Allow wipe tower rotation by the rotation gizmo
This commit is contained in:
parent
045879f68a
commit
5f226c5d7f
7 changed files with 135 additions and 89 deletions
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@ -709,12 +709,15 @@ int GLVolumeCollection::load_wipe_tower_preview(
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brim_mesh.translate(-brim_width, -brim_width, 0.f);
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mesh.merge(brim_mesh);
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mesh.rotate(rotation_angle, &origin_of_rotation); // rotates the box according to the config rotation setting
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//mesh.rotate(rotation_angle, &origin_of_rotation); // rotates the box according to the config rotation setting
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this->volumes.emplace_back(new GLVolume(color));
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GLVolume &v = *this->volumes.back();
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v.indexed_vertex_array.load_mesh(mesh, use_VBOs);
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v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0));
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v.set_volume_rotation(Vec3d(0., 0., (M_PI/180.) * rotation_angle));
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// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
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v.bounding_box = v.indexed_vertex_array.bounding_box();
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v.indexed_vertex_array.finalize_geometry(use_VBOs);
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@ -1201,6 +1201,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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@ -3090,6 +3091,10 @@ void GLCanvas3D::do_rotate()
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for (const GLVolume* v : m_volumes.volumes)
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{
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int object_idx = v->object_idx();
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if (object_idx == 1000) { // the wipe tower
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Vec3d offset = v->get_volume_offset();
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post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3d(offset(0), offset(1), v->get_volume_rotation()(2))));
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}
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
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continue;
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@ -4289,6 +4294,7 @@ void GLCanvas3D::_render_selection_sidebar_hints() const
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m_shader.stop_using();
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}
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void GLCanvas3D::_update_volumes_hover_state() const
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{
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for (GLVolume* v : m_volumes.volumes)
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@ -116,6 +116,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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@ -102,7 +102,7 @@ protected:
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m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
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}
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}
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virtual bool on_is_activable(const Selection& selection) const { return !selection.is_wipe_tower(); }
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virtual bool on_is_activable(const Selection& selection) const { return true; }
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virtual void on_enable_grabber(unsigned int id)
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{
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if ((0 <= id) && (id < 3))
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@ -4,6 +4,7 @@
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#include "slic3r/GUI/3DScene.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#include <GL/glew.h>
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#include <wx/glcanvas.h>
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@ -264,8 +265,12 @@ void GLGizmosManager::update_data(GLCanvas3D& canvas)
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const Selection& selection = canvas.get_selection();
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bool enable_move_z = !selection.is_wipe_tower();
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enable_grabber(Move, 2, enable_move_z);
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bool is_wipe_tower = selection.is_wipe_tower();
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enable_grabber(Move, 2, !is_wipe_tower);
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enable_grabber(Move, 2, !is_wipe_tower);
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enable_grabber(Rotate, 0, !is_wipe_tower);
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enable_grabber(Rotate, 1, !is_wipe_tower);
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bool enable_scale_xyz = selection.is_single_full_instance() || selection.is_single_volume() || selection.is_single_modifier();
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for (int i = 0; i < 6; ++i)
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{
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@ -290,6 +295,14 @@ void GLGizmosManager::update_data(GLCanvas3D& canvas)
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set_flattening_data(nullptr);
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set_sla_support_data(nullptr, selection);
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}
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else if (is_wipe_tower)
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{
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DynamicPrintConfig& config = wxGetApp().preset_bundle->prints.get_edited_preset().config;
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set_scale(Vec3d::Ones());
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set_rotation(Vec3d(0., 0., (M_PI/180.) * dynamic_cast<const ConfigOptionFloat*>(config.option("wipe_tower_rotation_angle"))->value));
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set_flattening_data(nullptr);
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set_sla_support_data(nullptr, selection);
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}
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else
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{
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set_scale(Vec3d::Ones());
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@ -1307,6 +1307,7 @@ struct Plater::priv
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void on_object_select(SimpleEvent&);
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void on_right_click(Vec2dEvent&);
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void on_wipetower_moved(Vec3dEvent&);
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void on_wipetower_rotated(Vec3dEvent&);
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void on_update_geometry(Vec3dsEvent<2>&);
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void on_3dcanvas_mouse_dragging_finished(SimpleEvent&);
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@ -1437,6 +1438,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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{ if (evt.data == 1) this->q->increase_instances(); else if (this->can_decrease_instances()) this->q->decrease_instances(); });
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view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_MOVED, [this](SimpleEvent&) { update(); });
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view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_MOVED, &priv::on_wipetower_moved, this);
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view3D_canvas->Bind(EVT_GLCANVAS_WIPETOWER_ROTATED, &priv::on_wipetower_rotated, this);
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view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_ROTATED, [this](SimpleEvent&) { update(); });
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view3D_canvas->Bind(EVT_GLCANVAS_INSTANCE_SCALED, [this](SimpleEvent&) { update(); });
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view3D_canvas->Bind(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, [this](Event<bool> &evt) { this->sidebar->enable_buttons(evt.data); });
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@ -1444,6 +1446,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
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view3D_canvas->Bind(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, &priv::on_3dcanvas_mouse_dragging_finished, this);
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view3D_canvas->Bind(EVT_GLCANVAS_TAB, [this](SimpleEvent&) { select_next_view_3D(); });
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view3D_canvas->Bind(EVT_GLCANVAS_RESETGIZMOS, [this](SimpleEvent&) { reset_all_gizmos(); });
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// 3DScene/Toolbar:
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view3D_canvas->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this);
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view3D_canvas->Bind(EVT_GLTOOLBAR_DELETE, [q](SimpleEvent&) { q->remove_selected(); });
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@ -2851,6 +2854,15 @@ void Plater::priv::on_wipetower_moved(Vec3dEvent &evt)
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wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
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}
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void Plater::priv::on_wipetower_rotated(Vec3dEvent& evt)
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{
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DynamicPrintConfig cfg;
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cfg.opt<ConfigOptionFloat>("wipe_tower_x", true)->value = evt.data(0);
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cfg.opt<ConfigOptionFloat>("wipe_tower_y", true)->value = evt.data(1);
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cfg.opt<ConfigOptionFloat>("wipe_tower_rotation_angle", true)->value = Geometry::rad2deg(evt.data(2));
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wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg);
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}
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void Plater::priv::on_update_geometry(Vec3dsEvent<2>&)
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{
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// TODO
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@ -492,100 +492,111 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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// Only relative rotation values are allowed in the world coordinate system.
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assert(!transformation_type.world() || transformation_type.relative());
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int rot_axis_max = 0;
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if (rotation.isApprox(Vec3d::Zero()))
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{
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for (unsigned int i : m_list)
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if (!is_wipe_tower()) {
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int rot_axis_max = 0;
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if (rotation.isApprox(Vec3d::Zero()))
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{
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GLVolume &volume = *(*m_volumes)[i];
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if (m_mode == Instance)
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{
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volume.set_instance_rotation(m_cache.volumes_data[i].get_instance_rotation());
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volume.set_instance_offset(m_cache.volumes_data[i].get_instance_position());
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}
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else if (m_mode == Volume)
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{
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volume.set_volume_rotation(m_cache.volumes_data[i].get_volume_rotation());
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volume.set_volume_offset(m_cache.volumes_data[i].get_volume_position());
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}
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}
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}
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else
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{
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//FIXME this does not work for absolute rotations (transformation_type.absolute() is true)
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rotation.cwiseAbs().maxCoeff(&rot_axis_max);
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// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
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std::vector<int> object_instance_first(m_model->objects.size(), -1);
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auto rotate_instance = [this, &rotation, &object_instance_first, rot_axis_max, transformation_type](GLVolume &volume, int i) {
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int first_volume_idx = object_instance_first[volume.object_idx()];
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if (rot_axis_max != 2 && first_volume_idx != -1) {
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// Generic rotation, but no rotation around the Z axis.
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// Always do a local rotation (do not consider the selection to be a rigid body).
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assert(is_approx(rotation.z(), 0.0));
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const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
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const Vec3d &rotation = first_volume.get_instance_rotation();
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double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[first_volume_idx].get_instance_rotation(), m_cache.volumes_data[i].get_instance_rotation());
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volume.set_instance_rotation(Vec3d(rotation(0), rotation(1), rotation(2) + z_diff));
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}
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else {
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// extracts rotations from the composed transformation
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Vec3d new_rotation = transformation_type.world() ?
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Geometry::extract_euler_angles(Geometry::assemble_transform(Vec3d::Zero(), rotation) * m_cache.volumes_data[i].get_instance_rotation_matrix()) :
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transformation_type.absolute() ? rotation : rotation + m_cache.volumes_data[i].get_instance_rotation();
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if (rot_axis_max == 2 && transformation_type.joint()) {
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// Only allow rotation of multiple instances as a single rigid body when rotating around the Z axis.
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Vec3d offset = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, new_rotation(2) - m_cache.volumes_data[i].get_instance_rotation()(2))) * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
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volume.set_instance_offset(m_cache.dragging_center + offset);
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}
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volume.set_instance_rotation(new_rotation);
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object_instance_first[volume.object_idx()] = i;
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}
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};
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for (unsigned int i : m_list)
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{
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GLVolume &volume = *(*m_volumes)[i];
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if (is_single_full_instance())
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rotate_instance(volume, i);
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else if (is_single_volume() || is_single_modifier())
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{
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if (transformation_type.independent())
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volume.set_volume_rotation(volume.get_volume_rotation() + rotation);
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else
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{
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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volume.set_volume_rotation(new_rotation);
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}
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}
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else
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for (unsigned int i : m_list)
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{
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GLVolume &volume = *(*m_volumes)[i];
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if (m_mode == Instance)
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rotate_instance(volume, i);
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{
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volume.set_instance_rotation(m_cache.volumes_data[i].get_instance_rotation());
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volume.set_instance_offset(m_cache.volumes_data[i].get_instance_position());
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}
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else if (m_mode == Volume)
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{
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// extracts rotations from the composed transformation
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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if (transformation_type.joint())
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{
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Vec3d local_pivot = m_cache.volumes_data[i].get_instance_full_matrix().inverse() * m_cache.dragging_center;
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Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() - local_pivot);
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volume.set_volume_offset(local_pivot + offset);
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}
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volume.set_volume_rotation(new_rotation);
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volume.set_volume_rotation(m_cache.volumes_data[i].get_volume_rotation());
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volume.set_volume_offset(m_cache.volumes_data[i].get_volume_position());
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}
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}
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}
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}
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else { // this is not the wipe tower
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//FIXME this does not work for absolute rotations (transformation_type.absolute() is true)
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rotation.cwiseAbs().maxCoeff(&rot_axis_max);
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#if !DISABLE_INSTANCES_SYNCH
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if (m_mode == Instance)
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synchronize_unselected_instances((rot_axis_max == 2) ? SYNC_ROTATION_NONE : SYNC_ROTATION_GENERAL);
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else if (m_mode == Volume)
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synchronize_unselected_volumes();
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#endif // !DISABLE_INSTANCES_SYNCH
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// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
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std::vector<int> object_instance_first(m_model->objects.size(), -1);
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auto rotate_instance = [this, &rotation, &object_instance_first, rot_axis_max, transformation_type](GLVolume &volume, int i) {
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int first_volume_idx = object_instance_first[volume.object_idx()];
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if (rot_axis_max != 2 && first_volume_idx != -1) {
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// Generic rotation, but no rotation around the Z axis.
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// Always do a local rotation (do not consider the selection to be a rigid body).
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assert(is_approx(rotation.z(), 0.0));
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const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
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const Vec3d &rotation = first_volume.get_instance_rotation();
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double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[first_volume_idx].get_instance_rotation(), m_cache.volumes_data[i].get_instance_rotation());
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volume.set_instance_rotation(Vec3d(rotation(0), rotation(1), rotation(2) + z_diff));
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}
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else {
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// extracts rotations from the composed transformation
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Vec3d new_rotation = transformation_type.world() ?
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Geometry::extract_euler_angles(Geometry::assemble_transform(Vec3d::Zero(), rotation) * m_cache.volumes_data[i].get_instance_rotation_matrix()) :
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transformation_type.absolute() ? rotation : rotation + m_cache.volumes_data[i].get_instance_rotation();
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if (rot_axis_max == 2 && transformation_type.joint()) {
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// Only allow rotation of multiple instances as a single rigid body when rotating around the Z axis.
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Vec3d offset = Geometry::assemble_transform(Vec3d::Zero(), Vec3d(0.0, 0.0, new_rotation(2) - m_cache.volumes_data[i].get_instance_rotation()(2))) * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
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volume.set_instance_offset(m_cache.dragging_center + offset);
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}
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volume.set_instance_rotation(new_rotation);
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object_instance_first[volume.object_idx()] = i;
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}
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};
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for (unsigned int i : m_list)
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{
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GLVolume &volume = *(*m_volumes)[i];
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if (is_single_full_instance())
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rotate_instance(volume, i);
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else if (is_single_volume() || is_single_modifier())
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{
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if (transformation_type.independent())
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volume.set_volume_rotation(volume.get_volume_rotation() + rotation);
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else
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{
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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volume.set_volume_rotation(new_rotation);
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}
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}
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else
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{
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if (m_mode == Instance)
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rotate_instance(volume, i);
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else if (m_mode == Volume)
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{
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// extracts rotations from the composed transformation
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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if (transformation_type.joint())
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{
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Vec3d local_pivot = m_cache.volumes_data[i].get_instance_full_matrix().inverse() * m_cache.dragging_center;
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Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() - local_pivot);
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volume.set_volume_offset(local_pivot + offset);
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}
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volume.set_volume_rotation(new_rotation);
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}
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}
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}
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}
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#if !DISABLE_INSTANCES_SYNCH
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if (m_mode == Instance)
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synchronize_unselected_instances((rot_axis_max == 2) ? SYNC_ROTATION_NONE : SYNC_ROTATION_GENERAL);
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else if (m_mode == Volume)
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synchronize_unselected_volumes();
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#endif // !DISABLE_INSTANCES_SYNCH
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}
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else { // it's the wipe tower that's selected and being rotated
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GLVolume& volume = *((*m_volumes)[*m_list.begin()]); // the wipe tower is always alone in the selection
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// make sure the wipe tower rotates around its center, not origin
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// we can assume that only Z rotation changes
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Vec3d center_local = volume.transformed_bounding_box().center() - volume.get_volume_offset();
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Vec3d center_local_new = Eigen::AngleAxisd(rotation(2)-volume.get_volume_rotation()(2), Vec3d(0, 0, 1)) * center_local;
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volume.set_volume_rotation(rotation);
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volume.set_volume_offset(volume.get_volume_offset() + center_local - center_local_new);
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}
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||||
m_bounding_box_dirty = true;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue