Six degrees of freedom camera - 1st installment
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536514ff03
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@ -74,5 +74,7 @@
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// Enable configurable paths export (fullpath or not) to 3mf and amf
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#define ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF (1 && ENABLE_2_2_0_BETA1)
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// Enable 6 degrees of freedom camera
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#define ENABLE_6DOF_CAMERA (1 && ENABLE_2_2_0_BETA1)
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#endif // _technologies_h_
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@ -262,7 +262,11 @@ Point Bed3D::point_projection(const Point& point) const
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return m_polygon.point_projection(point);
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}
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#if ENABLE_6DOF_CAMERA
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void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const
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#else
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void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const
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#endif // ENABLE_6DOF_CAMERA
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{
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m_scale_factor = scale_factor;
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@ -273,6 +277,15 @@ void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool sho
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switch (m_type)
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{
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#if ENABLE_6DOF_CAMERA
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case MK2: { render_prusa(canvas, "mk2", bottom); break; }
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case MK3: { render_prusa(canvas, "mk3", bottom); break; }
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case SL1: { render_prusa(canvas, "sl1", bottom); break; }
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case MINI: { render_prusa(canvas, "mini", bottom); break; }
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case ENDER3: { render_prusa(canvas, "ender3", bottom); break; }
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default:
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case Custom: { render_custom(canvas, bottom); break; }
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#else
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case MK2: { render_prusa(canvas, "mk2", theta > 90.0f); break; }
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case MK3: { render_prusa(canvas, "mk3", theta > 90.0f); break; }
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case SL1: { render_prusa(canvas, "sl1", theta > 90.0f); break; }
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@ -280,6 +293,7 @@ void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool sho
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case ENDER3: { render_prusa(canvas, "ender3", theta > 90.0f); break; }
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default:
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case Custom: { render_custom(canvas, theta > 90.0f); break; }
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#endif // ENABLE_6DOF_CAMERA
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}
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glsafe(::glDisable(GL_DEPTH_TEST));
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@ -110,7 +110,11 @@ public:
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bool contains(const Point& point) const;
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Point point_projection(const Point& point) const;
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#if ENABLE_6DOF_CAMERA
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void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const;
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#else
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void render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const;
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#endif // ENABLE_6DOF_CAMERA
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private:
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void calc_bounding_boxes() const;
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@ -34,18 +34,27 @@ double Camera::FrustrumZMargin = 10.0;
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double Camera::MaxFovDeg = 60.0;
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Camera::Camera()
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#if ENABLE_6DOF_CAMERA
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: requires_zoom_to_bed(false)
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#else
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: phi(45.0f)
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, requires_zoom_to_bed(false)
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, inverted_phi(false)
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#endif // ENABLE_6DOF_CAMERA
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, m_type(Perspective)
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, m_target(Vec3d::Zero())
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#if !ENABLE_6DOF_CAMERA
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, m_theta(45.0f)
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#endif // !ENABLE_6DOF_CAMERA
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, m_zoom(1.0)
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, m_distance(DefaultDistance)
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, m_gui_scale(1.0)
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, m_view_matrix(Transform3d::Identity())
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, m_projection_matrix(Transform3d::Identity())
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{
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#if ENABLE_6DOF_CAMERA
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set_default_orientation();
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#endif // ENABLE_6DOF_CAMERA
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}
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std::string Camera::get_type_as_string() const
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@ -91,6 +100,9 @@ void Camera::select_next_type()
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void Camera::set_target(const Vec3d& target)
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{
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#if ENABLE_6DOF_CAMERA
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translate_world(target - m_target);
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#else
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BoundingBoxf3 test_box = m_scene_box;
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test_box.translate(-m_scene_box.center());
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// We may let this factor be customizable
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@ -101,8 +113,10 @@ void Camera::set_target(const Vec3d& target)
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m_target(0) = clamp(test_box.min(0), test_box.max(0), target(0));
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m_target(1) = clamp(test_box.min(1), test_box.max(1), target(1));
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m_target(2) = clamp(test_box.min(2), test_box.max(2), target(2));
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#endif // ENABLE_6DOF_CAMERA
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}
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#if !ENABLE_6DOF_CAMERA
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void Camera::set_theta(float theta, bool apply_limit)
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{
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if (apply_limit)
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@ -114,6 +128,7 @@ void Camera::set_theta(float theta, bool apply_limit)
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m_theta += 360.0f;
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}
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}
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#endif // !ENABLE_6DOF_CAMERA
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void Camera::update_zoom(double delta_zoom)
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{
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@ -130,7 +145,25 @@ void Camera::set_zoom(double zoom)
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// Don't allow to zoom too close to the scene.
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m_zoom = std::min(zoom, 100.0);
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}
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#if ENABLE_6DOF_CAMERA
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void Camera::select_view(const std::string& direction)
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{
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if (direction == "iso")
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set_default_orientation();
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else if (direction == "left")
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m_view_matrix = look_at(m_target - m_distance * Vec3d::UnitX(), m_target, Vec3d::UnitZ());
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else if (direction == "right")
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m_view_matrix = look_at(m_target + m_distance * Vec3d::UnitX(), m_target, Vec3d::UnitZ());
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else if (direction == "top")
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m_view_matrix = look_at(m_target + m_distance * Vec3d::UnitZ(), m_target, Vec3d::UnitY());
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else if (direction == "bottom")
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m_view_matrix = look_at(m_target - m_distance * Vec3d::UnitZ(), m_target, -Vec3d::UnitY());
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else if (direction == "front")
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m_view_matrix = look_at(m_target - m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ());
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else if (direction == "rear")
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m_view_matrix = look_at(m_target + m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ());
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}
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#else
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bool Camera::select_view(const std::string& direction)
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{
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const float* dir_vec = nullptr;
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@ -159,6 +192,7 @@ bool Camera::select_view(const std::string& direction)
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else
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return false;
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}
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#endif // ENABLE_6DOF_CAMERA
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double Camera::get_fov() const
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{
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@ -180,20 +214,26 @@ void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const
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void Camera::apply_view_matrix() const
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{
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#if !ENABLE_6DOF_CAMERA
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double theta_rad = Geometry::deg2rad(-(double)m_theta);
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double phi_rad = Geometry::deg2rad((double)phi);
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double sin_theta = ::sin(theta_rad);
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Vec3d camera_pos = m_target + m_distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad));
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#endif // !ENABLE_6DOF_CAMERA
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glsafe(::glMatrixMode(GL_MODELVIEW));
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glsafe(::glLoadIdentity());
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#if ENABLE_6DOF_CAMERA
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glsafe(::glMultMatrixd(m_view_matrix.data()));
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#else
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glsafe(::glRotatef(-m_theta, 1.0f, 0.0f, 0.0f)); // pitch
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glsafe(::glRotatef(phi, 0.0f, 0.0f, 1.0f)); // yaw
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glsafe(::glTranslated(-camera_pos(0), -camera_pos(1), -camera_pos(2)));
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glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, m_view_matrix.data()));
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#endif // ENABLE_6DOF_CAMERA
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}
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void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z) const
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@ -300,7 +340,11 @@ void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
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{
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m_zoom = zoom;
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// center view around box center
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#if ENABLE_6DOF_CAMERA
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set_target(box.center());
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#else
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m_target = box.center();
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#endif // ENABLE_6DOF_CAMERA
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}
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}
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@ -313,7 +357,11 @@ void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canv
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{
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m_zoom = zoom;
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// center view around the calculated center
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#if ENABLE_6DOF_CAMERA
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set_target(center);
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#else
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m_target = center;
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#endif // ENABLE_6DOF_CAMERA
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}
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}
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#endif // ENABLE_THUMBNAIL_GENERATOR
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@ -360,6 +408,43 @@ void Camera::debug_render() const
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}
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#endif // ENABLE_CAMERA_STATISTICS
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#if ENABLE_6DOF_CAMERA
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void Camera::translate_world(const Vec3d& displacement)
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{
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Vec3d new_target = validate_target(m_target + displacement);
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Vec3d new_displacement = new_target - m_target;
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if (!new_displacement.isApprox(Vec3d::Zero()))
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{
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m_target += new_displacement;
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m_view_matrix.translate(-new_displacement);
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}
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}
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void Camera::rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad, bool apply_limit)
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{
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Vec3d target = m_target;
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translate_world(-target);
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m_view_matrix.rotate(Eigen::AngleAxisd(delta_zenit_rad, get_dir_right()));
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m_view_matrix.rotate(Eigen::AngleAxisd(delta_azimut_rad, Vec3d::UnitZ()));
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translate_world(target);
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}
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void Camera::rotate_local_around_target(const Vec3d& rotation_rad)
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{
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Vec3d target = m_target;
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translate_world(-target);
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m_view_matrix.rotate(Eigen::AngleAxisd(rotation_rad(0), get_dir_right()));
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m_view_matrix.rotate(Eigen::AngleAxisd(rotation_rad(1), get_dir_up()));
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m_view_matrix.rotate(Eigen::AngleAxisd(rotation_rad(2), get_dir_forward()));
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translate_world(target);
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}
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bool Camera::is_looking_downward() const
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{
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return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0;
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}
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#endif // ENABLE_6DOF_CAMERA
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std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const
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{
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std::pair<double, double> ret;
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@ -540,6 +625,63 @@ void Camera::set_distance(double distance) const
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apply_view_matrix();
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}
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#if ENABLE_6DOF_CAMERA
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Transform3d Camera::look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up) const
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{
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Vec3d unit_z = (position - target).normalized();
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Vec3d unit_x = up.cross(unit_z).normalized();
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Vec3d unit_y = unit_z.cross(unit_x).normalized();
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Transform3d matrix;
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matrix(0, 0) = unit_x(0);
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matrix(0, 1) = unit_x(1);
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matrix(0, 2) = unit_x(2);
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matrix(0, 3) = -unit_x.dot(position);
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matrix(1, 0) = unit_y(0);
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matrix(1, 1) = unit_y(1);
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matrix(1, 2) = unit_y(2);
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matrix(1, 3) = -unit_y.dot(position);
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matrix(2, 0) = unit_z(0);
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matrix(2, 1) = unit_z(1);
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matrix(2, 2) = unit_z(2);
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matrix(2, 3) = -unit_z.dot(position);
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matrix(3, 0) = 0.0;
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matrix(3, 1) = 0.0;
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matrix(3, 2) = 0.0;
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matrix(3, 3) = 1.0;
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return matrix;
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}
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void Camera::set_default_orientation()
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{
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double theta_rad = Geometry::deg2rad(-45.0);
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double phi_rad = Geometry::deg2rad(45.0);
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double sin_theta = ::sin(theta_rad);
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Vec3d camera_pos = m_target + m_distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad));
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m_view_matrix = Transform3d::Identity();
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m_view_matrix.rotate(Eigen::AngleAxisd(theta_rad, Vec3d::UnitX())).rotate(Eigen::AngleAxisd(phi_rad, Vec3d::UnitZ())).translate(-camera_pos);
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}
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Vec3d Camera::validate_target(const Vec3d& target) const
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{
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BoundingBoxf3 test_box = m_scene_box;
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test_box.translate(-m_scene_box.center());
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// We may let this factor be customizable
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static const double ScaleFactor = 1.5;
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test_box.scale(ScaleFactor);
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test_box.translate(m_scene_box.center());
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return Vec3d(std::clamp(target(0), test_box.min(0), test_box.max(0)),
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std::clamp(target(1), test_box.min(1), test_box.max(1)),
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std::clamp(target(2), test_box.min(2), test_box.max(2)));
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}
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#endif // ENABLE_6DOF_CAMERA
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} // GUI
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} // Slic3r
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@ -30,21 +30,29 @@ struct Camera
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Num_types
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};
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#if !ENABLE_6DOF_CAMERA
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float phi;
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bool requires_zoom_to_bed;
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bool inverted_phi;
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#endif // !ENABLE_6DOF_CAMERA
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bool requires_zoom_to_bed;
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private:
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EType m_type;
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Vec3d m_target;
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#if !ENABLE_6DOF_CAMERA
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float m_theta;
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#endif // !ENABLE_6DOF_CAMERA
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double m_zoom;
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// Distance between camera position and camera target measured along the camera Z axis
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mutable double m_distance;
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mutable double m_gui_scale;
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mutable std::array<int, 4> m_viewport;
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#if ENABLE_6DOF_CAMERA
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Transform3d m_view_matrix;
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#else
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mutable Transform3d m_view_matrix;
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#endif // ENABLE_6DOF_CAMERA
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mutable Transform3d m_projection_matrix;
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mutable std::pair<double, double> m_frustrum_zs;
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@ -66,8 +74,10 @@ public:
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double get_distance() const { return m_distance; }
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double get_gui_scale() const { return m_gui_scale; }
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#if !ENABLE_6DOF_CAMERA
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float get_theta() const { return m_theta; }
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void set_theta(float theta, bool apply_limit);
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#endif // !ENABLE_6DOF_CAMERA
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double get_zoom() const { return m_zoom; }
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void update_zoom(double delta_zoom);
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@ -76,7 +86,11 @@ public:
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const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
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void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; }
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#if ENABLE_6DOF_CAMERA
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void select_view(const std::string& direction);
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#else
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bool select_view(const std::string& direction);
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#endif // ENABLE_6DOF_CAMERA
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const std::array<int, 4>& get_viewport() const { return m_viewport; }
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const Transform3d& get_view_matrix() const { return m_view_matrix; }
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@ -110,6 +124,21 @@ public:
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void debug_render() const;
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#endif // ENABLE_CAMERA_STATISTICS
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#if ENABLE_6DOF_CAMERA
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// translate the camera in world space
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void translate_world(const Vec3d& displacement);
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// rotate the camera on a sphere having center == m_target and radius == m_distance
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// using the given variations of spherical coordinates
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void rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad, bool apply_limit);
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// rotate the camera around three axes parallel to the camera local axes and passing through m_target
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void rotate_local_around_target(const Vec3d& rotation_rad);
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// returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis
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bool is_looking_downward() const;
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#endif // ENABLE_6DOF_CAMERA
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private:
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// returns tight values for nearZ and farZ plane around the given bounding box
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// the camera MUST be outside of the bounding box in eye coordinate of the given box
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@ -121,6 +150,12 @@ private:
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double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
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#endif // ENABLE_THUMBNAIL_GENERATOR
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void set_distance(double distance) const;
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#if ENABLE_6DOF_CAMERA
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Transform3d look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up) const;
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void set_default_orientation();
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Vec3d validate_target(const Vec3d& target) const;
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#endif // ENABLE_6DOF_CAMERA
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};
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} // GUI
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@ -1792,8 +1792,14 @@ void GLCanvas3D::zoom_to_selection()
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void GLCanvas3D::select_view(const std::string& direction)
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{
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#if ENABLE_6DOF_CAMERA
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m_camera.select_view(direction);
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if (m_canvas != nullptr)
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m_canvas->Refresh();
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#else
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if (m_camera.select_view(direction) && (m_canvas != nullptr))
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m_canvas->Refresh();
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#endif // ENABLE_6DOF_CAMERA
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}
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void GLCanvas3D::update_volumes_colors_by_extruder()
|
||||
@ -1850,10 +1856,12 @@ void GLCanvas3D::render()
|
||||
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
|
||||
glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top));
|
||||
|
||||
#if !ENABLE_6DOF_CAMERA
|
||||
float theta = m_camera.get_theta();
|
||||
if (theta > 180.f)
|
||||
// absolute value of the rotation
|
||||
theta = 360.f - theta;
|
||||
#endif // !ENABLE_6DOF_CAMERA
|
||||
|
||||
wxGetApp().imgui()->new_frame();
|
||||
|
||||
@ -1878,7 +1886,11 @@ void GLCanvas3D::render()
|
||||
_render_objects();
|
||||
_render_sla_slices();
|
||||
_render_selection();
|
||||
#if ENABLE_6DOF_CAMERA
|
||||
_render_bed(!m_camera.is_looking_downward(), true);
|
||||
#else
|
||||
_render_bed(theta, true);
|
||||
#endif // ENABLE_6DOF_CAMERA
|
||||
|
||||
#if ENABLE_RENDER_SELECTION_CENTER
|
||||
_render_selection_center();
|
||||
@ -3213,7 +3225,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
|
||||
if (m_selection.contains_volume(get_first_hover_volume_idx()))
|
||||
{
|
||||
#if ENABLE_6DOF_CAMERA
|
||||
if (std::abs(m_camera.get_dir_forward()(2)) < EPSILON)
|
||||
#else
|
||||
if (m_camera.get_theta() == 90.0f)
|
||||
#endif // ENABLE_6DOF_CAMERA
|
||||
{
|
||||
// side view -> move selected volumes orthogonally to camera view direction
|
||||
Linef3 ray = mouse_ray(pos);
|
||||
@ -3273,9 +3289,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
|
||||
{
|
||||
const Vec3d& orig = m_mouse.drag.start_position_3D;
|
||||
#if ENABLE_6DOF_CAMERA
|
||||
m_camera.rotate_on_sphere(Geometry::deg2rad((pos(0) - orig(0))* (double)TRACKBALLSIZE),
|
||||
Geometry::deg2rad((pos(1) - orig(1))* (double)TRACKBALLSIZE),
|
||||
wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
|
||||
#else
|
||||
float sign = m_camera.inverted_phi ? -1.0f : 1.0f;
|
||||
m_camera.phi += sign * ((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE;
|
||||
m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
|
||||
#endif // ENABLE_6DOF_CAMERA
|
||||
m_dirty = true;
|
||||
}
|
||||
m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0);
|
||||
@ -3325,9 +3347,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
if (!evt.ShiftDown() && m_picking_enabled)
|
||||
deselect_all();
|
||||
}
|
||||
#if !ENABLE_6DOF_CAMERA
|
||||
else if (evt.LeftUp() && m_mouse.dragging)
|
||||
// Flips X mouse deltas if bed is upside down
|
||||
m_camera.inverted_phi = (m_camera.get_dir_up()(2) < 0.0);
|
||||
#endif // !ENABLE_6DOF_CAMERA
|
||||
else if (evt.RightUp())
|
||||
{
|
||||
m_mouse.position = pos.cast<double>();
|
||||
@ -3932,6 +3956,9 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
|
||||
|
||||
Camera camera;
|
||||
camera.set_type(Camera::Ortho);
|
||||
#if ENABLE_6DOF_CAMERA
|
||||
camera.set_scene_box(scene_bounding_box());
|
||||
#endif // ENABLE_6DOF_CAMERA
|
||||
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
|
||||
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
|
||||
camera.apply_view_matrix();
|
||||
@ -3982,7 +4009,11 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
if (show_bed)
|
||||
#if ENABLE_6DOF_CAMERA
|
||||
_render_bed(!camera.is_looking_downward(), false);
|
||||
#else
|
||||
_render_bed(camera.get_theta(), false);
|
||||
#endif // ENABLE_6DOF_CAMERA
|
||||
|
||||
if (transparent_background)
|
||||
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
|
@ -168,12 +168,17 @@ bool Mouse3DController::State::apply(Camera& camera)
|
||||
|
||||
if (has_rotation())
|
||||
{
|
||||
#if ENABLE_6DOF_CAMERA
|
||||
Vec3d rotation = (m_rotation_params.scale * m_rotation.queue.front()).cast<double>();
|
||||
camera.rotate_local_around_target(Vec3d(Geometry::deg2rad(rotation(0)), Geometry::deg2rad(-rotation(2)), Geometry::deg2rad(-rotation(1))));
|
||||
#else
|
||||
const Vec3f& rotation = m_rotation.queue.front();
|
||||
float theta = m_rotation_params.scale * rotation(0);
|
||||
float phi = m_rotation_params.scale * rotation(2);
|
||||
float sign = camera.inverted_phi ? -1.0f : 1.0f;
|
||||
camera.phi += sign * phi;
|
||||
camera.set_theta(camera.get_theta() + theta, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
|
||||
#endif // ENABLE_6DOF_CAMERA
|
||||
m_rotation.queue.pop();
|
||||
ret = true;
|
||||
}
|
||||
@ -877,9 +882,15 @@ bool Mouse3DController::handle_packet_translation(const DataPacket& packet)
|
||||
bool Mouse3DController::handle_packet_rotation(const DataPacket& packet, unsigned int first_byte)
|
||||
{
|
||||
double deadzone = (double)m_state.get_rotation_deadzone();
|
||||
#if ENABLE_6DOF_CAMERA
|
||||
Vec3f rotation((float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone),
|
||||
(float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone),
|
||||
(float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone));
|
||||
#else
|
||||
Vec3f rotation(-(float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone),
|
||||
(float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone),
|
||||
-(float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone));
|
||||
#endif // ENABLE_6DOF_CAMERA
|
||||
|
||||
if (!rotation.isApprox(Vec3f::Zero()))
|
||||
{
|
||||
|
@ -2004,7 +2004,11 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co
|
||||
const float max_y = box.max(1) + Margin;
|
||||
|
||||
// view dependend order of rendering to keep correct transparency
|
||||
#if ENABLE_6DOF_CAMERA
|
||||
bool camera_on_top = wxGetApp().plater()->get_camera().is_looking_downward();
|
||||
#else
|
||||
bool camera_on_top = wxGetApp().plater()->get_camera().get_theta() <= 90.0f;
|
||||
#endif // ENABLE_6DOF_CAMERA
|
||||
float z1 = camera_on_top ? min_z : max_z;
|
||||
float z2 = camera_on_top ? max_z : min_z;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user