Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: flat - Volumes picking pass
This commit is contained in:
enricoturri1966 2022-02-28 12:05:08 +01:00
parent 507dda6641
commit 5b1c9a34d6
4 changed files with 33 additions and 5 deletions
src/slic3r/GUI

View file

@ -960,7 +960,6 @@ void GLModel::render(const std::pair<size_t, size_t>& range)
return;
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader == nullptr)
return;