Tech ENABLE_COLOR_CLASSES set as default

This commit is contained in:
enricoturri1966 2022-01-14 08:19:00 +01:00
parent fab35e8aa4
commit 6201dad245
50 changed files with 18 additions and 1500 deletions

View file

@ -137,11 +137,7 @@ void GLGizmoRotate::on_render()
transform_to_local(selection);
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_COLOR_CLASSES
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
#else
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
#endif // ENABLE_COLOR_CLASSES
render_circle();
@ -151,11 +147,7 @@ void GLGizmoRotate::on_render()
render_reference_radius();
}
#if ENABLE_COLOR_CLASSES
glsafe(::glColor4fv(m_highlight_color.data()));
#else
glsafe(::glColor4fv(m_highlight_color.data()));
#endif // ENABLE_COLOR_CLASSES
if (m_hover_id != -1)
render_angle();
@ -306,11 +298,7 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles(2) = m_angle;
#if ENABLE_COLOR_CLASSES
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
#else
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
#endif // ENABLE_COLOR_CLASSES
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
@ -326,18 +314,9 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
#if ENABLE_COLOR_CLASSES
ColorRGBA color = m_grabbers[0].color;
if (!picking && m_hover_id != -1)
color = complementary(color);
#else
std::array<float, 4> color = m_grabbers[0].color;
if (!picking && m_hover_id != -1) {
color[0] = 1.0f - color[0];
color[1] = 1.0f - color[1];
color[2] = 1.0f - color[2];
}
#endif // ENABLE_COLOR_CLASSES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)