Merge pull request #5069 from rackley096794/patch-1
Update How to build - Windows.md
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# Step by Step Visual Studio 2019 Instructions
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# This how-to is out of date
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Install Visual Studio Community 2019 from [visualstudio.microsoft.com/vs/](https://visualstudio.microsoft.com/vs/)
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Select all workload options for C++
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Install git for Windows from [gitforwindows.org](https://gitforwindows.org/)
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Download and run the exe accepting all defaults
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Clone the respository. To place it in C:\PrusaSlicer, run:
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c:\>git clone https://github.com/prusa3d/PrusaSlicer.git
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Go to the Windows Start Menu and Click on "Visual Studio 2019" folder, then select the ->"x64 Native Tools Command Prompt" to open a command window and run the following:
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cd c:\PrusaSlicer\deps
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mkdir build
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cd build
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cmake .. -G "Visual Studio 16 2019" -DDESTDIR="c:\PrusaSlicer"
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msbuild /m ALL_BUILD.vcxproj // This took 13.5 minutes on my machine: core I7-7700K @ 4.2Ghz with 32GB main memory and 20min on a average laptop
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cd c:\PrusaSlicer\
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mkdir build
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cd build
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cmake .. -G "Visual Studio 16 2019" -DCMAKE_PREFIX_PATH="c:\PrusaSlicer\usr\local"
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Double-click c:\PrusaSlicer\build\PrusaSlicer.sln to open in Visual Studio 2019.
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OR
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Open Visual Studio for C++ development (VS asks this the first time you start it).
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Select PrusaSlicer_app_gui as your startup project (right-click->Set as Startup Project).
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Run Build->Rebuild Solution once to populate all required dependency modules. This is NOT done automatically when you build/run. If you run both Debug and Release variants, you will need to do this once for each.
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Debug->Start Debugging or press F5
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PrusaSlicer should start. You're up and running!
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note: Thanks to @douggorgen for the original guide, as an answer for a issue
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# The below information is out of date, but still useful for reference purposes
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We have switched to MS Visual Studio 2019.
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@ -119,38 +158,4 @@ option to CMake, this will only produce a _Release_ build.
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Refer to the CMake scripts inside the `deps` directory to see which dependencies are built in what versions and how this is done.
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\*) Specifically, the problem arises when building boost. Boost build tool appends all build options into paths of
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intermediate files, which are not handled correctly by either `b2.exe` or possibly `ninja` (?).
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# Noob guide (step by step)
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- Install Visual Studio Community 2019 from [visualstudio.microsoft.com/vs/](https://visualstudio.microsoft.com/vs/)
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- Select all workload options for C++
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- Install git for Windows from [gitforwindows.org](https://gitforwindows.org/)
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- download and run the exe accepting all defaults
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- Download `PrusaSlicer-master.zip` from github
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- This example will use the directory c:\PrusaSlicer and unzipped to `c:\PrusaSlicer\PrusaSlicer-master\` so this will be the prefix for all the steps. Substitute your as required prefix.
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- Go to the Windows Start Menu and Click on "Visual Studio 2019" folder, then select the ->"x64 Native Tools Command Prompt" to open a command window
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cd c:\PrusaSlicer\PrusaSlicer-master\deps
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mkdir build
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cd build
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cmake .. -G "Visual Studio 16 2019" -DDESTDIR="c:\PrusaSlicer\PrusaSlicer-master"
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msbuild /m ALL_BUILD.vcxproj // This took 13.5 minutes on the following machine: core I7-7700K @ 4.2Ghz with 32GB main memory and 20min on an average laptop
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cd c:\PrusaSlicer\PrusaSlicer-master\
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mkdir build
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cd build
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cmake .. -G "Visual Studio 16 2019" -DCMAKE_PREFIX_PATH="c:\PrusaSlicer\PrusaSlicer-master\usr\local"
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- Open Visual Studio for c++ development (VS asks this the first time you start it)
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`Open->Project/Solution` or `File->Open->Project/Solution` (depending on which dialog comes up first)
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- Click on `c:\PrusaSlicer\PrusaSlicer-master\build\PrusaSlicer.sln`
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`Debug->Start Debugging` or `Debug->Start Without debugging`
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- PrusaSlicer should start.
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- You're up and running!
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Note: Thanks to @douggorgen for the original guide, as an answer for a issue
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intermediate files, which are not handled correctly by either `b2.exe` or possibly `ninja` (?).
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