ENABLE_THUMBNAIL_GENERATOR -> Changes to zoom factor and centering algorithm when rendering thumbnails
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4 changed files with 140 additions and 2 deletions
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@ -1,7 +1,9 @@
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#include "libslic3r/libslic3r.h"
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#include "Camera.hpp"
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#if !ENABLE_THUMBNAIL_GENERATOR
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#include "3DScene.hpp"
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#endif // !ENABLE_THUMBNAIL_GENERATOR
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#include "GUI_App.hpp"
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#include "AppConfig.hpp"
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@ -22,6 +24,10 @@ namespace Slic3r {
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namespace GUI {
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const double Camera::DefaultDistance = 1000.0;
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#if ENABLE_THUMBNAIL_GENERATOR
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const double Camera::DefaultZoomToBoxMarginFactor = 1.0;
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const double Camera::DefaultZoomToVolumesMarginFactor = 1.1;
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#endif // ENABLE_THUMBNAIL_GENERATOR
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double Camera::FrustrumMinZRange = 50.0;
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double Camera::FrustrumMinNearZ = 100.0;
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double Camera::FrustrumZMargin = 10.0;
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@ -266,10 +272,18 @@ void Camera::apply_projection(const BoundingBoxf3& box) const
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glsafe(::glMatrixMode(GL_MODELVIEW));
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}
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#if ENABLE_THUMBNAIL_GENERATOR
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void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor)
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#else
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void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
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#endif // ENABLE_THUMBNAIL_GENERATOR
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{
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// Calculate the zoom factor needed to adjust the view around the given box.
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#if ENABLE_THUMBNAIL_GENERATOR
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double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h, margin_factor);
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#else
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double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h);
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#endif // ENABLE_THUMBNAIL_GENERATOR
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if (zoom > 0.0)
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{
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m_zoom = zoom;
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@ -278,6 +292,20 @@ void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
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}
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}
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#if ENABLE_THUMBNAIL_GENERATOR
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void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor)
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{
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Vec3d center;
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double zoom = calc_zoom_to_volumes_factor(volumes, canvas_w, canvas_h, center, margin_factor);
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if (zoom > 0.0)
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{
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m_zoom = zoom;
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// center view around the calculated center
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m_target = center;
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}
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}
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#endif // ENABLE_THUMBNAIL_GENERATOR
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#if ENABLE_CAMERA_STATISTICS
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void Camera::debug_render() const
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{
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@ -372,7 +400,11 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
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return ret;
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}
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#if ENABLE_THUMBNAIL_GENERATOR
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double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor) const
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#else
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double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const
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#endif // ENABLE_THUMBNAIL_GENERATOR
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{
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double max_bb_size = box.max_size();
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if (max_bb_size == 0.0)
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@ -405,13 +437,15 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
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double max_x = 0.0;
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double max_y = 0.0;
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#if !ENABLE_THUMBNAIL_GENERATOR
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// margin factor to give some empty space around the box
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double margin_factor = 1.25;
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#endif // !ENABLE_THUMBNAIL_GENERATOR
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for (const Vec3d& v : vertices)
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{
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// project vertex on the plane perpendicular to camera forward axis
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Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
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Vec3d pos = v - bb_center;
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Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
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// calculates vertex coordinate along camera xy axes
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@ -431,6 +465,72 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
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return std::min((double)canvas_w / (2.0 * max_x), (double)canvas_h / (2.0 * max_y));
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}
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#if ENABLE_THUMBNAIL_GENERATOR
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double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor) const
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{
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if (volumes.empty())
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return -1.0;
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// project the volumes vertices on a plane perpendicular to the camera forward axis
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// then calculates the vertices coordinate on this plane along the camera xy axes
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// ensure that the view matrix is updated
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apply_view_matrix();
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Vec3d right = get_dir_right();
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Vec3d up = get_dir_up();
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Vec3d forward = get_dir_forward();
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BoundingBoxf3 box;
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for (const GLVolume* volume : volumes)
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{
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box.merge(volume->transformed_bounding_box());
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}
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center = box.center();
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double min_x = DBL_MAX;
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double min_y = DBL_MAX;
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double max_x = -DBL_MAX;
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double max_y = -DBL_MAX;
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for (const GLVolume* volume : volumes)
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{
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const Transform3d& transform = volume->world_matrix();
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const TriangleMesh* hull = volume->convex_hull();
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if (hull == nullptr)
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continue;
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for (const Vec3f& vertex : hull->its.vertices)
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{
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Vec3d v = transform * vertex.cast<double>();
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// project vertex on the plane perpendicular to camera forward axis
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Vec3d pos = v - center;
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Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
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// calculates vertex coordinate along camera xy axes
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double x_on_plane = proj_on_plane.dot(right);
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double y_on_plane = proj_on_plane.dot(up);
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min_x = std::min(min_x, x_on_plane);
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min_y = std::min(min_y, y_on_plane);
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max_x = std::max(max_x, x_on_plane);
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max_y = std::max(max_y, y_on_plane);
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}
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}
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center += 0.5 * (max_x + min_x) * right + 0.5 * (max_y + min_y) * up;
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double dx = margin_factor * (max_x - min_x);
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double dy = margin_factor * (max_y - min_y);
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if ((dx == 0.0) || (dy == 0.0))
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return -1.0f;
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return std::min((double)canvas_w / dx, (double)canvas_h / dy);
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}
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#endif // ENABLE_THUMBNAIL_GENERATOR
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void Camera::set_distance(double distance) const
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{
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m_distance = distance;
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@ -2,6 +2,9 @@
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#define slic3r_Camera_hpp_
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#include "libslic3r/BoundingBox.hpp"
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#if ENABLE_THUMBNAIL_GENERATOR
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#include "3DScene.hpp"
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#endif // ENABLE_THUMBNAIL_GENERATOR
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#include <array>
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namespace Slic3r {
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@ -10,6 +13,10 @@ namespace GUI {
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struct Camera
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{
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static const double DefaultDistance;
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#if ENABLE_THUMBNAIL_GENERATOR
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static const double DefaultZoomToBoxMarginFactor;
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static const double DefaultZoomToVolumesMarginFactor;
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#endif // ENABLE_THUMBNAIL_GENERATOR
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static double FrustrumMinZRange;
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static double FrustrumMinNearZ;
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static double FrustrumZMargin;
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@ -90,7 +97,12 @@ public:
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void apply_view_matrix() const;
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void apply_projection(const BoundingBoxf3& box) const;
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#if ENABLE_THUMBNAIL_GENERATOR
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void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor);
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void zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToVolumesMarginFactor);
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#else
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void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h);
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#endif // ENABLE_THUMBNAIL_GENERATOR
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#if ENABLE_CAMERA_STATISTICS
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void debug_render() const;
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@ -100,7 +112,12 @@ private:
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// returns tight values for nearZ and farZ plane around the given bounding box
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// the camera MUST be outside of the bounding box in eye coordinate of the given box
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std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
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#if ENABLE_THUMBNAIL_GENERATOR
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double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor) const;
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double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
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#else
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double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
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#endif // ENABLE_THUMBNAIL_GENERATOR
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void set_distance(double distance) const;
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};
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@ -1119,6 +1119,10 @@ wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
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#if ENABLE_THUMBNAIL_GENERATOR
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const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
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#endif // ENABLE_THUMBNAIL_GENERATOR
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
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: m_canvas(canvas)
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, m_context(nullptr)
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@ -3623,7 +3627,7 @@ static void render_volumes_in_thumbnail(const GLVolumePtrs& volumes, ThumbnailDa
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}
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Camera camera;
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camera.zoom_to_box(box, thumbnail_data.width, thumbnail_data.height);
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camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
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camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
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camera.apply_view_matrix();
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camera.apply_projection(box);
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@ -4086,12 +4090,21 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
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return bb;
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}
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#if ENABLE_THUMBNAIL_GENERATOR
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void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
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{
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const Size& cnv_size = get_canvas_size();
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m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
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m_dirty = true;
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}
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#else
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void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
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{
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const Size& cnv_size = get_canvas_size();
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m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height());
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m_dirty = true;
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}
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#endif // ENABLE_THUMBNAIL_GENERATOR
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void GLCanvas3D::_refresh_if_shown_on_screen()
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{
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@ -107,6 +107,10 @@ wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
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class GLCanvas3D
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{
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#if ENABLE_THUMBNAIL_GENERATOR
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static const double DefaultCameraZoomToBoxMarginFactor;
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#endif // ENABLE_THUMBNAIL_GENERATOR
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public:
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struct GCodePreviewVolumeIndex
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{
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@ -646,7 +650,11 @@ private:
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BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model) const;
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#if ENABLE_THUMBNAIL_GENERATOR
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void _zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultCameraZoomToBoxMarginFactor);
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#else
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void _zoom_to_box(const BoundingBoxf3& box);
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#endif // ENABLE_THUMBNAIL_GENERATOR
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void _refresh_if_shown_on_screen();
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