Manual merge of the TriangleMesh.cpp from the stable branch.
This commit is contained in:
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e1ca861ee6
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5ea8df0ca0
@ -185,6 +185,7 @@ public:
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bool empty() const override { return m_objects.empty(); }
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ApplyStatus apply(const Model &model, const DynamicPrintConfig &config) override;
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void process() override;
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// Returns true if an object step is done on all objects and there's at least one object.
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bool is_step_done(SLAPrintObjectStep step) const;
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// Returns true if the last step was finished with success.
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bool finished() const override { return this->is_step_done(slaposIndexSlices); }
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@ -1212,6 +1212,345 @@ static inline void remove_tangent_edges(std::vector<IntersectionLine> &lines)
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}
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}
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struct OpenPolyline {
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OpenPolyline() {};
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OpenPolyline(const IntersectionReference &start, const IntersectionReference &end, Points &&points) :
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start(start), end(end), points(std::move(points)), consumed(false) { this->length = Slic3r::length(this->points); }
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void reverse() {
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std::swap(start, end);
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std::reverse(points.begin(), points.end());
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}
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IntersectionReference start;
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IntersectionReference end;
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Points points;
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double length;
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bool consumed;
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};
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// called by TriangleMeshSlicer::make_loops() to connect sliced triangles into closed loops and open polylines by the triangle connectivity.
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// Only connects segments crossing triangles of the same orientation.
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static void chain_lines_by_triangle_connectivity(std::vector<IntersectionLine> &lines, Polygons &loops, std::vector<OpenPolyline> &open_polylines)
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{
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// Build a map of lines by edge_a_id and a_id.
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std::vector<IntersectionLine*> by_edge_a_id;
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std::vector<IntersectionLine*> by_a_id;
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by_edge_a_id.reserve(lines.size());
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by_a_id.reserve(lines.size());
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for (IntersectionLine &line : lines) {
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if (! line.skip()) {
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if (line.edge_a_id != -1)
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by_edge_a_id.emplace_back(&line);
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if (line.a_id != -1)
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by_a_id.emplace_back(&line);
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}
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}
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auto by_edge_lower = [](const IntersectionLine* il1, const IntersectionLine *il2) { return il1->edge_a_id < il2->edge_a_id; };
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auto by_vertex_lower = [](const IntersectionLine* il1, const IntersectionLine *il2) { return il1->a_id < il2->a_id; };
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std::sort(by_edge_a_id.begin(), by_edge_a_id.end(), by_edge_lower);
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std::sort(by_a_id.begin(), by_a_id.end(), by_vertex_lower);
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// Chain the segments with a greedy algorithm, collect the loops and unclosed polylines.
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IntersectionLines::iterator it_line_seed = lines.begin();
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for (;;) {
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// take first spare line and start a new loop
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IntersectionLine *first_line = nullptr;
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for (; it_line_seed != lines.end(); ++ it_line_seed)
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if (it_line_seed->is_seed_candidate()) {
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//if (! it_line_seed->skip()) {
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first_line = &(*it_line_seed ++);
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break;
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}
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if (first_line == nullptr)
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break;
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first_line->set_skip();
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Points loop_pts;
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loop_pts.emplace_back(first_line->a);
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IntersectionLine *last_line = first_line;
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/*
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printf("first_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n",
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first_line->edge_a_id, first_line->edge_b_id, first_line->a_id, first_line->b_id,
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first_line->a.x, first_line->a.y, first_line->b.x, first_line->b.y);
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*/
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IntersectionLine key;
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for (;;) {
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// find a line starting where last one finishes
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IntersectionLine* next_line = nullptr;
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if (last_line->edge_b_id != -1) {
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key.edge_a_id = last_line->edge_b_id;
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auto it_begin = std::lower_bound(by_edge_a_id.begin(), by_edge_a_id.end(), &key, by_edge_lower);
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if (it_begin != by_edge_a_id.end()) {
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auto it_end = std::upper_bound(it_begin, by_edge_a_id.end(), &key, by_edge_lower);
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for (auto it_line = it_begin; it_line != it_end; ++ it_line)
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if (! (*it_line)->skip()) {
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next_line = *it_line;
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break;
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}
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}
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}
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if (next_line == nullptr && last_line->b_id != -1) {
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key.a_id = last_line->b_id;
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auto it_begin = std::lower_bound(by_a_id.begin(), by_a_id.end(), &key, by_vertex_lower);
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if (it_begin != by_a_id.end()) {
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auto it_end = std::upper_bound(it_begin, by_a_id.end(), &key, by_vertex_lower);
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for (auto it_line = it_begin; it_line != it_end; ++ it_line)
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if (! (*it_line)->skip()) {
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next_line = *it_line;
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break;
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}
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}
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}
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if (next_line == nullptr) {
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// Check whether we closed this loop.
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if ((first_line->edge_a_id != -1 && first_line->edge_a_id == last_line->edge_b_id) ||
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(first_line->a_id != -1 && first_line->a_id == last_line->b_id)) {
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// The current loop is complete. Add it to the output.
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loops.emplace_back(std::move(loop_pts));
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#ifdef SLIC3R_TRIANGLEMESH_DEBUG
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printf(" Discovered %s polygon of %d points\n", (p.is_counter_clockwise() ? "ccw" : "cw"), (int)p.points.size());
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#endif
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} else {
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// This is an open polyline. Add it to the list of open polylines. These open polylines will processed later.
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loop_pts.emplace_back(last_line->b);
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open_polylines.emplace_back(OpenPolyline(
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IntersectionReference(first_line->a_id, first_line->edge_a_id),
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IntersectionReference(last_line->b_id, last_line->edge_b_id), std::move(loop_pts)));
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}
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break;
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}
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/*
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printf("next_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n",
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next_line->edge_a_id, next_line->edge_b_id, next_line->a_id, next_line->b_id,
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next_line->a.x, next_line->a.y, next_line->b.x, next_line->b.y);
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*/
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loop_pts.emplace_back(next_line->a);
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last_line = next_line;
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next_line->set_skip();
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}
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}
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}
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std::vector<OpenPolyline*> open_polylines_sorted(std::vector<OpenPolyline> &open_polylines, bool update_lengths)
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{
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std::vector<OpenPolyline*> out;
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out.reserve(open_polylines.size());
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for (OpenPolyline &opl : open_polylines)
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if (! opl.consumed) {
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if (update_lengths)
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opl.length = Slic3r::length(opl.points);
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out.emplace_back(&opl);
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}
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std::sort(out.begin(), out.end(), [](const OpenPolyline *lhs, const OpenPolyline *rhs){ return lhs->length > rhs->length; });
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return out;
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}
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// called by TriangleMeshSlicer::make_loops() to connect remaining open polylines across shared triangle edges and vertices.
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// Depending on "try_connect_reversed", it may or may not connect segments crossing triangles of opposite orientation.
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static void chain_open_polylines_exact(std::vector<OpenPolyline> &open_polylines, Polygons &loops, bool try_connect_reversed)
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{
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// Store the end points of open_polylines into vectors sorted
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struct OpenPolylineEnd {
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OpenPolylineEnd(OpenPolyline *polyline, bool start) : polyline(polyline), start(start) {}
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OpenPolyline *polyline;
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// Is it the start or end point?
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bool start;
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const IntersectionReference& ipref() const { return start ? polyline->start : polyline->end; }
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// Return a unique ID for the intersection point.
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// Return a positive id for a point, or a negative id for an edge.
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int id() const { const IntersectionReference &r = ipref(); return (r.point_id >= 0) ? r.point_id : - r.edge_id; }
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bool operator==(const OpenPolylineEnd &rhs) const { return this->polyline == rhs.polyline && this->start == rhs.start; }
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};
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auto by_id_lower = [](const OpenPolylineEnd &ope1, const OpenPolylineEnd &ope2) { return ope1.id() < ope2.id(); };
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std::vector<OpenPolylineEnd> by_id;
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by_id.reserve(2 * open_polylines.size());
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for (OpenPolyline &opl : open_polylines) {
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if (opl.start.point_id != -1 || opl.start.edge_id != -1)
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by_id.emplace_back(OpenPolylineEnd(&opl, true));
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if (try_connect_reversed && (opl.end.point_id != -1 || opl.end.edge_id != -1))
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by_id.emplace_back(OpenPolylineEnd(&opl, false));
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}
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std::sort(by_id.begin(), by_id.end(), by_id_lower);
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// Find an iterator to by_id_lower for the particular end of OpenPolyline (by comparing the OpenPolyline pointer and the start attribute).
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auto find_polyline_end = [&by_id, by_id_lower](const OpenPolylineEnd &end) -> std::vector<OpenPolylineEnd>::iterator {
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for (auto it = std::lower_bound(by_id.begin(), by_id.end(), end, by_id_lower);
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it != by_id.end() && it->id() == end.id(); ++ it)
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if (*it == end)
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return it;
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return by_id.end();
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};
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// Try to connect the loops.
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std::vector<OpenPolyline*> sorted_by_length = open_polylines_sorted(open_polylines, false);
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for (OpenPolyline *opl : sorted_by_length) {
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if (opl->consumed)
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continue;
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opl->consumed = true;
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OpenPolylineEnd end(opl, false);
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for (;;) {
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// find a line starting where last one finishes
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auto it_next_start = std::lower_bound(by_id.begin(), by_id.end(), end, by_id_lower);
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for (; it_next_start != by_id.end() && it_next_start->id() == end.id(); ++ it_next_start)
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if (! it_next_start->polyline->consumed)
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goto found;
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// The current loop could not be closed. Unmark the segment.
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opl->consumed = false;
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break;
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found:
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// Attach this polyline to the end of the initial polyline.
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if (it_next_start->start) {
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auto it = it_next_start->polyline->points.begin();
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std::copy(++ it, it_next_start->polyline->points.end(), back_inserter(opl->points));
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} else {
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auto it = it_next_start->polyline->points.rbegin();
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std::copy(++ it, it_next_start->polyline->points.rend(), back_inserter(opl->points));
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}
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opl->length += it_next_start->polyline->length;
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// Mark the next polyline as consumed.
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it_next_start->polyline->points.clear();
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it_next_start->polyline->length = 0.;
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it_next_start->polyline->consumed = true;
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if (try_connect_reversed) {
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// Running in a mode, where the polylines may be connected by mixing their orientations.
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// Update the end point lookup structure after the end point of the current polyline was extended.
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auto it_end = find_polyline_end(end);
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auto it_next_end = find_polyline_end(OpenPolylineEnd(it_next_start->polyline, !it_next_start->start));
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// Swap the end points of the current and next polyline, but keep the polyline ptr and the start flag.
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std::swap(opl->end, it_next_end->start ? it_next_end->polyline->start : it_next_end->polyline->end);
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// Swap the positions of OpenPolylineEnd structures in the sorted array to match their respective end point positions.
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std::swap(*it_end, *it_next_end);
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}
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// Check whether we closed this loop.
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if ((opl->start.edge_id != -1 && opl->start.edge_id == opl->end.edge_id) ||
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(opl->start.point_id != -1 && opl->start.point_id == opl->end.point_id)) {
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// The current loop is complete. Add it to the output.
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//assert(opl->points.front().point_id == opl->points.back().point_id);
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//assert(opl->points.front().edge_id == opl->points.back().edge_id);
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// Remove the duplicate last point.
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opl->points.pop_back();
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if (opl->points.size() >= 3) {
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if (try_connect_reversed && area(opl->points) < 0)
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// The closed polygon is patched from pieces with messed up orientation, therefore
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// the orientation of the patched up polygon is not known.
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// Orient the patched up polygons CCW. This heuristic may close some holes and cavities.
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std::reverse(opl->points.begin(), opl->points.end());
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loops.emplace_back(std::move(opl->points));
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}
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opl->points.clear();
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break;
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}
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// Continue with the current loop.
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}
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}
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}
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// called by TriangleMeshSlicer::make_loops() to connect remaining open polylines across shared triangle edges and vertices,
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// possibly closing small gaps.
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// Depending on "try_connect_reversed", it may or may not connect segments crossing triangles of opposite orientation.
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static void chain_open_polylines_close_gaps(std::vector<OpenPolyline> &open_polylines, Polygons &loops, double max_gap, bool try_connect_reversed)
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{
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const coord_t max_gap_scaled = (coord_t)scale_(max_gap);
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// Sort the open polylines by their length, so the new loops will be seeded from longer chains.
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// Update the polyline lengths, return only not yet consumed polylines.
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std::vector<OpenPolyline*> sorted_by_length = open_polylines_sorted(open_polylines, true);
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// Store the end points of open_polylines into ClosestPointInRadiusLookup<OpenPolylineEnd>.
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struct OpenPolylineEnd {
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OpenPolylineEnd(OpenPolyline *polyline, bool start) : polyline(polyline), start(start) {}
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OpenPolyline *polyline;
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// Is it the start or end point?
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bool start;
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const Point& point() const { return start ? polyline->points.front() : polyline->points.back(); }
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bool operator==(const OpenPolylineEnd &rhs) const { return this->polyline == rhs.polyline && this->start == rhs.start; }
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};
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struct OpenPolylineEndAccessor {
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const Point* operator()(const OpenPolylineEnd &pt) const { return pt.polyline->consumed ? nullptr : &pt.point(); }
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};
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typedef ClosestPointInRadiusLookup<OpenPolylineEnd, OpenPolylineEndAccessor> ClosestPointLookupType;
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ClosestPointLookupType closest_end_point_lookup(max_gap_scaled);
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for (OpenPolyline *opl : sorted_by_length) {
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closest_end_point_lookup.insert(OpenPolylineEnd(opl, true));
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if (try_connect_reversed)
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closest_end_point_lookup.insert(OpenPolylineEnd(opl, false));
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}
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// Try to connect the loops.
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for (OpenPolyline *opl : sorted_by_length) {
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if (opl->consumed)
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continue;
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OpenPolylineEnd end(opl, false);
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if (try_connect_reversed)
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// The end point of this polyline will be modified, thus the following entry will become invalid. Remove it.
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closest_end_point_lookup.erase(end);
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opl->consumed = true;
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size_t n_segments_joined = 1;
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for (;;) {
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// Find a line starting where last one finishes, only return non-consumed open polylines (OpenPolylineEndAccessor returns null for consumed).
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std::pair<const OpenPolylineEnd*, double> next_start_and_dist = closest_end_point_lookup.find(end.point());
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const OpenPolylineEnd *next_start = next_start_and_dist.first;
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// Check whether we closed this loop.
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double current_loop_closing_distance2 = (opl->points.back() - opl->points.front()).cast<double>().squaredNorm();
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bool loop_closed = current_loop_closing_distance2 < coordf_t(max_gap_scaled) * coordf_t(max_gap_scaled);
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if (next_start != nullptr && loop_closed && current_loop_closing_distance2 < next_start_and_dist.second) {
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// Heuristics to decide, whether to close the loop, or connect another polyline.
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// One should avoid closing loops shorter than max_gap_scaled.
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loop_closed = sqrt(current_loop_closing_distance2) < 0.3 * length(opl->points);
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}
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if (loop_closed) {
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// Remove the start point of the current polyline from the lookup.
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// Mark the current segment as not consumed, otherwise the closest_end_point_lookup.erase() would fail.
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opl->consumed = false;
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closest_end_point_lookup.erase(OpenPolylineEnd(opl, true));
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if (current_loop_closing_distance2 == 0.) {
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// Remove the duplicate last point.
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opl->points.pop_back();
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} else {
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// The end points are different, keep both of them.
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}
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if (opl->points.size() >= 3) {
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if (try_connect_reversed && n_segments_joined > 1 && area(opl->points) < 0)
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// The closed polygon is patched from pieces with messed up orientation, therefore
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// the orientation of the patched up polygon is not known.
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// Orient the patched up polygons CCW. This heuristic may close some holes and cavities.
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std::reverse(opl->points.begin(), opl->points.end());
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loops.emplace_back(std::move(opl->points));
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}
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opl->points.clear();
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opl->consumed = true;
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break;
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}
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if (next_start == nullptr) {
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// The current loop could not be closed. Unmark the segment.
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opl->consumed = false;
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if (try_connect_reversed)
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// Re-insert the end point.
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closest_end_point_lookup.insert(OpenPolylineEnd(opl, false));
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break;
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}
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// Attach this polyline to the end of the initial polyline.
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if (next_start->start) {
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auto it = next_start->polyline->points.begin();
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if (*it == opl->points.back())
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++ it;
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std::copy(it, next_start->polyline->points.end(), back_inserter(opl->points));
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} else {
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auto it = next_start->polyline->points.rbegin();
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if (*it == opl->points.back())
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++ it;
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std::copy(it, next_start->polyline->points.rend(), back_inserter(opl->points));
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}
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++ n_segments_joined;
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// Remove the end points of the consumed polyline segment from the lookup.
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OpenPolyline *opl2 = next_start->polyline;
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closest_end_point_lookup.erase(OpenPolylineEnd(opl2, true));
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if (try_connect_reversed)
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closest_end_point_lookup.erase(OpenPolylineEnd(opl2, false));
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opl2->points.clear();
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opl2->consumed = true;
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// Continue with the current loop.
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}
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}
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}
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void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* loops) const
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{
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#if 0
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@ -1221,231 +1560,83 @@ void TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygo
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assert(l.a != l.b);
|
||||
#endif /* _DEBUG */
|
||||
|
||||
remove_tangent_edges(lines);
|
||||
// There should be no tangent edges, as the horizontal triangles are ignored and if two triangles touch at a cutting plane,
|
||||
// only the bottom triangle is considered to be cutting the plane.
|
||||
// remove_tangent_edges(lines);
|
||||
|
||||
struct OpenPolyline {
|
||||
OpenPolyline() {};
|
||||
OpenPolyline(const IntersectionReference &start, const IntersectionReference &end, Points &&points) :
|
||||
start(start), end(end), points(std::move(points)), consumed(false) {}
|
||||
void reverse() {
|
||||
std::swap(start, end);
|
||||
std::reverse(points.begin(), points.end());
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
BoundingBox bbox_svg;
|
||||
{
|
||||
static int iRun = 0;
|
||||
for (const Line &line : lines) {
|
||||
bbox_svg.merge(line.a);
|
||||
bbox_svg.merge(line.b);
|
||||
}
|
||||
SVG svg(debug_out_path("TriangleMeshSlicer_make_loops-raw_lines-%d.svg", iRun ++).c_str(), bbox_svg);
|
||||
for (const Line &line : lines)
|
||||
svg.draw(line);
|
||||
svg.Close();
|
||||
}
|
||||
IntersectionReference start;
|
||||
IntersectionReference end;
|
||||
Points points;
|
||||
bool consumed;
|
||||
};
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
std::vector<OpenPolyline> open_polylines;
|
||||
{
|
||||
// Build a map of lines by edge_a_id and a_id.
|
||||
std::vector<IntersectionLine*> by_edge_a_id;
|
||||
std::vector<IntersectionLine*> by_a_id;
|
||||
by_edge_a_id.reserve(lines.size());
|
||||
by_a_id.reserve(lines.size());
|
||||
for (IntersectionLine &line : lines) {
|
||||
if (! line.skip()) {
|
||||
if (line.edge_a_id != -1)
|
||||
by_edge_a_id.emplace_back(&line);
|
||||
if (line.a_id != -1)
|
||||
by_a_id.emplace_back(&line);
|
||||
}
|
||||
}
|
||||
auto by_edge_lower = [](const IntersectionLine* il1, const IntersectionLine *il2) { return il1->edge_a_id < il2->edge_a_id; };
|
||||
auto by_vertex_lower = [](const IntersectionLine* il1, const IntersectionLine *il2) { return il1->a_id < il2->a_id; };
|
||||
std::sort(by_edge_a_id.begin(), by_edge_a_id.end(), by_edge_lower);
|
||||
std::sort(by_a_id.begin(), by_a_id.end(), by_vertex_lower);
|
||||
// Chain the segments with a greedy algorithm, collect the loops and unclosed polylines.
|
||||
IntersectionLines::iterator it_line_seed = lines.begin();
|
||||
for (;;) {
|
||||
// take first spare line and start a new loop
|
||||
IntersectionLine *first_line = nullptr;
|
||||
for (; it_line_seed != lines.end(); ++ it_line_seed)
|
||||
if (it_line_seed->is_seed_candidate()) {
|
||||
//if (! it_line_seed->skip()) {
|
||||
first_line = &(*it_line_seed ++);
|
||||
break;
|
||||
}
|
||||
if (first_line == nullptr)
|
||||
break;
|
||||
first_line->set_skip();
|
||||
Points loop_pts;
|
||||
loop_pts.emplace_back(first_line->a);
|
||||
IntersectionLine *last_line = first_line;
|
||||
chain_lines_by_triangle_connectivity(lines, *loops, open_polylines);
|
||||
|
||||
/*
|
||||
printf("first_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n",
|
||||
first_line->edge_a_id, first_line->edge_b_id, first_line->a_id, first_line->b_id,
|
||||
first_line->a.x, first_line->a.y, first_line->b.x, first_line->b.y);
|
||||
*/
|
||||
|
||||
IntersectionLine key;
|
||||
for (;;) {
|
||||
// find a line starting where last one finishes
|
||||
IntersectionLine* next_line = nullptr;
|
||||
if (last_line->edge_b_id != -1) {
|
||||
key.edge_a_id = last_line->edge_b_id;
|
||||
auto it_begin = std::lower_bound(by_edge_a_id.begin(), by_edge_a_id.end(), &key, by_edge_lower);
|
||||
if (it_begin != by_edge_a_id.end()) {
|
||||
auto it_end = std::upper_bound(it_begin, by_edge_a_id.end(), &key, by_edge_lower);
|
||||
for (auto it_line = it_begin; it_line != it_end; ++ it_line)
|
||||
if (! (*it_line)->skip()) {
|
||||
next_line = *it_line;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (next_line == nullptr && last_line->b_id != -1) {
|
||||
key.a_id = last_line->b_id;
|
||||
auto it_begin = std::lower_bound(by_a_id.begin(), by_a_id.end(), &key, by_vertex_lower);
|
||||
if (it_begin != by_a_id.end()) {
|
||||
auto it_end = std::upper_bound(it_begin, by_a_id.end(), &key, by_vertex_lower);
|
||||
for (auto it_line = it_begin; it_line != it_end; ++ it_line)
|
||||
if (! (*it_line)->skip()) {
|
||||
next_line = *it_line;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (next_line == nullptr) {
|
||||
// Check whether we closed this loop.
|
||||
if ((first_line->edge_a_id != -1 && first_line->edge_a_id == last_line->edge_b_id) ||
|
||||
(first_line->a_id != -1 && first_line->a_id == last_line->b_id)) {
|
||||
// The current loop is complete. Add it to the output.
|
||||
loops->emplace_back(std::move(loop_pts));
|
||||
#ifdef SLIC3R_TRIANGLEMESH_DEBUG
|
||||
printf(" Discovered %s polygon of %d points\n", (p.is_counter_clockwise() ? "ccw" : "cw"), (int)p.points.size());
|
||||
#endif
|
||||
} else {
|
||||
// This is an open polyline. Add it to the list of open polylines. These open polylines will processed later.
|
||||
loop_pts.emplace_back(last_line->b);
|
||||
open_polylines.emplace_back(OpenPolyline(
|
||||
IntersectionReference(first_line->a_id, first_line->edge_a_id),
|
||||
IntersectionReference(last_line->b_id, last_line->edge_b_id), std::move(loop_pts)));
|
||||
}
|
||||
break;
|
||||
}
|
||||
/*
|
||||
printf("next_line edge_a_id = %d, edge_b_id = %d, a_id = %d, b_id = %d, a = %d,%d, b = %d,%d\n",
|
||||
next_line->edge_a_id, next_line->edge_b_id, next_line->a_id, next_line->b_id,
|
||||
next_line->a.x, next_line->a.y, next_line->b.x, next_line->b.y);
|
||||
*/
|
||||
loop_pts.emplace_back(next_line->a);
|
||||
last_line = next_line;
|
||||
next_line->set_skip();
|
||||
}
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
{
|
||||
static int iRun = 0;
|
||||
SVG svg(debug_out_path("TriangleMeshSlicer_make_loops-polylines-%d.svg", iRun ++).c_str(), bbox_svg);
|
||||
svg.draw(union_ex(*loops));
|
||||
for (const OpenPolyline &pl : open_polylines)
|
||||
svg.draw(Polyline(pl.points), "red");
|
||||
svg.Close();
|
||||
}
|
||||
}
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
// Now process the open polylines.
|
||||
if (! open_polylines.empty()) {
|
||||
// Store the end points of open_polylines into vectors sorted
|
||||
struct OpenPolylineEnd {
|
||||
OpenPolylineEnd(OpenPolyline *polyline, bool start) : polyline(polyline), start(start) {}
|
||||
OpenPolyline *polyline;
|
||||
// Is it the start or end point?
|
||||
bool start;
|
||||
const IntersectionReference& ipref() const { return start ? polyline->start : polyline->end; }
|
||||
int point_id() const { return ipref().point_id; }
|
||||
int edge_id () const { return ipref().edge_id; }
|
||||
};
|
||||
auto by_edge_lower = [](const OpenPolylineEnd &ope1, const OpenPolylineEnd &ope2) { return ope1.edge_id() < ope2.edge_id(); };
|
||||
auto by_point_lower = [](const OpenPolylineEnd &ope1, const OpenPolylineEnd &ope2) { return ope1.point_id() < ope2.point_id(); };
|
||||
std::vector<OpenPolylineEnd> by_edge_id;
|
||||
std::vector<OpenPolylineEnd> by_point_id;
|
||||
by_edge_id.reserve(2 * open_polylines.size());
|
||||
by_point_id.reserve(2 * open_polylines.size());
|
||||
for (OpenPolyline &opl : open_polylines) {
|
||||
if (opl.start.edge_id != -1)
|
||||
by_edge_id .emplace_back(OpenPolylineEnd(&opl, true));
|
||||
if (opl.end.edge_id != -1)
|
||||
by_edge_id .emplace_back(OpenPolylineEnd(&opl, false));
|
||||
if (opl.start.point_id != -1)
|
||||
by_point_id.emplace_back(OpenPolylineEnd(&opl, true));
|
||||
if (opl.end.point_id != -1)
|
||||
by_point_id.emplace_back(OpenPolylineEnd(&opl, false));
|
||||
}
|
||||
std::sort(by_edge_id .begin(), by_edge_id .end(), by_edge_lower);
|
||||
std::sort(by_point_id.begin(), by_point_id.end(), by_point_lower);
|
||||
// Do it in two rounds, first try to connect in the same direction only,
|
||||
// then try to connect the open polylines in reversed order as well.
|
||||
chain_open_polylines_exact(open_polylines, *loops, false);
|
||||
chain_open_polylines_exact(open_polylines, *loops, true);
|
||||
|
||||
// Try to connect the loops.
|
||||
for (OpenPolyline &opl : open_polylines) {
|
||||
if (opl.consumed)
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
{
|
||||
static int iRun = 0;
|
||||
SVG svg(debug_out_path("TriangleMeshSlicer_make_loops-polylines2-%d.svg", iRun++).c_str(), bbox_svg);
|
||||
svg.draw(union_ex(*loops));
|
||||
for (const OpenPolyline &pl : open_polylines) {
|
||||
if (pl.points.empty())
|
||||
continue;
|
||||
opl.consumed = true;
|
||||
OpenPolylineEnd end(&opl, false);
|
||||
for (;;) {
|
||||
// find a line starting where last one finishes
|
||||
OpenPolylineEnd* next_start = nullptr;
|
||||
if (end.edge_id() != -1) {
|
||||
auto it_begin = std::lower_bound(by_edge_id.begin(), by_edge_id.end(), end, by_edge_lower);
|
||||
if (it_begin != by_edge_id.end()) {
|
||||
auto it_end = std::upper_bound(it_begin, by_edge_id.end(), end, by_edge_lower);
|
||||
for (auto it_edge = it_begin; it_edge != it_end; ++ it_edge)
|
||||
if (! it_edge->polyline->consumed) {
|
||||
next_start = &(*it_edge);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (next_start == nullptr && end.point_id() != -1) {
|
||||
auto it_begin = std::lower_bound(by_point_id.begin(), by_point_id.end(), end, by_point_lower);
|
||||
if (it_begin != by_point_id.end()) {
|
||||
auto it_end = std::upper_bound(it_begin, by_point_id.end(), end, by_point_lower);
|
||||
for (auto it_point = it_begin; it_point != it_end; ++ it_point)
|
||||
if (! it_point->polyline->consumed) {
|
||||
next_start = &(*it_point);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (next_start == nullptr) {
|
||||
// The current loop could not be closed. Unmark the segment.
|
||||
opl.consumed = false;
|
||||
break;
|
||||
}
|
||||
// Attach this polyline to the end of the initial polyline.
|
||||
if (next_start->start) {
|
||||
auto it = next_start->polyline->points.begin();
|
||||
std::copy(++ it, next_start->polyline->points.end(), back_inserter(opl.points));
|
||||
//opl.points.insert(opl.points.back(), ++ it, next_start->polyline->points.end());
|
||||
} else {
|
||||
auto it = next_start->polyline->points.rbegin();
|
||||
std::copy(++ it, next_start->polyline->points.rend(), back_inserter(opl.points));
|
||||
//opl.points.insert(opl.points.back(), ++ it, next_start->polyline->points.rend());
|
||||
}
|
||||
end = *next_start;
|
||||
end.start = !end.start;
|
||||
next_start->polyline->points.clear();
|
||||
next_start->polyline->consumed = true;
|
||||
// Check whether we closed this loop.
|
||||
const IntersectionReference &ip1 = opl.start;
|
||||
const IntersectionReference &ip2 = end.ipref();
|
||||
if ((ip1.edge_id != -1 && ip1.edge_id == ip2.edge_id) ||
|
||||
(ip1.point_id != -1 && ip1.point_id == ip2.point_id)) {
|
||||
// The current loop is complete. Add it to the output.
|
||||
//assert(opl.points.front().point_id == opl.points.back().point_id);
|
||||
//assert(opl.points.front().edge_id == opl.points.back().edge_id);
|
||||
// Remove the duplicate last point.
|
||||
opl.points.pop_back();
|
||||
if (opl.points.size() >= 3) {
|
||||
// The closed polygon is patched from pieces with messed up orientation, therefore
|
||||
// the orientation of the patched up polygon is not known.
|
||||
// Orient the patched up polygons CCW. This heuristic may close some holes and cavities.
|
||||
double area = 0.;
|
||||
for (size_t i = 0, j = opl.points.size() - 1; i < opl.points.size(); j = i ++)
|
||||
area += double(opl.points[j](0) + opl.points[i](0)) * double(opl.points[i](1) - opl.points[j](1));
|
||||
if (area < 0)
|
||||
std::reverse(opl.points.begin(), opl.points.end());
|
||||
loops->emplace_back(std::move(opl.points));
|
||||
}
|
||||
opl.points.clear();
|
||||
break;
|
||||
}
|
||||
// Continue with the current loop.
|
||||
}
|
||||
svg.draw(Polyline(pl.points), "red");
|
||||
svg.draw(pl.points.front(), "blue");
|
||||
svg.draw(pl.points.back(), "blue");
|
||||
}
|
||||
svg.Close();
|
||||
}
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
|
||||
// Try to close gaps.
|
||||
// Do it in two rounds, first try to connect in the same direction only,
|
||||
// then try to connect the open polylines in reversed order as well.
|
||||
const double max_gap = 2.; //mm
|
||||
chain_open_polylines_close_gaps(open_polylines, *loops, max_gap, false);
|
||||
chain_open_polylines_close_gaps(open_polylines, *loops, max_gap, true);
|
||||
|
||||
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
|
||||
{
|
||||
static int iRun = 0;
|
||||
SVG svg(debug_out_path("TriangleMeshSlicer_make_loops-polylines-final-%d.svg", iRun++).c_str(), bbox_svg);
|
||||
svg.draw(union_ex(*loops));
|
||||
for (const OpenPolyline &pl : open_polylines) {
|
||||
if (pl.points.empty())
|
||||
continue;
|
||||
svg.draw(Polyline(pl.points), "red");
|
||||
svg.draw(pl.points.front(), "blue");
|
||||
svg.draw(pl.points.back(), "blue");
|
||||
}
|
||||
svg.Close();
|
||||
}
|
||||
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
|
||||
}
|
||||
|
||||
// Only used to cut the mesh into two halves.
|
||||
|
@ -79,7 +79,9 @@ my $cube = {
|
||||
my $m = Slic3r::TriangleMesh->new;
|
||||
$m->ReadFromPerl($cube->{vertices}, $cube->{facets});
|
||||
$m->repair;
|
||||
my @z = (0,2,4,8,6,8,10,12,14,16,18,20);
|
||||
# The slice at zero height does not belong to the mesh, the slicing considers the vertical structures to be
|
||||
# open intervals at the bottom end, closed at the top end.
|
||||
my @z = (0.0001,2,4,8,6,8,10,12,14,16,18,20);
|
||||
my $result = $m->slice(\@z);
|
||||
my $SCALING_FACTOR = 0.000001;
|
||||
for my $i (0..$#z) {
|
||||
@ -105,7 +107,9 @@ my $cube = {
|
||||
# this second test also checks that performing a second slice on a mesh after
|
||||
# a transformation works properly (shared_vertices is correctly invalidated);
|
||||
# at Z = -10 we have a bottom horizontal surface
|
||||
my $slices = $m->slice([ -5, -10 ]);
|
||||
# (The slice at zero height does not belong to the mesh, the slicing considers the vertical structures to be
|
||||
# open intervals at the bottom end, closed at the top end, so the Z = -10 is shifted a bit up to get a valid slice).
|
||||
my $slices = $m->slice([ -5, -10+0.00001 ]);
|
||||
is $slices->[0][0]->area, $slices->[1][0]->area, 'slicing a bottom tangent plane includes its area';
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user