Show and update sequential print clearance contours while manipulating the scene using Move/Rotate/Scale gizmos

This commit is contained in:
enricoturri1966 2023-03-15 09:44:19 +01:00
parent 9da788eae1
commit 5cc1359c05
4 changed files with 38 additions and 30 deletions

View file

@ -651,6 +651,7 @@ private:
void set_visible(bool visible) { m_visible = visible; }
void set_evaluating(bool evaluating) { m_evaluating = evaluating; }
void render();
bool empty() const { return m_contours.empty(); }
friend class GLCanvas3D;
};
@ -995,7 +996,7 @@ public:
m_sequential_print_clearance.set_evaluating(evaluating);
}
void update_sequential_clearance();
void update_sequential_clearance(bool force_contours_generation);
const Print* fff_print() const;
const SLAPrint* sla_print() const;