Merge with master + resolved conflicts

This commit is contained in:
Enrico Turri 2018-07-17 10:44:23 +02:00
commit 5c90746914
46 changed files with 1697 additions and 3091 deletions

File diff suppressed because it is too large Load Diff

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@ -14,6 +14,7 @@ use Wx qw(:button :colour :cursor :dialog :filedialog :keycode :icon :font :id :
use Wx::Event qw(EVT_BUTTON EVT_TOGGLEBUTTON EVT_COMMAND EVT_KEY_DOWN EVT_LIST_ITEM_ACTIVATED
EVT_LIST_ITEM_DESELECTED EVT_LIST_ITEM_SELECTED EVT_LEFT_DOWN EVT_MOUSE_EVENTS EVT_PAINT EVT_TOOL
EVT_CHOICE EVT_COMBOBOX EVT_TIMER EVT_NOTEBOOK_PAGE_CHANGED);
use Slic3r::Geometry qw(PI);
use base 'Wx::Panel';
use constant TB_ADD => &Wx::NewId;
@ -117,6 +118,8 @@ sub new {
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0];
$self->stop_background_process;
my $variation = $scale / $model_instance->scaling_factor;
#FIXME Scale the layer height profile?
foreach my $range (@{ $model_object->layer_height_ranges }) {
@ -127,7 +130,6 @@ sub new {
$object->transform_thumbnail($self->{model}, $obj_idx);
#update print and start background processing
$self->stop_background_process;
$self->{print}->add_model_object($model_object, $obj_idx);
$self->selection_changed(1); # refresh info (size, volume etc.)
@ -135,6 +137,27 @@ sub new {
$self->schedule_background_process;
};
# callback to react to gizmo rotate
my $on_gizmo_rotate = sub {
my ($angle_z) = @_;
$self->rotate(rad2deg($angle_z), Z, 'absolute');
};
# callback to update object's geometry info while using gizmos
my $on_update_geometry_info = sub {
my ($size_x, $size_y, $size_z, $scale_factor) = @_;
my ($obj_idx, $object) = $self->selected_object;
if ((defined $obj_idx) && ($self->{object_info_size})) { # have we already loaded the info pane?
$self->{object_info_size}->SetLabel(sprintf("%.2f x %.2f x %.2f", $size_x, $size_y, $size_z));
my $model_object = $self->{model}->objects->[$obj_idx];
if (my $stats = $model_object->mesh_stats) {
$self->{object_info_volume}->SetLabel(sprintf('%.2f', $stats->{volume} * $scale_factor**3));
}
}
};
# Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) {
$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
@ -152,7 +175,9 @@ sub new {
Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
# Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
@ -1059,7 +1084,17 @@ sub rotate {
if ($axis == Z) {
my $new_angle = deg2rad($angle);
$_->set_rotation(($relative ? $_->rotation : 0.) + $new_angle) for @{ $model_object->instances };
foreach my $inst (@{ $model_object->instances }) {
my $rotation = ($relative ? $inst->rotation : 0.) + $new_angle;
while ($rotation > 2.0 * PI) {
$rotation -= 2.0 * PI;
}
while ($rotation < 0.0) {
$rotation += 2.0 * PI;
}
$inst->set_rotation($rotation);
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
}
$object->transform_thumbnail($self->{model}, $obj_idx);
} else {
# rotation around X and Y needs to be performed on mesh
@ -1667,34 +1702,6 @@ sub export_object_stl {
$self->statusbar->SetStatusText(L("STL file exported to ").$output_file);
}
sub fix_through_netfabb {
my ($self) = @_;
my ($obj_idx, $object) = $self->selected_object;
return if !defined $obj_idx;
my $model_object = $self->{model}->objects->[$obj_idx];
my $model_fixed = Slic3r::Model->new;
Slic3r::GUI::fix_model_by_win10_sdk_gui($model_object, $self->{print}, $model_fixed);
my @new_obj_idx = $self->load_model_objects(@{$model_fixed->objects});
return if !@new_obj_idx;
foreach my $new_obj_idx (@new_obj_idx) {
my $o = $self->{model}->objects->[$new_obj_idx];
$o->clear_instances;
$o->add_instance($_) for @{$model_object->instances};
#$o->invalidate_bounding_box;
if ($o->volumes_count == $model_object->volumes_count) {
for my $i (0..($o->volumes_count-1)) {
$o->get_volume($i)->config->apply($model_object->get_volume($i)->config);
}
}
#FIXME restore volumes and their configs, layer_height_ranges, layer_height_profile, layer_height_profile_valid,
}
$self->remove($obj_idx);
}
sub export_amf {
my ($self) = @_;
return if !@{$self->{objects}};
@ -2273,11 +2280,6 @@ sub object_menu {
$frame->_append_menu_item($menu, L("Export object as STL…"), L('Export this single object as STL file'), sub {
$self->export_object_stl;
}, undef, 'brick_go.png');
if (Slic3r::GUI::is_windows10) {
$frame->_append_menu_item($menu, L("Fix STL through Netfabb"), L('Fix the model by sending it to a Netfabb cloud service through Windows 10 API'), sub {
$self->fix_through_netfabb;
}, undef, 'brick_go.png');
}
return $menu;
}

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@ -5,25 +5,13 @@ use utf8;
use List::Util qw();
use Wx qw(:misc :pen :brush :sizer :font :cursor :keycode wxTAB_TRAVERSAL);
#==============================================================================================================================
#use Wx::Event qw(EVT_KEY_DOWN EVT_CHAR);
#==============================================================================================================================
use base qw(Slic3r::GUI::3DScene Class::Accessor);
#==============================================================================================================================
#use Wx::Locale gettext => 'L';
#
#__PACKAGE__->mk_accessors(qw(
# on_arrange on_rotate_object_left on_rotate_object_right on_scale_object_uniformly
# on_remove_object on_increase_objects on_decrease_objects on_enable_action_buttons));
#==============================================================================================================================
sub new {
my $class = shift;
my ($parent, $objects, $model, $print, $config) = @_;
my $self = $class->SUPER::new($parent);
#==============================================================================================================================
Slic3r::GUI::_3DScene::enable_picking($self, 1);
Slic3r::GUI::_3DScene::enable_moving($self, 1);
Slic3r::GUI::_3DScene::set_select_by($self, 'object');
@ -31,253 +19,8 @@ sub new {
Slic3r::GUI::_3DScene::set_model($self, $model);
Slic3r::GUI::_3DScene::set_print($self, $print);
Slic3r::GUI::_3DScene::set_config($self, $config);
# $self->enable_picking(1);
# $self->enable_moving(1);
# $self->select_by('object');
# $self->drag_by('instance');
#
# $self->{objects} = $objects;
# $self->{model} = $model;
# $self->{print} = $print;
# $self->{config} = $config;
# $self->{on_select_object} = sub {};
# $self->{on_instances_moved} = sub {};
# $self->{on_wipe_tower_moved} = sub {};
#
# $self->{objects_volumes_idxs} = [];
#
# $self->on_select(sub {
# my ($volume_idx) = @_;
# $self->{on_select_object}->(($volume_idx == -1) ? undef : $self->volumes->[$volume_idx]->object_idx)
# if ($self->{on_select_object});
# });
#
# $self->on_move(sub {
# my @volume_idxs = @_;
# my %done = (); # prevent moving instances twice
# my $object_moved;
# my $wipe_tower_moved;
# foreach my $volume_idx (@volume_idxs) {
# my $volume = $self->volumes->[$volume_idx];
# my $obj_idx = $volume->object_idx;
# my $instance_idx = $volume->instance_idx;
# next if $done{"${obj_idx}_${instance_idx}"};
# $done{"${obj_idx}_${instance_idx}"} = 1;
# if ($obj_idx < 1000) {
# # Move a regular object.
# my $model_object = $self->{model}->get_object($obj_idx);
# $model_object
# ->instances->[$instance_idx]
# ->offset
# ->translate($volume->origin->x, $volume->origin->y); #))
# $model_object->invalidate_bounding_box;
# $object_moved = 1;
# } elsif ($obj_idx == 1000) {
# # Move a wipe tower proxy.
# $wipe_tower_moved = $volume->origin;
# }
# }
#
# $self->{on_instances_moved}->()
# if $object_moved && $self->{on_instances_moved};
# $self->{on_wipe_tower_moved}->($wipe_tower_moved)
# if $wipe_tower_moved && $self->{on_wipe_tower_moved};
# });
#
# EVT_KEY_DOWN($self, sub {
# my ($s, $event) = @_;
# if ($event->HasModifiers) {
# $event->Skip;
# } else {
# my $key = $event->GetKeyCode;
# if ($key == WXK_DELETE) {
# $self->on_remove_object->() if $self->on_remove_object;
# } else {
# $event->Skip;
# }
# }
# });
#
# EVT_CHAR($self, sub {
# my ($s, $event) = @_;
# if ($event->HasModifiers) {
# $event->Skip;
# } else {
# my $key = $event->GetKeyCode;
# if ($key == ord('a')) {
# $self->on_arrange->() if $self->on_arrange;
# } elsif ($key == ord('l')) {
# $self->on_rotate_object_left->() if $self->on_rotate_object_left;
# } elsif ($key == ord('r')) {
# $self->on_rotate_object_right->() if $self->on_rotate_object_right;
# } elsif ($key == ord('s')) {
# $self->on_scale_object_uniformly->() if $self->on_scale_object_uniformly;
# } elsif ($key == ord('+')) {
# $self->on_increase_objects->() if $self->on_increase_objects;
# } elsif ($key == ord('-')) {
# $self->on_decrease_objects->() if $self->on_decrease_objects;
# } else {
# $event->Skip;
# }
# }
# });
#==============================================================================================================================
return $self;
}
#==============================================================================================================================
#sub set_on_select_object {
# my ($self, $cb) = @_;
# $self->{on_select_object} = $cb;
#}
#
#sub set_on_double_click {
# my ($self, $cb) = @_;
# $self->on_double_click($cb);
#}
#
#sub set_on_right_click {
# my ($self, $cb) = @_;
# $self->on_right_click($cb);
#}
#
#sub set_on_arrange {
# my ($self, $cb) = @_;
# $self->on_arrange($cb);
#}
#
#sub set_on_rotate_object_left {
# my ($self, $cb) = @_;
# $self->on_rotate_object_left($cb);
#}
#
#sub set_on_rotate_object_right {
# my ($self, $cb) = @_;
# $self->on_rotate_object_right($cb);
#}
#
#sub set_on_scale_object_uniformly {
# my ($self, $cb) = @_;
# $self->on_scale_object_uniformly($cb);
#}
#
#sub set_on_increase_objects {
# my ($self, $cb) = @_;
# $self->on_increase_objects($cb);
#}
#
#sub set_on_decrease_objects {
# my ($self, $cb) = @_;
# $self->on_decrease_objects($cb);
#}
#
#sub set_on_remove_object {
# my ($self, $cb) = @_;
# $self->on_remove_object($cb);
#}
#
#sub set_on_instances_moved {
# my ($self, $cb) = @_;
# $self->{on_instances_moved} = $cb;
#}
#
#sub set_on_wipe_tower_moved {
# my ($self, $cb) = @_;
# $self->{on_wipe_tower_moved} = $cb;
#}
#
#sub set_on_model_update {
# my ($self, $cb) = @_;
# $self->on_model_update($cb);
#}
#
#sub set_on_enable_action_buttons {
# my ($self, $cb) = @_;
# $self->on_enable_action_buttons($cb);
#}
#
#sub update_volumes_selection {
# my ($self) = @_;
#
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# if ($self->{objects}[$obj_idx]->selected) {
# my $volume_idxs = $self->{objects_volumes_idxs}->[$obj_idx];
# $self->select_volume($_) for @{$volume_idxs};
# }
# }
#}
#
#sub reload_scene {
# my ($self, $force) = @_;
#
# $self->reset_objects;
# $self->update_bed_size;
#
# if (! $self->IsShown && ! $force) {
# $self->{reload_delayed} = 1;
# return;
# }
#
# $self->{reload_delayed} = 0;
#
# $self->{objects_volumes_idxs} = [];
# foreach my $obj_idx (0..$#{$self->{model}->objects}) {
# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
# push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
# }
#
# $self->update_volumes_selection;
#
# if (defined $self->{config}->nozzle_diameter) {
# # Should the wipe tower be visualized?
# my $extruders_count = scalar @{ $self->{config}->nozzle_diameter };
# # Height of a print.
# my $height = $self->{model}->bounding_box->z_max;
# # Show at least a slab.
# $height = 10 if $height < 10;
# if ($extruders_count > 1 && $self->{config}->single_extruder_multi_material && $self->{config}->wipe_tower &&
# ! $self->{config}->complete_objects) {
# $self->volumes->load_wipe_tower_preview(1000,
# $self->{config}->wipe_tower_x, $self->{config}->wipe_tower_y, $self->{config}->wipe_tower_width,
# #$self->{config}->wipe_tower_per_color_wipe# 15 * ($extruders_count - 1), # this is just a hack when the config parameter became obsolete
# 15 * ($extruders_count - 1),
# $self->{model}->bounding_box->z_max, $self->{config}->wipe_tower_rotation_angle, $self->UseVBOs);
# }
# }
#
# $self->update_volumes_colors_by_extruder($self->{config});
#
# # checks for geometry outside the print volume to render it accordingly
# if (scalar @{$self->volumes} > 0)
# {
# my $contained = $self->volumes->check_outside_state($self->{config});
# if (!$contained) {
# $self->set_warning_enabled(1);
# Slic3r::GUI::_3DScene::generate_warning_texture(L("Detected object outside print volume"));
# $self->on_enable_action_buttons->(0) if ($self->on_enable_action_buttons);
# } else {
# $self->set_warning_enabled(0);
# $self->volumes->reset_outside_state();
# Slic3r::GUI::_3DScene::reset_warning_texture();
# $self->on_enable_action_buttons->(scalar @{$self->{model}->objects} > 0) if ($self->on_enable_action_buttons);
# }
# } else {
# $self->set_warning_enabled(0);
# Slic3r::GUI::_3DScene::reset_warning_texture();
# }
#}
#
#sub update_bed_size {
# my ($self) = @_;
# $self->set_bed_shape($self->{config}->bed_shape);
#}
#
## Called by the Platter wxNotebook when this page is activated.
#sub OnActivate {
# my ($self) = @_;
# $self->reload_scene(1) if ($self->{reload_delayed});
#}
#==============================================================================================================================
1;

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@ -323,6 +323,12 @@ sub selection_changed {
# get default values
my $default_config = Slic3r::Config::new_from_defaults_keys(\@opt_keys);
# decide which settings will be shown by default
if ($itemData->{type} eq 'object') {
$config->set_ifndef('wipe_into_objects', 0);
$config->set_ifndef('wipe_into_infill', 0);
}
# append default extruder
push @opt_keys, 'extruder';
$default_config->set('extruder', 0);
@ -330,7 +336,14 @@ sub selection_changed {
$self->{settings_panel}->set_default_config($default_config);
$self->{settings_panel}->set_config($config);
$self->{settings_panel}->set_opt_keys(\@opt_keys);
# disable minus icon to remove the settings
if ($itemData->{type} eq 'object') {
$self->{settings_panel}->set_fixed_options([qw(extruder), qw(wipe_into_infill), qw(wipe_into_objects)]);
} else {
$self->{settings_panel}->set_fixed_options([qw(extruder)]);
}
$self->{settings_panel}->enable;
}

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@ -22,8 +22,8 @@ struct PrintBoxDetection
{
vec3 min;
vec3 max;
// xyz contains the offset, if w == 1.0 detection needs to be performed
vec4 volume_origin;
bool volume_detection;
mat4 volume_world_matrix;
};
uniform PrintBoxDetection print_box;
@ -54,9 +54,9 @@ void main()
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// compute deltas for out of print volume detection (world coordinates)
if (print_box.volume_origin.w == 1.0)
if (print_box.volume_detection)
{
vec3 v = gl_Vertex.xyz + print_box.volume_origin.xyz;
vec3 v = (print_box.volume_world_matrix * gl_Vertex).xyz;
delta_box_min = v - print_box.min;
delta_box_max = v - print_box.max;
}

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@ -14,6 +14,8 @@ const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define INTENSITY_AMBIENT 0.3
uniform mat4 volume_world_matrix;
// x = tainted, y = specular;
varying vec2 intensity;
@ -40,7 +42,6 @@ void main()
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Scaled to widths of the Z texture.
object_z = gl_Vertex.z;
object_z = (volume_world_matrix * gl_Vertex).z;
gl_Position = ftransform();
}

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@ -61,6 +61,7 @@ plan tests => 8;
$config->set('infill_every_layers', 2);
$config->set('perimeter_extruder', 1);
$config->set('infill_extruder', 2);
$config->set('wipe_into_infill', 0);
$config->set('support_material_extruder', 3);
$config->set('support_material_interface_extruder', 3);
$config->set('top_solid_layers', 0);

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@ -201,6 +201,7 @@ for my $pattern (qw(rectilinear honeycomb hilbertcurve concentric)) {
$config->set('bottom_solid_layers', 0);
$config->set('infill_extruder', 2);
$config->set('infill_extrusion_width', 0.5);
$config->set('wipe_into_infill', 0);
$config->set('fill_density', 40);
$config->set('cooling', [ 0 ]); # for preventing speeds from being altered
$config->set('first_layer_speed', '100%'); # for preventing speeds from being altered

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@ -2,6 +2,8 @@
#include <algorithm>
#include <assert.h>
#include <Eigen/Dense>
namespace Slic3r {
template BoundingBoxBase<Point>::BoundingBoxBase(const std::vector<Point> &points);
@ -251,4 +253,41 @@ void BoundingBox::align_to_grid(const coord_t cell_size)
}
}
BoundingBoxf3 BoundingBoxf3::transformed(const std::vector<float>& matrix) const
{
Eigen::Matrix<float, 3, 8> vertices;
vertices(0, 0) = (float)min.x; vertices(1, 0) = (float)min.y; vertices(2, 0) = (float)min.z;
vertices(0, 1) = (float)max.x; vertices(1, 1) = (float)min.y; vertices(2, 1) = (float)min.z;
vertices(0, 2) = (float)max.x; vertices(1, 2) = (float)max.y; vertices(2, 2) = (float)min.z;
vertices(0, 3) = (float)min.x; vertices(1, 3) = (float)max.y; vertices(2, 3) = (float)min.z;
vertices(0, 4) = (float)min.x; vertices(1, 4) = (float)min.y; vertices(2, 4) = (float)max.z;
vertices(0, 5) = (float)max.x; vertices(1, 5) = (float)min.y; vertices(2, 5) = (float)max.z;
vertices(0, 6) = (float)max.x; vertices(1, 6) = (float)max.y; vertices(2, 6) = (float)max.z;
vertices(0, 7) = (float)min.x; vertices(1, 7) = (float)max.y; vertices(2, 7) = (float)max.z;
Eigen::Transform<float, 3, Eigen::Affine> m;
::memcpy((void*)m.data(), (const void*)matrix.data(), 16 * sizeof(float));
Eigen::Matrix<float, 3, 8> transf_vertices = m * vertices.colwise().homogeneous();
float min_x = transf_vertices(0, 0);
float max_x = transf_vertices(0, 0);
float min_y = transf_vertices(1, 0);
float max_y = transf_vertices(1, 0);
float min_z = transf_vertices(2, 0);
float max_z = transf_vertices(2, 0);
for (int i = 1; i < 8; ++i)
{
min_x = std::min(min_x, transf_vertices(0, i));
max_x = std::max(max_x, transf_vertices(0, i));
min_y = std::min(min_y, transf_vertices(1, i));
max_y = std::max(max_y, transf_vertices(1, i));
min_z = std::min(min_z, transf_vertices(2, i));
max_z = std::max(max_z, transf_vertices(2, i));
}
return BoundingBoxf3(Pointf3((coordf_t)min_x, (coordf_t)min_y, (coordf_t)min_z), Pointf3((coordf_t)max_x, (coordf_t)max_y, (coordf_t)max_z));
}
}

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@ -148,6 +148,8 @@ public:
BoundingBoxf3() : BoundingBox3Base<Pointf3>() {};
BoundingBoxf3(const Pointf3 &pmin, const Pointf3 &pmax) : BoundingBox3Base<Pointf3>(pmin, pmax) {};
BoundingBoxf3(const std::vector<Pointf3> &points) : BoundingBox3Base<Pointf3>(points) {};
BoundingBoxf3 transformed(const std::vector<float>& matrix) const;
};
template<typename VT>

View File

@ -92,6 +92,7 @@ public:
virtual double min_mm3_per_mm() const = 0;
virtual Polyline as_polyline() const = 0;
virtual double length() const = 0;
virtual double total_volume() const = 0;
};
typedef std::vector<ExtrusionEntity*> ExtrusionEntitiesPtr;
@ -148,6 +149,7 @@ public:
// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
double min_mm3_per_mm() const { return this->mm3_per_mm; }
Polyline as_polyline() const { return this->polyline; }
virtual double total_volume() const { return mm3_per_mm * unscale(length()); }
private:
void _inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const;
@ -194,6 +196,7 @@ public:
// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
double min_mm3_per_mm() const;
Polyline as_polyline() const;
virtual double total_volume() const { double volume =0.; for (const auto& path : paths) volume += path.total_volume(); return volume; }
};
// Single continuous extrusion loop, possibly with varying extrusion thickness, extrusion height or bridging / non bridging.
@ -241,6 +244,7 @@ public:
// Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm.
double min_mm3_per_mm() const;
Polyline as_polyline() const { return this->polygon().split_at_first_point(); }
virtual double total_volume() const { double volume =0.; for (const auto& path : paths) volume += path.total_volume(); return volume; }
private:
ExtrusionLoopRole m_loop_role;

View File

@ -125,6 +125,7 @@ void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEnt
continue;
}
}
ExtrusionEntity* entity = (*it)->clone();
my_paths.push_back(entity);
if (orig_indices != NULL) indices_map[entity] = it - this->entities.begin();

View File

@ -79,6 +79,7 @@ public:
void flatten(ExtrusionEntityCollection* retval) const;
ExtrusionEntityCollection flatten() const;
double min_mm3_per_mm() const;
virtual double total_volume() const {double volume=0.; for (const auto& ent : entities) volume+=ent->total_volume(); return volume; }
// Following methods shall never be called on an ExtrusionEntityCollection.
Polyline as_polyline() const {

View File

@ -13,9 +13,7 @@
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string.hpp>
//############################################################################################################################################
#include <boost/nowide/fstream.hpp>
//############################################################################################################################################
#include <miniz/miniz_zip.h>
#if 0

View File

@ -808,7 +808,7 @@ void GCode::_do_export(Print &print, FILE *file, GCodePreviewData *preview_data)
}
// Extrude the layers.
for (auto &layer : layers_to_print) {
const ToolOrdering::LayerTools &layer_tools = tool_ordering.tools_for_layer(layer.first);
const LayerTools &layer_tools = tool_ordering.tools_for_layer(layer.first);
if (m_wipe_tower && layer_tools.has_wipe_tower)
m_wipe_tower->next_layer();
this->process_layer(file, print, layer.second, layer_tools, size_t(-1));
@ -1058,7 +1058,7 @@ void GCode::process_layer(
const Print &print,
// Set of object & print layers of the same PrintObject and with the same print_z.
const std::vector<LayerToPrint> &layers,
const ToolOrdering::LayerTools &layer_tools,
const LayerTools &layer_tools,
// If set to size_t(-1), then print all copies of all objects.
// Otherwise print a single copy of a single object.
const size_t single_object_idx)
@ -1196,7 +1196,6 @@ void GCode::process_layer(
// Group extrusions by an extruder, then by an object, an island and a region.
std::map<unsigned int, std::vector<ObjectByExtruder>> by_extruder;
for (const LayerToPrint &layer_to_print : layers) {
if (layer_to_print.support_layer != nullptr) {
const SupportLayer &support_layer = *layer_to_print.support_layer;
@ -1274,48 +1273,39 @@ void GCode::process_layer(
continue;
const PrintRegion &region = *print.regions[region_id];
// process perimeters
for (const ExtrusionEntity *ee : layerm->perimeters.entities) {
// perimeter_coll represents perimeter extrusions of a single island.
const auto *perimeter_coll = dynamic_cast<const ExtrusionEntityCollection*>(ee);
if (perimeter_coll->entities.empty())
// This shouldn't happen but first_point() would fail.
continue;
// Init by_extruder item only if we actually use the extruder.
std::vector<ObjectByExtruder::Island> &islands = object_islands_by_extruder(
by_extruder,
std::max<int>(region.config.perimeter_extruder.value - 1, 0),
&layer_to_print - layers.data(),
layers.size(), n_slices+1);
for (size_t i = 0; i <= n_slices; ++ i)
if (// perimeter_coll->first_point does not fit inside any slice
i == n_slices ||
// perimeter_coll->first_point fits inside ith slice
point_inside_surface(i, perimeter_coll->first_point())) {
if (islands[i].by_region.empty())
islands[i].by_region.assign(print.regions.size(), ObjectByExtruder::Island::Region());
islands[i].by_region[region_id].perimeters.append(perimeter_coll->entities);
break;
}
}
// process infill
// layerm->fills is a collection of Slic3r::ExtrusionPath::Collection objects (C++ class ExtrusionEntityCollection),
// each one containing the ExtrusionPath objects of a certain infill "group" (also called "surface"
// throughout the code). We can redefine the order of such Collections but we have to
// do each one completely at once.
for (const ExtrusionEntity *ee : layerm->fills.entities) {
// Now we must process perimeters and infills and create islands of extrusions in by_region std::map.
// It is also necessary to save which extrusions are part of MM wiping and which are not.
// The process is almost the same for perimeters and infills - we will do it in a cycle that repeats twice:
for (std::string entity_type("infills") ; entity_type != "done" ; entity_type = entity_type=="infills" ? "perimeters" : "done") {
const ExtrusionEntitiesPtr& source_entities = entity_type=="infills" ? layerm->fills.entities : layerm->perimeters.entities;
for (const ExtrusionEntity *ee : source_entities) {
// fill represents infill extrusions of a single island.
const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
if (fill->entities.empty())
// This shouldn't happen but first_point() would fail.
if (fill->entities.empty()) // This shouldn't happen but first_point() would fail.
continue;
// init by_extruder item only if we actually use the extruder
int extruder_id = std::max<int>(0, (is_solid_infill(fill->entities.front()->role()) ? region.config.solid_infill_extruder : region.config.infill_extruder) - 1);
// Init by_extruder item only if we actually use the extruder.
// This extrusion is part of certain Region, which tells us which extruder should be used for it:
int correct_extruder_id = Print::get_extruder(*fill, region); entity_type=="infills" ? std::max<int>(0, (is_solid_infill(fill->entities.front()->role()) ? region.config.solid_infill_extruder : region.config.infill_extruder) - 1) :
std::max<int>(region.config.perimeter_extruder.value - 1, 0);
// Let's recover vector of extruder overrides:
const ExtruderPerCopy* entity_overrides = const_cast<LayerTools&>(layer_tools).wiping_extrusions().get_extruder_overrides(fill, correct_extruder_id, layer_to_print.object()->_shifted_copies.size());
// Now we must add this extrusion into the by_extruder map, once for each extruder that will print it:
for (unsigned int extruder : layer_tools.extruders)
{
// Init by_extruder item only if we actually use the extruder:
if (std::find(entity_overrides->begin(), entity_overrides->end(), extruder) != entity_overrides->end() || // at least one copy is overridden to use this extruder
std::find(entity_overrides->begin(), entity_overrides->end(), -extruder-1) != entity_overrides->end() || // at least one copy would normally be printed with this extruder (see get_extruder_overrides function for explanation)
(std::find(layer_tools.extruders.begin(), layer_tools.extruders.end(), correct_extruder_id) == layer_tools.extruders.end() && extruder == layer_tools.extruders.back())) // this entity is not overridden, but its extruder is not in layer_tools - we'll print it
//by last extruder on this layer (could happen e.g. when a wiping object is taller than others - dontcare extruders are eradicated from layer_tools)
{
std::vector<ObjectByExtruder::Island> &islands = object_islands_by_extruder(
by_extruder,
extruder_id,
extruder,
&layer_to_print - layers.data(),
layers.size(), n_slices+1);
for (size_t i = 0; i <= n_slices; ++i)
@ -1325,14 +1315,19 @@ void GCode::process_layer(
point_inside_surface(i, fill->first_point())) {
if (islands[i].by_region.empty())
islands[i].by_region.assign(print.regions.size(), ObjectByExtruder::Island::Region());
islands[i].by_region[region_id].infills.append(fill->entities);
islands[i].by_region[region_id].append(entity_type, fill, entity_overrides, layer_to_print.object()->_shifted_copies.size());
break;
}
}
}
}
}
} // for regions
}
} // for objects
// Extrude the skirt, brim, support, perimeters, infill ordered by the extruders.
std::vector<std::unique_ptr<EdgeGrid::Grid>> lower_layer_edge_grids(layers.size());
for (unsigned int extruder_id : layer_tools.extruders)
@ -1383,10 +1378,17 @@ void GCode::process_layer(
m_avoid_crossing_perimeters.disable_once = true;
}
auto objects_by_extruder_it = by_extruder.find(extruder_id);
if (objects_by_extruder_it == by_extruder.end())
continue;
for (const ObjectByExtruder &object_by_extruder : objects_by_extruder_it->second) {
// We are almost ready to print. However, we must go through all the objects twice to print the the overridden extrusions first (infill/perimeter wiping feature):
for (int print_wipe_extrusions=const_cast<LayerTools&>(layer_tools).wiping_extrusions().is_anything_overridden(); print_wipe_extrusions>=0; --print_wipe_extrusions) {
if (print_wipe_extrusions == 0)
gcode+="; PURGING FINISHED\n";
for (ObjectByExtruder &object_by_extruder : objects_by_extruder_it->second) {
const size_t layer_id = &object_by_extruder - objects_by_extruder_it->second.data();
const PrintObject *print_object = layers[layer_id].object();
if (print_object == nullptr)
@ -1404,6 +1406,7 @@ void GCode::process_layer(
copies.push_back(print_object->_shifted_copies[single_object_idx]);
// Sort the copies by the closest point starting with the current print position.
unsigned int copy_id = 0;
for (const Point &copy : copies) {
// When starting a new object, use the external motion planner for the first travel move.
std::pair<const PrintObject*, Point> this_object_copy(print_object, copy);
@ -1411,22 +1414,26 @@ void GCode::process_layer(
m_avoid_crossing_perimeters.use_external_mp_once = true;
m_last_obj_copy = this_object_copy;
this->set_origin(unscale(copy.x), unscale(copy.y));
if (object_by_extruder.support != nullptr) {
if (object_by_extruder.support != nullptr && !print_wipe_extrusions) {
m_layer = layers[layer_id].support_layer;
gcode += this->extrude_support(
// support_extrusion_role is erSupportMaterial, erSupportMaterialInterface or erMixed for all extrusion paths.
object_by_extruder.support->chained_path_from(m_last_pos, false, object_by_extruder.support_extrusion_role));
m_layer = layers[layer_id].layer();
}
for (const ObjectByExtruder::Island &island : object_by_extruder.islands) {
for (ObjectByExtruder::Island &island : object_by_extruder.islands) {
const auto& by_region_specific = const_cast<LayerTools&>(layer_tools).wiping_extrusions().is_anything_overridden() ? island.by_region_per_copy(copy_id, extruder_id, print_wipe_extrusions) : island.by_region;
if (print.config.infill_first) {
gcode += this->extrude_infill(print, island.by_region);
gcode += this->extrude_perimeters(print, island.by_region, lower_layer_edge_grids[layer_id]);
gcode += this->extrude_infill(print, by_region_specific);
gcode += this->extrude_perimeters(print, by_region_specific, lower_layer_edge_grids[layer_id]);
} else {
gcode += this->extrude_perimeters(print, island.by_region, lower_layer_edge_grids[layer_id]);
gcode += this->extrude_infill(print, island.by_region);
gcode += this->extrude_perimeters(print, by_region_specific, lower_layer_edge_grids[layer_id]);
gcode += this->extrude_infill(print,by_region_specific);
}
}
++copy_id;
}
}
}
}
@ -2496,4 +2503,62 @@ Point GCode::gcode_to_point(const Pointf &point) const
scale_(point.y - m_origin.y + extruder_offset.y));
}
// Goes through by_region std::vector and returns reference to a subvector of entities, that are to be printed
// during infill/perimeter wiping, or normally (depends on wiping_entities parameter)
// Returns a reference to member to avoid copying.
const std::vector<GCode::ObjectByExtruder::Island::Region>& GCode::ObjectByExtruder::Island::by_region_per_copy(unsigned int copy, int extruder, bool wiping_entities)
{
by_region_per_copy_cache.clear();
for (const auto& reg : by_region) {
by_region_per_copy_cache.push_back(ObjectByExtruder::Island::Region()); // creates a region in the newly created Island
// Now we are going to iterate through perimeters and infills and pick ones that are supposed to be printed
// References are used so that we don't have to repeat the same code
for (int iter = 0; iter < 2; ++iter) {
const ExtrusionEntitiesPtr& entities = (iter ? reg.infills.entities : reg.perimeters.entities);
ExtrusionEntityCollection& target_eec = (iter ? by_region_per_copy_cache.back().infills : by_region_per_copy_cache.back().perimeters);
const std::vector<const ExtruderPerCopy*>& overrides = (iter ? reg.infills_overrides : reg.perimeters_overrides);
// Now the most important thing - which extrusion should we print.
// See function ToolOrdering::get_extruder_overrides for details about the negative numbers hack.
int this_extruder_mark = wiping_entities ? extruder : -extruder-1;
for (unsigned int i=0;i<entities.size();++i)
if (overrides[i]->at(copy) == this_extruder_mark) // this copy should be printed with this extruder
target_eec.append((*entities[i]));
}
}
return by_region_per_copy_cache;
}
// This function takes the eec and appends its entities to either perimeters or infills of this Region (depending on the first parameter)
// It also saves pointer to ExtruderPerCopy struct (for each entity), that holds information about which extruders should be used for which copy.
void GCode::ObjectByExtruder::Island::Region::append(const std::string& type, const ExtrusionEntityCollection* eec, const ExtruderPerCopy* copies_extruder, unsigned int object_copies_num)
{
// We are going to manipulate either perimeters or infills, exactly in the same way. Let's create pointers to the proper structure to not repeat ourselves:
ExtrusionEntityCollection* perimeters_or_infills = &infills;
std::vector<const ExtruderPerCopy*>* perimeters_or_infills_overrides = &infills_overrides;
if (type == "perimeters") {
perimeters_or_infills = &perimeters;
perimeters_or_infills_overrides = &perimeters_overrides;
}
else
if (type != "infills") {
CONFESS("Unknown parameter!");
return;
}
// First we append the entities, there are eec->entities.size() of them:
perimeters_or_infills->append(eec->entities);
for (unsigned int i=0;i<eec->entities.size();++i)
perimeters_or_infills_overrides->push_back(copies_extruder);
}
} // namespace Slic3r

View File

@ -188,7 +188,7 @@ protected:
const Print &print,
// Set of object & print layers of the same PrintObject and with the same print_z.
const std::vector<LayerToPrint> &layers,
const ToolOrdering::LayerTools &layer_tools,
const LayerTools &layer_tools,
// If set to size_t(-1), then print all copies of all objects.
// Otherwise print a single copy of a single object.
const size_t single_object_idx = size_t(-1));
@ -203,6 +203,7 @@ protected:
std::string extrude_multi_path(ExtrusionMultiPath multipath, std::string description = "", double speed = -1.);
std::string extrude_path(ExtrusionPath path, std::string description = "", double speed = -1.);
typedef std::vector<int> ExtruderPerCopy;
// Extruding multiple objects with soluble / non-soluble / combined supports
// on a multi-material printer, trying to minimize tool switches.
// Following structures sort extrusions by the extruder ID, by an order of objects and object islands.
@ -218,11 +219,24 @@ protected:
struct Region {
ExtrusionEntityCollection perimeters;
ExtrusionEntityCollection infills;
std::vector<const ExtruderPerCopy*> infills_overrides;
std::vector<const ExtruderPerCopy*> perimeters_overrides;
// Appends perimeter/infill entities and writes don't indices of those that are not to be extruder as part of perimeter/infill wiping
void append(const std::string& type, const ExtrusionEntityCollection* eec, const ExtruderPerCopy* copy_extruders, unsigned int object_copies_num);
};
std::vector<Region> by_region;
std::vector<Region> by_region; // all extrusions for this island, grouped by regions
const std::vector<Region>& by_region_per_copy(unsigned int copy, int extruder, bool wiping_entities = false); // returns reference to subvector of by_region
private:
std::vector<Region> by_region_per_copy_cache; // caches vector generated by function above to avoid copying and recalculating
};
std::vector<Island> islands;
};
std::string extrude_perimeters(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region, std::unique_ptr<EdgeGrid::Grid> &lower_layer_edge_grid);
std::string extrude_infill(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region);
std::string extrude_support(const ExtrusionEntityCollection &support_fills);

View File

@ -15,6 +15,24 @@
namespace Slic3r {
// Returns true in case that extruder a comes before b (b does not have to be present). False otherwise.
bool LayerTools::is_extruder_order(unsigned int a, unsigned int b) const
{
if (a==b)
return false;
for (auto extruder : extruders) {
if (extruder == a)
return true;
if (extruder == b)
return false;
}
return false;
}
// For the use case when each object is printed separately
// (print.config.complete_objects is true).
ToolOrdering::ToolOrdering(const PrintObject &object, unsigned int first_extruder, bool prime_multi_material)
@ -48,6 +66,7 @@ ToolOrdering::ToolOrdering(const PrintObject &object, unsigned int first_extrude
// (print.config.complete_objects is false).
ToolOrdering::ToolOrdering(const Print &print, unsigned int first_extruder, bool prime_multi_material)
{
m_print_config_ptr = &print.config;
// Initialize the print layers for all objects and all layers.
coordf_t object_bottom_z = 0.;
{
@ -76,9 +95,10 @@ ToolOrdering::ToolOrdering(const Print &print, unsigned int first_extruder, bool
this->collect_extruder_statistics(prime_multi_material);
}
ToolOrdering::LayerTools& ToolOrdering::tools_for_layer(coordf_t print_z)
LayerTools& ToolOrdering::tools_for_layer(coordf_t print_z)
{
auto it_layer_tools = std::lower_bound(m_layer_tools.begin(), m_layer_tools.end(), ToolOrdering::LayerTools(print_z - EPSILON));
auto it_layer_tools = std::lower_bound(m_layer_tools.begin(), m_layer_tools.end(), LayerTools(print_z - EPSILON));
assert(it_layer_tools != m_layer_tools.end());
coordf_t dist_min = std::abs(it_layer_tools->print_z - print_z);
for (++ it_layer_tools; it_layer_tools != m_layer_tools.end(); ++it_layer_tools) {
@ -102,7 +122,7 @@ void ToolOrdering::initialize_layers(std::vector<coordf_t> &zs)
coordf_t zmax = zs[i] + EPSILON;
for (; j < zs.size() && zs[j] <= zmax; ++ j) ;
// Assign an average print_z to the set of layers with nearly equal print_z.
m_layer_tools.emplace_back(LayerTools(0.5 * (zs[i] + zs[j-1])));
m_layer_tools.emplace_back(LayerTools(0.5 * (zs[i] + zs[j-1]), m_print_config_ptr));
i = j;
}
}
@ -134,12 +154,29 @@ void ToolOrdering::collect_extruders(const PrintObject &object)
if (layerm == nullptr)
continue;
const PrintRegion &region = *object.print()->regions[region_id];
if (! layerm->perimeters.entities.empty()) {
bool something_nonoverriddable = true;
if (m_print_config_ptr) { // in this case complete_objects is false (see ToolOrdering constructors)
something_nonoverriddable = false;
for (const auto& eec : layerm->perimeters.entities) // let's check if there are nonoverriddable entities
if (!layer_tools.wiping_extrusions().is_overriddable(dynamic_cast<const ExtrusionEntityCollection&>(*eec), *m_print_config_ptr, object, region)) {
something_nonoverriddable = true;
break;
}
}
if (something_nonoverriddable)
layer_tools.extruders.push_back(region.config.perimeter_extruder.value);
layer_tools.has_object = true;
}
bool has_infill = false;
bool has_solid_infill = false;
bool something_nonoverriddable = false;
for (const ExtrusionEntity *ee : layerm->fills.entities) {
// fill represents infill extrusions of a single island.
const auto *fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
@ -148,19 +185,33 @@ void ToolOrdering::collect_extruders(const PrintObject &object)
has_solid_infill = true;
else if (role != erNone)
has_infill = true;
if (m_print_config_ptr) {
if (!something_nonoverriddable && !layer_tools.wiping_extrusions().is_overriddable(*fill, *m_print_config_ptr, object, region))
something_nonoverriddable = true;
}
}
if (something_nonoverriddable || !m_print_config_ptr)
{
if (has_solid_infill)
layer_tools.extruders.push_back(region.config.solid_infill_extruder);
if (has_infill)
layer_tools.extruders.push_back(region.config.infill_extruder);
}
if (has_solid_infill || has_infill)
layer_tools.has_object = true;
}
}
for (auto& layer : m_layer_tools) {
// Sort and remove duplicates
for (LayerTools &lt : m_layer_tools)
sort_remove_duplicates(lt.extruders);
sort_remove_duplicates(layer.extruders);
// make sure that there are some tools for each object layer (e.g. tall wiping object will result in empty extruders vector)
if (layer.extruders.empty() && layer.has_object)
layer.extruders.push_back(0); // 0="dontcare" extruder - it will be taken care of in reorder_extruders
}
}
// Reorder extruders to minimize layer changes.
@ -217,6 +268,8 @@ void ToolOrdering::reorder_extruders(unsigned int last_extruder_id)
}
}
void ToolOrdering::fill_wipe_tower_partitions(const PrintConfig &config, coordf_t object_bottom_z)
{
if (m_layer_tools.empty())
@ -327,4 +380,250 @@ void ToolOrdering::collect_extruder_statistics(bool prime_multi_material)
}
}
// This function is called from Print::mark_wiping_extrusions and sets extruder this entity should be printed with (-1 .. as usual)
void WipingExtrusions::set_extruder_override(const ExtrusionEntity* entity, unsigned int copy_id, int extruder, unsigned int num_of_copies)
{
something_overridden = true;
auto entity_map_it = (entity_map.insert(std::make_pair(entity, std::vector<int>()))).first; // (add and) return iterator
auto& copies_vector = entity_map_it->second;
if (copies_vector.size() < num_of_copies)
copies_vector.resize(num_of_copies, -1);
if (copies_vector[copy_id] != -1)
std::cout << "ERROR: Entity extruder overriden multiple times!!!\n"; // A debugging message - this must never happen.
copies_vector[copy_id] = extruder;
}
// Finds first non-soluble extruder on the layer
int WipingExtrusions::first_nonsoluble_extruder_on_layer(const PrintConfig& print_config) const
{
const LayerTools& lt = *m_layer_tools;
for (auto extruders_it = lt.extruders.begin(); extruders_it != lt.extruders.end(); ++extruders_it)
if (!print_config.filament_soluble.get_at(*extruders_it))
return (*extruders_it);
return (-1);
}
// Finds last non-soluble extruder on the layer
int WipingExtrusions::last_nonsoluble_extruder_on_layer(const PrintConfig& print_config) const
{
const LayerTools& lt = *m_layer_tools;
for (auto extruders_it = lt.extruders.rbegin(); extruders_it != lt.extruders.rend(); ++extruders_it)
if (!print_config.filament_soluble.get_at(*extruders_it))
return (*extruders_it);
return (-1);
}
// Decides whether this entity could be overridden
bool WipingExtrusions::is_overriddable(const ExtrusionEntityCollection& eec, const PrintConfig& print_config, const PrintObject& object, const PrintRegion& region) const
{
if (print_config.filament_soluble.get_at(Print::get_extruder(eec, region)))
return false;
if (object.config.wipe_into_objects)
return true;
if (!region.config.wipe_into_infill || eec.role() != erInternalInfill)
return false;
return true;
}
// Following function iterates through all extrusions on the layer, remembers those that could be used for wiping after toolchange
// and returns volume that is left to be wiped on the wipe tower.
float WipingExtrusions::mark_wiping_extrusions(const Print& print, unsigned int new_extruder, float volume_to_wipe)
{
const LayerTools& lt = *m_layer_tools;
const float min_infill_volume = 0.f; // ignore infill with smaller volume than this
if (print.config.filament_soluble.get_at(new_extruder))
return volume_to_wipe; // Soluble filament cannot be wiped in a random infill
// we will sort objects so that dedicated for wiping are at the beginning:
PrintObjectPtrs object_list = print.objects;
std::sort(object_list.begin(), object_list.end(), [](const PrintObject* a, const PrintObject* b) { return a->config.wipe_into_objects; });
// We will now iterate through
// - first the dedicated objects to mark perimeters or infills (depending on infill_first)
// - second through the dedicated ones again to mark infills or perimeters (depending on infill_first)
// - then all the others to mark infills (in case that !infill_first, we must also check that the perimeter is finished already
// this is controlled by the following variable:
bool perimeters_done = false;
for (int i=0 ; i<(int)object_list.size() + (perimeters_done ? 0 : 1); ++i) {
if (!perimeters_done && (i==(int)object_list.size() || !object_list[i]->config.wipe_into_objects)) { // we passed the last dedicated object in list
perimeters_done = true;
i=-1; // let's go from the start again
continue;
}
const auto& object = object_list[i];
// Finds this layer:
auto this_layer_it = std::find_if(object->layers.begin(), object->layers.end(), [&lt](const Layer* lay) { return std::abs(lt.print_z - lay->print_z)<EPSILON; });
if (this_layer_it == object->layers.end())
continue;
const Layer* this_layer = *this_layer_it;
unsigned int num_of_copies = object->_shifted_copies.size();
for (unsigned int copy = 0; copy < num_of_copies; ++copy) { // iterate through copies first, so that we mark neighbouring infills to minimize travel moves
for (size_t region_id = 0; region_id < object->print()->regions.size(); ++ region_id) {
const auto& region = *object->print()->regions[region_id];
if (!region.config.wipe_into_infill && !object->config.wipe_into_objects)
continue;
if ((!print.config.infill_first ? perimeters_done : !perimeters_done) || (!object->config.wipe_into_objects && region.config.wipe_into_infill)) {
for (const ExtrusionEntity* ee : this_layer->regions[region_id]->fills.entities) { // iterate through all infill Collections
auto* fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
if (!is_overriddable(*fill, print.config, *object, region))
continue;
// What extruder would this normally be printed with?
unsigned int correct_extruder = Print::get_extruder(*fill, region);
if (volume_to_wipe<=0)
continue;
if (!object->config.wipe_into_objects && !print.config.infill_first && region.config.wipe_into_infill)
// In this case we must check that the original extruder is used on this layer before the one we are overridding
// (and the perimeters will be finished before the infill is printed):
if (!lt.is_extruder_order(region.config.perimeter_extruder - 1, new_extruder))
continue;
if ((!is_entity_overridden(fill, copy) && fill->total_volume() > min_infill_volume)) { // this infill will be used to wipe this extruder
set_extruder_override(fill, copy, new_extruder, num_of_copies);
volume_to_wipe -= fill->total_volume();
}
}
}
// Now the same for perimeters - see comments above for explanation:
if (object->config.wipe_into_objects && (print.config.infill_first ? perimeters_done : !perimeters_done))
{
for (const ExtrusionEntity* ee : this_layer->regions[region_id]->perimeters.entities) {
auto* fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
if (!is_overriddable(*fill, print.config, *object, region))
continue;
if (volume_to_wipe<=0)
continue;
if ((!is_entity_overridden(fill, copy) && fill->total_volume() > min_infill_volume)) {
set_extruder_override(fill, copy, new_extruder, num_of_copies);
volume_to_wipe -= fill->total_volume();
}
}
}
}
}
}
return std::max(0.f, volume_to_wipe);
}
// Called after all toolchanges on a layer were mark_infill_overridden. There might still be overridable entities,
// that were not actually overridden. If they are part of a dedicated object, printing them with the extruder
// they were initially assigned to might mean violating the perimeter-infill order. We will therefore go through
// them again and make sure we override it.
void WipingExtrusions::ensure_perimeters_infills_order(const Print& print)
{
const LayerTools& lt = *m_layer_tools;
unsigned int first_nonsoluble_extruder = first_nonsoluble_extruder_on_layer(print.config);
unsigned int last_nonsoluble_extruder = last_nonsoluble_extruder_on_layer(print.config);
for (const PrintObject* object : print.objects) {
// Finds this layer:
auto this_layer_it = std::find_if(object->layers.begin(), object->layers.end(), [&lt](const Layer* lay) { return std::abs(lt.print_z - lay->print_z)<EPSILON; });
if (this_layer_it == object->layers.end())
continue;
const Layer* this_layer = *this_layer_it;
unsigned int num_of_copies = object->_shifted_copies.size();
for (unsigned int copy = 0; copy < num_of_copies; ++copy) { // iterate through copies first, so that we mark neighbouring infills to minimize travel moves
for (size_t region_id = 0; region_id < object->print()->regions.size(); ++ region_id) {
const auto& region = *object->print()->regions[region_id];
if (!region.config.wipe_into_infill && !object->config.wipe_into_objects)
continue;
for (const ExtrusionEntity* ee : this_layer->regions[region_id]->fills.entities) { // iterate through all infill Collections
auto* fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
if (!is_overriddable(*fill, print.config, *object, region)
|| is_entity_overridden(fill, copy) )
continue;
// This infill could have been overridden but was not - unless we do something, it could be
// printed before its perimeter, or not be printed at all (in case its original extruder has
// not been added to LayerTools
// Either way, we will now force-override it with something suitable:
if (print.config.infill_first
|| object->config.wipe_into_objects // in this case the perimeter is overridden, so we can override by the last one safely
|| lt.is_extruder_order(region.config.perimeter_extruder - 1, last_nonsoluble_extruder // !infill_first, but perimeter is already printed when last extruder prints
|| std::find(lt.extruders.begin(), lt.extruders.end(), region.config.infill_extruder - 1) == lt.extruders.end()) // we have to force override - this could violate infill_first (FIXME)
)
set_extruder_override(fill, copy, (print.config.infill_first ? first_nonsoluble_extruder : last_nonsoluble_extruder), num_of_copies);
else {
// In this case we can (and should) leave it to be printed normally.
// Force overriding would mean it gets printed before its perimeter.
}
}
// Now the same for perimeters - see comments above for explanation:
for (const ExtrusionEntity* ee : this_layer->regions[region_id]->perimeters.entities) { // iterate through all perimeter Collections
auto* fill = dynamic_cast<const ExtrusionEntityCollection*>(ee);
if (!is_overriddable(*fill, print.config, *object, region)
|| is_entity_overridden(fill, copy) )
continue;
set_extruder_override(fill, copy, (print.config.infill_first ? last_nonsoluble_extruder : first_nonsoluble_extruder), num_of_copies);
}
}
}
}
}
// Following function is called from process_layer and returns pointer to vector with information about which extruders should be used for given copy of this entity.
// It first makes sure the pointer is valid (creates the vector if it does not exist) and contains a record for each copy
// It also modifies the vector in place and changes all -1 to correct_extruder_id (at the time the overrides were created, correct extruders were not known,
// so -1 was used as "print as usual".
// The resulting vector has to keep track of which extrusions are the ones that were overridden and which were not. In the extruder is used as overridden,
// its number is saved as it is (zero-based index). Usual extrusions are saved as -number-1 (unfortunately there is no negative zero).
const std::vector<int>* WipingExtrusions::get_extruder_overrides(const ExtrusionEntity* entity, int correct_extruder_id, int num_of_copies)
{
auto entity_map_it = entity_map.find(entity);
if (entity_map_it == entity_map.end())
entity_map_it = (entity_map.insert(std::make_pair(entity, std::vector<int>()))).first;
// Now the entity_map_it should be valid, let's make sure the vector is long enough:
entity_map_it->second.resize(num_of_copies, -1);
// Each -1 now means "print as usual" - we will replace it with actual extruder id (shifted it so we don't lose that information):
std::replace(entity_map_it->second.begin(), entity_map_it->second.end(), -1, -correct_extruder_id-1);
return &(entity_map_it->second);
}
} // namespace Slic3r

View File

@ -9,13 +9,56 @@ namespace Slic3r {
class Print;
class PrintObject;
class LayerTools;
class ToolOrdering
// Object of this class holds information about whether an extrusion is printed immediately
// after a toolchange (as part of infill/perimeter wiping) or not. One extrusion can be a part
// of several copies - this has to be taken into account.
class WipingExtrusions
{
public:
struct LayerTools
{
LayerTools(const coordf_t z) :
bool is_anything_overridden() const { // if there are no overrides, all the agenda can be skipped - this function can tell us if that's the case
return something_overridden;
}
// This is called from GCode::process_layer - see implementation for further comments:
const std::vector<int>* get_extruder_overrides(const ExtrusionEntity* entity, int correct_extruder_id, int num_of_copies);
// This function goes through all infill entities, decides which ones will be used for wiping and
// marks them by the extruder id. Returns volume that remains to be wiped on the wipe tower:
float mark_wiping_extrusions(const Print& print, unsigned int new_extruder, float volume_to_wipe);
void ensure_perimeters_infills_order(const Print& print);
bool is_overriddable(const ExtrusionEntityCollection& ee, const PrintConfig& print_config, const PrintObject& object, const PrintRegion& region) const;
void set_layer_tools_ptr(const LayerTools* lt) { m_layer_tools = lt; }
private:
int first_nonsoluble_extruder_on_layer(const PrintConfig& print_config) const;
int last_nonsoluble_extruder_on_layer(const PrintConfig& print_config) const;
// This function is called from mark_wiping_extrusions and sets extruder that it should be printed with (-1 .. as usual)
void set_extruder_override(const ExtrusionEntity* entity, unsigned int copy_id, int extruder, unsigned int num_of_copies);
// Returns true in case that entity is not printed with its usual extruder for a given copy:
bool is_entity_overridden(const ExtrusionEntity* entity, int copy_id) const {
return (entity_map.find(entity) == entity_map.end() ? false : entity_map.at(entity).at(copy_id) != -1);
}
std::map<const ExtrusionEntity*, std::vector<int>> entity_map; // to keep track of who prints what
bool something_overridden = false;
const LayerTools* m_layer_tools; // so we know which LayerTools object this belongs to
};
class LayerTools
{
public:
LayerTools(const coordf_t z, const PrintConfig* print_config_ptr = nullptr) :
print_z(z),
has_object(false),
has_support(false),
@ -23,8 +66,10 @@ public:
wipe_tower_partitions(0),
wipe_tower_layer_height(0.) {}
bool operator< (const LayerTools &rhs) const { return print_z < rhs.print_z; }
bool operator==(const LayerTools &rhs) const { return print_z == rhs.print_z; }
bool operator< (const LayerTools &rhs) const { return print_z - EPSILON < rhs.print_z; }
bool operator==(const LayerTools &rhs) const { return std::abs(print_z - rhs.print_z) < EPSILON; }
bool is_extruder_order(unsigned int a, unsigned int b) const;
coordf_t print_z;
bool has_object;
@ -39,8 +84,22 @@ public:
// and to support the wipe tower partitions above this one.
size_t wipe_tower_partitions;
coordf_t wipe_tower_layer_height;
};
WipingExtrusions& wiping_extrusions() {
m_wiping_extrusions.set_layer_tools_ptr(this);
return m_wiping_extrusions;
}
private:
// This object holds list of extrusion that will be used for extruder wiping
WipingExtrusions m_wiping_extrusions;
};
class ToolOrdering
{
public:
ToolOrdering() {}
// For the use case when each object is printed separately
@ -72,7 +131,7 @@ public:
std::vector<LayerTools>::const_iterator begin() const { return m_layer_tools.begin(); }
std::vector<LayerTools>::const_iterator end() const { return m_layer_tools.end(); }
bool empty() const { return m_layer_tools.empty(); }
const std::vector<LayerTools>& layer_tools() const { return m_layer_tools; }
std::vector<LayerTools>& layer_tools() { return m_layer_tools; }
bool has_wipe_tower() const { return ! m_layer_tools.empty() && m_first_printing_extruder != (unsigned int)-1 && m_layer_tools.front().wipe_tower_partitions > 0; }
private:
@ -89,8 +148,13 @@ private:
unsigned int m_last_printing_extruder = (unsigned int)-1;
// All extruders, which extrude some material over m_layer_tools.
std::vector<unsigned int> m_all_printing_extruders;
const PrintConfig* m_print_config_ptr = nullptr;
};
} // namespace SLic3r
#endif /* slic3r_ToolOrdering_hpp_ */

View File

@ -21,7 +21,6 @@ TODO LIST
#include <iostream>
#include <vector>
#include <numeric>
#include <algorithm>
#include "Analyzer.hpp"
@ -231,6 +230,17 @@ public:
Writer& retract(float e, float f = 0.f)
{ return load(-e, f); }
// Loads filament while also moving towards given points in x-axis (x feedrate is limited by cutting the distance short if necessary)
Writer& load_move_x_advanced(float farthest_x, float loading_dist, float loading_speed, float max_x_speed = 50.f)
{
float time = std::abs(loading_dist / loading_speed);
float x_speed = std::min(max_x_speed, std::abs(farthest_x - x()) / time);
float feedrate = 60.f * std::hypot(x_speed, loading_speed);
float end_point = x() + (farthest_x > x() ? 1.f : -1.f) * x_speed * time;
return extrude_explicit(end_point, y(), loading_dist, feedrate);
}
// Elevate the extruder head above the current print_z position.
Writer& z_hop(float hop, float f = 0.f)
{
@ -276,12 +286,9 @@ public:
// Set extruder temperature, don't wait by default.
Writer& set_extruder_temp(int temperature, bool wait = false)
{
if (temperature != current_temp) {
char buf[128];
sprintf(buf, "M%d S%d\n", wait ? 109 : 104, temperature);
m_gcode += buf;
current_temp = temperature;
}
return *this;
};
@ -399,8 +406,7 @@ private:
int current_temp = -1;
const float m_default_analyzer_line_width;
std::string
set_format_X(float x)
std::string set_format_X(float x)
{
char buf[64];
sprintf(buf, " X%.3f", x);
@ -475,7 +481,6 @@ WipeTower::ToolChangeResult WipeTowerPrusaMM::prime(
// If false, the last priming are will be large enough to wipe the last extruder sufficiently.
bool last_wipe_inside_wipe_tower)
{
this->set_layer(first_layer_height, first_layer_height, tools.size(), true, false);
this->m_current_tool = tools.front();
@ -558,7 +563,7 @@ WipeTower::ToolChangeResult WipeTowerPrusaMM::tool_change(unsigned int tool, boo
{
for (const auto &b : m_layer_info->tool_changes)
if ( b.new_tool == tool ) {
wipe_volume = wipe_volumes[b.old_tool][b.new_tool];
wipe_volume = b.wipe_volume;
if (tool == m_layer_info->tool_changes.back().new_tool)
last_change_in_layer = true;
wipe_area = b.required_depth * m_layer_info->extra_spacing;
@ -783,51 +788,44 @@ void WipeTowerPrusaMM::toolchange_Unload(
WipeTower::xy end_of_ramming(writer.x(),writer.y());
writer.change_analyzer_line_width(m_perimeter_width); // so the next lines are not affected by ramming_line_width_multiplier
// Pull the filament end to the BEGINNING of the cooling tube while still moving the print head
float oldx = writer.x();
float turning_point = (!m_left_to_right ? std::max(xl,oldx-15.f) : std::min(xr,oldx+15.f) ); // so it's not too far
float xdist = std::abs(oldx-turning_point);
float edist = -(m_cooling_tube_retraction+m_cooling_tube_length/2.f-42);
// Retraction:
float old_x = writer.x();
float turning_point = (!m_left_to_right ? xl : xr );
float total_retraction_distance = m_cooling_tube_retraction + m_cooling_tube_length/2.f - 15.f; // the 15mm is reserved for the first part after ramming
writer.suppress_preview()
.load_move_x(turning_point,-15 , 60.f * std::hypot(xdist,15)/15 * 83 ) // fixed speed after ramming
.load_move_x(oldx ,edist , 60.f * std::hypot(xdist,edist)/std::abs(edist) * m_filpar[m_current_tool].unloading_speed )
.load_move_x(turning_point,-15 , 60.f * std::hypot(xdist,15)/15 * m_filpar[m_current_tool].unloading_speed*0.55f )
.load_move_x(oldx ,-12 , 60.f * std::hypot(xdist,12)/12 * m_filpar[m_current_tool].unloading_speed*0.35f )
.load_move_x_advanced(turning_point, -15.f, 83.f, 50.f) // this is done at fixed speed
.load_move_x_advanced(old_x, -0.70f * total_retraction_distance, 1.0f * m_filpar[m_current_tool].unloading_speed)
.load_move_x_advanced(turning_point, -0.20f * total_retraction_distance, 0.5f * m_filpar[m_current_tool].unloading_speed)
.load_move_x_advanced(old_x, -0.10f * total_retraction_distance, 0.3f * m_filpar[m_current_tool].unloading_speed)
.travel(old_x, writer.y()) // in case previous move was shortened to limit feedrate
.resume_preview();
if (new_temperature != 0) // Set the extruder temperature, but don't wait.
if (new_temperature != 0 && new_temperature != m_old_temperature ) { // Set the extruder temperature, but don't wait.
writer.set_extruder_temp(new_temperature, false);
// cooling:
writer.suppress_preview();
writer.travel(writer.x(), writer.y() + y_step);
const float start_x = writer.x();
turning_point = ( xr-start_x > start_x-xl ? xr : xl );
const float max_x_dist = 2*std::abs(start_x-turning_point);
const unsigned int N = 4 + std::max(0.f, (m_filpar[m_current_tool].cooling_time-14)/3);
float time = m_filpar[m_current_tool].cooling_time / float(N);
i = 0;
while (i<N) {
const float speed = std::min(3.4,2.2 + i*0.3 + (i==0 ? 0 : 0.3)); // mm per second: 2.2, 2.8, 3.1, 3.4, 3.4, 3.4, ...
const float e_dist = std::min(speed * time,2*m_cooling_tube_length); // distance to travel
// this move is the last one at this speed or someone set tube_length to zero
if (speed * time < 2*m_cooling_tube_length || m_cooling_tube_length<WT_EPSILON) {
++i;
time = m_filpar[m_current_tool].cooling_time / float(N);
}
else
time -= e_dist / speed; // subtract time this part will really take
// as for x, we will make sure the feedrate is at most 2000
float x_dist = (turning_point - WT_EPSILON < xl ? -1.f : 1.f) * std::min(e_dist * (float)sqrt(pow(2000 / (60 * speed), 2) - 1),max_x_dist);
const float feedrate = std::hypot(e_dist, x_dist) / ((e_dist / speed) / 60.f);
writer.cool(start_x+x_dist/2.f,start_x,e_dist/2.f,-e_dist/2.f, feedrate);
m_old_temperature = new_temperature;
}
// let's wait is necessary
// Cooling:
const int& number_of_moves = m_filpar[m_current_tool].cooling_moves;
if (number_of_moves > 0) {
const float& initial_speed = m_filpar[m_current_tool].cooling_initial_speed;
const float& final_speed = m_filpar[m_current_tool].cooling_final_speed;
float speed_inc = (final_speed - initial_speed) / (2.f * number_of_moves - 1.f);
writer.suppress_preview()
.travel(writer.x(), writer.y() + y_step);
old_x = writer.x();
turning_point = xr-old_x > old_x-xl ? xr : xl;
for (int i=0; i<number_of_moves; ++i) {
float speed = initial_speed + speed_inc * 2*i;
writer.load_move_x_advanced(turning_point, m_cooling_tube_length, speed);
speed += speed_inc;
writer.load_move_x_advanced(old_x, -m_cooling_tube_length, speed);
}
}
// let's wait is necessary:
writer.wait(m_filpar[m_current_tool].delay);
// we should be at the beginning of the cooling tube again - let's move to parking position:
writer.retract(-m_cooling_tube_length/2.f+m_parking_pos_retraction-m_cooling_tube_retraction, 2000);
@ -871,16 +869,16 @@ void WipeTowerPrusaMM::toolchange_Load(
float oldx = writer.x(); // the nozzle is in place to do the first wiping moves, we will remember the position
// Load the filament while moving left / right, so the excess material will not create a blob at a single position.
float loading_speed = m_filpar[m_current_tool].loading_speed; // mm/s in e axis
float turning_point = ( oldx-xl < xr-oldx ? xr : xl );
float dist = std::abs(oldx-turning_point);
float edist = m_parking_pos_retraction-50-2; // loading is 2mm shorter that previous retraction, 50mm reserved for acceleration/deceleration
float edist = m_parking_pos_retraction+m_extra_loading_move;
writer.append("; CP TOOLCHANGE LOAD\n")
.suppress_preview()
.load_move_x(turning_point, 20, 60*std::hypot(dist,20.f)/20.f * loading_speed*0.3f) // Acceleration
.load_move_x(oldx,edist,60*std::hypot(dist,edist)/edist * loading_speed) // Fast phase
.load_move_x(turning_point, 20, 60*std::hypot(dist,20.f)/20.f * loading_speed*0.3f) // Slowing down
.load_move_x(oldx, 10, 60*std::hypot(dist,10.f)/10.f * loading_speed*0.1f) // Super slow
.load_move_x_advanced(turning_point, 0.2f * edist, 0.3f * m_filpar[m_current_tool].loading_speed) // Acceleration
.load_move_x_advanced(oldx, 0.5f * edist, m_filpar[m_current_tool].loading_speed) // Fast phase
.load_move_x_advanced(turning_point, 0.2f * edist, 0.3f * m_filpar[m_current_tool].loading_speed) // Slowing down
.load_move_x_advanced(oldx, 0.1f * edist, 0.1f * m_filpar[m_current_tool].loading_speed) // Super slow
.travel(oldx, writer.y()) // in case last move was shortened to limit x feedrate
.resume_preview();
// Reset the extruder current to the normal value.
@ -1057,7 +1055,7 @@ WipeTower::ToolChangeResult WipeTowerPrusaMM::finish_layer()
}
// Appends a toolchange into m_plan and calculates neccessary depth of the corresponding box
void WipeTowerPrusaMM::plan_toolchange(float z_par, float layer_height_par, unsigned int old_tool, unsigned int new_tool,bool brim)
void WipeTowerPrusaMM::plan_toolchange(float z_par, float layer_height_par, unsigned int old_tool, unsigned int new_tool, bool brim, float wipe_volume)
{
assert(m_plan.back().z <= z_par + WT_EPSILON ); // refuses to add a layer below the last one
@ -1082,13 +1080,13 @@ void WipeTowerPrusaMM::plan_toolchange(float z_par, float layer_height_par, unsi
float ramming_depth = depth;
length_to_extrude = width*((length_to_extrude / width)-int(length_to_extrude / width)) - width;
float first_wipe_line = -length_to_extrude;
length_to_extrude += volume_to_length(wipe_volumes[old_tool][new_tool], m_perimeter_width, layer_height_par);
length_to_extrude += volume_to_length(wipe_volume, m_perimeter_width, layer_height_par);
length_to_extrude = std::max(length_to_extrude,0.f);
depth += (int(length_to_extrude / width) + 1) * m_perimeter_width;
depth *= m_extra_spacing;
m_plan.back().tool_changes.push_back(WipeTowerInfo::ToolChange(old_tool, new_tool, depth, ramming_depth,first_wipe_line));
m_plan.back().tool_changes.push_back(WipeTowerInfo::ToolChange(old_tool, new_tool, depth, ramming_depth, first_wipe_line, wipe_volume));
}
@ -1128,7 +1126,7 @@ void WipeTowerPrusaMM::save_on_last_wipe()
float width = m_wipe_tower_width - 3*m_perimeter_width; // width we draw into
float length_to_save = 2*(m_wipe_tower_width+m_wipe_tower_depth) + (!layer_finished() ? finish_layer().total_extrusion_length_in_plane() : 0.f);
float length_to_wipe = volume_to_length(wipe_volumes[m_layer_info->tool_changes.back().old_tool][m_layer_info->tool_changes.back().new_tool],
float length_to_wipe = volume_to_length(m_layer_info->tool_changes.back().wipe_volume,
m_perimeter_width,m_layer_info->height) - m_layer_info->tool_changes.back().first_wipe_line - length_to_save;
length_to_wipe = std::max(length_to_wipe,0.f);
@ -1145,6 +1143,7 @@ void WipeTowerPrusaMM::save_on_last_wipe()
void WipeTowerPrusaMM::generate(std::vector<std::vector<WipeTower::ToolChangeResult>> &result)
{
if (m_plan.empty())
return;
m_extra_spacing = 1.f;
@ -1165,8 +1164,6 @@ void WipeTowerPrusaMM::generate(std::vector<std::vector<WipeTower::ToolChangeRes
for (auto layer : m_plan)
{
set_layer(layer.z,layer.height,0,layer.z == m_plan.front().z,layer.z == m_plan.back().z);
if (m_peters_wipe_tower)
m_wipe_tower_rotation_angle += 90.f;
else

View File

@ -5,6 +5,7 @@
#include <string>
#include <sstream>
#include <utility>
#include <algorithm>
#include "WipeTower.hpp"
@ -43,8 +44,8 @@ public:
// width -- width of wipe tower in mm ( default 60 mm - leave as it is )
// wipe_area -- space available for one toolchange in mm
WipeTowerPrusaMM(float x, float y, float width, float rotation_angle, float cooling_tube_retraction,
float cooling_tube_length, float parking_pos_retraction, float bridging, const std::vector<float>& wiping_matrix,
unsigned int initial_tool) :
float cooling_tube_length, float parking_pos_retraction, float extra_loading_move, float bridging,
const std::vector<std::vector<float>>& wiping_matrix, unsigned int initial_tool) :
m_wipe_tower_pos(x, y),
m_wipe_tower_width(width),
m_wipe_tower_rotation_angle(rotation_angle),
@ -54,20 +55,19 @@ public:
m_cooling_tube_retraction(cooling_tube_retraction),
m_cooling_tube_length(cooling_tube_length),
m_parking_pos_retraction(parking_pos_retraction),
m_extra_loading_move(extra_loading_move),
m_bridging(bridging),
m_current_tool(initial_tool)
{
unsigned int number_of_extruders = (unsigned int)(sqrt(wiping_matrix.size())+WT_EPSILON);
for (unsigned int i = 0; i<number_of_extruders; ++i)
wipe_volumes.push_back(std::vector<float>(wiping_matrix.begin()+i*number_of_extruders,wiping_matrix.begin()+(i+1)*number_of_extruders));
}
m_current_tool(initial_tool),
wipe_volumes(wiping_matrix)
{}
virtual ~WipeTowerPrusaMM() {}
// Set the extruder properties.
void set_extruder(size_t idx, material_type material, int temp, int first_layer_temp, float loading_speed,
float unloading_speed, float delay, std::string ramming_parameters, float nozzle_diameter)
float unloading_speed, float delay, int cooling_moves, float cooling_initial_speed,
float cooling_final_speed, std::string ramming_parameters, float nozzle_diameter)
{
//while (m_filpar.size() < idx+1) // makes sure the required element is in the vector
m_filpar.push_back(FilamentParameters());
@ -78,7 +78,9 @@ public:
m_filpar[idx].loading_speed = loading_speed;
m_filpar[idx].unloading_speed = unloading_speed;
m_filpar[idx].delay = delay;
m_filpar[idx].cooling_time = 14.f; // let's fix it for now, cooling moves will be reworked for 1.41 anyway
m_filpar[idx].cooling_moves = cooling_moves;
m_filpar[idx].cooling_initial_speed = cooling_initial_speed;
m_filpar[idx].cooling_final_speed = cooling_final_speed;
m_filpar[idx].nozzle_diameter = nozzle_diameter; // to be used in future with (non-single) multiextruder MM
m_perimeter_width = nozzle_diameter * Width_To_Nozzle_Ratio; // all extruders are now assumed to have the same diameter
@ -95,7 +97,7 @@ public:
// Appends into internal structure m_plan containing info about the future wipe tower
// to be used before building begins. The entries must be added ordered in z.
void plan_toolchange(float z_par, float layer_height_par, unsigned int old_tool, unsigned int new_tool, bool brim);
void plan_toolchange(float z_par, float layer_height_par, unsigned int old_tool, unsigned int new_tool, bool brim, float wipe_volume = 0.f);
// Iterates through prepared m_plan, generates ToolChangeResults and appends them to "result"
void generate(std::vector<std::vector<WipeTower::ToolChangeResult>> &result);
@ -192,11 +194,13 @@ private:
float m_layer_height = 0.f; // Current layer height.
size_t m_max_color_changes = 0; // Maximum number of color changes per layer.
bool m_is_first_layer = false;// Is this the 1st layer of the print? If so, print the brim around the waste tower.
int m_old_temperature = -1; // To keep track of what was the last temp that we set (so we don't issue the command when not neccessary)
// G-code generator parameters.
float m_cooling_tube_retraction = 0.f;
float m_cooling_tube_length = 0.f;
float m_parking_pos_retraction = 0.f;
float m_extra_loading_move = 0.f;
float m_bridging = 0.f;
bool m_adhesion = true;
@ -211,7 +215,9 @@ private:
float loading_speed = 0.f;
float unloading_speed = 0.f;
float delay = 0.f ;
float cooling_time = 0.f;
int cooling_moves = 0;
float cooling_initial_speed = 0.f;
float cooling_final_speed = 0.f;
float ramming_line_width_multiplicator = 0.f;
float ramming_step_multiplicator = 0.f;
std::vector<float> ramming_speed;
@ -229,14 +235,13 @@ private:
bool m_print_brim = true;
// A fill-in direction (positive Y, negative Y) alternates with each layer.
wipe_shape m_current_shape = SHAPE_NORMAL;
unsigned int m_current_tool;
std::vector<std::vector<float>> wipe_volumes;
unsigned int m_current_tool = 0;
const std::vector<std::vector<float>> wipe_volumes;
float m_depth_traversed = 0.f; // Current y position at the wipe tower.
bool m_left_to_right = true;
float m_extra_spacing = 1.f;
// Calculates extrusion flow needed to produce required line width for given layer height
float extrusion_flow(float layer_height = -1.f) const // negative layer_height - return current m_extrusion_flow
{
@ -247,7 +252,7 @@ private:
// Calculates length of extrusion line to extrude given volume
float volume_to_length(float volume, float line_width, float layer_height) const {
return volume / (layer_height * (line_width - layer_height * (1. - M_PI / 4.)));
return std::max(0., volume / (layer_height * (line_width - layer_height * (1. - M_PI / 4.))));
}
// Calculates depth for all layers and propagates them downwards
@ -300,8 +305,9 @@ private:
float required_depth;
float ramming_depth;
float first_wipe_line;
ToolChange(unsigned int old,unsigned int newtool,float depth=0.f,float ramming_depth=0.f,float fwl=0.f)
: old_tool{old}, new_tool{newtool}, required_depth{depth}, ramming_depth{ramming_depth},first_wipe_line{fwl} {}
float wipe_volume;
ToolChange(unsigned int old, unsigned int newtool, float depth=0.f, float ramming_depth=0.f, float fwl=0.f, float wv=0.f)
: old_tool{old}, new_tool{newtool}, required_depth{depth}, ramming_depth{ramming_depth}, first_wipe_line{fwl}, wipe_volume{wv} {}
};
float z; // z position of the layer
float height; // layer height

View File

@ -21,6 +21,7 @@
// #include <benchmark.h>
#include "SVG.hpp"
#include <Eigen/Dense>
namespace Slic3r {
@ -990,10 +991,7 @@ void ModelObject::clear_instances()
// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
//========================================================================================================
const BoundingBoxf3& ModelObject::bounding_box() const
//const BoundingBoxf3& ModelObject::bounding_box()
//========================================================================================================
{
if (! m_bounding_box_valid) {
BoundingBoxf3 raw_bbox;
@ -1435,32 +1433,16 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes
BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
{
// rotate around mesh origin
double c = cos(this->rotation);
double s = sin(this->rotation);
Pointf3 pts[4] = {
bbox.min,
bbox.max,
Pointf3(bbox.min.x, bbox.max.y, bbox.min.z),
Pointf3(bbox.max.x, bbox.min.y, bbox.max.z)
};
BoundingBoxf3 out;
for (int i = 0; i < 4; ++ i) {
Pointf3 &v = pts[i];
double xold = v.x;
double yold = v.y;
v.x = float(c * xold - s * yold);
v.y = float(s * xold + c * yold);
v.x *= this->scaling_factor;
v.y *= this->scaling_factor;
v.z *= this->scaling_factor;
if (! dont_translate) {
v.x += this->offset.x;
v.y += this->offset.y;
}
out.merge(v);
}
return out;
Eigen::Transform<float, 3, Eigen::Affine> matrix = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
if (!dont_translate)
matrix.translate(Eigen::Vector3f((float)offset.x, (float)offset.y, 0.0f));
matrix.rotate(Eigen::AngleAxisf(rotation, Eigen::Vector3f::UnitZ()));
matrix.scale(scaling_factor);
std::vector<float> m(16, 0.0f);
::memcpy((void*)m.data(), (const void*)matrix.data(), 16 * sizeof(float));
return bbox.transformed(m);
}
void ModelInstance::transform_polygon(Polygon* polygon) const

View File

@ -103,10 +103,7 @@ public:
// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
// This bounding box is being cached.
//========================================================================================================
const BoundingBoxf3& bounding_box() const;
// const BoundingBoxf3& bounding_box();
//========================================================================================================
void invalidate_bounding_box() { m_bounding_box_valid = false; }
// Returns a snug bounding box of the transformed instances.
// This bounding box is not being cached.
@ -148,10 +145,9 @@ private:
// Parent object, owning this ModelObject.
Model *m_model;
// Bounding box, cached.
//========================================================================================================
mutable BoundingBoxf3 m_bounding_box;
mutable bool m_bounding_box_valid;
//========================================================================================================
};
// An object STL, or a modifier volume, over which a different set of parameters shall be applied.

View File

@ -165,6 +165,11 @@ bool Print::invalidate_state_by_config_options(const std::vector<t_config_option
std::vector<PrintStep> steps;
std::vector<PrintObjectStep> osteps;
bool invalidated = false;
// Always invalidate the wipe tower. This is probably necessary because of the wipe_into_infill / wipe_into_objects
// features - nearly anything can influence what should (and could) be wiped into.
steps.emplace_back(psWipeTower);
for (const t_config_option_key &opt_key : opt_keys) {
if (steps_ignore.find(opt_key) != steps_ignore.end()) {
// These options only affect G-code export or they are just notes without influence on the generated G-code,
@ -191,6 +196,9 @@ bool Print::invalidate_state_by_config_options(const std::vector<t_config_option
|| opt_key == "filament_loading_speed"
|| opt_key == "filament_unloading_speed"
|| opt_key == "filament_toolchange_delay"
|| opt_key == "filament_cooling_moves"
|| opt_key == "filament_cooling_initial_speed"
|| opt_key == "filament_cooling_final_speed"
|| opt_key == "filament_ramming_parameters"
|| opt_key == "gcode_flavor"
|| opt_key == "single_extruder_multi_material"
@ -206,6 +214,7 @@ bool Print::invalidate_state_by_config_options(const std::vector<t_config_option
|| opt_key == "parking_pos_retraction"
|| opt_key == "cooling_tube_retraction"
|| opt_key == "cooling_tube_length"
|| opt_key == "extra_loading_move"
|| opt_key == "z_offset") {
steps.emplace_back(psWipeTower);
} else if (
@ -217,7 +226,6 @@ bool Print::invalidate_state_by_config_options(const std::vector<t_config_option
osteps.emplace_back(posSupportMaterial);
steps.emplace_back(psSkirt);
steps.emplace_back(psBrim);
steps.emplace_back(psWipeTower);
} else {
// for legacy, if we can't handle this option let's invalidate all steps
//FIXME invalidate all steps of all objects as well?
@ -1028,6 +1036,14 @@ void Print::_make_wipe_tower()
if (! this->has_wipe_tower())
return;
// Get wiping matrix to get number of extruders and convert vector<double> to vector<float>:
std::vector<float> wiping_matrix((this->config.wiping_volumes_matrix.values).begin(),(this->config.wiping_volumes_matrix.values).end());
// Extract purging volumes for each extruder pair:
std::vector<std::vector<float>> wipe_volumes;
const unsigned int number_of_extruders = (unsigned int)(sqrt(wiping_matrix.size())+EPSILON);
for (unsigned int i = 0; i<number_of_extruders; ++i)
wipe_volumes.push_back(std::vector<float>(wiping_matrix.begin()+i*number_of_extruders, wiping_matrix.begin()+(i+1)*number_of_extruders));
// Let the ToolOrdering class know there will be initial priming extrusions at the start of the print.
m_tool_ordering = ToolOrdering(*this, (unsigned int)-1, true);
if (! m_tool_ordering.has_wipe_tower())
@ -1043,7 +1059,7 @@ void Print::_make_wipe_tower()
size_t idx_end = m_tool_ordering.layer_tools().size();
// Find the first wipe tower layer, which does not have a counterpart in an object or a support layer.
for (size_t i = 0; i < idx_end; ++ i) {
const ToolOrdering::LayerTools &lt = m_tool_ordering.layer_tools()[i];
const LayerTools &lt = m_tool_ordering.layer_tools()[i];
if (lt.has_wipe_tower && ! lt.has_object && ! lt.has_support) {
idx_begin = i;
break;
@ -1057,7 +1073,7 @@ void Print::_make_wipe_tower()
for (; it_layer != it_end && (*it_layer)->print_z - EPSILON < wipe_tower_new_layer_print_z_first; ++ it_layer);
// Find the stopper of the sequence of wipe tower layers, which do not have a counterpart in an object or a support layer.
for (size_t i = idx_begin; i < idx_end; ++ i) {
ToolOrdering::LayerTools &lt = const_cast<ToolOrdering::LayerTools&>(m_tool_ordering.layer_tools()[i]);
LayerTools &lt = const_cast<LayerTools&>(m_tool_ordering.layer_tools()[i]);
if (! (lt.has_wipe_tower && ! lt.has_object && ! lt.has_support))
break;
lt.has_support = true;
@ -1072,22 +1088,20 @@ void Print::_make_wipe_tower()
}
}
// Get wiping matrix to get number of extruders and convert vector<double> to vector<float>:
std::vector<float> wiping_volumes((this->config.wiping_volumes_matrix.values).begin(),(this->config.wiping_volumes_matrix.values).end());
// Initialize the wipe tower.
WipeTowerPrusaMM wipe_tower(
float(this->config.wipe_tower_x.value), float(this->config.wipe_tower_y.value),
float(this->config.wipe_tower_width.value),
float(this->config.wipe_tower_rotation_angle.value), float(this->config.cooling_tube_retraction.value),
float(this->config.cooling_tube_length.value), float(this->config.parking_pos_retraction.value),
float(this->config.wipe_tower_bridging), wiping_volumes, m_tool_ordering.first_extruder());
float(this->config.extra_loading_move.value), float(this->config.wipe_tower_bridging), wipe_volumes,
m_tool_ordering.first_extruder());
//wipe_tower.set_retract();
//wipe_tower.set_zhop();
// Set the extruder & material properties at the wipe tower object.
for (size_t i = 0; i < (int)(sqrt(wiping_volumes.size())+EPSILON); ++ i)
for (size_t i = 0; i < number_of_extruders; ++ i)
wipe_tower.set_extruder(
i,
WipeTowerPrusaMM::parse_material(this->config.filament_type.get_at(i).c_str()),
@ -1096,91 +1110,44 @@ void Print::_make_wipe_tower()
this->config.filament_loading_speed.get_at(i),
this->config.filament_unloading_speed.get_at(i),
this->config.filament_toolchange_delay.get_at(i),
this->config.filament_cooling_moves.get_at(i),
this->config.filament_cooling_initial_speed.get_at(i),
this->config.filament_cooling_final_speed.get_at(i),
this->config.filament_ramming_parameters.get_at(i),
this->config.nozzle_diameter.get_at(i));
// When printing the first layer's wipe tower, the first extruder is expected to be active and primed.
// Therefore the number of wipe sections at the wipe tower will be (m_tool_ordering.front().extruders-1) at the 1st layer.
// The following variable is true if the last priming section cannot be squeezed inside the wipe tower.
bool last_priming_wipe_full = m_tool_ordering.front().extruders.size() > m_tool_ordering.front().wipe_tower_partitions;
m_wipe_tower_priming = Slic3r::make_unique<WipeTower::ToolChangeResult>(
wipe_tower.prime(this->skirt_first_layer_height(), m_tool_ordering.all_extruders(), ! last_priming_wipe_full));
wipe_tower.prime(this->skirt_first_layer_height(), m_tool_ordering.all_extruders(), false));
// Lets go through the wipe tower layers and determine pairs of extruder changes for each
// to pass to wipe_tower (so that it can use it for planning the layout of the tower)
{
unsigned int current_extruder_id = m_tool_ordering.all_extruders().back();
for (const auto &layer_tools : m_tool_ordering.layer_tools()) { // for all layers
for (auto &layer_tools : m_tool_ordering.layer_tools()) { // for all layers
if (!layer_tools.has_wipe_tower) continue;
bool first_layer = &layer_tools == &m_tool_ordering.front();
wipe_tower.plan_toolchange(layer_tools.print_z, layer_tools.wipe_tower_layer_height, current_extruder_id, current_extruder_id,false);
for (const auto extruder_id : layer_tools.extruders) {
if ((first_layer && extruder_id == m_tool_ordering.all_extruders().back()) || extruder_id != current_extruder_id) {
wipe_tower.plan_toolchange(layer_tools.print_z, layer_tools.wipe_tower_layer_height, current_extruder_id, extruder_id, first_layer && extruder_id == m_tool_ordering.all_extruders().back());
float volume_to_wipe = wipe_volumes[current_extruder_id][extruder_id]; // total volume to wipe after this toolchange
// try to assign some infills/objects for the wiping:
volume_to_wipe = layer_tools.wiping_extrusions().mark_wiping_extrusions(*this, extruder_id, wipe_volumes[current_extruder_id][extruder_id]);
wipe_tower.plan_toolchange(layer_tools.print_z, layer_tools.wipe_tower_layer_height, current_extruder_id, extruder_id, first_layer && extruder_id == m_tool_ordering.all_extruders().back(), volume_to_wipe);
current_extruder_id = extruder_id;
}
}
layer_tools.wiping_extrusions().ensure_perimeters_infills_order(*this);
if (&layer_tools == &m_tool_ordering.back() || (&layer_tools + 1)->wipe_tower_partitions == 0)
break;
}
}
// Generate the wipe tower layers.
m_wipe_tower_tool_changes.reserve(m_tool_ordering.layer_tools().size());
wipe_tower.generate(m_wipe_tower_tool_changes);
// Set current_extruder_id to the last extruder primed.
/*unsigned int current_extruder_id = m_tool_ordering.all_extruders().back();
for (const ToolOrdering::LayerTools &layer_tools : m_tool_ordering.layer_tools()) {
if (! layer_tools.has_wipe_tower)
// This is a support only layer, or the wipe tower does not reach to this height.
continue;
bool first_layer = &layer_tools == &m_tool_ordering.front();
bool last_layer = &layer_tools == &m_tool_ordering.back() || (&layer_tools + 1)->wipe_tower_partitions == 0;
wipe_tower.set_layer(
float(layer_tools.print_z),
float(layer_tools.wipe_tower_layer_height),
layer_tools.wipe_tower_partitions,
first_layer,
last_layer);
std::vector<WipeTower::ToolChangeResult> tool_changes;
for (unsigned int extruder_id : layer_tools.extruders)
// Call the wipe_tower.tool_change() at the first layer for the initial extruder
// to extrude the wipe tower brim,
if ((first_layer && extruder_id == m_tool_ordering.all_extruders().back()) ||
// or when an extruder shall be switched.
extruder_id != current_extruder_id) {
tool_changes.emplace_back(wipe_tower.tool_change(extruder_id, extruder_id == layer_tools.extruders.back(), WipeTower::PURPOSE_EXTRUDE));
current_extruder_id = extruder_id;
}
if (! wipe_tower.layer_finished()) {
tool_changes.emplace_back(wipe_tower.finish_layer(WipeTower::PURPOSE_EXTRUDE));
if (tool_changes.size() > 1) {
// Merge the two last tool changes into one.
WipeTower::ToolChangeResult &tc1 = tool_changes[tool_changes.size() - 2];
WipeTower::ToolChangeResult &tc2 = tool_changes.back();
if (tc1.end_pos != tc2.start_pos) {
// Add a travel move from tc1.end_pos to tc2.start_pos.
char buf[2048];
sprintf(buf, "G1 X%.3f Y%.3f F7200\n", tc2.start_pos.x, tc2.start_pos.y);
tc1.gcode += buf;
}
tc1.gcode += tc2.gcode;
append(tc1.extrusions, tc2.extrusions);
tc1.end_pos = tc2.end_pos;
tool_changes.pop_back();
}
}
m_wipe_tower_tool_changes.emplace_back(std::move(tool_changes));
if (last_layer)
break;
}*/
// Unload the current filament over the purge tower.
coordf_t layer_height = this->objects.front()->config.layer_height.value;
if (m_tool_ordering.back().wipe_tower_partitions > 0) {
@ -1201,6 +1168,10 @@ void Print::_make_wipe_tower()
wipe_tower.tool_change((unsigned int)-1, false));
}
std::string Print::output_filename()
{
this->placeholder_parser.update_timestamp();
@ -1239,4 +1210,13 @@ void Print::set_status(int percent, const std::string &message)
printf("Print::status %d => %s\n", percent, message.c_str());
}
// Returns extruder this eec should be printed with, according to PrintRegion config
int Print::get_extruder(const ExtrusionEntityCollection& fill, const PrintRegion &region)
{
return is_infill(fill.role()) ? std::max<int>(0, (is_solid_infill(fill.entities.front()->role()) ? region.config.solid_infill_extruder : region.config.infill_extruder) - 1) :
std::max<int>(region.config.perimeter_extruder.value - 1, 0);
}
}

View File

@ -24,6 +24,7 @@ class Print;
class PrintObject;
class ModelObject;
// Print step IDs for keeping track of the print state.
enum PrintStep {
psSkirt, psBrim, psWipeTower, psCount,
@ -286,6 +287,9 @@ public:
bool has_support_material() const;
void auto_assign_extruders(ModelObject* model_object) const;
// Returns extruder this eec should be printed with, according to PrintRegion config:
static int get_extruder(const ExtrusionEntityCollection& fill, const PrintRegion &region);
void _make_skirt();
void _make_brim();
@ -313,6 +317,7 @@ public:
// Has the calculation been canceled?
bool canceled() { return m_canceled; }
private:
bool invalidate_state_by_config_options(const std::vector<t_config_option_key> &opt_keys);
PrintRegionConfig _region_config_from_model_volume(const ModelVolume &volume);
@ -321,6 +326,7 @@ private:
tbb::atomic<bool> m_canceled;
};
#define FOREACH_BASE(type, container, iterator) for (type::const_iterator iterator = (container).begin(); iterator != (container).end(); ++iterator)
#define FOREACH_REGION(print, region) FOREACH_BASE(PrintRegionPtrs, (print)->regions, region)
#define FOREACH_OBJECT(print, object) FOREACH_BASE(PrintObjectPtrs, (print)->objects, object)

View File

@ -352,6 +352,7 @@ PrintConfigDef::PrintConfigDef()
def->enum_labels.push_back("2");
def->enum_labels.push_back("3");
def->enum_labels.push_back("4");
def->enum_labels.push_back("5");
def = this->add("extruder_clearance_height", coFloat);
def->label = L("Height");
@ -491,6 +492,31 @@ PrintConfigDef::PrintConfigDef()
def->min = 0;
def->default_value = new ConfigOptionFloats { 0. };
def = this->add("filament_cooling_moves", coInts);
def->label = L("Number of cooling moves");
def->tooltip = L("Filament is cooled by being moved back and forth in the "
"cooling tubes. Specify desired number of these moves ");
def->cli = "filament-cooling-moves=i@";
def->max = 0;
def->max = 20;
def->default_value = new ConfigOptionInts { 4 };
def = this->add("filament_cooling_initial_speed", coFloats);
def->label = L("Speed of the first cooling move");
def->tooltip = L("Cooling moves are gradually accelerating beginning at this speed. ");
def->cli = "filament-cooling-initial-speed=i@";
def->sidetext = L("mm/s");
def->min = 0;
def->default_value = new ConfigOptionFloats { 2.2f };
def = this->add("filament_cooling_final_speed", coFloats);
def->label = L("Speed of the last cooling move");
def->tooltip = L("Cooling moves are gradually accelerating towards this speed. ");
def->cli = "filament-cooling-final-speed=i@";
def->sidetext = L("mm/s");
def->min = 0;
def->default_value = new ConfigOptionFloats { 3.4f };
def = this->add("filament_ramming_parameters", coStrings);
def->label = L("Ramming parameters");
def->tooltip = L("This string is edited by RammingDialog and contains ramming specific parameters ");
@ -1142,6 +1168,15 @@ PrintConfigDef::PrintConfigDef()
def->min = 0;
def->default_value = new ConfigOptionFloat(92.f);
def = this->add("extra_loading_move", coFloat);
def->label = L("Extra loading distance");
def->tooltip = L("When set to zero, the distance the filament is moved from parking position during load "
"is exactly the same as it was moved back during unload. When positive, it is loaded further, "
" if negative, the loading move is shorter than unloading. ");
def->sidetext = L("mm");
def->cli = "extra_loading_move=f";
def->default_value = new ConfigOptionFloat(-2.f);
def = this->add("perimeter_acceleration", coFloat);
def->label = L("Perimeters");
def->tooltip = L("This is the acceleration your printer will use for perimeters. "
@ -1956,6 +1991,24 @@ PrintConfigDef::PrintConfigDef()
def->cli = "wipe-tower-rotation-angle=f";
def->default_value = new ConfigOptionFloat(0.);
def = this->add("wipe_into_infill", coBool);
def->category = L("Extruders");
def->label = L("Purging into infill");
def->tooltip = L("Wiping after toolchange will be preferentially done inside infills. "
"This lowers the amount of waste but may result in longer print time "
" due to additional travel moves.");
def->cli = "wipe-into-infill!";
def->default_value = new ConfigOptionBool(false);
def = this->add("wipe_into_objects", coBool);
def->category = L("Extruders");
def->label = L("Purging into objects");
def->tooltip = L("Objects will be used to wipe the nozzle after a toolchange to save material "
"that would otherwise end up in the wipe tower and decrease print time. "
"Colours of the objects will be mixed as a result.");
def->cli = "wipe-into-objects!";
def->default_value = new ConfigOptionBool(false);
def = this->add("wipe_tower_bridging", coFloat);
def->label = L("Maximal bridging distance");
def->tooltip = L("Maximal distance between supports on sparse infill sections. ");

View File

@ -336,6 +336,7 @@ public:
ConfigOptionBool support_material_with_sheath;
ConfigOptionFloatOrPercent support_material_xy_spacing;
ConfigOptionFloat xy_size_compensation;
ConfigOptionBool wipe_into_objects;
protected:
void initialize(StaticCacheBase &cache, const char *base_ptr)
@ -372,6 +373,7 @@ protected:
OPT_PTR(support_material_threshold);
OPT_PTR(support_material_with_sheath);
OPT_PTR(xy_size_compensation);
OPT_PTR(wipe_into_objects);
}
};
@ -414,6 +416,7 @@ public:
ConfigOptionFloatOrPercent top_infill_extrusion_width;
ConfigOptionInt top_solid_layers;
ConfigOptionFloatOrPercent top_solid_infill_speed;
ConfigOptionBool wipe_into_infill;
protected:
void initialize(StaticCacheBase &cache, const char *base_ptr)
@ -452,6 +455,7 @@ protected:
OPT_PTR(top_infill_extrusion_width);
OPT_PTR(top_solid_infill_speed);
OPT_PTR(top_solid_layers);
OPT_PTR(wipe_into_infill);
}
};
@ -526,6 +530,9 @@ public:
ConfigOptionFloats filament_loading_speed;
ConfigOptionFloats filament_unloading_speed;
ConfigOptionFloats filament_toolchange_delay;
ConfigOptionInts filament_cooling_moves;
ConfigOptionFloats filament_cooling_initial_speed;
ConfigOptionFloats filament_cooling_final_speed;
ConfigOptionStrings filament_ramming_parameters;
ConfigOptionBool gcode_comments;
ConfigOptionEnum<GCodeFlavor> gcode_flavor;
@ -556,7 +563,7 @@ public:
ConfigOptionFloat cooling_tube_length;
ConfigOptionFloat parking_pos_retraction;
ConfigOptionBool silent_mode;
ConfigOptionFloat extra_loading_move;
std::string get_extrusion_axis() const
{
@ -584,6 +591,9 @@ protected:
OPT_PTR(filament_loading_speed);
OPT_PTR(filament_unloading_speed);
OPT_PTR(filament_toolchange_delay);
OPT_PTR(filament_cooling_moves);
OPT_PTR(filament_cooling_initial_speed);
OPT_PTR(filament_cooling_final_speed);
OPT_PTR(filament_ramming_parameters);
OPT_PTR(gcode_comments);
OPT_PTR(gcode_flavor);
@ -614,6 +624,7 @@ protected:
OPT_PTR(cooling_tube_length);
OPT_PTR(parking_pos_retraction);
OPT_PTR(silent_mode);
OPT_PTR(extra_loading_move);
}
};

View File

@ -93,6 +93,7 @@ bool PrintObject::set_copies(const Points &points)
bool invalidated = this->_print->invalidate_step(psSkirt);
invalidated |= this->_print->invalidate_step(psBrim);
invalidated |= this->_print->invalidate_step(psWipeTower);
return invalidated;
}
@ -232,7 +233,10 @@ bool PrintObject::invalidate_state_by_config_options(const std::vector<t_config_
|| opt_key == "perimeter_speed"
|| opt_key == "small_perimeter_speed"
|| opt_key == "solid_infill_speed"
|| opt_key == "top_solid_infill_speed") {
|| opt_key == "top_solid_infill_speed"
|| opt_key == "wipe_into_infill" // when these these two are changed, we only need to invalidate the wipe tower,
|| opt_key == "wipe_into_objects" // which we already did at the very beginning - nothing more to be done
) {
// these options only affect G-code export, so nothing to invalidate
} else {
// for legacy, if we can't handle this option let's invalidate all steps
@ -272,6 +276,8 @@ bool PrintObject::invalidate_step(PrintObjectStep step)
}
// Wipe tower depends on the ordering of extruders, which in turn depends on everything.
// It also decides about what the wipe_into_infill / wipe_into_object features will do,
// and that too depends on many of the settings.
invalidated |= this->_print->invalidate_step(psWipeTower);
return invalidated;
}

View File

@ -96,7 +96,8 @@ public:
void call(int i, int j) const;
void call(const std::vector<int>& ints) const;
void call(double d) const;
void call(double x, double y) const;
void call(double a, double b) const;
void call(double a, double b, double c, double d) const;
void call(bool b) const;
private:
void *m_callback;

View File

@ -266,7 +266,7 @@ void PerlCallback::call(double d) const
LEAVE;
}
void PerlCallback::call(double x, double y) const
void PerlCallback::call(double a, double b) const
{
if (!m_callback)
return;
@ -274,8 +274,26 @@ void PerlCallback::call(double x, double y) const
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(x)));
XPUSHs(sv_2mortal(newSVnv(y)));
XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(b)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;
LEAVE;
}
void PerlCallback::call(double a, double b, double c, double d) const
{
if (!m_callback)
return;
dSP;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSVnv(a)));
XPUSHs(sv_2mortal(newSVnv(b)));
XPUSHs(sv_2mortal(newSVnv(c)));
XPUSHs(sv_2mortal(newSVnv(d)));
PUTBACK;
perl_call_sv(SvRV((SV*)m_callback), G_DISCARD);
FREETMPS;

View File

@ -2,7 +2,6 @@
#include "3DScene.hpp"
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/ExtrusionEntity.hpp"
#include "../../libslic3r/ExtrusionEntityCollection.hpp"
#include "../../libslic3r/Geometry.hpp"
@ -28,8 +27,15 @@
#include <wx/image.h>
#include <wx/settings.h>
#include <Eigen/Dense>
#include "GUI.hpp"
static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
namespace Slic3r {
void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
@ -198,6 +204,34 @@ const float GLVolume::HOVER_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
GLVolume::GLVolume(float r, float g, float b, float a)
: m_angle_z(0.0f)
, m_scale_factor(1.0f)
, m_dirty(true)
, composite_id(-1)
, select_group_id(-1)
, drag_group_id(-1)
, extruder_id(0)
, selected(false)
, is_active(true)
, zoom_to_volumes(true)
, outside_printer_detection_enabled(true)
, is_outside(false)
, hover(false)
, is_modifier(false)
, is_wipe_tower(false)
, tverts_range(0, size_t(-1))
, qverts_range(0, size_t(-1))
{
m_world_mat = std::vector<float>(UNIT_MATRIX, std::end(UNIT_MATRIX));
color[0] = r;
color[1] = g;
color[2] = b;
color[3] = a;
set_render_color(r, g, b, a);
}
void GLVolume::set_render_color(float r, float g, float b, float a)
{
render_color[0] = r;
@ -218,12 +252,7 @@ void GLVolume::set_render_color(const float* rgba, unsigned int size)
void GLVolume::set_render_color()
{
if (selected)
{
if (is_outside)
set_render_color(SELECTED_OUTSIDE_COLOR, 4);
else
set_render_color(SELECTED_COLOR, 4);
}
set_render_color(is_outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR, 4);
else if (hover)
set_render_color(HOVER_COLOR, 4);
else if (is_outside)
@ -232,6 +261,52 @@ void GLVolume::set_render_color()
set_render_color(color, 4);
}
const Pointf3& GLVolume::get_origin() const
{
return m_origin;
}
void GLVolume::set_origin(const Pointf3& origin)
{
m_origin = origin;
m_dirty = true;
}
void GLVolume::set_angle_z(float angle_z)
{
m_angle_z = angle_z;
m_dirty = true;
}
void GLVolume::set_scale_factor(float scale_factor)
{
m_scale_factor = scale_factor;
m_dirty = true;
}
const std::vector<float>& GLVolume::world_matrix() const
{
if (m_dirty)
{
Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
m.translate(Eigen::Vector3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z));
m.rotate(Eigen::AngleAxisf(m_angle_z, Eigen::Vector3f::UnitZ()));
m.scale(m_scale_factor);
::memcpy((void*)m_world_mat.data(), (const void*)m.data(), 16 * sizeof(float));
m_dirty = false;
}
return m_world_mat;
}
BoundingBoxf3 GLVolume::transformed_bounding_box() const
{
if (m_dirty)
m_transformed_bounding_box = bounding_box.transformed(world_matrix());
return m_transformed_bounding_box;
}
void GLVolume::set_range(double min_z, double max_z)
{
this->qverts_range.first = 0;
@ -272,14 +347,16 @@ void GLVolume::render() const
if (!is_active)
return;
glCullFace(GL_BACK);
glPushMatrix();
glTranslated(this->origin.x, this->origin.y, this->origin.z);
::glCullFace(GL_BACK);
::glPushMatrix();
::glTranslated(m_origin.x, m_origin.y, m_origin.z);
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else
this->indexed_vertex_array.render();
glPopMatrix();
::glPopMatrix();
}
void GLVolume::render_using_layer_height() const
@ -297,6 +374,7 @@ void GLVolume::render_using_layer_height() const
GLint z_texture_row_to_normalized_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_texture_row_to_normalized") : -1;
GLint z_cursor_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor") : -1;
GLint z_cursor_band_width_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor_band_width") : -1;
GLint world_matrix_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "volume_world_matrix") : -1;
if (z_to_texture_row_id >= 0)
glUniform1f(z_to_texture_row_id, (GLfloat)layer_height_texture_z_to_row_id());
@ -310,14 +388,20 @@ void GLVolume::render_using_layer_height() const
if (z_cursor_band_width_id >= 0)
glUniform1f(z_cursor_band_width_id, (GLfloat)layer_height_texture_data.edit_band_width);
unsigned int w = layer_height_texture_width();
unsigned int h = layer_height_texture_height();
if (world_matrix_id >= 0)
::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
GLsizei w = (GLsizei)layer_height_texture_width();
GLsizei h = (GLsizei)layer_height_texture_height();
GLsizei half_w = w / 2;
GLsizei half_h = h / 2;
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, layer_height_texture_data.texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, w / 2, h / 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level0());
glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, w / 2, h / 2, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level1());
glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level1());
render();
@ -327,6 +411,128 @@ void GLVolume::render_using_layer_height() const
glUseProgram(current_program_id);
}
void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) const
{
if (!is_active)
return;
if (!indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
return;
if (layer_height_texture_data.can_use())
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
render_using_layer_height();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
return;
}
GLsizei n_triangles = GLsizei(std::min(indexed_vertex_array.triangle_indices_size, tverts_range.second - tverts_range.first));
GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
if (color_id >= 0)
{
float color[4];
::memcpy((void*)color, (const void*)render_color, 4 * sizeof(float));
::glUniform4fv(color_id, 1, (const GLfloat*)color);
}
else
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
if (detection_id != -1)
::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0);
if (worldmatrix_id != -1)
::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
return;
}
if (color_id >= 0)
::glUniform4fv(color_id, 1, (const GLfloat*)render_color);
else
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
if (detection_id != -1)
::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0);
if (worldmatrix_id != -1)
::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
::glBindBuffer(GL_ARRAY_BUFFER, indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
::glPushMatrix();
::glTranslated(m_origin.x, m_origin.y, m_origin.z);
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
if (n_triangles > 0)
{
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.triangle_indices_VBO_id);
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4));
}
if (n_quads > 0)
{
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.quad_indices_VBO_id);
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4));
}
::glPopMatrix();
}
void GLVolume::render_legacy() const
{
assert(!indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
if (!is_active)
return;
GLsizei n_triangles = GLsizei(std::min(indexed_vertex_array.triangle_indices_size, tverts_range.second - tverts_range.first));
GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
return;
}
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
::glPushMatrix();
::glTranslated(m_origin.x, m_origin.y, m_origin.z);
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
if (n_quads > 0)
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, indexed_vertex_array.quad_indices.data() + qverts_range.first);
::glPopMatrix();
}
double GLVolume::layer_height_texture_z_to_row_id() const
{
return (this->layer_height_texture.get() == nullptr) ? 0.0 : double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * this->layer_height_texture_data.print_object->model_object()->bounding_box().max.z);
@ -399,7 +605,6 @@ std::vector<int> GLVolumeCollection::load_object(
for (int instance_idx : instance_idxs) {
const ModelInstance *instance = model_object->instances[instance_idx];
TriangleMesh mesh = model_volume->mesh;
instance->transform_mesh(&mesh);
volumes_idx.push_back(int(this->volumes.size()));
float color[4];
memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
@ -434,13 +639,15 @@ std::vector<int> GLVolumeCollection::load_object(
}
v.is_modifier = model_volume->modifier;
v.outside_printer_detection_enabled = !model_volume->modifier;
v.set_origin(Pointf3(instance->offset.x, instance->offset.y, 0.0));
v.set_angle_z(instance->rotation);
v.set_scale_factor(instance->scaling_factor);
}
}
return volumes_idx;
}
int GLVolumeCollection::load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs)
{
@ -461,7 +668,8 @@ int GLVolumeCollection::load_wipe_tower_preview(
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
v.origin = Pointf3(pos_x, pos_y, 0.);
v.set_origin(Pointf3(pos_x, pos_y, 0.));
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
@ -486,102 +694,23 @@ void GLVolumeCollection::render_VBOs() const
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1;
GLint print_box_max_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.max") : -1;
GLint print_box_origin_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_origin") : -1;
GLint print_box_detection_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
GLint print_box_worldmatrix_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
for (GLVolume *volume : this->volumes) {
if (!volume->is_active)
continue;
if (print_box_min_id != -1)
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
if (!volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
continue;
if (print_box_max_id != -1)
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
if (volume->layer_height_texture_data.can_use())
for (GLVolume *volume : this->volumes)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
if (volume->layer_height_texture_data.can_use())
volume->generate_layer_height_texture(volume->layer_height_texture_data.print_object, false);
volume->render_using_layer_height();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
continue;
}
else
volume->set_render_color();
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
if (color_id >= 0)
{
float color[4];
::memcpy((void*)color, (const void*)volume->render_color, 4 * sizeof(float));
::glUniform4fv(color_id, 1, (const GLfloat*)color);
}
else
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
if (print_box_min_id != -1)
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
if (print_box_max_id != -1)
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
if (print_box_origin_id != -1)
{
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
}
volume->render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
continue;
}
if (color_id >= 0)
::glUniform4fv(color_id, 1, (const GLfloat*)volume->render_color);
else
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
if (print_box_min_id != -1)
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
if (print_box_max_id != -1)
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
if (print_box_origin_id != -1)
{
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
}
::glBindBuffer(GL_ARRAY_BUFFER, volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
bool has_offset = (volume->origin.x != 0) || (volume->origin.y != 0) || (volume->origin.z != 0);
if (has_offset) {
::glPushMatrix();
::glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
}
if (n_triangles > 0) {
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id);
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(volume->tverts_range.first * 4));
}
if (n_quads > 0) {
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id);
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(volume->qverts_range.first * 4));
}
if (has_offset)
::glPopMatrix();
volume->render_VBOs(color_id, print_box_detection_id, print_box_worldmatrix_id);
}
::glBindBuffer(GL_ARRAY_BUFFER, 0);
@ -602,43 +731,10 @@ void GLVolumeCollection::render_legacy() const
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
for (GLVolume *volume : this->volumes) {
assert(! volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
if (!volume->is_active)
continue;
volume->set_render_color();
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
if (n_triangles + n_quads == 0)
for (GLVolume *volume : this->volumes)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
volume->render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
continue;
}
glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
glNormalPointer(GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data());
bool has_offset = volume->origin.x != 0 || volume->origin.y != 0 || volume->origin.z != 0;
if (has_offset) {
glPushMatrix();
glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
}
if (n_triangles > 0)
glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, volume->indexed_vertex_array.triangle_indices.data() + volume->tverts_range.first);
if (n_quads > 0)
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, volume->indexed_vertex_array.quad_indices.data() + volume->qverts_range.first);
if (has_offset)
glPopMatrix();
volume->set_render_color();
volume->render_legacy();
}
glDisableClientState(GL_VERTEX_ARRAY);
@ -1486,11 +1582,12 @@ GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
unsigned int _3DScene::TextureBase::finalize()
{
if (!m_data.empty()) {
if ((m_tex_id == 0) && !m_data.empty()) {
// sends buffer to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_tex_id);
::glBindTexture(GL_TEXTURE_2D, m_tex_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)m_data.data());
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_tex_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)m_data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
@ -1949,6 +2046,11 @@ void _3DScene::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
s_canvas_mgr.update_volumes_colors_by_extruder(canvas);
}
void _3DScene::update_gizmos_data(wxGLCanvas* canvas)
{
s_canvas_mgr.update_gizmos_data(canvas);
}
void _3DScene::render(wxGLCanvas* canvas)
{
s_canvas_mgr.render(canvas);
@ -2044,6 +2146,16 @@ void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, vo
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
}
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
}
static inline int hex_digit_to_int(const char c)
{
return

View File

@ -240,7 +240,7 @@ class GLVolume {
edit_band_width = 0.0f;
}
bool can_use() { return (texture_id > 0) && (shader_id > 0) && (print_object != nullptr); }
bool can_use() const { return (texture_id > 0) && (shader_id > 0) && (print_object != nullptr); }
};
public:
@ -249,44 +249,27 @@ public:
static const float OUTSIDE_COLOR[4];
static const float SELECTED_OUTSIDE_COLOR[4];
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) :
composite_id(-1),
select_group_id(-1),
drag_group_id(-1),
extruder_id(0),
selected(false),
is_active(true),
zoom_to_volumes(true),
outside_printer_detection_enabled(true),
is_outside(false),
hover(false),
is_modifier(false),
is_wipe_tower(false),
tverts_range(0, size_t(-1)),
qverts_range(0, size_t(-1))
{
color[0] = r;
color[1] = g;
color[2] = b;
color[3] = a;
set_render_color(r, g, b, a);
}
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f);
GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
std::vector<int> load_object(
const ModelObject *model_object,
const std::vector<int> &instance_idxs,
const std::string &color_by,
const std::string &select_by,
const std::string &drag_by);
private:
// Offset of the volume to be rendered.
Pointf3 m_origin;
// Rotation around Z axis of the volume to be rendered.
float m_angle_z;
// Scale factor of the volume to be rendered.
float m_scale_factor;
// World matrix of the volume to be rendered.
std::vector<float> m_world_mat;
// Bounding box of this volume, in unscaled coordinates.
mutable BoundingBoxf3 m_transformed_bounding_box;
// Whether or not is needed to recalculate the world matrix.
mutable bool m_dirty;
int load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs);
public:
// Bounding box of this volume, in unscaled coordinates.
BoundingBoxf3 bounding_box;
// Offset of the volume to be rendered.
Pointf3 origin;
// Color of the triangles / quads held by this volume.
float color[4];
// Color used to render this volume.
@ -333,10 +316,17 @@ public:
// Sets render color in dependence of current state
void set_render_color();
const Pointf3& get_origin() const;
void set_origin(const Pointf3& origin);
void set_angle_z(float angle_z);
void set_scale_factor(float scale_factor);
int object_idx() const { return this->composite_id / 1000000; }
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
int instance_idx() const { return this->composite_id % 1000; }
BoundingBoxf3 transformed_bounding_box() const { BoundingBoxf3 bb = this->bounding_box; bb.translate(this->origin); return bb; }
const std::vector<float>& world_matrix() const;
BoundingBoxf3 transformed_bounding_box() const;
bool empty() const { return this->indexed_vertex_array.empty(); }
bool indexed() const { return this->indexed_vertex_array.indexed(); }
@ -344,6 +334,9 @@ public:
void set_range(coordf_t low, coordf_t high);
void render() const;
void render_using_layer_height() const;
void render_VBOs(int color_id, int detection_id, int worldmatrix_id) const;
void render_legacy() const;
void finalize_geometry(bool use_VBOs) { this->indexed_vertex_array.finalize_geometry(use_VBOs); }
void release_geometry() { this->indexed_vertex_array.release_geometry(); }
@ -568,6 +561,7 @@ public:
static void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
static void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
static void update_gizmos_data(wxGLCanvas* canvas);
static void render(wxGLCanvas* canvas);
@ -590,6 +584,8 @@ public:
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);

View File

@ -1,5 +1,6 @@
#include "GLCanvas3D.hpp"
#include "../../libslic3r/libslic3r.h"
#include "../../slic3r/GUI/3DScene.hpp"
#include "../../slic3r/GUI/GLShader.hpp"
#include "../../slic3r/GUI/GUI.hpp"
@ -41,6 +42,11 @@ static const float VIEW_REAR[2] = { 180.0f, 90.0f };
static const float VARIABLE_LAYER_THICKNESS_BAR_WIDTH = 70.0f;
static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
namespace Slic3r {
namespace GUI {
@ -493,6 +499,7 @@ void GLCanvas3D::Bed::_render_prusa(float theta) const
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@ -500,7 +507,6 @@ void GLCanvas3D::Bed::_render_prusa(float theta) const
if (theta > 90.0f)
::glFrontFace(GL_CW);
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
@ -553,6 +559,7 @@ void GLCanvas3D::Bed::_render_custom() const
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_BLEND);
::glDisable(GL_LIGHTING);
}
}
@ -577,7 +584,6 @@ GLCanvas3D::Axes::Axes()
void GLCanvas3D::Axes::render(bool depth_test) const
{
::glDisable(GL_LIGHTING);
if (depth_test)
::glEnable(GL_DEPTH_TEST);
else
@ -623,7 +629,6 @@ bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons)
void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) const
{
::glDisable(GL_LIGHTING);
_render_plane(bb);
_render_contour();
}
@ -730,6 +735,12 @@ void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
m_shader->set_uniform(name.c_str(), value);
}
void GLCanvas3D::Shader::set_uniform(const std::string& name, const float* matrix) const
{
if (m_shader != nullptr)
m_shader->set_uniform(name.c_str(), matrix);
}
const GLShader* GLCanvas3D::Shader::get_shader() const
{
return m_shader;
@ -963,15 +974,18 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height());
m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas));
m_shader.set_uniform("z_cursor_band_width", band_width);
// The shader requires the original model coordinates when rendering to the texture, so we pass it the unit matrix
m_shader.set_uniform("volume_world_matrix", UNIT_MATRIX);
GLsizei w = (GLsizei)volume.layer_height_texture_width();
GLsizei h = (GLsizei)volume.layer_height_texture_height();
GLsizei half_w = w / 2;
GLsizei half_h = h / 2;
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level0());
::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level1());
@ -1053,7 +1067,9 @@ const Pointf3 GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MA
GLCanvas3D::Mouse::Drag::Drag()
: start_position_2D(Invalid_2D_Point)
, start_position_3D(Invalid_3D_Point)
, volume_idx(-1)
, move_with_shift(false)
, move_volume_idx(-1)
, gizmo_volume_idx(-1)
{
}
@ -1083,8 +1099,9 @@ bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
return (drag.start_position_3D != Drag::Invalid_3D_Point);
}
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f;
const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f;
const float GLCanvas3D::Gizmos::OverlayTexturesScale = 0.75f;
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f * OverlayTexturesScale;
const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale;
GLCanvas3D::Gizmos::Gizmos()
: m_enabled(false)
@ -1150,7 +1167,7 @@ void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Poin
if (it->second == nullptr)
continue;
float tex_size = (float)it->second->get_textures_size();
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius
@ -1176,7 +1193,7 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi
if (it->second == nullptr)
continue;
float tex_size = (float)it->second->get_textures_size();
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius
@ -1242,7 +1259,7 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const
if (it->second == nullptr)
continue;
float tex_size = (float)it->second->get_textures_size();
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius
@ -1274,14 +1291,19 @@ void GLCanvas3D::Gizmos::update(const Pointf& mouse_pos)
curr->update(mouse_pos);
}
void GLCanvas3D::Gizmos::update_data(float scale)
void GLCanvas3D::Gizmos::refresh()
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->refresh();
}
GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
{
return m_current;
}
bool GLCanvas3D::Gizmos::is_running() const
@ -1309,6 +1331,9 @@ void GLCanvas3D::Gizmos::start_dragging()
void GLCanvas3D::Gizmos::stop_dragging()
{
m_dragging = false;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->stop_dragging();
}
float GLCanvas3D::Gizmos::get_scale() const
@ -1320,6 +1345,35 @@ float GLCanvas3D::Gizmos::get_scale() const
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f;
}
void GLCanvas3D::Gizmos::set_scale(float scale)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Scale);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
}
float GLCanvas3D::Gizmos::get_angle_z() const
{
if (!m_enabled)
return 0.0f;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate*>(it->second)->get_angle_z() : 0.0f;
}
void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle_z(angle_z);
}
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
{
if (!m_enabled)
@ -1375,8 +1429,8 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
float scaled_gap_y = OverlayGapY * inv_zoom;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
float tex_size = (float)it->second->get_textures_size() * inv_zoom;
GLTexture::render_texture(it->second->get_textures_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale * inv_zoom;
GLTexture::render_texture(it->second->get_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
top_y -= (tex_size + scaled_gap_y);
}
}
@ -1849,6 +1903,42 @@ void GLCanvas3D::update_volumes_colors_by_extruder()
m_volumes.update_colors_by_extruder(m_config);
}
void GLCanvas3D::update_gizmos_data()
{
if (!m_gizmos.is_running())
return;
int id = _get_first_selected_object_id();
if ((id != -1) && (m_model != nullptr))
{
ModelObject* model_object = m_model->objects[id];
if (model_object != nullptr)
{
ModelInstance* model_instance = model_object->instances[0];
if (model_instance != nullptr)
{
switch (m_gizmos.get_current_type())
{
case Gizmos::Scale:
{
m_gizmos.set_scale(model_instance->scaling_factor);
break;
}
case Gizmos::Rotate:
{
m_gizmos.set_angle_z(model_instance->rotation);
break;
}
default:
{
break;
}
}
}
}
}
}
void GLCanvas3D::render()
{
if (m_canvas == nullptr)
@ -1961,6 +2051,7 @@ void GLCanvas3D::reload_scene(bool force)
m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx));
}
update_gizmos_data();
update_volumes_selection(m_objects_selections);
if (m_config->has("nozzle_diameter"))
@ -2512,6 +2603,18 @@ void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
}
void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_rotate_callback.register_callback(callback);
}
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{
if (callback != nullptr)
m_on_update_geometry_info_callback.register_callback(callback);
}
void GLCanvas3D::bind_event_handlers()
{
if (m_canvas != nullptr)
@ -2729,14 +2832,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse)
{
update_gizmos_data();
m_gizmos.update_on_off_state(*this, m_mouse.position);
_update_gizmos_data();
m_dirty = true;
}
else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse())
{
_update_gizmos_data();
update_gizmos_data();
m_gizmos.start_dragging();
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id();
m_dirty = true;
}
else
@ -2761,9 +2865,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
if (m_gizmos.is_running())
_update_gizmos_data();
update_gizmos_data();
m_gizmos.refresh();
m_dirty = true;
}
}
@ -2786,7 +2889,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (volume_bbox.contains(pos3d))
{
// The dragging operation is initiated.
m_mouse.drag.volume_idx = volume_idx;
m_mouse.drag.move_with_shift = evt.ShiftDown();
m_mouse.drag.move_volume_idx = volume_idx;
m_mouse.drag.start_position_3D = pos3d;
// Remember the shift to to the object center.The object center will later be used
// to limit the object placement close to the bed.
@ -2802,7 +2906,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
}
}
else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1))
else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
{
m_mouse.dragging = true;
@ -2825,27 +2929,34 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// Calculate the translation vector.
Vectorf3 vector = m_mouse.drag.start_position_3D.vector_to(cur_pos);
// Get the volume being dragged.
GLVolume* volume = m_volumes.volumes[m_mouse.drag.volume_idx];
GLVolume* volume = m_volumes.volumes[m_mouse.drag.move_volume_idx];
// Get all volumes belonging to the same group, if any.
std::vector<GLVolume*> volumes;
if (volume->drag_group_id == -1)
int group_id = m_mouse.drag.move_with_shift ? volume->select_group_id : volume->drag_group_id;
if (group_id == -1)
volumes.push_back(volume);
else
{
for (GLVolume* v : m_volumes.volumes)
{
if ((v != nullptr) && (v->drag_group_id == volume->drag_group_id))
if (v != nullptr)
{
if ((m_mouse.drag.move_with_shift && (v->select_group_id == group_id)) || (v->drag_group_id == group_id))
volumes.push_back(v);
}
}
}
// Apply new temporary volume origin and ignore Z.
for (GLVolume* v : volumes)
{
v->origin.translate(vector.x, vector.y, 0.0);
Pointf3 origin = v->get_origin();
origin.translate(vector.x, vector.y, 0.0);
v->set_origin(origin);
}
m_mouse.drag.start_position_3D = cur_pos;
m_gizmos.refresh();
m_dirty = true;
}
@ -2856,7 +2967,59 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
const Pointf3& cur_pos = _mouse_to_bed_3d(pos);
m_gizmos.update(Pointf(cur_pos.x, cur_pos.y));
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
std::vector<GLVolume*> volumes;
if (m_mouse.drag.gizmo_volume_idx != -1)
{
GLVolume* volume = m_volumes.volumes[m_mouse.drag.gizmo_volume_idx];
// Get all volumes belonging to the same group, if any.
if (volume->select_group_id == -1)
volumes.push_back(volume);
else
{
for (GLVolume* v : m_volumes.volumes)
{
if ((v != nullptr) && (v->select_group_id == volume->select_group_id))
volumes.push_back(v);
}
}
}
switch (m_gizmos.get_current_type())
{
case Gizmos::Scale:
{
// Apply new temporary scale factor
float scale_factor = m_gizmos.get_scale();
for (GLVolume* v : volumes)
{
v->set_scale_factor(scale_factor);
}
break;
}
case Gizmos::Rotate:
{
// Apply new temporary angle_z
float angle_z = m_gizmos.get_angle_z();
for (GLVolume* v : volumes)
{
v->set_angle_z(angle_z);
}
break;
}
default:
break;
}
if (!volumes.empty())
{
const BoundingBoxf3& bb = volumes[0]->transformed_bounding_box();
const Pointf3& size = bb.size();
m_on_update_geometry_info_callback.call(size.x, size.y, size.z, m_gizmos.get_scale());
}
if ((m_gizmos.get_current_type() != Gizmos::Rotate) && (volumes.size() > 1))
m_gizmos.refresh();
m_dirty = true;
}
else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
@ -2914,19 +3077,19 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (layer_editing_object_idx != -1)
m_on_model_update_callback.call();
}
else if ((m_mouse.drag.volume_idx != -1) && m_mouse.dragging)
else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
{
// get all volumes belonging to the same group, if any
std::vector<int> volume_idxs;
int vol_id = m_mouse.drag.volume_idx;
int group_id = m_volumes.volumes[vol_id]->drag_group_id;
int vol_id = m_mouse.drag.move_volume_idx;
int group_id = m_mouse.drag.move_with_shift ? m_volumes.volumes[vol_id]->select_group_id : m_volumes.volumes[vol_id]->drag_group_id;
if (group_id == -1)
volume_idxs.push_back(vol_id);
else
{
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
{
if (m_volumes.volumes[i]->drag_group_id == group_id)
if ((m_mouse.drag.move_with_shift && (m_volumes.volumes[i]->select_group_id == group_id)) || (m_volumes.volumes[i]->drag_group_id == group_id))
volume_idxs.push_back(i);
}
}
@ -2944,10 +3107,26 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
else if (evt.LeftUp() && m_gizmos.is_dragging())
{
switch (m_gizmos.get_current_type())
{
case Gizmos::Scale:
{
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
break;
}
case Gizmos::Rotate:
{
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
break;
}
default:
break;
}
m_gizmos.stop_dragging();
}
m_mouse.drag.volume_idx = -1;
m_mouse.drag.move_volume_idx = -1;
m_mouse.drag.gizmo_volume_idx = -1;
m_mouse.set_start_position_3D_as_invalid();
m_mouse.set_start_position_2D_as_invalid();
m_mouse.dragging = false;
@ -3200,6 +3379,8 @@ void GLCanvas3D::_deregister_callbacks()
m_on_wipe_tower_moved_callback.deregister_callback();
m_on_enable_action_buttons_callback.deregister_callback();
m_on_gizmo_scale_uniformly_callback.deregister_callback();
m_on_gizmo_rotate_callback.deregister_callback();
m_on_update_geometry_info_callback.deregister_callback();
}
void GLCanvas3D::_mark_volumes_for_layer_height() const
@ -3259,7 +3440,6 @@ void GLCanvas3D::_picking_pass() const
if (m_multisample_allowed)
::glDisable(GL_MULTISAMPLE);
::glDisable(GL_LIGHTING);
::glDisable(GL_BLEND);
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -3315,8 +3495,6 @@ void GLCanvas3D::_render_background() const
static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f };
::glDisable(GL_LIGHTING);
::glPushMatrix();
::glLoadIdentity();
::glMatrixMode(GL_PROJECTION);
@ -3395,6 +3573,8 @@ void GLCanvas3D::_render_objects() const
if (m_picking_enabled)
::glEnable(GL_CULL_FACE);
}
::glDisable(GL_LIGHTING);
}
void GLCanvas3D::_render_cutting_plane() const
@ -3459,6 +3639,7 @@ void GLCanvas3D::_render_legend_texture() const
float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
float r = l + (float)w * inv_zoom;
float b = t - (float)h * inv_zoom;
GLTexture::render_texture(tex_id, l, r, b, t);
::glPopMatrix();
@ -3503,9 +3684,7 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const
{
static const GLfloat INV_255 = 1.0f / 255.0f;
if (fake_colors)
::glDisable(GL_LIGHTING);
else
if (!fake_colors)
::glEnable(GL_LIGHTING);
// do not cull backfaces to show broken geometry, if any
@ -3543,6 +3722,9 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const
::glDisable(GL_BLEND);
::glEnable(GL_CULL_FACE);
if (!fake_colors)
::glDisable(GL_LIGHTING);
}
void GLCanvas3D::_render_gizmo() const
@ -3668,6 +3850,35 @@ int GLCanvas3D::_get_first_selected_object_id() const
return -1;
}
int GLCanvas3D::_get_first_selected_volume_id() const
{
if (m_print != nullptr)
{
int objects_count = (int)m_print->objects.size();
for (const GLVolume* vol : m_volumes.volumes)
{
if ((vol != nullptr) && vol->selected)
{
int object_id = vol->select_group_id / 1000000;
// Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
if ((object_id < 10000) && (object_id < objects_count))
{
int volume_id = 0;
for (int i = 0; i < object_id; ++i)
{
const PrintObject* obj = m_print->objects[i];
const ModelObject* model = obj->model_object();
volume_id += model->instances.size();
}
return volume_id;
}
}
}
}
return -1;
}
static inline int hex_digit_to_int(const char c)
{
return
@ -4273,13 +4484,14 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
{
// Move a regular object.
ModelObject* model_object = m_model->objects[obj_idx];
model_object->instances[instance_idx]->offset.translate(volume->origin.x, volume->origin.y);
const Pointf3& origin = volume->get_origin();
model_object->instances[instance_idx]->offset = Pointf(origin.x, origin.y);
model_object->invalidate_bounding_box();
object_moved = true;
}
else if (obj_idx == 1000)
// Move a wipe tower proxy.
wipe_tower_origin = volume->origin;
wipe_tower_origin = volume->get_origin();
}
if (object_moved)
@ -4302,21 +4514,6 @@ void GLCanvas3D::_on_select(int volume_idx)
m_on_select_object_callback.call(id);
}
void GLCanvas3D::_update_gizmos_data()
{
int id = _get_first_selected_object_id();
if ((id != -1) && (m_model != nullptr))
{
ModelObject* model_object = m_model->objects[id];
if (model_object != nullptr)
{
ModelInstance* model_instance = model_object->instances[0];
if (model_instance != nullptr)
m_gizmos.update_data(model_instance->scaling_factor);
}
}
}
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
{
static const float INV_255 = 1.0f / 255.0f;

View File

@ -225,6 +225,7 @@ public:
void stop_using() const;
void set_uniform(const std::string& name, float value) const;
void set_uniform(const std::string& name, const float* matrix) const;
const GLShader* get_shader() const;
@ -302,7 +303,10 @@ public:
Point start_position_2D;
Pointf3 start_position_3D;
Vectorf3 volume_center_offset;
int volume_idx;
bool move_with_shift;
int move_volume_idx;
int gizmo_volume_idx;
public:
Drag();
@ -323,6 +327,7 @@ public:
class Gizmos
{
static const float OverlayTexturesScale;
static const float OverlayOffsetX;
static const float OverlayGapY;
@ -360,14 +365,21 @@ public:
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Pointf& mouse_pos);
void update_data(float scale);
void refresh();
EType get_current_type() const;
bool is_running() const;
bool is_dragging() const;
void start_dragging();
void stop_dragging();
float get_scale() const;
void set_scale(float scale);
float get_angle_z() const;
void set_angle_z(float angle_z);
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
@ -439,6 +451,8 @@ private:
PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback;
PerlCallback m_on_gizmo_scale_uniformly_callback;
PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_update_geometry_info_callback;
public:
GLCanvas3D(wxGLCanvas* canvas);
@ -507,6 +521,7 @@ public:
void set_viewport_from_scene(const GLCanvas3D& other);
void update_volumes_colors_by_extruder();
void update_gizmos_data();
void render();
@ -545,6 +560,8 @@ public:
void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback);
void register_on_gizmo_scale_uniformly_callback(void* callback);
void register_on_gizmo_rotate_callback(void* callback);
void register_on_update_geometry_info_callback(void* callback);
void bind_event_handlers();
void unbind_event_handlers();
@ -605,6 +622,7 @@ private:
void _stop_timer();
int _get_first_selected_object_id() const;
int _get_first_selected_volume_id() const;
// generates gcode extrusion paths geometry
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
@ -625,8 +643,6 @@ private:
void _on_move(const std::vector<int>& volume_idxs);
void _on_select(int volume_idx);
void _update_gizmos_data();
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
};

View File

@ -464,6 +464,13 @@ void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
it->second->update_volumes_colors_by_extruder();
}
void GLCanvas3DManager::update_gizmos_data(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->update_gizmos_data();
}
void GLCanvas3DManager::render(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -655,6 +662,20 @@ void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* c
it->second->register_on_gizmo_scale_uniformly_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_rotate_callback(callback);
}
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_update_geometry_info_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);

View File

@ -120,6 +120,7 @@ public:
void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
void update_gizmos_data(wxGLCanvas* canvas);
void render(wxGLCanvas* canvas) const;
@ -152,6 +153,8 @@ public:
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);

View File

@ -90,9 +90,10 @@ GLGizmoBase::EState GLGizmoBase::get_state() const
void GLGizmoBase::set_state(GLGizmoBase::EState state)
{
m_state = state;
on_set_state();
}
unsigned int GLGizmoBase::get_textures_id() const
unsigned int GLGizmoBase::get_texture_id() const
{
return m_textures[m_state].get_id();
}
@ -118,12 +119,22 @@ void GLGizmoBase::start_dragging()
on_start_dragging();
}
void GLGizmoBase::stop_dragging()
{
on_stop_dragging();
}
void GLGizmoBase::update(const Pointf& mouse_pos)
{
if (m_hover_id != -1)
on_update(mouse_pos);
}
void GLGizmoBase::refresh()
{
on_refresh();
}
void GLGizmoBase::render(const BoundingBoxf3& box) const
{
on_render(box);
@ -134,13 +145,29 @@ void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
on_render_for_picking(box);
}
void GLGizmoBase::on_set_state()
{
// do nothing
}
void GLGizmoBase::on_start_dragging()
{
// do nothing
}
void GLGizmoBase::on_stop_dragging()
{
// do nothing
}
void GLGizmoBase::on_refresh()
{
// do nothing
}
void GLGizmoBase::render_grabbers() const
{
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].render(m_hover_id == i);
}
@ -162,9 +189,23 @@ GLGizmoRotate::GLGizmoRotate()
, m_angle_z(0.0f)
, m_center(Pointf(0.0, 0.0))
, m_radius(0.0f)
, m_keep_radius(false)
{
}
float GLGizmoRotate::get_angle_z() const
{
return m_angle_z;
}
void GLGizmoRotate::set_angle_z(float angle_z)
{
if (std::abs(angle_z - 2.0f * PI) < EPSILON)
angle_z = 0.0f;
m_angle_z = angle_z;
}
bool GLGizmoRotate::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
@ -186,6 +227,11 @@ bool GLGizmoRotate::on_init()
return true;
}
void GLGizmoRotate::on_set_state()
{
m_keep_radius = (m_state == On) ? false : true;
}
void GLGizmoRotate::on_update(const Pointf& mouse_pos)
{
Vectorf orig_dir(1.0, 0.0);
@ -194,6 +240,7 @@ void GLGizmoRotate::on_update(const Pointf& mouse_pos)
if (cross(orig_dir, new_dir) < 0.0)
theta = 2.0 * (coordf_t)PI - theta;
// snap
if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0)
{
coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
@ -206,14 +253,22 @@ void GLGizmoRotate::on_update(const Pointf& mouse_pos)
m_angle_z = (float)theta;
}
void GLGizmoRotate::on_refresh()
{
m_keep_radius = false;
}
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
const Pointf3& size = box.size();
m_center = box.center();
if (!m_keep_radius)
{
m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
m_keep_radius = true;
}
::glLineWidth(2.0f);
::glColor3fv(BaseColor);
@ -230,7 +285,6 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
m_grabbers[0].color[0] = 1.0f;
@ -399,7 +453,6 @@ void GLGizmoScale::on_update(const Pointf& mouse_pos)
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
coordf_t min_x = box.min.x - (coordf_t)Offset;
@ -438,7 +491,6 @@ void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
{
static const GLfloat INV_255 = 1.0f / 255.0f;
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < 4; ++i)

View File

@ -57,22 +57,27 @@ public:
EState get_state() const;
void set_state(EState state);
unsigned int get_textures_id() const;
unsigned int get_texture_id() const;
int get_textures_size() const;
int get_hover_id() const;
void set_hover_id(int id);
void start_dragging();
void stop_dragging();
void update(const Pointf& mouse_pos);
void refresh();
void render(const BoundingBoxf3& box) const;
void render_for_picking(const BoundingBoxf3& box) const;
protected:
virtual bool on_init() = 0;
virtual void on_set_state();
virtual void on_start_dragging();
virtual void on_stop_dragging();
virtual void on_update(const Pointf& mouse_pos) = 0;
virtual void on_refresh();
virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
@ -96,13 +101,19 @@ class GLGizmoRotate : public GLGizmoBase
mutable Pointf m_center;
mutable float m_radius;
mutable bool m_keep_radius;
public:
GLGizmoRotate();
float get_angle_z() const;
void set_angle_z(float angle_z);
protected:
virtual bool on_init();
virtual void on_set_state();
virtual void on_update(const Pointf& mouse_pos);
virtual void on_refresh();
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
@ -120,9 +131,9 @@ class GLGizmoScale : public GLGizmoBase
static const float Offset;
float m_scale;
float m_starting_scale;
Pointf m_starting_drag_position;
float m_starting_scale;
public:
GLGizmoScale();

View File

@ -214,6 +214,17 @@ bool GLShader::set_uniform(const char *name, float value) const
return false;
}
bool GLShader::set_uniform(const char* name, const float* matrix) const
{
int id = get_uniform_location(name);
if (id >= 0)
{
::glUniformMatrix4fv(id, 1, GL_FALSE, (const GLfloat*)matrix);
return true;
}
return false;
}
/*
# Set shader vector
sub SetVector

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@ -25,6 +25,7 @@ public:
int get_uniform_location(const char *name) const;
bool set_uniform(const char *name, float value) const;
bool set_uniform(const char* name, const float* matrix) const;
void enable() const;
void disable() const;

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@ -72,9 +72,10 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
}
// sends data to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
if (generate_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
@ -127,27 +128,25 @@ const std::string& GLTexture::get_source() const
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
{
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
::glDisable(GL_LIGHTING);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
::glBegin(GL_QUADS);
::glTexCoord2d(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f);
::glTexCoord2d(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f);
::glTexCoord2d(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f);
::glTexCoord2d(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f);
::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom);
::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top);
::glEnd();
::glBindTexture(GL_TEXTURE_2D, 0);
::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND);
::glEnable(GL_LIGHTING);
}
void GLTexture::_generate_mipmaps(wxImage& image)
@ -182,7 +181,7 @@ void GLTexture::_generate_mipmaps(wxImage& image)
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
}
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
}
}

View File

@ -342,7 +342,7 @@ void add_config_menu(wxMenuBar *menu, int event_preferences_changed, int event_l
auto local_menu = new wxMenu();
wxWindowID config_id_base = wxWindow::NewControlId((int)ConfigMenuCnt);
auto config_wizard_name = _(ConfigWizard::name().wx_str());
const auto config_wizard_name = _(ConfigWizard::name().wx_str());
const auto config_wizard_tooltip = wxString::Format(_(L("Run %s")), config_wizard_name);
// Cmd+, is standard on OS X - what about other operating systems?
local_menu->Append(config_id_base + ConfigMenuWizard, config_wizard_name + dots, config_wizard_tooltip);

View File

@ -298,7 +298,8 @@ const std::vector<std::string>& Preset::print_options()
"perimeter_extrusion_width", "external_perimeter_extrusion_width", "infill_extrusion_width", "solid_infill_extrusion_width",
"top_infill_extrusion_width", "support_material_extrusion_width", "infill_overlap", "bridge_flow_ratio", "clip_multipart_objects",
"elefant_foot_compensation", "xy_size_compensation", "threads", "resolution", "wipe_tower", "wipe_tower_x", "wipe_tower_y",
"wipe_tower_width", "wipe_tower_rotation_angle", "wipe_tower_bridging", "compatible_printers", "compatible_printers_condition","inherits"
"wipe_tower_width", "wipe_tower_rotation_angle", "wipe_tower_bridging", "compatible_printers",
"compatible_printers_condition","inherits"
};
return s_opts;
}
@ -308,10 +309,10 @@ const std::vector<std::string>& Preset::filament_options()
static std::vector<std::string> s_opts {
"filament_colour", "filament_diameter", "filament_type", "filament_soluble", "filament_notes", "filament_max_volumetric_speed",
"extrusion_multiplier", "filament_density", "filament_cost", "filament_loading_speed", "filament_unloading_speed", "filament_toolchange_delay",
"filament_ramming_parameters", "temperature", "first_layer_temperature", "bed_temperature",
"first_layer_bed_temperature", "fan_always_on", "cooling", "min_fan_speed", "max_fan_speed", "bridge_fan_speed", "disable_fan_first_layers",
"fan_below_layer_time", "slowdown_below_layer_time", "min_print_speed", "start_filament_gcode", "end_filament_gcode","compatible_printers",
"compatible_printers_condition", "inherits"
"filament_cooling_moves", "filament_cooling_initial_speed", "filament_cooling_final_speed", "filament_ramming_parameters", "temperature",
"first_layer_temperature", "bed_temperature", "first_layer_bed_temperature", "fan_always_on", "cooling", "min_fan_speed", "max_fan_speed",
"bridge_fan_speed", "disable_fan_first_layers", "fan_below_layer_time", "slowdown_below_layer_time", "min_print_speed",
"start_filament_gcode", "end_filament_gcode","compatible_printers", "compatible_printers_condition", "inherits"
};
return s_opts;
}
@ -325,8 +326,8 @@ const std::vector<std::string>& Preset::printer_options()
"octoprint_host", "octoprint_apikey", "octoprint_cafile", "use_firmware_retraction", "use_volumetric_e", "variable_layer_height",
"single_extruder_multi_material", "start_gcode", "end_gcode", "before_layer_gcode", "layer_gcode", "toolchange_gcode",
"between_objects_gcode", "printer_vendor", "printer_model", "printer_variant", "printer_notes", "cooling_tube_retraction",
"cooling_tube_length", "parking_pos_retraction", "max_print_height", "default_print_profile", "inherits",
"silent_mode","machine_max_acceleration_extruding", "machine_max_acceleration_retracting",
"cooling_tube_length", "parking_pos_retraction", "extra_loading_move", "max_print_height", "default_print_profile", "inherits",
"silent_mode", "machine_max_acceleration_extruding", "machine_max_acceleration_retracting",
"machine_max_acceleration_x", "machine_max_acceleration_y", "machine_max_acceleration_z", "machine_max_acceleration_e",
"machine_max_feedrate_x", "machine_max_feedrate_y", "machine_max_feedrate_z", "machine_max_feedrate_e",
"machine_min_extruding_rate", "machine_min_travel_rate",
@ -685,6 +686,7 @@ void PresetCollection::update_platter_ui(wxBitmapComboBox *ui)
// Otherwise fill in the list from scratch.
ui->Freeze();
ui->Clear();
size_t selected_preset_item = 0;
const Preset &selected_preset = this->get_selected_preset();
// Show wide icons if the currently selected preset is not compatible with the current printer,
@ -725,7 +727,7 @@ void PresetCollection::update_platter_ui(wxBitmapComboBox *ui)
ui->Append(wxString::FromUTF8((preset.name + (preset.is_dirty ? g_suffix_modified : "")).c_str()),
(bmp == 0) ? (m_bitmap_main_frame ? *m_bitmap_main_frame : wxNullBitmap) : *bmp);
if (i == m_idx_selected)
ui->SetSelection(ui->GetCount() - 1);
selected_preset_item = ui->GetCount() - 1;
}
else
{
@ -742,9 +744,12 @@ void PresetCollection::update_platter_ui(wxBitmapComboBox *ui)
for (std::map<wxString, wxBitmap*>::iterator it = nonsys_presets.begin(); it != nonsys_presets.end(); ++it) {
ui->Append(it->first, *it->second);
if (it->first == selected)
ui->SetSelection(ui->GetCount() - 1);
selected_preset_item = ui->GetCount() - 1;
}
}
ui->SetSelection(selected_preset_item);
ui->SetToolTip(ui->GetString(selected_preset_item));
ui->Thaw();
}
@ -803,6 +808,7 @@ size_t PresetCollection::update_tab_ui(wxBitmapComboBox *ui, bool show_incompati
}
}
ui->SetSelection(selected_preset_item);
ui->SetToolTip(ui->GetString(selected_preset_item));
ui->Thaw();
return selected_preset_item;
}

View File

@ -353,6 +353,10 @@ public:
// Generate a file path from a profile name. Add the ".ini" suffix if it is missing.
std::string path_from_name(const std::string &new_name) const;
// update m_edited_preset.is_external value after loading preset for .ini, .gcode, .amf, .3mf
void update_edited_preset_is_external(bool is_external) {
m_edited_preset.is_external = is_external; }
protected:
// Select a preset, if it exists. If it does not exist, select an invalid (-1) index.
// This is a temporary state, which shall be fixed immediately by the following step.

View File

@ -565,11 +565,12 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool
size_t idx = (i_group == 0) ? 0 : num_extruders + 1;
inherits = inherits_values[idx];
compatible_printers_condition = compatible_printers_condition_values[idx];
if (is_external)
if (is_external) {
presets.load_external_preset(name_or_path, name,
config.opt_string((i_group == 0) ? "print_settings_id" : "printer_settings_id", true),
config);
else
presets.update_edited_preset_is_external(true);
} else
presets.load_preset(presets.path_from_name(name), name, config).save();
}
@ -582,9 +583,10 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool
// Split the "compatible_printers_condition" and "inherits" from the cummulative vectors to separate filament presets.
inherits = inherits_values[1];
compatible_printers_condition = compatible_printers_condition_values[1];
if (is_external)
if (is_external) {
this->filaments.load_external_preset(name_or_path, name, old_filament_profile_names->values.front(), config);
else
this->filaments.update_edited_preset_is_external(true);
} else
this->filaments.load_preset(this->filaments.path_from_name(name), name, config).save();
this->filament_presets.clear();
this->filament_presets.emplace_back(name);
@ -613,11 +615,12 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool
cfg.opt_string("inherits", true) = inherits_values[i + 1];
// Load all filament presets, but only select the first one in the preset dialog.
Preset *loaded = nullptr;
if (is_external)
if (is_external) {
loaded = &this->filaments.load_external_preset(name_or_path, name,
(i < old_filament_profile_names->values.size()) ? old_filament_profile_names->values[i] : "",
std::move(cfg), i == 0);
else {
this->filaments.update_edited_preset_is_external(true);
} else {
// Used by the config wizard when creating a custom setup.
// Therefore this block should only be called for a single extruder.
char suffix[64];
@ -1181,6 +1184,7 @@ void PresetBundle::update_platter_filament_ui(unsigned int idx_extruder, wxBitma
// Fill in the list from scratch.
ui->Freeze();
ui->Clear();
size_t selected_preset_item = 0;
const Preset *selected_preset = this->filaments.find_preset(this->filament_presets[idx_extruder]);
// Show wide icons if the currently selected preset is not compatible with the current printer,
// and draw a red flag in front of the selected preset.
@ -1232,7 +1236,7 @@ void PresetBundle::update_platter_filament_ui(unsigned int idx_extruder, wxBitma
ui->Append(wxString::FromUTF8((preset.name + (preset.is_dirty ? Preset::suffix_modified() : "")).c_str()),
(bitmap == 0) ? wxNullBitmap : *bitmap);
if (selected)
ui->SetSelection(ui->GetCount() - 1);
selected_preset_item = ui->GetCount() - 1;
}
else
{
@ -1251,9 +1255,11 @@ void PresetBundle::update_platter_filament_ui(unsigned int idx_extruder, wxBitma
for (std::map<wxString, wxBitmap*>::iterator it = nonsys_presets.begin(); it != nonsys_presets.end(); ++it) {
ui->Append(it->first, *it->second);
if (it->first == selected_str)
ui->SetSelection(ui->GetCount() - 1);
selected_preset_item = ui->GetCount() - 1;
}
}
ui->SetSelection(selected_preset_item);
ui->SetToolTip(ui->GetString(selected_preset_item));
ui->Thaw();
}

View File

@ -1292,6 +1292,10 @@ void TabFilament::build()
optgroup->append_single_option_line("filament_loading_speed");
optgroup->append_single_option_line("filament_unloading_speed");
optgroup->append_single_option_line("filament_toolchange_delay");
optgroup->append_single_option_line("filament_cooling_moves");
optgroup->append_single_option_line("filament_cooling_initial_speed");
optgroup->append_single_option_line("filament_cooling_final_speed");
line = { _(L("Ramming")), "" };
line.widget = [this](wxWindow* parent){
auto ramming_dialog_btn = new wxButton(parent, wxID_ANY, _(L("Ramming settings"))+dots, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
@ -1806,6 +1810,7 @@ void TabPrinter::build_extruder_pages()
optgroup->append_single_option_line("cooling_tube_retraction");
optgroup->append_single_option_line("cooling_tube_length");
optgroup->append_single_option_line("parking_pos_retraction");
optgroup->append_single_option_line("extra_loading_move");
m_pages.insert(m_pages.end() - n_after_single_extruder_MM, page);
m_has_single_extruder_MM_page = true;
}
@ -1859,7 +1864,6 @@ void TabPrinter::build_extruder_pages()
m_pages.begin() + n_before_extruders + m_extruders_count_old);
m_extruders_count_old = m_extruders_count;
rebuild_page_tree();
}

View File

@ -56,9 +56,13 @@
int volume_idx() const;
int instance_idx() const;
Clone<Pointf3> origin() const
%code%{ RETVAL = THIS->origin; %};
%code%{ RETVAL = THIS->get_origin(); %};
void translate(double x, double y, double z)
%code%{ THIS->origin.translate(x, y, z); %};
%code%{
Pointf3 o = THIS->get_origin();
o.translate(x, y, z);
THIS->set_origin(o);
%};
Clone<BoundingBoxf3> bounding_box() const
%code%{ RETVAL = THIS->bounding_box; %};
Clone<BoundingBoxf3> transformed_bounding_box() const;
@ -469,6 +473,12 @@ update_volumes_colors_by_extruder(canvas)
CODE:
_3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
update_gizmos_data(canvas)
SV *canvas;
CODE:
_3DScene::update_gizmos_data((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render(canvas)
SV *canvas;
@ -604,6 +614,20 @@ register_on_gizmo_scale_uniformly_callback(canvas, callback)
CODE:
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_gizmo_rotate_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_gizmo_rotate_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_update_geometry_info_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_update_geometry_info_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
unsigned int
finalize_legend_texture()
CODE: