Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat - Volumes picking pass
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4 changed files with 33 additions and 5 deletions
src/slic3r/GUI
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@ -960,7 +960,6 @@ void GLModel::render(const std::pair<size_t, size_t>& range)
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return;
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GLShaderProgram* shader = wxGetApp().get_current_shader();
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if (shader == nullptr)
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return;
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