Translate entire selection when user clicks and drags on a selected volume
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f2b0904d12
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@ -4106,10 +4106,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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#if ENABLE_EXTENDED_SELECTION
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if (evt.LeftDown() && (m_hover_volume_id != -1))
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{
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if (!evt.ShiftDown() || !m_selection.contains_volume(m_hover_volume_id))
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m_selection.add(m_hover_volume_id, !evt.ShiftDown());
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else
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bool already_selected = m_selection.contains_volume(m_hover_volume_id);
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bool shift_down = evt.ShiftDown();
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if (already_selected && shift_down)
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m_selection.remove(m_hover_volume_id);
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else
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{
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bool add_as_single = !already_selected && !evt.ShiftDown();
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m_selection.add(m_hover_volume_id, add_as_single);
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}
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m_gizmos.update_on_off_state(m_selection);
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update_gizmos_data();
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@ -4229,8 +4235,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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float z0 = 0.0f;
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float z1 = 1.0f;
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#if ENABLE_EXTENDED_SELECTION
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// we do not want to translate objects if the user just clicked on an object while pressing shift (to add/remove it from the selection) and then drag
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Vec3d cur_pos = evt.ShiftDown() ? m_mouse.drag.start_position_3D : Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
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// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
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Vec3d cur_pos = m_selection.contains_volume(m_hover_volume_id) ? Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)) : m_mouse.drag.start_position_3D;
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#else
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Vec3d cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
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#endif // ENABLE_EXTENDED_SELECTION
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@ -1537,7 +1537,7 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
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#else
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if (m_starting_center == Vec3d::Zero())
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m_starting_center = box.center();
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dragged_offset(box.center() - m_starting_center);
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dragged_offset = box.center() - m_starting_center;
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#endif // ENABLE_EXTENDED_SELECTION
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::glEnable(GL_BLEND);
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@ -342,8 +342,6 @@ protected:
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virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
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#else
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virtual void on_start_dragging(const BoundingBoxf3& box);
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virtual void on_stop_dragging() { m_show_starting_box = false; }
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#endif // ENABLE_EXTENDED_SELECTION
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virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
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#if ENABLE_GIZMOS_RESET
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