From 637324d3869c230437edf364832899d98d95ce02 Mon Sep 17 00:00:00 2001 From: Lukas Matena Date: Fri, 16 Oct 2020 15:56:45 +0200 Subject: [PATCH] Do not render bed texture when looking from below the bed in hollowing gizmo The same as it is for FDM/SLA supports and seam gizmos. --- src/slic3r/GUI/GLCanvas3D.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 9805850b8..04f860dc8 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -5408,6 +5408,7 @@ void GLCanvas3D::_render_bed(bool bottom, bool show_axes) const bool show_texture = ! bottom || (m_gizmos.get_current_type() != GLGizmosManager::FdmSupports && m_gizmos.get_current_type() != GLGizmosManager::SlaSupports + && m_gizmos.get_current_type() != GLGizmosManager::Hollow && m_gizmos.get_current_type() != GLGizmosManager::Seam); wxGetApp().plater()->get_bed().render(const_cast(*this), bottom, scale_factor, show_axes, show_texture);