Replace the flip word with mirror. #3060

This commit is contained in:
Alessandro Ranellucci 2015-11-04 23:11:30 +01:00
parent f8d2c69713
commit 61f0a9e4da
8 changed files with 31 additions and 31 deletions

View File

@ -783,7 +783,7 @@ sub rotate {
$self->schedule_background_process; $self->schedule_background_process;
} }
sub flip { sub mirror {
my ($self, $axis) = @_; my ($self, $axis) = @_;
my ($obj_idx, $object) = $self->selected_object; my ($obj_idx, $object) = $self->selected_object;
@ -792,13 +792,13 @@ sub flip {
my $model_object = $self->{model}->objects->[$obj_idx]; my $model_object = $self->{model}->objects->[$obj_idx];
my $model_instance = $model_object->instances->[0]; my $model_instance = $model_object->instances->[0];
# apply Z rotation before flipping # apply Z rotation before mirroring
if ($model_instance->rotation != 0) { if ($model_instance->rotation != 0) {
$model_object->rotate($model_instance->rotation, Z); $model_object->rotate($model_instance->rotation, Z);
$_->set_rotation(0) for @{ $model_object->instances }; $_->set_rotation(0) for @{ $model_object->instances };
} }
$model_object->flip($axis); $model_object->mirror($axis);
$model_object->update_bounding_box; $model_object->update_bounding_box;
# realign object to Z = 0 # realign object to Z = 0
@ -1688,17 +1688,17 @@ sub object_menu {
$self->rotate(undef, Z); $self->rotate(undef, Z);
}); });
my $flipMenu = Wx::Menu->new; my $mirrorMenu = Wx::Menu->new;
my $flipMenuItem = $menu->AppendSubMenu($flipMenu, "Flip", 'Mirror the selected object'); my $mirrorMenuItem = $menu->AppendSubMenu($mirrorMenu, "Mirror", 'Mirror the selected object');
$frame->_set_menu_item_icon($flipMenuItem, 'shape_flip_horizontal.png'); $frame->_set_menu_item_icon($mirrorMenuItem, 'shape_flip_horizontal.png');
$frame->_append_menu_item($flipMenu, "Along X axis…", 'Mirror the selected object along the X axis', sub { $frame->_append_menu_item($mirrorMenu, "Along X axis…", 'Mirror the selected object along the X axis', sub {
$self->flip(X); $self->mirror(X);
}); });
$frame->_append_menu_item($flipMenu, "Along Y axis…", 'Mirror the selected object along the Y axis', sub { $frame->_append_menu_item($mirrorMenu, "Along Y axis…", 'Mirror the selected object along the Y axis', sub {
$self->flip(Y); $self->mirror(Y);
}); });
$frame->_append_menu_item($flipMenu, "Along Z axis…", 'Mirror the selected object along the Z axis', sub { $frame->_append_menu_item($mirrorMenu, "Along Z axis…", 'Mirror the selected object along the Z axis', sub {
$self->flip(Z); $self->mirror(Z);
}); });
my $scaleMenu = Wx::Menu->new; my $scaleMenu = Wx::Menu->new;

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@ -529,10 +529,10 @@ ModelObject::rotate(float angle, const Axis &axis)
} }
void void
ModelObject::flip(const Axis &axis) ModelObject::mirror(const Axis &axis)
{ {
for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) { for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) {
(*v)->mesh.flip(axis); (*v)->mesh.mirror(axis);
} }
this->origin_translation = Pointf3(0,0,0); this->origin_translation = Pointf3(0,0,0);
this->invalidate_bounding_box(); this->invalidate_bounding_box();

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@ -130,7 +130,7 @@ class ModelObject
void translate(coordf_t x, coordf_t y, coordf_t z); void translate(coordf_t x, coordf_t y, coordf_t z);
void scale(const Pointf3 &versor); void scale(const Pointf3 &versor);
void rotate(float angle, const Axis &axis); void rotate(float angle, const Axis &axis);
void flip(const Axis &axis); void mirror(const Axis &axis);
size_t materials_count() const; size_t materials_count() const;
size_t facets_count() const; size_t facets_count() const;
bool needed_repair() const; bool needed_repair() const;

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@ -230,7 +230,7 @@ void TriangleMesh::rotate_z(float angle)
this->rotate(angle, Z); this->rotate(angle, Z);
} }
void TriangleMesh::flip(const Axis &axis) void TriangleMesh::mirror(const Axis &axis)
{ {
if (axis == X) { if (axis == X) {
stl_mirror_yz(&this->stl); stl_mirror_yz(&this->stl);
@ -242,19 +242,19 @@ void TriangleMesh::flip(const Axis &axis)
stl_invalidate_shared_vertices(&this->stl); stl_invalidate_shared_vertices(&this->stl);
} }
void TriangleMesh::flip_x() void TriangleMesh::mirror_x()
{ {
this->flip(X); this->mirror(X);
} }
void TriangleMesh::flip_y() void TriangleMesh::mirror_y()
{ {
this->flip(Y); this->mirror(Y);
} }
void TriangleMesh::flip_z() void TriangleMesh::mirror_z()
{ {
this->flip(Z); this->mirror(Z);
} }
void TriangleMesh::align_to_origin() void TriangleMesh::align_to_origin()

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@ -36,10 +36,10 @@ class TriangleMesh
void rotate_x(float angle); void rotate_x(float angle);
void rotate_y(float angle); void rotate_y(float angle);
void rotate_z(float angle); void rotate_z(float angle);
void flip(const Axis &axis); void mirror(const Axis &axis);
void flip_x(); void mirror_x();
void flip_y(); void mirror_y();
void flip_z(); void mirror_z();
void align_to_origin(); void align_to_origin();
void rotate(double angle, Point* center); void rotate(double angle, Point* center);
TriangleMeshPtrs split() const; TriangleMeshPtrs split() const;

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@ -100,7 +100,7 @@ my $cube = {
my $slices = $m->slice([ 5, 10 ]); my $slices = $m->slice([ 5, 10 ]);
is $slices->[0][0]->area, $slices->[1][0]->area, 'slicing a top tangent plane includes its area'; is $slices->[0][0]->area, $slices->[1][0]->area, 'slicing a top tangent plane includes its area';
} }
$m->flip_z; $m->mirror_z;
{ {
# this second test also checks that performing a second slice on a mesh after # this second test also checks that performing a second slice on a mesh after
# a transformation works properly (shared_vertices is correctly invalidated); # a transformation works properly (shared_vertices is correctly invalidated);

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@ -183,7 +183,7 @@ ModelMaterial::attributes()
void scale_xyz(Pointf3* versor) void scale_xyz(Pointf3* versor)
%code{% THIS->scale(*versor); %}; %code{% THIS->scale(*versor); %};
void rotate(float angle, Axis axis); void rotate(float angle, Axis axis);
void flip(Axis axis); void mirror(Axis axis);
Model* cut(double z) Model* cut(double z)
%code%{ %code%{

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@ -23,9 +23,9 @@
void rotate_x(float angle); void rotate_x(float angle);
void rotate_y(float angle); void rotate_y(float angle);
void rotate_z(float angle); void rotate_z(float angle);
void flip_x(); void mirror_x();
void flip_y(); void mirror_y();
void flip_z(); void mirror_z();
void align_to_origin(); void align_to_origin();
void rotate(double angle, Point* center); void rotate(double angle, Point* center);
TriangleMeshPtrs split(); TriangleMeshPtrs split();