Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes

This commit is contained in:
Enrico Turri 2019-01-31 13:32:47 +01:00
commit 5fa5d495bb
17 changed files with 417 additions and 221 deletions

View File

@ -552,7 +552,7 @@ std::string Model::propose_export_file_name() const
for (const ModelObject *model_object : this->objects)
for (ModelInstance *model_instance : model_object->instances)
if (model_instance->is_printable())
return model_object->input_file;
return model_object->name.empty() ? model_object->input_file : model_object->name;
return std::string();
}
@ -1686,7 +1686,7 @@ bool model_volume_list_changed(const ModelObject &model_object_old, const ModelO
return false;
}
#ifdef _DEBUG
#ifndef NDEBUG
// Verify whether the IDs of Model / ModelObject / ModelVolume / ModelInstance / ModelMaterial are valid and unique.
void check_model_ids_validity(const Model &model)
{
@ -1732,6 +1732,6 @@ void check_model_ids_equal(const Model &model1, const Model &model2)
}
}
}
#endif /* _DEBUG */
#endif /* NDEBUG */
}

View File

@ -629,11 +629,11 @@ extern bool model_object_list_extended(const Model &model_old, const Model &mode
// than the old ModelObject.
extern bool model_volume_list_changed(const ModelObject &model_object_old, const ModelObject &model_object_new, const ModelVolume::Type type);
#ifdef _DEBUG
#ifndef NDEBUG
// Verify whether the IDs of Model / ModelObject / ModelVolume / ModelInstance / ModelMaterial are valid and unique.
void check_model_ids_validity(const Model &model);
void check_model_ids_equal(const Model &model1, const Model &model2);
#endif /* _DEBUG */
#endif /* NDEBUG */
}

View File

@ -54,3 +54,12 @@
#define ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES (1 && ENABLE_1_42_0_ALPHA4)
// Bunch of fixes related to volumes centering
#define ENABLE_VOLUMES_CENTERING_FIXES (1 && ENABLE_1_42_0_ALPHA4)
//====================
// 1.42.0.alpha5 techs
//====================
#define ENABLE_1_42_0_ALPHA5 1
// Toolbar items hidden/shown in dependence of the user mode
#define ENABLE_MODE_AWARE_TOOLBAR_ITEMS (1 && ENABLE_1_42_0_ALPHA5)

View File

@ -35,6 +35,27 @@
#include "GUI.hpp"
#ifdef HAS_GLSAFE
void glAssertRecentCallImpl()
{
GLenum err = glGetError();
if (err == GL_NO_ERROR)
return;
const char *sErr = 0;
switch (err) {
case GL_INVALID_ENUM: sErr = "Invalid Enum"; break;
case GL_INVALID_VALUE: sErr = "Invalid Value"; break;
case GL_INVALID_OPERATION: sErr = "Invalid Operation"; break;
case GL_STACK_OVERFLOW: sErr = "Stack Overflow"; break;
case GL_STACK_UNDERFLOW: sErr = "Stack Underflow"; break;
case GL_OUT_OF_MEMORY: sErr = "Out Of Memory"; break;
default: sErr = "Unknown"; break;
}
BOOST_LOG_TRIVIAL(error) << "OpenGL error " << (int)err << ": " << sErr;
assert(false);
}
#endif
namespace Slic3r {
void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
@ -81,25 +102,25 @@ void GLIndexedVertexArray::finalize_geometry(bool use_VBOs)
if (use_VBOs) {
if (! empty()) {
glGenBuffers(1, &this->vertices_and_normals_interleaved_VBO_id);
glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id);
glBufferData(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved.size() * 4, this->vertices_and_normals_interleaved.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glsafe(glGenBuffers(1, &this->vertices_and_normals_interleaved_VBO_id));
glsafe(glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id));
glsafe(glBufferData(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved.size() * 4, this->vertices_and_normals_interleaved.data(), GL_STATIC_DRAW));
glsafe(glBindBuffer(GL_ARRAY_BUFFER, 0));
this->vertices_and_normals_interleaved.clear();
}
if (! this->triangle_indices.empty()) {
glGenBuffers(1, &this->triangle_indices_VBO_id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices.size() * 4, this->triangle_indices.data(), GL_STATIC_DRAW);
glsafe(glGenBuffers(1, &this->triangle_indices_VBO_id));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices.size() * 4, this->triangle_indices.data(), GL_STATIC_DRAW));
this->triangle_indices.clear();
}
if (! this->quad_indices.empty()) {
glGenBuffers(1, &this->quad_indices_VBO_id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices.size() * 4, this->quad_indices.data(), GL_STATIC_DRAW);
glsafe(glGenBuffers(1, &this->quad_indices_VBO_id));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices.size() * 4, this->quad_indices.data(), GL_STATIC_DRAW));
this->quad_indices.clear();
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
this->shrink_to_fit();
}
@ -107,15 +128,15 @@ void GLIndexedVertexArray::finalize_geometry(bool use_VBOs)
void GLIndexedVertexArray::release_geometry()
{
if (this->vertices_and_normals_interleaved_VBO_id) {
glDeleteBuffers(1, &this->vertices_and_normals_interleaved_VBO_id);
glsafe(glDeleteBuffers(1, &this->vertices_and_normals_interleaved_VBO_id));
this->vertices_and_normals_interleaved_VBO_id = 0;
}
if (this->triangle_indices_VBO_id) {
glDeleteBuffers(1, &this->triangle_indices_VBO_id);
glsafe(glDeleteBuffers(1, &this->triangle_indices_VBO_id));
this->triangle_indices_VBO_id = 0;
}
if (this->quad_indices_VBO_id) {
glDeleteBuffers(1, &this->quad_indices_VBO_id);
glsafe(glDeleteBuffers(1, &this->quad_indices_VBO_id));
this->quad_indices_VBO_id = 0;
}
this->clear();
@ -125,42 +146,42 @@ void GLIndexedVertexArray::release_geometry()
void GLIndexedVertexArray::render() const
{
if (this->vertices_and_normals_interleaved_VBO_id) {
glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id);
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
glsafe(glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id));
glsafe(glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
glsafe(glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr));
} else {
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3);
glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data());
glsafe(glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3));
glsafe(glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data()));
}
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glsafe(glEnableClientState(GL_VERTEX_ARRAY));
glsafe(glEnableClientState(GL_NORMAL_ARRAY));
if (this->indexed()) {
if (this->vertices_and_normals_interleaved_VBO_id) {
// Render using the Vertex Buffer Objects.
if (this->triangle_indices_size > 0) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id);
glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, nullptr);
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id));
glsafe(glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, nullptr));
}
if (this->quad_indices_size > 0) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id);
glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, nullptr);
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id));
glsafe(glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, nullptr));
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
} else {
// Render in an immediate mode.
if (! this->triangle_indices.empty())
glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, this->triangle_indices.data());
glsafe(glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, this->triangle_indices.data()));
if (! this->quad_indices.empty())
glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, this->quad_indices.data());
glsafe(glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, this->quad_indices.data()));
}
} else
glDrawArrays(GL_TRIANGLES, 0, GLsizei(this->vertices_and_normals_interleaved_size / 6));
glsafe(glDrawArrays(GL_TRIANGLES, 0, GLsizei(this->vertices_and_normals_interleaved_size / 6)));
if (this->vertices_and_normals_interleaved_VBO_id)
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glsafe(glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(glDisableClientState(GL_VERTEX_ARRAY));
glsafe(glDisableClientState(GL_NORMAL_ARRAY));
}
void GLIndexedVertexArray::render(
@ -173,35 +194,35 @@ void GLIndexedVertexArray::render(
if (this->vertices_and_normals_interleaved_VBO_id) {
// Render using the Vertex Buffer Objects.
glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id);
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glsafe(glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id));
glsafe(glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
glsafe(glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr));
glsafe(glEnableClientState(GL_VERTEX_ARRAY));
glsafe(glEnableClientState(GL_NORMAL_ARRAY));
if (this->triangle_indices_size > 0) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id);
glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id));
glsafe(glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4)));
}
if (this->quad_indices_size > 0) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id);
glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id));
glsafe(glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4)));
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glsafe(glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
} else {
// Render in an immediate mode.
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3);
glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data());
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glsafe(glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3));
glsafe(glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data()));
glsafe(glEnableClientState(GL_VERTEX_ARRAY));
glsafe(glEnableClientState(GL_NORMAL_ARRAY));
if (! this->triangle_indices.empty())
glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->triangle_indices.data() + tverts_range.first));
glsafe(glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->triangle_indices.data() + tverts_range.first)));
if (! this->quad_indices.empty())
glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->quad_indices.data() + qverts_range.first));
glsafe(glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->quad_indices.data() + qverts_range.first)));
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glsafe(glDisableClientState(GL_VERTEX_ARRAY));
glsafe(glDisableClientState(GL_NORMAL_ARRAY));
}
const float GLVolume::SELECTED_COLOR[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
@ -375,15 +396,15 @@ void GLVolume::render() const
if (!is_active)
return;
::glCullFace(GL_BACK);
::glPushMatrix();
glsafe(::glCullFace(GL_BACK));
glsafe(::glPushMatrix());
::glMultMatrixd(world_matrix().data());
glsafe(::glMultMatrixd(world_matrix().data()));
if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else
this->indexed_vertex_array.render();
::glPopMatrix();
glsafe(::glPopMatrix());
}
void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) const
@ -398,63 +419,63 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
if (color_id >= 0)
{
float color[4];
::memcpy((void*)color, (const void*)render_color, 4 * sizeof(float));
::glUniform4fv(color_id, 1, (const GLfloat*)color);
glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)color));
}
else
::glColor4fv(render_color);
glsafe(::glColor4fv(render_color));
if (detection_id != -1)
::glUniform1i(detection_id, shader_outside_printer_detection_enabled ? 1 : 0);
glsafe(::glUniform1i(detection_id, shader_outside_printer_detection_enabled ? 1 : 0));
if (worldmatrix_id != -1)
::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().cast<float>().data());
glsafe(::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().cast<float>().data()));
render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
return;
}
if (color_id >= 0)
::glUniform4fv(color_id, 1, (const GLfloat*)render_color);
glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)render_color));
else
::glColor4fv(render_color);
glsafe(::glColor4fv(render_color));
if (detection_id != -1)
::glUniform1i(detection_id, shader_outside_printer_detection_enabled ? 1 : 0);
glsafe(::glUniform1i(detection_id, shader_outside_printer_detection_enabled ? 1 : 0));
if (worldmatrix_id != -1)
::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().cast<float>().data());
glsafe(::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().cast<float>().data()));
::glBindBuffer(GL_ARRAY_BUFFER, indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, indexed_vertex_array.vertices_and_normals_interleaved_VBO_id));
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr));
::glPushMatrix();
glsafe(::glPushMatrix());
::glMultMatrixd(world_matrix().data());
glsafe(::glMultMatrixd(world_matrix().data()));
if (n_triangles > 0)
{
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.triangle_indices_VBO_id);
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.triangle_indices_VBO_id));
glsafe(::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4)));
}
if (n_quads > 0)
{
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.quad_indices_VBO_id);
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.quad_indices_VBO_id));
glsafe(::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4)));
}
::glPopMatrix();
glsafe(::glPopMatrix());
}
void GLVolume::render_legacy() const
@ -467,33 +488,33 @@ void GLVolume::render_legacy() const
GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
::glColor4fv(render_color);
glsafe(::glColor4fv(render_color));
render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
return;
}
::glColor4fv(render_color);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
glsafe(::glColor4fv(render_color));
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data() + 3));
glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data()));
::glPushMatrix();
glsafe(::glPushMatrix());
::glMultMatrixd(world_matrix().data());
glsafe(::glMultMatrixd(world_matrix().data()));
if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
glsafe(::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first));
if (n_quads > 0)
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, indexed_vertex_array.quad_indices.data() + qverts_range.first);
glsafe(::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, indexed_vertex_array.quad_indices.data() + qverts_range.first));
::glPopMatrix();
glsafe(::glPopMatrix());
}
std::vector<int> GLVolumeCollection::load_object(
@ -705,7 +726,7 @@ static GLVolumesWithZList volumes_to_render(const GLVolumePtrs& volumes, GLVolum
if ((type == GLVolumeCollection::Transparent) && (list.size() > 1))
{
Transform3d modelview_matrix;
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data()));
for (GLVolumeWithZ& volume : list)
{
@ -722,18 +743,18 @@ static GLVolumesWithZList volumes_to_render(const GLVolumePtrs& volumes, GLVolum
void GLVolumeCollection::render_VBOs(GLVolumeCollection::ERenderType type, bool disable_cullface, std::function<bool(const GLVolume&)> filter_func) const
{
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
::glCullFace(GL_BACK);
glsafe(::glCullFace(GL_BACK));
if (disable_cullface)
::glDisable(GL_CULL_FACE);
glsafe(::glDisable(GL_CULL_FACE));
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
GLint current_program_id;
::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id);
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint z_range_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "z_range") : -1;
GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1;
@ -742,13 +763,13 @@ void GLVolumeCollection::render_VBOs(GLVolumeCollection::ERenderType type, bool
GLint print_box_worldmatrix_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
if (print_box_min_id != -1)
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
glsafe(::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min));
if (print_box_max_id != -1)
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
glsafe(::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max));
if (z_range_id != -1)
::glUniform2fv(z_range_id, 1, (const GLfloat*)z_range);
glsafe(::glUniform2fv(z_range_id, 1, (const GLfloat*)z_range));
GLVolumesWithZList to_render = volumes_to_render(this->volumes, type, filter_func);
for (GLVolumeWithZ& volume : to_render) {
@ -756,29 +777,29 @@ void GLVolumeCollection::render_VBOs(GLVolumeCollection::ERenderType type, bool
volume.first->render_VBOs(color_id, print_box_detection_id, print_box_worldmatrix_id);
}
::glBindBuffer(GL_ARRAY_BUFFER, 0);
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
if (disable_cullface)
::glEnable(GL_CULL_FACE);
glsafe(::glEnable(GL_CULL_FACE));
::glDisable(GL_BLEND);
glsafe(::glDisable(GL_BLEND));
}
void GLVolumeCollection::render_legacy(ERenderType type, bool disable_cullface) const
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glsafe(glEnable(GL_BLEND));
glsafe(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glCullFace(GL_BACK);
glsafe(glCullFace(GL_BACK));
if (disable_cullface)
::glDisable(GL_CULL_FACE);
glsafe(::glDisable(GL_CULL_FACE));
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
glsafe(glEnableClientState(GL_VERTEX_ARRAY));
glsafe(glEnableClientState(GL_NORMAL_ARRAY));
GLVolumesWithZList to_render = volumes_to_render(this->volumes, type, std::function<bool(const GLVolume&)>());
for (GLVolumeWithZ& volume : to_render)
@ -787,13 +808,13 @@ void GLVolumeCollection::render_legacy(ERenderType type, bool disable_cullface)
volume.first->render_legacy();
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glsafe(glDisableClientState(GL_VERTEX_ARRAY));
glsafe(glDisableClientState(GL_NORMAL_ARRAY));
if (disable_cullface)
::glEnable(GL_CULL_FACE);
glsafe(::glEnable(GL_CULL_FACE));
glDisable(GL_BLEND);
glsafe(glDisable(GL_BLEND));
}
bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, ModelInstance::EPrintVolumeState* out_state)
@ -1718,44 +1739,44 @@ void GLModel::render() const
void GLModel::render_VBOs() const
{
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
::glCullFace(GL_BACK);
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
glsafe(::glCullFace(GL_BACK));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
GLint current_program_id;
::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id);
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
m_volume.render_VBOs(color_id, -1, -1);
::glBindBuffer(GL_ARRAY_BUFFER, 0);
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
::glDisable(GL_BLEND);
glsafe(::glDisable(GL_BLEND));
}
void GLModel::render_legacy() const
{
::glEnable(GL_LIGHTING);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glsafe(::glEnable(GL_LIGHTING));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
::glCullFace(GL_BACK);
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
glsafe(::glCullFace(GL_BACK));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
m_volume.render_legacy();
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
::glDisable(GL_BLEND);
::glDisable(GL_LIGHTING);
glsafe(::glDisable(GL_BLEND));
glsafe(::glDisable(GL_LIGHTING));
}
bool GLArrow::on_init(bool useVBOs)

View File

@ -11,6 +11,19 @@
#include <functional>
#ifndef NDEBUG
#define HAS_GLSAFE
#endif
#ifdef HAS_GLSAFE
extern void glAssertRecentCallImpl();
inline void glAssertRecentCall() { glAssertRecentCallImpl(); }
#define glsafe(cmd) do { cmd; glAssertRecentCallImpl(); } while (false)
#else
inline void glAssertRecentCall() { }
#define glsafe(cmd) cmd
#endif
namespace Slic3r {
class Print;

View File

@ -4174,6 +4174,8 @@ unsigned int GLCanvas3D::get_volumes_count() const
void GLCanvas3D::reset_volumes()
{
_set_current();
if (!m_volumes.empty())
{
m_selection.clear();
@ -4413,6 +4415,16 @@ void GLCanvas3D::update_volumes_colors_by_extruder()
m_volumes.update_colors_by_extruder(m_config);
}
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
void GLCanvas3D::update_toolbar_items_visibility()
{
ConfigOptionMode mode = wxGetApp().get_mode();
m_toolbar.set_item_visible("more", mode != comSimple);
m_toolbar.set_item_visible("fewer", mode != comSimple);
m_dirty = true;
}
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
// Returns a Rect object denoting size and position of the Reset button used by a gizmo.
// Returns in either screen or viewport coords.
#if !ENABLE_IMGUI
@ -4628,6 +4640,8 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
return;
_set_current();
struct ModelVolumeState {
ModelVolumeState(const GLVolume *volume) :
model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {}
@ -4934,6 +4948,8 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
const Print *print = this->fff_print();
if ((m_canvas != nullptr) && (print != nullptr))
{
_set_current();
std::vector<float> tool_colors = _parse_colors(str_tool_colors);
if (m_volumes.empty())
@ -4971,6 +4987,7 @@ void GLCanvas3D::load_sla_preview()
const SLAPrint* print = this->sla_print();
if ((m_canvas != nullptr) && (print != nullptr))
{
_set_current();
_load_shells_sla();
}
}
@ -4981,6 +4998,8 @@ void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, c
if (print == nullptr)
return;
_set_current();
_load_print_toolpaths();
_load_wipe_tower_toolpaths(str_tool_colors);
for (const PrintObject* object : print->objects())
@ -5198,6 +5217,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
Point pos(evt.GetX(), evt.GetY());
if (m_picking_enabled)
_set_current();
int selected_object_idx = m_selection.get_object_idx();
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
m_layers_editing.select_object(*m_model, layer_editing_object_idx);
@ -5642,7 +5664,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
void GLCanvas3D::on_paint(wxPaintEvent& evt)
{
render();
if (m_initialized)
m_dirty = true;
else
// Call render directly, so it gets initialized immediately, not from On Idle handler.
this->render();
}
void GLCanvas3D::on_key_down(wxKeyEvent& evt)
@ -5693,6 +5719,7 @@ Point GLCanvas3D::get_local_mouse_position() const
void GLCanvas3D::reset_legend_texture()
{
_set_current();
m_legend_texture.reset();
}
@ -6121,6 +6148,10 @@ bool GLCanvas3D::_init_toolbar()
enable_toolbar_item("add", true);
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
update_toolbar_items_visibility();
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
return true;
}
@ -8292,6 +8323,8 @@ void GLCanvas3D::_update_toolpath_volumes_outside_state()
void GLCanvas3D::_show_warning_texture_if_needed()
{
_set_current();
if (_is_any_volume_outside())
{
enable_warning_texture(true);

View File

@ -1002,6 +1002,10 @@ public:
void update_volumes_colors_by_extruder();
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
void update_toolbar_items_visibility();
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
#if !ENABLE_IMGUI
Rect get_gizmo_reset_rect(const GLCanvas3D& canvas, bool viewport) const;
bool gizmo_reset_rect_contains(const GLCanvas3D& canvas, float x, float y) const;

View File

@ -35,6 +35,9 @@ GLToolbarItem::Data::Data()
, tooltip("")
, sprite_id(-1)
, is_toggable(false)
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
, visible(true)
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
{
}
@ -45,61 +48,11 @@ GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Dat
{
}
GLToolbarItem::EState GLToolbarItem::get_state() const
{
return m_state;
}
void GLToolbarItem::set_state(GLToolbarItem::EState state)
{
m_state = state;
}
const std::string& GLToolbarItem::get_name() const
{
return m_data.name;
}
const std::string& GLToolbarItem::get_tooltip() const
{
return m_data.tooltip;
}
void GLToolbarItem::do_action(wxEvtHandler *target)
{
wxPostEvent(target, SimpleEvent(m_data.action_event));
}
bool GLToolbarItem::is_enabled() const
{
return m_state != Disabled;
}
bool GLToolbarItem::is_disabled() const
{
return m_state == Disabled;
}
bool GLToolbarItem::is_hovered() const
{
return (m_state == Hover) || (m_state == HoverPressed);
}
bool GLToolbarItem::is_pressed() const
{
return (m_state == Pressed) || (m_state == HoverPressed);
}
bool GLToolbarItem::is_toggable() const
{
return m_data.is_toggable;
}
bool GLToolbarItem::is_separator() const
{
return m_type == Separator;
}
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
{
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(texture_size, border_size, icon_size, gap_size));
@ -355,6 +308,46 @@ bool GLToolbar::is_item_disabled(const std::string& name) const
return false;
}
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
bool GLToolbar::is_item_visible(const std::string& name) const
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
return item->is_visible();
}
return false;
}
void GLToolbar::set_item_visible(const std::string& name, bool visible)
{
for (GLToolbarItem* item : m_items)
{
if ((item->get_name() == name) && (item->is_visible() != visible))
{
item->set_visible(visible);
m_layout.dirty = true;
break;
}
}
// updates separators visibility to avoid having two consecutive
bool any_item_visible = false;
for (GLToolbarItem* item : m_items)
{
if (!item->is_separator())
any_item_visible |= item->is_visible();
else
{
item->set_visible(any_item_visible);
any_item_visible = false;
}
}
}
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
std::string GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
if (!m_enabled)
@ -486,6 +479,11 @@ float GLToolbar::get_main_size() const
float size = 2.0f * m_layout.border * m_layout.icons_scale;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!m_items[i]->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (m_items[i]->is_separator())
size += m_layout.separator_size * m_layout.icons_scale;
else
@ -524,6 +522,11 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
for (GLToolbarItem* item : m_items)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
left += separator_stride;
else
@ -618,6 +621,11 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
for (GLToolbarItem* item : m_items)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
top -= separator_stride;
else
@ -714,6 +722,11 @@ int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3
{
++id;
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
left += separator_stride;
else
@ -759,6 +772,11 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D&
{
++id;
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
top -= separator_stride;
else
@ -892,6 +910,11 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
// renders icons
for (const GLToolbarItem* item : m_items)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
left += separator_stride;
else
@ -1018,6 +1041,11 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
// renders icons
for (const GLToolbarItem* item : m_items)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
top -= separator_stride;
else

View File

@ -8,7 +8,6 @@
#include "GLTexture.hpp"
#include "Event.hpp"
class wxEvtHandler;
namespace Slic3r {
@ -56,6 +55,9 @@ public:
unsigned int sprite_id;
bool is_toggable;
wxEventType action_event;
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
bool visible;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
Data();
};
@ -68,21 +70,25 @@ private:
public:
GLToolbarItem(EType type, const Data& data);
EState get_state() const;
void set_state(EState state);
EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; }
const std::string& get_name() const;
const std::string& get_tooltip() const;
const std::string& get_name() const { return m_data.name; }
const std::string& get_tooltip() const { return m_data.tooltip; }
void do_action(wxEvtHandler *target);
bool is_enabled() const;
bool is_disabled() const;
bool is_hovered() const;
bool is_pressed() const;
bool is_enabled() const { return m_state != Disabled; }
bool is_disabled() const { return m_state == Disabled; }
bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed); }
bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); }
bool is_toggable() const;
bool is_separator() const;
bool is_toggable() const { return m_data.is_toggable; }
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
bool is_visible() const { return m_data.visible; }
void set_visible(bool visible) { m_data.visible = visible; }
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
bool is_separator() const { return m_type == Separator; }
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
@ -223,6 +229,10 @@ public:
bool is_item_pressed(const std::string& name) const;
bool is_item_disabled(const std::string& name) const;
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
bool is_item_visible(const std::string& name) const;
void set_item_visible(const std::string& name, bool visible);
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
std::string update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent);

View File

@ -955,10 +955,20 @@ wxMenuItem* ObjectList::append_menu_item_instance_to_object(wxMenu* menu)
[this](wxCommandEvent&) { split_instances(); }, "", menu);
}
wxMenuItem* ObjectList::append_menu_item_rename(wxMenu* menu)
void ObjectList::append_menu_item_rename(wxMenu* menu)
{
return append_menu_item(menu, wxID_ANY, _(L("Rename")), "",
append_menu_item(menu, wxID_ANY, _(L("Rename")), "",
[this](wxCommandEvent&) { rename_item(); }, "", menu);
menu->AppendSeparator();
}
void ObjectList::append_menu_item_fix_through_netfabb(wxMenu* menu)
{
if (!is_windows10())
return;
append_menu_item(menu, wxID_ANY, _(L("Fix through the Netfabb")), "",
[this](wxCommandEvent&) { fix_through_netfabb(); }, "", menu);
menu->AppendSeparator();
}
void ObjectList::create_object_popupmenu(wxMenu *menu)
@ -967,6 +977,8 @@ void ObjectList::create_object_popupmenu(wxMenu *menu)
append_menu_item_rename(menu);
#endif // __WXOSX__
append_menu_item_fix_through_netfabb(menu);
// Split object to parts
m_menu_item_split = append_menu_item_split(menu);
menu->AppendSeparator();
@ -984,6 +996,8 @@ void ObjectList::create_sla_object_popupmenu(wxMenu *menu)
#ifdef __WXOSX__
append_menu_item_rename(menu);
#endif // __WXOSX__
append_menu_item_fix_through_netfabb(menu);
// rest of a object_sla_menu will be added later in:
// - append_menu_item_settings() -> for "Add (settings)"
}
@ -994,6 +1008,8 @@ void ObjectList::create_part_popupmenu(wxMenu *menu)
append_menu_item_rename(menu);
#endif // __WXOSX__
append_menu_item_fix_through_netfabb(menu);
m_menu_item_split_part = append_menu_item_split(menu);
// Append change part type
@ -2114,6 +2130,21 @@ void ObjectList::rename_item()
update_name_in_model(item);
}
void ObjectList::fix_through_netfabb() const
{
const wxDataViewItem item = GetSelection();
if (!item)
return;
ItemType type = m_objects_model->GetItemType(item);
if (type & itObject)
wxGetApp().plater()->fix_through_netfabb(m_objects_model->GetIdByItem(item));
else if (type & itVolume)
wxGetApp().plater()->fix_through_netfabb(m_objects_model->GetIdByItem(m_objects_model->GetTopParent(item)),
m_objects_model->GetVolumeIdByItem(item));
}
void ObjectList::ItemValueChanged(wxDataViewEvent &event)
{
if (event.GetColumn() == 0)

View File

@ -179,7 +179,8 @@ public:
wxMenuItem* append_menu_item_settings(wxMenu* menu);
wxMenuItem* append_menu_item_change_type(wxMenu* menu);
wxMenuItem* append_menu_item_instance_to_object(wxMenu* menu);
wxMenuItem* append_menu_item_rename(wxMenu* menu);
void append_menu_item_rename(wxMenu* menu);
void append_menu_item_fix_through_netfabb(wxMenu* menu);
void create_object_popupmenu(wxMenu *menu);
void create_sla_object_popupmenu(wxMenu*menu);
void create_part_popupmenu(wxMenu*menu);
@ -262,7 +263,7 @@ public:
void instances_to_separated_object(const int obj_idx, const std::set<int>& inst_idx);
void split_instances();
void rename_item();
void fix_through_netfabb() const;
private:
void OnChar(wxKeyEvent& event);
void OnContextMenu(wxDataViewEvent &event);

View File

@ -139,6 +139,14 @@ void View3D::mirror_selection(Axis axis)
m_canvas->mirror_selection(axis);
}
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
void View3D::update_toolbar_items_visibility()
{
if (m_canvas != nullptr)
m_canvas->update_toolbar_items_visibility();
}
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
void View3D::enable_toolbar_item(const std::string& name, bool enable)
{
if (m_canvas != nullptr)

View File

@ -58,6 +58,9 @@ public:
void delete_selected();
void mirror_selection(Axis axis);
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
void update_toolbar_items_visibility();
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
void enable_toolbar_item(const std::string& name, bool enable);
int check_volumes_outside_state() const;

View File

@ -44,7 +44,8 @@ KBShortcutsDialog::KBShortcutsDialog()
for (auto& sc : m_full_shortcuts)
{
auto sizer = sc.first == _(L("Main Shortcuts")) ? l_sizer : r_sizer;
// auto sizer = sc.first == _(L("Main Shortcuts")) ? l_sizer : r_sizer;
auto sizer = sc.second.second == 0 ? l_sizer : r_sizer;
wxBoxSizer* hsizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(hsizer, 0, wxEXPAND | wxTOP | wxBOTTOM, 10);
@ -61,7 +62,7 @@ KBShortcutsDialog::KBShortcutsDialog()
auto grid_sizer = new wxFlexGridSizer(2, 5, 15);
sizer->Add(grid_sizer, 0, wxEXPAND | wxLEFT| wxRIGHT, 15);
for (auto pair : sc.second)
for (auto pair : sc.second.first)
{
auto shortcut = new wxStaticText(panel, wxID_ANY, _(pair.first));
shortcut->SetFont(bold_font);
@ -95,6 +96,8 @@ void KBShortcutsDialog::fill_shortcuts()
const std::string alt = "Alt+";
#endif // __WXOSX__
m_full_shortcuts.reserve(4);
Shortcuts main_shortcuts;
main_shortcuts.reserve(25);
@ -122,7 +125,7 @@ void KBShortcutsDialog::fill_shortcuts()
main_shortcuts.push_back(Shortcut("?" ,L("Show keyboard shortcuts list")));
main_shortcuts.push_back(Shortcut("Shift+LeftMouse", L("Select multiple object/Move multiple object")));
m_full_shortcuts.emplace(_(L("Main Shortcuts")), main_shortcuts);
m_full_shortcuts.push_back(std::make_pair( _(L("Main Shortcuts")), std::make_pair(main_shortcuts, 0) ));
Shortcuts plater_shortcuts;
@ -138,6 +141,8 @@ void KBShortcutsDialog::fill_shortcuts()
plater_shortcuts.push_back(Shortcut("C", L("Gizmo cut")));
plater_shortcuts.push_back(Shortcut("F", L("Gizmo Place face on bed")));
plater_shortcuts.push_back(Shortcut("L", L("Gizmo SLA support points")));
plater_shortcuts.push_back(Shortcut("Shift+", L("Press to snap by 5% in Gizmo scale\nor by 1mm in Gizmo move")));
plater_shortcuts.push_back(Shortcut(alt, L("Press to scale or rotate selected objects\naround their own center")));
plater_shortcuts.push_back(Shortcut("B", L("Zoom to Bed")));
plater_shortcuts.push_back(Shortcut("Z", L("Zoom to all objects in scene, if none selected")));
plater_shortcuts.push_back(Shortcut("Z", L("Zoom to selected object")));
@ -145,16 +150,40 @@ void KBShortcutsDialog::fill_shortcuts()
plater_shortcuts.push_back(Shortcut("O", L("Zoom out")));
plater_shortcuts.push_back(Shortcut("ESC", L("Unselect gizmo, keep object selection")));
m_full_shortcuts.emplace(_(L("Plater Shortcuts")), plater_shortcuts);
m_full_shortcuts.push_back(std::make_pair(_(L("Plater Shortcuts")), std::make_pair(plater_shortcuts, 1)));
// Shortcuts gizmo_shortcuts;
// gizmo_shortcuts.reserve(2);
//
// gizmo_shortcuts.push_back(Shortcut("Shift+", L("Press to snap by 5% in Gizmo Scale\n or by 1mm in Gizmo Move")));
// gizmo_shortcuts.push_back(Shortcut(alt, L("Press to scale or rotate selected objects around their own center")));
//
// m_full_shortcuts.push_back(std::make_pair(_(L("Gizmo Shortcuts")), std::make_pair(gizmo_shortcuts, 1)));
Shortcuts preview_shortcuts;
preview_shortcuts.reserve(2);
preview_shortcuts.reserve(4);
preview_shortcuts.push_back(Shortcut(L("Arrow Up"), L("Upper Layer")));
preview_shortcuts.push_back(Shortcut(L("Arrow Down"), L("Lower Layer")));
preview_shortcuts.push_back(Shortcut("U", L("Upper Layer")));
preview_shortcuts.push_back(Shortcut("D", L("Lower Layer")));
m_full_shortcuts.emplace(_(L("Preview Shortcuts")), preview_shortcuts);
m_full_shortcuts.push_back(std::make_pair( _(L("Preview Shortcuts")), std::make_pair(preview_shortcuts, 0) ));
Shortcuts layers_slider_shortcuts;
layers_slider_shortcuts.reserve(6);
layers_slider_shortcuts.push_back(Shortcut(L("Arrow Up"), L("Move current slider thump Up")));
layers_slider_shortcuts.push_back(Shortcut(L("Arrow Down"), L("Move current slider thump Down")));
layers_slider_shortcuts.push_back(Shortcut(L("Arrow Left"), L("Set upper thumb to current slider thumb")));
layers_slider_shortcuts.push_back(Shortcut(L("Arrow Right"),L("Set lower thumb to current slider thumb")));
layers_slider_shortcuts.push_back(Shortcut("+", L("Add color change marker for current layer")));
layers_slider_shortcuts.push_back(Shortcut("-", L("Delete color change marker for current layer")));
m_full_shortcuts.push_back(std::make_pair( _(L("Layers Slider Shortcuts")), std::make_pair(layers_slider_shortcuts, 1) ));
}
void KBShortcutsDialog::onCloseDialog(wxEvent &)

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@ -11,11 +11,11 @@ class KBShortcutsDialog : public wxDialog
{
typedef std::pair<std::string, std::string> Shortcut;
typedef std::vector< Shortcut > Shortcuts;
typedef std::map<wxString, Shortcuts> ShortcutsMap;
typedef std::vector< std::pair<wxString, std::pair<Shortcuts, int>> > ShortcutsVec;
wxString text_info {wxEmptyString};
ShortcutsMap m_full_shortcuts;
ShortcutsVec m_full_shortcuts;
public:
KBShortcutsDialog();

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@ -1031,7 +1031,7 @@ struct Plater::priv
void update_restart_background_process(bool force_scene_update, bool force_preview_update);
void export_gcode(fs::path output_path, PrintHostJob upload_job);
void reload_from_disk();
void fix_through_netfabb(const int obj_idx);
void fix_through_netfabb(const int obj_idx, const int vol_idx = -1);
void set_current_panel(wxPanel* panel);
@ -2104,7 +2104,7 @@ void Plater::priv::reload_from_disk()
remove(obj_orig_idx);
}
void Plater::priv::fix_through_netfabb(const int obj_idx)
void Plater::priv::fix_through_netfabb(const int obj_idx, const int vol_idx/* = -1*/)
{
if (obj_idx < 0)
return;
@ -2438,6 +2438,8 @@ bool Plater::priv::init_common_menu(wxMenu* menu, const bool is_part/* = false*/
}
menu->AppendSeparator();
sidebar->obj_list()->append_menu_item_fix_through_netfabb(menu);
wxMenu* mirror_menu = new wxMenu();
if (mirror_menu == nullptr)
return false;
@ -2644,6 +2646,10 @@ bool Plater::priv::can_mirror() const
void Plater::priv::update_object_menu()
{
sidebar->obj_list()->append_menu_items_add_volume(&object_menu);
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (view3D != nullptr)
view3D->update_toolbar_items_visibility();
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
}
// Plater / Public
@ -3148,7 +3154,7 @@ void Plater::changed_object(int obj_idx)
this->p->schedule_background_process();
}
void Plater::fix_through_netfabb(const int obj_idx) { p->fix_through_netfabb(obj_idx); }
void Plater::fix_through_netfabb(const int obj_idx, const int vol_idx/* = -1*/) { p->fix_through_netfabb(obj_idx, vol_idx); }
void Plater::update_object_menu() { p->update_object_menu(); }

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@ -147,7 +147,7 @@ public:
void export_3mf(const boost::filesystem::path& output_path = boost::filesystem::path());
void reslice();
void changed_object(int obj_idx);
void fix_through_netfabb(const int obj_idx);
void fix_through_netfabb(const int obj_idx, const int vol_idx = -1);
void send_gcode();
void on_extruders_change(int extruders_count);