Better healing for Glyph shape - remove duplicit points + self intersections
Add search of intersecting points (compared with CGAL) Triangulation can [optionaly] accept multi points
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94f735168c
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@ -172,6 +172,7 @@ public:
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BoundingBox rotated(double angle, const Point ¢er) const;
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void rotate(double angle) { (*this) = this->rotated(angle); }
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void rotate(double angle, const Point ¢er) { (*this) = this->rotated(angle, center); }
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bool intersects(const BoundingBox &other) const { return this->min(0) <= other.max(0) && this->max(0) >= other.min(0) && this->min(1) <= other.max(1) && this->max(1) >= other.min(1); }
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// Align the min corner to a grid of cell_size x cell_size cells,
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// to encompass the original bounding box.
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void align_to_grid(const coord_t cell_size);
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@ -388,9 +388,11 @@ cmake_policy(POP)
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add_library(libslic3r_cgal STATIC
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CutSurface.hpp CutSurface.cpp
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IntersectionPoints.hpp IntersectionPoints.cpp
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MeshBoolean.hpp MeshBoolean.cpp
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TryCatchSignal.hpp TryCatchSignal.cpp
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Triangulation.hpp Triangulation.cpp)
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Triangulation.hpp Triangulation.cpp
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)
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target_include_directories(libslic3r_cgal PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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# Reset compile options of libslic3r_cgal. Despite it being linked privately, CGAL options
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@ -3,6 +3,7 @@
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#include <cstdlib>
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#include <boost/nowide/convert.hpp>
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#include <ClipperUtils.hpp> // union_ex
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#include "IntersectionPoints.hpp"
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#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
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#include "imgui/imstb_truetype.h" // stbtt_fontinfo
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@ -32,14 +33,6 @@ public:
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static EmbossStyle create_style(std::wstring name, std::wstring path);
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/// <summary>
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/// TODO: move to ExPolygon utils
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/// Remove multi points. When exist multi point dilate it by rect 3x3 and union result.
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/// </summary>
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/// <param name="expolygons">Shape which can contain same point, will be extended by dilatation rects</param>
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/// <returns>ExPolygons with only unique points</returns>
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static ExPolygons dilate_to_unique_points(ExPolygons &expolygons);
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// scale and convert float to int coordinate
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static Point to_point(const stbtt__point &point);
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};
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@ -69,6 +62,112 @@ std::optional<stbtt_fontinfo> Private::load_font_info(
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return font_info;
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}
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ExPolygons Emboss::heal_shape(const Polygons &shape) {
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// When edit this code check that font 'ALIENATE.TTF' and glyph 'i' still work
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// fix of self intersections
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// http://www.angusj.com/delphi/clipper/documentation/Docs/Units/ClipperLib/Functions/SimplifyPolygon.htm
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ClipperLib::Paths paths = ClipperLib::SimplifyPolygons(ClipperUtils::PolygonsProvider(shape));
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ClipperLib::CleanPolygons(paths);
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Polygons polygons = to_polygons(paths);
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static const Points pts_2x2({Point(0, 0), Point(1, 0), Point(1, 1), Point(0, 1)});
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static const Points pts_3x3({Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1)});
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// do not remove all duplicits but do it better way
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Points duplicits = collect_duplications(to_points(polygons));
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if (!duplicits.empty()) {
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polygons.reserve(polygons.size() + duplicits.size());
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for (const Point &p : duplicits) {
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Slic3r::Polygon rect_3x3(pts_3x3);
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rect_3x3.translate(p);
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polygons.push_back(rect_3x3);
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}
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}
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ExPolygons res = Slic3r::union_ex(polygons, ClipperLib::pftNonZero);
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Slic3r::Polygons holes;
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int max_iteration = 10;
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while (--max_iteration){
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Pointfs intersections = intersection_points(res);
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Points duplicits = collect_duplications(to_points(res));
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if (intersections.empty() && duplicits.empty()) break;
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holes.clear();
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holes.reserve(intersections.size() + duplicits.size());
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// Fix self intersection in result by subtracting hole 2x2
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if (!intersections.empty()) {
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for (const Vec2d &p : intersections) {
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Slic3r::Polygon hole(pts_2x2);
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Point tr(std::floor(p.x()), std::floor(p.y()));
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hole.translate(tr);
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holes.push_back(hole);
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}
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}
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// fix duplicit points by hole 3x3 around duplicit point
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if (!duplicits.empty()) {
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holes.reserve(duplicits.size());
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for (const Point &p : duplicits) {
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Slic3r::Polygon hole(pts_3x3);
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hole.translate(p);
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holes.push_back(hole);
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}
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}
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holes = Slic3r::union_(holes);
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res = Slic3r::diff_ex(res, holes, ApplySafetyOffset::Yes);
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}
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/* VISUALIZATION of BAD symbols for debug
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{
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double svg_scale = Emboss::SHAPE_SCALE / unscale<double>(1.);
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BoundingBox bb(to_points(shape));
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//bb.scale(svg_scale);
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SVG svg("C:/data/temp/fix_self_intersection.svg", bb);
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svg.draw(shape);
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// svg.draw(polygons, "orange");
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svg.draw(res, "green");
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svg.draw(duplicits, "lightgray", 13 / Emboss::SHAPE_SCALE);
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Points duplicits3 = collect_duplications(to_points(res));
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svg.draw(duplicits3, "black", 7 / Emboss::SHAPE_SCALE);
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Pointfs pts2 = intersection_points(res);
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Points pts_i; pts_i.reserve(pts2.size());
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for (auto p : pts2) pts_i.push_back(p.cast<int>());
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svg.draw(pts_i, "red", 8 / Emboss::SHAPE_SCALE);
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} //*/
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if (max_iteration == 0) {
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assert(false);
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BoundingBox bb = get_extents(shape);
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Point size = bb.size();
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if (size.x() < 10) bb.max.x() += 10;
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if (size.y() < 10) bb.max.y() += 10;
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Polygon rect({ // CCW
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bb.min,
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{bb.max.x(), bb.min.y()},
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bb.max,
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{bb.min.x(), bb.max.y()}
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});
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Point offset = bb.size()*0.1;
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Polygon hole({ // CW
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bb.min + offset,
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{bb.min.x()+offset.x(), bb.max.y()-offset.y()},
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bb.max - offset,
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{bb.max.x()-offset.x(), bb.min.y()+offset.y()}
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});
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ExPolygon res(rect, hole);
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// BAD symbol
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return {res};
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}
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assert(intersection_points(res).empty());
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assert(collect_duplications(to_points(res)).empty());
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return res;
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}
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std::optional<Emboss::Glyph> Private::get_glyph(const stbtt_fontinfo &font_info, int unicode_letter, float flatness)
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{
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int glyph_index = stbtt_FindGlyphIndex(&font_info, unicode_letter);
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@ -127,12 +226,7 @@ std::optional<Emboss::Glyph> Private::get_glyph(const stbtt_fontinfo &font_info,
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std::reverse(pts.begin(), pts.end());
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glyph_polygons.emplace_back(pts);
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}
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// fix for bad defined fonts
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glyph.shape = Slic3r::union_ex(glyph_polygons);
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// inner cw - hole
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// outer ccw - contour
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glyph.shape = Emboss::heal_shape(glyph_polygons);
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return glyph;
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}
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@ -175,28 +269,25 @@ const Emboss::Glyph* Private::get_glyph(
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glyph_opt->left_side_bearing =
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static_cast<int>(glyph_opt->left_side_bearing / Emboss::SHAPE_SCALE);
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if (font_prop.boldness.has_value()) {
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float delta = *font_prop.boldness / Emboss::SHAPE_SCALE / font_prop.size_in_mm;
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glyph_opt->shape = offset_ex(glyph_opt->shape, delta);
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}
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if (font_prop.skew.has_value()) {
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const float &ratio = *font_prop.skew;
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auto skew = [&ratio](Slic3r::Polygon &polygon) {
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for (Slic3r::Point &p : polygon.points) { p.x() += p.y() * ratio; }
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};
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for (ExPolygon &expolygon : glyph_opt->shape) {
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skew(expolygon.contour);
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for (Slic3r::Polygon &hole : expolygon.holes) skew(hole);
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if (!glyph_opt->shape.empty()) {
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if (font_prop.boldness.has_value()) {
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float delta = *font_prop.boldness / Emboss::SHAPE_SCALE /
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font_prop.size_in_mm;
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glyph_opt->shape = Slic3r::union_ex(offset_ex(glyph_opt->shape, delta));
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}
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if (font_prop.skew.has_value()) {
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const float &ratio = *font_prop.skew;
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auto skew = [&ratio](Slic3r::Polygon &polygon) {
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for (Slic3r::Point &p : polygon.points) {
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p.x() += p.y() * ratio;
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}
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};
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for (ExPolygon &expolygon : glyph_opt->shape) {
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skew(expolygon.contour);
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for (Slic3r::Polygon &hole : expolygon.holes) skew(hole);
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}
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}
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}
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// union of shape
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// (for sure) I do not believe in font corectness
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// modification like bold or skew could create artefacts
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glyph_opt->shape = Slic3r::union_ex(glyph_opt->shape);
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// unify multipoints with similar position. Could appear after union
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dilate_to_unique_points(glyph_opt->shape);
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auto it = cache.insert({unicode, std::move(*glyph_opt)});
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assert(it.second);
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return &it.first->second;
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@ -208,72 +299,6 @@ EmbossStyle Private::create_style(std::wstring name, std::wstring path) {
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EmbossStyle::Type::file_path, FontProp() };
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}
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ExPolygons Private::dilate_to_unique_points(ExPolygons &expolygons)
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{
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std::set<Point> points;
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std::set<Point> multi_points;
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auto find_multipoint = [&points, &multi_points](const Points &pts) {
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for (const Point &p : pts) {
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auto it = points.find(p);
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if (it != points.end())
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multi_points.insert(p);
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else
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points.insert(p);
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}
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};
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for (const ExPolygon &expolygon : expolygons) {
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find_multipoint(expolygon.contour.points);
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for (const Slic3r::Polygon &hole : expolygon.holes)
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find_multipoint(hole.points);
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}
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// speed up, no multipoints
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if (multi_points.empty()) return expolygons;
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// CCW rectangle around zero with size 3*3 px for dilatation
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const Points rect_3_3{Point(1, 1), Point(-1, 1), Point(-1, -1), Point(1, -1)};
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const Points rect_side{Point(1, 0), Point(0, 1), Point(-1, 0), Point(0, -1)};
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// all new added points for reduction
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std::set<Point> rects_points;
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// extends expolygons with dilatation rectangle
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expolygons.reserve(expolygons.size() + multi_points.size());
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for (const Point &multi_point : multi_points) {
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Slic3r::Polygon rect(rect_3_3); // copy points
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rect.translate(multi_point);
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for (const Point& p : rect.points) rects_points.insert(p);
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// add side point to be sure with result
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for (const Point& p : rect_side) rects_points.insert(p + multi_point);
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expolygons.emplace_back(rect);
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}
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ExPolygons result = union_ex(expolygons);
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// reduce new created close points
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auto reduce_close_points = [&rects_points](Points &pts) {
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bool is_first = false;
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size_t offset = 0;
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bool is_prev_rect = false;
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for (size_t i = 0; i < pts.size(); i++) {
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const Point &p = pts[i];
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bool is_rect = (rects_points.find(p) != rects_points.end());
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if (is_prev_rect && is_rect) ++offset;
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if (offset != 0) pts[i - offset] = p;
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if (i == 0 && is_rect) is_first = true;
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is_prev_rect = is_rect;
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}
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// remove last
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if (is_first && is_prev_rect) ++offset;
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if (offset != 0)
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pts.erase(pts.begin() + (pts.size() - offset), pts.end());
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};
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for (ExPolygon &expolygon : result) {
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reduce_close_points(expolygon.contour.points);
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for (Slic3r::Polygon &hole : expolygon.holes)
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reduce_close_points(hole.points);
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}
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return result;
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}
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Point Private::to_point(const stbtt__point &point) {
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return Point(static_cast<int>(std::round(point.x / Emboss::SHAPE_SCALE)),
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static_cast<int>(std::round(point.y / Emboss::SHAPE_SCALE)));
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@ -627,7 +652,6 @@ ExPolygons Emboss::text2shapes(FontFileWithCache &font_with_cache,
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const FontProp &font_prop)
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{
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assert(font_with_cache.has_value());
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std::optional<stbtt_fontinfo> font_info_opt;
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Point cursor(0, 0);
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ExPolygons result;
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@ -671,8 +695,7 @@ ExPolygons Emboss::text2shapes(FontFileWithCache &font_with_cache,
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cursor.x() += glyph_ptr->advance_width;
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expolygons_append(result, std::move(expolygons));
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}
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result = Slic3r::union_ex(result);
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return Private::dilate_to_unique_points(result);
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return Slic3r::union_ex(result);
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}
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void Emboss::apply_transformation(const FontProp &font_prop,
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@ -777,37 +800,136 @@ double Emboss::get_shape_scale(const FontProp &fp, const FontFile &ff)
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return scale * Emboss::SHAPE_SCALE;
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}
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indexed_triangle_set Emboss::polygons2model(const ExPolygons &shape2d,
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const IProjection &projection)
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static void store_trinagulation(
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const ExPolygons &shape,
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const std::vector<Vec3i> &triangles,
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const char *file_name = "C:/data/temp/triangulation.svg",
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double scale = 1e5)
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{
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indexed_triangle_set result;
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size_t count_point = count_points(shape2d);
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result.vertices.reserve(2 * count_point);
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BoundingBox bb;
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for (const auto &expoly : shape) bb.merge(expoly.contour.points);
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bb.scale(scale);
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SVG svg_vis(file_name, bb);
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svg_vis.draw(shape, "gray", .7f);
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Points pts = to_points(shape);
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svg_vis.draw(pts, "black", 4 * scale);
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for (const Vec3i &t : triangles) {
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Slic3r::Polygon triangle({pts[t[0]], pts[t[1]], pts[t[2]]});
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triangle.scale(scale);
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svg_vis.draw(triangle, "green");
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}
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}
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namespace priv {
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void add_quad(uint32_t i1,
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uint32_t i2,
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indexed_triangle_set &result,
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uint32_t count_point)
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{
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// bottom indices
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uint32_t i1_ = i1 + count_point;
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uint32_t i2_ = i2 + count_point;
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result.indices.emplace_back(i2, i2_, i1);
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result.indices.emplace_back(i1_, i1, i2_);
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};
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indexed_triangle_set polygons2model_unique(
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const ExPolygons &shape2d,
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const Emboss::IProjection &projection,
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const Points &points)
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{
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// CW order of triangle indices
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std::vector<Vec3i> shape_triangles=Triangulation::triangulate(shape2d, points);
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uint32_t count_point = points.size();
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indexed_triangle_set result;
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result.vertices.reserve(2 * count_point);
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std::vector<Vec3f> &front_points = result.vertices; // alias
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std::vector<Vec3f> back_points;
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back_points.reserve(count_point);
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for (const Point &p : points) {
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auto p2 = projection.create_front_back(p);
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front_points.push_back(p2.first);
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back_points.push_back(p2.second);
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}
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// insert back points, front are already in
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result.vertices.insert(result.vertices.end(),
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std::make_move_iterator(back_points.begin()),
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std::make_move_iterator(back_points.end()));
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result.indices.reserve(shape_triangles.size() * 2 + points.size() * 2);
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// top triangles - change to CCW
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for (const Vec3i &t : shape_triangles)
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result.indices.emplace_back(t.x(), t.z(), t.y());
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// bottom triangles - use CW
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for (const Vec3i &t : shape_triangles)
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result.indices.emplace_back(t.x() + count_point,
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t.y() + count_point,
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t.z() + count_point);
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// quads around - zig zag by triangles
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size_t polygon_offset = 0;
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auto add_quads = [&polygon_offset,&result, &count_point]
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(const Slic3r::Polygon& polygon) {
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uint32_t polygon_points = polygon.points.size();
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// previous index
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uint32_t prev = polygon_offset + polygon_points - 1;
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for (uint32_t p = 0; p < polygon_points; ++p) {
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uint32_t index = polygon_offset + p;
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add_quad(prev, index, result, count_point);
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prev = index;
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}
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polygon_offset += polygon_points;
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};
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for (const ExPolygon &expolygon : shape2d) {
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add_quads(expolygon.contour);
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for (const Slic3r::Polygon &hole : expolygon.holes) add_quads(hole);
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}
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return result;
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}
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||||
|
||||
indexed_triangle_set polygons2model_duplicit(
|
||||
const ExPolygons &shape2d,
|
||||
const Emboss::IProjection &projection,
|
||||
const Points &points,
|
||||
const Points &duplicits)
|
||||
{
|
||||
// CW order of triangle indices
|
||||
std::vector<uint32_t> changes = Triangulation::create_changes(points, duplicits);
|
||||
std::vector<Vec3i> shape_triangles = Triangulation::triangulate(shape2d, points, changes);
|
||||
uint32_t count_point = *std::max_element(changes.begin(), changes.end()) + 1;
|
||||
|
||||
indexed_triangle_set result;
|
||||
result.vertices.reserve(2 * count_point);
|
||||
std::vector<Vec3f> &front_points = result.vertices;
|
||||
std::vector<Vec3f> back_points;
|
||||
back_points.reserve(count_point);
|
||||
|
||||
auto insert_point = [&projection, &front_points,
|
||||
&back_points](const Polygon& polygon) {
|
||||
for (const Point& p : polygon.points) {
|
||||
auto p2 = projection.create_front_back(p);
|
||||
front_points.emplace_back(p2.first);
|
||||
back_points.emplace_back(p2.second);
|
||||
}
|
||||
};
|
||||
for (const ExPolygon &expolygon : shape2d) {
|
||||
insert_point(expolygon.contour);
|
||||
for (const Polygon &hole : expolygon.holes) insert_point(hole);
|
||||
uint32_t max_index = std::numeric_limits<uint32_t>::max();
|
||||
for (uint32_t i = 0; i < changes.size(); ++i) {
|
||||
uint32_t index = changes[i];
|
||||
if (max_index != std::numeric_limits<uint32_t>::max() &&
|
||||
index <= max_index) continue; // duplicit point
|
||||
assert(index == max_index + 1);
|
||||
assert(front_points.size() == index);
|
||||
assert(back_points.size() == index);
|
||||
max_index = index;
|
||||
const Point &p = points[i];
|
||||
auto p2 = projection.create_front_back(p);
|
||||
front_points.push_back(p2.first);
|
||||
back_points.push_back(p2.second);
|
||||
}
|
||||
assert(max_index+1 == count_point);
|
||||
|
||||
// insert back points, front are already in
|
||||
result.vertices.insert(result.vertices.end(),
|
||||
std::make_move_iterator(back_points.begin()),
|
||||
std::make_move_iterator(back_points.end()));
|
||||
|
||||
// CW order of triangle indices
|
||||
std::vector<Vec3i> shape_triangles = Triangulation::triangulate(shape2d);
|
||||
result.indices.reserve(shape_triangles.size() * 2 + count_point * 2);
|
||||
result.indices.reserve(shape_triangles.size() * 2 + points.size() * 2);
|
||||
// top triangles - change to CCW
|
||||
for (const Vec3i &t : shape_triangles)
|
||||
result.indices.emplace_back(t.x(), t.z(), t.y());
|
||||
@ -818,28 +940,37 @@ indexed_triangle_set Emboss::polygons2model(const ExPolygons &shape2d,
|
||||
|
||||
// quads around - zig zag by triangles
|
||||
size_t polygon_offset = 0;
|
||||
auto add_quads = [&result,&polygon_offset, count_point](const Polygon& polygon) {
|
||||
auto add_quads = [&polygon_offset, &result, count_point, &changes]
|
||||
(const Slic3r::Polygon &polygon) {
|
||||
uint32_t polygon_points = polygon.points.size();
|
||||
for (uint32_t p = 0; p < polygon_points; p++) {
|
||||
uint32_t i = polygon_offset + p;
|
||||
// previous index
|
||||
uint32_t ip = (p == 0) ? (polygon_offset + polygon_points - 1) : (i - 1);
|
||||
// bottom indices
|
||||
uint32_t i2 = i + count_point;
|
||||
uint32_t ip2 = ip + count_point;
|
||||
|
||||
result.indices.emplace_back(i, i2, ip);
|
||||
result.indices.emplace_back(ip2, ip, i2);
|
||||
// previous index
|
||||
uint32_t prev = changes[polygon_offset + polygon_points - 1];
|
||||
for (uint32_t p = 0; p < polygon_points; ++p) {
|
||||
uint32_t index = changes[polygon_offset + p];
|
||||
if (prev == index) continue;
|
||||
add_quad(prev, index, result, count_point);
|
||||
prev = index;
|
||||
}
|
||||
polygon_offset += polygon_points;
|
||||
};
|
||||
|
||||
|
||||
for (const ExPolygon &expolygon : shape2d) {
|
||||
add_quads(expolygon.contour);
|
||||
for (const Polygon &hole : expolygon.holes) add_quads(hole);
|
||||
for (const Slic3r::Polygon &hole : expolygon.holes) add_quads(hole);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
} // namespace priv
|
||||
|
||||
indexed_triangle_set Emboss::polygons2model(const ExPolygons &shape2d,
|
||||
const IProjection &projection)
|
||||
{
|
||||
Points points = to_points(shape2d);
|
||||
Points duplicits = collect_duplications(points);
|
||||
return (duplicits.empty()) ?
|
||||
priv::polygons2model_unique(shape2d, projection, points) :
|
||||
priv::polygons2model_duplicit(shape2d, projection, points, duplicits);
|
||||
}
|
||||
|
||||
std::pair<Vec3f, Vec3f> Emboss::ProjectZ::create_front_back(const Point &p) const
|
||||
{
|
||||
|
@ -155,6 +155,13 @@ public:
|
||||
/// <returns>Inner polygon cw(outer ccw)</returns>
|
||||
static ExPolygons text2shapes(FontFileWithCache &font, const char *text, const FontProp &font_prop);
|
||||
|
||||
/// <summary>
|
||||
/// Fix intersections and self intersections in polygons glyph shape
|
||||
/// </summary>
|
||||
/// <param name="shape">Input shape to heal</param>
|
||||
/// <returns>Healed shapes</returns>
|
||||
static ExPolygons heal_shape(const Polygons &shape);
|
||||
|
||||
/// <summary>
|
||||
/// Use data from font property to modify transformation
|
||||
/// </summary>
|
||||
|
@ -129,6 +129,19 @@ inline Lines to_lines(const ExPolygons &src)
|
||||
return lines;
|
||||
}
|
||||
|
||||
inline Points to_points(const ExPolygons &src)
|
||||
{
|
||||
Points points;
|
||||
size_t count = count_points(src);
|
||||
points.reserve(count);
|
||||
for (const ExPolygon &expolygon : src) {
|
||||
append(points, expolygon.contour.points);
|
||||
for (const Polygon &hole : expolygon.holes)
|
||||
append(points, hole.points);
|
||||
}
|
||||
return points;
|
||||
}
|
||||
|
||||
inline Polylines to_polylines(const ExPolygon &src)
|
||||
{
|
||||
Polylines polylines;
|
||||
|
170
src/libslic3r/IntersectionPoints.cpp
Normal file
170
src/libslic3r/IntersectionPoints.cpp
Normal file
@ -0,0 +1,170 @@
|
||||
#include "IntersectionPoints.hpp"
|
||||
|
||||
//#define USE_CGAL_SWEEP_LINE
|
||||
#ifdef USE_CGAL_SWEEP_LINE
|
||||
|
||||
#include <CGAL/Cartesian.h>
|
||||
#include <CGAL/MP_Float.h>
|
||||
#include <CGAL/Quotient.h>
|
||||
#include <CGAL/Arr_segment_traits_2.h>
|
||||
#include <CGAL/Sweep_line_2_algorithms.h>
|
||||
|
||||
using NT = CGAL::Quotient<CGAL::MP_Float>;
|
||||
using Kernel = CGAL::Cartesian<NT>;
|
||||
using P2 = Kernel::Point_2;
|
||||
using Traits_2 = CGAL::Arr_segment_traits_2<Kernel>;
|
||||
using Segment = Traits_2::Curve_2;
|
||||
using Segments = std::vector<Segment>;
|
||||
|
||||
namespace priv {
|
||||
|
||||
P2 convert(const Slic3r::Point &p) { return P2(p.x(), p.y()); }
|
||||
Slic3r::Vec2d convert(const P2 &p)
|
||||
{
|
||||
return Slic3r::Vec2d(CGAL::to_double(p.x()), CGAL::to_double(p.y()));
|
||||
}
|
||||
|
||||
Slic3r::Pointfs compute_intersections(const Segments &segments)
|
||||
{
|
||||
std::vector<P2> intersections;
|
||||
// Compute all intersection points.
|
||||
CGAL::compute_intersection_points(segments.begin(), segments.end(),
|
||||
std::back_inserter(intersections));
|
||||
if (intersections.empty()) return {};
|
||||
Slic3r::Pointfs pts;
|
||||
pts.reserve(intersections.size());
|
||||
for (const P2 &p : intersections) pts.push_back(convert(p));
|
||||
return pts;
|
||||
}
|
||||
|
||||
void add_polygon(const Slic3r::Polygon &polygon, Segments &segments)
|
||||
{
|
||||
if (polygon.points.size() < 2) return;
|
||||
P2 prev_point = priv::convert(polygon.last_point());
|
||||
for (const Slic3r::Point &p : polygon.points) {
|
||||
P2 act_point = priv::convert(p);
|
||||
if (prev_point == act_point) continue;
|
||||
segments.emplace_back(prev_point, act_point);
|
||||
prev_point = act_point;
|
||||
}
|
||||
}
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const Lines &lines)
|
||||
{
|
||||
return priv::compute_intersections2(lines);
|
||||
Segments segments;
|
||||
segments.reserve(lines.size());
|
||||
for (Line l : lines)
|
||||
segments.emplace_back(priv::convert(l.a), priv::convert(l.b));
|
||||
return priv::compute_intersections(segments);
|
||||
}
|
||||
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const Polygon &polygon)
|
||||
{
|
||||
Segments segments;
|
||||
segments.reserve(polygon.points.size());
|
||||
priv::add_polygon(polygon, segments);
|
||||
return priv::compute_intersections(segments);
|
||||
}
|
||||
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const Polygons &polygons)
|
||||
{
|
||||
Segments segments;
|
||||
segments.reserve(count_points(polygons));
|
||||
for (const Polygon &polygon : polygons)
|
||||
priv::add_polygon(polygon, segments);
|
||||
return priv::compute_intersections(segments);
|
||||
}
|
||||
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const ExPolygon &expolygon)
|
||||
{
|
||||
Segments segments;
|
||||
segments.reserve(count_points(expolygon));
|
||||
priv::add_polygon(expolygon.contour, segments);
|
||||
for (const Polygon &hole : expolygon.holes)
|
||||
priv::add_polygon(hole, segments);
|
||||
return priv::compute_intersections(segments);
|
||||
}
|
||||
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const ExPolygons &expolygons)
|
||||
{
|
||||
Segments segments;
|
||||
segments.reserve(count_points(expolygons));
|
||||
for (const ExPolygon &expolygon : expolygons) {
|
||||
priv::add_polygon(expolygon.contour, segments);
|
||||
for (const Polygon &hole : expolygon.holes)
|
||||
priv::add_polygon(hole, segments);
|
||||
}
|
||||
return priv::compute_intersections(segments);
|
||||
}
|
||||
|
||||
|
||||
} // namespace priv
|
||||
|
||||
#else // USE_CGAL_SWEEP_LINE
|
||||
|
||||
// use bounding boxes
|
||||
#include <libslic3r/BoundingBox.hpp>
|
||||
|
||||
namespace priv {
|
||||
Slic3r::Pointfs compute_intersections(const Slic3r::Lines &lines)
|
||||
{
|
||||
using namespace Slic3r;
|
||||
// IMPROVE0: BoundingBoxes of Polygons
|
||||
// IMPROVE1: Polygon's neighbor lines can't intersect
|
||||
// e.g. use indices to Point to find same points
|
||||
// IMPROVE2: Bentley–Ottmann_algorithm
|
||||
// https://doc.cgal.org/latest/Surface_sweep_2/index.html -- CGAL implementation is significantly slower
|
||||
// https://stackoverflow.com/questions/4407493/is-there-a-robust-c-implementation-of-the-bentley-ottmann-algorithm
|
||||
Pointfs pts;
|
||||
Point i;
|
||||
for (size_t li = 0; li < lines.size(); ++li) {
|
||||
const Line &l = lines[li];
|
||||
const Point &a = l.a;
|
||||
const Point &b = l.b;
|
||||
Point min(std::min(a.x(), b.x()), std::min(a.y(), b.y()));
|
||||
Point max(std::max(a.x(), b.x()), std::max(a.y(), b.y()));
|
||||
BoundingBox bb(min, max);
|
||||
for (size_t li_ = li + 1; li_ < lines.size(); ++li_) {
|
||||
const Line &l_ = lines[li_];
|
||||
const Point &a_ = l_.a;
|
||||
const Point &b_ = l_.b;
|
||||
if (a == b_ || b == a_ || a == a_ || b == b_) continue;
|
||||
Point min_(std::min(a_.x(), b_.x()), std::min(a_.y(), b_.y()));
|
||||
Point max_(std::max(a_.x(), b_.x()), std::max(a_.y(), b_.y()));
|
||||
BoundingBox bb_(min_, max_);
|
||||
// intersect of BB compare min max
|
||||
if (bb.intersects(bb_) &&
|
||||
l.intersection(l_, &i))
|
||||
pts.push_back(i.cast<double>());
|
||||
}
|
||||
}
|
||||
return pts;
|
||||
}
|
||||
} // namespace priv
|
||||
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const Lines &lines)
|
||||
{
|
||||
return priv::compute_intersections(lines);
|
||||
}
|
||||
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const Polygon &polygon)
|
||||
{
|
||||
return priv::compute_intersections(to_lines(polygon));
|
||||
}
|
||||
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const Polygons &polygons)
|
||||
{
|
||||
return priv::compute_intersections(to_lines(polygons));
|
||||
}
|
||||
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const ExPolygon &expolygon)
|
||||
{
|
||||
return priv::compute_intersections(to_lines(expolygon));
|
||||
}
|
||||
|
||||
Slic3r::Pointfs Slic3r::intersection_points(const ExPolygons &expolygons)
|
||||
{
|
||||
return priv::compute_intersections(to_lines(expolygons));
|
||||
}
|
||||
|
||||
#endif // USE_CGAL_SWEEP_LINE
|
16
src/libslic3r/IntersectionPoints.hpp
Normal file
16
src/libslic3r/IntersectionPoints.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#ifndef slic3r_IntersectionPoints_hpp_
|
||||
#define slic3r_IntersectionPoints_hpp_
|
||||
|
||||
#include "ExPolygon.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
// collect all intersecting points
|
||||
Pointfs intersection_points(const Lines &lines);
|
||||
Pointfs intersection_points(const Polygon &polygon);
|
||||
Pointfs intersection_points(const Polygons &polygons);
|
||||
Pointfs intersection_points(const ExPolygon &expolygon);
|
||||
Pointfs intersection_points(const ExPolygons &expolygons);
|
||||
|
||||
} // namespace Slic3r
|
||||
#endif // slic3r_IntersectionPoints_hpp_
|
@ -36,9 +36,7 @@ void NSVGUtils::flatten_cubic_bez(Polygon &polygon,
|
||||
flatten_cubic_bez(polygon, tessTol, p1234, p234, p34, p4, level);
|
||||
}
|
||||
|
||||
ExPolygons NSVGUtils::to_ExPolygons(NSVGimage *image,
|
||||
float tessTol,
|
||||
int max_level)
|
||||
Polygons NSVGUtils::to_polygons(NSVGimage *image, float tessTol, int max_level)
|
||||
{
|
||||
Polygons polygons;
|
||||
for (NSVGshape *shape = image->shapes; shape != NULL;
|
||||
@ -59,14 +57,23 @@ ExPolygons NSVGUtils::to_ExPolygons(NSVGimage *image,
|
||||
flatten_cubic_bez(polygon, tessTol, p1, p2, p3, p4,
|
||||
max_level);
|
||||
}
|
||||
if (path->closed) {
|
||||
if (path->closed && !polygon.empty()) {
|
||||
polygons.push_back(polygon);
|
||||
polygon = Slic3r::Polygon();
|
||||
}
|
||||
}
|
||||
}
|
||||
polygons.push_back(polygon);
|
||||
if (!polygon.empty())
|
||||
polygons.push_back(polygon);
|
||||
}
|
||||
return polygons;
|
||||
}
|
||||
|
||||
ExPolygons NSVGUtils::to_ExPolygons(NSVGimage *image,
|
||||
float tessTol,
|
||||
int max_level)
|
||||
{
|
||||
Polygons polygons = to_polygons(image, tessTol, max_level);
|
||||
|
||||
// Fix Y axis
|
||||
for (Polygon &polygon : polygons)
|
||||
|
@ -25,6 +25,10 @@ public:
|
||||
static ExPolygons to_ExPolygons(NSVGimage *image,
|
||||
float tessTol = 10.,
|
||||
int max_level = 10);
|
||||
// convert svg paths to Polygons
|
||||
static Polygons to_polygons(NSVGimage *image,
|
||||
float tessTol = 10.,
|
||||
int max_level = 10);
|
||||
};
|
||||
} // namespace Slic3r
|
||||
#endif // slic3r_NSVGUtils_hpp_
|
||||
|
@ -158,6 +158,24 @@ bool has_duplicate_points(std::vector<Point> &&pts)
|
||||
return false;
|
||||
}
|
||||
|
||||
Points collect_duplications(Points pts /* Copy */)
|
||||
{
|
||||
std::stable_sort(pts.begin(), pts.end());
|
||||
Points duplicits;
|
||||
const Point *prev = &pts.front();
|
||||
for (size_t i = 1; i < pts.size(); ++i) {
|
||||
const Point *act = &pts[i];
|
||||
if (*prev == *act) {
|
||||
// duplicit point
|
||||
if (!duplicits.empty() && duplicits.back() == *act)
|
||||
continue; // only unique duplicits
|
||||
duplicits.push_back(*act);
|
||||
}
|
||||
prev = act;
|
||||
}
|
||||
return duplicits;
|
||||
}
|
||||
|
||||
BoundingBox get_extents(const Points &pts)
|
||||
{
|
||||
return BoundingBox(pts);
|
||||
|
@ -260,6 +260,9 @@ inline bool has_duplicate_successive_points_closed(const std::vector<Point> &pts
|
||||
return has_duplicate_successive_points(pts) || (pts.size() >= 2 && pts.front() == pts.back());
|
||||
}
|
||||
|
||||
// Collect adjecent(duplicit points)
|
||||
Points collect_duplications(Points pts /* Copy */);
|
||||
|
||||
inline bool shorter_then(const Point& p0, const coord_t len)
|
||||
{
|
||||
if (p0.x() > len || p0.x() < -len)
|
||||
|
@ -377,4 +377,10 @@ void SVG::export_expolygons(const char *path, const std::vector<std::pair<Slic3r
|
||||
svg.Close();
|
||||
}
|
||||
|
||||
float SVG::to_svg_coord(float x)
|
||||
{
|
||||
// return x;
|
||||
return unscale<float>(x) * 10.f;
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
@ -167,9 +167,9 @@ public:
|
||||
{ export_expolygons(path.c_str(), expolygons_with_attributes); }
|
||||
|
||||
private:
|
||||
static float to_svg_coord(float x) throw() { return unscale<float>(x) * 10.f; }
|
||||
static float to_svg_x(float x) throw() { return to_svg_coord(x); }
|
||||
float to_svg_y(float x) const throw() { return flipY ? this->height - to_svg_coord(x) : to_svg_coord(x); }
|
||||
static float to_svg_coord(float x) throw();
|
||||
static float to_svg_x(float x) throw() { return to_svg_coord(x); }
|
||||
float to_svg_y(float x) const throw() { return flipY ? this->height - to_svg_coord(x) : to_svg_coord(x); }
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -1,35 +1,90 @@
|
||||
#include "Triangulation.hpp"
|
||||
|
||||
#include "IntersectionPoints.hpp"
|
||||
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
|
||||
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
|
||||
#include <CGAL/Triangulation_vertex_base_with_info_2.h>
|
||||
#include <CGAL/spatial_sort.h>
|
||||
|
||||
using namespace Slic3r;
|
||||
|
||||
namespace Slic3r::Private {
|
||||
|
||||
inline void insert_points(Points& points, const Polygon &polygon) {
|
||||
points.insert(points.end(), polygon.points.begin(), polygon.points.end());
|
||||
inline void insert_edges(Triangulation::HalfEdges &edges, uint32_t &offset, const Polygon &polygon, const Triangulation::Changes& changes) {
|
||||
const Points &pts = polygon.points;
|
||||
uint32_t size = static_cast<uint32_t>(pts.size());
|
||||
uint32_t last_index = offset + size - 1;
|
||||
uint32_t prev_index = changes[last_index];
|
||||
for (uint32_t i = 0; i < size; ++i) {
|
||||
uint32_t index = changes[offset + i];
|
||||
// when duplicit points are neighbor
|
||||
if (prev_index == index) continue;
|
||||
edges.push_back({prev_index, index});
|
||||
prev_index = index;
|
||||
}
|
||||
offset += size;
|
||||
}
|
||||
|
||||
inline void insert_edges(Triangulation::HalfEdges &edges, uint32_t &offset, const Polygon &polygon) {
|
||||
const Points &pts = polygon.points;
|
||||
for (uint32_t i = 1; i < pts.size(); ++i) {
|
||||
uint32_t i2 = i + offset;
|
||||
edges.push_back({i2 - 1, i2});
|
||||
}
|
||||
uint32_t size = static_cast<uint32_t>(pts.size());
|
||||
// add connection from first to last point
|
||||
edges.push_back({offset + size - 1, offset});
|
||||
uint32_t prev_index = offset + size - 1;
|
||||
for (uint32_t i = 0; i < size; ++i) {
|
||||
uint32_t index = offset + i;
|
||||
edges.push_back({prev_index, index});
|
||||
prev_index = index;
|
||||
}
|
||||
offset += size;
|
||||
}
|
||||
|
||||
} // namespace Private
|
||||
|
||||
#define VISUALIZE_TRIANGULATION
|
||||
#ifdef VISUALIZE_TRIANGULATION
|
||||
#include "admesh/stl.h" // indexed triangle set
|
||||
static void visualize(const Points &points,
|
||||
const Triangulation::Indices &indices,
|
||||
const char *filename)
|
||||
{
|
||||
// visualize
|
||||
indexed_triangle_set its;
|
||||
its.vertices.reserve(points.size());
|
||||
for (const Point &p : points) its.vertices.emplace_back(p.x(), p.y(), 0.);
|
||||
its.indices = indices;
|
||||
its_write_obj(its, filename);
|
||||
}
|
||||
#endif // VISUALIZE_TRIANGULATION
|
||||
|
||||
static bool has_bidirectional_constrained(const Triangulation::HalfEdges &constrained) {
|
||||
for (const auto &c : constrained) {
|
||||
auto key = std::make_pair(c.second, c.first);
|
||||
auto it = std::lower_bound(constrained.begin(), constrained.end(), key);
|
||||
if (it != constrained.end() && *it == key) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool has_self_intersection(const Points &points,
|
||||
const Triangulation::HalfEdges &constrained_half_edges)
|
||||
{
|
||||
Lines lines;
|
||||
lines.reserve(constrained_half_edges.size());
|
||||
for (const auto &he : constrained_half_edges)
|
||||
lines.emplace_back(points[he.first], points[he.second]);
|
||||
return !intersection_points(lines).empty();
|
||||
}
|
||||
|
||||
Triangulation::Indices Triangulation::triangulate(const Points &points,
|
||||
const HalfEdges &constrained_half_edges)
|
||||
{
|
||||
assert(!points.empty());
|
||||
assert(!constrained_half_edges.empty());
|
||||
// edges can NOT contain bidirectional constrained
|
||||
assert(!has_bidirectional_constrained(constrained_half_edges));
|
||||
// constrained must be sorted
|
||||
assert(std::is_sorted(constrained_half_edges.begin(),
|
||||
constrained_half_edges.end()));
|
||||
// check that there is only unique poistion of points
|
||||
assert(std::adjacent_find(points.begin(), points.end()) == points.end());
|
||||
assert(!has_self_intersection(points, constrained_half_edges));
|
||||
// use cgal triangulation
|
||||
using K = CGAL::Exact_predicates_inexact_constructions_kernel;
|
||||
using Vb = CGAL::Triangulation_vertex_base_with_info_2<uint32_t, K>;
|
||||
@ -71,51 +126,73 @@ Triangulation::Indices Triangulation::triangulate(const Points &points,
|
||||
// Unmark constrained edges of outside faces.
|
||||
size_t num_faces = 0;
|
||||
for (CDT::Face_handle fh : faces) {
|
||||
for (int i = 0; i < 3; ++ i) {
|
||||
if (fh->is_constrained(i)) {
|
||||
auto key = std::make_pair(fh->vertex((i + 2) % 3)->info(), fh->vertex((i + 1) % 3)->info());
|
||||
if (auto it = std::lower_bound(constrained_half_edges.begin(), constrained_half_edges.end(), key); it != constrained_half_edges.end() && *it == key) {
|
||||
// This face contains a constrained edge and it is outside.
|
||||
for (int j = 0; j < 3; ++ j)
|
||||
fh->set_constraint(j, false);
|
||||
goto end;
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < 3; ++i) if (fh->vertex(i)->info() == 752) {
|
||||
int j = 42;
|
||||
}
|
||||
++ num_faces;
|
||||
end:;
|
||||
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (!fh->is_constrained(i)) continue;
|
||||
auto key = std::make_pair(fh->vertex((i + 2) % 3)->info(), fh->vertex((i + 1) % 3)->info());
|
||||
auto it = std::lower_bound(constrained_half_edges.begin(), constrained_half_edges.end(), key);
|
||||
if (it == constrained_half_edges.end() || *it != key) continue;
|
||||
// This face contains a constrained edge and it is outside.
|
||||
for (int j = 0; j < 3; ++ j)
|
||||
fh->set_constraint(j, false);
|
||||
--num_faces;
|
||||
break;
|
||||
}
|
||||
++num_faces;
|
||||
}
|
||||
|
||||
auto inside = [](CDT::Face_handle &fh) {
|
||||
return fh->neighbor(0) != fh &&
|
||||
(fh->is_constrained(0) ||
|
||||
fh->is_constrained(1) ||
|
||||
fh->is_constrained(2));
|
||||
};
|
||||
|
||||
#ifdef VISUALIZE_TRIANGULATION
|
||||
std::vector<Vec3i> indices2;
|
||||
indices2.reserve(num_faces);
|
||||
for (CDT::Face_handle fh : faces)
|
||||
if (inside(fh)) indices2.emplace_back(fh->vertex(0)->info(), fh->vertex(1)->info(), fh->vertex(2)->info());
|
||||
visualize(points, indices2, "C:/data/temp/triangulation_without_floodfill.obj");
|
||||
#endif // VISUALIZE_TRIANGULATION
|
||||
|
||||
// Propagate inside the constrained regions.
|
||||
std::vector<CDT::Face_handle> queue;
|
||||
queue.reserve(num_faces);
|
||||
auto inside = [](CDT::Face_handle &fh) { return fh->neighbor(0) != fh && (fh->is_constrained(0) || fh->is_constrained(1) || fh->is_constrained(2)); };
|
||||
for (CDT::Face_handle seed : faces)
|
||||
if (inside(seed)) {
|
||||
// Seed fill to neighbor faces.
|
||||
queue.emplace_back(seed);
|
||||
while (! queue.empty()) {
|
||||
CDT::Face_handle fh = queue.back();
|
||||
queue.pop_back();
|
||||
for (int i = 0; i < 3; ++ i)
|
||||
if (! fh->is_constrained(i)) {
|
||||
// Propagate along this edge.
|
||||
fh->set_constraint(i, true);
|
||||
CDT::Face_handle nh = fh->neighbor(i);
|
||||
bool was_inside = inside(nh);
|
||||
// Mark the other side of this edge.
|
||||
nh->set_constraint(nh->index(fh), true);
|
||||
if (! was_inside)
|
||||
queue.push_back(nh);
|
||||
}
|
||||
for (CDT::Face_handle seed : faces){
|
||||
if (!inside(seed)) continue;
|
||||
// Seed fill to neighbor faces.
|
||||
queue.emplace_back(seed);
|
||||
while (! queue.empty()) {
|
||||
CDT::Face_handle fh = queue.back();
|
||||
queue.pop_back();
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (fh->is_constrained(i)) continue;
|
||||
// Propagate along this edge.
|
||||
fh->set_constraint(i, true);
|
||||
CDT::Face_handle nh = fh->neighbor(i);
|
||||
bool was_inside = inside(nh);
|
||||
// Mark the other side of this edge.
|
||||
nh->set_constraint(nh->index(fh), true);
|
||||
if (! was_inside)
|
||||
queue.push_back(nh);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Vec3i> indices;
|
||||
indices.reserve(num_faces);
|
||||
for (CDT::Face_handle fh : faces)
|
||||
if (inside(fh))
|
||||
indices.emplace_back(fh->vertex(0)->info(), fh->vertex(1)->info(), fh->vertex(2)->info());
|
||||
|
||||
#ifdef VISUALIZE_TRIANGULATION
|
||||
visualize(points, indices, "C:/data/temp/triangulation.obj");
|
||||
#endif // VISUALIZE_TRIANGULATION
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
@ -141,7 +218,7 @@ Triangulation::Indices Triangulation::triangulate(const Polygons &polygons)
|
||||
uint32_t offset = 0;
|
||||
|
||||
for (const Polygon &polygon : polygons) {
|
||||
Private::insert_points(points, polygon);
|
||||
Slic3r::append(points, polygon.points);
|
||||
Private::insert_edges(edges, offset, polygon);
|
||||
}
|
||||
|
||||
@ -149,25 +226,90 @@ Triangulation::Indices Triangulation::triangulate(const Polygons &polygons)
|
||||
return triangulate(points, edges);
|
||||
}
|
||||
|
||||
Triangulation::Indices Triangulation::triangulate(const ExPolygons &expolygons)
|
||||
Triangulation::Indices Triangulation::triangulate(const ExPolygons &expolygons){
|
||||
Points pts = to_points(expolygons);
|
||||
Points d_pts = collect_duplications(pts);
|
||||
if (d_pts.empty()) return triangulate(expolygons, pts);
|
||||
|
||||
Changes changes = create_changes(pts, d_pts);
|
||||
Indices indices = triangulate(expolygons, pts, changes);
|
||||
// reverse map for changes
|
||||
Changes changes2(changes.size(), std::numeric_limits<uint32_t>::max());
|
||||
for (size_t i = 0; i < changes.size(); ++i)
|
||||
changes2[changes[i]] = i;
|
||||
|
||||
// convert indices into expolygons indicies
|
||||
for (Vec3i &t : indices)
|
||||
for (size_t ti = 0; ti < 3; ti++) t[ti] = changes2[t[ti]];
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
Triangulation::Indices Triangulation::triangulate(const ExPolygons &expolygons, const Points &points)
|
||||
{
|
||||
size_t count = count_points(expolygons);
|
||||
Points points;
|
||||
points.reserve(count);
|
||||
assert(count_points(expolygons) == points.size());
|
||||
// when contain duplicit coordinate in points will not work properly
|
||||
assert(collect_duplications(points).empty());
|
||||
|
||||
HalfEdges edges;
|
||||
edges.reserve(count);
|
||||
edges.reserve(points.size());
|
||||
uint32_t offset = 0;
|
||||
|
||||
for (const ExPolygon &expolygon : expolygons) {
|
||||
Private::insert_points(points, expolygon.contour);
|
||||
for (const ExPolygon &expolygon : expolygons) {
|
||||
Private::insert_edges(edges, offset, expolygon.contour);
|
||||
for (const Polygon &hole : expolygon.holes) {
|
||||
Private::insert_points(points, hole);
|
||||
Private::insert_edges(edges, offset, hole);
|
||||
}
|
||||
}
|
||||
|
||||
for (const Polygon &hole : expolygon.holes)
|
||||
Private::insert_edges(edges, offset, hole);
|
||||
}
|
||||
std::sort(edges.begin(), edges.end());
|
||||
return triangulate(points, edges);
|
||||
}
|
||||
|
||||
Triangulation::Indices Triangulation::triangulate(const ExPolygons &expolygons, const Points& points, const Changes& changes)
|
||||
{
|
||||
assert(!points.empty());
|
||||
assert(count_points(expolygons) == points.size());
|
||||
assert(changes.size() == points.size());
|
||||
// IMPROVE: search from end and somehow distiquish that value is not a change
|
||||
uint32_t count_points = *std::max_element(changes.begin(), changes.end())+1;
|
||||
Points pts(count_points);
|
||||
for (size_t i = 0; i < changes.size(); i++)
|
||||
pts[changes[i]] = points[i];
|
||||
|
||||
HalfEdges edges;
|
||||
edges.reserve(points.size());
|
||||
uint32_t offset = 0;
|
||||
for (const ExPolygon &expolygon : expolygons) {
|
||||
Private::insert_edges(edges, offset, expolygon.contour, changes);
|
||||
for (const Polygon &hole : expolygon.holes)
|
||||
Private::insert_edges(edges, offset, hole, changes);
|
||||
}
|
||||
|
||||
std::sort(edges.begin(), edges.end());
|
||||
return triangulate(pts, edges);
|
||||
}
|
||||
|
||||
Triangulation::Changes Triangulation::create_changes(const Points &points, const Points &duplicits)
|
||||
{
|
||||
assert(!duplicits.empty());
|
||||
assert(duplicits.size() < points.size()/2);
|
||||
std::vector<uint32_t> duplicit_indices(duplicits.size(), std::numeric_limits<uint32_t>::max());
|
||||
Changes changes;
|
||||
changes.reserve(points.size());
|
||||
uint32_t index = 0;
|
||||
for (const Point &p: points) {
|
||||
auto it = std::lower_bound(duplicits.begin(), duplicits.end(), p);
|
||||
if (it == duplicits.end() || *it != p) {
|
||||
changes.push_back(index);
|
||||
++index;
|
||||
continue;
|
||||
}
|
||||
uint32_t &d_index = duplicit_indices[it - duplicits.begin()];
|
||||
if (d_index == std::numeric_limits<uint32_t>::max()) {
|
||||
d_index = index;
|
||||
changes.push_back(index);
|
||||
++index;
|
||||
} else {
|
||||
changes.push_back(d_index);
|
||||
}
|
||||
}
|
||||
return changes;
|
||||
}
|
||||
|
@ -34,15 +34,37 @@ public:
|
||||
static Indices triangulate(const Polygons &polygons);
|
||||
static Indices triangulate(const ExPolygons &expolygons);
|
||||
|
||||
/// <summary>
|
||||
/// Filter out triagles without both side edge or inside half edges
|
||||
/// Main purpose: Filter out triangles which lay outside of ExPolygon
|
||||
/// given to triangulation
|
||||
/// </summary>
|
||||
/// <param name="indices">Triangles</param>
|
||||
/// <param name="half_edges">Only outer edges</param>
|
||||
static void remove_outer(Indices &indices, const HalfEdges &half_edges);
|
||||
// Map for convert original index to set without duplication
|
||||
// from_index<to_index>
|
||||
using Changes = std::vector<uint32_t>;
|
||||
|
||||
/// <summary>
|
||||
/// Create conversion map from original index into new
|
||||
/// with respect of duplicit point
|
||||
/// </summary>
|
||||
/// <param name="points">input set of points</param>
|
||||
/// <param name="duplicits">duplicit points collected from points</param>
|
||||
/// <returns>Conversion map for point index</returns>
|
||||
static Changes create_changes(const Points &points, const Points &duplicits);
|
||||
|
||||
/// <summary>
|
||||
/// Triangulation for expolygons, speed up when points are already collected
|
||||
/// NOTE: Not working properly for ExPolygons with multiple point on same coordinate
|
||||
/// You should check it by "collect_changes"
|
||||
/// </summary>
|
||||
/// <param name="expolygons">Input shape to triangulation - define edges</param>
|
||||
/// <param name="points">Points from expolygons</param>
|
||||
/// <returns>Triangle indices</returns>
|
||||
static Indices triangulate(const ExPolygons &expolygons, const Points& points);
|
||||
|
||||
/// <summary>
|
||||
/// Triangulation for expolygons containing multiple points with same coordinate
|
||||
/// </summary>
|
||||
/// <param name="expolygons">Input shape to triangulation - define edge</param>
|
||||
/// <param name="points">Points from expolygons</param>
|
||||
/// <param name="changes">Changes swap for indicies into points</param>
|
||||
/// <returns>Triangle indices</returns>
|
||||
static Indices triangulate(const ExPolygons &expolygons, const Points& points, const Changes& changes);
|
||||
};
|
||||
|
||||
} // namespace Slic3r
|
||||
|
5
tests/data/contour_ALIENATO.TTF_glyph_i.svg
Normal file
5
tests/data/contour_ALIENATO.TTF_glyph_i.svg
Normal file
@ -0,0 +1,5 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1000 1000" width="1000px" height="1000px">
|
||||
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|
||||
<path fill="#404040" d="M 391 214 383 234 371 216 363 236 354 228 342 222 338 243 323 228 319 249 304 235 300 256 296 247 283 242 282 264 265 251 263 272 246 259 245 280 240 272 226 272 232 293 212 286 218 307 197 300 203 320 188 322 175 326 186 344 165 343 176 361 155 361 166 379 156 378 144 384 158 400 136 403 151 419 129 421 143 437 130 446 120 455 138 467 118 475 136 487 116 495 135 507 124 520 135 529 143 509 155 527 163 508 175 526 183 506 195 524 203 505 204 514 217 519 219 498 235 511 237 490 254 504 256 482 270 487 283 491 283 469 301 481 301 460 316 462 331 450 345 451 340 430 360 438 355 417 375 425 370 404 380 408 393 404 382 386 403 387 392 369 404 366 416 359 401 344 422 340 407 325 421 311 432 303 416 289 437 284 420 270 432 259 433 245 412 249 420 230 399 234 402 222 z" />
|
||||
<path fill="#404040" d="M 467 232 486 242 476 254 469 266 489 272 473 285 494 291 477 305 498 311 481 324 502 330 496 347 491 360 512 362 508 377 507 391 528 386 521 406 542 401 534 421 555 416 551 426 553 440 572 431 568 452 588 444 596 463 598 477 618 467 622 482 628 495 644 481 646 502 663 488 669 501 676 513 691 497 696 517 710 501 721 514 730 525 742 507 750 527 762 510 769 530 782 512 784 522 788 520 796 509 776 501 794 489 774 481 782 464 788 452 767 448 782 433 761 429 776 413 755 410 770 394 749 391 756 382 758 368 737 371 747 352 725 355 735 336 714 338 718 311 697 314 706 295 685 298 692 292 689 279 670 289 672 268 653 279 655 257 636 268 638 247 619 257 622 248 615 236 600 252 596 231 581 246 576 225 562 241 558 230 549 220 537 237 529 218 517 236 509 216 497 234 489 214 477 232 477 222 z" />
|
||||
</svg>
|
After Width: | Height: | Size: 5.9 KiB |
@ -6,7 +6,7 @@
|
||||
#include <optional>
|
||||
#include <libslic3r/AABBTreeIndirect.hpp>
|
||||
#include <libslic3r/Utils.hpp> // for next_highest_power_of_2()
|
||||
|
||||
#include <libslic3r/IntersectionPoints.hpp>
|
||||
using namespace Slic3r;
|
||||
|
||||
namespace Private{
|
||||
@ -157,6 +157,119 @@ TEST_CASE("Convert glyph % to model", "[Emboss]")
|
||||
CHECK(!its.indices.empty());
|
||||
}
|
||||
|
||||
//#define VISUALIZE
|
||||
#ifdef VISUALIZE
|
||||
TEST_CASE("Visualize glyph from font", "[Emboss]")
|
||||
{
|
||||
std::string font_path = "C:/data/ALIENATO.TTF";
|
||||
std::string text = "i";
|
||||
|
||||
Emboss::FontFileWithCache font(
|
||||
Emboss::create_font_file(font_path.c_str()));
|
||||
REQUIRE(font.has_value());
|
||||
FontProp fp;
|
||||
fp.size_in_mm = 8;
|
||||
fp.emboss = 4;
|
||||
ExPolygons shapes = Emboss::text2shapes(font, text.c_str(), fp);
|
||||
|
||||
// char letter = 'i';
|
||||
// unsigned int font_index = 0; // collection
|
||||
// float flatness = 5;
|
||||
// auto glyph = Emboss::letter2glyph(*font.font_file, font_index, letter,
|
||||
// flatness); ExPolygons shapes2 = glyph->shape; { SVG
|
||||
//svg("C:/data/temp/stored_letter.svg", get_extents(shapes2));
|
||||
//svg.draw(shapes2); } // debug shape
|
||||
|
||||
REQUIRE(!shapes.empty());
|
||||
//{ SVG svg("C:/data/temp/shapes.svg"); svg.draw(shapes); } // debug shape
|
||||
|
||||
float z_depth = 100.f;
|
||||
Emboss::ProjectZ projection(z_depth);
|
||||
indexed_triangle_set its = Emboss::polygons2model(shapes, projection);
|
||||
its_write_obj(its, "C:/data/temp/bad_glyph.obj");
|
||||
|
||||
CHECK(!its.indices.empty());
|
||||
TriangleMesh tm(its);
|
||||
auto s = tm.stats();
|
||||
}
|
||||
#endif // VISUALIZE
|
||||
|
||||
#include "test_utils.hpp"
|
||||
#include "nanosvg/nanosvg.h" // load SVG file
|
||||
#include "libslic3r/NSVGUtils.hpp"
|
||||
void heal_and_check(const Polygons &polygons)
|
||||
{
|
||||
Pointfs intersections_prev = intersection_points(polygons);
|
||||
Points polygons_points = to_points(polygons);
|
||||
Points duplicits_prev = collect_duplications(polygons_points);
|
||||
|
||||
ExPolygons shape = Emboss::heal_shape(polygons);
|
||||
|
||||
// Is default shape for unhealabled shape?
|
||||
bool is_default_shape =
|
||||
shape.size() == 1 &&
|
||||
shape.front().contour.points.size() == 4 &&
|
||||
shape.front().holes.size() == 1 &&
|
||||
shape.front().holes.front().points.size() == 4 ;
|
||||
CHECK(!is_default_shape);
|
||||
|
||||
Pointfs intersections = intersection_points(shape);
|
||||
Points shape_points = to_points(shape);
|
||||
Points duplicits = collect_duplications(shape_points);
|
||||
//{
|
||||
// BoundingBox bb(polygons_points);
|
||||
// // bb.scale(svg_scale);
|
||||
// SVG svg("C:/data/temp/test_visualization.svg", bb);
|
||||
// svg.draw(polygons, "gray"); // input
|
||||
// svg.draw(shape, "green"); // output
|
||||
|
||||
// Points pts;
|
||||
// pts.reserve(intersections.size());
|
||||
// for (const Vec2d &intersection : intersections)
|
||||
// pts.push_back(intersection.cast<int>());
|
||||
// svg.draw(pts, "red", 10);
|
||||
// svg.draw(duplicits, "orenge", 10);
|
||||
//}
|
||||
|
||||
CHECK(intersections.empty());
|
||||
CHECK(duplicits.empty());
|
||||
}
|
||||
|
||||
void scale(Polygons &polygons, double multiplicator) {
|
||||
for (Polygon &polygon : polygons)
|
||||
for (Point &p : polygon) p *= multiplicator;
|
||||
}
|
||||
|
||||
TEST_CASE("Heal of damaged polygons", "[Emboss]")
|
||||
{
|
||||
// Shape loaded from svg is letter 'i' from font 'ALIENATE.TTF'
|
||||
std::string file_name = "contour_ALIENATO.TTF_glyph_i.svg";
|
||||
std::string file_path = TEST_DATA_DIR PATH_SEPARATOR + file_name;
|
||||
NSVGimage *image = nsvgParseFromFile(file_path.c_str(), "px", 96.0f);
|
||||
Polygons polygons = NSVGUtils::to_polygons(image);
|
||||
nsvgDelete(image);
|
||||
|
||||
heal_and_check(polygons);
|
||||
|
||||
Polygons scaled_shape = polygons; // copy
|
||||
scale(scaled_shape, 1 / Emboss::SHAPE_SCALE);
|
||||
heal_and_check(scaled_shape);
|
||||
|
||||
// different scale
|
||||
scale(scaled_shape, 10.);
|
||||
heal_and_check(scaled_shape);
|
||||
|
||||
// check reverse order of points
|
||||
Polygons reverse_shape = polygons;
|
||||
for (Polygon &p : reverse_shape)
|
||||
std::reverse(p.points.begin(), p.points.end());
|
||||
heal_and_check(scaled_shape);
|
||||
|
||||
#ifdef VISUALIZE
|
||||
CHECK(false);
|
||||
#endif // VISUALIZE
|
||||
}
|
||||
|
||||
TEST_CASE("Convert text with glyph cache to model", "[Emboss]")
|
||||
{
|
||||
std::string font_path = get_font_filepath();
|
||||
|
@ -6,31 +6,21 @@
|
||||
using namespace Slic3r;
|
||||
|
||||
namespace Private{
|
||||
void store_trinagulation(const ExPolygons & shape,
|
||||
void store_trinagulation(const ExPolygons &shape,
|
||||
const std::vector<Vec3i> &triangles,
|
||||
const char* file_name = "Triangulation_visualization.svg",
|
||||
double scale = 1e5)
|
||||
const char* file_name = "C:/data/temp/triangulation.svg",
|
||||
double scale = 1e5)
|
||||
{
|
||||
BoundingBox bb;
|
||||
for (const auto &expoly : shape) bb.merge(expoly.contour.points);
|
||||
bb.scale(scale);
|
||||
SVG svg_vis(file_name, bb);
|
||||
svg_vis.draw(shape, "gray", .7f);
|
||||
Points pts = to_points(shape);
|
||||
svg_vis.draw(pts, "black", 4 * scale);
|
||||
|
||||
size_t count = count_points(shape);
|
||||
Points points;
|
||||
points.reserve(count);
|
||||
auto insert_point = [](const Slic3r::Polygon &polygon, Points &points) {
|
||||
for (const Point &p : polygon.points) points.emplace_back(p);
|
||||
};
|
||||
for (const ExPolygon &expolygon : shape) {
|
||||
insert_point(expolygon.contour, points);
|
||||
for (const Slic3r::Polygon &hole : expolygon.holes)
|
||||
insert_point(hole, points);
|
||||
}
|
||||
|
||||
for (const auto &t : triangles) {
|
||||
Polygon triangle({points[t[0]], points[t[1]], points[t[2]]});
|
||||
for (const Vec3i &t : triangles) {
|
||||
Slic3r::Polygon triangle({pts[t[0]], pts[t[1]], pts[t[2]]});
|
||||
triangle.scale(scale);
|
||||
svg_vis.draw(triangle, "green");
|
||||
}
|
||||
@ -119,18 +109,19 @@ TEST_CASE("Triangulation M shape polygon", "[triangulation]")
|
||||
}
|
||||
|
||||
// same point in triangulation are not Supported
|
||||
//TEST_CASE("Triangulation 2 polygons with same point", "[triangulation][not supported]")
|
||||
//{
|
||||
// Slic3r::Polygon polygon1 = {
|
||||
// Point(416, 346), Point(445, 362),
|
||||
// Point(463, 389), Point(469, 427) /* This point */,
|
||||
// Point(445, 491)
|
||||
// };
|
||||
// Slic3r::Polygon polygon2 = {
|
||||
// Point(495, 488), Point(469, 427) /* This point */,
|
||||
// Point(495, 364)
|
||||
// };
|
||||
// ExPolygons shape2d = {ExPolygon(polygon1), ExPolygon(polygon2)};
|
||||
// std::vector<Vec3i> shape_triangles = Triangulation::triangulate(shape2d);
|
||||
// store_trinagulation(shape2d, shape_triangles);
|
||||
//}
|
||||
TEST_CASE("Triangulation 2 polygons with same point", "[triangulation]")
|
||||
{
|
||||
Slic3r::Polygon polygon1 = {
|
||||
Point(416, 346), Point(445, 362),
|
||||
Point(463, 389), Point(469, 427) /* This point */,
|
||||
Point(445, 491)
|
||||
};
|
||||
Slic3r::Polygon polygon2 = {
|
||||
Point(495, 488), Point(469, 427) /* This point */,
|
||||
Point(495, 364)
|
||||
};
|
||||
ExPolygons shape2d = {ExPolygon(polygon1), ExPolygon(polygon2)};
|
||||
std::vector<Vec3i> shape_triangles = Triangulation::triangulate(shape2d);
|
||||
//Private::store_trinagulation(shape2d, shape_triangles);
|
||||
CHECK(shape_triangles.size() == 4);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user