - data[data_id + 1] = img_rgb[img_id + 1]; - data[data_id + 2] = img_rgb[img_id + 2]; - data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; - } - - // sends data to gpu - GLuint tex_id; - ::glGenTextures(1, &tex_id); - ::glBindTexture(GL_TEXTURE_2D, tex_id); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); - ::glBindTexture(GL_TEXTURE_2D, 0); - - return GLTextureData((unsigned int)tex_id, width, height); -} - const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX); const Pointf3 GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX); @@ -1016,16 +1249,16 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) ::glEnable(GL_LIGHT1); // light from camera - GLfloat specular[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; - ::glLightfv(GL_LIGHT1, GL_SPECULAR, specular); - GLfloat diffuse[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; - ::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); + GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; + ::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam); + GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; + ::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam); // light from above - GLfloat specular1[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; - ::glLightfv(GL_LIGHT0, GL_SPECULAR, specular1); - GLfloat diffuse1[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; - ::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse1); + GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; + ::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top); + GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; + ::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top); // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun. ::glShadeModel(GL_SMOOTH); @@ -1357,16 +1590,16 @@ void GLCanvas3D::render() _camera_tranform(); - GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f }; - ::glLightfv(GL_LIGHT1, GL_POSITION, position); - GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; - ::glLightfv(GL_LIGHT0, GL_POSITION, position1); + GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f }; + ::glLightfv(GL_LIGHT1, GL_POSITION, position_cam); + GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; + ::glLightfv(GL_LIGHT0, GL_POSITION, position_top); _picking_pass(); _render_background(); - _render_bed(); - _render_axes(); _render_objects(); + _render_bed(m_camera.get_theta()); + _render_axes(); _render_cutting_plane(); _render_warning_texture(); _render_legend_texture(); @@ -2781,9 +3014,9 @@ void GLCanvas3D::_render_background() const ::glPopMatrix(); } -void GLCanvas3D::_render_bed() const +void GLCanvas3D::_render_bed(float theta) const { - m_bed.render(); + m_bed.render(theta); } void GLCanvas3D::_render_axes() const diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index b8c64228b..8917fb9eb 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -33,14 +33,17 @@ namespace GUI { class GeometryBuffer { - std::vector m_data; + std::vector m_vertices; + std::vector m_tex_coords; public: - bool set_from_triangles(const Polygons& triangles, float z); + bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords); bool set_from_lines(const Lines& lines, float z); - const float* get_data() const; - unsigned int get_data_size() const; + const float* get_vertices() const; + const float* get_tex_coords() const; + + unsigned int get_vertices_count() const; }; class Size @@ -112,6 +115,27 @@ class GLCanvas3D void reset() { first_volumes.clear(); } }; + struct GLTextureData + { + private: + unsigned int m_id; + int m_width; + int m_height; + std::string m_source; + + public: + GLTextureData(); + ~GLTextureData(); + + bool load_from_file(const std::string& filename); + void reset(); + + unsigned int get_id() const; + int get_width() const; + int get_height() const; + const std::string& get_source() const; + }; + public: struct Camera { @@ -143,13 +167,28 @@ public: class Bed { + public: + enum EType : unsigned char + { + MK2, + MK3, + Custom, + Num_Types + }; + + private: + EType m_type; Pointfs m_shape; BoundingBoxf3 m_bounding_box; Polygon m_polygon; GeometryBuffer m_triangles; GeometryBuffer m_gridlines; + mutable GLTextureData m_top_texture; + mutable GLTextureData m_bottom_texture; public: + Bed(); + const Pointfs& get_shape() const; void set_shape(const Pointfs& shape); @@ -157,12 +196,18 @@ public: bool contains(const Point& point) const; Point point_projection(const Point& point) const; - void render() const; + void render(float theta) const; private: void _calc_bounding_box(); void _calc_triangles(const ExPolygon& poly); void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox); + EType _detect_type() const; + void _render_mk2(float theta) const; + void _render_mk3(float theta) const; + void _render_prusa(float theta) const; + void _render_custom() const; + static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2); }; struct Axes @@ -227,16 +272,6 @@ public: }; private: - struct GLTextureData - { - unsigned int id; - int width; - int height; - - GLTextureData(); - GLTextureData(unsigned int id, int width, int height); - }; - bool m_use_legacy_opengl; bool m_enabled; Shader m_shader; @@ -284,7 +319,6 @@ public: void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; - static GLTextureData _load_texture_from_file(const std::string& filename); }; struct Mouse @@ -507,7 +541,7 @@ private: void _camera_tranform() const; void _picking_pass() const; void _render_background() const; - void _render_bed() const; + void _render_bed(float theta) const; void _render_axes() const; void _render_objects() const; void _render_cutting_plane() const; From 7b4870d1cbe8ea009093981dcc35961c8ecb4205 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 11 Jun 2018 11:40:11 +0200 Subject: [PATCH 71/89] Fixed selection and rendering in object settings dialog --- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 5 +-- xs/src/slic3r/GUI/GLCanvas3D.cpp | 49 ++++++++++++++++++----- xs/src/slic3r/GUI/GLCanvas3D.hpp | 3 ++ 3 files changed, 45 insertions(+), 12 deletions(-) diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index b0735c349..135d75233 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -156,10 +156,9 @@ sub new { #============================================================================================================================== Slic3r::GUI::_3DScene::enable_picking($canvas, 1); Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume'); - Slic3r::GUI::_3DScene::register_on_select_callback($canvas, sub { + Slic3r::GUI::_3DScene::register_on_select_object_callback($canvas, sub { my ($volume_idx) = @_; - # convert scene volume to model object volume - $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx); + $self->reload_tree($volume_idx); }); Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]); Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index f68e58d7d..e5f352bf7 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -380,6 +380,16 @@ GLCanvas3D::Bed::Bed() { } +bool GLCanvas3D::Bed::is_prusa() const +{ + return (m_type == MK2) || (m_type == MK3); +} + +bool GLCanvas3D::Bed::is_custom() const +{ + return m_type == Custom; +} + const Pointfs& GLCanvas3D::Bed::get_shape() const { return m_shape; @@ -610,7 +620,7 @@ void GLCanvas3D::Bed::_render_custom() const if (triangles_vcount > 0) { ::glEnable(GL_LIGHTING); - ::glEnable(GL_DEPTH_TEST); + ::glDisable(GL_DEPTH_TEST); ::glEnable(GL_BLEND); ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -625,6 +635,8 @@ void GLCanvas3D::Bed::_render_custom() const // draw grid unsigned int gridlines_vcount = m_gridlines.get_vertices_count(); + // we need depth test for grid, otherwise it would disappear when looking the object from below + ::glEnable(GL_DEPTH_TEST); ::glLineWidth(3.0f); ::glColor4f(0.2f, 0.2f, 0.2f, 0.4f); ::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices()); @@ -1595,11 +1607,24 @@ void GLCanvas3D::render() GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; ::glLightfv(GL_LIGHT0, GL_POSITION, position_top); + float theta = m_camera.get_theta(); + bool is_custom_bed = m_bed.is_custom(); + _picking_pass(); _render_background(); + // untextured bed needs to be rendered before objects + if (is_custom_bed) + { + _render_bed(theta); + _render_axes(); + } _render_objects(); - _render_bed(m_camera.get_theta()); - _render_axes(); + // textured bed needs to be rendered after objects + if (!is_custom_bed) + { + _render_bed(theta); + _render_axes(); + } _render_cutting_plane(); _render_warning_texture(); _render_legend_texture(); @@ -2393,11 +2418,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) // Don't allow to zoom too far outside the scene. float zoom_min = _get_zoom_to_bounding_box_factor(_max_bounding_box()); if (zoom_min > 0.0f) - { - zoom_min *= 0.4f; - if (zoom < zoom_min) - zoom = zoom_min; - } + zoom = std::max(zoom, zoom_min * 0.8f); m_camera.zoom = zoom; m_on_viewport_changed_callback.call(); @@ -3946,8 +3967,18 @@ void GLCanvas3D::_on_move(const std::vector& volume_idxs) void GLCanvas3D::_on_select(int volume_idx) { + int id = -1; if ((m_volumes != nullptr) && (volume_idx < (int)m_volumes->volumes.size())) - m_on_select_object_callback.call((volume_idx == -1) ? -1 : m_volumes->volumes[volume_idx]->object_idx()); + { + if (volume_idx != -1) + { + if (m_select_by == "volume") + id = m_volumes->volumes[volume_idx]->volume_idx(); + else if (m_select_by == "object") + id = m_volumes->volumes[volume_idx]->object_idx(); + } + } + m_on_select_object_callback.call(id); } std::vector GLCanvas3D::_parse_colors(const std::vector& colors) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 8917fb9eb..dde96ff41 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -189,6 +189,9 @@ public: public: Bed(); + bool is_prusa() const; + bool is_custom() const; + const Pointfs& get_shape() const; void set_shape(const Pointfs& shape); From 085110c4d987ee46f2c4d982469677f41aba3dd3 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 11 Jun 2018 13:48:02 +0200 Subject: [PATCH 72/89] Removed 3DScene volumes from perl --- lib/Slic3r/GUI/3DScene.pm | 19 +++----- lib/Slic3r/GUI/Plater.pm | 5 ++- lib/Slic3r/GUI/Plater/3DPreview.pm | 3 +- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 25 ++++++++--- xs/src/slic3r/GUI/3DScene.cpp | 19 +++++++- xs/src/slic3r/GUI/3DScene.hpp | 5 ++- xs/src/slic3r/GUI/GLCanvas3D.cpp | 55 +++++++++++++++++++---- xs/src/slic3r/GUI/GLCanvas3D.hpp | 5 ++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 25 +++++++++-- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 5 ++- xs/xsp/GUI_3DScene.xsp | 38 +++++++++++++--- 11 files changed, 160 insertions(+), 44 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 5f33b17ab..e40beda26 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -34,9 +34,6 @@ use Wx::GLCanvas qw(:all); # volumes: reference to vector of Slic3r::GUI::3DScene::Volume. #============================================================================================================================== -__PACKAGE__->mk_accessors( qw( - volumes - ) ); #__PACKAGE__->mk_accessors( qw(_quat _dirty init # enable_picking # enable_moving @@ -165,17 +162,11 @@ sub new { # $self->use_plain_shader(0); # $self->_apply_zoom_to_volumes_filter(0); # $self->_mouse_dragging(0); -#============================================================================================================================== - - # Collection of GLVolume objects - $self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new); -#============================================================================================================================== - Slic3r::GUI::_3DScene::set_volumes($self, $self->volumes); - Slic3r::GUI::_3DScene::reset_volumes($self); -#============================================================================================================================== - - # 3D point in model space -#============================================================================================================================== +# +# # Collection of GLVolume objects +# $self->volumes(Slic3r::GUI::_3DScene::GLVolume::Collection->new); +# +# # 3D point in model space # $self->_camera_type('ortho'); ## $self->_camera_type('perspective'); # $self->_camera_target(Slic3r::Pointf3->new(0,0,0)); diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index f74bc7d82..85d9426fb 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -2109,7 +2109,10 @@ sub object_list_changed { } my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file}; - my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1; +#============================================================================================================================== + my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1; +# my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1; +#============================================================================================================================== my $method = ($have_objects && ! $export_in_progress && $model_fits) ? 'Enable' : 'Disable'; $self->{"btn_$_"}->$method for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode); diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm index 55198eeb6..86a862c75 100644 --- a/lib/Slic3r/GUI/Plater/3DPreview.pm +++ b/lib/Slic3r/GUI/Plater/3DPreview.pm @@ -398,10 +398,11 @@ sub load_print { # $self->canvas->reset_legend_texture(); #============================================================================================================================== } else { - $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0); #============================================================================================================================== + $self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0); Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print); Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors); +# $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0); # $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors); #============================================================================================================================== $self->show_hide_ui_elements('full'); diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index 135d75233..546ec5445 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -280,7 +280,10 @@ sub selection_changed { # deselect all meshes if ($self->{canvas}) { - $_->set_selected(0) for @{$self->{canvas}->volumes}; +#============================================================================================================================== + Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas}); +# $_->set_selected(0) for @{$self->{canvas}->volumes}; +#============================================================================================================================== } # disable things as if nothing is selected @@ -308,7 +311,10 @@ sub selection_changed { if ($itemData->{type} eq 'volume') { # select volume in 3D preview if ($self->{canvas}) { - $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id}); +# $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); +#============================================================================================================================== } $self->{btn_delete}->Enable; $self->{btn_split}->Enable; @@ -450,7 +456,10 @@ sub on_btn_move_up { if ($itemData && $itemData->{type} eq 'volume') { my $volume_id = $itemData->{volume_id}; if ($self->{model_object}->move_volume_up($volume_id)) { - $self->{canvas}->volumes->move_volume_up($volume_id); +#============================================================================================================================== + Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id); +# $self->{canvas}->volumes->move_volume_up($volume_id); +#============================================================================================================================== $self->{parts_changed} = 1; $self->reload_tree($volume_id - 1); } @@ -463,7 +472,10 @@ sub on_btn_move_down { if ($itemData && $itemData->{type} eq 'volume') { my $volume_id = $itemData->{volume_id}; if ($self->{model_object}->move_volume_down($volume_id)) { - $self->{canvas}->volumes->move_volume_down($volume_id); +#============================================================================================================================== + Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id); +# $self->{canvas}->volumes->move_volume_down($volume_id); +#============================================================================================================================== $self->{parts_changed} = 1; $self->reload_tree($volume_id + 1); } @@ -570,7 +582,10 @@ sub _update_canvas { # restore selection, if any if (my $itemData = $self->get_selection) { if ($itemData->{type} eq 'volume') { - $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); +#============================================================================================================================== + Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id}); +# $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); +#============================================================================================================================== } } diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 21204b0ff..4f95f4ba6 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1802,9 +1802,9 @@ bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) return s_canvas_mgr.is_shown_on_screen(canvas); } -void _3DScene::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes) +unsigned int _3DScene::get_volumes_count(wxGLCanvas* canvas) { - s_canvas_mgr.set_volumes(canvas, volumes); + return s_canvas_mgr.get_volumes_count(canvas); } void _3DScene::reset_volumes(wxGLCanvas* canvas) @@ -1827,6 +1827,21 @@ void _3DScene::update_volumes_selection(wxGLCanvas* canvas, const std::vector& selections) { s_canvas_mgr.set_objects_selections(canvas, selections); diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 8e82849e8..1f179b009 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -558,11 +558,14 @@ public: static bool is_shown_on_screen(wxGLCanvas* canvas); - static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); + static unsigned int get_volumes_count(wxGLCanvas* canvas); static void reset_volumes(wxGLCanvas* canvas); static void deselect_volumes(wxGLCanvas* canvas); static void select_volume(wxGLCanvas* canvas, unsigned int id); static void update_volumes_selection(wxGLCanvas* canvas, const std::vector& selections); + static bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config); + static bool move_volume_up(wxGLCanvas* canvas, unsigned int id); + static bool move_volume_down(wxGLCanvas* canvas, unsigned int id); static void set_objects_selections(wxGLCanvas* canvas, const std::vector& selections); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index e5f352bf7..7d39d97d3 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -24,10 +24,6 @@ #include #include -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -#include "SVG.hpp" -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - static const float TRACKBALLSIZE = 0.8f; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; static const float GROUND_Z = -0.02f; @@ -661,7 +657,6 @@ bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2) return true; } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ GLCanvas3D::Axes::Axes() : length(0.0f) @@ -1212,15 +1207,18 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_reload_delayed(false) { if (m_canvas != nullptr) + { m_timer = new wxTimer(m_canvas); + m_volumes = new GLVolumeCollection; + } } GLCanvas3D::~GLCanvas3D() { if (m_volumes != nullptr) { - set_current(); - m_volumes->release_geometry(); + reset_volumes(); + delete m_volumes; } if (m_timer != nullptr) @@ -1317,9 +1315,9 @@ bool GLCanvas3D::is_shown_on_screen() const return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false; } -void GLCanvas3D::set_volumes(GLVolumeCollection* volumes) +unsigned int GLCanvas3D::get_volumes_count() const { - m_volumes = volumes; + return (m_volumes != nullptr) ? (unsigned int)m_volumes->volumes.size() : 0; } void GLCanvas3D::reset_volumes() @@ -1372,6 +1370,45 @@ void GLCanvas3D::update_volumes_selection(const std::vector& selections) } } +bool GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) const +{ + return (m_volumes != nullptr) ? m_volumes->check_outside_state(config) : false; +} + +bool GLCanvas3D::move_volume_up(unsigned int id) +{ + if (m_volumes != nullptr) + { + if ((id > 0) && (id < (unsigned int)m_volumes->volumes.size())) + { + std::swap(m_volumes->volumes[id - 1], m_volumes->volumes[id]); + std::swap(m_volumes->volumes[id - 1]->composite_id, m_volumes->volumes[id]->composite_id); + std::swap(m_volumes->volumes[id - 1]->select_group_id, m_volumes->volumes[id]->select_group_id); + std::swap(m_volumes->volumes[id - 1]->drag_group_id, m_volumes->volumes[id]->drag_group_id); + return true; + } + } + + return false; +} + +bool GLCanvas3D::move_volume_down(unsigned int id) +{ + if (m_volumes != nullptr) + { + if ((id >= 0) && (id + 1 < (unsigned int)m_volumes->volumes.size())) + { + std::swap(m_volumes->volumes[id + 1], m_volumes->volumes[id]); + std::swap(m_volumes->volumes[id + 1]->composite_id, m_volumes->volumes[id]->composite_id); + std::swap(m_volumes->volumes[id + 1]->select_group_id, m_volumes->volumes[id]->select_group_id); + std::swap(m_volumes->volumes[id + 1]->drag_group_id, m_volumes->volumes[id]->drag_group_id); + return true; + } + } + + return false; +} + void GLCanvas3D::set_objects_selections(const std::vector& selections) { m_objects_selections = selections; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index dde96ff41..2bdf9e692 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -419,11 +419,14 @@ public: bool is_shown_on_screen() const; - void set_volumes(GLVolumeCollection* volumes); + unsigned int get_volumes_count() const; void reset_volumes(); void deselect_volumes(); void select_volume(unsigned int id); void update_volumes_selection(const std::vector& selections); + bool check_volumes_outside_state(const DynamicPrintConfig* config) const; + bool move_volume_up(unsigned int id); + bool move_volume_down(unsigned int id); void set_objects_selections(const std::vector& selections); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index e01f85396..54bd54ba8 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -226,11 +226,10 @@ bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false; } -void GLCanvas3DManager::set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes) +unsigned int GLCanvas3DManager::get_volumes_count(wxGLCanvas* canvas) const { - CanvasesMap::iterator it = _get_canvas(canvas); - if (it != m_canvases.end()) - it->second->set_volumes(volumes); + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->get_volumes_count() : 0; } void GLCanvas3DManager::reset_volumes(wxGLCanvas* canvas) @@ -261,6 +260,24 @@ void GLCanvas3DManager::update_volumes_selection(wxGLCanvas* canvas, const std:: it->second->update_volumes_selection(selections); } +bool GLCanvas3DManager::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->check_volumes_outside_state(config) : false; +} + +bool GLCanvas3DManager::move_volume_up(wxGLCanvas* canvas, unsigned int id) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->move_volume_up(id) : false; +} + +bool GLCanvas3DManager::move_volume_down(wxGLCanvas* canvas, unsigned int id) +{ + CanvasesMap::const_iterator it = _get_canvas(canvas); + return (it != m_canvases.end()) ? it->second->move_volume_down(id) : false; +} + void GLCanvas3DManager::set_objects_selections(wxGLCanvas* canvas, const std::vector& selections) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 76f8ffcb5..435993acd 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -53,11 +53,14 @@ public: bool is_shown_on_screen(wxGLCanvas* canvas) const; - void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes); + unsigned int get_volumes_count(wxGLCanvas* canvas) const; void reset_volumes(wxGLCanvas* canvas); void deselect_volumes(wxGLCanvas* canvas); void select_volume(wxGLCanvas* canvas, unsigned int id); void update_volumes_selection(wxGLCanvas* canvas, const std::vector& selections); + bool check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const; + bool move_volume_up(wxGLCanvas* canvas, unsigned int id); + bool move_volume_down(wxGLCanvas* canvas, unsigned int id); void set_objects_selections(wxGLCanvas* canvas, const std::vector& selections); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index f8d22843e..8deb6419d 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -199,12 +199,13 @@ is_shown_on_screen(canvas) OUTPUT: RETVAL -void -set_volumes(canvas, volumes) - SV *canvas; - GLVolumeCollection *volumes; +unsigned int +get_volumes_count(canvas) + SV *canvas; CODE: - _3DScene::set_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), volumes); + RETVAL = _3DScene::get_volumes_count((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); + OUTPUT: + RETVAL void reset_volumes(canvas) @@ -232,6 +233,33 @@ update_volumes_selection(canvas, selections) CODE: _3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections); +bool +check_volumes_outside_state(canvas, config) + SV *canvas; + DynamicPrintConfig *config; + CODE: + RETVAL = _3DScene::check_volumes_outside_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config); + OUTPUT: + RETVAL + +bool +move_volume_up(canvas, id) + SV *canvas; + unsigned int id; + CODE: + RETVAL = _3DScene::move_volume_up((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); + OUTPUT: + RETVAL + +bool +move_volume_down(canvas, id) + SV *canvas; + unsigned int id; + CODE: + RETVAL = _3DScene::move_volume_down((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id); + OUTPUT: + RETVAL + void set_objects_selections(canvas, selections) SV *canvas; From a02ea39525d2378d4b3be204f8068d956d3ed26e Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 11 Jun 2018 15:13:13 +0200 Subject: [PATCH 73/89] GLCanvas3D volumes as a stack variable --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 290 +++++++++++------------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 17 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 1 + xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 18 +- 4 files changed, 147 insertions(+), 179 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 7d39d97d3..0d234a764 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1185,7 +1185,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) , m_timer(nullptr) - , m_volumes(nullptr) , m_config(nullptr) , m_print(nullptr) , m_model(nullptr) @@ -1207,19 +1206,12 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_reload_delayed(false) { if (m_canvas != nullptr) - { m_timer = new wxTimer(m_canvas); - m_volumes = new GLVolumeCollection; - } } GLCanvas3D::~GLCanvas3D() { - if (m_volumes != nullptr) - { - reset_volumes(); - delete m_volumes; - } + reset_volumes(); if (m_timer != nullptr) { @@ -1291,8 +1283,8 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) // on linux the gl context is not valid until the canvas is not shown on screen // we defer the geometry finalization of volumes until the first call to render() - if ((m_volumes != nullptr) && !m_volumes->empty()) - m_volumes->finalize_geometry(m_use_VBOs); + if (!m_volumes.empty()) + m_volumes.finalize_geometry(m_use_VBOs); m_initialized = true; @@ -1317,36 +1309,33 @@ bool GLCanvas3D::is_shown_on_screen() const unsigned int GLCanvas3D::get_volumes_count() const { - return (m_volumes != nullptr) ? (unsigned int)m_volumes->volumes.size() : 0; + return (unsigned int)m_volumes.volumes.size(); } void GLCanvas3D::reset_volumes() { - if (set_current() && (m_volumes != nullptr)) + if (set_current()) { - m_volumes->release_geometry(); - m_volumes->clear(); + m_volumes.release_geometry(); + m_volumes.clear(); m_dirty = true; } } void GLCanvas3D::deselect_volumes() { - if (m_volumes != nullptr) + for (GLVolume* vol : m_volumes.volumes) { - for (GLVolume* vol : m_volumes->volumes) - { - if (vol != nullptr) - vol->selected = false; - } + if (vol != nullptr) + vol->selected = false; } } void GLCanvas3D::select_volume(unsigned int id) { - if ((m_volumes != nullptr) && (id < (unsigned int)m_volumes->volumes.size())) + if (id < (unsigned int)m_volumes.volumes.size()) { - GLVolume* vol = m_volumes->volumes[id]; + GLVolume* vol = m_volumes.volumes[id]; if (vol != nullptr) vol->selected = true; } @@ -1372,38 +1361,32 @@ void GLCanvas3D::update_volumes_selection(const std::vector& selections) bool GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) const { - return (m_volumes != nullptr) ? m_volumes->check_outside_state(config) : false; + return m_volumes.check_outside_state(config); } bool GLCanvas3D::move_volume_up(unsigned int id) { - if (m_volumes != nullptr) + if ((id > 0) && (id < (unsigned int)m_volumes.volumes.size())) { - if ((id > 0) && (id < (unsigned int)m_volumes->volumes.size())) - { - std::swap(m_volumes->volumes[id - 1], m_volumes->volumes[id]); - std::swap(m_volumes->volumes[id - 1]->composite_id, m_volumes->volumes[id]->composite_id); - std::swap(m_volumes->volumes[id - 1]->select_group_id, m_volumes->volumes[id]->select_group_id); - std::swap(m_volumes->volumes[id - 1]->drag_group_id, m_volumes->volumes[id]->drag_group_id); - return true; - } + std::swap(m_volumes.volumes[id - 1], m_volumes.volumes[id]); + std::swap(m_volumes.volumes[id - 1]->composite_id, m_volumes.volumes[id]->composite_id); + std::swap(m_volumes.volumes[id - 1]->select_group_id, m_volumes.volumes[id]->select_group_id); + std::swap(m_volumes.volumes[id - 1]->drag_group_id, m_volumes.volumes[id]->drag_group_id); + return true; } - + return false; } bool GLCanvas3D::move_volume_down(unsigned int id) { - if (m_volumes != nullptr) + if ((id >= 0) && (id + 1 < (unsigned int)m_volumes.volumes.size())) { - if ((id >= 0) && (id + 1 < (unsigned int)m_volumes->volumes.size())) - { - std::swap(m_volumes->volumes[id + 1], m_volumes->volumes[id]); - std::swap(m_volumes->volumes[id + 1]->composite_id, m_volumes->volumes[id]->composite_id); - std::swap(m_volumes->volumes[id + 1]->select_group_id, m_volumes->volumes[id]->select_group_id); - std::swap(m_volumes->volumes[id + 1]->drag_group_id, m_volumes->volumes[id]->drag_group_id); - return true; - } + std::swap(m_volumes.volumes[id + 1], m_volumes.volumes[id]); + std::swap(m_volumes.volumes[id + 1]->composite_id, m_volumes.volumes[id]->composite_id); + std::swap(m_volumes.volumes[id + 1]->select_group_id, m_volumes.volumes[id]->select_group_id); + std::swap(m_volumes.volumes[id + 1]->drag_group_id, m_volumes.volumes[id]->drag_group_id); + return true; } return false; @@ -1491,13 +1474,10 @@ float GLCanvas3D::get_camera_zoom() const BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const { BoundingBoxf3 bb; - if (m_volumes != nullptr) + for (const GLVolume* volume : m_volumes.volumes) { - for (const GLVolume* volume : m_volumes->volumes) - { - if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes)) - bb.merge(volume->transformed_bounding_box()); - } + if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes)) + bb.merge(volume->transformed_bounding_box()); } return bb; } @@ -1616,10 +1596,8 @@ void GLCanvas3D::set_viewport_from_scene(const GLCanvas3D& other) void GLCanvas3D::update_volumes_colors_by_extruder() { - if ((m_volumes == nullptr) || (m_config == nullptr)) - return; - - m_volumes->update_colors_by_extruder(m_config); + if (m_config != nullptr) + m_volumes.update_colors_by_extruder(m_config); } void GLCanvas3D::render() @@ -1697,20 +1675,16 @@ void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, fl std::vector GLCanvas3D::get_current_print_zs(bool active_only) const { - return (m_volumes != nullptr) ? m_volumes->get_current_print_zs(active_only) : std::vector(); + return m_volumes.get_current_print_zs(active_only); } void GLCanvas3D::set_toolpaths_range(double low, double high) { - if (m_volumes != nullptr) - m_volumes->set_range(low, high); + m_volumes.set_range(low, high); } std::vector GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs) { - if (m_volumes == nullptr) - return std::vector(); - if (instance_idxs.empty()) { for (unsigned int i = 0; i < model_object.instances.size(); ++i) @@ -1718,8 +1692,7 @@ std::vector GLCanvas3D::load_object(const ModelObject& model_object, int ob instance_idxs.push_back(i); } } - - return m_volumes->load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized); + return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized); } std::vector GLCanvas3D::load_object(const Model& model, int obj_idx) @@ -1736,7 +1709,7 @@ std::vector GLCanvas3D::load_object(const Model& model, int obj_idx) void GLCanvas3D::reload_scene(bool force) { - if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr) || (m_volumes == nullptr)) + if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr)) return; reset_volumes(); @@ -1778,16 +1751,16 @@ void GLCanvas3D::reload_scene(bool force) float w = dynamic_cast(m_config->option("wipe_tower_width"))->value; float a = dynamic_cast(m_config->option("wipe_tower_rotation_angle"))->value; - m_volumes->load_wipe_tower_preview(1000, x, y, w, 15.0f * (float)(extruders_count - 1), (float)height, a, m_use_VBOs && m_initialized); + m_volumes.load_wipe_tower_preview(1000, x, y, w, 15.0f * (float)(extruders_count - 1), (float)height, a, m_use_VBOs && m_initialized); } } update_volumes_colors_by_extruder(); // checks for geometry outside the print volume to render it accordingly - if (!m_volumes->empty()) + if (!m_volumes.empty()) { - bool contained = m_volumes->check_outside_state(m_config); + bool contained = m_volumes.check_outside_state(m_config); if (!contained) { enable_warning_texture(true); @@ -1797,7 +1770,7 @@ void GLCanvas3D::reload_scene(bool force) else { enable_warning_texture(false); - m_volumes->reset_outside_state(); + m_volumes.reset_outside_state(); _3DScene::reset_warning_texture(); m_on_enable_action_buttons_callback.call(!m_model->objects.empty()); } @@ -1811,7 +1784,7 @@ void GLCanvas3D::reload_scene(bool force) void GLCanvas3D::load_print_toolpaths() { - if ((m_print == nullptr) || (m_volumes == nullptr)) + if (m_print == nullptr) return; if (!m_print->state.is_done(psSkirt) || !m_print->state.is_done(psBrim)) @@ -1849,8 +1822,8 @@ void GLCanvas3D::load_print_toolpaths() if (print_zs.size() > skirt_height) print_zs.erase(print_zs.begin() + skirt_height, print_zs.end()); - m_volumes->volumes.emplace_back(new GLVolume(color)); - GLVolume& volume = *m_volumes->volumes.back(); + m_volumes.volumes.emplace_back(new GLVolume(color)); + GLVolume& volume = *m_volumes.volumes.back(); for (size_t i = 0; i < skirt_height; ++i) { volume.print_zs.push_back(print_zs[i]); volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size()); @@ -1896,9 +1869,6 @@ void GLCanvas3D::load_print_object_toolpaths(const PrintObject& print_object, co return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(extruder - 1, 0)) : feature; } } ctxt; - - if (m_volumes == nullptr) - return; ctxt.shifted_copies = &print_object._shifted_copies; @@ -1925,11 +1895,11 @@ void GLCanvas3D::load_print_object_toolpaths(const PrintObject& print_object, co auto *volume = new GLVolume(color); new_volume_mutex.lock(); volume->outside_printer_detection_enabled = false; - m_volumes->volumes.emplace_back(volume); + m_volumes.volumes.emplace_back(volume); new_volume_mutex.unlock(); return volume; }; - const size_t volumes_cnt_initial = m_volumes->volumes.size(); + const size_t volumes_cnt_initial = m_volumes.volumes.size(); std::vector volumes_per_thread(ctxt.layers.size()); tbb::parallel_for( tbb::blocked_range(0, ctxt.layers.size(), grain_size), @@ -2012,19 +1982,19 @@ void GLCanvas3D::load_print_object_toolpaths(const PrintObject& print_object, co BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results"; // Remove empty volumes from the newly added volumes. - m_volumes->volumes.erase( - std::remove_if(m_volumes->volumes.begin() + volumes_cnt_initial, m_volumes->volumes.end(), + m_volumes.volumes.erase( + std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(), [](const GLVolume *volume) { return volume->empty(); }), - m_volumes->volumes.end()); - for (size_t i = volumes_cnt_initial; i < m_volumes->volumes.size(); ++i) - m_volumes->volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); + m_volumes.volumes.end()); + for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) + m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end"; } void GLCanvas3D::load_wipe_tower_toolpaths(const std::vector& str_tool_colors) { - if ((m_volumes == nullptr) || (m_print == nullptr) || m_print->m_wipe_tower_tool_changes.empty()) + if ((m_print == nullptr) || m_print->m_wipe_tower_tool_changes.empty()) return; if (!m_print->state.is_done(psWipeTower)) @@ -2078,11 +2048,11 @@ void GLCanvas3D::load_wipe_tower_toolpaths(const std::vector& str_t auto *volume = new GLVolume(color); new_volume_mutex.lock(); volume->outside_printer_detection_enabled = false; - m_volumes->volumes.emplace_back(volume); + m_volumes.volumes.emplace_back(volume); new_volume_mutex.unlock(); return volume; }; - const size_t volumes_cnt_initial = m_volumes->volumes.size(); + const size_t volumes_cnt_initial = m_volumes.volumes.size(); std::vector volumes_per_thread(n_items); tbb::parallel_for( tbb::blocked_range(0, n_items, grain_size), @@ -2164,25 +2134,25 @@ void GLCanvas3D::load_wipe_tower_toolpaths(const std::vector& str_t BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results"; // Remove empty volumes from the newly added volumes. - m_volumes->volumes.erase( - std::remove_if(m_volumes->volumes.begin() + volumes_cnt_initial, m_volumes->volumes.end(), + m_volumes.volumes.erase( + std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(), [](const GLVolume *volume) { return volume->empty(); }), - m_volumes->volumes.end()); - for (size_t i = volumes_cnt_initial; i < m_volumes->volumes.size(); ++i) - m_volumes->volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); + m_volumes.volumes.end()); + for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) + m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end"; } void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const std::vector& str_tool_colors) { - if ((m_canvas != nullptr) && (m_volumes != nullptr) && (m_print != nullptr)) + if ((m_canvas != nullptr) && (m_print != nullptr)) { // ensures that the proper context is selected if (!set_current()) return; - if (m_volumes->empty()) + if (m_volumes.empty()) { std::vector tool_colors = _parse_colors(str_tool_colors); @@ -2193,17 +2163,16 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const _load_gcode_retractions(preview_data); _load_gcode_unretractions(preview_data); - if (m_volumes->empty()) + if (m_volumes.empty()) _3DScene::reset_legend_texture(); else { _3DScene::generate_legend_texture(preview_data, tool_colors); // removes empty volumes - m_volumes->volumes.erase(std::remove_if(m_volumes->volumes.begin(), m_volumes->volumes.end(), - [](const GLVolume* volume) { return volume->print_zs.empty(); }), - m_volumes->volumes.end()); - + m_volumes.volumes.erase(std::remove_if(m_volumes.volumes.begin(), m_volumes.volumes.end(), + [](const GLVolume* volume) { return volume->print_zs.empty(); }), m_volumes.volumes.end()); + _load_shells(); } } @@ -2473,9 +2442,6 @@ void GLCanvas3D::on_timer(wxTimerEvent& evt) void GLCanvas3D::on_mouse(wxMouseEvent& evt) { - if (m_volumes == nullptr) - return; - Point pos(evt.GetX(), evt.GetY()); int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? _get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1; @@ -2531,10 +2497,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (volume_idx != -1) { - int group_id = m_volumes->volumes[volume_idx]->select_group_id; + int group_id = m_volumes.volumes[volume_idx]->select_group_id; if (group_id != -1) { - for (GLVolume* vol : m_volumes->volumes) + for (GLVolume* vol : m_volumes.volumes) { if ((vol != nullptr) && (vol->select_group_id == group_id)) vol->selected = true; @@ -2558,7 +2524,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (evt.LeftDown() && m_moving_enabled) { // Only accept the initial position, if it is inside the volume bounding box. - BoundingBoxf3 volume_bbox = m_volumes->volumes[volume_idx]->transformed_bounding_box(); + BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box(); volume_bbox.offset(1.0); if (volume_bbox.contains(pos3d)) { @@ -2573,7 +2539,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) else if (evt.RightDown()) { // if right clicking on volume, propagate event through callback - if (m_volumes->volumes[volume_idx]->hover) + if (m_volumes.volumes[volume_idx]->hover) m_on_right_click_callback.call(pos.x, pos.y); } } @@ -2602,14 +2568,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) // Calculate the translation vector. Vectorf3 vector = m_mouse.drag.start_position_3D.vector_to(cur_pos); // Get the volume being dragged. - GLVolume* volume = m_volumes->volumes[m_mouse.drag.volume_idx]; + GLVolume* volume = m_volumes.volumes[m_mouse.drag.volume_idx]; // Get all volumes belonging to the same group, if any. std::vector volumes; if (volume->drag_group_id == -1) volumes.push_back(volume); else { - for (GLVolume* v : m_volumes->volumes) + for (GLVolume* v : m_volumes.volumes) { if ((v != nullptr) && (v->drag_group_id == volume->drag_group_id)) volumes.push_back(v); @@ -2686,14 +2652,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) // get all volumes belonging to the same group, if any std::vector volume_idxs; int vol_id = m_mouse.drag.volume_idx; - int group_id = m_volumes->volumes[vol_id]->drag_group_id; + int group_id = m_volumes.volumes[vol_id]->drag_group_id; if (group_id == -1) volume_idxs.push_back(vol_id); else { - for (int i = 0; i < m_volumes->volumes.size(); ++i) + for (int i = 0; i < m_volumes.volumes.size(); ++i) { - if (m_volumes->volumes[i]->drag_group_id == group_id) + if (m_volumes.volumes[i]->drag_group_id == group_id) volume_idxs.push_back(i); } } @@ -2940,10 +2906,10 @@ void GLCanvas3D::_deregister_callbacks() void GLCanvas3D::_mark_volumes_for_layer_height() const { - if ((m_volumes == nullptr) || (m_print == nullptr)) + if (m_print == nullptr) return; - for (GLVolume* vol : m_volumes->volumes) + for (GLVolume* vol : m_volumes.volumes) { int object_id = int(vol->select_group_id / 1000000); int shader_id = m_layers_editing.get_shader_program_id(); @@ -2986,7 +2952,7 @@ void GLCanvas3D::_picking_pass() const { const Pointf& pos = m_mouse.position; - if (m_picking_enabled && !m_mouse.dragging && (pos != Pointf(DBL_MAX, DBL_MAX)) && (m_volumes != nullptr)) + if (m_picking_enabled && !m_mouse.dragging && (pos != Pointf(DBL_MAX, DBL_MAX))) { // Render the object for picking. // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing. @@ -3017,19 +2983,19 @@ void GLCanvas3D::_picking_pass() const m_hover_volume_id = -1; - for (GLVolume* vol : m_volumes->volumes) + for (GLVolume* vol : m_volumes.volumes) { vol->hover = false; } - if (volume_id < m_volumes->volumes.size()) + if (volume_id < m_volumes.volumes.size()) { m_hover_volume_id = volume_id; - m_volumes->volumes[volume_id]->hover = true; - int group_id = m_volumes->volumes[volume_id]->select_group_id; + m_volumes.volumes[volume_id]->hover = true; + int group_id = m_volumes.volumes[volume_id]->select_group_id; if (group_id != -1) { - for (GLVolume* vol : m_volumes->volumes) + for (GLVolume* vol : m_volumes.volumes) { if (vol->select_group_id == group_id) vol->hover = true; @@ -3084,7 +3050,8 @@ void GLCanvas3D::_render_axes() const void GLCanvas3D::_render_objects() const { - if ((m_volumes == nullptr) || m_volumes->empty()) + if (m_volumes.empty()) + return; ::glEnable(GL_LIGHTING); @@ -3100,15 +3067,15 @@ void GLCanvas3D::_render_objects() const if (m_config != nullptr) { const BoundingBoxf3& bed_bb = m_bed.get_bounding_box(); - m_volumes->set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height")); - m_volumes->check_outside_state(m_config); + m_volumes.set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height")); + m_volumes.check_outside_state(m_config); } // do not cull backfaces to show broken geometry, if any ::glDisable(GL_CULL_FACE); } m_shader.start_using(); - m_volumes->render_VBOs(); + m_volumes.render_VBOs(); m_shader.stop_using(); if (m_picking_enabled) @@ -3120,7 +3087,7 @@ void GLCanvas3D::_render_objects() const if (m_picking_enabled) ::glDisable(GL_CULL_FACE); - m_volumes->render_legacy(); + m_volumes.render_legacy(); if (m_picking_enabled) ::glEnable(GL_CULL_FACE); @@ -3199,12 +3166,12 @@ void GLCanvas3D::_render_legend_texture() const void GLCanvas3D::_render_layer_editing_overlay() const { - if ((m_volumes == nullptr) || (m_print == nullptr)) + if (m_print == nullptr) return; GLVolume* volume = nullptr; - for (GLVolume* vol : m_volumes->volumes) + for (GLVolume* vol : m_volumes.volumes) { if ((vol != nullptr) && vol->selected && vol->has_layer_height_texture()) { @@ -3233,9 +3200,6 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const { static const float INV_255 = 1.0f / 255.0f; - if (m_volumes == nullptr) - return; - if (fake_colors) ::glDisable(GL_LIGHTING); else @@ -3251,7 +3215,7 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const ::glEnableClientState(GL_NORMAL_ARRAY); unsigned int volume_id = 0; - for (GLVolume* vol : m_volumes->volumes) + for (GLVolume* vol : m_volumes.volumes) { if (fake_colors) { @@ -3285,7 +3249,7 @@ float GLCanvas3D::_get_layers_editing_cursor_z_relative() const int GLCanvas3D::_get_layers_editing_first_selected_object_id(unsigned int objects_count) const { - return (m_volumes != nullptr) ? m_layers_editing.get_first_selected_object_id(*m_volumes, objects_count) : -1; + return m_layers_editing.get_first_selected_object_id(m_volumes, objects_count); } void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) @@ -3294,7 +3258,7 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) if (object_idx_selected == -1) return; - if ((m_volumes == nullptr) || (m_print == nullptr)) + if (m_print == nullptr) return; PrintObject* selected_obj = m_print->get_object(object_idx_selected); @@ -3329,7 +3293,7 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) } } - m_volumes->volumes[volume_idx]->generate_layer_height_texture(selected_obj, 1); + m_volumes.volumes[volume_idx]->generate_layer_height_texture(selected_obj, 1); _refresh_if_shown_on_screen(); // Automatic action on mouse down with the same coordinate. @@ -3469,7 +3433,7 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat }; typedef std::vector FiltersList; - size_t initial_volumes_count = m_volumes->volumes.size(); + size_t initial_volumes_count = m_volumes.volumes.size(); // detects filters FiltersList filters; @@ -3491,27 +3455,27 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat // creates a new volume for each filter for (Filter& filter : filters) { - m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)m_volumes->volumes.size()); + m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)m_volumes.volumes.size()); GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba); if (volume != nullptr) { filter.volume = volume; - m_volumes->volumes.emplace_back(volume); + m_volumes.volumes.emplace_back(volume); } else { // an error occourred - restore to previous state and return m_gcode_preview_volume_index.first_volumes.pop_back(); - if (initial_volumes_count != m_volumes->volumes.size()) + if (initial_volumes_count != m_volumes.volumes.size()) { - std::vector::iterator begin = m_volumes->volumes.begin() + initial_volumes_count; - std::vector::iterator end = m_volumes->volumes.end(); + std::vector::iterator begin = m_volumes.volumes.begin() + initial_volumes_count; + std::vector::iterator end = m_volumes.volumes.end(); for (std::vector::iterator it = begin; it < end; ++it) { GLVolume* volume = *it; delete volume; } - m_volumes->volumes.erase(begin, end); + m_volumes.volumes.erase(begin, end); return; } } @@ -3536,11 +3500,11 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat } // finalize volumes and sends geometry to gpu - if (m_volumes->volumes.size() > initial_volumes_count) + if (m_volumes.volumes.size() > initial_volumes_count) { - for (size_t i = initial_volumes_count; i < m_volumes->volumes.size(); ++i) + for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i) { - GLVolume* volume = m_volumes->volumes[i]; + GLVolume* volume = m_volumes.volumes[i]; volume->bounding_box = volume->indexed_vertex_array.bounding_box(); volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); } @@ -3549,7 +3513,7 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors) { - size_t initial_volumes_count = m_volumes->volumes.size(); + size_t initial_volumes_count = m_volumes.volumes.size(); m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count); bool res = true; @@ -3575,27 +3539,27 @@ void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, if (!res) { // an error occourred - restore to previous state and return - if (initial_volumes_count != m_volumes->volumes.size()) + if (initial_volumes_count != m_volumes.volumes.size()) { - std::vector::iterator begin = m_volumes->volumes.begin() + initial_volumes_count; - std::vector::iterator end = m_volumes->volumes.end(); + std::vector::iterator begin = m_volumes.volumes.begin() + initial_volumes_count; + std::vector::iterator end = m_volumes.volumes.end(); for (std::vector::iterator it = begin; it < end; ++it) { GLVolume* volume = *it; delete volume; } - m_volumes->volumes.erase(begin, end); + m_volumes.volumes.erase(begin, end); } return; } // finalize volumes and sends geometry to gpu - if (m_volumes->volumes.size() > initial_volumes_count) + if (m_volumes.volumes.size() > initial_volumes_count) { - for (size_t i = initial_volumes_count; i < m_volumes->volumes.size(); ++i) + for (size_t i = initial_volumes_count; i < m_volumes.volumes.size(); ++i) { - GLVolume* volume = m_volumes->volumes[i]; + GLVolume* volume = m_volumes.volumes[i]; volume->bounding_box = volume->indexed_vertex_array.bounding_box(); volume->indexed_vertex_array.finalize_geometry(m_use_VBOs && m_initialized); } @@ -3647,7 +3611,7 @@ bool GLCanvas3D::_travel_paths_by_type(const GCodePreviewData& preview_data) else { type.volume = volume; - m_volumes->volumes.emplace_back(volume); + m_volumes.volumes.emplace_back(volume); } } @@ -3713,7 +3677,7 @@ bool GLCanvas3D::_travel_paths_by_feedrate(const GCodePreviewData& preview_data) else { feedrate.volume = volume; - m_volumes->volumes.emplace_back(volume); + m_volumes.volumes.emplace_back(volume); } } @@ -3779,7 +3743,7 @@ bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, con else { tool.volume = volume; - m_volumes->volumes.emplace_back(volume); + m_volumes.volumes.emplace_back(volume); } } @@ -3802,7 +3766,7 @@ bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, con void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data) { - m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)m_volumes->volumes.size()); + m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)m_volumes.volumes.size()); // nothing to render, return if (preview_data.retraction.positions.empty()) @@ -3811,7 +3775,7 @@ void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data) GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba); if (volume != nullptr) { - m_volumes->volumes.emplace_back(volume); + m_volumes.volumes.emplace_back(volume); GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions); std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); @@ -3833,7 +3797,7 @@ void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data) void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data) { - m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)m_volumes->volumes.size()); + m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)m_volumes.volumes.size()); // nothing to render, return if (preview_data.unretraction.positions.empty()) @@ -3842,7 +3806,7 @@ void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data) GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba); if (volume != nullptr) { - m_volumes->volumes.emplace_back(volume); + m_volumes.volumes.emplace_back(volume); GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions); std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); @@ -3864,7 +3828,7 @@ void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data) void GLCanvas3D::_load_shells() { - size_t initial_volumes_count = m_volumes->volumes.size(); + size_t initial_volumes_count = m_volumes.volumes.size(); m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count); if (m_print->objects.empty()) @@ -3885,7 +3849,7 @@ void GLCanvas3D::_load_shells() for (ModelInstance* instance : model_obj->instances) { - m_volumes->load_object(model_obj, object_id, instance_ids, "object", "object", "object", m_use_VBOs && m_initialized); + m_volumes.load_object(model_obj, object_id, instance_ids, "object", "object", "object", m_use_VBOs && m_initialized); } ++object_id; @@ -3897,7 +3861,7 @@ void GLCanvas3D::_load_shells() unsigned int extruders_count = config.nozzle_diameter.size(); if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) { const float width_per_extruder = 15.0f; // a simple workaround after wipe_tower_per_color_wipe got obsolete - m_volumes->load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, width_per_extruder * (extruders_count - 1), max_z, config.wipe_tower_rotation_angle, m_use_VBOs && m_initialized); + m_volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, width_per_extruder * (extruders_count - 1), max_z, config.wipe_tower_rotation_angle, m_use_VBOs && m_initialized); } } @@ -3906,8 +3870,8 @@ void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& previe unsigned int size = (unsigned int)m_gcode_preview_volume_index.first_volumes.size(); for (unsigned int i = 0; i < size; ++i) { - std::vector::iterator begin = m_volumes->volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id; - std::vector::iterator end = (i + 1 < size) ? m_volumes->volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes->volumes.end(); + std::vector::iterator begin = m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i].id; + std::vector::iterator end = (i + 1 < size) ? m_volumes.volumes.begin() + m_gcode_preview_volume_index.first_volumes[i + 1].id : m_volumes.volumes.end(); for (std::vector::iterator it = begin; it != end; ++it) { @@ -3962,7 +3926,7 @@ void GLCanvas3D::_update_gcode_volumes_visibility(const GCodePreviewData& previe void GLCanvas3D::_on_move(const std::vector& volume_idxs) { - if ((m_model == nullptr) || (m_volumes == nullptr)) + if (m_model == nullptr) return; std::set done; // prevent moving instances twice @@ -3970,7 +3934,7 @@ void GLCanvas3D::_on_move(const std::vector& volume_idxs) Pointf3 wipe_tower_origin(0.0, 0.0, 0.0); for (int volume_idx : volume_idxs) { - GLVolume* volume = m_volumes->volumes[volume_idx]; + GLVolume* volume = m_volumes.volumes[volume_idx]; int obj_idx = volume->object_idx(); int instance_idx = volume->instance_idx(); @@ -4005,14 +3969,14 @@ void GLCanvas3D::_on_move(const std::vector& volume_idxs) void GLCanvas3D::_on_select(int volume_idx) { int id = -1; - if ((m_volumes != nullptr) && (volume_idx < (int)m_volumes->volumes.size())) + if (volume_idx < (int)m_volumes.volumes.size()) { if (volume_idx != -1) { if (m_select_by == "volume") - id = m_volumes->volumes[volume_idx]->volume_idx(); + id = m_volumes.volumes[volume_idx]->volume_idx(); else if (m_select_by == "object") - id = m_volumes->volumes[volume_idx]->object_idx(); + id = m_volumes.volumes[volume_idx]->object_idx(); } } m_on_select_object_callback.call(id); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 2bdf9e692..30f4cb37f 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -1,12 +1,8 @@ #ifndef slic3r_GLCanvas3D_hpp_ #define slic3r_GLCanvas3D_hpp_ -#include "../../libslic3r/BoundingBox.hpp" -#include "../../libslic3r/Utils.hpp" -#include "../../libslic3r/ExPolygon.hpp" +#include "../../slic3r/GUI/3DScene.hpp" -class wxGLCanvas; -class wxGLContext; class wxTimer; class wxSizeEvent; class wxIdleEvent; @@ -14,20 +10,11 @@ class wxKeyEvent; class wxMouseEvent; class wxTimerEvent; class wxPaintEvent; -class wxActivateEvent; namespace Slic3r { -class GLVolumeCollection; -class GLVolume; -class DynamicPrintConfig; class GLShader; class ExPolygon; -class Print; -class PrintObject; -class GCodePreviewData; -class ModelObject; -class Model; namespace GUI { @@ -365,7 +352,7 @@ private: Shader m_shader; Mouse m_mouse; - GLVolumeCollection* m_volumes; + mutable GLVolumeCollection m_volumes; DynamicPrintConfig* m_config; Print* m_print; Model* m_model; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 54bd54ba8..fe0b64d0e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -1,6 +1,7 @@ #include "GLCanvas3DManager.hpp" #include "../../slic3r/GUI/GUI.hpp" #include "../../slic3r/GUI/AppConfig.hpp" +#include "../../slic3r/GUI/GLCanvas3D.hpp" #include diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 435993acd..9de44256a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -1,13 +1,29 @@ #ifndef slic3r_GLCanvas3DManager_hpp_ #define slic3r_GLCanvas3DManager_hpp_ -#include "../../slic3r/GUI/GLCanvas3D.hpp" +#include "../../libslic3r/BoundingBox.hpp" #include +#include + +class wxGLCanvas; +class wxGLContext; namespace Slic3r { + +class DynamicPrintConfig; +class Print; +class Model; +class ExPolygon; +typedef std::vector ExPolygons; +class ModelObject; +class PrintObject; +class GCodePreviewData; + namespace GUI { +class GLCanvas3D; + class GLCanvas3DManager { struct GLInfo From 44220530cbdfd9781b604c70c70aebd62ba1e366 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 11 Jun 2018 15:49:04 +0200 Subject: [PATCH 74/89] Use a single gl context created in c++ --- lib/Slic3r/GUI/3DScene.pm | 26 ++++++++++++------------- xs/src/slic3r/GUI/3DScene.cpp | 4 ++-- xs/src/slic3r/GUI/3DScene.hpp | 2 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 2 +- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 23 +++++++++++++++++++--- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 4 +++- xs/xsp/GUI_3DScene.xsp | 7 +++---- 7 files changed, 42 insertions(+), 26 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index e40beda26..11ca0611d 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -145,7 +145,7 @@ sub new { #============================================================================================================================== #============================================================================================================================== - Slic3r::GUI::_3DScene::add_canvas($self, $self->GetContext); + Slic3r::GUI::_3DScene::add_canvas($self); Slic3r::GUI::_3DScene::allow_multisample($self, $can_multisample); # my $context = $self->GetContext; # $self->SetCurrent($context); @@ -1078,19 +1078,17 @@ sub Destroy { # my @projected = gluUnProject_p($x, $y, $z, @mview, @proj, @viewport); # return Slic3r::Pointf3->new(@projected); #} -#============================================================================================================================== - -sub GetContext { - my ($self) = @_; - return $self->{context} ||= Wx::GLContext->new($self); -} - -sub SetCurrent { - my ($self, $context) = @_; - return $self->SUPER::SetCurrent($context); -} - -#============================================================================================================================== +# +#sub GetContext { +# my ($self) = @_; +# return $self->{context} ||= Wx::GLContext->new($self); +#} +# +#sub SetCurrent { +# my ($self, $context) = @_; +# return $self->SUPER::SetCurrent($context); +#} +# #sub UseVBOs { # my ($self) = @_; # diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 4f95f4ba6..dc40118b5 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1773,10 +1773,10 @@ bool _3DScene::use_VBOs() return s_canvas_mgr.use_VBOs(); } -bool _3DScene::add_canvas(wxGLCanvas* canvas, wxGLContext* context) +bool _3DScene::add_canvas(wxGLCanvas* canvas) { std::cout << "_3DScene::add_canvas()" << std::endl; - return s_canvas_mgr.add(canvas, context); + return s_canvas_mgr.add(canvas); } bool _3DScene::remove_canvas(wxGLCanvas* canvas) diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 1f179b009..9685be64d 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -550,7 +550,7 @@ public: static std::string get_gl_info(bool format_as_html, bool extensions); static bool use_VBOs(); - static bool add_canvas(wxGLCanvas* canvas, wxGLContext* context); + static bool add_canvas(wxGLCanvas* canvas); static bool remove_canvas(wxGLCanvas* canvas); static void remove_all_canvases(); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 0d234a764..51e03a949 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1348,7 +1348,7 @@ void GLCanvas3D::update_volumes_selection(const std::vector& selections) for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx) { - if (selections[obj_idx] == 1) + if ((selections[obj_idx] == 1) && (obj_idx < (unsigned int)m_objects_volumes_idxs.size())) { const std::vector& volume_idxs = m_objects_volumes_idxs[obj_idx]; for (int v : volume_idxs) diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index fe0b64d0e..298c78143 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -124,18 +124,35 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten } GLCanvas3DManager::GLCanvas3DManager() - : m_gl_initialized(false) + : m_context(nullptr) + , m_gl_initialized(false) , m_use_legacy_opengl(false) , m_use_VBOs(false) { } -bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context) +GLCanvas3DManager::~GLCanvas3DManager() { + if (m_context != nullptr) + delete m_context; +} + +bool GLCanvas3DManager::add(wxGLCanvas* canvas) +{ + if (canvas == nullptr) + return false; + if (_get_canvas(canvas) != m_canvases.end()) return false; - GLCanvas3D* canvas3D = new GLCanvas3D(canvas, context); + if (m_context == nullptr) + { + m_context = new wxGLContext(canvas); + if (m_context == nullptr) + return false; + } + + GLCanvas3D* canvas3D = new GLCanvas3D(canvas, m_context); if (canvas3D == nullptr) return false; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 9de44256a..f5187d3d3 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -43,6 +43,7 @@ class GLCanvas3DManager typedef std::map CanvasesMap; + wxGLContext* m_context; CanvasesMap m_canvases; GLInfo m_gl_info; bool m_gl_initialized; @@ -51,8 +52,9 @@ class GLCanvas3DManager public: GLCanvas3DManager(); + ~GLCanvas3DManager(); - bool add(wxGLCanvas* canvas, wxGLContext* context); + bool add(wxGLCanvas* canvas); bool remove(wxGLCanvas* canvas); void remove_all(); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 8deb6419d..91200eb2d 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -168,13 +168,12 @@ use_VBOs() RETVAL = _3DScene::use_VBOs(); OUTPUT: RETVAL - + bool -add_canvas(canvas, context) +add_canvas(canvas) SV *canvas; - SV *context; CODE: - RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLContext*)wxPli_sv_2_object(aTHX_ context, "Wx::GLContext")); + RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); OUTPUT: RETVAL From af3d07bb056c3666973d17b7665c4600121661ec Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 12 Jun 2018 09:18:25 +0200 Subject: [PATCH 75/89] Attempt to workaround bug in wxWidgets IsShownOnScreen() method --- lib/Slic3r/GUI/Plater.pm | 5 +++++ xs/src/slic3r/GUI/3DScene.cpp | 4 ++-- xs/src/slic3r/GUI/3DScene.hpp | 2 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 16 +++++++++++----- xs/src/slic3r/GUI/GLCanvas3D.hpp | 6 +++++- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 7 ++++--- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 +- xs/xsp/GUI_3DScene.xsp | 11 +++++------ 8 files changed, 34 insertions(+), 19 deletions(-) diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 85d9426fb..18545db3e 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -202,6 +202,7 @@ sub new { if ($Slic3r::GUI::have_OpenGL) { $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config}); #============================================================================================================================== + Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0); Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); }); # $self->{preview3D}->canvas->on_viewport_changed(sub { # $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); @@ -222,6 +223,8 @@ sub new { if ($preview == $self->{preview3D}) { #============================================================================================================================== + Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1); + Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0); Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1); # $self->{preview3D}->canvas->set_legend_enabled(1); #============================================================================================================================== @@ -235,6 +238,8 @@ sub new { #============================================================================================================================== if ($preview == $self->{canvas3D}) { + Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1); + Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0); if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) { my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index dc40118b5..046974ba9 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1797,9 +1797,9 @@ bool _3DScene::init(wxGLCanvas* canvas) return s_canvas_mgr.init(canvas); } -bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas) +void _3DScene::set_active(wxGLCanvas* canvas, bool active) { - return s_canvas_mgr.is_shown_on_screen(canvas); + s_canvas_mgr.set_active(canvas, active); } unsigned int _3DScene::get_volumes_count(wxGLCanvas* canvas) diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 9685be64d..2d043953d 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -556,7 +556,7 @@ public: static bool init(wxGLCanvas* canvas); - static bool is_shown_on_screen(wxGLCanvas* canvas); + static void set_active(wxGLCanvas* canvas, bool active); static unsigned int get_volumes_count(wxGLCanvas* canvas); static void reset_volumes(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 51e03a949..b032ce353 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1189,6 +1189,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) , m_print(nullptr) , m_model(nullptr) , m_dirty(true) + , m_active(true) , m_initialized(false) , m_use_VBOs(false) , m_force_zoom_to_bed_enabled(false) @@ -1302,9 +1303,9 @@ bool GLCanvas3D::set_current() return false; } -bool GLCanvas3D::is_shown_on_screen() const +void GLCanvas3D::set_active(bool active) { - return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false; + m_active = active; } unsigned int GLCanvas3D::get_volumes_count() const @@ -1605,7 +1606,7 @@ void GLCanvas3D::render() if (m_canvas == nullptr) return; - if (!is_shown_on_screen()) + if (!_is_shown_on_screen()) return; // ensures that the proper context is selected and that this canvas is initialized @@ -2722,6 +2723,11 @@ Point GLCanvas3D::get_local_mouse_position() const return Point(mouse_pos.x, mouse_pos.y); } +bool GLCanvas3D::_is_shown_on_screen() const +{ + return (m_canvas != nullptr) ? m_active && m_canvas->IsShownOnScreen() : false; +} + void GLCanvas3D::_force_zoom_to_bed() { zoom_to_bed(); @@ -2927,7 +2933,7 @@ void GLCanvas3D::_mark_volumes_for_layer_height() const void GLCanvas3D::_refresh_if_shown_on_screen() { - if (is_shown_on_screen()) + if (_is_shown_on_screen()) { const Size& cnv_size = get_canvas_size(); _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); @@ -2942,7 +2948,7 @@ void GLCanvas3D::_camera_tranform() const ::glLoadIdentity(); ::glRotatef(-m_camera.get_theta(), 1.0f, 0.0f, 0.0f); // pitch - ::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f); // yaw + ::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f); // yaw Pointf3 neg_target = m_camera.target.negative(); ::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 30f4cb37f..d694db4e2 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -358,6 +358,9 @@ private: Model* m_model; bool m_dirty; + // the active member has been introduced to overcome a bug in wxWidgets method IsShownOnScreen() which always return true + // when a window is inside a wxNotebook + bool m_active; bool m_initialized; bool m_use_VBOs; bool m_force_zoom_to_bed_enabled; @@ -404,7 +407,7 @@ public: bool set_current(); - bool is_shown_on_screen() const; + void set_active(bool active); unsigned int get_volumes_count() const; void reset_volumes(); @@ -517,6 +520,7 @@ public: Point get_local_mouse_position() const; private: + bool _is_shown_on_screen() const; void _force_zoom_to_bed(); void _resize(unsigned int w, unsigned int h); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 298c78143..b021e65a8 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -238,10 +238,11 @@ bool GLCanvas3DManager::init(wxGLCanvas* canvas) return false; } -bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const +void GLCanvas3DManager::set_active(wxGLCanvas* canvas, bool active) { - CanvasesMap::const_iterator it = _get_canvas(canvas); - return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false; + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->set_active(active); } unsigned int GLCanvas3DManager::get_volumes_count(wxGLCanvas* canvas) const diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index f5187d3d3..741c8e29b 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -69,7 +69,7 @@ public: bool init(wxGLCanvas* canvas); - bool is_shown_on_screen(wxGLCanvas* canvas) const; + void set_active(wxGLCanvas* canvas, bool active); unsigned int get_volumes_count(wxGLCanvas* canvas) const; void reset_volumes(wxGLCanvas* canvas); diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 91200eb2d..c7f3670fc 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -190,13 +190,12 @@ remove_all_canvases() CODE: _3DScene::remove_all_canvases(); -bool -is_shown_on_screen(canvas) - SV *canvas; +void +set_active(canvas, active) + SV *canvas; + bool active; CODE: - RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); - OUTPUT: - RETVAL + _3DScene::set_active((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active); unsigned int get_volumes_count(canvas) From 0faaef76e82f36c0db3d706156a36f5aa0b4fcd0 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Tue, 12 Jun 2018 12:18:16 +0200 Subject: [PATCH 76/89] C++ code cleanup --- lib/Slic3r/GUI/3DScene.pm | 3 +- xs/src/libslic3r/BoundingBox.cpp | 2 - xs/src/libslic3r/BoundingBox.hpp | 2 - xs/src/libslic3r/Print.hpp | 2 - xs/src/libslic3r/PrintObject.cpp | 4 - xs/src/libslic3r/Utils.hpp | 6 - xs/src/libslic3r/utils.cpp | 21 - xs/src/slic3r/GUI/3DScene.cpp | 1020 ------------------------------ xs/src/slic3r/GUI/3DScene.hpp | 91 --- xs/src/slic3r/GUI/GLShader.cpp | 7 - xs/src/slic3r/GUI/GLShader.hpp | 4 +- 11 files changed, 2 insertions(+), 1160 deletions(-) diff --git a/lib/Slic3r/GUI/3DScene.pm b/lib/Slic3r/GUI/3DScene.pm index 11ca0611d..157e7229c 100644 --- a/lib/Slic3r/GUI/3DScene.pm +++ b/lib/Slic3r/GUI/3DScene.pm @@ -1255,8 +1255,7 @@ sub Destroy { # my ($self, $dc) = @_; # # # prevent calling SetCurrent() when window is not shown yet -# return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self); -## return unless $self->IsShownOnScreen; +# return unless $self->IsShownOnScreen; # return unless my $context = $self->GetContext; # $self->SetCurrent($context); # $self->InitGL; diff --git a/xs/src/libslic3r/BoundingBox.cpp b/xs/src/libslic3r/BoundingBox.cpp index e23accbde..ceb968a50 100644 --- a/xs/src/libslic3r/BoundingBox.cpp +++ b/xs/src/libslic3r/BoundingBox.cpp @@ -222,7 +222,6 @@ BoundingBox3Base::center() const } template Pointf3 BoundingBox3Base::center() const; -//######################################################################################################################################33 template coordf_t BoundingBox3Base::max_size() const { @@ -230,7 +229,6 @@ BoundingBox3Base::max_size() const return std::max(s.x, std::max(s.y, s.z)); } template coordf_t BoundingBox3Base::max_size() const; -//######################################################################################################################################33 // Align a coordinate to a grid. The coordinate may be negative, // the aligned value will never be bigger than the original one. diff --git a/xs/src/libslic3r/BoundingBox.hpp b/xs/src/libslic3r/BoundingBox.hpp index 7ce24f3a4..5de94aa9c 100644 --- a/xs/src/libslic3r/BoundingBox.hpp +++ b/xs/src/libslic3r/BoundingBox.hpp @@ -94,9 +94,7 @@ public: void translate(const Pointf3 &pos) { this->translate(pos.x, pos.y, pos.z); } void offset(coordf_t delta); PointClass center() const; -//######################################################################################################################################33 coordf_t max_size() const; -//######################################################################################################################################33 bool contains(const PointClass &point) const { return BoundingBoxBase::contains(point) && point.z >= this->min.z && point.z <= this->max.z; diff --git a/xs/src/libslic3r/Print.hpp b/xs/src/libslic3r/Print.hpp index 8b6b3773f..86c15b679 100644 --- a/xs/src/libslic3r/Print.hpp +++ b/xs/src/libslic3r/Print.hpp @@ -184,9 +184,7 @@ public: void reset_layer_height_profile(); -//############################################################################################################################################ void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action); -//############################################################################################################################################ // Collect the slicing parameters, to be used by variable layer thickness algorithm, // by the interactive layer height editor and by the printing process itself. diff --git a/xs/src/libslic3r/PrintObject.cpp b/xs/src/libslic3r/PrintObject.cpp index 9d0fe03fb..ba0876a85 100644 --- a/xs/src/libslic3r/PrintObject.cpp +++ b/xs/src/libslic3r/PrintObject.cpp @@ -4,9 +4,7 @@ #include "Geometry.hpp" #include "SupportMaterial.hpp" #include "Surface.hpp" -//############################################################################################################################################ #include "Slicing.hpp" -//############################################################################################################################################ #include #include @@ -1964,7 +1962,6 @@ void PrintObject::reset_layer_height_profile() this->model_object()->layer_height_profile_valid = false; } -//############################################################################################################################################ void PrintObject::adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action) { update_layer_height_profile(_model_object->layer_height_profile); @@ -1972,6 +1969,5 @@ void PrintObject::adjust_layer_height_profile(coordf_t z, coordf_t layer_thickne _model_object->layer_height_profile_valid = true; layer_height_profile_valid = false; } -//############################################################################################################################################ } // namespace Slic3r diff --git a/xs/src/libslic3r/Utils.hpp b/xs/src/libslic3r/Utils.hpp index 472b0478f..05eaf282f 100644 --- a/xs/src/libslic3r/Utils.hpp +++ b/xs/src/libslic3r/Utils.hpp @@ -91,18 +91,12 @@ public: ~PerlCallback() { this->deregister_callback(); } void register_callback(void *sv); void deregister_callback(); -//############################################################################################################## void call() const; void call(int i) const; void call(int i, int j) const; void call(const std::vector& ints) const; void call(double x, double y) const; void call(bool b) const; -// void call(); -// void call(int i); -// void call(int i, int j); -//// void call(const std::vector &ints); -//############################################################################################################## private: void *m_callback; }; diff --git a/xs/src/libslic3r/utils.cpp b/xs/src/libslic3r/utils.cpp index 7209d86f6..83c45b190 100644 --- a/xs/src/libslic3r/utils.cpp +++ b/xs/src/libslic3r/utils.cpp @@ -184,10 +184,7 @@ void PerlCallback::deregister_callback() } } -//############################################################################################################## void PerlCallback::call() const -//void PerlCallback::call() -//############################################################################################################## { if (! m_callback) return; @@ -201,10 +198,7 @@ void PerlCallback::call() const LEAVE; } -//############################################################################################################## void PerlCallback::call(int i) const -//void PerlCallback::call(int i) -//############################################################################################################## { if (! m_callback) return; @@ -219,10 +213,7 @@ void PerlCallback::call(int i) const LEAVE; } -//############################################################################################################## void PerlCallback::call(int i, int j) const -//void PerlCallback::call(int i, int j) -//############################################################################################################## { if (! m_callback) return; @@ -238,10 +229,7 @@ void PerlCallback::call(int i, int j) const LEAVE; } -//############################################################################################################## void PerlCallback::call(const std::vector& ints) const -//void PerlCallback::call(const std::vector &ints) -//############################################################################################################## { if (! m_callback) return; @@ -249,24 +237,16 @@ void PerlCallback::call(const std::vector& ints) const ENTER; SAVETMPS; PUSHMARK(SP); -//############################################################################################################## for (int i : ints) { XPUSHs(sv_2mortal(newSViv(i))); } - -// AV* av = newAV(); -// for (int i : ints) -// av_push(av, newSViv(i)); -// XPUSHs(av); -//############################################################################################################## PUTBACK; perl_call_sv(SvRV((SV*)m_callback), G_DISCARD); FREETMPS; LEAVE; } -//############################################################################################################## void PerlCallback::call(double x, double y) const { if (!m_callback) @@ -287,7 +267,6 @@ void PerlCallback::call(bool b) const { call(b ? 1 : 0); } -//############################################################################################################## #ifdef WIN32 #ifndef NOMINMAX diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 046974ba9..9a11699a2 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1348,10 +1348,7 @@ static void point_to_indexed_vertex_array(const Point3& point, volume.push_triangle(idxs[0], idxs[3], idxs[4]); } -//################################################################################################################## void _3DScene::thick_lines_to_verts( -//static void thick_lines_to_verts( -//################################################################################################################## const Lines &lines, const std::vector &widths, const std::vector &heights, @@ -1362,10 +1359,7 @@ void _3DScene::thick_lines_to_verts( thick_lines_to_indexed_vertex_array(lines, widths, heights, closed, top_z, volume.indexed_vertex_array); } -//################################################################################################################## void _3DScene::thick_lines_to_verts(const Lines3& lines, -//static void thick_lines_to_verts(const Lines3& lines, -//################################################################################################################## const std::vector& widths, const std::vector& heights, bool closed, @@ -1383,10 +1377,7 @@ static void thick_point_to_verts(const Point3& point, } // Fill in the qverts and tverts with quads and triangles for the extrusion_path. -//################################################################################################################## void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, GLVolume &volume) -//static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, GLVolume &volume) -//################################################################################################################## { Lines lines = extrusion_path.polyline.lines(); std::vector widths(lines.size(), extrusion_path.width); @@ -1395,10 +1386,7 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, flo } // Fill in the qverts and tverts with quads and triangles for the extrusion_path. -//################################################################################################################## void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, const Point ©, GLVolume &volume) -//static inline void extrusionentity_to_verts(const ExtrusionPath &extrusion_path, float print_z, const Point ©, GLVolume &volume) -//################################################################################################################## { Polyline polyline = extrusion_path.polyline; polyline.remove_duplicate_points(); @@ -1410,10 +1398,7 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionPath &extrusion_path, flo } // Fill in the qverts and tverts with quads and triangles for the extrusion_loop. -//################################################################################################################## void _3DScene::extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, float print_z, const Point ©, GLVolume &volume) -//static inline void extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, float print_z, const Point ©, GLVolume &volume) -//################################################################################################################## { Lines lines; std::vector widths; @@ -1431,10 +1416,7 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionLoop &extrusion_loop, flo } // Fill in the qverts and tverts with quads and triangles for the extrusion_multi_path. -//################################################################################################################## void _3DScene::extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_multi_path, float print_z, const Point ©, GLVolume &volume) -//static inline void extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_multi_path, float print_z, const Point ©, GLVolume &volume) -//################################################################################################################## { Lines lines; std::vector widths; @@ -1451,23 +1433,13 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionMultiPath &extrusion_mult thick_lines_to_verts(lines, widths, heights, false, print_z, volume); } -//################################################################################################################## -//static void extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume); -//################################################################################################################## - -//################################################################################################################## void _3DScene::extrusionentity_to_verts(const ExtrusionEntityCollection &extrusion_entity_collection, float print_z, const Point ©, GLVolume &volume) -//static inline void extrusionentity_to_verts(const ExtrusionEntityCollection &extrusion_entity_collection, float print_z, const Point ©, GLVolume &volume) -//################################################################################################################## { for (const ExtrusionEntity *extrusion_entity : extrusion_entity_collection.entities) extrusionentity_to_verts(extrusion_entity, print_z, copy, volume); } -//################################################################################################################## void _3DScene::extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume) -//static void extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, float print_z, const Point ©, GLVolume &volume) -//################################################################################################################## { if (extrusion_entity != nullptr) { auto *extrusion_path = dynamic_cast(extrusion_entity); @@ -1494,10 +1466,7 @@ void _3DScene::extrusionentity_to_verts(const ExtrusionEntity *extrusion_entity, } } -//################################################################################################################## void _3DScene::polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume) -//static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume) -//################################################################################################################## { Lines3 lines = polyline.lines(); std::vector widths(lines.size(), width); @@ -1505,22 +1474,14 @@ void _3DScene::polyline3_to_verts(const Polyline3& polyline, double width, doubl thick_lines_to_verts(lines, widths, heights, false, volume); } -//################################################################################################################## void _3DScene::point3_to_verts(const Point3& point, double width, double height, GLVolume& volume) -//static void point3_to_verts(const Point3& point, double width, double height, GLVolume& volume) -//################################################################################################################## { thick_point_to_verts(point, width, height, volume); } -//################################################################################################################## -//_3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index; -//################################################################################################################## _3DScene::LegendTexture _3DScene::s_legend_texture; _3DScene::WarningTexture _3DScene::s_warning_texture; -//################################################################################################################## GUI::GLCanvas3DManager _3DScene::s_canvas_mgr; -//################################################################################################################## unsigned int _3DScene::TextureBase::finalize() { @@ -1757,7 +1718,6 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con return true; } -//################################################################################################################## void _3DScene::init_gl() { s_canvas_mgr.init_gl(); @@ -2077,12 +2037,6 @@ void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, vo s_canvas_mgr.register_on_enable_action_buttons_callback(canvas, callback); } -//void _3DScene::_glew_init() -//{ -// glewInit(); -//} -//################################################################################################################## - static inline int hex_digit_to_int(const char c) { return @@ -2110,7 +2064,6 @@ static inline std::vector parse_colors(const std::vector &sc return output; } -//################################################################################################################## std::vector _3DScene::load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs) { return s_canvas_mgr.load_object(canvas, model_object, obj_idx, instance_idxs); @@ -2146,47 +2099,10 @@ void _3DScene::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* pr s_canvas_mgr.load_gcode_preview(canvas, preview_data, str_tool_colors); } -//void _3DScene::load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector& str_tool_colors, bool use_VBOs) -//{ -// if ((preview_data == nullptr) || (volumes == nullptr)) -// return; -// -// if (volumes->empty()) -// { -// std::vector tool_colors = parse_colors(str_tool_colors); -// -// s_gcode_preview_volume_index.reset(); -// -// _load_gcode_extrusion_paths(*preview_data, *volumes, tool_colors, use_VBOs); -// _load_gcode_travel_paths(*preview_data, *volumes, tool_colors, use_VBOs); -// _load_gcode_retractions(*preview_data, *volumes, use_VBOs); -// _load_gcode_unretractions(*preview_data, *volumes, use_VBOs); -// -// if (volumes->empty()) -// reset_legend_texture(); -// else -// { -// _generate_legend_texture(*preview_data, tool_colors); -// -// // removes empty volumes -// volumes->volumes.erase(std::remove_if(volumes->volumes.begin(), volumes->volumes.end(), -// [](const GLVolume *volume) { return volume->print_zs.empty(); }), -// volumes->volumes.end()); -// -// _load_shells(*print, *volumes, use_VBOs); -// } -// } -// -// _update_gcode_volumes_visibility(*preview_data, *volumes); -//} -//################################################################################################################## - -//################################################################################################################## void _3DScene::generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors) { s_legend_texture.generate(preview_data, tool_colors); } -//################################################################################################################## unsigned int _3DScene::get_legend_texture_width() { @@ -2233,940 +2149,4 @@ unsigned int _3DScene::finalize_warning_texture() return s_warning_texture.finalize(); } -//################################################################################################################## -//// Create 3D thick extrusion lines for a skirt and brim. -//// Adds a new Slic3r::GUI::3DScene::Volume to volumes. -//void _3DScene::_load_print_toolpaths( -// const Print *print, -// GLVolumeCollection *volumes, -// const std::vector &tool_colors, -// bool use_VBOs) -//{ -// if (!print->has_skirt() && print->config.brim_width.value == 0) -// return; -// -// const float color[] = { 0.5f, 1.0f, 0.5f, 1.f }; // greenish -// -// // number of skirt layers -// size_t total_layer_count = 0; -// for (const PrintObject *print_object : print->objects) -// total_layer_count = std::max(total_layer_count, print_object->total_layer_count()); -// size_t skirt_height = print->has_infinite_skirt() ? -// total_layer_count : -// std::min(print->config.skirt_height.value, total_layer_count); -// if (skirt_height == 0 && print->config.brim_width.value > 0) -// skirt_height = 1; -// -// // get first skirt_height layers (maybe this should be moved to a PrintObject method?) -// const PrintObject *object0 = print->objects.front(); -// std::vector print_zs; -// print_zs.reserve(skirt_height * 2); -// for (size_t i = 0; i < std::min(skirt_height, object0->layers.size()); ++ i) -// print_zs.push_back(float(object0->layers[i]->print_z)); -// //FIXME why there are support layers? -// for (size_t i = 0; i < std::min(skirt_height, object0->support_layers.size()); ++ i) -// print_zs.push_back(float(object0->support_layers[i]->print_z)); -// sort_remove_duplicates(print_zs); -// if (print_zs.size() > skirt_height) -// print_zs.erase(print_zs.begin() + skirt_height, print_zs.end()); -// -// volumes->volumes.emplace_back(new GLVolume(color)); -// GLVolume &volume = *volumes->volumes.back(); -// for (size_t i = 0; i < skirt_height; ++ i) { -// volume.print_zs.push_back(print_zs[i]); -// volume.offsets.push_back(volume.indexed_vertex_array.quad_indices.size()); -// volume.offsets.push_back(volume.indexed_vertex_array.triangle_indices.size()); -// if (i == 0) -// extrusionentity_to_verts(print->brim, print_zs[i], Point(0, 0), volume); -// extrusionentity_to_verts(print->skirt, print_zs[i], Point(0, 0), volume); -// } -// volume.bounding_box = volume.indexed_vertex_array.bounding_box(); -// volume.indexed_vertex_array.finalize_geometry(use_VBOs); -//} -// -//// Create 3D thick extrusion lines for object forming extrusions. -//// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes, -//// one for perimeters, one for infill and one for supports. -//void _3DScene::_load_print_object_toolpaths( -// const PrintObject *print_object, -// GLVolumeCollection *volumes, -// const std::vector &tool_colors_str, -// bool use_VBOs) -//{ -// std::vector tool_colors = parse_colors(tool_colors_str); -// -// struct Ctxt -// { -// const Points *shifted_copies; -// std::vector layers; -// bool has_perimeters; -// bool has_infill; -// bool has_support; -// const std::vector* tool_colors; -// -// // Number of vertices (each vertex is 6x4=24 bytes long) -// static const size_t alloc_size_max () { return 131072; } // 3.15MB -//// static const size_t alloc_size_max () { return 65536; } // 1.57MB -//// static const size_t alloc_size_max () { return 32768; } // 786kB -// static const size_t alloc_size_reserve() { return alloc_size_max() * 2; } -// -// static const float* color_perimeters () { static float color[4] = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow -// static const float* color_infill () { static float color[4] = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish -// static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish -// -// // For cloring by a tool, return a parsed color. -// bool color_by_tool() const { return tool_colors != nullptr; } -// size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; } -// const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; } -// int volume_idx(int extruder, int feature) const -// { return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(extruder - 1, 0)) : feature; } -// } ctxt; -// -// ctxt.shifted_copies = &print_object->_shifted_copies; -// -// // order layers by print_z -// ctxt.layers.reserve(print_object->layers.size() + print_object->support_layers.size()); -// for (const Layer *layer : print_object->layers) -// ctxt.layers.push_back(layer); -// for (const Layer *layer : print_object->support_layers) -// ctxt.layers.push_back(layer); -// std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; }); -// -// // Maximum size of an allocation block: 32MB / sizeof(float) -// ctxt.has_perimeters = print_object->state.is_done(posPerimeters); -// ctxt.has_infill = print_object->state.is_done(posInfill); -// ctxt.has_support = print_object->state.is_done(posSupportMaterial); -// ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; -// -// BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start"; -// -// //FIXME Improve the heuristics for a grain size. -// size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1)); -// tbb::spin_mutex new_volume_mutex; -// auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* { -// auto *volume = new GLVolume(color); -// new_volume_mutex.lock(); -// volume->outside_printer_detection_enabled = false; -// volumes->volumes.emplace_back(volume); -// new_volume_mutex.unlock(); -// return volume; -// }; -// const size_t volumes_cnt_initial = volumes->volumes.size(); -// std::vector volumes_per_thread(ctxt.layers.size()); -// tbb::parallel_for( -// tbb::blocked_range(0, ctxt.layers.size(), grain_size), -// [&ctxt, &new_volume](const tbb::blocked_range& range) { -// std::vector vols; -// if (ctxt.color_by_tool()) { -// for (size_t i = 0; i < ctxt.number_tools(); ++ i) -// vols.emplace_back(new_volume(ctxt.color_tool(i))); -// } else -// vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) }; -// for (GLVolume *vol : vols) -// vol->indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); -// for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { -// const Layer *layer = ctxt.layers[idx_layer]; -// for (size_t i = 0; i < vols.size(); ++ i) { -// GLVolume &vol = *vols[i]; -// if (vol.print_zs.empty() || vol.print_zs.back() != layer->print_z) { -// vol.print_zs.push_back(layer->print_z); -// vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size()); -// vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size()); -// } -// } -// for (const Point ©: *ctxt.shifted_copies) { -// for (const LayerRegion *layerm : layer->regions) { -// if (ctxt.has_perimeters) -// extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy, -// *vols[ctxt.volume_idx(layerm->region()->config.perimeter_extruder.value, 0)]); -// if (ctxt.has_infill) { -// for (const ExtrusionEntity *ee : layerm->fills.entities) { -// // fill represents infill extrusions of a single island. -// const auto *fill = dynamic_cast(ee); -// if (! fill->entities.empty()) -// extrusionentity_to_verts(*fill, float(layer->print_z), copy, -// *vols[ctxt.volume_idx( -// is_solid_infill(fill->entities.front()->role()) ? -// layerm->region()->config.solid_infill_extruder : -// layerm->region()->config.infill_extruder, -// 1)]); -// } -// } -// } -// if (ctxt.has_support) { -// const SupportLayer *support_layer = dynamic_cast(layer); -// if (support_layer) { -// for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities) -// extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy, -// *vols[ctxt.volume_idx( -// (extrusion_entity->role() == erSupportMaterial) ? -// support_layer->object()->config.support_material_extruder : -// support_layer->object()->config.support_material_interface_extruder, -// 2)]); -// } -// } -// } -// for (size_t i = 0; i < vols.size(); ++ i) { -// GLVolume &vol = *vols[i]; -// if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) { -// // Store the vertex arrays and restart their containers, -// vols[i] = new_volume(vol.color); -// GLVolume &vol_new = *vols[i]; -// // Assign the large pre-allocated buffers to the new GLVolume. -// vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array); -// // Copy the content back to the old GLVolume. -// vol.indexed_vertex_array = vol_new.indexed_vertex_array; -// // Finalize a bounding box of the old GLVolume. -// vol.bounding_box = vol.indexed_vertex_array.bounding_box(); -// // Clear the buffers, but keep them pre-allocated. -// vol_new.indexed_vertex_array.clear(); -// // Just make sure that clear did not clear the reserved memory. -// vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); -// } -// } -// } -// for (GLVolume *vol : vols) { -// vol->bounding_box = vol->indexed_vertex_array.bounding_box(); -// vol->indexed_vertex_array.shrink_to_fit(); -// } -// }); -// -// BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results"; -// // Remove empty volumes from the newly added volumes. -// volumes->volumes.erase( -// std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(), -// [](const GLVolume *volume) { return volume->empty(); }), -// volumes->volumes.end()); -// for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i) -// volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs); -// -// BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end"; -//} -// -//void _3DScene::_load_wipe_tower_toolpaths( -// const Print *print, -// GLVolumeCollection *volumes, -// const std::vector &tool_colors_str, -// bool use_VBOs) -//{ -// if (print->m_wipe_tower_tool_changes.empty()) -// return; -// -// std::vector tool_colors = parse_colors(tool_colors_str); -// -// struct Ctxt -// { -// const Print *print; -// const std::vector *tool_colors; -// -// // Number of vertices (each vertex is 6x4=24 bytes long) -// static const size_t alloc_size_max () { return 131072; } // 3.15MB -// static const size_t alloc_size_reserve() { return alloc_size_max() * 2; } -// -// static const float* color_support () { static float color[4] = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish -// -// // For cloring by a tool, return a parsed color. -// bool color_by_tool() const { return tool_colors != nullptr; } -// size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() / 4 : 0; } -// const float* color_tool(size_t tool) const { return tool_colors->data() + tool * 4; } -// int volume_idx(int tool, int feature) const -// { return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(tool, 0)) : feature; } -// -// const std::vector& tool_change(size_t idx) { -// return priming.empty() ? -// ((idx == print->m_wipe_tower_tool_changes.size()) ? final : print->m_wipe_tower_tool_changes[idx]) : -// ((idx == 0) ? priming : (idx == print->m_wipe_tower_tool_changes.size() + 1) ? final : print->m_wipe_tower_tool_changes[idx - 1]); -// } -// std::vector priming; -// std::vector final; -// } ctxt; -// -// ctxt.print = print; -// ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; -// if (print->m_wipe_tower_priming) -// ctxt.priming.emplace_back(*print->m_wipe_tower_priming.get()); -// if (print->m_wipe_tower_final_purge) -// ctxt.final.emplace_back(*print->m_wipe_tower_final_purge.get()); -// -// BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start"; -// -// //FIXME Improve the heuristics for a grain size. -// size_t n_items = print->m_wipe_tower_tool_changes.size() + (ctxt.priming.empty() ? 0 : 1); -// size_t grain_size = std::max(n_items / 128, size_t(1)); -// tbb::spin_mutex new_volume_mutex; -// auto new_volume = [volumes, &new_volume_mutex](const float *color) -> GLVolume* { -// auto *volume = new GLVolume(color); -// new_volume_mutex.lock(); -// volume->outside_printer_detection_enabled = false; -// volumes->volumes.emplace_back(volume); -// new_volume_mutex.unlock(); -// return volume; -// }; -// const size_t volumes_cnt_initial = volumes->volumes.size(); -// std::vector volumes_per_thread(n_items); -// tbb::parallel_for( -// tbb::blocked_range(0, n_items, grain_size), -// [&ctxt, &new_volume](const tbb::blocked_range& range) { -// // Bounding box of this slab of a wipe tower. -// std::vector vols; -// if (ctxt.color_by_tool()) { -// for (size_t i = 0; i < ctxt.number_tools(); ++ i) -// vols.emplace_back(new_volume(ctxt.color_tool(i))); -// } else -// vols = { new_volume(ctxt.color_support()) }; -// for (GLVolume *volume : vols) -// volume->indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); -// for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { -// const std::vector &layer = ctxt.tool_change(idx_layer); -// for (size_t i = 0; i < vols.size(); ++ i) { -// GLVolume &vol = *vols[i]; -// if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) { -// vol.print_zs.push_back(layer.front().print_z); -// vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size()); -// vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size()); -// } -// } -// for (const WipeTower::ToolChangeResult &extrusions : layer) { -// for (size_t i = 1; i < extrusions.extrusions.size();) { -// const WipeTower::Extrusion &e = extrusions.extrusions[i]; -// if (e.width == 0.) { -// ++ i; -// continue; -// } -// size_t j = i + 1; -// if (ctxt.color_by_tool()) -// for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++ j) ; -// else -// for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++ j) ; -// size_t n_lines = j - i; -// Lines lines; -// std::vector widths; -// std::vector heights; -// lines.reserve(n_lines); -// widths.reserve(n_lines); -// heights.assign(n_lines, extrusions.layer_height); -// for (; i < j; ++ i) { -// const WipeTower::Extrusion &e = extrusions.extrusions[i]; -// assert(e.width > 0.f); -// const WipeTower::Extrusion &e_prev = *(&e - 1); -// lines.emplace_back(Point::new_scale(e_prev.pos.x, e_prev.pos.y), Point::new_scale(e.pos.x, e.pos.y)); -// widths.emplace_back(e.width); -// } -// thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z, -// *vols[ctxt.volume_idx(e.tool, 0)]); -// } -// } -// } -// for (size_t i = 0; i < vols.size(); ++ i) { -// GLVolume &vol = *vols[i]; -// if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() / 6 > ctxt.alloc_size_max()) { -// // Store the vertex arrays and restart their containers, -// vols[i] = new_volume(vol.color); -// GLVolume &vol_new = *vols[i]; -// // Assign the large pre-allocated buffers to the new GLVolume. -// vol_new.indexed_vertex_array = std::move(vol.indexed_vertex_array); -// // Copy the content back to the old GLVolume. -// vol.indexed_vertex_array = vol_new.indexed_vertex_array; -// // Finalize a bounding box of the old GLVolume. -// vol.bounding_box = vol.indexed_vertex_array.bounding_box(); -// // Clear the buffers, but keep them pre-allocated. -// vol_new.indexed_vertex_array.clear(); -// // Just make sure that clear did not clear the reserved memory. -// vol_new.indexed_vertex_array.reserve(ctxt.alloc_size_reserve()); -// } -// } -// for (GLVolume *vol : vols) { -// vol->bounding_box = vol->indexed_vertex_array.bounding_box(); -// vol->indexed_vertex_array.shrink_to_fit(); -// } -// }); -// -// BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results"; -// // Remove empty volumes from the newly added volumes. -// volumes->volumes.erase( -// std::remove_if(volumes->volumes.begin() + volumes_cnt_initial, volumes->volumes.end(), -// [](const GLVolume *volume) { return volume->empty(); }), -// volumes->volumes.end()); -// for (size_t i = volumes_cnt_initial; i < volumes->volumes.size(); ++ i) -// volumes->volumes[i]->indexed_vertex_array.finalize_geometry(use_VBOs); -// -// BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end"; -//} -// -//void _3DScene::_load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs) -//{ -// // helper functions to select data in dependence of the extrusion view type -// struct Helper -// { -// static float path_filter(GCodePreviewData::Extrusion::EViewType type, const ExtrusionPath& path) -// { -// switch (type) -// { -// case GCodePreviewData::Extrusion::FeatureType: -// return (float)path.role(); -// case GCodePreviewData::Extrusion::Height: -// return path.height; -// case GCodePreviewData::Extrusion::Width: -// return path.width; -// case GCodePreviewData::Extrusion::Feedrate: -// return path.feedrate; -// case GCodePreviewData::Extrusion::VolumetricRate: -// return path.feedrate * (float)path.mm3_per_mm; -// case GCodePreviewData::Extrusion::Tool: -// return (float)path.extruder_id; -// } -// -// return 0.0f; -// } -// -// static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector& tool_colors, float value) -// { -// switch (data.extrusion.view_type) -// { -// case GCodePreviewData::Extrusion::FeatureType: -// return data.get_extrusion_role_color((ExtrusionRole)(int)value); -// case GCodePreviewData::Extrusion::Height: -// return data.get_height_color(value); -// case GCodePreviewData::Extrusion::Width: -// return data.get_width_color(value); -// case GCodePreviewData::Extrusion::Feedrate: -// return data.get_feedrate_color(value); -// case GCodePreviewData::Extrusion::VolumetricRate: -// return data.get_volumetric_rate_color(value); -// case GCodePreviewData::Extrusion::Tool: -// { -// GCodePreviewData::Color color; -// ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float)); -// return color; -// } -// } -// -// return GCodePreviewData::Color::Dummy; -// } -// }; -// -// // Helper structure for filters -// struct Filter -// { -// float value; -// ExtrusionRole role; -// GLVolume* volume; -// -// Filter(float value, ExtrusionRole role) -// : value(value) -// , role(role) -// , volume(nullptr) -// { -// } -// -// bool operator == (const Filter& other) const -// { -// if (value != other.value) -// return false; -// -// if (role != other.role) -// return false; -// -// return true; -// } -// }; -// -// typedef std::vector FiltersList; -// size_t initial_volumes_count = volumes.volumes.size(); -// -// // detects filters -// FiltersList filters; -// for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers) -// { -// for (const ExtrusionPath& path : layer.paths) -// { -// ExtrusionRole role = path.role(); -// float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path); -// if (std::find(filters.begin(), filters.end(), Filter(path_filter, role)) == filters.end()) -// filters.emplace_back(path_filter, role); -// } -// } -// -// // nothing to render, return -// if (filters.empty()) -// return; -// -// // creates a new volume for each filter -// for (Filter& filter : filters) -// { -// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, (unsigned int)filter.role, (unsigned int)volumes.volumes.size()); -// GLVolume* volume = new GLVolume(Helper::path_color(preview_data, tool_colors, filter.value).rgba); -// if (volume != nullptr) -// { -// filter.volume = volume; -// volumes.volumes.emplace_back(volume); -// } -// else -// { -// // an error occourred - restore to previous state and return -// s_gcode_preview_volume_index.first_volumes.pop_back(); -// if (initial_volumes_count != volumes.volumes.size()) -// { -// std::vector::iterator begin = volumes.volumes.begin() + initial_volumes_count; -// std::vector::iterator end = volumes.volumes.end(); -// for (std::vector::iterator it = begin; it < end; ++it) -// { -// GLVolume* volume = *it; -// delete volume; -// } -// volumes.volumes.erase(begin, end); -// return; -// } -// } -// } -// -// // populates volumes -// for (const GCodePreviewData::Extrusion::Layer& layer : preview_data.extrusion.layers) -// { -// for (const ExtrusionPath& path : layer.paths) -// { -// float path_filter = Helper::path_filter(preview_data.extrusion.view_type, path); -// FiltersList::iterator filter = std::find(filters.begin(), filters.end(), Filter(path_filter, path.role())); -// if (filter != filters.end()) -// { -// filter->volume->print_zs.push_back(layer.z); -// filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.quad_indices.size()); -// filter->volume->offsets.push_back(filter->volume->indexed_vertex_array.triangle_indices.size()); -// -// extrusionentity_to_verts(path, layer.z, *filter->volume); -// } -// } -// } -// -// // finalize volumes and sends geometry to gpu -// if (volumes.volumes.size() > initial_volumes_count) -// { -// for (size_t i = initial_volumes_count; i < volumes.volumes.size(); ++i) -// { -// GLVolume* volume = volumes.volumes[i]; -// volume->bounding_box = volume->indexed_vertex_array.bounding_box(); -// volume->indexed_vertex_array.finalize_geometry(use_VBOs); -// } -// } -//} -// -//void _3DScene::_load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs) -//{ -// size_t initial_volumes_count = volumes.volumes.size(); -// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Travel, 0, (unsigned int)initial_volumes_count); -// -// bool res = true; -// switch (preview_data.extrusion.view_type) -// { -// case GCodePreviewData::Extrusion::Feedrate: -// { -// res = _travel_paths_by_feedrate(preview_data, volumes); -// break; -// } -// case GCodePreviewData::Extrusion::Tool: -// { -// res = _travel_paths_by_tool(preview_data, volumes, tool_colors); -// break; -// } -// default: -// { -// res = _travel_paths_by_type(preview_data, volumes); -// break; -// } -// } -// -// if (!res) -// { -// // an error occourred - restore to previous state and return -// if (initial_volumes_count != volumes.volumes.size()) -// { -// std::vector::iterator begin = volumes.volumes.begin() + initial_volumes_count; -// std::vector::iterator end = volumes.volumes.end(); -// for (std::vector::iterator it = begin; it < end; ++it) -// { -// GLVolume* volume = *it; -// delete volume; -// } -// volumes.volumes.erase(begin, end); -// } -// -// return; -// } -// -// // finalize volumes and sends geometry to gpu -// if (volumes.volumes.size() > initial_volumes_count) -// { -// for (size_t i = initial_volumes_count; i < volumes.volumes.size(); ++i) -// { -// GLVolume* volume = volumes.volumes[i]; -// volume->bounding_box = volume->indexed_vertex_array.bounding_box(); -// volume->indexed_vertex_array.finalize_geometry(use_VBOs); -// } -// } -//} -// -//bool _3DScene::_travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes) -//{ -// // Helper structure for types -// struct Type -// { -// GCodePreviewData::Travel::EType value; -// GLVolume* volume; -// -// explicit Type(GCodePreviewData::Travel::EType value) -// : value(value) -// , volume(nullptr) -// { -// } -// -// bool operator == (const Type& other) const -// { -// return value == other.value; -// } -// }; -// -// typedef std::vector TypesList; -// -// // colors travels by travel type -// -// // detects types -// TypesList types; -// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) -// { -// if (std::find(types.begin(), types.end(), Type(polyline.type)) == types.end()) -// types.emplace_back(polyline.type); -// } -// -// // nothing to render, return -// if (types.empty()) -// return true; -// -// // creates a new volume for each type -// for (Type& type : types) -// { -// GLVolume* volume = new GLVolume(preview_data.travel.type_colors[type.value].rgba); -// if (volume == nullptr) -// return false; -// else -// { -// type.volume = volume; -// volumes.volumes.emplace_back(volume); -// } -// } -// -// // populates volumes -// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) -// { -// TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type)); -// if (type != types.end()) -// { -// type->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); -// type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size()); -// type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size()); -// -// polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *type->volume); -// } -// } -// -// return true; -//} -// -//bool _3DScene::_travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes) -//{ -// // Helper structure for feedrate -// struct Feedrate -// { -// float value; -// GLVolume* volume; -// -// explicit Feedrate(float value) -// : value(value) -// , volume(nullptr) -// { -// } -// -// bool operator == (const Feedrate& other) const -// { -// return value == other.value; -// } -// }; -// -// typedef std::vector FeedratesList; -// -// // colors travels by feedrate -// -// // detects feedrates -// FeedratesList feedrates; -// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) -// { -// if (std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)) == feedrates.end()) -// feedrates.emplace_back(polyline.feedrate); -// } -// -// // nothing to render, return -// if (feedrates.empty()) -// return true; -// -// // creates a new volume for each feedrate -// for (Feedrate& feedrate : feedrates) -// { -// GLVolume* volume = new GLVolume(preview_data.get_feedrate_color(feedrate.value).rgba); -// if (volume == nullptr) -// return false; -// else -// { -// feedrate.volume = volume; -// volumes.volumes.emplace_back(volume); -// } -// } -// -// // populates volumes -// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) -// { -// FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate)); -// if (feedrate != feedrates.end()) -// { -// feedrate->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); -// feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size()); -// feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size()); -// -// polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *feedrate->volume); -// } -// } -// -// return true; -//} -// -//bool _3DScene::_travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors) -//{ -// // Helper structure for tool -// struct Tool -// { -// unsigned int value; -// GLVolume* volume; -// -// explicit Tool(unsigned int value) -// : value(value) -// , volume(nullptr) -// { -// } -// -// bool operator == (const Tool& other) const -// { -// return value == other.value; -// } -// }; -// -// typedef std::vector ToolsList; -// -// // colors travels by tool -// -// // detects tools -// ToolsList tools; -// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) -// { -// if (std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)) == tools.end()) -// tools.emplace_back(polyline.extruder_id); -// } -// -// // nothing to render, return -// if (tools.empty()) -// return true; -// -// // creates a new volume for each tool -// for (Tool& tool : tools) -// { -// GLVolume* volume = new GLVolume(tool_colors.data() + tool.value * 4); -// if (volume == nullptr) -// return false; -// else -// { -// tool.volume = volume; -// volumes.volumes.emplace_back(volume); -// } -// } -// -// // populates volumes -// for (const GCodePreviewData::Travel::Polyline& polyline : preview_data.travel.polylines) -// { -// ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id)); -// if (tool != tools.end()) -// { -// tool->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z)); -// tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size()); -// tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size()); -// -// polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, *tool->volume); -// } -// } -// -// return true; -//} -// -//void _3DScene::_load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs) -//{ -// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Retraction, 0, (unsigned int)volumes.volumes.size()); -// -// // nothing to render, return -// if (preview_data.retraction.positions.empty()) -// return; -// -// GLVolume* volume = new GLVolume(preview_data.retraction.color.rgba); -// if (volume != nullptr) -// { -// volumes.volumes.emplace_back(volume); -// -// GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions); -// std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); -// -// for (const GCodePreviewData::Retraction::Position& position : copy) -// { -// volume->print_zs.push_back(unscale(position.position.z)); -// volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size()); -// volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size()); -// -// point3_to_verts(position.position, position.width, position.height, *volume); -// } -// -// // finalize volumes and sends geometry to gpu -// volume->bounding_box = volume->indexed_vertex_array.bounding_box(); -// volume->indexed_vertex_array.finalize_geometry(use_VBOs); -// } -//} -// -//void _3DScene::_load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs) -//{ -// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Unretraction, 0, (unsigned int)volumes.volumes.size()); -// -// // nothing to render, return -// if (preview_data.unretraction.positions.empty()) -// return; -// -// GLVolume* volume = new GLVolume(preview_data.unretraction.color.rgba); -// if (volume != nullptr) -// { -// volumes.volumes.emplace_back(volume); -// -// GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions); -// std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; }); -// -// for (const GCodePreviewData::Retraction::Position& position : copy) -// { -// volume->print_zs.push_back(unscale(position.position.z)); -// volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size()); -// volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size()); -// -// point3_to_verts(position.position, position.width, position.height, *volume); -// } -// -// // finalize volumes and sends geometry to gpu -// volume->bounding_box = volume->indexed_vertex_array.bounding_box(); -// volume->indexed_vertex_array.finalize_geometry(use_VBOs); -// } -//} -// -//void _3DScene::_update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes) -//{ -// unsigned int size = (unsigned int)s_gcode_preview_volume_index.first_volumes.size(); -// for (unsigned int i = 0; i < size; ++i) -// { -// std::vector::iterator begin = volumes.volumes.begin() + s_gcode_preview_volume_index.first_volumes[i].id; -// std::vector::iterator end = (i + 1 < size) ? volumes.volumes.begin() + s_gcode_preview_volume_index.first_volumes[i + 1].id : volumes.volumes.end(); -// -// for (std::vector::iterator it = begin; it != end; ++it) -// { -// GLVolume* volume = *it; -// volume->outside_printer_detection_enabled = false; -// -// switch (s_gcode_preview_volume_index.first_volumes[i].type) -// { -// case GCodePreviewVolumeIndex::Extrusion: -// { -// if ((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag == erCustom) -// volume->zoom_to_volumes = false; -// -// volume->is_active = preview_data.extrusion.is_role_flag_set((ExtrusionRole)s_gcode_preview_volume_index.first_volumes[i].flag); -// break; -// } -// case GCodePreviewVolumeIndex::Travel: -// { -// volume->is_active = preview_data.travel.is_visible; -// volume->zoom_to_volumes = false; -// break; -// } -// case GCodePreviewVolumeIndex::Retraction: -// { -// volume->is_active = preview_data.retraction.is_visible; -// volume->zoom_to_volumes = false; -// break; -// } -// case GCodePreviewVolumeIndex::Unretraction: -// { -// volume->is_active = preview_data.unretraction.is_visible; -// volume->zoom_to_volumes = false; -// break; -// } -// case GCodePreviewVolumeIndex::Shell: -// { -// volume->is_active = preview_data.shell.is_visible; -// volume->color[3] = 0.25f; -// volume->zoom_to_volumes = false; -// break; -// } -// default: -// { -// volume->is_active = false; -// volume->zoom_to_volumes = false; -// break; -// } -// } -// } -// } -//} -// -//void _3DScene::_generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors) -//{ -// s_legend_texture.generate(preview_data, tool_colors); -//} -// -//void _3DScene::_load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs) -//{ -// size_t initial_volumes_count = volumes.volumes.size(); -// s_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Shell, 0, (unsigned int)initial_volumes_count); -// -// if (print.objects.empty()) -// // nothing to render, return -// return; -// -// // adds objects' volumes -// unsigned int object_id = 0; -// for (PrintObject* obj : print.objects) -// { -// ModelObject* model_obj = obj->model_object(); -// -// std::vector instance_ids(model_obj->instances.size()); -// for (int i = 0; i < model_obj->instances.size(); ++i) -// { -// instance_ids[i] = i; -// } -// -// for (ModelInstance* instance : model_obj->instances) -// { -// volumes.load_object(model_obj, object_id, instance_ids, "object", "object", "object", use_VBOs); -// } -// -// ++object_id; -// } -// -// // adds wipe tower's volume -// coordf_t max_z = print.objects[0]->model_object()->get_model()->bounding_box().max.z; -// const PrintConfig& config = print.config; -// unsigned int extruders_count = config.nozzle_diameter.size(); -// if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) { -// const float width_per_extruder = 15.f; // a simple workaround after wipe_tower_per_color_wipe got obsolete -// volumes.load_wipe_tower_preview(1000, config.wipe_tower_x, config.wipe_tower_y, config.wipe_tower_width, width_per_extruder * (extruders_count - 1), max_z, config.wipe_tower_rotation_angle, use_VBOs); -// } -//} -//################################################################################################################## - } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 2d043953d..138b220fc 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -6,14 +6,10 @@ #include "../../libslic3r/Line.hpp" #include "../../libslic3r/TriangleMesh.hpp" #include "../../libslic3r/Utils.hpp" -//################################################################################################################## #include "../../slic3r/GUI/GLCanvas3DManager.hpp" -//################################################################################################################## class wxBitmap; -//################################################################################################################## class wxWindow; -//################################################################################################################## namespace Slic3r { @@ -23,13 +19,11 @@ class Model; class ModelObject; class GCodePreviewData; class DynamicPrintConfig; -//################################################################################################################## class ExtrusionPath; class ExtrusionMultiPath; class ExtrusionLoop; class ExtrusionEntity; class ExtrusionEntityCollection; -//################################################################################################################## // A container for interleaved arrays of 3D vertices and normals, // possibly indexed by triangles and / or quads. @@ -450,37 +444,6 @@ private: class _3DScene { -//################################################################################################################## -// struct GCodePreviewVolumeIndex -// { -// enum EType -// { -// Extrusion, -// Travel, -// Retraction, -// Unretraction, -// Shell, -// Num_Geometry_Types -// }; -// -// struct FirstVolume -// { -// EType type; -// unsigned int flag; -// // Index of the first volume in a GLVolumeCollection. -// unsigned int id; -// -// FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {} -// }; -// -// std::vector first_volumes; -// -// void reset() { first_volumes.clear(); } -// }; -// -// static GCodePreviewVolumeIndex s_gcode_preview_volume_index; -//################################################################################################################## - class TextureBase { protected: @@ -540,12 +503,9 @@ class _3DScene static LegendTexture s_legend_texture; static WarningTexture s_warning_texture; -//################################################################################################################## static GUI::GLCanvas3DManager s_canvas_mgr; -//################################################################################################################## public: -//################################################################################################################## static void init_gl(); static std::string get_gl_info(bool format_as_html, bool extensions); static bool use_VBOs(); @@ -629,10 +589,6 @@ public: static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); -// static void _glew_init(); -//################################################################################################################## - -//################################################################################################################## static std::vector load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs); static std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); @@ -642,13 +598,9 @@ public: static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector& str_tool_colors); static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector& str_tool_colors); static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector& str_tool_colors); -// static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector& str_tool_colors, bool use_VBOs); -//################################################################################################################## -//################################################################################################################## // generates the legend texture in dependence of the current shown view type static void generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors); -//################################################################################################################## static unsigned int get_legend_texture_width(); static unsigned int get_legend_texture_height(); @@ -663,27 +615,6 @@ public: static void reset_warning_texture(); static unsigned int finalize_warning_texture(); -//################################################################################################################## -// static void _load_print_toolpaths( -// const Print *print, -// GLVolumeCollection *volumes, -// const std::vector &tool_colors, -// bool use_VBOs); -// -// static void _load_print_object_toolpaths( -// const PrintObject *print_object, -// GLVolumeCollection *volumes, -// const std::vector &tool_colors, -// bool use_VBOs); -// -// static void _load_wipe_tower_toolpaths( -// const Print *print, -// GLVolumeCollection *volumes, -// const std::vector &tool_colors_str, -// bool use_VBOs); -//################################################################################################################## - -//################################################################################################################## static void thick_lines_to_verts(const Lines& lines, const std::vector& widths, const std::vector& heights, bool closed, double top_z, GLVolume& volume); static void thick_lines_to_verts(const Lines3& lines, const std::vector& widths, const std::vector& heights, bool closed, GLVolume& volume); static void extrusionentity_to_verts(const ExtrusionPath& extrusion_path, float print_z, GLVolume& volume); @@ -694,28 +625,6 @@ public: static void extrusionentity_to_verts(const ExtrusionEntity* extrusion_entity, float print_z, const Point& copy, GLVolume& volume); static void polyline3_to_verts(const Polyline3& polyline, double width, double height, GLVolume& volume); static void point3_to_verts(const Point3& point, double width, double height, GLVolume& volume); -//################################################################################################################## - -private: -//################################################################################################################## -// // generates gcode extrusion paths geometry -// static void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs); -// // generates gcode travel paths geometry -// static void _load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors, bool use_VBOs); -// static bool _travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes); -// static bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes); -// static bool _travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector& tool_colors); -// // generates gcode retractions geometry -// static void _load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs); -// // generates gcode unretractions geometry -// static void _load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs); -// // sets gcode geometry visibility according to user selection -// static void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes); -// // generates the legend texture in dependence of the current shown view type -// static void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector& tool_colors); -// // generates objects and wipe tower geometry -// static void _load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs); -//################################################################################################################## }; } diff --git a/xs/src/slic3r/GUI/GLShader.cpp b/xs/src/slic3r/GUI/GLShader.cpp index a888110d6..903f6c347 100644 --- a/xs/src/slic3r/GUI/GLShader.cpp +++ b/xs/src/slic3r/GUI/GLShader.cpp @@ -2,10 +2,8 @@ #include "GLShader.hpp" -//############################################################################################################################################ #include "../../libslic3r/Utils.hpp" #include -//############################################################################################################################################ #include #include @@ -27,10 +25,7 @@ inline std::string gl_get_string_safe(GLenum param) return std::string(value ? value : "N/A"); } -//############################################################################################################################################ bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_shader) -//bool GLShader::load(const char *fragment_shader, const char *vertex_shader) -//############################################################################################################################################ { std::string gl_version = gl_get_string_safe(GL_VERSION); int major = atoi(gl_version.c_str()); @@ -131,7 +126,6 @@ bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_sh return true; } -//############################################################################################################################################ bool GLShader::load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename) { const std::string& path = resources_dir() + "/shaders/"; @@ -166,7 +160,6 @@ bool GLShader::load_from_file(const char* fragment_shader_filename, const char* return load_from_text(fragment_shader.c_str(), vertex_shader.c_str()); } -//############################################################################################################################################ void GLShader::release() { diff --git a/xs/src/slic3r/GUI/GLShader.hpp b/xs/src/slic3r/GUI/GLShader.hpp index 7d52d879d..032640d8d 100644 --- a/xs/src/slic3r/GUI/GLShader.hpp +++ b/xs/src/slic3r/GUI/GLShader.hpp @@ -16,11 +16,9 @@ public: {} ~GLShader(); -//############################################################################################################################################ bool load_from_text(const char *fragment_shader, const char *vertex_shader); bool load_from_file(const char* fragment_shader_filename, const char* vertex_shader_filename); -// bool load(const char *fragment_shader, const char *vertex_shader); -//############################################################################################################################################ + void release(); int get_attrib_location(const char *name) const; From b2cf576bf396aed8743d267a356d06c7f966462c Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 13 Jun 2018 09:12:16 +0200 Subject: [PATCH 77/89] 1st installment of gizmos --- lib/Slic3r/GUI/Plater.pm | 1 + resources/icons/overlay/rotate_hover.png | Bin 0 -> 3808 bytes resources/icons/overlay/rotate_off.png | Bin 0 -> 4514 bytes resources/icons/overlay/rotate_on.png | Bin 0 -> 3441 bytes resources/icons/overlay/scale_hover.png | Bin 0 -> 6474 bytes resources/icons/overlay/scale_off.png | Bin 0 -> 7232 bytes resources/icons/overlay/scale_on.png | Bin 0 -> 5293 bytes xs/CMakeLists.txt | 8 +- xs/src/slic3r/GUI/3DScene.cpp | 11 +- xs/src/slic3r/GUI/3DScene.hpp | 3 + xs/src/slic3r/GUI/GLCanvas3D.cpp | 448 ++++++++++++++++------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 126 +++++-- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 21 +- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 3 + xs/src/slic3r/GUI/GLGizmo.cpp | 109 ++++++ xs/src/slic3r/GUI/GLGizmo.hpp | 78 ++++ xs/src/slic3r/GUI/GLTexture.cpp | 138 +++++++ xs/src/slic3r/GUI/GLTexture.hpp | 36 ++ xs/xsp/GUI_3DScene.xsp | 7 + 19 files changed, 812 insertions(+), 177 deletions(-) create mode 100644 resources/icons/overlay/rotate_hover.png create mode 100644 resources/icons/overlay/rotate_off.png create mode 100644 resources/icons/overlay/rotate_on.png create mode 100644 resources/icons/overlay/scale_hover.png create mode 100644 resources/icons/overlay/scale_off.png create mode 100644 resources/icons/overlay/scale_on.png create mode 100644 xs/src/slic3r/GUI/GLGizmo.cpp create mode 100644 xs/src/slic3r/GUI/GLGizmo.hpp create mode 100644 xs/src/slic3r/GUI/GLTexture.cpp create mode 100644 xs/src/slic3r/GUI/GLTexture.hpp diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 18545db3e..66d2f2f7b 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -132,6 +132,7 @@ sub new { Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() }); Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved); Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons); + Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1); diff --git a/resources/icons/overlay/rotate_hover.png b/resources/icons/overlay/rotate_hover.png new file mode 100644 index 0000000000000000000000000000000000000000..56d4fd27754854df64a57aabf1268686b755ab8c GIT binary patch literal 3808 zcmWlc1yoaC9LF~p-62T)kr*LPN>oHzKt>D@_6J1bFCof^(Wt;iDk(@$K!<>g95pGK zfFLnYr{F+x(ltavCH~L%&VBcsd(M6L{p$1kzQ;C*>pYy|oFEX02X1D31DFl|4t7@H zNw|xi1}4_q7T1kICx7qfofS`k6^=kNr(h6BMegqaN0jM@0gG%Qa4QqGc~)+2nC3NG z9Rvu(>jyVBw2zor!1X&}nQ%`fb0WGmXTo`Rac}Wjne*Aswl-vTlCU7NB7`3TOX`!B;=po@5Q%h9->~}y zq4mhog6RB$QtxaQutH5lCMT3pE6Nrt|8xl&hZK|jNvwm%zLtb9I|H) 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YJ89@wnmUpBgRx6MUgFzN<}K)YU|w$3_Um8D@OFwQ`?1yXQ`Keav1it_W+4ubt_N@c5T z$bq4gB{LjY2Nk7F9HHzc^Mh=i1(w^|c-zW$c3i5tx2OWncXRE #include -#include +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +//#include +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ #include #include @@ -23,6 +28,9 @@ #include #include +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +#include +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ static const float TRACKBALLSIZE = 0.8f; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; @@ -237,105 +245,107 @@ void Rect::set_bottom(float bottom) m_bottom = bottom; } -GLCanvas3D::GLTextureData::GLTextureData() - : m_id(0) - , m_width(0) - , m_height(0) - , m_source("") -{ -} - -GLCanvas3D::GLTextureData::~GLTextureData() -{ - reset(); -} - -bool GLCanvas3D::GLTextureData::load_from_file(const std::string& filename) -{ - reset(); - - // Load a PNG with an alpha channel. - wxImage image; - if (!image.LoadFile(filename, wxBITMAP_TYPE_PNG)) - { - reset(); - return false; - } - - m_width = image.GetWidth(); - m_height = image.GetHeight(); - int n_pixels = m_width * m_height; - - if (n_pixels <= 0) - { - reset(); - return false; - } - - // Get RGB & alpha raw data from wxImage, pack them into an array. - unsigned char* img_rgb = image.GetData(); - if (img_rgb == nullptr) - { - reset(); - return false; - } - - unsigned char* img_alpha = image.GetAlpha(); - - std::vector data(n_pixels * 4, 0); - for (int i = 0; i < n_pixels; ++i) - { - int data_id = i * 4; - int img_id = i * 3; - data[data_id + 0] = img_rgb[img_id + 0]; - data[data_id + 1] = img_rgb[img_id + 1]; - data[data_id + 2] = img_rgb[img_id + 2]; - data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; - } - - // sends data to gpu - ::glGenTextures(1, &m_id); - ::glBindTexture(GL_TEXTURE_2D, m_id); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); - ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); - ::glBindTexture(GL_TEXTURE_2D, 0); - - m_source = filename; - return true; -} - -void GLCanvas3D::GLTextureData::reset() -{ - if (m_id != 0) - ::glDeleteTextures(1, &m_id); - - m_id = 0; - m_width = 0; - m_height = 0; - m_source = ""; -} - -unsigned int GLCanvas3D::GLTextureData::get_id() const -{ - return m_id; -} - -int GLCanvas3D::GLTextureData::get_width() const -{ - return m_width; -} - -int GLCanvas3D::GLTextureData::get_height() const -{ - return m_height; -} - -const std::string& GLCanvas3D::GLTextureData::get_source() const -{ - return m_source; -} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +//GLCanvas3D::GLTextureData::GLTextureData() +// : m_id(0) +// , m_width(0) +// , m_height(0) +// , m_source("") +//{ +//} +// +//GLCanvas3D::GLTextureData::~GLTextureData() +//{ +// reset(); +//} +// +//bool GLCanvas3D::GLTextureData::load_from_file(const std::string& filename) +//{ +// reset(); +// +// // Load a PNG with an alpha channel. +// wxImage image; +// if (!image.LoadFile(filename, wxBITMAP_TYPE_PNG)) +// { +// reset(); +// return false; +// } +// +// m_width = image.GetWidth(); +// m_height = image.GetHeight(); +// int n_pixels = m_width * m_height; +// +// if (n_pixels <= 0) +// { +// reset(); +// return false; +// } +// +// // Get RGB & alpha raw data from wxImage, pack them into an array. +// unsigned char* img_rgb = image.GetData(); +// if (img_rgb == nullptr) +// { +// reset(); +// return false; +// } +// +// unsigned char* img_alpha = image.GetAlpha(); +// +// std::vector data(n_pixels * 4, 0); +// for (int i = 0; i < n_pixels; ++i) +// { +// int data_id = i * 4; +// int img_id = i * 3; +// data[data_id + 0] = img_rgb[img_id + 0]; +// data[data_id + 1] = img_rgb[img_id + 1]; +// data[data_id + 2] = img_rgb[img_id + 2]; +// data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; +// } +// +// // sends data to gpu +// ::glGenTextures(1, &m_id); +// ::glBindTexture(GL_TEXTURE_2D, m_id); +// ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +// ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +// ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); +// ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); +// ::glBindTexture(GL_TEXTURE_2D, 0); +// +// m_source = filename; +// return true; +//} +// +//void GLCanvas3D::GLTextureData::reset() +//{ +// if (m_id != 0) +// ::glDeleteTextures(1, &m_id); +// +// m_id = 0; +// m_width = 0; +// m_height = 0; +// m_source = ""; +//} +// +//unsigned int GLCanvas3D::GLTextureData::get_id() const +//{ +// return m_id; +//} +// +//int GLCanvas3D::GLTextureData::get_width() const +//{ +// return m_width; +//} +// +//int GLCanvas3D::GLTextureData::get_height() const +//{ +// return m_height; +//} +// +//const std::string& GLCanvas3D::GLTextureData::get_source() const +//{ +// return m_source; +//} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ GLCanvas3D::Camera::Camera() : type(Ortho) @@ -908,7 +918,10 @@ void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObje ::glLoadIdentity(); _render_tooltip_texture(canvas, bar_rect, reset_rect); - _render_reset_texture(canvas, reset_rect); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + _render_reset_texture(reset_rect); +// _render_reset_texture(canvas, reset_rect); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ _render_active_object_annotations(canvas, volume, print_object, bar_rect); _render_profile(print_object, bar_rect); @@ -1036,10 +1049,16 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas float t = reset_bottom + (float)m_tooltip_texture.get_height() * inv_zoom + gap; float b = reset_bottom + gap; - canvas.render_texture(m_tooltip_texture.get_id(), l, r, b, t); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t); +// canvas.render_texture(m_tooltip_texture.get_id(), l, r, b, t); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ } -void GLCanvas3D::LayersEditing::_render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const +//void GLCanvas3D::LayersEditing::_render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ { if (m_reset_texture.get_id() == 0) { @@ -1048,7 +1067,10 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const GLCanvas3D& canvas, return; } - canvas.render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); +// canvas.render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ } void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const @@ -1181,6 +1203,140 @@ bool GLCanvas3D::Mouse::is_start_position_3D_defined() const return (drag.start_position_3D != Drag::Invalid_3D_Point); } +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f; +const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f; + +GLCanvas3D::Gizmos::Gizmos() + : m_enabled(false) + , m_current(None) +{ +} + +GLCanvas3D::Gizmos::~Gizmos() +{ + _reset(); +} + +bool GLCanvas3D::Gizmos::init() +{ + GLGizmoBase* gizmo = new GLGizmoScale; + if (gizmo == nullptr) + return false; + + if (!gizmo->init()) + return false; + + m_gizmos.insert(GizmosMap::value_type(Scale, gizmo)); + + gizmo = new GLGizmoRotate; + if (gizmo == nullptr) + { + _reset(); + return false; + } + + if (!gizmo->init()) + { + _reset(); + return false; + } + + m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo)); + + return true; +} + +bool GLCanvas3D::Gizmos::is_enabled() const +{ + return m_enabled; +} + +void GLCanvas3D::Gizmos::set_enabled(bool enable) +{ + m_enabled = enable; +} + +void GLCanvas3D::Gizmos::select(EType type) +{ + if (m_gizmos.find(type) != m_gizmos.end()) + m_current = type; +} + +void GLCanvas3D::Gizmos::reset_selection() +{ + m_current = None; +} + +void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const +{ + if (!m_enabled) + return; + + ::glDisable(GL_DEPTH_TEST); + + ::glPushMatrix(); + ::glLoadIdentity(); + + _render_overlay(canvas); + _render_current_gizmo(); + + ::glPopMatrix(); +} + +void GLCanvas3D::Gizmos::_reset() +{ + for (GizmosMap::value_type& gizmo : m_gizmos) + { + delete gizmo.second; + gizmo.second = nullptr; + } + + m_gizmos.clear(); +} + +void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const +{ + if (m_gizmos.empty()) + return; + + const Size& cnv_size = canvas.get_canvas_size(); + + float cnv_w = (float)cnv_size.get_width(); + + float zoom = canvas.get_camera_zoom(); + float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + + float total_h = 0.0f; + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) + { + total_h += (float)it->second->get_textures_height(); + if (std::distance(it, m_gizmos.end()) > 1) + total_h += OverlayGapY; + } + + float top_x = (OverlayOffsetX - 0.5f * cnv_w) * inv_zoom; + float top_y = 0.5f * total_h * inv_zoom; + float scaled_gap_y = OverlayGapY * inv_zoom; + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) + { + float tex_w = (float)it->second->get_textures_width() * inv_zoom; + float tex_h = (float)it->second->get_textures_height() * inv_zoom; + GLTexture::render_texture(it->second->get_textures_id(), top_x, top_x + tex_w, top_y - tex_h, top_y); + top_y -= (tex_h + scaled_gap_y); + } +} + +void GLCanvas3D::Gizmos::_render_current_gizmo() const +{ + GizmosMap::const_iterator it = m_gizmos.find(m_current); + if (it == m_gizmos.end()) + return; + + it->second->render(); +} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -1228,8 +1384,6 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) if (m_initialized) return true; - std::cout << "init: " << (void*)m_canvas << " (" << (void*)this << ")" << std::endl; - ::glClearColor(1.0f, 1.0f, 1.0f, 1.0f); ::glClearDepth(1.0f); @@ -1287,6 +1441,11 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) if (!m_volumes.empty()) m_volumes.finalize_geometry(m_use_VBOs); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + if (m_gizmos.is_enabled() && !m_gizmos.init()) + return false; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + m_initialized = true; return true; @@ -1528,6 +1687,13 @@ void GLCanvas3D::enable_moving(bool enable) m_moving_enabled = enable; } +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +void GLCanvas3D::enable_gizmos(bool enable) +{ + m_gizmos.set_enabled(enable); +} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + void GLCanvas3D::enable_shader(bool enable) { m_shader_enabled = enable; @@ -1645,34 +1811,39 @@ void GLCanvas3D::render() _render_warning_texture(); _render_legend_texture(); _render_layer_editing_overlay(); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + _render_gizmo(); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ m_canvas->SwapBuffers(); } -void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const -{ - ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); - - ::glDisable(GL_LIGHTING); - ::glEnable(GL_BLEND); - ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - ::glEnable(GL_TEXTURE_2D); - - ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id); - - ::glBegin(GL_QUADS); - ::glTexCoord2d(0.0f, 1.0f); glVertex3f(left, bottom, 0.0f); - ::glTexCoord2d(1.0f, 1.0f); glVertex3f(right, bottom, 0.0f); - ::glTexCoord2d(1.0f, 0.0f); glVertex3f(right, top, 0.0f); - ::glTexCoord2d(0.0f, 0.0f); glVertex3f(left, top, 0.0f); - ::glEnd(); - - ::glBindTexture(GL_TEXTURE_2D, 0); - - ::glDisable(GL_TEXTURE_2D); - ::glDisable(GL_BLEND); - ::glEnable(GL_LIGHTING); -} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +//void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const +//{ +// ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); +// +// ::glDisable(GL_LIGHTING); +// ::glEnable(GL_BLEND); +// ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +// ::glEnable(GL_TEXTURE_2D); +// +// ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id); +// +// ::glBegin(GL_QUADS); +// ::glTexCoord2d(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f); +// ::glTexCoord2d(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f); +// ::glTexCoord2d(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f); +// ::glTexCoord2d(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f); +// ::glEnd(); +// +// ::glBindTexture(GL_TEXTURE_2D, 0); +// +// ::glDisable(GL_TEXTURE_2D); +// ::glDisable(GL_BLEND); +// ::glEnable(GL_LIGHTING); +//} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ std::vector GLCanvas3D::get_current_print_zs(bool active_only) const { @@ -3130,7 +3301,10 @@ void GLCanvas3D::_render_warning_texture() const float r = l + (float)w * inv_zoom; float b = t - (float)h * inv_zoom; - render_texture(tex_id, l, r, b, t); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + GLTexture::render_texture(tex_id, l, r, b, t); +// render_texture(tex_id, l, r, b, t); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ::glPopMatrix(); ::glEnable(GL_DEPTH_TEST); @@ -3162,7 +3336,10 @@ void GLCanvas3D::_render_legend_texture() const float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom; float r = l + (float)w * inv_zoom; float b = t - (float)h * inv_zoom; - render_texture(tex_id, l, r, b, t); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + GLTexture::render_texture(tex_id, l, r, b, t); +// render_texture(tex_id, l, r, b, t); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ::glPopMatrix(); ::glEnable(GL_DEPTH_TEST); @@ -3248,6 +3425,13 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const ::glEnable(GL_CULL_FACE); } +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +void GLCanvas3D::_render_gizmo() const +{ + m_gizmos.render(*this); +} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + float GLCanvas3D::_get_layers_editing_cursor_z_relative() const { return m_layers_editing.get_cursor_z_relative(*this); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index d694db4e2..6421e44ec 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -2,6 +2,9 @@ #define slic3r_GLCanvas3D_hpp_ #include "../../slic3r/GUI/3DScene.hpp" +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +#include "../../slic3r/GUI/GLTexture.hpp" +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ class wxTimer; class wxSizeEvent; @@ -18,6 +21,10 @@ class ExPolygon; namespace GUI { +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +class GLGizmoBase; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + class GeometryBuffer { std::vector m_vertices; @@ -102,26 +109,28 @@ class GLCanvas3D void reset() { first_volumes.clear(); } }; - struct GLTextureData - { - private: - unsigned int m_id; - int m_width; - int m_height; - std::string m_source; - - public: - GLTextureData(); - ~GLTextureData(); - - bool load_from_file(const std::string& filename); - void reset(); - - unsigned int get_id() const; - int get_width() const; - int get_height() const; - const std::string& get_source() const; - }; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +// struct GLTextureData +// { +// private: +// unsigned int m_id; +// int m_width; +// int m_height; +// std::string m_source; +// +// public: +// GLTextureData(); +// ~GLTextureData(); +// +// bool load_from_file(const std::string& filename); +// void reset(); +// +// unsigned int get_id() const; +// int get_width() const; +// int get_height() const; +// const std::string& get_source() const; +// }; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ public: struct Camera @@ -170,8 +179,12 @@ public: Polygon m_polygon; GeometryBuffer m_triangles; GeometryBuffer m_gridlines; - mutable GLTextureData m_top_texture; - mutable GLTextureData m_bottom_texture; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + mutable GLTexture m_top_texture; + mutable GLTexture m_bottom_texture; +// mutable GLTextureData m_top_texture; +// mutable GLTextureData m_bottom_texture; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ public: Bed(); @@ -266,8 +279,12 @@ public: bool m_enabled; Shader m_shader; unsigned int m_z_texture_id; - mutable GLTextureData m_tooltip_texture; - mutable GLTextureData m_reset_texture; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + mutable GLTexture m_tooltip_texture; + mutable GLTexture m_reset_texture; +// mutable GLTextureData m_tooltip_texture; +// mutable GLTextureData m_reset_texture; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ public: EState state; @@ -306,7 +323,10 @@ public: private: bool _is_initialized() const; void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; - void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + void _render_reset_texture(const Rect& reset_rect) const; +// void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; }; @@ -340,6 +360,49 @@ public: bool is_start_position_3D_defined() const; }; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + class Gizmos + { + static const float OverlayOffsetX; + static const float OverlayGapY; + + public: + enum EType : unsigned char + { + None, + Scale, + Rotate, + Num_Types + }; + + private: + bool m_enabled; + typedef std::map GizmosMap; + GizmosMap m_gizmos; + EType m_current; + + public: + Gizmos(); + ~Gizmos(); + + bool init(); + + bool is_enabled() const; + void set_enabled(bool enable); + + void select(EType type); + void reset_selection(); + + void render(const GLCanvas3D& canvas) const; + + private: + void _reset(); + + void _render_overlay(const GLCanvas3D& canvas) const; + void _render_current_gizmo() const; + }; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + private: wxGLCanvas* m_canvas; wxGLContext* m_context; @@ -351,6 +414,9 @@ private: LayersEditing m_layers_editing; Shader m_shader; Mouse m_mouse; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + Gizmos m_gizmos; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ mutable GLVolumeCollection m_volumes; DynamicPrintConfig* m_config; @@ -455,6 +521,9 @@ public: void enable_legend_texture(bool enable); void enable_picking(bool enable); void enable_moving(bool enable); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + void enable_gizmos(bool enable); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void enable_shader(bool enable); void enable_force_zoom_to_bed(bool enable); void allow_multisample(bool allow); @@ -467,7 +536,9 @@ public: void update_volumes_colors_by_extruder(); void render(); - void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +// void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ std::vector get_current_print_zs(bool active_only) const; void set_toolpaths_range(double low, double high); @@ -546,6 +617,9 @@ private: void _render_legend_texture() const; void _render_layer_editing_overlay() const; void _render_volumes(bool fake_colors) const; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + void _render_gizmo() const; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ float _get_layers_editing_cursor_z_relative() const; int _get_layers_editing_first_selected_object_id(unsigned int objects_count) const; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index b021e65a8..8a84d4cb5 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -159,8 +159,6 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas) canvas3D->bind_event_handlers(); m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D)); - std::cout << "canvas added: " << (void*)canvas << " (" << (void*)canvas3D << ")" << std::endl; - return true; } @@ -174,8 +172,6 @@ bool GLCanvas3DManager::remove(wxGLCanvas* canvas) delete it->second; m_canvases.erase(it); - std::cout << "canvas removed: " << (void*)canvas << std::endl; - return true; } @@ -183,8 +179,6 @@ void GLCanvas3DManager::remove_all() { for (CanvasesMap::value_type& item : m_canvases) { - std::cout << "canvas removed: " << (void*)item.second << std::endl; - item.second->unbind_event_handlers(); delete item.second; } @@ -200,8 +194,6 @@ void GLCanvas3DManager::init_gl() { if (!m_gl_initialized) { - std::cout << "GLCanvas3DManager::init_gl()" << std::endl; - glewInit(); if (m_gl_info.detect()) { @@ -209,10 +201,6 @@ void GLCanvas3DManager::init_gl() m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1"); m_use_VBOs = !m_use_legacy_opengl && m_gl_info.is_version_greater_or_equal_to(2, 0); m_gl_initialized = true; - - std::cout << "DETECTED OPENGL: " << m_gl_info.version << std::endl; - std::cout << "USE VBOS = " << (m_use_VBOs ? "YES" : "NO") << std::endl; - std::cout << "LAYER EDITING ALLOWED = " << (!m_use_legacy_opengl ? "YES" : "NO") << std::endl; } else throw std::runtime_error(std::string("Unable to initialize OpenGL driver\n")); @@ -439,6 +427,15 @@ void GLCanvas3DManager::enable_moving(wxGLCanvas* canvas, bool enable) it->second->enable_moving(enable); } +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +void GLCanvas3DManager::enable_gizmos(wxGLCanvas* canvas, bool enable) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->enable_gizmos(enable); +} +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 741c8e29b..9ec645c1a 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -110,6 +110,9 @@ public: void enable_legend_texture(wxGLCanvas* canvas, bool enable); void enable_picking(wxGLCanvas* canvas, bool enable); void enable_moving(wxGLCanvas* canvas, bool enable); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + void enable_gizmos(wxGLCanvas* canvas, bool enable); +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void enable_shader(wxGLCanvas* canvas, bool enable); void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable); void allow_multisample(wxGLCanvas* canvas, bool allow); diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp new file mode 100644 index 000000000..06ceee881 --- /dev/null +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -0,0 +1,109 @@ +#include "GLGizmo.hpp" + +#include "../../libslic3r/utils.hpp" + +#include + +namespace Slic3r { +namespace GUI { + +GLGizmoBase::GLGizmoBase() + : m_state(Off) +{ +} + +GLGizmoBase::~GLGizmoBase() +{ +} + +GLGizmoBase::EState GLGizmoBase::get_state() const +{ + return m_state; +} + +unsigned int GLGizmoBase::get_textures_id() const +{ + return m_textures[m_state].get_id(); +} + +int GLGizmoBase::get_textures_height() const +{ + return m_textures[Off].get_height(); +} + +int GLGizmoBase::get_textures_width() const +{ + return m_textures[Off].get_width(); +} + +bool GLGizmoBase::init() +{ + return on_init(); +} + +GLGizmoRotate::GLGizmoRotate() + : GLGizmoBase() + , m_angle_x(0.0f) + , m_angle_y(0.0f) + , m_angle_z(0.0f) +{ +} + +void GLGizmoRotate::render() const +{ + std::cout << "GLGizmoRotate::render()" << std::endl; +} + +bool GLGizmoRotate::on_init() +{ + std::string path = resources_dir() + "/icons/overlay/"; + + std::string filename = path + "rotate_off.png"; + if (!m_textures[Off].load_from_file(filename)) + return false; + + filename = path + "rotate_hover.png"; + if (!m_textures[Hover].load_from_file(filename)) + return false; + + filename = path + "rotate_on.png"; + if (!m_textures[On].load_from_file(filename)) + return false; + + return true; +} + +GLGizmoScale::GLGizmoScale() + : GLGizmoBase() + , m_scale_x(1.0f) + , m_scale_y(1.0f) + , m_scale_z(1.0f) +{ +} + +void GLGizmoScale::render() const +{ + std::cout << "GLGizmoScale::render()" << std::endl; +} + +bool GLGizmoScale::on_init() +{ + std::string path = resources_dir() + "/icons/overlay/"; + + std::string filename = path + "scale_off.png"; + if (!m_textures[Off].load_from_file(filename)) + return false; + + filename = path + "scale_hover.png"; + if (!m_textures[Hover].load_from_file(filename)) + return false; + + filename = path + "scale_on.png"; + if (!m_textures[On].load_from_file(filename)) + return false; + + return true; +} + +} // namespace GUI +} // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp new file mode 100644 index 000000000..1da216ba9 --- /dev/null +++ b/xs/src/slic3r/GUI/GLGizmo.hpp @@ -0,0 +1,78 @@ +#ifndef slic3r_GLGizmo_hpp_ +#define slic3r_GLGizmo_hpp_ + +#include "../../slic3r/GUI/GLTexture.hpp" + +namespace Slic3r { +namespace GUI { + +class GLGizmoBase +{ +public: + enum EState + { + Off, + Hover, + On, + Num_States + }; + +protected: + EState m_state; + // textures are assumed to be all the same size in pixels + // no internal check is done + GLTexture m_textures[Num_States]; + +public: + GLGizmoBase(); + virtual ~GLGizmoBase(); + + bool init(); + + EState get_state() const; + + unsigned int get_textures_id() const; + int get_textures_height() const; + int get_textures_width() const; + + virtual void render() const = 0; + +protected: + virtual bool on_init() = 0; +}; + +class GLGizmoRotate : public GLGizmoBase +{ + float m_angle_x; + float m_angle_y; + float m_angle_z; + +public: + GLGizmoRotate(); + + void render() const; + +protected: + virtual bool on_init(); +}; + +class GLGizmoScale : public GLGizmoBase +{ + float m_scale_x; + float m_scale_y; + float m_scale_z; + +public: + GLGizmoScale(); + + void render() const; + +protected: + virtual bool on_init(); +}; + +} // namespace GUI +} // namespace Slic3r + +#endif // slic3r_GLGizmo_hpp_ + diff --git a/xs/src/slic3r/GUI/GLTexture.cpp b/xs/src/slic3r/GUI/GLTexture.cpp new file mode 100644 index 000000000..b9eb118a9 --- /dev/null +++ b/xs/src/slic3r/GUI/GLTexture.cpp @@ -0,0 +1,138 @@ +#include "GLTexture.hpp" + +#include + +#include + +#include + +namespace Slic3r { +namespace GUI { + +GLTexture::GLTexture() + : m_id(0) + , m_width(0) + , m_height(0) + , m_source("") +{ +} + +GLTexture::~GLTexture() +{ + reset(); +} + +bool GLTexture::load_from_file(const std::string& filename) +{ + reset(); + + // Load a PNG with an alpha channel. + wxImage image; + if (!image.LoadFile(filename, wxBITMAP_TYPE_PNG)) + { + reset(); + return false; + } + + m_width = image.GetWidth(); + m_height = image.GetHeight(); + int n_pixels = m_width * m_height; + + if (n_pixels <= 0) + { + reset(); + return false; + } + + // Get RGB & alpha raw data from wxImage, pack them into an array. + unsigned char* img_rgb = image.GetData(); + if (img_rgb == nullptr) + { + reset(); + return false; + } + + unsigned char* img_alpha = image.GetAlpha(); + + std::vector data(n_pixels * 4, 0); + for (int i = 0; i < n_pixels; ++i) + { + int data_id = i * 4; + int img_id = i * 3; + data[data_id + 0] = img_rgb[img_id + 0]; + data[data_id + 1] = img_rgb[img_id + 1]; + data[data_id + 2] = img_rgb[img_id + 2]; + data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; + } + + // sends data to gpu + ::glGenTextures(1, &m_id); + ::glBindTexture(GL_TEXTURE_2D, m_id); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); + ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); + ::glBindTexture(GL_TEXTURE_2D, 0); + + m_source = filename; + return true; +} + +void GLTexture::reset() +{ + if (m_id != 0) + ::glDeleteTextures(1, &m_id); + + m_id = 0; + m_width = 0; + m_height = 0; + m_source = ""; +} + +unsigned int GLTexture::get_id() const +{ + return m_id; +} + +int GLTexture::get_width() const +{ + return m_width; +} + +int GLTexture::get_height() const +{ + return m_height; +} + +const std::string& GLTexture::get_source() const +{ + return m_source; +} + +void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) +{ + ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + + ::glDisable(GL_LIGHTING); + ::glEnable(GL_BLEND); + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + ::glEnable(GL_TEXTURE_2D); + + ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id); + + ::glBegin(GL_QUADS); + ::glTexCoord2d(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f); + ::glTexCoord2d(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f); + ::glTexCoord2d(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f); + ::glTexCoord2d(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f); + ::glEnd(); + + ::glBindTexture(GL_TEXTURE_2D, 0); + + ::glDisable(GL_TEXTURE_2D); + ::glDisable(GL_BLEND); + ::glEnable(GL_LIGHTING); +} + +} // namespace GUI +} // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLTexture.hpp b/xs/src/slic3r/GUI/GLTexture.hpp new file mode 100644 index 000000000..3e3bf83f7 --- /dev/null +++ b/xs/src/slic3r/GUI/GLTexture.hpp @@ -0,0 +1,36 @@ +#ifndef slic3r_GLTexture_hpp_ +#define slic3r_GLTexture_hpp_ + +#include + +namespace Slic3r { +namespace GUI { + + struct GLTexture + { + private: + unsigned int m_id; + int m_width; + int m_height; + std::string m_source; + + public: + GLTexture(); + ~GLTexture(); + + bool load_from_file(const std::string& filename); + void reset(); + + unsigned int get_id() const; + int get_width() const; + int get_height() const; + const std::string& get_source() const; + + static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top); + }; + +} // namespace GUI +} // namespace Slic3r + +#endif // slic3r_GLTexture_hpp_ + diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index c7f3670fc..426395ef2 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -410,6 +410,13 @@ enable_moving(canvas, enable) CODE: _3DScene::enable_moving((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); +void +enable_gizmos(canvas, enable) + SV *canvas; + bool enable; + CODE: + _3DScene::enable_gizmos((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable); + void enable_shader(canvas, enable) SV *canvas; From 6079fed9511d8019016c26c8455a8f8b9eef53e2 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 13 Jun 2018 09:26:58 +0200 Subject: [PATCH 78/89] Fixed compile on Linux --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 19 ++++++++++--------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 2 +- xs/src/slic3r/GUI/GLGizmo.cpp | 2 +- 3 files changed, 12 insertions(+), 11 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 348588ee2..e4420cf0c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1209,7 +1209,7 @@ const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f; GLCanvas3D::Gizmos::Gizmos() : m_enabled(false) - , m_current(None) + , m_current(Undefined) { } @@ -1265,7 +1265,7 @@ void GLCanvas3D::Gizmos::select(EType type) void GLCanvas3D::Gizmos::reset_selection() { - m_current = None; + m_current = Undefined; } void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const @@ -2829,7 +2829,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) volume_idxs.push_back(vol_id); else { - for (int i = 0; i < m_volumes.volumes.size(); ++i) + for (int i = 0; i < (int)m_volumes.volumes.size(); ++i) { if (m_volumes.volumes[i]->drag_group_id == group_id) volume_idxs.push_back(i); @@ -3165,7 +3165,7 @@ void GLCanvas3D::_picking_pass() const vol->hover = false; } - if (volume_id < m_volumes.volumes.size()) + if (volume_id < (int)m_volumes.volumes.size()) { m_hover_volume_id = volume_id; m_volumes.volumes[volume_id]->hover = true; @@ -3565,6 +3565,8 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat return path.feedrate * (float)path.mm3_per_mm; case GCodePreviewData::Extrusion::Tool: return (float)path.extruder_id; + default: + return 0.0f; } return 0.0f; @@ -3590,6 +3592,8 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float)); return color; } + default: + return GCodePreviewData::Color::Dummy; } return GCodePreviewData::Color::Dummy; @@ -4032,15 +4036,12 @@ void GLCanvas3D::_load_shells() ModelObject* model_obj = obj->model_object(); std::vector instance_ids(model_obj->instances.size()); - for (int i = 0; i < model_obj->instances.size(); ++i) + for (int i = 0; i < (int)model_obj->instances.size(); ++i) { instance_ids[i] = i; } - for (ModelInstance* instance : model_obj->instances) - { - m_volumes.load_object(model_obj, object_id, instance_ids, "object", "object", "object", m_use_VBOs && m_initialized); - } + m_volumes.load_object(model_obj, object_id, instance_ids, "object", "object", "object", m_use_VBOs && m_initialized); ++object_id; } diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 6421e44ec..74c95ca74 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -369,7 +369,7 @@ public: public: enum EType : unsigned char { - None, + Undefined, Scale, Rotate, Num_Types diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index 06ceee881..172720390 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -1,6 +1,6 @@ #include "GLGizmo.hpp" -#include "../../libslic3r/utils.hpp" +#include "../../libslic3r/Utils.hpp" #include From c657654c02a0490734c43dbb682c098652b2e3ac Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 13 Jun 2018 10:49:59 +0200 Subject: [PATCH 79/89] Hovering on gizmo overlay --- xs/src/slic3r/GUI/3DScene.cpp | 2 - xs/src/slic3r/GUI/3DScene.hpp | 2 - xs/src/slic3r/GUI/GLCanvas3D.cpp | 227 +++++------------------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 55 +----- xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 4 +- xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 2 - xs/src/slic3r/GUI/GLGizmo.cpp | 12 +- xs/src/slic3r/GUI/GLGizmo.hpp | 6 +- 8 files changed, 61 insertions(+), 249 deletions(-) diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 3770ad0e6..34d066730 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -1903,12 +1903,10 @@ void _3DScene::enable_moving(wxGLCanvas* canvas, bool enable) s_canvas_mgr.enable_moving(canvas, enable); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void _3DScene::enable_gizmos(wxGLCanvas* canvas, bool enable) { s_canvas_mgr.enable_gizmos(canvas, enable); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable) { diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index ad2b8d5c5..26b9911e0 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -557,9 +557,7 @@ public: static void enable_legend_texture(wxGLCanvas* canvas, bool enable); static void enable_picking(wxGLCanvas* canvas, bool enable); static void enable_moving(wxGLCanvas* canvas, bool enable); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ static void enable_gizmos(wxGLCanvas* canvas, bool enable); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ static void enable_shader(wxGLCanvas* canvas, bool enable); static void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable); static void allow_multisample(wxGLCanvas* canvas, bool allow); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index e4420cf0c..9ad7afeb8 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -4,9 +4,7 @@ #include "../../slic3r/GUI/GLShader.hpp" #include "../../slic3r/GUI/GUI.hpp" #include "../../slic3r/GUI/PresetBundle.hpp" -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ #include "../../slic3r/GUI/GLGizmo.hpp" -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ #include "../../libslic3r/ClipperUtils.hpp" #include "../../libslic3r/PrintConfig.hpp" #include "../../libslic3r/Print.hpp" @@ -15,9 +13,6 @@ #include #include -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -//#include -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ #include #include @@ -28,9 +23,7 @@ #include #include -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ #include -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ static const float TRACKBALLSIZE = 0.8f; static const float GIMBALL_LOCK_THETA_MAX = 180.0f; @@ -245,108 +238,6 @@ void Rect::set_bottom(float bottom) m_bottom = bottom; } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -//GLCanvas3D::GLTextureData::GLTextureData() -// : m_id(0) -// , m_width(0) -// , m_height(0) -// , m_source("") -//{ -//} -// -//GLCanvas3D::GLTextureData::~GLTextureData() -//{ -// reset(); -//} -// -//bool GLCanvas3D::GLTextureData::load_from_file(const std::string& filename) -//{ -// reset(); -// -// // Load a PNG with an alpha channel. -// wxImage image; -// if (!image.LoadFile(filename, wxBITMAP_TYPE_PNG)) -// { -// reset(); -// return false; -// } -// -// m_width = image.GetWidth(); -// m_height = image.GetHeight(); -// int n_pixels = m_width * m_height; -// -// if (n_pixels <= 0) -// { -// reset(); -// return false; -// } -// -// // Get RGB & alpha raw data from wxImage, pack them into an array. -// unsigned char* img_rgb = image.GetData(); -// if (img_rgb == nullptr) -// { -// reset(); -// return false; -// } -// -// unsigned char* img_alpha = image.GetAlpha(); -// -// std::vector data(n_pixels * 4, 0); -// for (int i = 0; i < n_pixels; ++i) -// { -// int data_id = i * 4; -// int img_id = i * 3; -// data[data_id + 0] = img_rgb[img_id + 0]; -// data[data_id + 1] = img_rgb[img_id + 1]; -// data[data_id + 2] = img_rgb[img_id + 2]; -// data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; -// } -// -// // sends data to gpu -// ::glGenTextures(1, &m_id); -// ::glBindTexture(GL_TEXTURE_2D, m_id); -// ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -// ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -// ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); -// ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); -// ::glBindTexture(GL_TEXTURE_2D, 0); -// -// m_source = filename; -// return true; -//} -// -//void GLCanvas3D::GLTextureData::reset() -//{ -// if (m_id != 0) -// ::glDeleteTextures(1, &m_id); -// -// m_id = 0; -// m_width = 0; -// m_height = 0; -// m_source = ""; -//} -// -//unsigned int GLCanvas3D::GLTextureData::get_id() const -//{ -// return m_id; -//} -// -//int GLCanvas3D::GLTextureData::get_width() const -//{ -// return m_width; -//} -// -//int GLCanvas3D::GLTextureData::get_height() const -//{ -// return m_height; -//} -// -//const std::string& GLCanvas3D::GLTextureData::get_source() const -//{ -// return m_source; -//} -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - GLCanvas3D::Camera::Camera() : type(Ortho) , zoom(1.0f) @@ -918,10 +809,7 @@ void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObje ::glLoadIdentity(); _render_tooltip_texture(canvas, bar_rect, reset_rect); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ _render_reset_texture(reset_rect); -// _render_reset_texture(canvas, reset_rect); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ _render_active_object_annotations(canvas, volume, print_object, bar_rect); _render_profile(print_object, bar_rect); @@ -1049,16 +937,10 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas float t = reset_bottom + (float)m_tooltip_texture.get_height() * inv_zoom + gap; float b = reset_bottom + gap; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t); -// canvas.render_texture(m_tooltip_texture.get_id(), l, r, b, t); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const -//void GLCanvas3D::LayersEditing::_render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ { if (m_reset_texture.get_id() == 0) { @@ -1067,10 +949,7 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) co return; } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); -// canvas.render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ } void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const @@ -1203,7 +1082,6 @@ bool GLCanvas3D::Mouse::is_start_position_3D_defined() const return (drag.start_position_3D != Drag::Invalid_3D_Point); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f; const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f; @@ -1268,6 +1146,29 @@ void GLCanvas3D::Gizmos::reset_selection() m_current = Undefined; } +void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos) +{ + if (!m_enabled) + return; + + float cnv_h = (float)canvas.get_canvas_size().get_height(); + float height = _get_total_overlay_height(); + float top_y = 0.5f * (cnv_h - height); + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) + { + if ((it->second == nullptr) || (it->second->get_state() == GLGizmoBase::On)) + continue; + + float tex_size = (float)it->second->get_textures_size(); + float half_tex_size = 0.5f * tex_size; + + // we currently use circular icons for gizmo, so we check the radius + bool inside = length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size; + it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off); + top_y += (tex_size + OverlayGapY); + } +} + void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const { if (!m_enabled) @@ -1300,30 +1201,19 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const if (m_gizmos.empty()) return; - const Size& cnv_size = canvas.get_canvas_size(); - - float cnv_w = (float)cnv_size.get_width(); - + float cnv_w = (float)canvas.get_canvas_size().get_width(); float zoom = canvas.get_camera_zoom(); float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; - float total_h = 0.0f; - for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) - { - total_h += (float)it->second->get_textures_height(); - if (std::distance(it, m_gizmos.end()) > 1) - total_h += OverlayGapY; - } - + float height = _get_total_overlay_height(); float top_x = (OverlayOffsetX - 0.5f * cnv_w) * inv_zoom; - float top_y = 0.5f * total_h * inv_zoom; + float top_y = 0.5f * height * inv_zoom; float scaled_gap_y = OverlayGapY * inv_zoom; for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) { - float tex_w = (float)it->second->get_textures_width() * inv_zoom; - float tex_h = (float)it->second->get_textures_height() * inv_zoom; - GLTexture::render_texture(it->second->get_textures_id(), top_x, top_x + tex_w, top_y - tex_h, top_y); - top_y -= (tex_h + scaled_gap_y); + float tex_size = (float)it->second->get_textures_size() * inv_zoom; + GLTexture::render_texture(it->second->get_textures_id(), top_x, top_x + tex_size, top_y - tex_size, top_y); + top_y -= (tex_size + scaled_gap_y); } } @@ -1335,7 +1225,19 @@ void GLCanvas3D::Gizmos::_render_current_gizmo() const it->second->render(); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + +float GLCanvas3D::Gizmos::_get_total_overlay_height() const +{ + float height = 0.0f; + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) + { + height += (float)it->second->get_textures_size(); + if (std::distance(it, m_gizmos.end()) > 1) + height += OverlayGapY; + } + + return height; +} GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) @@ -1441,10 +1343,8 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) if (!m_volumes.empty()) m_volumes.finalize_geometry(m_use_VBOs); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ if (m_gizmos.is_enabled() && !m_gizmos.init()) return false; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ m_initialized = true; @@ -1687,12 +1587,10 @@ void GLCanvas3D::enable_moving(bool enable) m_moving_enabled = enable; } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void GLCanvas3D::enable_gizmos(bool enable) { m_gizmos.set_enabled(enable); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void GLCanvas3D::enable_shader(bool enable) { @@ -1811,40 +1709,11 @@ void GLCanvas3D::render() _render_warning_texture(); _render_legend_texture(); _render_layer_editing_overlay(); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ _render_gizmo(); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ m_canvas->SwapBuffers(); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -//void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const -//{ -// ::glColor4f(1.0f, 1.0f, 1.0f, 1.0f); -// -// ::glDisable(GL_LIGHTING); -// ::glEnable(GL_BLEND); -// ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -// ::glEnable(GL_TEXTURE_2D); -// -// ::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id); -// -// ::glBegin(GL_QUADS); -// ::glTexCoord2d(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f); -// ::glTexCoord2d(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f); -// ::glTexCoord2d(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f); -// ::glTexCoord2d(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f); -// ::glEnd(); -// -// ::glBindTexture(GL_TEXTURE_2D, 0); -// -// ::glDisable(GL_TEXTURE_2D); -// ::glDisable(GL_BLEND); -// ::glEnable(GL_LIGHTING); -//} -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - std::vector GLCanvas3D::get_current_print_zs(bool active_only) const { return m_volumes.get_current_print_zs(active_only); @@ -3179,6 +3048,10 @@ void GLCanvas3D::_picking_pass() const } } } + + // updates gizmos overlay + if (!m_volumes.empty()) + m_gizmos.update_hover_state(*this, pos); } } @@ -3301,10 +3174,7 @@ void GLCanvas3D::_render_warning_texture() const float r = l + (float)w * inv_zoom; float b = t - (float)h * inv_zoom; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ GLTexture::render_texture(tex_id, l, r, b, t); -// render_texture(tex_id, l, r, b, t); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ::glPopMatrix(); ::glEnable(GL_DEPTH_TEST); @@ -3336,10 +3206,7 @@ void GLCanvas3D::_render_legend_texture() const float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom; float r = l + (float)w * inv_zoom; float b = t - (float)h * inv_zoom; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ GLTexture::render_texture(tex_id, l, r, b, t); -// render_texture(tex_id, l, r, b, t); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ::glPopMatrix(); ::glEnable(GL_DEPTH_TEST); @@ -3425,12 +3292,10 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const ::glEnable(GL_CULL_FACE); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void GLCanvas3D::_render_gizmo() const { m_gizmos.render(*this); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ float GLCanvas3D::_get_layers_editing_cursor_z_relative() const { diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 74c95ca74..2852d82d1 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -2,9 +2,7 @@ #define slic3r_GLCanvas3D_hpp_ #include "../../slic3r/GUI/3DScene.hpp" -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ #include "../../slic3r/GUI/GLTexture.hpp" -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ class wxTimer; class wxSizeEvent; @@ -21,9 +19,7 @@ class ExPolygon; namespace GUI { -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ class GLGizmoBase; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ class GeometryBuffer { @@ -109,29 +105,6 @@ class GLCanvas3D void reset() { first_volumes.clear(); } }; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -// struct GLTextureData -// { -// private: -// unsigned int m_id; -// int m_width; -// int m_height; -// std::string m_source; -// -// public: -// GLTextureData(); -// ~GLTextureData(); -// -// bool load_from_file(const std::string& filename); -// void reset(); -// -// unsigned int get_id() const; -// int get_width() const; -// int get_height() const; -// const std::string& get_source() const; -// }; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - public: struct Camera { @@ -179,12 +152,8 @@ public: Polygon m_polygon; GeometryBuffer m_triangles; GeometryBuffer m_gridlines; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ mutable GLTexture m_top_texture; mutable GLTexture m_bottom_texture; -// mutable GLTextureData m_top_texture; -// mutable GLTextureData m_bottom_texture; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ public: Bed(); @@ -279,12 +248,8 @@ public: bool m_enabled; Shader m_shader; unsigned int m_z_texture_id; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ mutable GLTexture m_tooltip_texture; mutable GLTexture m_reset_texture; -// mutable GLTextureData m_tooltip_texture; -// mutable GLTextureData m_reset_texture; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ public: EState state; @@ -323,10 +288,7 @@ public: private: bool _is_initialized() const; void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void _render_reset_texture(const Rect& reset_rect) const; -// void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; }; @@ -360,7 +322,6 @@ public: bool is_start_position_3D_defined() const; }; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ class Gizmos { static const float OverlayOffsetX; @@ -393,6 +354,8 @@ public: void select(EType type); void reset_selection(); + void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); + void render(const GLCanvas3D& canvas) const; private: @@ -400,8 +363,9 @@ public: void _render_overlay(const GLCanvas3D& canvas) const; void _render_current_gizmo() const; + + float _get_total_overlay_height() const; }; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ private: wxGLCanvas* m_canvas; @@ -414,9 +378,7 @@ private: LayersEditing m_layers_editing; Shader m_shader; Mouse m_mouse; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ - Gizmos m_gizmos; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + mutable Gizmos m_gizmos; mutable GLVolumeCollection m_volumes; DynamicPrintConfig* m_config; @@ -521,9 +483,7 @@ public: void enable_legend_texture(bool enable); void enable_picking(bool enable); void enable_moving(bool enable); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void enable_gizmos(bool enable); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void enable_shader(bool enable); void enable_force_zoom_to_bed(bool enable); void allow_multisample(bool allow); @@ -536,9 +496,6 @@ public: void update_volumes_colors_by_extruder(); void render(); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ -// void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ std::vector get_current_print_zs(bool active_only) const; void set_toolpaths_range(double low, double high); @@ -617,9 +574,7 @@ private: void _render_legend_texture() const; void _render_layer_editing_overlay() const; void _render_volumes(bool fake_colors) const; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void _render_gizmo() const; -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ float _get_layers_editing_cursor_z_relative() const; int _get_layers_editing_first_selected_object_id(unsigned int objects_count) const; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 8a84d4cb5..97af89fb7 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -107,7 +107,7 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten GLint num_extensions; ::glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); - for (unsigned int i = 0; i < num_extensions; ++i) + for (GLint i = 0; i < num_extensions; ++i) { const char* e = (const char*)::glGetStringi(GL_EXTENSIONS, i); extensions_list.push_back(e); @@ -427,14 +427,12 @@ void GLCanvas3DManager::enable_moving(wxGLCanvas* canvas, bool enable) it->second->enable_moving(enable); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void GLCanvas3DManager::enable_gizmos(wxGLCanvas* canvas, bool enable) { CanvasesMap::iterator it = _get_canvas(canvas); if (it != m_canvases.end()) it->second->enable_gizmos(enable); } -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable) { diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 9ec645c1a..95bd2af80 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -110,9 +110,7 @@ public: void enable_legend_texture(wxGLCanvas* canvas, bool enable); void enable_picking(wxGLCanvas* canvas, bool enable); void enable_moving(wxGLCanvas* canvas, bool enable); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void enable_gizmos(wxGLCanvas* canvas, bool enable); -//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ void enable_shader(wxGLCanvas* canvas, bool enable); void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable); void allow_multisample(wxGLCanvas* canvas, bool allow); diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index 172720390..b4237e162 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -21,17 +21,17 @@ GLGizmoBase::EState GLGizmoBase::get_state() const return m_state; } +void GLGizmoBase::set_state(GLGizmoBase::EState state) +{ + m_state = state; +} + unsigned int GLGizmoBase::get_textures_id() const { return m_textures[m_state].get_id(); } -int GLGizmoBase::get_textures_height() const -{ - return m_textures[Off].get_height(); -} - -int GLGizmoBase::get_textures_width() const +int GLGizmoBase::get_textures_size() const { return m_textures[Off].get_width(); } diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp index 1da216ba9..3ca8e3213 100644 --- a/xs/src/slic3r/GUI/GLGizmo.hpp +++ b/xs/src/slic3r/GUI/GLGizmo.hpp @@ -19,7 +19,7 @@ public: protected: EState m_state; - // textures are assumed to be all the same size in pixels + // textures are assumed to be square and all with the same size in pixels // no internal check is done GLTexture m_textures[Num_States]; @@ -30,10 +30,10 @@ public: bool init(); EState get_state() const; + void set_state(EState state); unsigned int get_textures_id() const; - int get_textures_height() const; - int get_textures_width() const; + int get_textures_size() const; virtual void render() const = 0; From 099d59ad2755bb3b008bc8172c8c39107c4a1ae7 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 13 Jun 2018 13:14:17 +0200 Subject: [PATCH 80/89] Selection on gizmo overlay --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 162 ++++++++++++++++++++----------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 15 +-- 2 files changed, 116 insertions(+), 61 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 9ad7afeb8..e3db3af10 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -564,11 +564,14 @@ GLCanvas3D::Axes::Axes() { } -void GLCanvas3D::Axes::render() const +void GLCanvas3D::Axes::render(bool depth_test) const { ::glDisable(GL_LIGHTING); - // disable depth testing so that axes are not covered by ground - ::glDisable(GL_DEPTH_TEST); + if (depth_test) + ::glEnable(GL_DEPTH_TEST); + else + ::glDisable(GL_DEPTH_TEST); + ::glLineWidth(2.0f); ::glBegin(GL_LINES); // draw line for x axis @@ -582,7 +585,9 @@ void GLCanvas3D::Axes::render() const ::glEnd(); // draw line for Z axis // (re-enable depth test so that axis is correctly shown when objects are behind it) - ::glEnable(GL_DEPTH_TEST); + if (!depth_test) + ::glEnable(GL_DEPTH_TEST); + ::glBegin(GL_LINES); ::glColor3f(0.0f, 0.0f, 1.0f); ::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z); @@ -841,21 +846,6 @@ float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) -1000.0f; } -int GLCanvas3D::LayersEditing::get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count) -{ - for (const GLVolume* vol : volumes.volumes) - { - if ((vol != nullptr) && vol->selected) - { - int object_id = vol->select_group_id / 1000000; - // Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy. - if (object_id < 10000) - return (object_id >= (int)objects_count) ? -1 : object_id; - } - } - return -1; -} - bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y) { const Rect& rect = get_bar_rect_screen(canvas); @@ -1156,19 +1146,68 @@ void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Poin float top_y = 0.5f * (cnv_h - height); for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) { - if ((it->second == nullptr) || (it->second->get_state() == GLGizmoBase::On)) + if (it->second == nullptr) continue; float tex_size = (float)it->second->get_textures_size(); float half_tex_size = 0.5f * tex_size; // we currently use circular icons for gizmo, so we check the radius - bool inside = length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size; - it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off); + if (it->second->get_state() != GLGizmoBase::On) + { + bool inside = length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size; + it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off); + } top_y += (tex_size + OverlayGapY); } } +void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos) +{ + if (!m_enabled) + return; + + float cnv_h = (float)canvas.get_canvas_size().get_height(); + float height = _get_total_overlay_height(); + float top_y = 0.5f * (cnv_h - height); + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) + { + if (it->second == nullptr) + continue; + + float tex_size = (float)it->second->get_textures_size(); + float half_tex_size = 0.5f * tex_size; + + // we currently use circular icons for gizmo, so we check the radius + if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size) + it->second->set_state((it->second->get_state() == GLGizmoBase::On) ? GLGizmoBase::Off : GLGizmoBase::On); + else + it->second->set_state(GLGizmoBase::Off); + + top_y += (tex_size + OverlayGapY); + } +} + +void GLCanvas3D::Gizmos::reset_all_states() +{ + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) + { + if (it->second != nullptr) + it->second->set_state(GLGizmoBase::Off); + } +} + +bool GLCanvas3D::Gizmos::contains_mouse() const +{ + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) + { + if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::Hover)) + return true; + } + + return false; +} + void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const { if (!m_enabled) @@ -1696,14 +1735,15 @@ void GLCanvas3D::render() if (is_custom_bed) { _render_bed(theta); - _render_axes(); + // disable depth testing so that axes are not covered by ground + _render_axes(false); } _render_objects(); // textured bed needs to be rendered after objects if (!is_custom_bed) { + _render_axes(true); _render_bed(theta); - _render_axes(); } _render_cutting_plane(); _render_warning_texture(); @@ -2439,13 +2479,13 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) return; // Performs layers editing updates, if enabled - if (is_layers_editing_enabled() && (m_print != nullptr)) + if (is_layers_editing_enabled()) { - int object_idx_selected = _get_layers_editing_first_selected_object_id((unsigned int)m_print->objects.size()); + int object_idx_selected = _get_first_selected_object_id(); if (object_idx_selected != -1) { // A volume is selected. Test, whether hovering over a layer thickness bar. - if (_bar_rect_contains((float)evt.GetX(), (float)evt.GetY())) + if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY())) { // Adjust the width of the selection. m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f); @@ -2485,8 +2525,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) { Point pos(evt.GetX(), evt.GetY()); - int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? _get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1; - m_layers_editing.last_object_id = selected_object_idx; + int selected_object_idx = _get_first_selected_object_id(); + int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1; + m_layers_editing.last_object_id = layer_editing_object_idx; + bool gizmos_contains_mouse = m_gizmos.contains_mouse(); if (evt.Entering()) { @@ -2506,25 +2548,30 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) // on a volume or not. int volume_idx = m_hover_volume_id; m_layers_editing.state = LayersEditing::Unknown; - if ((selected_object_idx != -1) && _bar_rect_contains(pos.x, pos.y)) + if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos.x, pos.y)) { // A volume is selected and the mouse is inside the layer thickness bar. // Start editing the layer height. m_layers_editing.state = LayersEditing::Editing; _perform_layer_editing_action(&evt); } - else if ((selected_object_idx != -1) && _reset_rect_contains(pos.x, pos.y)) + else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos.x, pos.y)) { if (evt.LeftDown()) { // A volume is selected and the mouse is inside the reset button. - m_print->get_object(selected_object_idx)->reset_layer_height_profile(); + m_print->get_object(layer_editing_object_idx)->reset_layer_height_profile(); // Index 2 means no editing, just wait for mouse up event. m_layers_editing.state = LayersEditing::Completed; m_dirty = true; } } + else if ((selected_object_idx != -1) && gizmos_contains_mouse) + { + m_gizmos.update_on_off_state(*this, m_mouse.position); + m_dirty = true; + } else { // Select volume in this 3D canvas. @@ -2586,7 +2633,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) } } } - else if (evt.Dragging() && evt.LeftIsDown() && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1)) + else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1)) { m_mouse.dragging = true; @@ -2633,11 +2680,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_dirty = true; } - else if (evt.Dragging()) + else if (evt.Dragging() && !gizmos_contains_mouse) { m_mouse.dragging = true; - if ((m_layers_editing.state != LayersEditing::Unknown) && (selected_object_idx != -1)) + if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1)) { if (m_layers_editing.state == LayersEditing::Editing) _perform_layer_editing_action(&evt); @@ -2685,7 +2732,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_layers_editing.state = LayersEditing::Unknown; _stop_timer(); - if (selected_object_idx != -1) + if (layer_editing_object_idx != -1) m_on_model_update_callback.call(); } else if ((m_mouse.drag.volume_idx != -1) && m_mouse.dragging) @@ -3050,8 +3097,10 @@ void GLCanvas3D::_picking_pass() const } // updates gizmos overlay - if (!m_volumes.empty()) + if (_get_first_selected_object_id() != -1) m_gizmos.update_hover_state(*this, pos); + else + m_gizmos.reset_all_states(); } } @@ -3093,9 +3142,9 @@ void GLCanvas3D::_render_bed(float theta) const m_bed.render(theta); } -void GLCanvas3D::_render_axes() const +void GLCanvas3D::_render_axes(bool depth_test) const { - m_axes.render(); + m_axes.render(depth_test); } void GLCanvas3D::_render_objects() const @@ -3302,11 +3351,6 @@ float GLCanvas3D::_get_layers_editing_cursor_z_relative() const return m_layers_editing.get_cursor_z_relative(*this); } -int GLCanvas3D::_get_layers_editing_first_selected_object_id(unsigned int objects_count) const -{ - return m_layers_editing.get_first_selected_object_id(m_volumes, objects_count); -} - void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) { int object_idx_selected = m_layers_editing.last_object_id; @@ -3355,16 +3399,6 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) _start_timer(); } -bool GLCanvas3D::_bar_rect_contains(float x, float y) const -{ - return m_layers_editing.bar_rect_contains(*this, x, y); -} - -bool GLCanvas3D::_reset_rect_contains(float x, float y) const -{ - return m_layers_editing.reset_rect_contains(*this, x, y); -} - Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) { if (!set_current()) @@ -3401,6 +3435,26 @@ void GLCanvas3D::_stop_timer() m_timer->Stop(); } +int GLCanvas3D::_get_first_selected_object_id() const +{ + if (m_print != nullptr) + { + int objects_count = (int)m_print->objects.size(); + + for (const GLVolume* vol : m_volumes.volumes) + { + if ((vol != nullptr) && vol->selected) + { + int object_id = vol->select_group_id / 1000000; + // Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy. + if (object_id < 10000) + return (object_id >= objects_count) ? -1 : object_id; + } + } + } + return -1; +} + static inline int hex_digit_to_int(const char c) { return diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 2852d82d1..738df637c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -189,7 +189,7 @@ public: Axes(); - void render() const; + void render(bool depth_test) const; }; class CuttingPlane @@ -277,7 +277,6 @@ public: int get_shader_program_id() const; static float get_cursor_z_relative(const GLCanvas3D& canvas); - static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count); static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y); static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y); static Rect get_bar_rect_screen(const GLCanvas3D& canvas); @@ -355,6 +354,10 @@ public: void reset_selection(); void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); + void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); + void reset_all_states(); + + bool contains_mouse() const; void render(const GLCanvas3D& canvas) const; @@ -567,7 +570,7 @@ private: void _picking_pass() const; void _render_background() const; void _render_bed(float theta) const; - void _render_axes() const; + void _render_axes(bool depth_test) const; void _render_objects() const; void _render_cutting_plane() const; void _render_warning_texture() const; @@ -577,12 +580,8 @@ private: void _render_gizmo() const; float _get_layers_editing_cursor_z_relative() const; - int _get_layers_editing_first_selected_object_id(unsigned int objects_count) const; void _perform_layer_editing_action(wxMouseEvent* evt = nullptr); - bool _bar_rect_contains(float x, float y) const; - bool _reset_rect_contains(float x, float y) const; - // Convert the screen space coordinate to an object space coordinate. // If the Z screen space coordinate is not provided, a depth buffer value is substituted. Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr); @@ -590,6 +589,8 @@ private: void _start_timer(); void _stop_timer(); + int _get_first_selected_object_id() const; + // generates gcode extrusion paths geometry void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors); // generates gcode travel paths geometry From 3a19b81cefd9438eb4ac128a976914e03cf0c684 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 13 Jun 2018 15:44:04 +0200 Subject: [PATCH 81/89] Scale gizmo rendering --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 76 ++++++++++++++++++------------ xs/src/slic3r/GUI/GLCanvas3D.hpp | 8 ++-- xs/src/slic3r/GUI/GLGizmo.cpp | 81 +++++++++++++++++++++++++++----- xs/src/slic3r/GUI/GLGizmo.hpp | 19 ++++++-- 4 files changed, 132 insertions(+), 52 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index e3db3af10..9dbfeaff3 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1125,17 +1125,6 @@ void GLCanvas3D::Gizmos::set_enabled(bool enable) m_enabled = enable; } -void GLCanvas3D::Gizmos::select(EType type) -{ - if (m_gizmos.find(type) != m_gizmos.end()) - m_current = type; -} - -void GLCanvas3D::Gizmos::reset_selection() -{ - m_current = Undefined; -} - void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos) { if (!m_enabled) @@ -1180,7 +1169,18 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi // we currently use circular icons for gizmo, so we check the radius if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size) - it->second->set_state((it->second->get_state() == GLGizmoBase::On) ? GLGizmoBase::Off : GLGizmoBase::On); + { + if ((it->second->get_state() == GLGizmoBase::On)) + { + it->second->set_state(GLGizmoBase::Off); + m_current = Undefined; + } + else + { + it->second->set_state(GLGizmoBase::On); + m_current = it->first; + } + } else it->second->set_state(GLGizmoBase::Off); @@ -1190,15 +1190,23 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi void GLCanvas3D::Gizmos::reset_all_states() { + if (!m_enabled) + return; + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) { if (it->second != nullptr) it->second->set_state(GLGizmoBase::Off); } + + m_current = Undefined; } bool GLCanvas3D::Gizmos::contains_mouse() const { + if (!m_enabled) + return false; + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) { if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::Hover)) @@ -1208,7 +1216,7 @@ bool GLCanvas3D::Gizmos::contains_mouse() const return false; } -void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const +void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const { if (!m_enabled) return; @@ -1219,9 +1227,10 @@ void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const ::glLoadIdentity(); _render_overlay(canvas); - _render_current_gizmo(); ::glPopMatrix(); + + _render_current_gizmo(box); } void GLCanvas3D::Gizmos::_reset() @@ -1256,13 +1265,13 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const } } -void GLCanvas3D::Gizmos::_render_current_gizmo() const +void GLCanvas3D::Gizmos::_render_current_gizmo(const BoundingBoxf3& box) const { GizmosMap::const_iterator it = m_gizmos.find(m_current); if (it == m_gizmos.end()) return; - it->second->render(); + it->second->render(box); } float GLCanvas3D::Gizmos::_get_total_overlay_height() const @@ -2603,14 +2612,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (m_picking_enabled) _on_select(volume_idx); - // The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y, - // an converts the screen space coordinate to unscaled object space. - Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX) : _mouse_to_3d(pos); - if (volume_idx != -1) { if (evt.LeftDown() && m_moving_enabled) { + // The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y, + // an converts the screen space coordinate to unscaled object space. + Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX) : _mouse_to_3d(pos); + // Only accept the initial position, if it is inside the volume bounding box. BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box(); volume_bbox.offset(1.0); @@ -2895,6 +2904,17 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box() const return bb; } +BoundingBoxf3 GLCanvas3D::_selected_volumes_bounding_box() const +{ + BoundingBoxf3 bb; + for (const GLVolume* volume : m_volumes.volumes) + { + if ((volume != nullptr) && volume->selected) + bb.merge(volume->transformed_bounding_box()); + } + return bb; +} + void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox) { // Calculate the zoom factor needed to adjust viewport to bounding box. @@ -3150,7 +3170,6 @@ void GLCanvas3D::_render_axes(bool depth_test) const void GLCanvas3D::_render_objects() const { if (m_volumes.empty()) - return; ::glEnable(GL_LIGHTING); @@ -3343,7 +3362,7 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const void GLCanvas3D::_render_gizmo() const { - m_gizmos.render(*this); + m_gizmos.render(*this, _selected_volumes_bounding_box()); } float GLCanvas3D::_get_layers_editing_cursor_z_relative() const @@ -4079,15 +4098,12 @@ void GLCanvas3D::_on_move(const std::vector& volume_idxs) void GLCanvas3D::_on_select(int volume_idx) { int id = -1; - if (volume_idx < (int)m_volumes.volumes.size()) + if ((volume_idx != -1) && (volume_idx < (int)m_volumes.volumes.size())) { - if (volume_idx != -1) - { - if (m_select_by == "volume") - id = m_volumes.volumes[volume_idx]->volume_idx(); - else if (m_select_by == "object") - id = m_volumes.volumes[volume_idx]->object_idx(); - } + if (m_select_by == "volume") + id = m_volumes.volumes[volume_idx]->volume_idx(); + else if (m_select_by == "object") + id = m_volumes.volumes[volume_idx]->object_idx(); } m_on_select_object_callback.call(id); } diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 738df637c..291b07553 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -350,22 +350,19 @@ public: bool is_enabled() const; void set_enabled(bool enable); - void select(EType type); - void reset_selection(); - void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); void reset_all_states(); bool contains_mouse() const; - void render(const GLCanvas3D& canvas) const; + void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const; private: void _reset(); void _render_overlay(const GLCanvas3D& canvas) const; - void _render_current_gizmo() const; + void _render_current_gizmo(const BoundingBoxf3& box) const; float _get_total_overlay_height() const; }; @@ -557,6 +554,7 @@ private: void _resize(unsigned int w, unsigned int h); BoundingBoxf3 _max_bounding_box() const; + BoundingBoxf3 _selected_volumes_bounding_box() const; void _zoom_to_bounding_box(const BoundingBoxf3& bbox); float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index b4237e162..75f39aad9 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -1,6 +1,9 @@ #include "GLGizmo.hpp" #include "../../libslic3r/Utils.hpp" +#include "../../libslic3r/BoundingBox.hpp" + +#include #include @@ -16,6 +19,11 @@ GLGizmoBase::~GLGizmoBase() { } +bool GLGizmoBase::init() +{ + return on_init(); +} + GLGizmoBase::EState GLGizmoBase::get_state() const { return m_state; @@ -36,9 +44,9 @@ int GLGizmoBase::get_textures_size() const return m_textures[Off].get_width(); } -bool GLGizmoBase::init() +void GLGizmoBase::render(const BoundingBoxf3& box) const { - return on_init(); + on_render(box); } GLGizmoRotate::GLGizmoRotate() @@ -49,11 +57,6 @@ GLGizmoRotate::GLGizmoRotate() { } -void GLGizmoRotate::render() const -{ - std::cout << "GLGizmoRotate::render()" << std::endl; -} - bool GLGizmoRotate::on_init() { std::string path = resources_dir() + "/icons/overlay/"; @@ -73,6 +76,14 @@ bool GLGizmoRotate::on_init() return true; } +void GLGizmoRotate::on_render(const BoundingBoxf3& box) const +{ + std::cout << "GLGizmoRotate::render()" << std::endl; +} + +const float GLGizmoScale::Offset = 5.0f; +const float GLGizmoScale::SquareHalfSize = 2.0f; + GLGizmoScale::GLGizmoScale() : GLGizmoBase() , m_scale_x(1.0f) @@ -81,11 +92,6 @@ GLGizmoScale::GLGizmoScale() { } -void GLGizmoScale::render() const -{ - std::cout << "GLGizmoScale::render()" << std::endl; -} - bool GLGizmoScale::on_init() { std::string path = resources_dir() + "/icons/overlay/"; @@ -105,5 +111,56 @@ bool GLGizmoScale::on_init() return true; } +void GLGizmoScale::on_render(const BoundingBoxf3& box) const +{ + ::glDisable(GL_LIGHTING); + ::glDisable(GL_DEPTH_TEST); + + const Pointf3& size = box.size(); + const Pointf3& center = box.center(); + + Pointf3 half_scaled_size = 0.5 * Pointf3((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y, (coordf_t)m_scale_z * size.z); + coordf_t min_x = center.x - half_scaled_size.x - (coordf_t)Offset; + coordf_t max_x = center.x + half_scaled_size.x + (coordf_t)Offset; + coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset; + coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset; + + ::glLineWidth(2.0f); + ::glBegin(GL_LINE_LOOP); + // draw outline + ::glColor3f(1.0f, 1.0f, 1.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); + ::glEnd(); + + // draw grabbers + ::glColor3f(1.0f, 0.38f, 0.0f); + ::glDisable(GL_CULL_FACE); + _render_square(Pointf3(min_x, min_y, 0.0)); + _render_square(Pointf3(max_x, min_y, 0.0)); + _render_square(Pointf3(max_x, max_y, 0.0)); + _render_square(Pointf3(min_x, max_y, 0.0)); + ::glEnable(GL_CULL_FACE); +} + +void GLGizmoScale::_render_square(const Pointf3& center) const +{ + float min_x = (float)center.x - SquareHalfSize; + float max_x = (float)center.x + SquareHalfSize; + float min_y = (float)center.y - SquareHalfSize; + float max_y = (float)center.y + SquareHalfSize; + + ::glBegin(GL_TRIANGLES); + ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); + ::glEnd(); +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp index 3ca8e3213..a626305c1 100644 --- a/xs/src/slic3r/GUI/GLGizmo.hpp +++ b/xs/src/slic3r/GUI/GLGizmo.hpp @@ -4,6 +4,10 @@ #include "../../slic3r/GUI/GLTexture.hpp" namespace Slic3r { + +class BoundingBoxf3; +class Pointf3; + namespace GUI { class GLGizmoBase @@ -35,10 +39,11 @@ public: unsigned int get_textures_id() const; int get_textures_size() const; - virtual void render() const = 0; + void render(const BoundingBoxf3& box) const; protected: virtual bool on_init() = 0; + virtual void on_render(const BoundingBoxf3& box) const = 0; }; class GLGizmoRotate : public GLGizmoBase @@ -50,14 +55,16 @@ class GLGizmoRotate : public GLGizmoBase public: GLGizmoRotate(); - void render() const; - protected: virtual bool on_init(); + virtual void on_render(const BoundingBoxf3& box) const; }; class GLGizmoScale : public GLGizmoBase { + static const float Offset; + static const float SquareHalfSize; + float m_scale_x; float m_scale_y; float m_scale_z; @@ -65,10 +72,12 @@ class GLGizmoScale : public GLGizmoBase public: GLGizmoScale(); - void render() const; - protected: virtual bool on_init(); + virtual void on_render(const BoundingBoxf3& box) const; + +private: + void _render_square(const Pointf3& center) const; }; } // namespace GUI From bc5640eef4e9f3dcbe83cc52dfa35fed6fe6a480 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 14 Jun 2018 10:00:59 +0200 Subject: [PATCH 82/89] Rotate gizmo rendering --- xs/src/slic3r/GUI/GLGizmo.cpp | 158 ++++++++++++++++++++++++++++------ xs/src/slic3r/GUI/GLGizmo.hpp | 28 +++++- 2 files changed, 157 insertions(+), 29 deletions(-) diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index 75f39aad9..d98864931 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -10,6 +10,10 @@ namespace Slic3r { namespace GUI { +const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f }; +const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f }; +const float GLGizmoBase::GrabberHalfSize = 2.0f; + GLGizmoBase::GLGizmoBase() : m_state(Off) { @@ -49,6 +53,35 @@ void GLGizmoBase::render(const BoundingBoxf3& box) const on_render(box); } +void GLGizmoBase::_render_square(const Pointf3& center) const +{ + float min_x = (float)center.x - GrabberHalfSize; + float max_x = (float)center.x + GrabberHalfSize; + float min_y = (float)center.y - GrabberHalfSize; + float max_y = (float)center.y + GrabberHalfSize; + + ::glDisable(GL_CULL_FACE); + ::glBegin(GL_TRIANGLES); + ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); + ::glEnd(); + ::glEnable(GL_CULL_FACE); +} + +const float GLGizmoRotate::Offset = 5.0f; +const unsigned int GLGizmoRotate::CircleResolution = 64; +const unsigned int GLGizmoRotate::ScaleStepsCount = 60; +const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount; +const unsigned int GLGizmoRotate::ScaleLongEvery = 5; +const float GLGizmoRotate::ScaleLongTooth = 2.0f; +const float GLGizmoRotate::ScaleShortTooth = 1.0f; +const unsigned int GLGizmoRotate::SnapRegionsCount = 8; +const float GLGizmoRotate::GrabberOffset = 5.0f; + GLGizmoRotate::GLGizmoRotate() : GLGizmoBase() , m_angle_x(0.0f) @@ -78,11 +111,105 @@ bool GLGizmoRotate::on_init() void GLGizmoRotate::on_render(const BoundingBoxf3& box) const { - std::cout << "GLGizmoRotate::render()" << std::endl; + ::glDisable(GL_LIGHTING); + ::glDisable(GL_DEPTH_TEST); + + const Pointf3& size = box.size(); + const Pointf3& center = box.center(); + + float radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y)); + + ::glLineWidth(2.0f); + ::glColor3fv(BaseColor); + + _render_circle(center, radius); + _render_scale(center, radius); + _render_snap_radii(center, radius); + _render_reference_radius(center, radius); + _render_grabber(center, radius); +} + +void GLGizmoRotate::_render_circle(const Pointf3& center, float radius) const +{ + ::glBegin(GL_LINE_LOOP); + for (unsigned int i = 0; i < ScaleStepsCount; ++i) + { + float angle = (float)i * ScaleStepRad; + float x = center.x + ::cos(angle) * radius; + float y = center.y + ::sin(angle) * radius; + ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f); + } + ::glEnd(); +} + +void GLGizmoRotate::_render_scale(const Pointf3& center, float radius) const +{ + float out_radius_long = radius + ScaleLongTooth; + float out_radius_short = radius + ScaleShortTooth; + + ::glBegin(GL_LINES); + for (unsigned int i = 0; i < ScaleStepsCount; ++i) + { + float angle = (float)i * ScaleStepRad; + float cosa = ::cos(angle); + float sina = ::sin(angle); + float in_x = center.x + cosa * radius; + float in_y = center.y + sina * radius; + float out_x = (i % ScaleLongEvery == 0) ? center.x + cosa * out_radius_long : center.x + cosa * out_radius_short; + float out_y = (i % ScaleLongEvery == 0) ? center.y + sina * out_radius_long : center.y + sina * out_radius_short; + ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f); + ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f); + } + ::glEnd(); +} + +void GLGizmoRotate::_render_snap_radii(const Pointf3& center, float radius) const +{ + float step_deg = 2.0f * (float)PI / (float)SnapRegionsCount; + + float in_radius = radius / 3.0f; + float out_radius = 2.0f * in_radius; + + ::glBegin(GL_LINES); + for (unsigned int i = 0; i < SnapRegionsCount; ++i) + { + float angle = (float)i * step_deg; + float cosa = ::cos(angle); + float sina = ::sin(angle); + float in_x = center.x + cosa * in_radius; + float in_y = center.y + sina * in_radius; + float out_x = center.x + cosa * out_radius; + float out_y = center.y + sina * out_radius; + ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f); + ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f); + } + ::glEnd(); +} + +void GLGizmoRotate::_render_reference_radius(const Pointf3& center, float radius) const +{ + ::glBegin(GL_LINES); + ::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f); + ::glVertex3f((GLfloat)center.x + radius, (GLfloat)center.y, 0.0f); + ::glEnd(); +} + +void GLGizmoRotate::_render_grabber(const Pointf3& center, float radius) const +{ + float grabber_radius = radius + GrabberOffset; + float x = center.x + ::cos(m_angle_z) * grabber_radius; + float y = center.y + ::sin(m_angle_z) * grabber_radius; + + ::glBegin(GL_LINES); + ::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f); + ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f); + ::glEnd(); + + ::glColor3fv(HighlightColor); + _render_square(Pointf3((coordf_t)x, (coordf_t)y, 0.0)); } const float GLGizmoScale::Offset = 5.0f; -const float GLGizmoScale::SquareHalfSize = 2.0f; GLGizmoScale::GLGizmoScale() : GLGizmoBase() @@ -119,16 +246,16 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const const Pointf3& size = box.size(); const Pointf3& center = box.center(); - Pointf3 half_scaled_size = 0.5 * Pointf3((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y, (coordf_t)m_scale_z * size.z); + Pointf half_scaled_size = 0.5 * Pointf((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y); coordf_t min_x = center.x - half_scaled_size.x - (coordf_t)Offset; coordf_t max_x = center.x + half_scaled_size.x + (coordf_t)Offset; coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset; coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset; ::glLineWidth(2.0f); - ::glBegin(GL_LINE_LOOP); + ::glColor3fv(BaseColor); // draw outline - ::glColor3f(1.0f, 1.0f, 1.0f); + ::glBegin(GL_LINE_LOOP); ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); @@ -136,30 +263,11 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const ::glEnd(); // draw grabbers - ::glColor3f(1.0f, 0.38f, 0.0f); - ::glDisable(GL_CULL_FACE); + ::glColor3fv(HighlightColor); _render_square(Pointf3(min_x, min_y, 0.0)); _render_square(Pointf3(max_x, min_y, 0.0)); _render_square(Pointf3(max_x, max_y, 0.0)); _render_square(Pointf3(min_x, max_y, 0.0)); - ::glEnable(GL_CULL_FACE); -} - -void GLGizmoScale::_render_square(const Pointf3& center) const -{ - float min_x = (float)center.x - SquareHalfSize; - float max_x = (float)center.x + SquareHalfSize; - float min_y = (float)center.y - SquareHalfSize; - float max_y = (float)center.y + SquareHalfSize; - - ::glBegin(GL_TRIANGLES); - ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); - ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); - ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); - ::glEnd(); } } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp index a626305c1..b3e6fd8fd 100644 --- a/xs/src/slic3r/GUI/GLGizmo.hpp +++ b/xs/src/slic3r/GUI/GLGizmo.hpp @@ -12,6 +12,11 @@ namespace GUI { class GLGizmoBase { +protected: + static const float BaseColor[3]; + static const float HighlightColor[3]; + static const float GrabberHalfSize; + public: enum EState { @@ -44,10 +49,22 @@ public: protected: virtual bool on_init() = 0; virtual void on_render(const BoundingBoxf3& box) const = 0; + + void _render_square(const Pointf3& center) const; }; class GLGizmoRotate : public GLGizmoBase { + static const float Offset; + static const unsigned int CircleResolution; + static const unsigned int ScaleStepsCount; + static const float ScaleStepRad; + static const unsigned int ScaleLongEvery; + static const float ScaleLongTooth; + static const float ScaleShortTooth; + static const unsigned int SnapRegionsCount; + static const float GrabberOffset; + float m_angle_x; float m_angle_y; float m_angle_z; @@ -58,12 +75,18 @@ public: protected: virtual bool on_init(); virtual void on_render(const BoundingBoxf3& box) const; + +private: + void _render_circle(const Pointf3& center, float radius) const; + void _render_scale(const Pointf3& center, float radius) const; + void _render_snap_radii(const Pointf3& center, float radius) const; + void _render_reference_radius(const Pointf3& center, float radius) const; + void _render_grabber(const Pointf3& center, float radius) const; }; class GLGizmoScale : public GLGizmoBase { static const float Offset; - static const float SquareHalfSize; float m_scale_x; float m_scale_y; @@ -75,9 +98,6 @@ public: protected: virtual bool on_init(); virtual void on_render(const BoundingBoxf3& box) const; - -private: - void _render_square(const Pointf3& center) const; }; } // namespace GUI From 7fb6e2aa033f0e3f50ea846dc911556b8c1e66fb Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 14 Jun 2018 10:37:28 +0200 Subject: [PATCH 83/89] Use mipmaps for bed textures --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 12 +++---- xs/src/slic3r/GUI/GLGizmo.cpp | 12 +++---- xs/src/slic3r/GUI/GLTexture.cpp | 55 +++++++++++++++++++++++++++++--- xs/src/slic3r/GUI/GLTexture.hpp | 9 ++++-- 4 files changed, 70 insertions(+), 18 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 9dbfeaff3..e768e9689 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -426,7 +426,7 @@ void GLCanvas3D::Bed::_render_mk2(float theta) const std::string filename = resources_dir() + "/icons/bed/mk2_top.png"; if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename)) { - if (!m_top_texture.load_from_file(filename)) + if (!m_top_texture.load_from_file(filename, true)) { _render_custom(); return; @@ -436,7 +436,7 @@ void GLCanvas3D::Bed::_render_mk2(float theta) const filename = resources_dir() + "/icons/bed/mk2_bottom.png"; if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename)) { - if (!m_bottom_texture.load_from_file(filename)) + if (!m_bottom_texture.load_from_file(filename, true)) { _render_custom(); return; @@ -451,7 +451,7 @@ void GLCanvas3D::Bed::_render_mk3(float theta) const std::string filename = resources_dir() + "/icons/bed/mk3_top.png"; if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename)) { - if (!m_top_texture.load_from_file(filename)) + if (!m_top_texture.load_from_file(filename, true)) { _render_custom(); return; @@ -461,7 +461,7 @@ void GLCanvas3D::Bed::_render_mk3(float theta) const filename = resources_dir() + "/icons/bed/mk3_bottom.png"; if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename)) { - if (!m_bottom_texture.load_from_file(filename)) + if (!m_bottom_texture.load_from_file(filename, true)) { _render_custom(); return; @@ -911,7 +911,7 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas if (m_tooltip_texture.get_id() == 0) { std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png"; - if (!m_tooltip_texture.load_from_file(filename)) + if (!m_tooltip_texture.load_from_file(filename, false)) return; } @@ -935,7 +935,7 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) co if (m_reset_texture.get_id() == 0) { std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png"; - if (!m_reset_texture.load_from_file(filename)) + if (!m_reset_texture.load_from_file(filename, false)) return; } diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index d98864931..64df649d4 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -95,15 +95,15 @@ bool GLGizmoRotate::on_init() std::string path = resources_dir() + "/icons/overlay/"; std::string filename = path + "rotate_off.png"; - if (!m_textures[Off].load_from_file(filename)) + if (!m_textures[Off].load_from_file(filename, false)) return false; filename = path + "rotate_hover.png"; - if (!m_textures[Hover].load_from_file(filename)) + if (!m_textures[Hover].load_from_file(filename, false)) return false; filename = path + "rotate_on.png"; - if (!m_textures[On].load_from_file(filename)) + if (!m_textures[On].load_from_file(filename, false)) return false; return true; @@ -224,15 +224,15 @@ bool GLGizmoScale::on_init() std::string path = resources_dir() + "/icons/overlay/"; std::string filename = path + "scale_off.png"; - if (!m_textures[Off].load_from_file(filename)) + if (!m_textures[Off].load_from_file(filename, false)) return false; filename = path + "scale_hover.png"; - if (!m_textures[Hover].load_from_file(filename)) + if (!m_textures[Hover].load_from_file(filename, false)) return false; filename = path + "scale_on.png"; - if (!m_textures[On].load_from_file(filename)) + if (!m_textures[On].load_from_file(filename, false)) return false; return true; diff --git a/xs/src/slic3r/GUI/GLTexture.cpp b/xs/src/slic3r/GUI/GLTexture.cpp index b9eb118a9..593362e54 100644 --- a/xs/src/slic3r/GUI/GLTexture.cpp +++ b/xs/src/slic3r/GUI/GLTexture.cpp @@ -5,6 +5,7 @@ #include #include +#include namespace Slic3r { namespace GUI { @@ -22,7 +23,7 @@ GLTexture::~GLTexture() reset(); } -bool GLTexture::load_from_file(const std::string& filename) +bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmaps) { reset(); @@ -68,10 +69,20 @@ bool GLTexture::load_from_file(const std::string& filename) // sends data to gpu ::glGenTextures(1, &m_id); ::glBindTexture(GL_TEXTURE_2D, m_id); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); ::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); + if (generate_mipmaps) + { + // we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards + _generate_mipmaps(image); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + } + else + { + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); + } + ::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + ::glBindTexture(GL_TEXTURE_2D, 0); m_source = filename; @@ -134,5 +145,41 @@ void GLTexture::render_texture(unsigned int tex_id, float left, float right, flo ::glEnable(GL_LIGHTING); } +void GLTexture::_generate_mipmaps(wxImage& image) +{ + int w = image.GetWidth(); + int h = image.GetHeight(); + GLint level = 0; + std::vector data(w * h * 4, 0); + + while ((w > 1) && (h > 1)) + { + ++level; + + w = std::max(w / 2, 1); + h = std::max(h / 2, 1); + + int n_pixels = w * h; + + image = image.ResampleBicubic(w, h); + + unsigned char* img_rgb = image.GetData(); + unsigned char* img_alpha = image.GetAlpha(); + + data.resize(n_pixels * 4); + for (int i = 0; i < n_pixels; ++i) + { + int data_id = i * 4; + int img_id = i * 3; + data[data_id + 0] = img_rgb[img_id + 0]; + data[data_id + 1] = img_rgb[img_id + 1]; + data[data_id + 2] = img_rgb[img_id + 2]; + data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255; + } + + ::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()); + } +} + } // namespace GUI } // namespace Slic3r diff --git a/xs/src/slic3r/GUI/GLTexture.hpp b/xs/src/slic3r/GUI/GLTexture.hpp index 3e3bf83f7..70480c605 100644 --- a/xs/src/slic3r/GUI/GLTexture.hpp +++ b/xs/src/slic3r/GUI/GLTexture.hpp @@ -3,10 +3,12 @@ #include +class wxImage; + namespace Slic3r { namespace GUI { - struct GLTexture + class GLTexture { private: unsigned int m_id; @@ -18,7 +20,7 @@ namespace GUI { GLTexture(); ~GLTexture(); - bool load_from_file(const std::string& filename); + bool load_from_file(const std::string& filename, bool generate_mipmaps); void reset(); unsigned int get_id() const; @@ -27,6 +29,9 @@ namespace GUI { const std::string& get_source() const; static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top); + + private: + void _generate_mipmaps(wxImage& image); }; } // namespace GUI From 4d405977dda6805e32b98ecb0836ad060c7da16a Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 14 Jun 2018 12:34:19 +0200 Subject: [PATCH 84/89] Keep selection when panning/rotating 3D view --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 53 ++++++++++++++++++++++---------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 2 +- 2 files changed, 37 insertions(+), 18 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index e768e9689..0112f7a3c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1202,15 +1202,27 @@ void GLCanvas3D::Gizmos::reset_all_states() m_current = Undefined; } -bool GLCanvas3D::Gizmos::contains_mouse() const +bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const { if (!m_enabled) return false; + float cnv_h = (float)canvas.get_canvas_size().get_height(); + float height = _get_total_overlay_height(); + float top_y = 0.5f * (cnv_h - height); for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) { - if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::Hover)) + if (it->second == nullptr) + continue; + + float tex_size = (float)it->second->get_textures_size(); + float half_tex_size = 0.5f * tex_size; + + // we currently use circular icons for gizmo, so we check the radius + if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size) return true; + + top_y += (tex_size + OverlayGapY); } return false; @@ -1223,14 +1235,14 @@ void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& b ::glDisable(GL_DEPTH_TEST); + _render_current_gizmo(box); + ::glPushMatrix(); ::glLoadIdentity(); _render_overlay(canvas); ::glPopMatrix(); - - _render_current_gizmo(box); } void GLCanvas3D::Gizmos::_reset() @@ -1757,8 +1769,8 @@ void GLCanvas3D::render() _render_cutting_plane(); _render_warning_texture(); _render_legend_texture(); - _render_layer_editing_overlay(); _render_gizmo(); + _render_layer_editing_overlay(); m_canvas->SwapBuffers(); } @@ -2537,7 +2549,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) int selected_object_idx = _get_first_selected_object_id(); int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1; m_layers_editing.last_object_id = layer_editing_object_idx; - bool gizmos_contains_mouse = m_gizmos.contains_mouse(); + bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position); if (evt.Entering()) { @@ -2549,7 +2561,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_mouse.set_start_position_2D_as_invalid(); #endif } - else if (evt.LeftDClick()) + else if (evt.LeftDClick() && (m_hover_volume_id != -1)) m_on_double_click_callback.call(); else if (evt.LeftDown() || evt.RightDown()) { @@ -2576,7 +2588,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_dirty = true; } } - else if ((selected_object_idx != -1) && gizmos_contains_mouse) + else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse) { m_gizmos.update_on_off_state(*this, m_mouse.position); m_dirty = true; @@ -2589,11 +2601,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (m_picking_enabled && ((volume_idx != -1) || !is_layers_editing_enabled())) { - deselect_volumes(); - select_volume(volume_idx); - if (volume_idx != -1) { + deselect_volumes(); + select_volume(volume_idx); int group_id = m_volumes.volumes[volume_idx]->select_group_id; if (group_id != -1) { @@ -2603,13 +2614,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) vol->selected = true; } } + m_dirty = true; } - - m_dirty = true; } // propagate event through callback - if (m_picking_enabled) + if (m_picking_enabled && (volume_idx != -1)) _on_select(volume_idx); if (volume_idx != -1) @@ -2642,7 +2652,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) } } } - else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1)) + else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1)) { m_mouse.dragging = true; @@ -2689,7 +2699,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_dirty = true; } - else if (evt.Dragging() && !gizmos_contains_mouse) + else if (evt.Dragging() && !gizmos_overlay_contains_mouse) { m_mouse.dragging = true; @@ -2763,7 +2773,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) _on_move(volume_idxs); } - + else if (!m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !is_layers_editing_enabled()) + { + // deselect and propagate event through callback + if (m_picking_enabled) + { + deselect_volumes(); + _on_select(-1); + } + } + m_mouse.drag.volume_idx = -1; m_mouse.set_start_position_3D_as_invalid(); m_mouse.set_start_position_2D_as_invalid(); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 291b07553..cdfc75876 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -354,7 +354,7 @@ public: void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); void reset_all_states(); - bool contains_mouse() const; + bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const; void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const; From c624d6bb0a2ea122c6ba63cea30acb31452ecba0 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 14 Jun 2018 15:32:26 +0200 Subject: [PATCH 85/89] Hover on gizmo grabbers rendering --- xs/src/slic3r/GUI/GLCanvas3D.cpp | 40 +++++++++++++--- xs/src/slic3r/GUI/GLCanvas3D.hpp | 3 ++ xs/src/slic3r/GUI/GLGizmo.cpp | 82 +++++++++++++++++++++++++++++--- xs/src/slic3r/GUI/GLGizmo.hpp | 10 +++- 4 files changed, 121 insertions(+), 14 deletions(-) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 0112f7a3c..64538d940 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1202,6 +1202,18 @@ void GLCanvas3D::Gizmos::reset_all_states() m_current = Undefined; } +void GLCanvas3D::Gizmos::set_hover_id(int id) +{ + if (!m_enabled) + return; + + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) + { + if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::On)) + it->second->set_hover_id(id); + } +} + bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const { if (!m_enabled) @@ -1245,6 +1257,20 @@ void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& b ::glPopMatrix(); } +void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const +{ + if (!m_enabled) + return; + + ::glDisable(GL_DEPTH_TEST); + + GizmosMap::const_iterator it = m_gizmos.find(m_current); + if (it == m_gizmos.end()) + return; + + it->second->render_for_picking(box); +} + void GLCanvas3D::Gizmos::_reset() { for (GizmosMap::value_type& gizmo : m_gizmos) @@ -3098,11 +3124,8 @@ void GLCanvas3D::_picking_pass() const ::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - ::glPushAttrib(GL_ENABLE_BIT); - _render_volumes(true); - - ::glPopAttrib(); + m_gizmos.render_current_gizmo_for_picking_pass(_selected_volumes_bounding_box()); if (m_multisample_allowed) ::glEnable(GL_MULTISAMPLE); @@ -3110,7 +3133,7 @@ void GLCanvas3D::_picking_pass() const const Size& cnv_size = get_canvas_size(); GLubyte color[4]; - ::glReadPixels(pos.x, cnv_size.get_height() - pos.y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color); + ::glReadPixels(pos.x, cnv_size.get_height() - pos.y - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color); int volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256; m_hover_volume_id = -1; @@ -3133,7 +3156,10 @@ void GLCanvas3D::_picking_pass() const vol->hover = true; } } + m_gizmos.set_hover_id(-1); } + else + m_gizmos.set_hover_id(254 - (int)color[2]); // updates gizmos overlay if (_get_first_selected_object_id() != -1) @@ -3335,7 +3361,7 @@ void GLCanvas3D::_render_layer_editing_overlay() const void GLCanvas3D::_render_volumes(bool fake_colors) const { - static const float INV_255 = 1.0f / 255.0f; + static const GLfloat INV_255 = 1.0f / 255.0f; if (fake_colors) ::glDisable(GL_LIGHTING); @@ -3360,7 +3386,7 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const unsigned int r = (volume_id & 0x000000FF) >> 0; unsigned int g = (volume_id & 0x0000FF00) >> 8; unsigned int b = (volume_id & 0x00FF0000) >> 16; - ::glColor4f((float)r * INV_255, (float)g * INV_255, (float)b * INV_255, 1.0f); + ::glColor3f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255); } else { diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index cdfc75876..5b835a806 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -354,9 +354,12 @@ public: void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); void reset_all_states(); + void set_hover_id(int id); + bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const; void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const; + void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const; private: void _reset(); diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index 64df649d4..dd4e097b5 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -13,9 +13,11 @@ namespace GUI { const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f }; const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f }; const float GLGizmoBase::GrabberHalfSize = 2.0f; +const float GLGizmoBase::HoverOffset = 0.5f; GLGizmoBase::GLGizmoBase() : m_state(Off) + , m_hover_id(-1) { } @@ -48,12 +50,22 @@ int GLGizmoBase::get_textures_size() const return m_textures[Off].get_width(); } +void GLGizmoBase::set_hover_id(int id) +{ + m_hover_id = id; +} + void GLGizmoBase::render(const BoundingBoxf3& box) const { on_render(box); } -void GLGizmoBase::_render_square(const Pointf3& center) const +void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const +{ + on_render_for_picking(box); +} + +void GLGizmoBase::render_grabber(const Pointf3& center, bool hover) const { float min_x = (float)center.x - GrabberHalfSize; float max_x = (float)center.x + GrabberHalfSize; @@ -70,6 +82,21 @@ void GLGizmoBase::_render_square(const Pointf3& center) const ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); ::glEnd(); ::glEnable(GL_CULL_FACE); + + if (hover) + { + min_x -= HoverOffset; + max_x += HoverOffset; + min_y -= HoverOffset; + max_y += HoverOffset; + + ::glBegin(GL_LINE_LOOP); + ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); + ::glEnd(); + } } const float GLGizmoRotate::Offset = 5.0f; @@ -129,6 +156,22 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const _render_grabber(center, radius); } +void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const +{ + ::glDisable(GL_LIGHTING); + ::glDisable(GL_DEPTH_TEST); + + const Pointf3& size = box.size(); + const Pointf3& center = box.center(); + + float radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y)) + GrabberOffset; + float x = center.x + ::cos(m_angle_z) * radius; + float y = center.y + ::sin(m_angle_z) * radius; + + ::glColor3f(1.0f, 1.0f, 254.0f / 255.0f); + render_grabber(Pointf3((coordf_t)x, (coordf_t)y, 0.0), false); +} + void GLGizmoRotate::_render_circle(const Pointf3& center, float radius) const { ::glBegin(GL_LINE_LOOP); @@ -206,7 +249,7 @@ void GLGizmoRotate::_render_grabber(const Pointf3& center, float radius) const ::glEnd(); ::glColor3fv(HighlightColor); - _render_square(Pointf3((coordf_t)x, (coordf_t)y, 0.0)); + render_grabber(Pointf3((coordf_t)x, (coordf_t)y, 0.0), (m_hover_id != -1)); } const float GLGizmoScale::Offset = 5.0f; @@ -264,10 +307,37 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const // draw grabbers ::glColor3fv(HighlightColor); - _render_square(Pointf3(min_x, min_y, 0.0)); - _render_square(Pointf3(max_x, min_y, 0.0)); - _render_square(Pointf3(max_x, max_y, 0.0)); - _render_square(Pointf3(min_x, max_y, 0.0)); + render_grabber(Pointf3(min_x, min_y, 0.0), (m_hover_id == 0)); + render_grabber(Pointf3(max_x, min_y, 0.0), (m_hover_id == 1)); + render_grabber(Pointf3(max_x, max_y, 0.0), (m_hover_id == 2)); + render_grabber(Pointf3(min_x, max_y, 0.0), (m_hover_id == 3)); +} + +void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const +{ + static const GLfloat INV_255 = 1.0f / 255.0f; + + ::glDisable(GL_LIGHTING); + ::glDisable(GL_DEPTH_TEST); + + const Pointf3& size = box.size(); + const Pointf3& center = box.center(); + + Pointf half_scaled_size = 0.5 * Pointf((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y); + coordf_t min_x = center.x - half_scaled_size.x - (coordf_t)Offset; + coordf_t max_x = center.x + half_scaled_size.x + (coordf_t)Offset; + coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset; + coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset; + + // draw grabbers + ::glColor3f(1.0f, 1.0f, 254.0f * INV_255); + render_grabber(Pointf3(min_x, min_y, 0.0), false); + ::glColor3f(1.0f, 1.0f, 253.0f * INV_255); + render_grabber(Pointf3(max_x, min_y, 0.0), false); + ::glColor3f(1.0f, 1.0f, 252.0f * INV_255); + render_grabber(Pointf3(max_x, max_y, 0.0), false); + ::glColor3f(1.0f, 1.0f, 251.0f * INV_255); + render_grabber(Pointf3(min_x, max_y, 0.0), false); } } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp index b3e6fd8fd..5ee5f3bee 100644 --- a/xs/src/slic3r/GUI/GLGizmo.hpp +++ b/xs/src/slic3r/GUI/GLGizmo.hpp @@ -16,6 +16,7 @@ protected: static const float BaseColor[3]; static const float HighlightColor[3]; static const float GrabberHalfSize; + static const float HoverOffset; public: enum EState @@ -31,6 +32,7 @@ protected: // textures are assumed to be square and all with the same size in pixels // no internal check is done GLTexture m_textures[Num_States]; + int m_hover_id; public: GLGizmoBase(); @@ -44,13 +46,17 @@ public: unsigned int get_textures_id() const; int get_textures_size() const; + void set_hover_id(int id); + void render(const BoundingBoxf3& box) const; + void render_for_picking(const BoundingBoxf3& box) const; protected: virtual bool on_init() = 0; virtual void on_render(const BoundingBoxf3& box) const = 0; + virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; - void _render_square(const Pointf3& center) const; + void render_grabber(const Pointf3& center, bool hover) const; }; class GLGizmoRotate : public GLGizmoBase @@ -75,6 +81,7 @@ public: protected: virtual bool on_init(); virtual void on_render(const BoundingBoxf3& box) const; + virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: void _render_circle(const Pointf3& center, float radius) const; @@ -98,6 +105,7 @@ public: protected: virtual bool on_init(); virtual void on_render(const BoundingBoxf3& box) const; + virtual void on_render_for_picking(const BoundingBoxf3& box) const; }; } // namespace GUI From 52a7d7ed09efa37378b601630d5b81dc1c532604 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Thu, 14 Jun 2018 16:09:36 +0200 Subject: [PATCH 86/89] Partial perl code cleanup --- lib/Slic3r/GUI/MainFrame.pm | 2 - lib/Slic3r/GUI/Plater.pm | 131 +----------------- lib/Slic3r/GUI/Plater/2D.pm | 3 - lib/Slic3r/GUI/Plater/3DPreview.pm | 42 ------ lib/Slic3r/GUI/Plater/ObjectCutDialog.pm | 23 --- lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm | 58 -------- lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm | 2 - xs/xsp/Print.xsp | 11 -- 8 files changed, 2 insertions(+), 270 deletions(-) diff --git a/lib/Slic3r/GUI/MainFrame.pm b/lib/Slic3r/GUI/MainFrame.pm index 6a2246fa1..910b86dd8 100644 --- a/lib/Slic3r/GUI/MainFrame.pm +++ b/lib/Slic3r/GUI/MainFrame.pm @@ -90,10 +90,8 @@ sub new { # Save the slic3r.ini. Usually the ini file is saved from "on idle" callback, # but in rare cases it may not have been called yet. wxTheApp->{app_config}->save; -#============================================================================================================================== $self->{plater}->{print} = undef if($self->{plater}); Slic3r::GUI::_3DScene::remove_all_canvases(); -#============================================================================================================================== # propagate event $event->Skip; }); diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index 66d2f2f7b..ed1ebcc6d 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -78,28 +78,19 @@ sub new { my $on_select_object = sub { my ($obj_idx) = @_; # Ignore the special objects (the wipe tower proxy and such). -#============================================================================================================================== $self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef); -# $self->select_object((defined($obj_idx) && $obj_idx < 1000) ? $obj_idx : undef); -#============================================================================================================================== }; my $on_double_click = sub { $self->object_settings_dialog if $self->selected_object; }; my $on_right_click = sub { -#============================================================================================================================== my ($canvas, $click_pos_x, $click_pos_y) = @_; -# my ($canvas, $click_pos) = @_; -#============================================================================================================================== my ($obj_idx, $object) = $self->selected_object; return if !defined $obj_idx; my $menu = $self->object_menu; -#============================================================================================================================== $canvas->PopupMenu($menu, $click_pos_x, $click_pos_y); -# $canvas->PopupMenu($menu, $click_pos); -#============================================================================================================================== $menu->Destroy; }; my $on_instances_moved = sub { @@ -119,7 +110,6 @@ sub new { if ($Slic3r::GUI::have_OpenGL) { $self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config}); $self->{preview_notebook}->AddPage($self->{canvas3D}, L('3D')); -#============================================================================================================================== Slic3r::GUI::_3DScene::register_on_select_object_callback($self->{canvas3D}, $on_select_object); Slic3r::GUI::_3DScene::register_on_double_click_callback($self->{canvas3D}, $on_double_click); Slic3r::GUI::_3DScene::register_on_right_click_callback($self->{canvas3D}, sub { $on_right_click->($self->{canvas3D}, @_); }); @@ -154,41 +144,6 @@ sub new { }); Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{canvas3D}, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); }); - -# $self->{canvas3D}->set_on_select_object($on_select_object); -# $self->{canvas3D}->set_on_double_click($on_double_click); -# $self->{canvas3D}->set_on_right_click(sub { $on_right_click->($self->{canvas3D}, @_); }); -# $self->{canvas3D}->set_on_arrange(sub { $self->arrange }); -# $self->{canvas3D}->set_on_rotate_object_left(sub { $self->rotate(-45, Z, 'relative') }); -# $self->{canvas3D}->set_on_rotate_object_right(sub { $self->rotate( 45, Z, 'relative') }); -# $self->{canvas3D}->set_on_scale_object_uniformly(sub { $self->changescale(undef) }); -# $self->{canvas3D}->set_on_increase_objects(sub { $self->increase() }); -# $self->{canvas3D}->set_on_decrease_objects(sub { $self->decrease() }); -# $self->{canvas3D}->set_on_remove_object(sub { $self->remove() }); -# $self->{canvas3D}->set_on_instances_moved($on_instances_moved); -# $self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons); -# $self->{canvas3D}->use_plain_shader(1); -# -# $self->{canvas3D}->set_on_wipe_tower_moved(sub { -# my ($new_pos_3f) = @_; -# my $cfg = Slic3r::Config->new; -# $cfg->set('wipe_tower_x', $new_pos_3f->x); -# $cfg->set('wipe_tower_y', $new_pos_3f->y); -# $self->GetFrame->{options_tabs}{print}->load_config($cfg); -# }); -# -# $self->{canvas3D}->set_on_model_update(sub { -# if (wxTheApp->{app_config}->get("background_processing")) { -# $self->schedule_background_process; -# } else { -# # Hide the print info box, it is no more valid. -# $self->{"print_info_box_show"}->(0); -# } -# }); -# $self->{canvas3D}->on_viewport_changed(sub { -# $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); -# }); -#============================================================================================================================== } # Initialize 2D preview canvas @@ -202,13 +157,8 @@ sub new { # Initialize 3D toolpaths preview if ($Slic3r::GUI::have_OpenGL) { $self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config}); -#============================================================================================================================== Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0); Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); }); -# $self->{preview3D}->canvas->on_viewport_changed(sub { -# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); -# }); -#============================================================================================================================== $self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview')); $self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1; } @@ -223,21 +173,14 @@ sub new { my $preview = $self->{preview_notebook}->GetCurrentPage; if ($preview == $self->{preview3D}) { -#============================================================================================================================== Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1); Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0); Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1); -# $self->{preview3D}->canvas->set_legend_enabled(1); -#============================================================================================================================== $self->{preview3D}->load_print(1); } else { -#============================================================================================================================== Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 0); -# $self->{preview3D}->canvas->set_legend_enabled(0); -#============================================================================================================================== } -#============================================================================================================================== if ($preview == $self->{canvas3D}) { Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0); @@ -246,13 +189,9 @@ sub new { Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1); } + } else { + $preview->OnActivate if $preview->can('OnActivate'); } - else { -#============================================================================================================================== - $preview->OnActivate if $preview->can('OnActivate'); -#============================================================================================================================== - } -#============================================================================================================================== }); # toolbar for object manipulation @@ -389,10 +328,7 @@ sub new { EVT_TOOL($self, TB_CUT, sub { $_[0]->object_cut_dialog }); EVT_TOOL($self, TB_SETTINGS, sub { $_[0]->object_settings_dialog }); EVT_TOOL($self, TB_LAYER_EDITING, sub { -#============================================================================================================================== my $state = Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D}); -# my $state = $self->{canvas3D}->layer_editing_enabled; -#============================================================================================================================== $self->{htoolbar}->ToggleTool(TB_LAYER_EDITING, ! $state); $self->on_layer_editing_toggled(! $state); }); @@ -447,18 +383,11 @@ sub new { $self->{canvas}->update_bed_size; if ($self->{canvas3D}) { -#============================================================================================================================== Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape); Slic3r::GUI::_3DScene::zoom_to_bed($self->{canvas3D}); -# $self->{canvas3D}->update_bed_size; -# $self->{canvas3D}->zoom_to_bed; -#============================================================================================================================== } if ($self->{preview3D}) { -#============================================================================================================================== Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape); -# $self->{preview3D}->set_bed_shape($self->{config}->bed_shape); -#============================================================================================================================== } $self->update; @@ -675,12 +604,8 @@ sub _on_select_preset { sub on_layer_editing_toggled { my ($self, $new_state) = @_; -#============================================================================================================================== Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, $new_state); if ($new_state && ! Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})) { -# $self->{canvas3D}->layer_editing_enabled($new_state); -# if ($new_state && ! $self->{canvas3D}->layer_editing_enabled) { -#============================================================================================================================== # Initialization of the OpenGL shaders failed. Disable the tool. if ($self->{htoolbar}) { $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 0); @@ -914,10 +839,7 @@ sub load_model_objects { $self->update; # zoom to objects -#============================================================================================================================== Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D}; -# $self->{canvas3D}->zoom_to_volumes if $self->{canvas3D}; -#============================================================================================================================== $self->{list}->Update; $self->{list}->Select($obj_idx[-1], 1); @@ -1308,12 +1230,7 @@ sub async_apply_config { my $invalidated = $self->{print}->apply_config(wxTheApp->{preset_bundle}->full_config); # Just redraw the 3D canvas without reloading the scene. -#============================================================================================================================== -# $self->{canvas3D}->Refresh if ($invalidated && Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D})); $self->{canvas3D}->Refresh if Slic3r::GUI::_3DScene::is_layers_editing_enabled($self->{canvas3D}); -## $self->{canvas3D}->Refresh if ($invalidated && $self->{canvas3D}->layer_editing_enabled); -# $self->{canvas3D}->Refresh if ($self->{canvas3D}->layer_editing_enabled); -#============================================================================================================================== # Hide the slicing results if the current slicing status is no more valid. $self->{"print_info_box_show"}->(0) if $invalidated; @@ -1818,12 +1735,9 @@ sub update { } $self->{canvas}->reload_scene if $self->{canvas}; -#============================================================================================================================== my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0); -# $self->{canvas3D}->reload_scene if $self->{canvas3D}; -#============================================================================================================================== $self->{preview3D}->reset_gcode_preview_data if $self->{preview3D}; $self->{preview3D}->reload_print if $self->{preview3D}; } @@ -1878,13 +1792,8 @@ sub on_config_change { $self->{config}->set($opt_key, $config->get($opt_key)); if ($opt_key eq 'bed_shape') { $self->{canvas}->update_bed_size; -#============================================================================================================================== Slic3r::GUI::_3DScene::set_bed_shape($self->{canvas3D}, $self->{config}->bed_shape) if $self->{canvas3D}; Slic3r::GUI::_3DScene::set_bed_shape($self->{preview3D}->canvas, $self->{config}->bed_shape) if $self->{preview3D}; -# $self->{canvas3D}->update_bed_size if $self->{canvas3D}; -# $self->{preview3D}->set_bed_shape($self->{config}->bed_shape) -# if $self->{preview3D}; -#============================================================================================================================== $update_scheduled = 1; } elsif ($opt_key =~ '^wipe_tower' || $opt_key eq 'single_extruder_multi_material') { $update_scheduled = 1; @@ -1903,16 +1812,10 @@ sub on_config_change { $self->{"btn_layer_editing"}->Disable; $self->{"btn_layer_editing"}->SetValue(0); } -#============================================================================================================================== Slic3r::GUI::_3DScene::enable_layers_editing($self->{canvas3D}, 0); -# $self->{canvas3D}->layer_editing_enabled(0); -#============================================================================================================================== $self->{canvas3D}->Refresh; $self->{canvas3D}->Update; -#============================================================================================================================== } elsif (Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D})) { -# } elsif ($self->{canvas3D}->layer_editing_allowed) { -#============================================================================================================================== # Want to allow the layer editing, but do it only if the OpenGL supports it. if ($self->{htoolbar}) { $self->{htoolbar}->EnableTool(TB_LAYER_EDITING, 1); @@ -1944,12 +1847,8 @@ sub list_item_deselected { if ($self->{list}->GetFirstSelected == -1) { $self->select_object(undef); $self->{canvas}->Refresh; -#============================================================================================================================== Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}) if $self->{canvas3D}; Slic3r::GUI::_3DScene::render($self->{canvas3D}) if $self->{canvas3D}; -# $self->{canvas3D}->deselect_volumes if $self->{canvas3D}; -# $self->{canvas3D}->Render if $self->{canvas3D}; -#============================================================================================================================== } undef $self->{_lecursor}; } @@ -1961,19 +1860,14 @@ sub list_item_selected { my $obj_idx = $event->GetIndex; $self->select_object($obj_idx); $self->{canvas}->Refresh; -#============================================================================================================================== if ($self->{canvas3D}) { my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::render($self->{canvas3D}); } -# $self->{canvas3D}->update_volumes_selection if $self->{canvas3D}; -# $self->{canvas3D}->Render if $self->{canvas3D}; -#============================================================================================================================== undef $self->{_lecursor}; } -#============================================================================================================================== sub collect_selections { my ($self) = @_; my $selections = []; @@ -1982,7 +1876,6 @@ sub collect_selections { } return $selections; } -#============================================================================================================================== sub list_item_activated { my ($self, $event, $obj_idx) = @_; @@ -2040,10 +1933,7 @@ sub object_cut_dialog { $self->remove($obj_idx); $self->load_model_objects(grep defined($_), @new_objects); $self->arrange; -#============================================================================================================================== Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas3D}) if $self->{canvas3D}; -# $self->{canvas3D}->zoom_to_volumes if $self->{canvas3D}; -#============================================================================================================================== } } @@ -2079,12 +1969,9 @@ sub object_settings_dialog { $self->{print}->reload_object($obj_idx); $self->schedule_background_process; $self->{canvas}->reload_scene if $self->{canvas}; -#============================================================================================================================== my $selections = $self->collect_selections; Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 0); -# $self->{canvas3D}->reload_scene if $self->{canvas3D}; -#============================================================================================================================== } else { $self->resume_background_process; } @@ -2097,10 +1984,7 @@ sub object_list_changed { # Enable/disable buttons depending on whether there are any objects on the platter. my $have_objects = @{$self->{objects}} ? 1 : 0; -#============================================================================================================================== my $variable_layer_height_allowed = $self->{config}->variable_layer_height && Slic3r::GUI::_3DScene::is_layers_editing_allowed($self->{canvas3D}); -# my $variable_layer_height_allowed = $self->{config}->variable_layer_height && $self->{canvas3D}->layer_editing_allowed; -#============================================================================================================================== if ($self->{htoolbar}) { # On OSX or Linux $self->{htoolbar}->EnableTool($_, $have_objects) @@ -2115,10 +1999,7 @@ sub object_list_changed { } my $export_in_progress = $self->{export_gcode_output_file} || $self->{send_gcode_file}; -#============================================================================================================================== my $model_fits = $self->{canvas3D} ? Slic3r::GUI::_3DScene::check_volumes_outside_state($self->{canvas3D}, $self->{config}) : 1; -# my $model_fits = $self->{canvas3D} ? $self->{canvas3D}->volumes->check_outside_state($self->{config}) : 1; -#============================================================================================================================== my $method = ($have_objects && ! $export_in_progress && $model_fits) ? 'Enable' : 'Disable'; $self->{"btn_$_"}->$method for grep $self->{"btn_$_"}, qw(reslice export_gcode print send_gcode); @@ -2333,19 +2214,11 @@ sub select_view { my $idx_page = $self->{preview_notebook}->GetSelection; my $page = ($idx_page == &Wx::wxNOT_FOUND) ? L('3D') : $self->{preview_notebook}->GetPageText($idx_page); if ($page eq L('Preview')) { -#============================================================================================================================== Slic3r::GUI::_3DScene::select_view($self->{preview3D}->canvas, $direction); Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); -# $self->{preview3D}->canvas->select_view($direction); -# $self->{canvas3D}->set_viewport_from_scene($self->{preview3D}->canvas); -#============================================================================================================================== } else { -#============================================================================================================================== Slic3r::GUI::_3DScene::select_view($self->{canvas3D}, $direction); Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{preview3D}->canvas, $self->{canvas3D}); -# $self->{canvas3D}->select_view($direction); -# $self->{preview3D}->canvas->set_viewport_from_scene($self->{canvas3D}); -#============================================================================================================================== } } diff --git a/lib/Slic3r/GUI/Plater/2D.pm b/lib/Slic3r/GUI/Plater/2D.pm index 120fec830..ad8f54ddb 100644 --- a/lib/Slic3r/GUI/Plater/2D.pm +++ b/lib/Slic3r/GUI/Plater/2D.pm @@ -222,10 +222,7 @@ sub mouse_event { ]; $self->{drag_object} = [ $obj_idx, $instance_idx ]; } elsif ($event->RightDown) { -#======================================================================================================================================= $self->{on_right_click}->($pos->x, $pos->y); -# $self->{on_right_click}->($pos); -#======================================================================================================================================= } last OBJECTS; diff --git a/lib/Slic3r/GUI/Plater/3DPreview.pm b/lib/Slic3r/GUI/Plater/3DPreview.pm index 86a862c75..9ed2374ec 100644 --- a/lib/Slic3r/GUI/Plater/3DPreview.pm +++ b/lib/Slic3r/GUI/Plater/3DPreview.pm @@ -24,10 +24,7 @@ sub new { # init GUI elements my $canvas = Slic3r::GUI::3DScene->new($self); -#=================================================================================================================================== Slic3r::GUI::_3DScene::enable_shader($canvas, 1); -# $canvas->use_plain_shader(1); -#=================================================================================================================================== $self->canvas($canvas); my $slider_low = Wx::Slider->new( $self, -1, @@ -281,10 +278,7 @@ sub new { sub reload_print { my ($self, $force) = @_; -#============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self->canvas); -# $self->canvas->reset_objects; -#============================================================================================================================== $self->_loaded(0); if (! $self->IsShown && ! $force) { @@ -310,10 +304,7 @@ sub refresh_print { sub reset_gcode_preview_data { my ($self) = @_; $self->gcode_preview_data->reset; -#============================================================================================================================== Slic3r::GUI::_3DScene::reset_legend_texture(); -# $self->canvas->reset_legend_texture(); -#============================================================================================================================== } sub load_print { @@ -338,10 +329,7 @@ sub load_print { if ($n_layers == 0) { $self->reset_sliders; -#============================================================================================================================== Slic3r::GUI::_3DScene::reset_legend_texture(); -# $self->canvas->reset_legend_texture(); -#============================================================================================================================== $self->canvas->Refresh; # clears canvas return; } @@ -376,42 +364,25 @@ sub load_print { if ($self->gcode_preview_data->empty) { # load skirt and brim -#============================================================================================================================== Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print); Slic3r::GUI::_3DScene::load_print_toolpaths($self->canvas); Slic3r::GUI::_3DScene::load_wipe_tower_toolpaths($self->canvas, \@colors); -# $self->canvas->load_print_toolpaths($self->print, \@colors); -# $self->canvas->load_wipe_tower_toolpaths($self->print, \@colors); -#============================================================================================================================== foreach my $object (@{$self->print->objects}) { -#============================================================================================================================== Slic3r::GUI::_3DScene::load_print_object_toolpaths($self->canvas, $object, \@colors); -# $self->canvas->load_print_object_toolpaths($object, \@colors); -#============================================================================================================================== # Show the objects in very transparent color. #my @volume_ids = $self->canvas->load_object($object->model_object); #$self->canvas->volumes->[$_]->color->[3] = 0.2 for @volume_ids; } $self->show_hide_ui_elements('simple'); -#============================================================================================================================== Slic3r::GUI::_3DScene::reset_legend_texture(); -# $self->canvas->reset_legend_texture(); -#============================================================================================================================== } else { -#============================================================================================================================== $self->{force_sliders_full_range} = (Slic3r::GUI::_3DScene::get_volumes_count($self->canvas) == 0); Slic3r::GUI::_3DScene::set_print($self->canvas, $self->print); Slic3r::GUI::_3DScene::load_gcode_preview($self->canvas, $self->gcode_preview_data, \@colors); -# $self->{force_sliders_full_range} = (scalar(@{$self->canvas->volumes}) == 0); -# $self->canvas->load_gcode_preview($self->print, $self->gcode_preview_data, \@colors); -#============================================================================================================================== $self->show_hide_ui_elements('full'); # recalculates zs and update sliders accordingly -#============================================================================================================================== $self->{layers_z} = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 1); -# $self->{layers_z} = $self->canvas->get_current_print_zs(1); -#============================================================================================================================== $n_layers = scalar(@{$self->{layers_z}}); if ($n_layers == 0) { # all layers filtered out @@ -497,10 +468,7 @@ sub set_z_range $self->{z_label_low}->SetLabel(sprintf '%.2f', $z_low); $self->{z_label_high}->SetLabel(sprintf '%.2f', $z_high); -#============================================================================================================================== my $layers_z = Slic3r::GUI::_3DScene::get_current_print_zs($self->canvas, 0); -# my $layers_z = $self->canvas->get_current_print_zs(0); -#============================================================================================================================== for (my $i = 0; $i < scalar(@{$layers_z}); $i += 1) { if (($z_low - 1e-6 < @{$layers_z}[$i]) && (@{$layers_z}[$i] < $z_low + 1e-6)) { $self->{z_label_low_idx}->SetLabel(sprintf '%d', $i + 1); @@ -514,10 +482,7 @@ sub set_z_range } } -#============================================================================================================================== Slic3r::GUI::_3DScene::set_toolpaths_range($self->canvas, $z_low - 1e-6, $z_high + 1e-6); -# $self->canvas->set_toolpaths_range($z_low - 1e-6, $z_high + 1e-6); -#============================================================================================================================== $self->canvas->Refresh if $self->IsShown; } @@ -547,13 +512,6 @@ sub set_z_idx_high } } -#============================================================================================================================== -#sub set_bed_shape { -# my ($self, $bed_shape) = @_; -# $self->canvas->set_bed_shape($bed_shape); -#} -#============================================================================================================================== - sub set_number_extruders { my ($self, $number_extruders) = @_; if ($self->{number_extruders} != $number_extruders) { diff --git a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm index 56ca9d738..35aa28818 100644 --- a/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectCutDialog.pm @@ -9,9 +9,7 @@ use utf8; use Slic3r::Geometry qw(PI X); use Wx qw(wxTheApp :dialog :id :misc :sizer wxTAB_TRAVERSAL); use Wx::Event qw(EVT_CLOSE EVT_BUTTON); -#============================================================================================================================== use List::Util qw(max); -#============================================================================================================================== use base 'Wx::Dialog'; sub new { @@ -115,20 +113,13 @@ sub new { my $canvas; if ($Slic3r::GUI::have_OpenGL) { $canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self); -#============================================================================================================================== Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]); Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); - -# $canvas->load_object($self->{model_object}, undef, undef, [0]); -# $canvas->set_auto_bed_shape; -#============================================================================================================================== $canvas->SetSize([500,500]); $canvas->SetMinSize($canvas->GetSize); -#============================================================================================================================== Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->{config}); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1); -#============================================================================================================================== } $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL); @@ -157,9 +148,7 @@ sub new { # Note that the window was already closed, so a pending update will not be executed. $self->{already_closed} = 1; $self->EndModal(wxID_OK); -#============================================================================================================================= $self->{canvas}->Destroy; -#============================================================================================================================= $self->Destroy(); }); @@ -167,9 +156,7 @@ sub new { # Note that the window was already closed, so a pending update will not be executed. $self->{already_closed} = 1; $self->EndModal(wxID_CANCEL); -#============================================================================================================================= $self->{canvas}->Destroy; -#============================================================================================================================= $self->Destroy(); }); @@ -261,21 +248,11 @@ sub _update { $expolygon->translate(map Slic3r::Geometry::scale($_), @{ $self->{model_object}->instances->[0]->offset }); } -#============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects; Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); -# $self->{canvas}->reset_objects; -# $self->{canvas}->load_object($_, undef, undef, [0]) for @objects; -# $self->{canvas}->SetCuttingPlane( -# $self->{cut_options}{z}, -# [@expolygons], -# ); -# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->{config}); -# $self->{canvas}->Render; -#============================================================================================================================== } } diff --git a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm index 546ec5445..1ec0ce1cb 100644 --- a/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm +++ b/lib/Slic3r/GUI/Plater/ObjectPartsPanel.pm @@ -10,9 +10,7 @@ use File::Basename qw(basename); use Wx qw(:misc :sizer :treectrl :button :keycode wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG wxID_CANCEL wxMOD_CONTROL wxTheApp); use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED EVT_TREE_KEY_DOWN EVT_KEY_DOWN); -#============================================================================================================================== use List::Util qw(max); -#============================================================================================================================== use base 'Wx::Panel'; use constant ICON_OBJECT => 0; @@ -153,7 +151,6 @@ sub new { my $canvas; if ($Slic3r::GUI::have_OpenGL) { $canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self); -#============================================================================================================================== Slic3r::GUI::_3DScene::enable_picking($canvas, 1); Slic3r::GUI::_3DScene::set_select_by($canvas, 'volume'); Slic3r::GUI::_3DScene::register_on_select_object_callback($canvas, sub { @@ -163,24 +160,10 @@ sub new { Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]); Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas); Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size })); - -# $canvas->enable_picking(1); -# $canvas->select_by('volume'); -# $canvas->on_select(sub { -# my ($volume_idx) = @_; -# # convert scene volume to model object volume -# $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx); -# }); -# $canvas->load_object($self->{model_object}, undef, undef, [0]); -# $canvas->set_auto_bed_shape; -#============================================================================================================================== $canvas->SetSize([500,700]); -#============================================================================================================================== Slic3r::GUI::_3DScene::set_config($canvas, $self->GetParent->GetParent->GetParent->{config}); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($canvas); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($canvas, 1); -# $canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); -#============================================================================================================================== } $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL); @@ -280,10 +263,7 @@ sub selection_changed { # deselect all meshes if ($self->{canvas}) { -#============================================================================================================================== Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas}); -# $_->set_selected(0) for @{$self->{canvas}->volumes}; -#============================================================================================================================== } # disable things as if nothing is selected @@ -311,10 +291,7 @@ sub selection_changed { if ($itemData->{type} eq 'volume') { # select volume in 3D preview if ($self->{canvas}) { -#============================================================================================================================== Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id}); -# $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); -#============================================================================================================================== } $self->{btn_delete}->Enable; $self->{btn_split}->Enable; @@ -357,10 +334,7 @@ sub selection_changed { $self->{settings_panel}->enable; } -#============================================================================================================================== Slic3r::GUI::_3DScene::render($self->{canvas}) if $self->{canvas}; -# $self->{canvas}->Render if $self->{canvas}; -#============================================================================================================================== } sub on_btn_load { @@ -456,10 +430,7 @@ sub on_btn_move_up { if ($itemData && $itemData->{type} eq 'volume') { my $volume_id = $itemData->{volume_id}; if ($self->{model_object}->move_volume_up($volume_id)) { -#============================================================================================================================== Slic3r::GUI::_3DScene::move_volume_up($self->{canvas}, $volume_id); -# $self->{canvas}->volumes->move_volume_up($volume_id); -#============================================================================================================================== $self->{parts_changed} = 1; $self->reload_tree($volume_id - 1); } @@ -472,10 +443,7 @@ sub on_btn_move_down { if ($itemData && $itemData->{type} eq 'volume') { my $volume_id = $itemData->{volume_id}; if ($self->{model_object}->move_volume_down($volume_id)) { -#============================================================================================================================== Slic3r::GUI::_3DScene::move_volume_down($self->{canvas}, $volume_id); -# $self->{canvas}->volumes->move_volume_down($volume_id); -#============================================================================================================================== $self->{parts_changed} = 1; $self->reload_tree($volume_id + 1); } @@ -520,18 +488,11 @@ sub _parts_changed { $self->reload_tree; if ($self->{canvas}) { -#============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]); Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas}); Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); -# $self->{canvas}->reset_objects; -# $self->{canvas}->load_object($self->{model_object}); -# $self->{canvas}->zoom_to_volumes; -# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); -# $self->{canvas}->Render; -#============================================================================================================================== } } @@ -551,12 +512,10 @@ sub CanClose { return ! Slic3r::GUI::catch_error($self); } -#============================================================================================================================= sub Destroy { my ($self) = @_; $self->{canvas}->Destroy if ($self->{canvas}); } -#============================================================================================================================= sub PartsChanged { my ($self) = @_; @@ -572,29 +531,18 @@ sub _update_canvas { my ($self) = @_; if ($self->{canvas}) { -#============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]); -# $self->{canvas}->reset_objects; -# $self->{canvas}->load_object($self->{model_object}); -#============================================================================================================================== # restore selection, if any if (my $itemData = $self->get_selection) { if ($itemData->{type} eq 'volume') { -#============================================================================================================================== Slic3r::GUI::_3DScene::select_volume($self->{canvas}, $itemData->{volume_id}); -# $self->{canvas}->volumes->[ $itemData->{volume_id} ]->set_selected(1); -#============================================================================================================================== } } -#============================================================================================================================== Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); -# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); -# $self->{canvas}->Render; -#============================================================================================================================== } } @@ -616,16 +564,10 @@ sub _update { $self->{parts_changed} = 1; my @objects = (); push @objects, $self->{model_object}; -#============================================================================================================================== Slic3r::GUI::_3DScene::reset_volumes($self->{canvas}); Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects; Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas}); Slic3r::GUI::_3DScene::render($self->{canvas}); -# $self->{canvas}->reset_objects; -# $self->{canvas}->load_object($_, undef, [0]) for @objects; -# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config}); -# $self->{canvas}->Render; -#============================================================================================================================== } 1; diff --git a/lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm b/lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm index 2cf41f169..3befba708 100644 --- a/lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm +++ b/lib/Slic3r/GUI/Plater/ObjectSettingsDialog.pm @@ -36,9 +36,7 @@ sub new { wxTheApp->save_window_pos($self, "object_settings"); $self->EndModal(wxID_OK); -#============================================================================================================================= $self->{parts}->Destroy; -#============================================================================================================================= $self->Destroy; }); diff --git a/xs/xsp/Print.xsp b/xs/xsp/Print.xsp index 60b589336..e05112932 100644 --- a/xs/xsp/Print.xsp +++ b/xs/xsp/Print.xsp @@ -122,17 +122,6 @@ _constant() RETVAL.push_back(slicing_params.layer_height); %}; -//################################################################################################################################################################### -// void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action) -// %code%{ -// THIS->update_layer_height_profile(THIS->model_object()->layer_height_profile); -// adjust_layer_height_profile( -// THIS->slicing_parameters(), THIS->model_object()->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action)); -// THIS->model_object()->layer_height_profile_valid = true; -// THIS->layer_height_profile_valid = false; -// %}; -//################################################################################################################################################################### - void reset_layer_height_profile(); int ptr() From 6874949556f62c56f26285fea57275ce0900a2f9 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 15 Jun 2018 14:10:28 +0200 Subject: [PATCH 87/89] Scale gizmo interaction with mouse --- lib/Slic3r/GUI.pm | 4 - xs/src/slic3r/GUI/GLCanvas3D.cpp | 110 +++++++++++++++-- xs/src/slic3r/GUI/GLCanvas3D.hpp | 11 ++ xs/src/slic3r/GUI/GLGizmo.cpp | 201 ++++++++++++++++++++----------- xs/src/slic3r/GUI/GLGizmo.hpp | 31 ++++- 5 files changed, 263 insertions(+), 94 deletions(-) diff --git a/lib/Slic3r/GUI.pm b/lib/Slic3r/GUI.pm index c06f0ccdb..52c482813 100644 --- a/lib/Slic3r/GUI.pm +++ b/lib/Slic3r/GUI.pm @@ -223,12 +223,8 @@ sub system_info { my $opengl_info_txt = ''; if (defined($self->{mainframe}) && defined($self->{mainframe}->{plater}) && defined($self->{mainframe}->{plater}->{canvas3D})) { -#============================================================================================================================== $opengl_info = Slic3r::GUI::_3DScene::get_gl_info(1, 1); $opengl_info_txt = Slic3r::GUI::_3DScene::get_gl_info(0, 1); -# $opengl_info = $self->{mainframe}->{plater}->{canvas3D}->opengl_info(format => 'html'); -# $opengl_info_txt = $self->{mainframe}->{plater}->{canvas3D}->opengl_info; -#============================================================================================================================== } my $about = Slic3r::GUI::SystemInfo->new( parent => undef, diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index 64538d940..ae5125d6c 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1078,6 +1078,7 @@ const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f; GLCanvas3D::Gizmos::Gizmos() : m_enabled(false) , m_current(Undefined) + , m_dragging(false) { } @@ -1196,7 +1197,10 @@ void GLCanvas3D::Gizmos::reset_all_states() for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) { if (it->second != nullptr) + { it->second->set_state(GLGizmoBase::Off); + it->second->set_hover_id(-1); + } } m_current = Undefined; @@ -1240,6 +1244,43 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const return false; } +bool GLCanvas3D::Gizmos::grabber_contains_mouse() const +{ + if (!m_enabled) + return false; + + GLGizmoBase* curr = _get_current(); + return (curr != nullptr) ? (curr->get_hover_id() != -1) : false; +} + +void GLCanvas3D::Gizmos::update(const Pointf& mouse_pos) +{ + if (!m_enabled) + return; + + GLGizmoBase* curr = _get_current(); + if (curr != nullptr) + curr->update(mouse_pos); +} + +bool GLCanvas3D::Gizmos::is_dragging() const +{ + return m_dragging; +} + +void GLCanvas3D::Gizmos::start_dragging() +{ + m_dragging = true; + GLGizmoBase* curr = _get_current(); + if (curr != nullptr) + curr->start_dragging(); +} + +void GLCanvas3D::Gizmos::stop_dragging() +{ + m_dragging = false; +} + void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const { if (!m_enabled) @@ -1264,11 +1305,9 @@ void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const BoundingBox ::glDisable(GL_DEPTH_TEST); - GizmosMap::const_iterator it = m_gizmos.find(m_current); - if (it == m_gizmos.end()) - return; - - it->second->render_for_picking(box); + GLGizmoBase* curr = _get_current(); + if (curr != nullptr) + curr->render_for_picking(box); } void GLCanvas3D::Gizmos::_reset() @@ -1305,16 +1344,15 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const void GLCanvas3D::Gizmos::_render_current_gizmo(const BoundingBoxf3& box) const { - GizmosMap::const_iterator it = m_gizmos.find(m_current); - if (it == m_gizmos.end()) - return; - - it->second->render(box); + GLGizmoBase* curr = _get_current(); + if (curr != nullptr) + curr->render(box); } float GLCanvas3D::Gizmos::_get_total_overlay_height() const { float height = 0.0f; + for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) { height += (float)it->second->get_textures_size(); @@ -1325,6 +1363,12 @@ float GLCanvas3D::Gizmos::_get_total_overlay_height() const return height; } +GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const +{ + GizmosMap::const_iterator it = m_gizmos.find(m_current); + return (it != m_gizmos.end()) ? it->second : nullptr; +} + GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context) : m_canvas(canvas) , m_context(context) @@ -2619,6 +2663,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_gizmos.update_on_off_state(*this, m_mouse.position); m_dirty = true; } + else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse()) + { + m_gizmos.start_dragging(); + } else { // Select volume in this 3D canvas. @@ -2725,6 +2773,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_dirty = true; } + else if (evt.Dragging() && m_gizmos.is_dragging()) + { + m_mouse.dragging = true; + + const Pointf3& cur_pos = _mouse_to_bed_3d(pos); + m_gizmos.update(Pointf(cur_pos.x, cur_pos.y)); + m_dirty = true; + } else if (evt.Dragging() && !gizmos_overlay_contains_mouse) { m_mouse.dragging = true; @@ -2799,7 +2855,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) _on_move(volume_idxs); } - else if (!m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !is_layers_editing_enabled()) + else if (!m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !m_gizmos.is_dragging() && !is_layers_editing_enabled()) { // deselect and propagate event through callback if (m_picking_enabled) @@ -2808,6 +2864,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) _on_select(-1); } } + else if (evt.LeftUp() && m_gizmos.is_dragging()) + { + m_gizmos.stop_dragging(); + } m_mouse.drag.volume_idx = -1; m_mouse.set_start_position_3D_as_invalid(); @@ -3483,10 +3543,36 @@ Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) mouse_z = *z; GLdouble out_x, out_y, out_z; - ::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z); + ::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, (GLdouble)mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z); return Pointf3((coordf_t)out_x, (coordf_t)out_y, (coordf_t)out_z); } +Pointf3 GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos) +{ + if (!set_current()) + return Pointf3(DBL_MAX, DBL_MAX, DBL_MAX); + + GLint viewport[4]; + ::glGetIntegerv(GL_VIEWPORT, viewport); + + _camera_tranform(); + + GLdouble modelview_matrix[16]; + ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); + GLdouble projection_matrix[16]; + ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); + + GLint y = viewport[3] - (GLint)mouse_pos.y; + + GLdouble x0, y0, z0; + ::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, 0.1, modelview_matrix, projection_matrix, viewport, &x0, &y0, &z0); + + GLdouble x1, y1, z1; + ::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, 0.9, modelview_matrix, projection_matrix, viewport, &x1, &y1, &z1); + + return Linef3(Pointf3(x0, y0, z0), Pointf3(x1, y1, z1)).intersect_plane(0.0); +} + void GLCanvas3D::_start_timer() { if (m_timer != nullptr) diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 5b835a806..32dc1d934 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -340,6 +340,7 @@ public: typedef std::map GizmosMap; GizmosMap m_gizmos; EType m_current; + bool m_dragging; public: Gizmos(); @@ -357,6 +358,12 @@ public: void set_hover_id(int id); bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const; + bool grabber_contains_mouse() const; + void update(const Pointf& mouse_pos); + + bool is_dragging() const; + void start_dragging(); + void stop_dragging(); void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const; void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const; @@ -368,6 +375,7 @@ public: void _render_current_gizmo(const BoundingBoxf3& box) const; float _get_total_overlay_height() const; + GLGizmoBase* _get_current() const; }; private: @@ -587,6 +595,9 @@ private: // If the Z screen space coordinate is not provided, a depth buffer value is substituted. Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr); + // Convert the screen space coordinate to world coordinate on the bed. + Pointf3 _mouse_to_bed_3d(const Point& mouse_pos); + void _start_timer(); void _stop_timer(); diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index dd4e097b5..343df751c 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -10,10 +10,54 @@ namespace Slic3r { namespace GUI { +const float GLGizmoBase::Grabber::HalfSize = 2.0f; +const float GLGizmoBase::Grabber::HoverOffset = 0.5f; const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f }; const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f }; -const float GLGizmoBase::GrabberHalfSize = 2.0f; -const float GLGizmoBase::HoverOffset = 0.5f; + +GLGizmoBase::Grabber::Grabber() + : center(Pointf(0.0, 0.0)) +{ + color[0] = 1.0f; + color[1] = 1.0f; + color[2] = 1.0f; +} + +void GLGizmoBase::Grabber::render(bool hover) const +{ + float min_x = (float)center.x - HalfSize; + float max_x = (float)center.x + HalfSize; + float min_y = (float)center.y - HalfSize; + float max_y = (float)center.y + HalfSize; + + ::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]); + + ::glDisable(GL_CULL_FACE); + ::glBegin(GL_TRIANGLES); + ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); + ::glEnd(); + ::glEnable(GL_CULL_FACE); + + if (hover) + { + min_x -= HoverOffset; + max_x += HoverOffset; + min_y -= HoverOffset; + max_y += HoverOffset; + + ::glBegin(GL_LINE_LOOP); + ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); + ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); + ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); + ::glEnd(); + } +} GLGizmoBase::GLGizmoBase() : m_state(Off) @@ -50,9 +94,27 @@ int GLGizmoBase::get_textures_size() const return m_textures[Off].get_width(); } +int GLGizmoBase::get_hover_id() const +{ + return m_hover_id; +} + void GLGizmoBase::set_hover_id(int id) { - m_hover_id = id; + if (id < (int)m_grabbers.size()) + m_hover_id = id; +} + +void GLGizmoBase::start_dragging() +{ + if (m_hover_id != -1) + m_start_drag_position = m_grabbers[m_hover_id].center; +} + +void GLGizmoBase::update(const Pointf& mouse_pos) +{ + if (m_hover_id != -1) + on_update(mouse_pos); } void GLGizmoBase::render(const BoundingBoxf3& box) const @@ -65,37 +127,11 @@ void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const on_render_for_picking(box); } -void GLGizmoBase::render_grabber(const Pointf3& center, bool hover) const +void GLGizmoBase::render_grabbers() const { - float min_x = (float)center.x - GrabberHalfSize; - float max_x = (float)center.x + GrabberHalfSize; - float min_y = (float)center.y - GrabberHalfSize; - float max_y = (float)center.y + GrabberHalfSize; - - ::glDisable(GL_CULL_FACE); - ::glBegin(GL_TRIANGLES); - ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); - ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); - ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); - ::glEnd(); - ::glEnable(GL_CULL_FACE); - - if (hover) + for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) { - min_x -= HoverOffset; - max_x += HoverOffset; - min_y -= HoverOffset; - max_y += HoverOffset; - - ::glBegin(GL_LINE_LOOP); - ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); - ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); - ::glEnd(); + m_grabbers[i].render(m_hover_id == i); } } @@ -133,9 +169,16 @@ bool GLGizmoRotate::on_init() if (!m_textures[On].load_from_file(filename, false)) return false; + m_grabbers.push_back(Grabber()); + return true; } +void GLGizmoRotate::on_update(const Pointf& mouse_pos) +{ +// std::cout << "GLGizmoRotate::on_update() - delta (" << delta.x << ", " << delta.y << ")" << std::endl; +} + void GLGizmoRotate::on_render(const BoundingBoxf3& box) const { ::glDisable(GL_LIGHTING); @@ -161,15 +204,10 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const ::glDisable(GL_LIGHTING); ::glDisable(GL_DEPTH_TEST); - const Pointf3& size = box.size(); - const Pointf3& center = box.center(); - - float radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y)) + GrabberOffset; - float x = center.x + ::cos(m_angle_z) * radius; - float y = center.y + ::sin(m_angle_z) * radius; - - ::glColor3f(1.0f, 1.0f, 254.0f / 255.0f); - render_grabber(Pointf3((coordf_t)x, (coordf_t)y, 0.0), false); + m_grabbers[0].color[0] = 1.0f; + m_grabbers[0].color[1] = 1.0f; + m_grabbers[0].color[2] = 254.0f / 255.0f; + render_grabbers(); } void GLGizmoRotate::_render_circle(const Pointf3& center, float radius) const @@ -240,16 +278,16 @@ void GLGizmoRotate::_render_reference_radius(const Pointf3& center, float radius void GLGizmoRotate::_render_grabber(const Pointf3& center, float radius) const { float grabber_radius = radius + GrabberOffset; - float x = center.x + ::cos(m_angle_z) * grabber_radius; - float y = center.y + ::sin(m_angle_z) * grabber_radius; + m_grabbers[0].center.x = center.x + ::cos(m_angle_z) * grabber_radius; + m_grabbers[0].center.y = center.y + ::sin(m_angle_z) * grabber_radius; ::glBegin(GL_LINES); ::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f); - ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f); + ::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f); ::glEnd(); - ::glColor3fv(HighlightColor); - render_grabber(Pointf3((coordf_t)x, (coordf_t)y, 0.0), (m_hover_id != -1)); + ::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 4 * sizeof(float)); + render_grabbers(); } const float GLGizmoScale::Offset = 5.0f; @@ -278,9 +316,28 @@ bool GLGizmoScale::on_init() if (!m_textures[On].load_from_file(filename, false)) return false; + for (unsigned int i = 0; i < 4; ++i) + { + m_grabbers.push_back(Grabber()); + } + return true; } +void GLGizmoScale::on_update(const Pointf& mouse_pos) +{ + Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y)); + + coordf_t orig_len = length(m_start_drag_position - center); + coordf_t new_len = length(mouse_pos - center); + + coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0; + + m_scale_x = (float)ratio; + m_scale_y = (float)ratio; + m_scale_z = (float)ratio; +} + void GLGizmoScale::on_render(const BoundingBoxf3& box) const { ::glDisable(GL_LIGHTING); @@ -295,22 +352,31 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset; coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset; + m_grabbers[0].center.x = min_x; + m_grabbers[0].center.y = min_y; + m_grabbers[1].center.x = max_x; + m_grabbers[1].center.y = min_y; + m_grabbers[2].center.x = max_x; + m_grabbers[2].center.y = max_y; + m_grabbers[3].center.x = min_x; + m_grabbers[3].center.y = max_y; + ::glLineWidth(2.0f); ::glColor3fv(BaseColor); // draw outline ::glBegin(GL_LINE_LOOP); - ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f); - ::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f); - ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); + for (unsigned int i = 0; i < 4; ++i) + { + ::glVertex3f((GLfloat)m_grabbers[i].center.x, (GLfloat)m_grabbers[i].center.y, 0.0f); + } ::glEnd(); // draw grabbers - ::glColor3fv(HighlightColor); - render_grabber(Pointf3(min_x, min_y, 0.0), (m_hover_id == 0)); - render_grabber(Pointf3(max_x, min_y, 0.0), (m_hover_id == 1)); - render_grabber(Pointf3(max_x, max_y, 0.0), (m_hover_id == 2)); - render_grabber(Pointf3(min_x, max_y, 0.0), (m_hover_id == 3)); + for (unsigned int i = 0; i < 4; ++i) + { + ::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 4 * sizeof(float)); + } + render_grabbers(); } void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const @@ -320,24 +386,13 @@ void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const ::glDisable(GL_LIGHTING); ::glDisable(GL_DEPTH_TEST); - const Pointf3& size = box.size(); - const Pointf3& center = box.center(); - - Pointf half_scaled_size = 0.5 * Pointf((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y); - coordf_t min_x = center.x - half_scaled_size.x - (coordf_t)Offset; - coordf_t max_x = center.x + half_scaled_size.x + (coordf_t)Offset; - coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset; - coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset; - - // draw grabbers - ::glColor3f(1.0f, 1.0f, 254.0f * INV_255); - render_grabber(Pointf3(min_x, min_y, 0.0), false); - ::glColor3f(1.0f, 1.0f, 253.0f * INV_255); - render_grabber(Pointf3(max_x, min_y, 0.0), false); - ::glColor3f(1.0f, 1.0f, 252.0f * INV_255); - render_grabber(Pointf3(max_x, max_y, 0.0), false); - ::glColor3f(1.0f, 1.0f, 251.0f * INV_255); - render_grabber(Pointf3(min_x, max_y, 0.0), false); + for (unsigned int i = 0; i < 4; ++i) + { + m_grabbers[i].color[0] = 1.0f; + m_grabbers[i].color[1] = 1.0f; + m_grabbers[i].color[2] = (254.0f - (float)i) * INV_255; + } + render_grabbers(); } } // namespace GUI diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp index 5ee5f3bee..bc334d26b 100644 --- a/xs/src/slic3r/GUI/GLGizmo.hpp +++ b/xs/src/slic3r/GUI/GLGizmo.hpp @@ -2,6 +2,9 @@ #define slic3r_GLGizmo_hpp_ #include "../../slic3r/GUI/GLTexture.hpp" +#include "../../libslic3r/Point.hpp" + +#include namespace Slic3r { @@ -15,8 +18,18 @@ class GLGizmoBase protected: static const float BaseColor[3]; static const float HighlightColor[3]; - static const float GrabberHalfSize; - static const float HoverOffset; + + struct Grabber + { + static const float HalfSize; + static const float HoverOffset; + + Pointf center; + float color[3]; + + Grabber(); + void render(bool hover) const; + }; public: enum EState @@ -29,10 +42,11 @@ public: protected: EState m_state; - // textures are assumed to be square and all with the same size in pixels - // no internal check is done + // textures are assumed to be square and all with the same size in pixels, no internal check is done GLTexture m_textures[Num_States]; int m_hover_id; + mutable std::vector m_grabbers; + Pointf m_start_drag_position; public: GLGizmoBase(); @@ -46,17 +60,22 @@ public: unsigned int get_textures_id() const; int get_textures_size() const; + int get_hover_id() const; void set_hover_id(int id); + void start_dragging(); + void update(const Pointf& mouse_pos); + void render(const BoundingBoxf3& box) const; void render_for_picking(const BoundingBoxf3& box) const; protected: virtual bool on_init() = 0; + virtual void on_update(const Pointf& mouse_pos) = 0; virtual void on_render(const BoundingBoxf3& box) const = 0; virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; - void render_grabber(const Pointf3& center, bool hover) const; + void render_grabbers() const; }; class GLGizmoRotate : public GLGizmoBase @@ -80,6 +99,7 @@ public: protected: virtual bool on_init(); + virtual void on_update(const Pointf& mouse_pos); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; @@ -104,6 +124,7 @@ public: protected: virtual bool on_init(); + virtual void on_update(const Pointf& mouse_pos); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; }; From 53f8706805c430bc2a3dc739b336976980aea0ca Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Fri, 15 Jun 2018 16:16:55 +0200 Subject: [PATCH 88/89] Rotate gizmo interaction with mouse --- xs/src/libslic3r/Point.hpp | 5 ++ xs/src/slic3r/GUI/GLGizmo.cpp | 129 +++++++++++++++++++++++----------- xs/src/slic3r/GUI/GLGizmo.hpp | 20 ++++-- 3 files changed, 105 insertions(+), 49 deletions(-) diff --git a/xs/src/libslic3r/Point.hpp b/xs/src/libslic3r/Point.hpp index 6c9096a3d..a52cdceb6 100644 --- a/xs/src/libslic3r/Point.hpp +++ b/xs/src/libslic3r/Point.hpp @@ -238,6 +238,11 @@ inline coordf_t dot(const Pointf &v1, const Pointf &v2) { return v1.x * v2.x + v inline coordf_t dot(const Pointf &v) { return v.x * v.x + v.y * v.y; } inline double length(const Vectorf &v) { return sqrt(dot(v)); } inline double l2(const Vectorf &v) { return dot(v); } +inline Vectorf normalize(const Vectorf& v) +{ + coordf_t len = ::sqrt(sqr(v.x) + sqr(v.y)); + return (len != 0.0) ? 1.0 / len * v : Vectorf(0.0, 0.0); +} class Pointf3 : public Pointf { diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index 343df751c..706c41675 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -17,6 +17,7 @@ const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f }; GLGizmoBase::Grabber::Grabber() : center(Pointf(0.0, 0.0)) + , angle_z(0.0f) { color[0] = 1.0f; color[1] = 1.0f; @@ -25,13 +26,18 @@ GLGizmoBase::Grabber::Grabber() void GLGizmoBase::Grabber::render(bool hover) const { - float min_x = (float)center.x - HalfSize; - float max_x = (float)center.x + HalfSize; - float min_y = (float)center.y - HalfSize; - float max_y = (float)center.y + HalfSize; + float min_x = -HalfSize; + float max_x = +HalfSize; + float min_y = -HalfSize; + float max_y = +HalfSize; ::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]); + float angle_z_in_deg = angle_z * 180.0f / (float)PI; + ::glPushMatrix(); + ::glTranslatef((GLfloat)center.x, (GLfloat)center.y, 0.0f); + ::glRotatef((GLfloat)angle_z_in_deg, 0.0f, 0.0f, 1.0f); + ::glDisable(GL_CULL_FACE); ::glBegin(GL_TRIANGLES); ::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f); @@ -57,6 +63,8 @@ void GLGizmoBase::Grabber::render(bool hover) const ::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f); ::glEnd(); } + + ::glPopMatrix(); } GLGizmoBase::GLGizmoBase() @@ -137,6 +145,7 @@ void GLGizmoBase::render_grabbers() const const float GLGizmoRotate::Offset = 5.0f; const unsigned int GLGizmoRotate::CircleResolution = 64; +const unsigned int GLGizmoRotate::AngleResolution = 64; const unsigned int GLGizmoRotate::ScaleStepsCount = 60; const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount; const unsigned int GLGizmoRotate::ScaleLongEvery = 5; @@ -147,9 +156,11 @@ const float GLGizmoRotate::GrabberOffset = 5.0f; GLGizmoRotate::GLGizmoRotate() : GLGizmoBase() - , m_angle_x(0.0f) - , m_angle_y(0.0f) +// , m_angle_x(0.0f) +// , m_angle_y(0.0f) , m_angle_z(0.0f) + , m_center(Pointf(0.0, 0.0)) + , m_radius(0.0f) { } @@ -176,7 +187,22 @@ bool GLGizmoRotate::on_init() void GLGizmoRotate::on_update(const Pointf& mouse_pos) { -// std::cout << "GLGizmoRotate::on_update() - delta (" << delta.x << ", " << delta.y << ")" << std::endl; + Vectorf orig_dir(1.0, 0.0); + Vectorf new_dir = normalize(mouse_pos - m_center); + coordf_t theta = ::acos(clamp(-1.0, 1.0, dot(new_dir, orig_dir))); + if (cross(orig_dir, new_dir) < 0.0) + theta = 2.0 * (coordf_t)PI - theta; + + if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0) + { + coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount; + theta = step * (coordf_t)std::round(theta / step); + } + + if (theta == 2.0 * (coordf_t)PI) + theta = 0.0; + + m_angle_z = (float)theta; } void GLGizmoRotate::on_render(const BoundingBoxf3& box) const @@ -185,18 +211,20 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const ::glDisable(GL_DEPTH_TEST); const Pointf3& size = box.size(); - const Pointf3& center = box.center(); - - float radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y)); + m_center = box.center(); + m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y)); ::glLineWidth(2.0f); ::glColor3fv(BaseColor); - _render_circle(center, radius); - _render_scale(center, radius); - _render_snap_radii(center, radius); - _render_reference_radius(center, radius); - _render_grabber(center, radius); + _render_circle(); + _render_scale(); + _render_snap_radii(); + _render_reference_radius(); + + ::glColor3fv(HighlightColor); + _render_angle_z(); + _render_grabber(); } void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const @@ -210,23 +238,23 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const render_grabbers(); } -void GLGizmoRotate::_render_circle(const Pointf3& center, float radius) const +void GLGizmoRotate::_render_circle() const { ::glBegin(GL_LINE_LOOP); for (unsigned int i = 0; i < ScaleStepsCount; ++i) { float angle = (float)i * ScaleStepRad; - float x = center.x + ::cos(angle) * radius; - float y = center.y + ::sin(angle) * radius; + float x = m_center.x + ::cos(angle) * m_radius; + float y = m_center.y + ::sin(angle) * m_radius; ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f); } ::glEnd(); } -void GLGizmoRotate::_render_scale(const Pointf3& center, float radius) const +void GLGizmoRotate::_render_scale() const { - float out_radius_long = radius + ScaleLongTooth; - float out_radius_short = radius + ScaleShortTooth; + float out_radius_long = m_radius + ScaleLongTooth; + float out_radius_short = m_radius + ScaleShortTooth; ::glBegin(GL_LINES); for (unsigned int i = 0; i < ScaleStepsCount; ++i) @@ -234,55 +262,73 @@ void GLGizmoRotate::_render_scale(const Pointf3& center, float radius) const float angle = (float)i * ScaleStepRad; float cosa = ::cos(angle); float sina = ::sin(angle); - float in_x = center.x + cosa * radius; - float in_y = center.y + sina * radius; - float out_x = (i % ScaleLongEvery == 0) ? center.x + cosa * out_radius_long : center.x + cosa * out_radius_short; - float out_y = (i % ScaleLongEvery == 0) ? center.y + sina * out_radius_long : center.y + sina * out_radius_short; + float in_x = m_center.x + cosa * m_radius; + float in_y = m_center.y + sina * m_radius; + float out_x = (i % ScaleLongEvery == 0) ? m_center.x + cosa * out_radius_long : m_center.x + cosa * out_radius_short; + float out_y = (i % ScaleLongEvery == 0) ? m_center.y + sina * out_radius_long : m_center.y + sina * out_radius_short; ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f); ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f); } ::glEnd(); } -void GLGizmoRotate::_render_snap_radii(const Pointf3& center, float radius) const +void GLGizmoRotate::_render_snap_radii() const { - float step_deg = 2.0f * (float)PI / (float)SnapRegionsCount; + float step = 2.0f * (float)PI / (float)SnapRegionsCount; - float in_radius = radius / 3.0f; + float in_radius = m_radius / 3.0f; float out_radius = 2.0f * in_radius; ::glBegin(GL_LINES); for (unsigned int i = 0; i < SnapRegionsCount; ++i) { - float angle = (float)i * step_deg; + float angle = (float)i * step; float cosa = ::cos(angle); float sina = ::sin(angle); - float in_x = center.x + cosa * in_radius; - float in_y = center.y + sina * in_radius; - float out_x = center.x + cosa * out_radius; - float out_y = center.y + sina * out_radius; + float in_x = m_center.x + cosa * in_radius; + float in_y = m_center.y + sina * in_radius; + float out_x = m_center.x + cosa * out_radius; + float out_y = m_center.y + sina * out_radius; ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f); ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f); } ::glEnd(); } -void GLGizmoRotate::_render_reference_radius(const Pointf3& center, float radius) const +void GLGizmoRotate::_render_reference_radius() const { ::glBegin(GL_LINES); - ::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f); - ::glVertex3f((GLfloat)center.x + radius, (GLfloat)center.y, 0.0f); + ::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f); + ::glVertex3f((GLfloat)m_center.x + m_radius + GrabberOffset, (GLfloat)m_center.y, 0.0f); ::glEnd(); } -void GLGizmoRotate::_render_grabber(const Pointf3& center, float radius) const +void GLGizmoRotate::_render_angle_z() const { - float grabber_radius = radius + GrabberOffset; - m_grabbers[0].center.x = center.x + ::cos(m_angle_z) * grabber_radius; - m_grabbers[0].center.y = center.y + ::sin(m_angle_z) * grabber_radius; + float step_angle = m_angle_z / AngleResolution; + float ex_radius = m_radius + GrabberOffset; + ::glBegin(GL_LINE_STRIP); + for (unsigned int i = 0; i <= AngleResolution; ++i) + { + float angle = (float)i * step_angle; + float x = m_center.x + ::cos(angle) * ex_radius; + float y = m_center.y + ::sin(angle) * ex_radius; + ::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f); + } + ::glEnd(); +} + +void GLGizmoRotate::_render_grabber() const +{ + float grabber_radius = m_radius + GrabberOffset; + m_grabbers[0].center.x = m_center.x + ::cos(m_angle_z) * grabber_radius; + m_grabbers[0].center.y = m_center.y + ::sin(m_angle_z) * grabber_radius; + m_grabbers[0].angle_z = m_angle_z; + + ::glColor3fv(BaseColor); ::glBegin(GL_LINES); - ::glVertex3f((GLfloat)center.x, (GLfloat)center.y, 0.0f); + ::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f); ::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f); ::glEnd(); @@ -330,7 +376,6 @@ void GLGizmoScale::on_update(const Pointf& mouse_pos) coordf_t orig_len = length(m_start_drag_position - center); coordf_t new_len = length(mouse_pos - center); - coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0; m_scale_x = (float)ratio; diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp index bc334d26b..432a20958 100644 --- a/xs/src/slic3r/GUI/GLGizmo.hpp +++ b/xs/src/slic3r/GUI/GLGizmo.hpp @@ -25,6 +25,7 @@ protected: static const float HoverOffset; Pointf center; + float angle_z; float color[3]; Grabber(); @@ -82,6 +83,7 @@ class GLGizmoRotate : public GLGizmoBase { static const float Offset; static const unsigned int CircleResolution; + static const unsigned int AngleResolution; static const unsigned int ScaleStepsCount; static const float ScaleStepRad; static const unsigned int ScaleLongEvery; @@ -90,10 +92,13 @@ class GLGizmoRotate : public GLGizmoBase static const unsigned int SnapRegionsCount; static const float GrabberOffset; - float m_angle_x; - float m_angle_y; +// float m_angle_x; +// float m_angle_y; float m_angle_z; + mutable Pointf m_center; + mutable float m_radius; + public: GLGizmoRotate(); @@ -104,11 +109,12 @@ protected: virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: - void _render_circle(const Pointf3& center, float radius) const; - void _render_scale(const Pointf3& center, float radius) const; - void _render_snap_radii(const Pointf3& center, float radius) const; - void _render_reference_radius(const Pointf3& center, float radius) const; - void _render_grabber(const Pointf3& center, float radius) const; + void _render_circle() const; + void _render_scale() const; + void _render_snap_radii() const; + void _render_reference_radius() const; + void _render_angle_z() const; + void _render_grabber() const; }; class GLGizmoScale : public GLGizmoBase From a3949b9f01f60ad3f0543de270f4dc662f6c9249 Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Mon, 18 Jun 2018 15:07:17 +0200 Subject: [PATCH 89/89] Object updated by scale gizmo --- lib/Slic3r/GUI/Plater.pm | 29 +++++++++ xs/src/libslic3r/Utils.hpp | 1 + xs/src/libslic3r/utils.cpp | 15 +++++ xs/src/slic3r/GUI/3DScene.cpp | 5 ++ xs/src/slic3r/GUI/3DScene.hpp | 5 +- xs/src/slic3r/GUI/GLCanvas3D.cpp | 86 ++++++++++++++++++------- xs/src/slic3r/GUI/GLCanvas3D.hpp | 8 +++ xs/src/slic3r/GUI/GLCanvas3DManager.cpp | 7 ++ xs/src/slic3r/GUI/GLCanvas3DManager.hpp | 1 + xs/src/slic3r/GUI/GLGizmo.cpp | 52 +++++++++------ xs/src/slic3r/GUI/GLGizmo.hpp | 15 +++-- xs/xsp/GUI_3DScene.xsp | 7 ++ 12 files changed, 179 insertions(+), 52 deletions(-) diff --git a/lib/Slic3r/GUI/Plater.pm b/lib/Slic3r/GUI/Plater.pm index ed1ebcc6d..d1ccf07d5 100644 --- a/lib/Slic3r/GUI/Plater.pm +++ b/lib/Slic3r/GUI/Plater.pm @@ -105,6 +105,34 @@ sub new { $self->{btn_print}->Enable($enable); $self->{btn_send_gcode}->Enable($enable); }; + + # callback to react to gizmo scale + my $on_gizmo_scale_uniformly = sub { + my ($scale) = @_; + + my ($obj_idx, $object) = $self->selected_object; + return if !defined $obj_idx; + + my $model_object = $self->{model}->objects->[$obj_idx]; + my $model_instance = $model_object->instances->[0]; + + my $variation = $scale / $model_instance->scaling_factor; + #FIXME Scale the layer height profile? + foreach my $range (@{ $model_object->layer_height_ranges }) { + $range->[0] *= $variation; + $range->[1] *= $variation; + } + $_->set_scaling_factor($scale) for @{ $model_object->instances }; + $object->transform_thumbnail($self->{model}, $obj_idx); + + #update print and start background processing + $self->stop_background_process; + $self->{print}->add_model_object($model_object, $obj_idx); + + $self->selection_changed(1); # refresh info (size, volume etc.) + $self->update; + $self->schedule_background_process; + }; # Initialize 3D plater if ($Slic3r::GUI::have_OpenGL) { @@ -122,6 +150,7 @@ sub new { Slic3r::GUI::_3DScene::register_on_remove_object_callback($self->{canvas3D}, sub { $self->remove() }); Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved); Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons); + Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly); Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1); diff --git a/xs/src/libslic3r/Utils.hpp b/xs/src/libslic3r/Utils.hpp index 05eaf282f..921841a27 100644 --- a/xs/src/libslic3r/Utils.hpp +++ b/xs/src/libslic3r/Utils.hpp @@ -95,6 +95,7 @@ public: void call(int i) const; void call(int i, int j) const; void call(const std::vector& ints) const; + void call(double d) const; void call(double x, double y) const; void call(bool b) const; private: diff --git a/xs/src/libslic3r/utils.cpp b/xs/src/libslic3r/utils.cpp index 83c45b190..745d07fcd 100644 --- a/xs/src/libslic3r/utils.cpp +++ b/xs/src/libslic3r/utils.cpp @@ -247,6 +247,21 @@ void PerlCallback::call(const std::vector& ints) const LEAVE; } +void PerlCallback::call(double d) const +{ + if (!m_callback) + return; + dSP; + ENTER; + SAVETMPS; + PUSHMARK(SP); + XPUSHs(sv_2mortal(newSVnv(d))); + PUTBACK; + perl_call_sv(SvRV((SV*)m_callback), G_DISCARD); + FREETMPS; + LEAVE; +} + void PerlCallback::call(double x, double y) const { if (!m_callback) diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index 34d066730..1879b3082 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -2038,6 +2038,11 @@ void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, vo s_canvas_mgr.register_on_enable_action_buttons_callback(canvas, callback); } +void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback) +{ + s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback); +} + static inline int hex_digit_to_int(const char c) { return diff --git a/xs/src/slic3r/GUI/3DScene.hpp b/xs/src/slic3r/GUI/3DScene.hpp index 26b9911e0..c6a166397 100644 --- a/xs/src/slic3r/GUI/3DScene.hpp +++ b/xs/src/slic3r/GUI/3DScene.hpp @@ -312,9 +312,9 @@ public: // Boolean: Is mouse over this object? bool hover; // Wheter or not this volume has been generated from a modifier - bool is_modifier; + bool is_modifier; // Wheter or not this volume has been generated from the wipe tower - bool is_wipe_tower; + bool is_wipe_tower; // Interleaved triangles & normals with indexed triangles & quads. GLIndexedVertexArray indexed_vertex_array; @@ -589,6 +589,7 @@ public: static void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback); static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); + static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); static std::vector load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector instance_idxs); static std::vector load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp index ae5125d6c..f9c10017e 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp @@ -1263,6 +1263,25 @@ void GLCanvas3D::Gizmos::update(const Pointf& mouse_pos) curr->update(mouse_pos); } +void GLCanvas3D::Gizmos::update_data(float scale) +{ + if (!m_enabled) + return; + + GizmosMap::const_iterator it = m_gizmos.find(Scale); + if (it != m_gizmos.end()) + reinterpret_cast(it->second)->set_scale(scale); +} + +bool GLCanvas3D::Gizmos::is_running() const +{ + if (!m_enabled) + return false; + + GLGizmoBase* curr = _get_current(); + return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false; +} + bool GLCanvas3D::Gizmos::is_dragging() const { return m_dragging; @@ -1281,6 +1300,15 @@ void GLCanvas3D::Gizmos::stop_dragging() m_dragging = false; } +float GLCanvas3D::Gizmos::get_scale() const +{ + if (!m_enabled) + return 1.0f; + + GizmosMap::const_iterator it = m_gizmos.find(Scale); + return (it != m_gizmos.end()) ? reinterpret_cast(it->second)->get_scale() : 1.0f; +} + void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const { if (!m_enabled) @@ -2443,6 +2471,12 @@ void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback) m_on_enable_action_buttons_callback.register_callback(callback); } +void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback) +{ + if (callback != nullptr) + m_on_gizmo_scale_uniformly_callback.register_callback(callback); +} + void GLCanvas3D::bind_event_handlers() { if (m_canvas != nullptr) @@ -2661,11 +2695,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse) { m_gizmos.update_on_off_state(*this, m_mouse.position); + _update_gizmos_data(); m_dirty = true; } else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse()) - { + { + _update_gizmos_data(); m_gizmos.start_dragging(); + m_dirty = true; } else { @@ -2688,6 +2725,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) vol->selected = true; } } + + if (m_gizmos.is_running()) + _update_gizmos_data(); + m_dirty = true; } } @@ -2779,6 +2820,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) const Pointf3& cur_pos = _mouse_to_bed_3d(pos); m_gizmos.update(Pointf(cur_pos.x, cur_pos.y)); + + m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale()); m_dirty = true; } else if (evt.Dragging() && !gizmos_overlay_contains_mouse) @@ -3120,6 +3163,7 @@ void GLCanvas3D::_deregister_callbacks() m_on_instance_moved_callback.deregister_callback(); m_on_wipe_tower_moved_callback.deregister_callback(); m_on_enable_action_buttons_callback.deregister_callback(); + m_on_gizmo_scale_uniformly_callback.deregister_callback(); } void GLCanvas3D::_mark_volumes_for_layer_height() const @@ -3549,28 +3593,9 @@ Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) Pointf3 GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos) { - if (!set_current()) - return Pointf3(DBL_MAX, DBL_MAX, DBL_MAX); - - GLint viewport[4]; - ::glGetIntegerv(GL_VIEWPORT, viewport); - - _camera_tranform(); - - GLdouble modelview_matrix[16]; - ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); - GLdouble projection_matrix[16]; - ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); - - GLint y = viewport[3] - (GLint)mouse_pos.y; - - GLdouble x0, y0, z0; - ::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, 0.1, modelview_matrix, projection_matrix, viewport, &x0, &y0, &z0); - - GLdouble x1, y1, z1; - ::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, 0.9, modelview_matrix, projection_matrix, viewport, &x1, &y1, &z1); - - return Linef3(Pointf3(x0, y0, z0), Pointf3(x1, y1, z1)).intersect_plane(0.0); + float z0 = 0.0f; + float z1 = 1.0f; + return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1)).intersect_plane(0.0); } void GLCanvas3D::_start_timer() @@ -4239,6 +4264,21 @@ void GLCanvas3D::_on_select(int volume_idx) m_on_select_object_callback.call(id); } +void GLCanvas3D::_update_gizmos_data() +{ + int id = _get_first_selected_object_id(); + if ((id != -1) && (m_model != nullptr)) + { + ModelObject* model_object = m_model->objects[id]; + if (model_object != nullptr) + { + ModelInstance* model_instance = model_object->instances[0]; + if (model_instance != nullptr) + m_gizmos.update_data(model_instance->scaling_factor); + } + } +} + std::vector GLCanvas3D::_parse_colors(const std::vector& colors) { static const float INV_255 = 1.0f / 255.0f; diff --git a/xs/src/slic3r/GUI/GLCanvas3D.hpp b/xs/src/slic3r/GUI/GLCanvas3D.hpp index 32dc1d934..c503d1845 100644 --- a/xs/src/slic3r/GUI/GLCanvas3D.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3D.hpp @@ -360,11 +360,15 @@ public: bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const; bool grabber_contains_mouse() const; void update(const Pointf& mouse_pos); + void update_data(float scale); + bool is_running() const; bool is_dragging() const; void start_dragging(); void stop_dragging(); + float get_scale() const; + void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const; void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const; @@ -437,6 +441,7 @@ private: PerlCallback m_on_instance_moved_callback; PerlCallback m_on_wipe_tower_moved_callback; PerlCallback m_on_enable_action_buttons_callback; + PerlCallback m_on_gizmo_scale_uniformly_callback; public: GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context); @@ -542,6 +547,7 @@ public: void register_on_instance_moved_callback(void* callback); void register_on_wipe_tower_moved_callback(void* callback); void register_on_enable_action_buttons_callback(void* callback); + void register_on_gizmo_scale_uniformly_callback(void* callback); void bind_event_handlers(); void unbind_event_handlers(); @@ -622,6 +628,8 @@ private: void _on_move(const std::vector& volume_idxs); void _on_select(int volume_idx); + void _update_gizmos_data(); + static std::vector _parse_colors(const std::vector& colors); }; diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp index 97af89fb7..f288ee456 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.cpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.cpp @@ -678,6 +678,13 @@ void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* c it->second->register_on_enable_action_buttons_callback(callback); } +void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback) +{ + CanvasesMap::iterator it = _get_canvas(canvas); + if (it != m_canvases.end()) + it->second->register_on_gizmo_scale_uniformly_callback(callback); +} + GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) { return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); diff --git a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp index 95bd2af80..6989da791 100644 --- a/xs/src/slic3r/GUI/GLCanvas3DManager.hpp +++ b/xs/src/slic3r/GUI/GLCanvas3DManager.hpp @@ -152,6 +152,7 @@ public: void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback); void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback); void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); + void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); private: CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); diff --git a/xs/src/slic3r/GUI/GLGizmo.cpp b/xs/src/slic3r/GUI/GLGizmo.cpp index 706c41675..d3aae33e8 100644 --- a/xs/src/slic3r/GUI/GLGizmo.cpp +++ b/xs/src/slic3r/GUI/GLGizmo.cpp @@ -115,8 +115,7 @@ void GLGizmoBase::set_hover_id(int id) void GLGizmoBase::start_dragging() { - if (m_hover_id != -1) - m_start_drag_position = m_grabbers[m_hover_id].center; + on_start_dragging(); } void GLGizmoBase::update(const Pointf& mouse_pos) @@ -135,6 +134,10 @@ void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const on_render_for_picking(box); } +void GLGizmoBase::on_start_dragging() +{ +} + void GLGizmoBase::render_grabbers() const { for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) @@ -156,8 +159,6 @@ const float GLGizmoRotate::GrabberOffset = 5.0f; GLGizmoRotate::GLGizmoRotate() : GLGizmoBase() -// , m_angle_x(0.0f) -// , m_angle_y(0.0f) , m_angle_z(0.0f) , m_center(Pointf(0.0, 0.0)) , m_radius(0.0f) @@ -332,7 +333,7 @@ void GLGizmoRotate::_render_grabber() const ::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f); ::glEnd(); - ::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 4 * sizeof(float)); + ::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 3 * sizeof(float)); render_grabbers(); } @@ -340,12 +341,21 @@ const float GLGizmoScale::Offset = 5.0f; GLGizmoScale::GLGizmoScale() : GLGizmoBase() - , m_scale_x(1.0f) - , m_scale_y(1.0f) - , m_scale_z(1.0f) + , m_scale(1.0f) + , m_starting_scale(1.0f) { } +float GLGizmoScale::get_scale() const +{ + return m_scale; +} + +void GLGizmoScale::set_scale(float scale) +{ + m_starting_scale = scale; +} + bool GLGizmoScale::on_init() { std::string path = resources_dir() + "/icons/overlay/"; @@ -370,17 +380,21 @@ bool GLGizmoScale::on_init() return true; } +void GLGizmoScale::on_start_dragging() +{ + if (m_hover_id != -1) + m_starting_drag_position = m_grabbers[m_hover_id].center; +} + void GLGizmoScale::on_update(const Pointf& mouse_pos) { Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y)); - coordf_t orig_len = length(m_start_drag_position - center); + coordf_t orig_len = length(m_starting_drag_position - center); coordf_t new_len = length(mouse_pos - center); coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0; - m_scale_x = (float)ratio; - m_scale_y = (float)ratio; - m_scale_z = (float)ratio; + m_scale = m_starting_scale * (float)ratio; } void GLGizmoScale::on_render(const BoundingBoxf3& box) const @@ -388,14 +402,10 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const ::glDisable(GL_LIGHTING); ::glDisable(GL_DEPTH_TEST); - const Pointf3& size = box.size(); - const Pointf3& center = box.center(); - - Pointf half_scaled_size = 0.5 * Pointf((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y); - coordf_t min_x = center.x - half_scaled_size.x - (coordf_t)Offset; - coordf_t max_x = center.x + half_scaled_size.x + (coordf_t)Offset; - coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset; - coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset; + coordf_t min_x = box.min.x - (coordf_t)Offset; + coordf_t max_x = box.max.x + (coordf_t)Offset; + coordf_t min_y = box.min.y - (coordf_t)Offset; + coordf_t max_y = box.max.y + (coordf_t)Offset; m_grabbers[0].center.x = min_x; m_grabbers[0].center.y = min_y; @@ -419,7 +429,7 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const // draw grabbers for (unsigned int i = 0; i < 4; ++i) { - ::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 4 * sizeof(float)); + ::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 3 * sizeof(float)); } render_grabbers(); } diff --git a/xs/src/slic3r/GUI/GLGizmo.hpp b/xs/src/slic3r/GUI/GLGizmo.hpp index 432a20958..2baec8f9b 100644 --- a/xs/src/slic3r/GUI/GLGizmo.hpp +++ b/xs/src/slic3r/GUI/GLGizmo.hpp @@ -47,7 +47,6 @@ protected: GLTexture m_textures[Num_States]; int m_hover_id; mutable std::vector m_grabbers; - Pointf m_start_drag_position; public: GLGizmoBase(); @@ -72,6 +71,7 @@ public: protected: virtual bool on_init() = 0; + virtual void on_start_dragging(); virtual void on_update(const Pointf& mouse_pos) = 0; virtual void on_render(const BoundingBoxf3& box) const = 0; virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; @@ -92,8 +92,6 @@ class GLGizmoRotate : public GLGizmoBase static const unsigned int SnapRegionsCount; static const float GrabberOffset; -// float m_angle_x; -// float m_angle_y; float m_angle_z; mutable Pointf m_center; @@ -121,15 +119,20 @@ class GLGizmoScale : public GLGizmoBase { static const float Offset; - float m_scale_x; - float m_scale_y; - float m_scale_z; + float m_scale; + + Pointf m_starting_drag_position; + float m_starting_scale; public: GLGizmoScale(); + float get_scale() const; + void set_scale(float scale); + protected: virtual bool on_init(); + virtual void on_start_dragging(); virtual void on_update(const Pointf& mouse_pos); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; diff --git a/xs/xsp/GUI_3DScene.xsp b/xs/xsp/GUI_3DScene.xsp index 426395ef2..29f35293b 100644 --- a/xs/xsp/GUI_3DScene.xsp +++ b/xs/xsp/GUI_3DScene.xsp @@ -598,6 +598,13 @@ register_on_enable_action_buttons_callback(canvas, callback) CODE: _3DScene::register_on_enable_action_buttons_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); +void +register_on_gizmo_scale_uniformly_callback(canvas, callback) + SV *canvas; + SV *callback; + CODE: + _3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); + unsigned int finalize_legend_texture() CODE: