#6095 - Fixed toolpaths generation
This commit is contained in:
parent
9092033bea
commit
613f961b9f
@ -853,7 +853,7 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
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if (render_path.color != color)
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continue;
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const IBuffer& ibuffer = t_buffer.indices[render_path.index_buffer_id];
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const IBuffer& ibuffer = t_buffer.indices[render_path.ibuffer_id];
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size_t vertices_offset = 0;
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for (size_t j = 0; j < vertices_offsets.size(); ++j) {
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const VerticesOffset& offset = vertices_offsets[j];
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@ -958,7 +958,7 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
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size_t i = 0;
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for (const RenderPath& render_path : t_buffer.render_paths) {
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// get paths segments from buffer paths
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const IndexBuffer& ibuffer = indices[render_path.index_buffer_id];
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const IndexBuffer& ibuffer = indices[render_path.ibuffer_id];
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const Path& path = t_buffer.paths[render_path.path_id];
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float half_width = 0.5f * path.width;
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@ -2045,8 +2045,8 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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vertices.push_back(curr.position[2]);
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};
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auto add_indices_as_point = [](const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
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unsigned int index_buffer_id, IndexBuffer& indices, size_t move_id) {
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buffer.add_path(curr, index_buffer_id, indices.size(), move_id);
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unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) {
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buffer.add_path(curr, ibuffer_id, indices.size(), move_id);
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indices.push_back(static_cast<unsigned int>(indices.size()));
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};
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@ -2071,11 +2071,11 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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add_vertex(curr);
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};
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auto add_indices_as_line = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
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unsigned int index_buffer_id, IndexBuffer& indices, size_t move_id) {
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unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) {
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if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
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// add starting index
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indices.push_back(static_cast<unsigned int>(indices.size()));
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buffer.add_path(curr, index_buffer_id, indices.size() - 1, move_id - 1);
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buffer.add_path(curr, ibuffer_id, indices.size() - 1, move_id - 1);
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buffer.paths.back().first.position = prev.position;
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}
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@ -2087,7 +2087,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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// add current index
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indices.push_back(static_cast<unsigned int>(indices.size()));
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last_path.last = { index_buffer_id, indices.size() - 1, move_id, curr.position };
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last_path.last = { ibuffer_id, indices.size() - 1, move_id, curr.position };
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};
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// format data into the buffers to be rendered as solid
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@ -2237,7 +2237,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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prev_length = length;
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};
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auto add_indices_as_solid = [](const GCodeProcessor::MoveVertex& prev, const GCodeProcessor::MoveVertex& curr, TBuffer& buffer,
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size_t& buffer_vertices_size, unsigned int index_buffer_id, IndexBuffer& indices, size_t move_id) {
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size_t& buffer_vertices_size, unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) {
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static Vec3f prev_dir;
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static Vec3f prev_up;
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static float prev_length;
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@ -2252,7 +2252,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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};
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if (prev.type != curr.type || !buffer.paths.back().matches(curr)) {
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buffer.add_path(curr, index_buffer_id, indices.size(), move_id - 1);
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buffer.add_path(curr, ibuffer_id, indices.size(), move_id - 1);
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buffer.paths.back().first.position = prev.position;
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}
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@ -2365,7 +2365,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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buffer_vertices_size += 6;
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}
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last_path.last = { index_buffer_id, indices.size() - 1, move_id, curr.position };
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last_path.last = { ibuffer_id, indices.size() - 1, move_id, curr.position };
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prev_dir = dir;
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prev_up = up;
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prev_length = length;
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@ -2797,7 +2797,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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if (!keep_sequential_current_last) sequential_view->current.last = m_moves_count;
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// first pass: collect visible paths and update sequential view data
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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std::vector<std::tuple<unsigned char, unsigned int, unsigned int, unsigned int>> paths;
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#else
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std::vector<std::tuple<TBuffer*, unsigned int, unsigned int, unsigned int>> paths;
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#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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for (size_t b = 0; b < m_buffers.size(); ++b) {
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TBuffer& buffer = const_cast<TBuffer&>(m_buffers[b]);
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// reset render paths
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@ -2820,7 +2824,11 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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// store valid path
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for (size_t j = 0; j < path.sub_paths.size(); ++j) {
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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paths.push_back({ static_cast<unsigned char>(b), path.sub_paths[j].first.b_id, static_cast<unsigned int>(i), static_cast<unsigned int>(j) });
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#else
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paths.push_back({ &buffer, path.sub_paths[j].first.b_id, static_cast<unsigned int>(i), static_cast<unsigned int>(j) });
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#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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}
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global_endpoints.first = std::min(global_endpoints.first, path.sub_paths.front().first.s_id);
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@ -2895,8 +2903,14 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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// second pass: filter paths by sequential data and collect them by color
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RenderPath* render_path = nullptr;
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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for (const auto& [tbuffer_id, ibuffer_id, path_id, sub_path_id] : paths) {
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TBuffer& buffer = const_cast<TBuffer&>(m_buffers[tbuffer_id]);
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const Path& path = buffer.paths[path_id];
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#else
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for (const auto& [buffer, ibuffer_id, path_id, sub_path_id] : paths) {
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const Path& path = buffer->paths[path_id];
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#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id];
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if (m_sequential_view.current.last <= sub_path.first.s_id || sub_path.last.s_id <= m_sequential_view.current.first)
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continue;
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@ -2932,27 +2946,43 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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default: { color = { 0.0f, 0.0f, 0.0f }; break; }
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}
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RenderPath key{ color, static_cast<unsigned int>(ibuffer_id), path_id };
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if (render_path == nullptr || !RenderPathPropertyEqual()(*render_path, key))
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render_path = const_cast<RenderPath*>(&(*buffer->render_paths.emplace(key).first));
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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RenderPath key{ tbuffer_id, color, static_cast<unsigned int>(ibuffer_id), path_id };
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if (render_path == nullptr || !RenderPathPropertyEqual()(*render_path, key))
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render_path = const_cast<RenderPath*>(&(*buffer.render_paths.emplace(key).first));
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unsigned int delta_1st = 0;
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if (sub_path.first.s_id < m_sequential_view.current.first && m_sequential_view.current.first <= sub_path.last.s_id)
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delta_1st = static_cast<unsigned int>(m_sequential_view.current.first - sub_path.first.s_id);
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#else
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RenderPath key{ color, static_cast<unsigned int>(ibuffer_id), path_id };
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if (render_path == nullptr || !RenderPathPropertyEqual()(*render_path, key))
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render_path = const_cast<RenderPath*>(&(*buffer->render_paths.emplace(key).first));
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#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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unsigned int size_in_indices = 0;
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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switch (buffer.render_primitive_type)
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#else
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switch (buffer->render_primitive_type)
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#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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{
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case TBuffer::ERenderPrimitiveType::Point: {
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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size_in_indices = buffer.indices_per_segment();
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#else
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size_in_indices = buffer->indices_per_segment();
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#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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break;
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}
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case TBuffer::ERenderPrimitiveType::Line:
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case TBuffer::ERenderPrimitiveType::Triangle: {
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unsigned int segments_count = std::min(m_sequential_view.current.last, sub_path.last.s_id) - std::max(m_sequential_view.current.first, sub_path.first.s_id);
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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size_in_indices = buffer.indices_per_segment() * segments_count;
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#else
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size_in_indices = buffer->indices_per_segment() * segments_count;
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#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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break;
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}
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}
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@ -2961,7 +2991,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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if (size_in_indices == 0)
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continue;
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if (buffer->render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
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if (sub_path_id == 0 && delta_1st == 0)
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size_in_indices += 6; // add 2 triangles for starting cap
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if (sub_path_id == path.sub_paths.size() - 1 && path.sub_paths.back().last.s_id <= m_sequential_view.current.last)
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@ -2980,8 +3010,8 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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#endif // !ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
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if (buffer->render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
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delta_1st *= buffer->indices_per_segment();
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
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delta_1st *= buffer.indices_per_segment();
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if (delta_1st > 0) {
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delta_1st += 6; // skip 2 triangles for corner cap
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if (sub_path_id == 0)
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@ -2998,7 +3028,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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#if 0
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// check sizes and offsets against index buffer size on gpu
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GLint buffer_size;
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indices[render_path->index_buffer_id].ibo));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indices[render_path->ibuffer_id].ibo));
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glsafe(::glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &buffer_size));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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if (render_path->offsets.back() + render_path->sizes.back() * sizeof(IBufferType) > buffer_size)
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@ -3017,11 +3047,12 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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(*sequential_range_caps)[1].reset();
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if (m_sequential_view.current.first != m_sequential_view.current.last) {
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for (const auto& [buffer, ibuffer_id, path_id, sub_path_id] : paths) {
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if (buffer->render_primitive_type != TBuffer::ERenderPrimitiveType::Triangle)
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for (const auto& [tbuffer_id, ibuffer_id, path_id, sub_path_id] : paths) {
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TBuffer& buffer = const_cast<TBuffer&>(m_buffers[tbuffer_id]);
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if (buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Triangle)
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continue;
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const Path& path = buffer->paths[path_id];
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const Path& path = buffer.paths[path_id];
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const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id];
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if (m_sequential_view.current.last <= sub_path.first.s_id || sub_path.last.s_id <= m_sequential_view.current.first)
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continue;
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@ -3029,14 +3060,14 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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// update cap for first endpoint of current range
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if (m_sequential_view.current.first > sub_path.first.s_id) {
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SequentialRangeCap& cap = (*sequential_range_caps)[0];
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const IBuffer& i_buffer = buffer->indices[ibuffer_id];
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cap.buffer = buffer;
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const IBuffer& i_buffer = buffer.indices[ibuffer_id];
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cap.buffer = &buffer;
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cap.vbo = i_buffer.vbo;
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// calculate offset into the index buffer
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unsigned int offset = sub_path.first.i_id;
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offset += 6; // add 2 triangles for corner cap
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offset += static_cast<unsigned int>(m_sequential_view.current.first - sub_path.first.s_id) * buffer->indices_per_segment();
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offset += static_cast<unsigned int>(m_sequential_view.current.first - sub_path.first.s_id) * buffer.indices_per_segment();
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if (sub_path_id == 0)
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offset += 6; // add 2 triangles for starting cap
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@ -3059,8 +3090,8 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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// extract color from render path
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size_t offset_bytes = offset * sizeof(IBufferType);
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for (const RenderPath& render_path : buffer->render_paths) {
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if (render_path.index_buffer_id == ibuffer_id) {
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for (const RenderPath& render_path : buffer.render_paths) {
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if (render_path.ibuffer_id == ibuffer_id) {
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for (size_t j = 0; j < render_path.offsets.size(); ++j) {
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if (render_path.contains(offset_bytes)) {
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cap.color = render_path.color;
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@ -3074,14 +3105,14 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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// update cap for last endpoint of current range
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if (m_sequential_view.current.last < sub_path.last.s_id) {
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SequentialRangeCap& cap = (*sequential_range_caps)[1];
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const IBuffer& i_buffer = buffer->indices[ibuffer_id];
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cap.buffer = buffer;
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const IBuffer& i_buffer = buffer.indices[ibuffer_id];
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cap.buffer = &buffer;
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cap.vbo = i_buffer.vbo;
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// calculate offset into the index buffer
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unsigned int offset = sub_path.first.i_id;
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offset += 6; // add 2 triangles for corner cap
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offset += static_cast<unsigned int>(m_sequential_view.current.last - 1 - sub_path.first.s_id) * buffer->indices_per_segment();
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offset += static_cast<unsigned int>(m_sequential_view.current.last - 1 - sub_path.first.s_id) * buffer.indices_per_segment();
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if (sub_path_id == 0)
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offset += 6; // add 2 triangles for starting cap
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@ -3104,8 +3135,8 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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// extract color from render path
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size_t offset_bytes = offset * sizeof(IBufferType);
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for (const RenderPath& render_path : buffer->render_paths) {
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if (render_path.index_buffer_id == ibuffer_id) {
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for (const RenderPath& render_path : buffer.render_paths) {
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if (render_path.ibuffer_id == ibuffer_id) {
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for (size_t j = 0; j < render_path.offsets.size(); ++j) {
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if (render_path.contains(offset_bytes)) {
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cap.color = render_path.color;
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@ -3316,7 +3347,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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// second pass: filter paths by sequential data and collect them by color
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RenderPath *render_path = nullptr;
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for (const auto& [buffer, index_buffer_id, path_id] : paths) {
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for (const auto& [buffer, ibuffer_id, path_id] : paths) {
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const Path& path = buffer->paths[path_id];
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if (m_sequential_view.current.last <= path.first.s_id || path.last.s_id <= m_sequential_view.current.first)
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continue;
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@ -3346,7 +3377,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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default: { color = { 0.0f, 0.0f, 0.0f }; break; }
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}
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RenderPath key{ color, static_cast<unsigned int>(index_buffer_id), path_id };
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RenderPath key{ color, static_cast<unsigned int>(ibuffer_id), path_id };
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if (render_path == nullptr || ! RenderPathPropertyEqual()(*render_path, key))
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render_path = const_cast<RenderPath*>(&(*buffer->render_paths.emplace(key).first));
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unsigned int segments_count = std::min(m_sequential_view.current.last, path.last.s_id) - std::max(m_sequential_view.current.first, path.first.s_id) + 1;
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@ -3425,7 +3456,7 @@ void GCodeViewer::render_toolpaths() const
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glsafe(::glEnable(GL_POINT_SPRITE));
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for (const RenderPath& path : buffer.render_paths) {
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if (path.index_buffer_id == ibuffer_id) {
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if (path.ibuffer_id == ibuffer_id) {
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set_uniform_color(path.color, shader);
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glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
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#if ENABLE_GCODE_VIEWER_STATISTICS
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@ -3441,7 +3472,7 @@ void GCodeViewer::render_toolpaths() const
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auto render_as_lines = [light_intensity, set_uniform_color](const TBuffer& buffer, unsigned int ibuffer_id, GLShaderProgram& shader) {
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shader.set_uniform("light_intensity", light_intensity);
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for (const RenderPath& path : buffer.render_paths) {
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if (path.index_buffer_id == ibuffer_id) {
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if (path.ibuffer_id == ibuffer_id) {
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set_uniform_color(path.color, shader);
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glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
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#if ENABLE_GCODE_VIEWER_STATISTICS
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@ -3453,7 +3484,7 @@ void GCodeViewer::render_toolpaths() const
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auto render_as_triangles = [set_uniform_color](const TBuffer& buffer, unsigned int ibuffer_id, GLShaderProgram& shader) {
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for (const RenderPath& path : buffer.render_paths) {
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if (path.index_buffer_id == ibuffer_id) {
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if (path.ibuffer_id == ibuffer_id) {
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set_uniform_color(path.color, shader);
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glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
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#if ENABLE_GCODE_VIEWER_STATISTICS
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@ -3586,7 +3617,7 @@ void GCodeViewer::render_toolpaths() const
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};
|
||||
|
||||
auto render_as_points = [this, zoom, point_size, near_plane_height, set_uniform_color]
|
||||
(const TBuffer& buffer, unsigned int index_buffer_id, EOptionsColors color_id, GLShaderProgram& shader) {
|
||||
(const TBuffer& buffer, unsigned int ibuffer_id, EOptionsColors color_id, GLShaderProgram& shader) {
|
||||
set_uniform_color(Options_Colors[static_cast<unsigned int>(color_id)], shader);
|
||||
#if ENABLE_FIXED_SCREEN_SIZE_POINT_MARKERS
|
||||
shader.set_uniform("use_fixed_screen_size", 1);
|
||||
@ -3603,7 +3634,7 @@ void GCodeViewer::render_toolpaths() const
|
||||
glsafe(::glEnable(GL_POINT_SPRITE));
|
||||
|
||||
for (const RenderPath& path : buffer.render_paths) {
|
||||
if (path.index_buffer_id == index_buffer_id) {
|
||||
if (path.ibuffer_id == ibuffer_id) {
|
||||
glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
++const_cast<Statistics*>(&m_statistics)->gl_multi_points_calls_count;
|
||||
@ -3615,10 +3646,10 @@ void GCodeViewer::render_toolpaths() const
|
||||
glsafe(::glDisable(GL_VERTEX_PROGRAM_POINT_SIZE));
|
||||
};
|
||||
|
||||
auto render_as_lines = [this, light_intensity, set_uniform_color](const TBuffer& buffer, unsigned int index_buffer_id, GLShaderProgram& shader) {
|
||||
auto render_as_lines = [this, light_intensity, set_uniform_color](const TBuffer& buffer, unsigned int ibuffer_id, GLShaderProgram& shader) {
|
||||
shader.set_uniform("light_intensity", light_intensity);
|
||||
for (const RenderPath& path : buffer.render_paths) {
|
||||
if (path.index_buffer_id == index_buffer_id) {
|
||||
if (path.ibuffer_id == ibuffer_id) {
|
||||
set_uniform_color(path.color, shader);
|
||||
glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
@ -3628,9 +3659,9 @@ void GCodeViewer::render_toolpaths() const
|
||||
}
|
||||
};
|
||||
|
||||
auto render_as_triangles = [this, set_uniform_color](const TBuffer& buffer, unsigned int index_buffer_id, GLShaderProgram& shader) {
|
||||
auto render_as_triangles = [this, set_uniform_color](const TBuffer& buffer, unsigned int ibuffer_id, GLShaderProgram& shader) {
|
||||
for (const RenderPath& path : buffer.render_paths) {
|
||||
if (path.index_buffer_id == index_buffer_id) {
|
||||
if (path.ibuffer_id == ibuffer_id) {
|
||||
set_uniform_color(path.color, shader);
|
||||
glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size()));
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
|
@ -218,14 +218,19 @@ class GCodeViewer
|
||||
// Used to batch the indices needed to render the paths
|
||||
struct RenderPath
|
||||
{
|
||||
#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
|
||||
// Index of the parent tbuffer
|
||||
unsigned char tbuffer_id;
|
||||
#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
|
||||
// Render path property
|
||||
Color color;
|
||||
// Index of the buffer in TBuffer::indices
|
||||
unsigned int index_buffer_id;
|
||||
unsigned int ibuffer_id;
|
||||
// Render path content
|
||||
// Index of the path in TBuffer::paths
|
||||
unsigned int path_id;
|
||||
std::vector<unsigned int> sizes;
|
||||
std::vector<size_t> offsets; // use size_t because we need an unsigned int whose size matches pointer's size (used in the call glMultiDrawElements())
|
||||
std::vector<size_t> offsets; // use size_t because we need an unsigned integer whose size matches pointer's size (used in the call glMultiDrawElements())
|
||||
#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
|
||||
bool contains(size_t offset) const {
|
||||
for (size_t i = 0; i < offsets.size(); ++i) {
|
||||
@ -236,26 +241,36 @@ class GCodeViewer
|
||||
}
|
||||
#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
|
||||
};
|
||||
struct RenderPathPropertyHash {
|
||||
size_t operator() (const RenderPath &p) const {
|
||||
// Conver the RGB value to an integer hash.
|
||||
// return (size_t(int(p.color[0] * 255) + 255 * int(p.color[1] * 255) + (255 * 255) * int(p.color[2] * 255)) * 7919) ^ size_t(p.index_buffer_id);
|
||||
return size_t(int(p.color[0] * 255) + 255 * int(p.color[1] * 255) + (255 * 255) * int(p.color[2] * 255)) ^ size_t(p.index_buffer_id);
|
||||
}
|
||||
};
|
||||
// // for unordered_set implementation of render_paths
|
||||
// struct RenderPathPropertyHash {
|
||||
// size_t operator() (const RenderPath &p) const {
|
||||
// // Convert the RGB value to an integer hash.
|
||||
//// return (size_t(int(p.color[0] * 255) + 255 * int(p.color[1] * 255) + (255 * 255) * int(p.color[2] * 255)) * 7919) ^ size_t(p.ibuffer_id);
|
||||
// return size_t(int(p.color[0] * 255) + 255 * int(p.color[1] * 255) + (255 * 255) * int(p.color[2] * 255)) ^ size_t(p.ibuffer_id);
|
||||
// }
|
||||
// };
|
||||
struct RenderPathPropertyLower {
|
||||
bool operator() (const RenderPath &l, const RenderPath &r) const {
|
||||
for (int i = 0; i < 3; ++ i)
|
||||
#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
|
||||
if (l.tbuffer_id < r.tbuffer_id)
|
||||
return true;
|
||||
#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (l.color[i] < r.color[i])
|
||||
return true;
|
||||
else if (l.color[i] > r.color[i])
|
||||
return false;
|
||||
return l.index_buffer_id < r.index_buffer_id;
|
||||
}
|
||||
return l.ibuffer_id < r.ibuffer_id;
|
||||
}
|
||||
};
|
||||
struct RenderPathPropertyEqual {
|
||||
bool operator() (const RenderPath &l, const RenderPath &r) const {
|
||||
return l.color == r.color && l.index_buffer_id == r.index_buffer_id;
|
||||
#if ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
|
||||
return l.tbuffer_id == r.tbuffer_id && l.ibuffer_id == r.ibuffer_id && l.color == r.color;
|
||||
#else
|
||||
return l.color == r.color && l.ibuffer_id == r.ibuffer_id;
|
||||
#endif // ENABLE_REDUCED_TOOLPATHS_SEGMENT_CAPS
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user