Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: flat - GLGizmoPainterBase::s_sphere
This commit is contained in:
enricoturri1966 2022-03-02 12:21:59 +01:00
parent a07e02f5ab
commit 5cf6219f3e

View file

@ -239,19 +239,25 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
#endif // ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
}
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
const Transform3d complete_scaling_matrix_inverse = Geometry::Transformation(trafo).get_matrix(true, true, false, true).inverse();
const bool is_left_handed = Geometry::Transformation(trafo).is_left_handed();
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo.data()));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glTranslatef(m_rr.hit.x(), m_rr.hit.y(), m_rr.hit.z()));
glsafe(::glMultMatrixd(complete_scaling_matrix_inverse.data()));
glsafe(::glScaled(m_cursor_radius, m_cursor_radius, m_cursor_radius));
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (is_left_handed)
glFrontFace(GL_CW);
@ -264,6 +270,13 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
#if ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL
shader->start_using();
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix() * trafo *
Geometry::assemble_transform(m_rr.hit.cast<double>()) * complete_scaling_matrix_inverse *
Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), m_cursor_radius * Vec3d::Ones());
shader->set_uniform("projection_view_model_matrix", matrix);
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
assert(s_sphere != nullptr);
s_sphere->set_color(render_color);
#else
@ -280,7 +293,9 @@ void GLGizmoPainterBase::render_cursor_sphere(const Transform3d& trafo) const
if (is_left_handed)
glFrontFace(GL_CCW);
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
}