Fixing conflicts part 1:

fixed simple conflicts
This commit is contained in:
Lukas Matena 2022-06-29 15:05:25 +02:00
parent b61714bb3e
commit 62e59a4526
14 changed files with 4 additions and 571 deletions

View file

@ -278,17 +278,10 @@ private:
void set_extruders(const std::vector<unsigned int> &extruder_ids);
std::string preamble();
std::string change_layer(coordf_t print_z);
<<<<<<< HEAD
std::string extrude_entity(const ExtrusionEntity &entity, const std::string_view description, double speed = -1.);
std::string extrude_loop(ExtrusionLoop loop, const std::string_view description, double speed = -1.);
std::string extrude_multi_path(ExtrusionMultiPath multipath, const std::string_view description, double speed = -1.);
std::string extrude_path(ExtrusionPath path, const std::string_view description, double speed = -1.);
=======
std::string extrude_entity(const ExtrusionEntity &entity, std::string description = "", double speed = -1.);
std::string extrude_loop(ExtrusionLoop loop, std::string description, double speed = -1.);
std::string extrude_multi_path(ExtrusionMultiPath multipath, std::string description = "", double speed = -1.);
std::string extrude_path(ExtrusionPath path, std::string description = "", double speed = -1.);
>>>>>>> master_250
// Extruding multiple objects with soluble / non-soluble / combined supports
// on a multi-material printer, trying to minimize tool switches.