Selection rectangle is supressed when FDM custom supports gizmo is active
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1 changed files with 2 additions and 1 deletions
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@ -3658,7 +3658,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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}
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else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
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else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
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{
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{
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if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)
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if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
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&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports)
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{
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{
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m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
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m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
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m_dirty = true;
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m_dirty = true;
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