Filtrate face, which are to close to parallel projection during emboss on surface
This commit is contained in:
parent
5d7144cf29
commit
60c2e74207
1 changed files with 96 additions and 21 deletions
|
@ -255,13 +255,15 @@ struct Visitor {
|
|||
enum class FaceType {
|
||||
// face inside of the cutted shape
|
||||
inside,
|
||||
// face, inside but almost in direction of projection
|
||||
inside_parallel,
|
||||
// face outside of the cutted shape
|
||||
outside,
|
||||
// face without constrained edge (In or Out)
|
||||
not_constrained,
|
||||
|
||||
// Helper flag that inside was processed
|
||||
inside_
|
||||
inside_processed
|
||||
};
|
||||
using FaceTypeMap = CutMesh::Property_map<FI, FaceType>;
|
||||
/// <summary>
|
||||
|
@ -279,6 +281,24 @@ void set_face_type(FaceTypeMap &face_type_map,
|
|||
const EcmType &ecm,
|
||||
const CutMesh &shape_mesh);
|
||||
|
||||
void set_almost_parallel_type(FaceTypeMap &face_type_map,
|
||||
const CutMesh &mesh,
|
||||
const Emboss::IProject3f &projection);
|
||||
|
||||
/// <summary>
|
||||
/// Check if face is almost parallel
|
||||
/// </summary>
|
||||
/// <param name="fi">Index of triangle (Face index)</param>
|
||||
/// <param name="mesh">Must contain fi</param>
|
||||
/// <param name="projection">Direction of projection</param>
|
||||
/// <param name="threshold">Value for cos(alpha), must be greater than zero,
|
||||
/// where alpha is minimal angle between projection direction and face normal</param>
|
||||
/// <returns>True when Triangle is almost parallel with direction of projection</returns>
|
||||
bool is_almost_parallel(FI fi,
|
||||
const CutMesh &mesh,
|
||||
const Emboss::IProject3f &projection,
|
||||
float threshold = static_cast<float>(std::cos(80 * M_PI / 180)));
|
||||
|
||||
/// <summary>
|
||||
/// Change FaceType from not_constrained to inside
|
||||
/// For neighbor(or neighbor of neighbor of ...) of inside triangles.
|
||||
|
@ -286,8 +306,7 @@ void set_face_type(FaceTypeMap &face_type_map,
|
|||
/// </summary>
|
||||
/// <param name="mesh">Corefined mesh</param>
|
||||
/// <param name="face_type_map">In/Out map with faces type</param>
|
||||
void flood_fill_inner(const CutMesh &mesh,
|
||||
FaceTypeMap &face_type_map);
|
||||
void flood_fill_inner(const CutMesh &mesh, FaceTypeMap &face_type_map);
|
||||
|
||||
using ReductionMap = CutMesh::Property_map<VI, VI>;
|
||||
/// <summary>
|
||||
|
@ -365,7 +384,7 @@ SurfaceCuts create_surface_cuts(const CutAOIs &cutAOIs,
|
|||
/// <param name="faces">[Output] collected Face indices from mesh</param>
|
||||
/// <param name="outlines">[Output] collected Halfedge indices from mesh</param>
|
||||
/// <param name="face_type_map">Use flag inside / outside
|
||||
/// NOTE: Modify in function: inside -> inside_</param>
|
||||
/// NOTE: Modify in function: inside -> inside_processed</param>
|
||||
/// <param name="mesh">mesh to process</param>
|
||||
void collect_surface_data(std::queue<FI> &process,
|
||||
std::vector<FI> &faces,
|
||||
|
@ -468,7 +487,7 @@ SurfaceCut Slic3r::cut_surface(const indexed_triangle_set &model,
|
|||
|
||||
// Select inside and outside face in model
|
||||
priv::set_face_type(face_type_map, cgal_model, vert_shape_map, ecm, cgal_shape);
|
||||
|
||||
priv::set_almost_parallel_type(face_type_map, cgal_model, projection);
|
||||
#ifdef DEBUG_OUTPUT_DIR
|
||||
priv::store(cgal_model, face_type_map, DEBUG_OUTPUT_DIR + "constrained.off"); // only debug
|
||||
#endif // DEBUG_OUTPUT_DIR
|
||||
|
@ -488,6 +507,7 @@ SurfaceCut Slic3r::cut_surface(const indexed_triangle_set &model,
|
|||
priv::store(cgal_model, vertex_reduction_map, DEBUG_OUTPUT_DIR + "reduction.off"); // only debug
|
||||
#endif // DEBUG_OUTPUT_DIR
|
||||
|
||||
// IMPROVE: AOIs area could be created during flood fill
|
||||
priv::CutAOIs cutAOIs = create_cut_area_of_interests(cgal_model, shapes, face_type_map);
|
||||
|
||||
#ifdef DEBUG_OUTPUT_DIR
|
||||
|
@ -623,6 +643,9 @@ indexed_triangle_set Slic3r::cut2model(const SurfaceCut &cut,
|
|||
size_t back_offset = cut.vertices.size();
|
||||
for (const auto &i : cut.indices) {
|
||||
// check range of indices in cut
|
||||
assert(i.x() + back_offset < result.vertices.size());
|
||||
assert(i.y() + back_offset < result.vertices.size());
|
||||
assert(i.z() + back_offset < result.vertices.size());
|
||||
assert(i.x() >= 0 && i.x() < cut.vertices.size());
|
||||
assert(i.y() >= 0 && i.y() < cut.vertices.size());
|
||||
assert(i.z() >= 0 && i.z() < cut.vertices.size());
|
||||
|
@ -814,16 +837,17 @@ void priv::set_face_type(FaceTypeMap &face_type_map,
|
|||
{
|
||||
for (const FI& fi : mesh.faces()) {
|
||||
FaceType face_type = FaceType::not_constrained;
|
||||
|
||||
HI hi_end = mesh.halfedge(fi);
|
||||
HI hi = hi_end;
|
||||
do {
|
||||
EI edge_index = mesh.edge(hi);
|
||||
// is edge new created - constrained?
|
||||
if (get(ecm, edge_index)) {
|
||||
VI vi_from = mesh.source(hi);
|
||||
VI vi_to = mesh.target(hi);
|
||||
// This face has a constrained edge.
|
||||
const IntersectingElement& shape_from = *vertex_shape_map[mesh.source(hi)];
|
||||
const IntersectingElement& shape_to = *vertex_shape_map[mesh.target(hi)];
|
||||
const IntersectingElement& shape_from = *vertex_shape_map[vi_from];
|
||||
const IntersectingElement& shape_to = *vertex_shape_map[vi_to];
|
||||
|
||||
assert(shape_from.point_index != std::numeric_limits<uint32_t>::max());
|
||||
assert(shape_from.attr != (unsigned char)IntersectingElement::Type::undefined);
|
||||
|
@ -842,6 +866,12 @@ void priv::set_face_type(FaceTypeMap &face_type_map,
|
|||
uint32_t i_to = shape_to.point_index;
|
||||
IntersectingElement::Type type_from = shape_from.get_type();
|
||||
IntersectingElement::Type type_to = shape_to.get_type();
|
||||
auto is_positive_type_direction = [&type_from, &type_to]()->bool {
|
||||
return
|
||||
type_from == IntersectingElement::Type::edge_1 && type_to == IntersectingElement::Type::face_1 ||
|
||||
type_from == IntersectingElement::Type::face_1 && type_to == IntersectingElement::Type::edge_2 ||
|
||||
type_from == IntersectingElement::Type::edge_2 && type_to == IntersectingElement::Type::face_2 ;
|
||||
};
|
||||
if (i_from == i_to && type_from == type_to) {
|
||||
// intersecting element must be face
|
||||
assert(type_from == IntersectingElement::Type::face_1 ||
|
||||
|
@ -892,6 +922,48 @@ void priv::set_face_type(FaceTypeMap &face_type_map,
|
|||
}
|
||||
}
|
||||
|
||||
void priv::set_almost_parallel_type(FaceTypeMap &face_type_map,
|
||||
const CutMesh &mesh,
|
||||
const Emboss::IProject3f &projection)
|
||||
{
|
||||
for (const FI &fi : mesh.faces()) {
|
||||
auto &type = face_type_map[fi];
|
||||
if (type != FaceType::inside) continue;
|
||||
if (is_almost_parallel(fi, mesh, projection))
|
||||
// change type
|
||||
type = FaceType::inside_parallel;
|
||||
}
|
||||
}
|
||||
|
||||
bool priv::is_almost_parallel(FI fi, const CutMesh &mesh, const Emboss::IProject3f &projection, float threshold)
|
||||
{
|
||||
HI hi = mesh.halfedge(fi);
|
||||
std::array<VI, 3> vis = {
|
||||
mesh.source(hi),
|
||||
mesh.target(hi),
|
||||
mesh.target(mesh.next(hi))
|
||||
};
|
||||
std::array<Vec3f, 3> vertices;
|
||||
for (size_t i = 0; i < 3; i++) {
|
||||
const P3 &p3 = mesh.point(vis[i]);
|
||||
vertices[i] = Vec3f(p3.x(), p3.y(), p3.z());
|
||||
}
|
||||
|
||||
Vec3f projected = projection.project(vertices[0]);
|
||||
Vec3f project_dir = projected - vertices[0];
|
||||
project_dir.normalize();
|
||||
Vec3f v1 = vertices[1] - vertices[0];
|
||||
v1.normalize();
|
||||
Vec3f v2 = vertices[2] - vertices[0];
|
||||
v2.normalize();
|
||||
// face normal
|
||||
Vec3f v_perp = v1.cross(v2);
|
||||
v_perp.normalize();
|
||||
|
||||
float cos_alpha = project_dir.dot(v_perp);
|
||||
return cos_alpha <= threshold;
|
||||
}
|
||||
|
||||
void priv::flood_fill_inner(const CutMesh &mesh,
|
||||
FaceTypeMap &face_type_map)
|
||||
{
|
||||
|
@ -948,7 +1020,8 @@ void priv::flood_fill_inner(const CutMesh &mesh,
|
|||
FI fi_opposite = mesh.face(hi_opposite);
|
||||
if (!fi_opposite.is_valid()) continue;
|
||||
FaceType &side = face_type_map[fi_opposite];
|
||||
if (side == FaceType::not_constrained)
|
||||
if (side == FaceType::not_constrained ||
|
||||
side == FaceType::inside_parallel )
|
||||
process.push_back(fi_opposite);
|
||||
} while (exist_next());
|
||||
}
|
||||
|
@ -1027,10 +1100,10 @@ void priv::collect_surface_data(std::queue<FI> &process,
|
|||
process.pop();
|
||||
|
||||
// Do not process twice
|
||||
if (face_type_map[fi_] == FaceType::inside_) continue;
|
||||
if (face_type_map[fi_] == FaceType::inside_processed) continue;
|
||||
assert(face_type_map[fi_] == FaceType::inside);
|
||||
// flag face as processed
|
||||
face_type_map[fi_] = FaceType::inside_;
|
||||
face_type_map[fi_] = FaceType::inside_processed;
|
||||
faces.push_back(fi_);
|
||||
|
||||
// check neighbor triangle
|
||||
|
@ -1475,11 +1548,12 @@ void priv::store(CutMesh &mesh, const FaceTypeMap &face_type_map, const std::str
|
|||
for (FI fi : mesh.faces()) {
|
||||
auto &color = face_colors[fi];
|
||||
switch (face_type_map[fi]) {
|
||||
case FaceType::inside: color = CGAL::Color{255, 0, 0}; break;
|
||||
case FaceType::inside_: color = CGAL::Color{150, 0, 0}; break;
|
||||
case FaceType::outside: color = CGAL::Color{255, 0, 255}; break;
|
||||
case FaceType::not_constrained: color = CGAL::Color{0, 255, 0}; break;
|
||||
default: color = CGAL::Color{127, 127, 127};
|
||||
case FaceType::inside: color = CGAL::Color{100, 250, 100}; break; // light green
|
||||
case FaceType::inside_parallel: color = CGAL::Color{255, 0, 0}; break; // red
|
||||
case FaceType::inside_processed: color = CGAL::Color{170, 0, 0}; break; // dark red
|
||||
case FaceType::outside: color = CGAL::Color{100, 0, 100}; break; // purple
|
||||
case FaceType::not_constrained: color = CGAL::Color{127, 127, 127}; break; // gray
|
||||
default: color = CGAL::Color{0, 0, 255}; // blue
|
||||
}
|
||||
}
|
||||
CGAL::IO::write_OFF(file, mesh);
|
||||
|
@ -1539,16 +1613,17 @@ indexed_triangle_set priv::create_indexed_triangle_set(
|
|||
}
|
||||
|
||||
#include <filesystem>
|
||||
static void prepare_dir(const std::string &dir) {
|
||||
namespace {
|
||||
static void prepare_dir(const std::string &dir)
|
||||
{
|
||||
namespace fs = std::filesystem;
|
||||
if (fs::exists(dir)) {
|
||||
for (auto &path : fs::directory_iterator(dir))
|
||||
fs::remove_all(path);
|
||||
for (auto &path : fs::directory_iterator(dir)) fs::remove_all(path);
|
||||
} else {
|
||||
fs::create_directories(dir);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
void priv::store(const CutAOIs &aois, const CutMesh &mesh, const std::string &dir) {
|
||||
auto create_outline_its =
|
||||
[&mesh](const std::vector<HI> &outlines) -> indexed_triangle_set {
|
||||
|
@ -1673,7 +1748,7 @@ void priv::store(const SurfaceCuts &cut, const std::string &dir) {
|
|||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
prepare_dir(dir);
|
||||
for (const auto &c : cut) {
|
||||
size_t index = &c - &cut.front();
|
||||
std::string file = dir + "cut" + std::to_string(index) + ".obj";
|
||||
|
|
Loading…
Reference in a new issue