Better healing for Glyph shape - remove duplicit points + self intersections
Add search of intersecting points (compared with CGAL) Triangulation can [optionaly] accept multi points
This commit is contained in:
parent
94f735168c
commit
63121cee2e
18 changed files with 892 additions and 241 deletions
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@ -3,6 +3,7 @@
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#include <cstdlib>
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#include <boost/nowide/convert.hpp>
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#include <ClipperUtils.hpp> // union_ex
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#include "IntersectionPoints.hpp"
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#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
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#include "imgui/imstb_truetype.h" // stbtt_fontinfo
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@ -32,14 +33,6 @@ public:
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static EmbossStyle create_style(std::wstring name, std::wstring path);
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/// <summary>
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/// TODO: move to ExPolygon utils
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/// Remove multi points. When exist multi point dilate it by rect 3x3 and union result.
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/// </summary>
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/// <param name="expolygons">Shape which can contain same point, will be extended by dilatation rects</param>
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/// <returns>ExPolygons with only unique points</returns>
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static ExPolygons dilate_to_unique_points(ExPolygons &expolygons);
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// scale and convert float to int coordinate
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static Point to_point(const stbtt__point &point);
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};
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@ -69,6 +62,112 @@ std::optional<stbtt_fontinfo> Private::load_font_info(
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return font_info;
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}
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ExPolygons Emboss::heal_shape(const Polygons &shape) {
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// When edit this code check that font 'ALIENATE.TTF' and glyph 'i' still work
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// fix of self intersections
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// http://www.angusj.com/delphi/clipper/documentation/Docs/Units/ClipperLib/Functions/SimplifyPolygon.htm
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ClipperLib::Paths paths = ClipperLib::SimplifyPolygons(ClipperUtils::PolygonsProvider(shape));
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ClipperLib::CleanPolygons(paths);
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Polygons polygons = to_polygons(paths);
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static const Points pts_2x2({Point(0, 0), Point(1, 0), Point(1, 1), Point(0, 1)});
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static const Points pts_3x3({Point(-1, -1), Point(1, -1), Point(1, 1), Point(-1, 1)});
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// do not remove all duplicits but do it better way
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Points duplicits = collect_duplications(to_points(polygons));
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if (!duplicits.empty()) {
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polygons.reserve(polygons.size() + duplicits.size());
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for (const Point &p : duplicits) {
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Slic3r::Polygon rect_3x3(pts_3x3);
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rect_3x3.translate(p);
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polygons.push_back(rect_3x3);
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}
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}
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ExPolygons res = Slic3r::union_ex(polygons, ClipperLib::pftNonZero);
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Slic3r::Polygons holes;
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int max_iteration = 10;
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while (--max_iteration){
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Pointfs intersections = intersection_points(res);
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Points duplicits = collect_duplications(to_points(res));
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if (intersections.empty() && duplicits.empty()) break;
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holes.clear();
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holes.reserve(intersections.size() + duplicits.size());
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// Fix self intersection in result by subtracting hole 2x2
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if (!intersections.empty()) {
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for (const Vec2d &p : intersections) {
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Slic3r::Polygon hole(pts_2x2);
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Point tr(std::floor(p.x()), std::floor(p.y()));
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hole.translate(tr);
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holes.push_back(hole);
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}
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}
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// fix duplicit points by hole 3x3 around duplicit point
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if (!duplicits.empty()) {
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holes.reserve(duplicits.size());
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for (const Point &p : duplicits) {
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Slic3r::Polygon hole(pts_3x3);
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hole.translate(p);
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holes.push_back(hole);
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}
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}
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holes = Slic3r::union_(holes);
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res = Slic3r::diff_ex(res, holes, ApplySafetyOffset::Yes);
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}
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/* VISUALIZATION of BAD symbols for debug
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{
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double svg_scale = Emboss::SHAPE_SCALE / unscale<double>(1.);
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BoundingBox bb(to_points(shape));
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//bb.scale(svg_scale);
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SVG svg("C:/data/temp/fix_self_intersection.svg", bb);
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svg.draw(shape);
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// svg.draw(polygons, "orange");
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svg.draw(res, "green");
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svg.draw(duplicits, "lightgray", 13 / Emboss::SHAPE_SCALE);
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Points duplicits3 = collect_duplications(to_points(res));
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svg.draw(duplicits3, "black", 7 / Emboss::SHAPE_SCALE);
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Pointfs pts2 = intersection_points(res);
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Points pts_i; pts_i.reserve(pts2.size());
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for (auto p : pts2) pts_i.push_back(p.cast<int>());
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svg.draw(pts_i, "red", 8 / Emboss::SHAPE_SCALE);
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} //*/
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if (max_iteration == 0) {
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assert(false);
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BoundingBox bb = get_extents(shape);
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Point size = bb.size();
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if (size.x() < 10) bb.max.x() += 10;
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if (size.y() < 10) bb.max.y() += 10;
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Polygon rect({ // CCW
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bb.min,
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{bb.max.x(), bb.min.y()},
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bb.max,
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{bb.min.x(), bb.max.y()}
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});
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Point offset = bb.size()*0.1;
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Polygon hole({ // CW
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bb.min + offset,
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{bb.min.x()+offset.x(), bb.max.y()-offset.y()},
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bb.max - offset,
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{bb.max.x()-offset.x(), bb.min.y()+offset.y()}
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});
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ExPolygon res(rect, hole);
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// BAD symbol
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return {res};
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}
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assert(intersection_points(res).empty());
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assert(collect_duplications(to_points(res)).empty());
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return res;
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}
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std::optional<Emboss::Glyph> Private::get_glyph(const stbtt_fontinfo &font_info, int unicode_letter, float flatness)
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{
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int glyph_index = stbtt_FindGlyphIndex(&font_info, unicode_letter);
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@ -127,12 +226,7 @@ std::optional<Emboss::Glyph> Private::get_glyph(const stbtt_fontinfo &font_info,
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std::reverse(pts.begin(), pts.end());
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glyph_polygons.emplace_back(pts);
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}
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// fix for bad defined fonts
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glyph.shape = Slic3r::union_ex(glyph_polygons);
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// inner cw - hole
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// outer ccw - contour
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glyph.shape = Emboss::heal_shape(glyph_polygons);
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return glyph;
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}
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@ -175,28 +269,25 @@ const Emboss::Glyph* Private::get_glyph(
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glyph_opt->left_side_bearing =
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static_cast<int>(glyph_opt->left_side_bearing / Emboss::SHAPE_SCALE);
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if (font_prop.boldness.has_value()) {
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float delta = *font_prop.boldness / Emboss::SHAPE_SCALE / font_prop.size_in_mm;
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glyph_opt->shape = offset_ex(glyph_opt->shape, delta);
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}
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if (font_prop.skew.has_value()) {
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const float &ratio = *font_prop.skew;
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auto skew = [&ratio](Slic3r::Polygon &polygon) {
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for (Slic3r::Point &p : polygon.points) { p.x() += p.y() * ratio; }
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};
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for (ExPolygon &expolygon : glyph_opt->shape) {
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skew(expolygon.contour);
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for (Slic3r::Polygon &hole : expolygon.holes) skew(hole);
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if (!glyph_opt->shape.empty()) {
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if (font_prop.boldness.has_value()) {
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float delta = *font_prop.boldness / Emboss::SHAPE_SCALE /
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font_prop.size_in_mm;
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glyph_opt->shape = Slic3r::union_ex(offset_ex(glyph_opt->shape, delta));
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}
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if (font_prop.skew.has_value()) {
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const float &ratio = *font_prop.skew;
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auto skew = [&ratio](Slic3r::Polygon &polygon) {
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for (Slic3r::Point &p : polygon.points) {
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p.x() += p.y() * ratio;
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}
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};
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for (ExPolygon &expolygon : glyph_opt->shape) {
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skew(expolygon.contour);
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for (Slic3r::Polygon &hole : expolygon.holes) skew(hole);
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}
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}
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}
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// union of shape
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// (for sure) I do not believe in font corectness
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// modification like bold or skew could create artefacts
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glyph_opt->shape = Slic3r::union_ex(glyph_opt->shape);
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// unify multipoints with similar position. Could appear after union
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dilate_to_unique_points(glyph_opt->shape);
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auto it = cache.insert({unicode, std::move(*glyph_opt)});
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assert(it.second);
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return &it.first->second;
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@ -208,72 +299,6 @@ EmbossStyle Private::create_style(std::wstring name, std::wstring path) {
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EmbossStyle::Type::file_path, FontProp() };
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}
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ExPolygons Private::dilate_to_unique_points(ExPolygons &expolygons)
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{
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std::set<Point> points;
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std::set<Point> multi_points;
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auto find_multipoint = [&points, &multi_points](const Points &pts) {
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for (const Point &p : pts) {
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auto it = points.find(p);
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if (it != points.end())
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multi_points.insert(p);
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else
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points.insert(p);
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}
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};
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for (const ExPolygon &expolygon : expolygons) {
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find_multipoint(expolygon.contour.points);
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for (const Slic3r::Polygon &hole : expolygon.holes)
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find_multipoint(hole.points);
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}
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// speed up, no multipoints
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if (multi_points.empty()) return expolygons;
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// CCW rectangle around zero with size 3*3 px for dilatation
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const Points rect_3_3{Point(1, 1), Point(-1, 1), Point(-1, -1), Point(1, -1)};
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const Points rect_side{Point(1, 0), Point(0, 1), Point(-1, 0), Point(0, -1)};
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// all new added points for reduction
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std::set<Point> rects_points;
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// extends expolygons with dilatation rectangle
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expolygons.reserve(expolygons.size() + multi_points.size());
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for (const Point &multi_point : multi_points) {
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Slic3r::Polygon rect(rect_3_3); // copy points
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rect.translate(multi_point);
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for (const Point& p : rect.points) rects_points.insert(p);
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// add side point to be sure with result
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for (const Point& p : rect_side) rects_points.insert(p + multi_point);
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expolygons.emplace_back(rect);
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}
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ExPolygons result = union_ex(expolygons);
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// reduce new created close points
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auto reduce_close_points = [&rects_points](Points &pts) {
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bool is_first = false;
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size_t offset = 0;
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bool is_prev_rect = false;
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for (size_t i = 0; i < pts.size(); i++) {
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const Point &p = pts[i];
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bool is_rect = (rects_points.find(p) != rects_points.end());
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if (is_prev_rect && is_rect) ++offset;
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if (offset != 0) pts[i - offset] = p;
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if (i == 0 && is_rect) is_first = true;
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is_prev_rect = is_rect;
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}
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// remove last
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if (is_first && is_prev_rect) ++offset;
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if (offset != 0)
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pts.erase(pts.begin() + (pts.size() - offset), pts.end());
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};
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for (ExPolygon &expolygon : result) {
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reduce_close_points(expolygon.contour.points);
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for (Slic3r::Polygon &hole : expolygon.holes)
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reduce_close_points(hole.points);
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}
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return result;
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}
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Point Private::to_point(const stbtt__point &point) {
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return Point(static_cast<int>(std::round(point.x / Emboss::SHAPE_SCALE)),
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static_cast<int>(std::round(point.y / Emboss::SHAPE_SCALE)));
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@ -627,7 +652,6 @@ ExPolygons Emboss::text2shapes(FontFileWithCache &font_with_cache,
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const FontProp &font_prop)
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{
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assert(font_with_cache.has_value());
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std::optional<stbtt_fontinfo> font_info_opt;
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Point cursor(0, 0);
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ExPolygons result;
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@ -671,8 +695,7 @@ ExPolygons Emboss::text2shapes(FontFileWithCache &font_with_cache,
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cursor.x() += glyph_ptr->advance_width;
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expolygons_append(result, std::move(expolygons));
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}
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result = Slic3r::union_ex(result);
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return Private::dilate_to_unique_points(result);
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return Slic3r::union_ex(result);
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}
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void Emboss::apply_transformation(const FontProp &font_prop,
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@ -777,37 +800,136 @@ double Emboss::get_shape_scale(const FontProp &fp, const FontFile &ff)
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return scale * Emboss::SHAPE_SCALE;
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}
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indexed_triangle_set Emboss::polygons2model(const ExPolygons &shape2d,
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const IProjection &projection)
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static void store_trinagulation(
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const ExPolygons &shape,
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const std::vector<Vec3i> &triangles,
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const char *file_name = "C:/data/temp/triangulation.svg",
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double scale = 1e5)
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{
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indexed_triangle_set result;
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size_t count_point = count_points(shape2d);
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result.vertices.reserve(2 * count_point);
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BoundingBox bb;
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for (const auto &expoly : shape) bb.merge(expoly.contour.points);
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bb.scale(scale);
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SVG svg_vis(file_name, bb);
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svg_vis.draw(shape, "gray", .7f);
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Points pts = to_points(shape);
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svg_vis.draw(pts, "black", 4 * scale);
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for (const Vec3i &t : triangles) {
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Slic3r::Polygon triangle({pts[t[0]], pts[t[1]], pts[t[2]]});
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triangle.scale(scale);
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svg_vis.draw(triangle, "green");
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}
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}
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namespace priv {
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void add_quad(uint32_t i1,
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uint32_t i2,
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indexed_triangle_set &result,
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uint32_t count_point)
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{
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// bottom indices
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uint32_t i1_ = i1 + count_point;
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uint32_t i2_ = i2 + count_point;
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result.indices.emplace_back(i2, i2_, i1);
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result.indices.emplace_back(i1_, i1, i2_);
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};
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indexed_triangle_set polygons2model_unique(
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const ExPolygons &shape2d,
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const Emboss::IProjection &projection,
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const Points &points)
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{
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// CW order of triangle indices
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std::vector<Vec3i> shape_triangles=Triangulation::triangulate(shape2d, points);
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uint32_t count_point = points.size();
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indexed_triangle_set result;
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result.vertices.reserve(2 * count_point);
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std::vector<Vec3f> &front_points = result.vertices; // alias
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std::vector<Vec3f> back_points;
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back_points.reserve(count_point);
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for (const Point &p : points) {
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auto p2 = projection.create_front_back(p);
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front_points.push_back(p2.first);
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back_points.push_back(p2.second);
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}
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// insert back points, front are already in
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result.vertices.insert(result.vertices.end(),
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std::make_move_iterator(back_points.begin()),
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std::make_move_iterator(back_points.end()));
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result.indices.reserve(shape_triangles.size() * 2 + points.size() * 2);
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// top triangles - change to CCW
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for (const Vec3i &t : shape_triangles)
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result.indices.emplace_back(t.x(), t.z(), t.y());
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// bottom triangles - use CW
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for (const Vec3i &t : shape_triangles)
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result.indices.emplace_back(t.x() + count_point,
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t.y() + count_point,
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t.z() + count_point);
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// quads around - zig zag by triangles
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size_t polygon_offset = 0;
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auto add_quads = [&polygon_offset,&result, &count_point]
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(const Slic3r::Polygon& polygon) {
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uint32_t polygon_points = polygon.points.size();
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// previous index
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uint32_t prev = polygon_offset + polygon_points - 1;
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for (uint32_t p = 0; p < polygon_points; ++p) {
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uint32_t index = polygon_offset + p;
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add_quad(prev, index, result, count_point);
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prev = index;
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}
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polygon_offset += polygon_points;
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};
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for (const ExPolygon &expolygon : shape2d) {
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add_quads(expolygon.contour);
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for (const Slic3r::Polygon &hole : expolygon.holes) add_quads(hole);
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}
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return result;
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}
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indexed_triangle_set polygons2model_duplicit(
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const ExPolygons &shape2d,
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const Emboss::IProjection &projection,
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const Points &points,
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const Points &duplicits)
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{
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// CW order of triangle indices
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std::vector<uint32_t> changes = Triangulation::create_changes(points, duplicits);
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std::vector<Vec3i> shape_triangles = Triangulation::triangulate(shape2d, points, changes);
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uint32_t count_point = *std::max_element(changes.begin(), changes.end()) + 1;
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indexed_triangle_set result;
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result.vertices.reserve(2 * count_point);
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std::vector<Vec3f> &front_points = result.vertices;
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std::vector<Vec3f> back_points;
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back_points.reserve(count_point);
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auto insert_point = [&projection, &front_points,
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&back_points](const Polygon& polygon) {
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for (const Point& p : polygon.points) {
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auto p2 = projection.create_front_back(p);
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front_points.emplace_back(p2.first);
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back_points.emplace_back(p2.second);
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||||
}
|
||||
};
|
||||
for (const ExPolygon &expolygon : shape2d) {
|
||||
insert_point(expolygon.contour);
|
||||
for (const Polygon &hole : expolygon.holes) insert_point(hole);
|
||||
uint32_t max_index = std::numeric_limits<uint32_t>::max();
|
||||
for (uint32_t i = 0; i < changes.size(); ++i) {
|
||||
uint32_t index = changes[i];
|
||||
if (max_index != std::numeric_limits<uint32_t>::max() &&
|
||||
index <= max_index) continue; // duplicit point
|
||||
assert(index == max_index + 1);
|
||||
assert(front_points.size() == index);
|
||||
assert(back_points.size() == index);
|
||||
max_index = index;
|
||||
const Point &p = points[i];
|
||||
auto p2 = projection.create_front_back(p);
|
||||
front_points.push_back(p2.first);
|
||||
back_points.push_back(p2.second);
|
||||
}
|
||||
assert(max_index+1 == count_point);
|
||||
|
||||
// insert back points, front are already in
|
||||
result.vertices.insert(result.vertices.end(),
|
||||
std::make_move_iterator(back_points.begin()),
|
||||
std::make_move_iterator(back_points.end()));
|
||||
|
||||
// CW order of triangle indices
|
||||
std::vector<Vec3i> shape_triangles = Triangulation::triangulate(shape2d);
|
||||
result.indices.reserve(shape_triangles.size() * 2 + count_point * 2);
|
||||
result.indices.reserve(shape_triangles.size() * 2 + points.size() * 2);
|
||||
// top triangles - change to CCW
|
||||
for (const Vec3i &t : shape_triangles)
|
||||
result.indices.emplace_back(t.x(), t.z(), t.y());
|
||||
|
@ -818,28 +940,37 @@ indexed_triangle_set Emboss::polygons2model(const ExPolygons &shape2d,
|
|||
|
||||
// quads around - zig zag by triangles
|
||||
size_t polygon_offset = 0;
|
||||
auto add_quads = [&result,&polygon_offset, count_point](const Polygon& polygon) {
|
||||
auto add_quads = [&polygon_offset, &result, count_point, &changes]
|
||||
(const Slic3r::Polygon &polygon) {
|
||||
uint32_t polygon_points = polygon.points.size();
|
||||
for (uint32_t p = 0; p < polygon_points; p++) {
|
||||
uint32_t i = polygon_offset + p;
|
||||
// previous index
|
||||
uint32_t ip = (p == 0) ? (polygon_offset + polygon_points - 1) : (i - 1);
|
||||
// bottom indices
|
||||
uint32_t i2 = i + count_point;
|
||||
uint32_t ip2 = ip + count_point;
|
||||
|
||||
result.indices.emplace_back(i, i2, ip);
|
||||
result.indices.emplace_back(ip2, ip, i2);
|
||||
// previous index
|
||||
uint32_t prev = changes[polygon_offset + polygon_points - 1];
|
||||
for (uint32_t p = 0; p < polygon_points; ++p) {
|
||||
uint32_t index = changes[polygon_offset + p];
|
||||
if (prev == index) continue;
|
||||
add_quad(prev, index, result, count_point);
|
||||
prev = index;
|
||||
}
|
||||
polygon_offset += polygon_points;
|
||||
};
|
||||
|
||||
|
||||
for (const ExPolygon &expolygon : shape2d) {
|
||||
add_quads(expolygon.contour);
|
||||
for (const Polygon &hole : expolygon.holes) add_quads(hole);
|
||||
for (const Slic3r::Polygon &hole : expolygon.holes) add_quads(hole);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
} // namespace priv
|
||||
|
||||
indexed_triangle_set Emboss::polygons2model(const ExPolygons &shape2d,
|
||||
const IProjection &projection)
|
||||
{
|
||||
Points points = to_points(shape2d);
|
||||
Points duplicits = collect_duplications(points);
|
||||
return (duplicits.empty()) ?
|
||||
priv::polygons2model_unique(shape2d, projection, points) :
|
||||
priv::polygons2model_duplicit(shape2d, projection, points, duplicits);
|
||||
}
|
||||
|
||||
std::pair<Vec3f, Vec3f> Emboss::ProjectZ::create_front_back(const Point &p) const
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue