Merge branch 'master' into lm_tm_hollowing

This commit is contained in:
Lukas Matena 2020-01-21 13:00:07 +01:00
commit 63b0eec5a9
104 changed files with 3378 additions and 2140 deletions

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@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
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viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve">
<g id="error_tick">
<path fill="#808080" d="M8,1.85l5.29,3.53V7v3.62L8,14.15l-5.29-3.53V7V5.38L8,1.85 M8,1L2,5v2v4l6,4l6-4V7V5L8,1L8,1z"/>
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@ -3622,8 +3622,7 @@ msgstr ""
#: src/slic3r/GUI/Plater.cpp:2315
msgid ""
"You can't load SLA project if there is at least one multi-part object on the "
"bed"
"You cannot load SLA project with a multi-part object on the bed"
msgstr ""
#: src/slic3r/GUI/Plater.cpp:2316 src/slic3r/GUI/Tab.cpp:2915

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2019-09-09 16:39+0200\n"
"PO-Revision-Date: 2019-11-18 16:39-0300\n"
"PO-Revision-Date: 2019-12-21 19:55-0300\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@ -1432,7 +1432,7 @@ msgid ""
"You will lose content of the plater."
msgstr ""
"Alterar a linguagem fará com que o aplicativo reinicie.\n"
"Você irá perder conteúdo no prato."
"Você irá perder conteúdo na bandeja."
#: src/slic3r/GUI/GUI_App.cpp:877
msgid "Do you want to proceed?"
@ -2302,7 +2302,7 @@ msgstr "(Re)fatiar"
#: src/slic3r/GUI/KBShortcutsDialog.cpp:116
msgid "Select Plater Tab"
msgstr "Selecione a guia de prato"
msgstr "Selecione a guia de bandeja"
#: src/slic3r/GUI/KBShortcutsDialog.cpp:118
msgid "Select Print Settings Tab"
@ -2466,7 +2466,7 @@ msgstr "Desmarcar Gizmo/limpar seleção"
#: src/slic3r/GUI/KBShortcutsDialog.cpp:166
msgid "Plater Shortcuts"
msgstr "Atalhos do prato"
msgstr "Atalhos da bandeja"
#: src/slic3r/GUI/KBShortcutsDialog.cpp:181
#: src/slic3r/GUI/KBShortcutsDialog.cpp:193
@ -2546,7 +2546,7 @@ msgstr "baseado no Slic3r"
#: src/slic3r/GUI/MainFrame.cpp:189
msgid "Plater"
msgstr "Prato"
msgstr "Bandeja"
#: src/slic3r/GUI/MainFrame.cpp:400
msgid "&New Project"
@ -2635,7 +2635,7 @@ msgstr "Exportar &G-code"
#: src/slic3r/GUI/MainFrame.cpp:469
msgid "Export current plate as G-code"
msgstr "Exporte o prato atual como o G-code"
msgstr "Exporte a bandeja atual como o G-code"
#: src/slic3r/GUI/MainFrame.cpp:473 src/slic3r/GUI/MainFrame.cpp:720
msgid "S&end G-code"
@ -2643,31 +2643,31 @@ msgstr "E&nviar G-code"
#: src/slic3r/GUI/MainFrame.cpp:473
msgid "Send to print current plate as G-code"
msgstr "Enviar para imprimir prato atual como G-code"
msgstr "Enviar para imprimir a bandeja atual como G-code"
#: src/slic3r/GUI/MainFrame.cpp:478
msgid "Export plate as &STL"
msgstr "Exportar prato como &STL"
msgstr "Exportar bandeja como &STL"
#: src/slic3r/GUI/MainFrame.cpp:478
msgid "Export current plate as STL"
msgstr "Exporte o prato atual como STL"
msgstr "Exporte a bandeja atual como STL"
#: src/slic3r/GUI/MainFrame.cpp:481
msgid "Export plate as STL &including supports"
msgstr "Exportar prato como STL &incluindo suportes"
msgstr "Exportar bandeja como STL &incluindo suportes"
#: src/slic3r/GUI/MainFrame.cpp:481
msgid "Export current plate as STL including supports"
msgstr "Exporte o prato atual como o STL que inclui suportes"
msgstr "Exporte a bandeja atual como o STL que inclui suportes"
#: src/slic3r/GUI/MainFrame.cpp:484
msgid "Export plate as &AMF"
msgstr "Exportar prato como &AMF"
msgstr "Exportar bandeja como &AMF"
#: src/slic3r/GUI/MainFrame.cpp:484
msgid "Export current plate as AMF"
msgstr "Exporte o prato atual como o AMF"
msgstr "Exporte a bandeja atual como o AMF"
#: src/slic3r/GUI/MainFrame.cpp:488
msgid "Export &toolpaths as OBJ"
@ -2804,11 +2804,11 @@ msgstr "Colar área de transferência"
#: src/slic3r/GUI/MainFrame.cpp:590
msgid "&Plater Tab"
msgstr "&Prato"
msgstr "&Bandeja"
#: src/slic3r/GUI/MainFrame.cpp:590
msgid "Show the plater"
msgstr "Mostrar o prato"
msgstr "Mostrar a bandeja"
#: src/slic3r/GUI/MainFrame.cpp:597
msgid "P&rint Settings Tab"
@ -6198,7 +6198,7 @@ msgstr "Distância entre cópias"
#: src/libslic3r/PrintConfig.cpp:352
msgid "Distance used for the auto-arrange feature of the plater."
msgstr "Distância usada para o recurso de organizar automaticamente o prato."
msgstr "Distância usada para o recurso de organizar automaticamente a bandeja."
#: src/libslic3r/PrintConfig.cpp:359
msgid "Elephant foot compensation"
@ -6395,8 +6395,8 @@ msgid ""
msgstr ""
"Defina isso para o raio de folga em torno de sua extrusora. Se a extrusora "
"não estiver centralizada, escolha o maior valor para a segurança. Essa "
"config. é usada para verificar colisões e exibir a visualização gráfica no "
"prato."
"config. é usada para verificar colisões e exibir a visualização gráfica na "
"bandeja."
#: src/libslic3r/PrintConfig.cpp:505
msgid "Extruder Color"

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@ -18,6 +18,9 @@ config_update_url = http://files.prusa3d.com/wp-content/uploads/repository/Prusa
name = Creality Ender-3
variants = 0.4
technology = FFF
bed_model = ender3_bed.stl
bed_texture = ender3.svg
default_materials = Creality PLA @ENDER3; Prusament PLA @ENDER3
# All presets starting with asterisk, for example *common*, are intermediate and they will
# not make it into the user interface.

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@ -22,72 +22,108 @@ name = Original Prusa MINI
variants = 0.4; 0.25; 0.6
technology = FFF
family = MINI
bed_model = mini_bed.stl
bed_texture = mini.svg
default_materials = Prusament PLA; Prusament PETG @MINI
[printer_model:MK3S]
name = Original Prusa i3 MK3S
variants = 0.4; 0.25; 0.6
technology = FFF
family = MK3
bed_model = mk3_bed.stl
bed_texture = mk3.svg
default_materials = Prusament PLA; Prusament PETG
[printer_model:MK3]
name = Original Prusa i3 MK3
variants = 0.4; 0.25; 0.6
technology = FFF
family = MK3
bed_model = mk3_bed.stl
bed_texture = mk3.svg
default_materials = Prusament PLA; Prusament PETG
[printer_model:MK3SMMU2S]
name = Original Prusa i3 MK3S MMU2S
variants = 0.4; 0.25; 0.6
technology = FFF
family = MK3
bed_model = mk3_bed.stl
bed_texture = mk3.svg
default_materials = Prusament PLA @MMU2; Prusament PETG @MMU2
[printer_model:MK3MMU2]
name = Original Prusa i3 MK3 MMU2
variants = 0.4; 0.25; 0.6
technology = FFF
family = MK3
bed_model = mk3_bed.stl
bed_texture = mk3.svg
default_materials = Prusament PLA @MMU2; Prusament PETG @MMU2
[printer_model:MK2.5S]
name = Original Prusa i3 MK2.5S
variants = 0.4; 0.25; 0.6
technology = FFF
family = MK2.5
bed_model = mk3_bed.stl
bed_texture = mk3.svg
default_materials = Prusament PLA; Prusament PETG
[printer_model:MK2.5]
name = Original Prusa i3 MK2.5
variants = 0.4; 0.25; 0.6
technology = FFF
family = MK2.5
bed_model = mk3_bed.stl
bed_texture = mk3.svg
default_materials = Prusament PLA; Prusament PETG
[printer_model:MK2.5SMMU2S]
name = Original Prusa i3 MK2.5S MMU2S
variants = 0.4; 0.25; 0.6
technology = FFF
family = MK2.5
bed_model = mk3_bed.stl
bed_texture = mk3.svg
default_materials = Prusament PLA @MMU2; Prusament PETG @MMU2
[printer_model:MK2.5MMU2]
name = Original Prusa i3 MK2.5 MMU2
variants = 0.4; 0.25; 0.6
technology = FFF
family = MK2.5
bed_model = mk3_bed.stl
bed_texture = mk3.svg
default_materials = Prusament PLA @MMU2; Prusament PETG @MMU2
[printer_model:MK2S]
name = Original Prusa i3 MK2S
variants = 0.4; 0.25; 0.6
technology = FFF
family = MK2
bed_model = mk2_bed.stl
bed_texture = mk2.svg
default_materials = Prusament PLA; Prusament PETG
[printer_model:MK2SMM]
name = Original Prusa i3 MK2S MMU1
variants = 0.4; 0.6
technology = FFF
family = MK2
bed_model = mk2_bed.stl
bed_texture = mk2.svg
default_materials = Prusament PLA; Prusament PETG @MMU1
[printer_model:SL1]
name = Original Prusa SL1
variants = default
technology = SLA
family = SL1
bed_model = sl1_bed.stl
bed_texture = sl1.svg
default_materials = Prusa Transparent Tough @0.05
# All presets starting with asterisk, for example *common*, are intermediate and they will
# not make it into the user interface.

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