Merge branch 'master' of https://github.com/Prusa-Development/PrusaSlicerPrivate
This commit is contained in:
commit
5bdde0cf4e
@ -2186,11 +2186,11 @@ msgid "Filament"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2361,11 +2361,11 @@ msgid "Filament"
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msgstr "Філамент"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2404,11 +2404,11 @@ msgid "Filament"
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msgstr "Filament"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2195,11 +2195,11 @@ msgid "Filament"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2358,11 +2358,11 @@ msgid "Filament"
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msgstr "Filament"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2258,11 +2258,11 @@ msgid "Filament"
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msgstr "필라멘트"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2285,11 +2285,11 @@ msgid "Filament"
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msgstr "필라멘트 설정을 선택"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2285,11 +2285,11 @@ msgid "Filament"
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msgstr "필라멘트 설정을 선택"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2363,11 +2363,11 @@ msgid "Filament"
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msgstr "Filament"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2361,11 +2361,11 @@ msgid "Filament"
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msgstr "Filamento"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2396,11 +2396,11 @@ msgid "Filament"
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msgstr "Профиль прутка"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2366,11 +2366,11 @@ msgid "Filament"
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msgstr "Filament"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2311,11 +2311,11 @@ msgid "Filament"
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msgstr "Філамент"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2275,11 +2275,11 @@ msgid "Filament"
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msgstr "耗材"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -2271,11 +2271,11 @@ msgid "Filament"
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msgstr "線材"
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Hide Custom GCode"
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msgid "Hide Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3954
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msgid "Show Custom GCode"
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msgid "Show Custom G-code"
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msgstr ""
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#: src/slic3r/GUI/GCodeViewer.cpp:3967
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@ -3961,7 +3961,7 @@ void GCodeViewer::render_legend(float& legend_height)
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const auto custom_it = std::find(m_roles.begin(), m_roles.end(), GCodeExtrusionRole::Custom);
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if (custom_it != m_roles.end()) {
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const bool custom_visible = is_visible(GCodeExtrusionRole::Custom);
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const wxString btn_text = custom_visible ? _u8L("Hide Custom GCode") : _u8L("Show Custom GCode");
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const wxString btn_text = custom_visible ? _u8L("Hide Custom G-code") : _u8L("Show Custom G-code");
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ImGui::Separator();
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if (imgui.button(btn_text, ImVec2(-1.0f, 0.0f), true)) {
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m_extrusions.role_visibility_flags = custom_visible ? m_extrusions.role_visibility_flags & ~(1 << int(GCodeExtrusionRole::Custom)) :
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@ -22,6 +22,7 @@ namespace GUI {
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static const ColorRGBA GRABBER_COLOR = ColorRGBA::YELLOW();
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static const ColorRGBA UPPER_PART_COLOR = ColorRGBA::CYAN();
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static const ColorRGBA LOWER_PART_COLOR = ColorRGBA::MAGENTA();
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static const ColorRGBA MODIFIER_COLOR = ColorRGBA(0.75f, 0.75f, 0.75f, 0.5f);
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// connector colors
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static const ColorRGBA PLAG_COLOR = ColorRGBA::YELLOW();
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@ -1405,7 +1406,7 @@ GLGizmoCut3D::PartSelection::PartSelection(const ModelObject* mo, const Transfor
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m_parts.clear();
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for (const ModelVolume* volume : volumes) {
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assert(volume != nullptr);
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m_parts.emplace_back(Part{GLModel(), MeshRaycaster(volume->mesh()), true});
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m_parts.emplace_back(Part{GLModel(), MeshRaycaster(volume->mesh()), true, !volume->is_model_part()});
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m_parts.back().glmodel.set_color({ 0.f, 0.f, 1.f, 1.f });
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m_parts.back().glmodel.init_from(volume->mesh());
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@ -1484,13 +1485,19 @@ void GLGizmoCut3D::PartSelection::render(const Vec3d* normal, GLModel& sphere_mo
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const bool is_looking_forward = normal && camera.get_dir_forward().dot(*normal) < 0.05;
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for (size_t id=0; id<m_parts.size(); ++id) {
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if (normal && (( is_looking_forward && m_parts[id].selected) ||
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(!is_looking_forward && !m_parts[id].selected) ) )
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if (!m_parts[id].is_modifier && normal && ((is_looking_forward && m_parts[id].selected) ||
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(!is_looking_forward && !m_parts[id].selected) ) )
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continue;
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const Vec3d volume_offset = model_object()->volumes[id]->get_offset();
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shader->set_uniform("view_model_matrix", view_inst_matrix * translation_transform(volume_offset));
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m_parts[id].glmodel.set_color(m_parts[id].selected ? UPPER_PART_COLOR : LOWER_PART_COLOR);
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if (m_parts[id].is_modifier) {
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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}
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m_parts[id].glmodel.set_color(m_parts[id].is_modifier ? MODIFIER_COLOR : (m_parts[id].selected ? UPPER_PART_COLOR : LOWER_PART_COLOR));
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m_parts[id].glmodel.render();
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if (m_parts[id].is_modifier)
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glsafe(::glDisable(GL_BLEND));
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}
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shader->stop_using();
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@ -1551,7 +1558,7 @@ bool GLGizmoCut3D::PartSelection::is_one_object() const
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if (m_parts.size() < 2)
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return true;
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return std::all_of(m_parts.begin(), m_parts.end(), [this](const Part& part) {
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return part.selected == m_parts.front().selected;
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return part.is_modifier || part.selected == m_parts.front().selected;
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});
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}
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@ -2535,29 +2542,66 @@ void GLGizmoCut3D::perform_cut(const Selection& selection)
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};
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const size_t cut_parts_cnt = m_part_selection.parts().size();
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bool has_modifiers = false;
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// Distribute SolidParts to the Upper/Lower object
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for (size_t id = 0; id < cut_parts_cnt; ++id) {
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if (ModelObject* obj = (m_part_selection.parts()[id].selected ? upper : lower))
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if (m_part_selection.parts()[id].is_modifier)
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has_modifiers = true; // modifiers will be added later to the related parts
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else if (ModelObject* obj = (m_part_selection.parts()[id].selected ? upper : lower))
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obj->add_volume(*(cut_mo->volumes[id]));
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}
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if (has_modifiers) {
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// Distribute Modifiers to the Upper/Lower object
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auto upper_bb = upper ? upper->instance_bounding_box(instance_idx) : BoundingBoxf3();
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auto lower_bb = lower ? lower->instance_bounding_box(instance_idx) : BoundingBoxf3();
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const Transform3d inst_matrix = cut_mo->instances[instance_idx]->get_transformation().get_matrix();
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for (size_t id = 0; id < cut_parts_cnt; ++id)
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if (m_part_selection.parts()[id].is_modifier) {
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ModelVolume* vol = cut_mo->volumes[id];
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auto bb = vol->mesh().transformed_bounding_box(inst_matrix * vol->get_matrix());
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// Don't add modifiers which are not intersecting with solid parts
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if (upper_bb.intersects(bb))
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upper->add_volume(*vol);
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if (lower_bb.intersects(bb))
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lower->add_volume(*vol);
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}
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}
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ModelVolumePtrs& volumes = cut_mo->volumes;
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if (volumes.size() == cut_parts_cnt)
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if (volumes.size() == cut_parts_cnt) {
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// Means that object is cut without connectors
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// Just add Upper and Lower objects to cut_object_ptrs and invalidate any cut information
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add_cut_objects(cut_object_ptrs, upper, lower);
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}
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else if (volumes.size() > cut_parts_cnt) {
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// Means that object is cut with connectors
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// All volumes are distributed to Upper / Lower object,
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// So we don’t need them anymore
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for (size_t id = 0; id < cut_parts_cnt; id++)
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delete *(volumes.begin() + id);
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volumes.erase(volumes.begin(), volumes.begin() + cut_parts_cnt);
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// Perform cut just to get connectors
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const ModelObjectPtrs cut_connectors_obj = cut_mo->cut(instance_idx, get_cut_matrix(selection), attributes);
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assert(create_dowels_as_separate_object ? cut_connectors_obj.size() >= 3 : cut_connectors_obj.size() == 2);
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// Connectors from upper object
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for (const ModelVolume* volume : cut_connectors_obj[0]->volumes)
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upper->add_volume(*volume, volume->type());
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// Connectors from lower object
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for (const ModelVolume* volume : cut_connectors_obj[1]->volumes)
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lower->add_volume(*volume, volume->type());
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// Add Upper and Lower objects to cut_object_ptrs with saved cut information
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add_cut_objects(cut_object_ptrs, upper, lower, false);
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// Add Dowel-connectors as separate objects to cut_object_ptrs
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if (cut_connectors_obj.size() >= 3)
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for (size_t id = 2; id < cut_connectors_obj.size(); id++)
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cut_object_ptrs.push_back(cut_connectors_obj[id]);
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@ -2567,8 +2611,9 @@ void GLGizmoCut3D::perform_cut(const Selection& selection)
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{
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for (ModelObject* mo : cut_object_ptrs) {
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TriangleMesh mesh;
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// Merge all SolidPart but not Connectors
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for (const ModelVolume* mv : mo->volumes) {
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if (mv->is_model_part()) {
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if (mv->is_model_part() && !mv->is_cut_connector()) {
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TriangleMesh m = mv->mesh();
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m.transform(mv->get_matrix());
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mesh.merge(m);
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@ -2576,9 +2621,13 @@ void GLGizmoCut3D::perform_cut(const Selection& selection)
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}
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if (! mesh.empty()) {
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ModelVolume* new_volume = mo->add_volume(mesh);
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for (int i=int(mo->volumes.size())-2; i>=0; --i)
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if (mo->volumes[i]->type() == ModelVolumeType::MODEL_PART)
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new_volume->name = mo->name;
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// Delete all merged SolidPart but not Connectors
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for (int i=int(mo->volumes.size())-2; i>=0; --i) {
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const ModelVolume* mv = mo->volumes[i];
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if (mv->is_model_part() && !mv->is_cut_connector())
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mo->delete_volume(i);
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}
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}
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}
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}
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@ -149,6 +149,7 @@ class GLGizmoCut3D : public GLGizmoBase
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GLModel glmodel;
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MeshRaycaster raycaster;
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bool selected;
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bool is_modifier;
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};
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void render(const Vec3d* normal, GLModel& sphere_model);
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