Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Volumes picking pass
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507dda6641
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5b1c9a34d6
4 changed files with 33 additions and 5 deletions
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@ -5612,7 +5612,11 @@ void GLCanvas3D::_render_overlays()
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void GLCanvas3D::_render_volumes_for_picking() const
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{
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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@ -5620,8 +5624,10 @@ void GLCanvas3D::_render_volumes_for_picking() const
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// do not cull backfaces to show broken geometry, if any
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glsafe(::glDisable(GL_CULL_FACE));
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d& view_matrix = wxGetApp().plater()->get_camera().get_view_matrix();
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for (size_t type = 0; type < 2; ++ type) {
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@ -5638,6 +5644,10 @@ void GLCanvas3D::_render_volumes_for_picking() const
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#else
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glsafe(::glColor4fv(picking_decode(id).data()));
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#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix() * volume.first->world_matrix();
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shader->set_uniform("projection_view_model_matrix", matrix);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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volume.first->render();
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#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
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shader->stop_using();
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@ -5645,8 +5655,10 @@ void GLCanvas3D::_render_volumes_for_picking() const
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}
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}
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#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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glsafe(::glEnable(GL_CULL_FACE));
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}
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