ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Added undo/redo
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55a163e216
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3 changed files with 7 additions and 2 deletions
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@ -22,6 +22,7 @@
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "slic3r/GUI/Tab.hpp"
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#include "slic3r/GUI/Tab.hpp"
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#include "slic3r/GUI/GUI_Preview.hpp"
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#include "slic3r/GUI/GUI_Preview.hpp"
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#include "GUI_App.hpp"
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#include "GUI_App.hpp"
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#include "GUI_ObjectList.hpp"
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#include "GUI_ObjectList.hpp"
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#include "GUI_ObjectManipulation.hpp"
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#include "GUI_ObjectManipulation.hpp"
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@ -688,7 +689,7 @@ void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas)
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{
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{
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if (last_object_id >= 0) {
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if (last_object_id >= 0) {
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if (m_layer_height_profile_modified) {
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if (m_layer_height_profile_modified) {
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wxGetApp().plater()->take_snapshot(_(L("Layers heights")));
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wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Manual edit")));
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const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
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const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
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canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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}
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@ -1588,6 +1589,7 @@ bool GLCanvas3D::is_layers_editing_allowed() const
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void GLCanvas3D::reset_layer_height_profile()
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void GLCanvas3D::reset_layer_height_profile()
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{
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{
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wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Reset")));
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m_layers_editing.reset_layer_height_profile(*this);
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m_layers_editing.reset_layer_height_profile(*this);
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m_layers_editing.state = LayersEditing::Completed;
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m_layers_editing.state = LayersEditing::Completed;
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m_dirty = true;
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m_dirty = true;
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@ -1595,6 +1597,7 @@ void GLCanvas3D::reset_layer_height_profile()
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void GLCanvas3D::adaptive_layer_height_profile(float cusp)
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void GLCanvas3D::adaptive_layer_height_profile(float cusp)
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{
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{
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wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Adaptive")));
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m_layers_editing.adaptive_layer_height_profile(*this, cusp);
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m_layers_editing.adaptive_layer_height_profile(*this, cusp);
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m_layers_editing.state = LayersEditing::Completed;
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m_layers_editing.state = LayersEditing::Completed;
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m_dirty = true;
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m_dirty = true;
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@ -1602,6 +1605,7 @@ void GLCanvas3D::adaptive_layer_height_profile(float cusp)
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void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params)
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void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params)
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{
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{
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wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Smooth all")));
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m_layers_editing.smooth_layer_height_profile(*this, smoothing_params);
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m_layers_editing.smooth_layer_height_profile(*this, smoothing_params);
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m_layers_editing.state = LayersEditing::Completed;
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m_layers_editing.state = LayersEditing::Completed;
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m_dirty = true;
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m_dirty = true;
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@ -179,7 +179,7 @@ private:
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float m_object_max_z;
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float m_object_max_z;
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// Owned by LayersEditing.
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// Owned by LayersEditing.
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SlicingParameters *m_slicing_parameters;
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SlicingParameters *m_slicing_parameters;
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std::vector<coordf_t> m_layer_height_profile;
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std::vector<double> m_layer_height_profile;
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bool m_layer_height_profile_modified;
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bool m_layer_height_profile_modified;
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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@ -4177,6 +4177,7 @@ void Plater::priv::undo_redo_to(std::vector<UndoRedo::Snapshot>::const_iterator
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// Disable layer editing before the Undo / Redo jump.
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// Disable layer editing before the Undo / Redo jump.
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if (!new_variable_layer_editing_active && view3D->is_layers_editing_enabled())
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if (!new_variable_layer_editing_active && view3D->is_layers_editing_enabled())
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view3D->get_canvas3d()->force_main_toolbar_left_action(view3D->get_canvas3d()->get_main_toolbar_item_id("layersediting"));
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view3D->get_canvas3d()->force_main_toolbar_left_action(view3D->get_canvas3d()->get_main_toolbar_item_id("layersediting"));
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// Make a copy of the snapshot, undo/redo could invalidate the iterator
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// Make a copy of the snapshot, undo/redo could invalidate the iterator
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const UndoRedo::Snapshot snapshot_copy = *it_snapshot;
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const UndoRedo::Snapshot snapshot_copy = *it_snapshot;
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// Do the jump in time.
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// Do the jump in time.
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