ENABLE_THUMBNAIL_GENERATOR -> Changes to zoom factor and centering algorithm when rendering thumbnails

This commit is contained in:
Enrico Turri 2019-10-31 16:40:38 +01:00
parent 8f180a0cc1
commit 636e446da1
4 changed files with 140 additions and 2 deletions

View file

@ -1,7 +1,9 @@
#include "libslic3r/libslic3r.h"
#include "Camera.hpp"
#if !ENABLE_THUMBNAIL_GENERATOR
#include "3DScene.hpp"
#endif // !ENABLE_THUMBNAIL_GENERATOR
#include "GUI_App.hpp"
#include "AppConfig.hpp"
@ -22,6 +24,10 @@ namespace Slic3r {
namespace GUI {
const double Camera::DefaultDistance = 1000.0;
#if ENABLE_THUMBNAIL_GENERATOR
const double Camera::DefaultZoomToBoxMarginFactor = 1.0;
const double Camera::DefaultZoomToVolumesMarginFactor = 1.1;
#endif // ENABLE_THUMBNAIL_GENERATOR
double Camera::FrustrumMinZRange = 50.0;
double Camera::FrustrumMinNearZ = 100.0;
double Camera::FrustrumZMargin = 10.0;
@ -266,10 +272,18 @@ void Camera::apply_projection(const BoundingBoxf3& box) const
glsafe(::glMatrixMode(GL_MODELVIEW));
}
#if ENABLE_THUMBNAIL_GENERATOR
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor)
#else
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
#endif // ENABLE_THUMBNAIL_GENERATOR
{
// Calculate the zoom factor needed to adjust the view around the given box.
#if ENABLE_THUMBNAIL_GENERATOR
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h, margin_factor);
#else
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h);
#endif // ENABLE_THUMBNAIL_GENERATOR
if (zoom > 0.0)
{
m_zoom = zoom;
@ -278,6 +292,20 @@ void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
}
}
#if ENABLE_THUMBNAIL_GENERATOR
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor)
{
Vec3d center;
double zoom = calc_zoom_to_volumes_factor(volumes, canvas_w, canvas_h, center, margin_factor);
if (zoom > 0.0)
{
m_zoom = zoom;
// center view around the calculated center
m_target = center;
}
}
#endif // ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_CAMERA_STATISTICS
void Camera::debug_render() const
{
@ -372,7 +400,11 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
return ret;
}
#if ENABLE_THUMBNAIL_GENERATOR
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor) const
#else
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const
#endif // ENABLE_THUMBNAIL_GENERATOR
{
double max_bb_size = box.max_size();
if (max_bb_size == 0.0)
@ -405,13 +437,15 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
double max_x = 0.0;
double max_y = 0.0;
#if !ENABLE_THUMBNAIL_GENERATOR
// margin factor to give some empty space around the box
double margin_factor = 1.25;
#endif // !ENABLE_THUMBNAIL_GENERATOR
for (const Vec3d& v : vertices)
{
// project vertex on the plane perpendicular to camera forward axis
Vec3d pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
Vec3d pos = v - bb_center;
Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
// calculates vertex coordinate along camera xy axes
@ -431,6 +465,72 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
return std::min((double)canvas_w / (2.0 * max_x), (double)canvas_h / (2.0 * max_y));
}
#if ENABLE_THUMBNAIL_GENERATOR
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor) const
{
if (volumes.empty())
return -1.0;
// project the volumes vertices on a plane perpendicular to the camera forward axis
// then calculates the vertices coordinate on this plane along the camera xy axes
// ensure that the view matrix is updated
apply_view_matrix();
Vec3d right = get_dir_right();
Vec3d up = get_dir_up();
Vec3d forward = get_dir_forward();
BoundingBoxf3 box;
for (const GLVolume* volume : volumes)
{
box.merge(volume->transformed_bounding_box());
}
center = box.center();
double min_x = DBL_MAX;
double min_y = DBL_MAX;
double max_x = -DBL_MAX;
double max_y = -DBL_MAX;
for (const GLVolume* volume : volumes)
{
const Transform3d& transform = volume->world_matrix();
const TriangleMesh* hull = volume->convex_hull();
if (hull == nullptr)
continue;
for (const Vec3f& vertex : hull->its.vertices)
{
Vec3d v = transform * vertex.cast<double>();
// project vertex on the plane perpendicular to camera forward axis
Vec3d pos = v - center;
Vec3d proj_on_plane = pos - pos.dot(forward) * forward;
// calculates vertex coordinate along camera xy axes
double x_on_plane = proj_on_plane.dot(right);
double y_on_plane = proj_on_plane.dot(up);
min_x = std::min(min_x, x_on_plane);
min_y = std::min(min_y, y_on_plane);
max_x = std::max(max_x, x_on_plane);
max_y = std::max(max_y, y_on_plane);
}
}
center += 0.5 * (max_x + min_x) * right + 0.5 * (max_y + min_y) * up;
double dx = margin_factor * (max_x - min_x);
double dy = margin_factor * (max_y - min_y);
if ((dx == 0.0) || (dy == 0.0))
return -1.0f;
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void Camera::set_distance(double distance) const
{
m_distance = distance;

View file

@ -2,6 +2,9 @@
#define slic3r_Camera_hpp_
#include "libslic3r/BoundingBox.hpp"
#if ENABLE_THUMBNAIL_GENERATOR
#include "3DScene.hpp"
#endif // ENABLE_THUMBNAIL_GENERATOR
#include <array>
namespace Slic3r {
@ -10,6 +13,10 @@ namespace GUI {
struct Camera
{
static const double DefaultDistance;
#if ENABLE_THUMBNAIL_GENERATOR
static const double DefaultZoomToBoxMarginFactor;
static const double DefaultZoomToVolumesMarginFactor;
#endif // ENABLE_THUMBNAIL_GENERATOR
static double FrustrumMinZRange;
static double FrustrumMinNearZ;
static double FrustrumZMargin;
@ -90,7 +97,12 @@ public:
void apply_view_matrix() const;
void apply_projection(const BoundingBoxf3& box) const;
#if ENABLE_THUMBNAIL_GENERATOR
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor);
void zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToVolumesMarginFactor);
#else
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h);
#endif // ENABLE_THUMBNAIL_GENERATOR
#if ENABLE_CAMERA_STATISTICS
void debug_render() const;
@ -100,7 +112,12 @@ private:
// returns tight values for nearZ and farZ plane around the given bounding box
// the camera MUST be outside of the bounding box in eye coordinate of the given box
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
#if ENABLE_THUMBNAIL_GENERATOR
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor) const;
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
#else
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
#endif // ENABLE_THUMBNAIL_GENERATOR
void set_distance(double distance) const;
};

View file

@ -1119,6 +1119,10 @@ wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_THUMBNAIL_GENERATOR
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
#endif // ENABLE_THUMBNAIL_GENERATOR
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar)
: m_canvas(canvas)
, m_context(nullptr)
@ -3623,7 +3627,7 @@ static void render_volumes_in_thumbnail(const GLVolumePtrs& volumes, ThumbnailDa
}
Camera camera;
camera.zoom_to_box(box, thumbnail_data.width, thumbnail_data.height);
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
camera.apply_view_matrix();
camera.apply_projection(box);
@ -4086,12 +4090,21 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
return bb;
}
#if ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
{
const Size& cnv_size = get_canvas_size();
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
m_dirty = true;
}
#else
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box)
{
const Size& cnv_size = get_canvas_size();
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height());
m_dirty = true;
}
#endif // ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::_refresh_if_shown_on_screen()
{

View file

@ -107,6 +107,10 @@ wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
class GLCanvas3D
{
#if ENABLE_THUMBNAIL_GENERATOR
static const double DefaultCameraZoomToBoxMarginFactor;
#endif // ENABLE_THUMBNAIL_GENERATOR
public:
struct GCodePreviewVolumeIndex
{
@ -646,7 +650,11 @@ private:
BoundingBoxf3 _max_bounding_box(bool include_gizmos, bool include_bed_model) const;
#if ENABLE_THUMBNAIL_GENERATOR
void _zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultCameraZoomToBoxMarginFactor);
#else
void _zoom_to_box(const BoundingBoxf3& box);
#endif // ENABLE_THUMBNAIL_GENERATOR
void _refresh_if_shown_on_screen();