Add check of neighbors
Add store triangle for debug purpose
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@ -91,6 +91,119 @@ namespace QuadricEdgeCollapse {
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using namespace QuadricEdgeCollapse;
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// store triangle surrounding to file
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void store_surround(const char * obj_filename,
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size_t triangle_index,
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int depth,
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const indexed_triangle_set &its,
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const VertexInfos & v_infos,
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const EdgeInfos & e_infos)
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{
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std::set<size_t> triangles;
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// triangle index, depth
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using Item = std::pair<size_t, int>;
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std::queue<Item> process;
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process.push({triangle_index, depth});
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while (!process.empty()) {
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Item item = process.front();
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process.pop();
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size_t ti = item.first;
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auto it = triangles.find(ti);
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if (it != triangles.end()) continue;
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triangles.insert(ti);
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if (item.second == 0) continue;
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const Vec3i &t = its.indices[ti];
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for (size_t i = 0; i < 3; ++i) {
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const auto &v_info = v_infos[t[i]];
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for (size_t d = 0; d < v_info.count; ++d) {
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size_t ei = v_info.start + d;
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const auto & e_info = e_infos[ei];
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auto it = triangles.find(e_info.t_index);
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if (it != triangles.end()) continue;
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process.push({e_info.t_index, item.second - 1});
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}
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}
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}
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std::vector<size_t> trs;
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trs.reserve(triangles.size());
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for (size_t ti : triangles) trs.push_back(ti);
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its_store_triangles(its, obj_filename, trs);
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//its_write_obj(its,"original.obj");
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}
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bool check_neighbors(const indexed_triangle_set &its,
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const TriangleInfos & t_infos,
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const VertexInfos & v_infos,
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const EdgeInfos & e_infos)
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{
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VertexInfos v_infos2(v_infos.size());
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size_t count_indices = 0;
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for (size_t ti = 0; ti < its.indices.size(); ti++) {
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if (t_infos[ti].is_deleted()) continue;
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++count_indices;
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const Triangle &t = its.indices[ti];
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for (size_t e = 0; e < 3; e++) {
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VertexInfo &v_info = v_infos2[t[e]];
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++v_info.count; // triangle count
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}
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}
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uint32_t triangle_start = 0;
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for (VertexInfo &v_info : v_infos2) {
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v_info.start = triangle_start;
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triangle_start += v_info.count;
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// set filled vertex to zero
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v_info.count = 0;
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}
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// create reference
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EdgeInfos e_infos2(count_indices * 3);
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for (size_t ti = 0; ti < its.indices.size(); ti++) {
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if (t_infos[ti].is_deleted()) continue;
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const Triangle &t = its.indices[ti];
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for (size_t j = 0; j < 3; ++j) {
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VertexInfo &v_info = v_infos2[t[j]];
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size_t ei = v_info.start + v_info.count;
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assert(ei < e_infos2.size());
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EdgeInfo &e_info = e_infos2[ei];
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e_info.t_index = ti;
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e_info.edge = j;
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++v_info.count;
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}
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}
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for (size_t vi = 0; vi < its.vertices.size(); vi++) {
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const VertexInfo &v_info = v_infos[vi];
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if (v_info.is_deleted()) continue;
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const VertexInfo &v_info2 = v_infos2[vi];
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if (v_info.count != v_info2.count) {
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return false;
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}
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EdgeInfos eis;
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eis.reserve(v_info.count);
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std::copy(e_infos.begin() + v_info.start,
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e_infos.begin() + v_info.start + v_info.count,
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std::back_inserter(eis));
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auto compare = [](const EdgeInfo &ei1, const EdgeInfo &ei2) {
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return ei1.t_index < ei2.t_index;
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};
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std::sort(eis.begin(), eis.end(), compare);
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std::sort(e_infos2.begin() + v_info2.start,
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e_infos2.begin() + v_info2.start + v_info2.count,
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compare);
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for (size_t ei = 0; ei < v_info.count; ++ei) {
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if (eis[ei].t_index != e_infos2[ei + v_info2.start].t_index) {
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return false;
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}
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}
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}
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return true;
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}
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void Slic3r::its_quadric_edge_collapse(
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indexed_triangle_set & its,
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uint32_t triangle_count,
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@ -117,6 +230,9 @@ void Slic3r::its_quadric_edge_collapse(
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throw_on_cancel();
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statusfn(status_init_size);
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//its_store_triangle(its, "triangle.obj", 1182);
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//store_surround("triangle_surround1.obj", 1182, 1, its, v_infos, e_infos);
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// convert from triangle index to mutable priority queue index
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std::vector<size_t> ti_2_mpqi(its.indices.size(), {0});
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auto setter = [&ti_2_mpqi](const Error &e, size_t index) { ti_2_mpqi[e.triangle_index] = index; };
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@ -237,8 +353,7 @@ void Slic3r::its_quadric_edge_collapse(
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}
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v_info0.q = q;
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// fix neighbors
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// fix neighbors
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// vertex index of triangle 0 which is not vi0 nor vi1
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uint32_t vi_top0 = t0[(t_info0.min_index + 2) % 3];
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const Triangle &t1 = its.indices[ti1];
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@ -264,6 +379,7 @@ void Slic3r::its_quadric_edge_collapse(
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t_info1.set_deleted();
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// triangle counter decrementation
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actual_triangle_count-=2;
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assert(check_neighbors(its, t_infos, v_infos, e_infos));
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}
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// compact triangle
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@ -957,6 +957,48 @@ int its_compactify_vertices(indexed_triangle_set &its, bool shrink_to_fit)
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return removed;
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}
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bool its_store_triangle(const indexed_triangle_set &its,
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const char * obj_filename,
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size_t triangle_index)
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{
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if (its.indices.size() <= triangle_index) return false;
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Vec3i t = its.indices[triangle_index];
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indexed_triangle_set its2;
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its2.indices = {{0, 1, 2}};
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its2.vertices = {its.vertices[t[0]], its.vertices[t[1]],
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its.vertices[t[2]]};
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return its_write_obj(its2, obj_filename);
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}
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bool its_store_triangles(const indexed_triangle_set &its,
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const char * obj_filename,
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const std::vector<size_t> & triangles)
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{
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indexed_triangle_set its2;
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its2.vertices.reserve(triangles.size() * 3);
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its2.indices.reserve(triangles.size());
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std::map<size_t, size_t> vertex_map;
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for (auto ti : triangles) {
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if (its.indices.size() <= ti) return false;
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Vec3i t = its.indices[ti];
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Vec3i new_t;
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for (size_t i = 0; i < 3; ++i) {
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size_t vi = t[i];
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auto it = vertex_map.find(vi);
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if (it != vertex_map.end()) {
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new_t[i] = it->second;
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continue;
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}
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size_t new_vi = its2.vertices.size();
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its2.vertices.push_back(its.vertices[vi]);
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vertex_map[vi] = new_vi;
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new_t[i] = new_vi;
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}
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its2.indices.push_back(new_t);
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}
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return its_write_obj(its2, obj_filename);
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}
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void its_shrink_to_fit(indexed_triangle_set &its)
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{
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its.indices.shrink_to_fit();
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@ -140,6 +140,10 @@ int its_remove_degenerate_faces(indexed_triangle_set &its, bool shrink_to_fit =
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// Remove vertices, which none of the faces references. Return number of freed vertices.
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int its_compactify_vertices(indexed_triangle_set &its, bool shrink_to_fit = true);
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// store part of index triangle set
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bool its_store_triangle(const indexed_triangle_set &its, const char *obj_filename, size_t triangle_index);
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bool its_store_triangles(const indexed_triangle_set &its, const char *obj_filename, const std::vector<size_t>& triangles);
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std::vector<indexed_triangle_set> its_split(const indexed_triangle_set &its);
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bool its_is_splittable(const indexed_triangle_set &its);
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