GCodeViewer -> Basic indexed rendering
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cc774dece7
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61ab7bbebf
@ -13,5 +13,5 @@ void main()
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// world_normal_z = gl_Normal.z;
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gl_Position = ftransform();
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gl_PointSize = 3.0;
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gl_PointSize = 5.0;
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}
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@ -13,5 +13,5 @@ void main()
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// world_normal_z = gl_Normal.z;
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gl_Position = ftransform();
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gl_PointSize = 3.0;
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gl_PointSize = 5.0;
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}
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@ -13,5 +13,5 @@ void main()
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// world_normal_z = gl_Normal.z;
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gl_Position = ftransform();
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gl_PointSize = 3.0;
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gl_PointSize = 5.0;
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}
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@ -25,14 +25,23 @@ static GCodeProcessor::EMoveType buffer_type(unsigned char id) {
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return static_cast<GCodeProcessor::EMoveType>(static_cast<unsigned char>(GCodeProcessor::EMoveType::Retract) + id);
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}
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void GCodeViewer::Buffer::reset()
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void GCodeViewer::VBuffer::reset()
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{
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// release gpu memory
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if (vbo_id > 0)
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glsafe(::glDeleteBuffers(1, &vbo_id));
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vertices_count = 0;
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}
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void GCodeViewer::IBuffer::reset()
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{
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// release gpu memory
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if (ibo_id > 0)
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glsafe(::glDeleteBuffers(1, &ibo_id));
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// release cpu memory
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data = std::vector<float>();
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data = std::vector<unsigned int>();
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data_size = 0;
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}
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@ -52,7 +61,9 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
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void GCodeViewer::reset()
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{
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for (Buffer& buffer : m_buffers)
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m_vertices.reset();
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for (IBuffer& buffer : m_buffers)
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{
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buffer.reset();
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}
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@ -150,9 +161,32 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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{
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auto start_time = std::chrono::high_resolution_clock::now();
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// convert data
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size_t vertices_count = gcode_result.moves.size();
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for (size_t i = 0; i < vertices_count; ++i)
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// vertex data
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m_vertices.vertices_count = gcode_result.moves.size();
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if (m_vertices.vertices_count == 0)
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return;
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// vertex data -> extract from result
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std::vector<float> vertices_data;
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for (const GCodeProcessor::MoveVertex& move : gcode_result.moves)
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{
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for (int j = 0; j < 3; ++j)
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{
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vertices_data.insert(vertices_data.end(), move.position[j]);
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}
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}
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// vertex data -> send to gpu
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glsafe(::glGenBuffers(1, &m_vertices.vbo_id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vertices.vbo_id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, vertices_data.size() * sizeof(float), vertices_data.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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// vertex data -> free ram
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vertices_data = std::vector<float>();
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// indices data -> extract from result
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for (size_t i = 0; i < m_vertices.vertices_count; ++i)
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{
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// skip first vertex
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if (i == 0)
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@ -161,7 +195,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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const GCodeProcessor::MoveVertex& prev = gcode_result.moves[i - 1];
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const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i];
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Buffer& buffer = m_buffers[buffer_id(curr.type)];
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IBuffer& buffer = m_buffers[buffer_id(curr.type)];
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switch (curr.type)
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{
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@ -169,23 +203,14 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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case GCodeProcessor::EMoveType::Retract:
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case GCodeProcessor::EMoveType::Unretract:
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{
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for (int j = 0; j < 3; ++j)
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{
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buffer.data.insert(buffer.data.end(), curr.position[j]);
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}
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buffer.data.push_back(static_cast<unsigned int>(i));
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break;
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}
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case GCodeProcessor::EMoveType::Extrude:
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case GCodeProcessor::EMoveType::Travel:
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{
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for (int j = 0; j < 3; ++j)
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{
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buffer.data.insert(buffer.data.end(), prev.position[j]);
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}
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for (int j = 0; j < 3; ++j)
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{
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buffer.data.insert(buffer.data.end(), curr.position[j]);
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}
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buffer.data.push_back(static_cast<unsigned int>(i - 1));
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buffer.data.push_back(static_cast<unsigned int>(i));
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break;
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}
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default:
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@ -193,14 +218,35 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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continue;
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}
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}
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if (curr.type == GCodeProcessor::EMoveType::Extrude)
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m_layers_zs.emplace_back(curr.position[2]);
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}
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// indices data -> send data to gpu
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for (IBuffer& buffer : m_buffers)
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{
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buffer.data_size = buffer.data.size();
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if (buffer.data_size > 0)
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{
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glsafe(::glGenBuffers(1, &buffer.ibo_id));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.ibo_id));
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glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, buffer.data_size * sizeof(unsigned int), buffer.data.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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// indices data -> free ram
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buffer.data = std::vector<unsigned int>();
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}
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}
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// layers zs -> extract from result
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for (const GCodeProcessor::MoveVertex& move : gcode_result.moves)
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{
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if (move.type == GCodeProcessor::EMoveType::Extrude)
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m_layers_zs.emplace_back(move.position[2]);
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}
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// layers zs -> sort
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std::sort(m_layers_zs.begin(), m_layers_zs.end());
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// Replace intervals of layers with similar top positions with their average value.
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// layers zs -> replace intervals of layers with similar top positions with their average value.
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int n = int(m_layers_zs.size());
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int k = 0;
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for (int i = 0; i < n;) {
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@ -213,20 +259,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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if (k < n)
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m_layers_zs.erase(m_layers_zs.begin() + k, m_layers_zs.end());
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// send data to gpu
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for (Buffer& buffer : m_buffers)
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{
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buffer.data_size = buffer.data.size();
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if (buffer.data_size > 0)
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{
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glsafe(::glGenBuffers(1, &buffer.vbo_id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vbo_id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, buffer.data_size * sizeof(float), buffer.data.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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buffer.data = std::vector<float>();
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}
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}
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auto end_time = std::chrono::high_resolution_clock::now();
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std::cout << "toolpaths generation time: " << std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count() << "ms \n";
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}
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@ -285,11 +317,9 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
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void GCodeViewer::render_toolpaths() const
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{
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auto set_color = [](GLint current_program_id, const std::array<float, 4>& color) {
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if (current_program_id > 0)
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{
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if (current_program_id > 0) {
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GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
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if (color_id >= 0)
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{
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if (color_id >= 0) {
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glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)color.data()));
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return;
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}
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@ -302,27 +332,29 @@ void GCodeViewer::render_toolpaths() const
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unsigned char begin_id = buffer_id(GCodeProcessor::EMoveType::Retract);
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unsigned char end_id = buffer_id(GCodeProcessor::EMoveType::Count);
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vertices.vbo_id));
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glsafe(::glVertexPointer(3, GL_FLOAT, VBuffer::vertex_size_bytes(), (const void*)0));
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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for (unsigned char i = begin_id; i < end_id; ++i)
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{
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const Buffer& buffer = m_buffers[i];
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if (buffer.vbo_id == 0)
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const IBuffer& buffer = m_buffers[i];
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if (buffer.ibo_id == 0)
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continue;
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if (!buffer.visible)
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continue;
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if (buffer.shader.is_initialized())
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{
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buffer.shader.start_using();
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GCodeProcessor::EMoveType type = buffer_type(i);
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buffer.shader.start_using();
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GLint current_program_id;
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glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id));
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GCodeProcessor::EMoveType type = buffer_type(i);
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vbo_id));
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glsafe(::glVertexPointer(3, GL_FLOAT, Buffer::vertex_size_bytes(), (const void*)0));
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.ibo_id));
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switch (type)
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{
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@ -331,7 +363,7 @@ void GCodeViewer::render_toolpaths() const
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std::array<float, 4> color = { 1.0f, 1.0f, 1.0f, 1.0f };
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set_color(current_program_id, color);
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glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
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glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
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glsafe(::glDrawElements(GL_POINTS, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
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glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
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break;
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}
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@ -340,7 +372,7 @@ void GCodeViewer::render_toolpaths() const
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std::array<float, 4> color = { 1.0f, 0.0f, 1.0f, 1.0f };
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set_color(current_program_id, color);
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glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
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glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
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glsafe(::glDrawElements(GL_POINTS, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
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glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
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break;
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}
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@ -349,7 +381,7 @@ void GCodeViewer::render_toolpaths() const
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std::array<float, 4> color = { 0.0f, 1.0f, 0.0f, 1.0f };
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set_color(current_program_id, color);
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glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
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glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
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glsafe(::glDrawElements(GL_POINTS, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
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glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
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break;
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}
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@ -357,28 +389,25 @@ void GCodeViewer::render_toolpaths() const
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{
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std::array<float, 4> color = { 1.0f, 0.0f, 0.0f, 1.0f };
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set_color(current_program_id, color);
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glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
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glsafe(::glDrawElements(GL_LINES, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
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break;
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}
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case GCodeProcessor::EMoveType::Travel:
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{
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std::array<float, 4> color = { 1.0f, 1.0f, 0.0f, 1.0f };
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set_color(current_program_id, color);
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glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
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break;
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}
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default:
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{
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glsafe(::glDrawElements(GL_LINES, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
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break;
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}
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}
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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buffer.shader.stop_using();
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}
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}
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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}
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void GCodeViewer::render_shells() const
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@ -15,13 +15,13 @@ namespace GUI {
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class GCodeViewer
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{
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struct Buffer
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// buffer containing vertices data
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struct VBuffer
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{
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unsigned int vbo_id{ 0 };
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Shader shader;
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std::vector<float> data;
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size_t data_size{ 0 };
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bool visible{ false };
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size_t vertices_count{ 0 };
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size_t data_size_bytes() { return vertices_count * vertex_size_bytes(); }
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void reset();
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@ -29,6 +29,18 @@ class GCodeViewer
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static size_t vertex_size_bytes() { return vertex_size() * sizeof(float); }
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};
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// buffer containing indices data
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struct IBuffer
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{
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unsigned int ibo_id{ 0 };
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Shader shader;
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std::vector<unsigned int> data;
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size_t data_size{ 0 };
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bool visible{ false };
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void reset();
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};
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struct Shells
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{
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GLVolumeCollection volumes;
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@ -36,7 +48,8 @@ class GCodeViewer
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Shader shader;
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};
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std::vector<Buffer> m_buffers{ static_cast<size_t>(GCodeProcessor::EMoveType::Extrude) };
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VBuffer m_vertices;
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std::vector<IBuffer> m_buffers{ static_cast<size_t>(GCodeProcessor::EMoveType::Extrude) };
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unsigned int m_last_result_id{ 0 };
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std::vector<double> m_layers_zs;
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