Selection rectangle is supressed when FDM custom supports gizmo is active

This commit is contained in:
Lukas Matena 2020-04-29 10:58:38 +02:00
parent b91c3d26e3
commit 5b15e778ef

View file

@ -3658,7 +3658,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
{ {
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports) if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports)
{ {
m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect); m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
m_dirty = true; m_dirty = true;