diff --git a/src/libslic3r/Fill/Lightning/Generator.cpp b/src/libslic3r/Fill/Lightning/Generator.cpp index 4aba7202d..75ca5583e 100644 --- a/src/libslic3r/Fill/Lightning/Generator.cpp +++ b/src/libslic3r/Fill/Lightning/Generator.cpp @@ -62,7 +62,7 @@ void Generator::generateInitialInternalOverhangs(const PrintObject &print_object for (const LayerRegion* layerm : print_object.get_layer(layer_nr)->regions()) for (const Surface& surface : layerm->fill_surfaces.surfaces) if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid) - infill_area_here.emplace_back(surface.expolygon); + append(infill_area_here, to_polygons(surface.expolygon)); //Remove the part of the infill area that is already supported by the walls. Polygons overhang = diff(offset(infill_area_here, -float(m_wall_supporting_radius)), infill_area_above); @@ -90,7 +90,7 @@ void Generator::generateTrees(const PrintObject &print_object, const std::functi for (const LayerRegion *layerm : print_object.get_layer(layer_id)->regions()) for (const Surface &surface : layerm->fill_surfaces.surfaces) if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid) - infill_outlines[layer_id].emplace_back(surface.expolygon); + append(infill_outlines[layer_id], to_polygons(surface.expolygon)); } // For various operations its beneficial to quickly locate nearby features on the polygon: