ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Customizable cusp value

This commit is contained in:
Enrico Turri 2019-11-14 10:22:48 +01:00
parent 6eee31bf5a
commit 5baffdb9c2
5 changed files with 27 additions and 20 deletions

View File

@ -225,9 +225,8 @@ std::vector<coordf_t> layer_height_profile_from_ranges(
// Based on the work of @platsch
// Fill layer_height_profile by heights ensuring a prescribed maximum cusp height.
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
std::vector<coordf_t> layer_height_profile_adaptive(
const SlicingParameters& slicing_params,
const ModelObject& object)
std::vector<double> layer_height_profile_adaptive(const SlicingParameters& slicing_params,
const ModelObject& object, float cusp_value)
#else
std::vector<coordf_t> layer_height_profile_adaptive(
const SlicingParameters &slicing_params,
@ -253,11 +252,8 @@ std::vector<coordf_t> layer_height_profile_adaptive(
// 2) Generate layers using the algorithm of @platsch
// loop until we have at least one layer and the max slice_z reaches the object height
//FIXME make it configurable
// Cusp value: A maximum allowed distance from a corner of a rectangular extrusion to a chrodal line, in mm.
const double cusp_value = 0.2; // $self->config->get_value('cusp_value');
std::vector<coordf_t> layer_height_profile;
std::vector<double> layer_height_profile;
layer_height_profile.push_back(0.);
layer_height_profile.push_back(slicing_params.first_object_layer_height);
if (slicing_params.first_object_layer_height_fixed()) {
@ -271,7 +267,8 @@ std::vector<coordf_t> layer_height_profile_adaptive(
height = 999;
// Slic3r::debugf "\n Slice layer: %d\n", $id;
// determine next layer height
double cusp_height = as.cusp_height((float)slice_z, (float)cusp_value, current_facet);
double cusp_height = as.cusp_height((float)slice_z, cusp_value, current_facet);
// check for horizontal features and object size
/*
if($self->config->get_value('match_horizontal_surfaces')) {

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@ -143,9 +143,9 @@ extern std::vector<coordf_t> layer_height_profile_from_ranges(
const t_layer_config_ranges &layer_config_ranges);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
extern std::vector<coordf_t> layer_height_profile_adaptive(
extern std::vector<double> layer_height_profile_adaptive(
const SlicingParameters& slicing_params,
const ModelObject& object);
const ModelObject& object, float cusp_value);
#else
extern std::vector<coordf_t> layer_height_profile_adaptive(
const SlicingParameters &slicing_params,

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@ -130,6 +130,7 @@ GLCanvas3D::LayersEditing::LayersEditing()
, m_object_max_z(0.f)
, m_slicing_parameters(nullptr)
, m_layer_height_profile_modified(false)
, m_adaptive_cusp(0.2f)
, state(Unknown)
, band_width(2.0f)
, strength(0.005f)
@ -267,9 +268,16 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
ImGui::Separator();
if (imgui.button(_(L("Adaptive"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE));
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_cusp));
ImGui::SameLine();
imgui.text(_(L("Cusp (mm)")));
ImGui::SameLine();
ImGui::PushItemWidth(100.0f);
m_adaptive_cusp = std::min(m_adaptive_cusp, (float)m_slicing_parameters->max_layer_height);
ImGui::SliderFloat("", &m_adaptive_cusp, 0.0f, (float)m_slicing_parameters->max_layer_height, "%.2f");
ImGui::Separator();
if (imgui.button(_(L("Reset"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
@ -575,9 +583,9 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas)
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp)
{
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object);
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, cusp);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
@ -1210,7 +1218,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
#if ENABLE_THUMBNAIL_GENERATOR
@ -1522,9 +1530,9 @@ void GLCanvas3D::reset_layer_height_profile()
m_dirty = true;
}
void GLCanvas3D::adaptive_layer_height_profile()
void GLCanvas3D::adaptive_layer_height_profile(float cusp)
{
m_layers_editing.adaptive_layer_height_profile(*this);
m_layers_editing.adaptive_layer_height_profile(*this, cusp);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}

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@ -106,7 +106,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class GLCanvas3D
@ -179,6 +179,8 @@ private:
std::vector<coordf_t> m_layer_height_profile;
bool m_layer_height_profile_modified;
mutable float m_adaptive_cusp;
class LayersTexture
{
public:
@ -226,7 +228,7 @@ private:
void accept_changes(GLCanvas3D& canvas);
void reset_layer_height_profile(GLCanvas3D& canvas);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void adaptive_layer_height_profile(GLCanvas3D& canvas);
void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float get_cursor_z_relative(const GLCanvas3D& canvas);
@ -523,7 +525,7 @@ public:
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void reset_layer_height_profile();
void adaptive_layer_height_profile();
void adaptive_layer_height_profile(float cusp);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool is_reload_delayed() const;

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@ -2091,7 +2091,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
view3D_canvas->Bind(EVT_GLCANVAS_REDO, [this](SimpleEvent&) { this->redo(); });
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); });
view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(); });
view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](Event<float>& evt) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(evt.data); });
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// 3DScene/Toolbar: