GCodeViewer -> Basic indexed rendering

This commit is contained in:
enricoturri1966 2020-04-15 16:29:11 +02:00
parent cc774dece7
commit 61ab7bbebf
5 changed files with 113 additions and 71 deletions

View File

@ -13,5 +13,5 @@ void main()
// world_normal_z = gl_Normal.z;
gl_Position = ftransform();
gl_PointSize = 3.0;
gl_PointSize = 5.0;
}

View File

@ -13,5 +13,5 @@ void main()
// world_normal_z = gl_Normal.z;
gl_Position = ftransform();
gl_PointSize = 3.0;
gl_PointSize = 5.0;
}

View File

@ -13,5 +13,5 @@ void main()
// world_normal_z = gl_Normal.z;
gl_Position = ftransform();
gl_PointSize = 3.0;
gl_PointSize = 5.0;
}

View File

@ -25,14 +25,23 @@ static GCodeProcessor::EMoveType buffer_type(unsigned char id) {
return static_cast<GCodeProcessor::EMoveType>(static_cast<unsigned char>(GCodeProcessor::EMoveType::Retract) + id);
}
void GCodeViewer::Buffer::reset()
void GCodeViewer::VBuffer::reset()
{
// release gpu memory
if (vbo_id > 0)
glsafe(::glDeleteBuffers(1, &vbo_id));
vertices_count = 0;
}
void GCodeViewer::IBuffer::reset()
{
// release gpu memory
if (ibo_id > 0)
glsafe(::glDeleteBuffers(1, &ibo_id));
// release cpu memory
data = std::vector<float>();
data = std::vector<unsigned int>();
data_size = 0;
}
@ -52,7 +61,9 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
void GCodeViewer::reset()
{
for (Buffer& buffer : m_buffers)
m_vertices.reset();
for (IBuffer& buffer : m_buffers)
{
buffer.reset();
}
@ -150,9 +161,32 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
{
auto start_time = std::chrono::high_resolution_clock::now();
// convert data
size_t vertices_count = gcode_result.moves.size();
for (size_t i = 0; i < vertices_count; ++i)
// vertex data
m_vertices.vertices_count = gcode_result.moves.size();
if (m_vertices.vertices_count == 0)
return;
// vertex data -> extract from result
std::vector<float> vertices_data;
for (const GCodeProcessor::MoveVertex& move : gcode_result.moves)
{
for (int j = 0; j < 3; ++j)
{
vertices_data.insert(vertices_data.end(), move.position[j]);
}
}
// vertex data -> send to gpu
glsafe(::glGenBuffers(1, &m_vertices.vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vertices.vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, vertices_data.size() * sizeof(float), vertices_data.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
// vertex data -> free ram
vertices_data = std::vector<float>();
// indices data -> extract from result
for (size_t i = 0; i < m_vertices.vertices_count; ++i)
{
// skip first vertex
if (i == 0)
@ -161,7 +195,7 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
const GCodeProcessor::MoveVertex& prev = gcode_result.moves[i - 1];
const GCodeProcessor::MoveVertex& curr = gcode_result.moves[i];
Buffer& buffer = m_buffers[buffer_id(curr.type)];
IBuffer& buffer = m_buffers[buffer_id(curr.type)];
switch (curr.type)
{
@ -169,23 +203,14 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
case GCodeProcessor::EMoveType::Retract:
case GCodeProcessor::EMoveType::Unretract:
{
for (int j = 0; j < 3; ++j)
{
buffer.data.insert(buffer.data.end(), curr.position[j]);
}
buffer.data.push_back(static_cast<unsigned int>(i));
break;
}
case GCodeProcessor::EMoveType::Extrude:
case GCodeProcessor::EMoveType::Travel:
{
for (int j = 0; j < 3; ++j)
{
buffer.data.insert(buffer.data.end(), prev.position[j]);
}
for (int j = 0; j < 3; ++j)
{
buffer.data.insert(buffer.data.end(), curr.position[j]);
}
buffer.data.push_back(static_cast<unsigned int>(i - 1));
buffer.data.push_back(static_cast<unsigned int>(i));
break;
}
default:
@ -193,14 +218,35 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
continue;
}
}
if (curr.type == GCodeProcessor::EMoveType::Extrude)
m_layers_zs.emplace_back(curr.position[2]);
}
// indices data -> send data to gpu
for (IBuffer& buffer : m_buffers)
{
buffer.data_size = buffer.data.size();
if (buffer.data_size > 0)
{
glsafe(::glGenBuffers(1, &buffer.ibo_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.ibo_id));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, buffer.data_size * sizeof(unsigned int), buffer.data.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
// indices data -> free ram
buffer.data = std::vector<unsigned int>();
}
}
// layers zs -> extract from result
for (const GCodeProcessor::MoveVertex& move : gcode_result.moves)
{
if (move.type == GCodeProcessor::EMoveType::Extrude)
m_layers_zs.emplace_back(move.position[2]);
}
// layers zs -> sort
std::sort(m_layers_zs.begin(), m_layers_zs.end());
// Replace intervals of layers with similar top positions with their average value.
// layers zs -> replace intervals of layers with similar top positions with their average value.
int n = int(m_layers_zs.size());
int k = 0;
for (int i = 0; i < n;) {
@ -213,20 +259,6 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
if (k < n)
m_layers_zs.erase(m_layers_zs.begin() + k, m_layers_zs.end());
// send data to gpu
for (Buffer& buffer : m_buffers)
{
buffer.data_size = buffer.data.size();
if (buffer.data_size > 0)
{
glsafe(::glGenBuffers(1, &buffer.vbo_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vbo_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, buffer.data_size * sizeof(float), buffer.data.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
buffer.data = std::vector<float>();
}
}
auto end_time = std::chrono::high_resolution_clock::now();
std::cout << "toolpaths generation time: " << std::chrono::duration_cast<std::chrono::milliseconds>(end_time - start_time).count() << "ms \n";
}
@ -285,11 +317,9 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
void GCodeViewer::render_toolpaths() const
{
auto set_color = [](GLint current_program_id, const std::array<float, 4>& color) {
if (current_program_id > 0)
{
if (current_program_id > 0) {
GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
if (color_id >= 0)
{
if (color_id >= 0) {
glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)color.data()));
return;
}
@ -302,27 +332,29 @@ void GCodeViewer::render_toolpaths() const
unsigned char begin_id = buffer_id(GCodeProcessor::EMoveType::Retract);
unsigned char end_id = buffer_id(GCodeProcessor::EMoveType::Count);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vertices.vbo_id));
glsafe(::glVertexPointer(3, GL_FLOAT, VBuffer::vertex_size_bytes(), (const void*)0));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
for (unsigned char i = begin_id; i < end_id; ++i)
{
const Buffer& buffer = m_buffers[i];
if (buffer.vbo_id == 0)
const IBuffer& buffer = m_buffers[i];
if (buffer.ibo_id == 0)
continue;
if (!buffer.visible)
continue;
if (buffer.shader.is_initialized())
{
buffer.shader.start_using();
GCodeProcessor::EMoveType type = buffer_type(i);
buffer.shader.start_using();
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GCodeProcessor::EMoveType type = buffer_type(i);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, buffer.vbo_id));
glsafe(::glVertexPointer(3, GL_FLOAT, Buffer::vertex_size_bytes(), (const void*)0));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.ibo_id));
switch (type)
{
@ -331,7 +363,7 @@ void GCodeViewer::render_toolpaths() const
std::array<float, 4> color = { 1.0f, 1.0f, 1.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
glsafe(::glDrawElements(GL_POINTS, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
@ -340,7 +372,7 @@ void GCodeViewer::render_toolpaths() const
std::array<float, 4> color = { 1.0f, 0.0f, 1.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
glsafe(::glDrawElements(GL_POINTS, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
@ -349,7 +381,7 @@ void GCodeViewer::render_toolpaths() const
std::array<float, 4> color = { 0.0f, 1.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glEnable(GL_PROGRAM_POINT_SIZE));
glsafe(::glDrawArrays(GL_POINTS, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
glsafe(::glDrawElements(GL_POINTS, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
glsafe(::glDisable(GL_PROGRAM_POINT_SIZE));
break;
}
@ -357,28 +389,25 @@ void GCodeViewer::render_toolpaths() const
{
std::array<float, 4> color = { 1.0f, 0.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
glsafe(::glDrawElements(GL_LINES, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
break;
}
case GCodeProcessor::EMoveType::Travel:
{
std::array<float, 4> color = { 1.0f, 1.0f, 0.0f, 1.0f };
set_color(current_program_id, color);
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)(buffer.data_size / Buffer::vertex_size())));
break;
}
default:
{
glsafe(::glDrawElements(GL_LINES, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
break;
}
}
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
buffer.shader.stop_using();
}
}
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
void GCodeViewer::render_shells() const

View File

@ -15,13 +15,13 @@ namespace GUI {
class GCodeViewer
{
struct Buffer
// buffer containing vertices data
struct VBuffer
{
unsigned int vbo_id{ 0 };
Shader shader;
std::vector<float> data;
size_t data_size{ 0 };
bool visible{ false };
size_t vertices_count{ 0 };
size_t data_size_bytes() { return vertices_count * vertex_size_bytes(); }
void reset();
@ -29,6 +29,18 @@ class GCodeViewer
static size_t vertex_size_bytes() { return vertex_size() * sizeof(float); }
};
// buffer containing indices data
struct IBuffer
{
unsigned int ibo_id{ 0 };
Shader shader;
std::vector<unsigned int> data;
size_t data_size{ 0 };
bool visible{ false };
void reset();
};
struct Shells
{
GLVolumeCollection volumes;
@ -36,7 +48,8 @@ class GCodeViewer
Shader shader;
};
std::vector<Buffer> m_buffers{ static_cast<size_t>(GCodeProcessor::EMoveType::Extrude) };
VBuffer m_vertices;
std::vector<IBuffer> m_buffers{ static_cast<size_t>(GCodeProcessor::EMoveType::Extrude) };
unsigned int m_last_result_id{ 0 };
std::vector<double> m_layers_zs;