Upgraded to ImGUI 1.83
This commit is contained in:
parent
2f24971601
commit
63dfb8f5f2
11 changed files with 13197 additions and 6667 deletions
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@ -8,6 +8,7 @@ add_library(imgui STATIC
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imstb_rectpack.h
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imstb_textedit.h
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imstb_truetype.h
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imgui_tables.cpp
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imgui.cpp
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imgui_demo.cpp
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imgui_draw.cpp
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@ -1,6 +1,6 @@
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The MIT License (MIT)
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Copyright (c) 2014-2018 Omar Cornut
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Copyright (c) 2014-2021 Omar Cornut
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -3,10 +3,11 @@
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// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
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// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
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//-----------------------------------------------------------------------------
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/branch with your modifications to imconfig.h)
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// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
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// If you do so you need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include
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// the imgui*.cpp files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
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// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
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//-----------------------------------------------------------------------------
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// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
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// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
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// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
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// Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
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//-----------------------------------------------------------------------------
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@ -19,27 +20,30 @@
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//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
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//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
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// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
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// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
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// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
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//#define IMGUI_API __declspec( dllexport )
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//#define IMGUI_API __declspec( dllimport )
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Disable all of Dear ImGui or don't implement standard windows.
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//---- Disable all of Dear ImGui or don't implement standard windows.
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// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
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//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
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//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable debug/metrics window: ShowMetricsWindow() will be empty.
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//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
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//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
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//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
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//---- Don't implement some functions to reduce linkage requirements.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
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//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
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//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow. (imm32.lib/.a)
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//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
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//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
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//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
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//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
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//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
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//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
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//---- Include imgui_user.h at the end of imgui.h as a convenience
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@ -48,17 +52,29 @@
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//---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
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//#define IMGUI_USE_BGRA_PACKED_COLOR
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//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
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//#define IMGUI_USE_WCHAR32
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//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
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// By default the embedded implementations are declared static and not available outside of imgui cpp files.
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// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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//---- Unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined, use the much faster STB sprintf library implementation of vsnprintf instead of the one from the default C library.
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// Note that stb_sprintf.h is meant to be provided by the user and available in the include path at compile time. Also, the compatibility checks of the arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
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//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
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// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
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// #define IMGUI_USE_STB_SPRINTF
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//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
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// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
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// On Windows you may use vcpkg with 'vcpkg install freetype' + 'vcpkg integrate install'.
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//#define IMGUI_ENABLE_FREETYPE
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//---- Use stb_truetype to build and rasterize the font atlas (default)
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// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
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//#define IMGUI_ENABLE_STB_TRUETYPE
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//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
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// This will be inlined as part of ImVec2 and ImVec4 class declarations.
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/*
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@ -72,12 +88,12 @@
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*/
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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// Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bit indices).
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// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
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//#define ImDrawIdx unsigned int
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//---- Override ImDrawCallback signature (will need to modify renderer back-ends accordingly)
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//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
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//struct ImDrawList;
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//struct ImDrawCmd;
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//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
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//#define IMGUI_DEBUG_PARANOID
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//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
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/*
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namespace ImGui
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{
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// Special ASCII character is used here as markup symbols for tokens to be highlighted as a for hovered item
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const char ColorMarkerHovered = 0x1; // STX
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// Special ASCII characters STX and ETX are used here as markup symbols for tokens to be highlighted.
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const char ColorMarkerStart = 0x2; // STX
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const char ColorMarkerEnd = 0x3; // ETX
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// Special ASCII characters are used here as an ikons markers
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const char PrintIconMarker = 0x4;
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const char PrinterIconMarker = 0x5;
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const char PrinterSlaIconMarker = 0x6;
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const char FilamentIconMarker = 0x7;
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const char MaterialIconMarker = 0x8;
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const char CloseNotifButton = 0xB;
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const char CloseNotifHoverButton = 0xC;
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// const char TimerDotMarker = 0xE;
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// const char TimerDotEmptyMarker = 0xF;
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const char MinimalizeButton = 0xE;
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const char MinimalizeHoverButton = 0xF;
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const char WarningMarker = 0x10;
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const char ErrorMarker = 0x11;
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const char EjectButton = 0x12;
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const char EjectHoverButton = 0x13;
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const char CancelButton = 0x14;
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const char CancelHoverButton = 0x15;
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// void MyFunction(const char* name, const MyMatrix44& v);
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void MyFunction(const char* name, const MyMatrix44& v);
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}
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*/
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src/imgui/imgui.cpp
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src/imgui/imgui.h
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@ -148,6 +148,8 @@
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// STB_TEXTEDIT_K_RIGHT keyboard input to move cursor right
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// STB_TEXTEDIT_K_UP keyboard input to move cursor up
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// STB_TEXTEDIT_K_DOWN keyboard input to move cursor down
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// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page
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// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page
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// STB_TEXTEDIT_K_LINESTART keyboard input to move cursor to start of line // e.g. HOME
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// STB_TEXTEDIT_K_LINEEND keyboard input to move cursor to end of line // e.g. END
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// STB_TEXTEDIT_K_TEXTSTART keyboard input to move cursor to start of text // e.g. ctrl-HOME
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// STB_TEXTEDIT_K_TEXTSTART2 secondary keyboard input to move cursor to start of text
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// STB_TEXTEDIT_K_TEXTEND2 secondary keyboard input to move cursor to end of text
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//
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// Todo:
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// STB_TEXTEDIT_K_PGUP keyboard input to move cursor up a page
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// STB_TEXTEDIT_K_PGDOWN keyboard input to move cursor down a page
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//
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// Keyboard input must be encoded as a single integer value; e.g. a character code
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// and some bitflags that represent shift states. to simplify the interface, SHIFT must
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// be a bitflag, so we can test the shifted state of cursor movements to allow selection,
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// i.e. (STB_TEXTED_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow.
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// i.e. (STB_TEXTEDIT_K_RIGHT|STB_TEXTEDIT_K_SHIFT) should be shifted right-arrow.
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//
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// You can encode other things, such as CONTROL or ALT, in additional bits, and
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// then test for their presence in e.g. STB_TEXTEDIT_K_WORDLEFT. For example,
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// each textfield keeps its own insert mode state. to keep an app-wide
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// insert mode, copy this value in/out of the app state
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int row_count_per_page;
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// page size in number of row.
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// this value MUST be set to >0 for pageup or pagedown in multilines documents.
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/////////////////////
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//
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// private data
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break;
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case STB_TEXTEDIT_K_DOWN:
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case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT: {
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case STB_TEXTEDIT_K_DOWN | STB_TEXTEDIT_K_SHIFT:
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case STB_TEXTEDIT_K_PGDOWN:
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case STB_TEXTEDIT_K_PGDOWN | STB_TEXTEDIT_K_SHIFT: {
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StbFindState find;
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StbTexteditRow row;
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int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
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int i, j, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
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int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGDOWN;
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int row_count = is_page ? state->row_count_per_page : 1;
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if (state->single_line) {
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if (!is_page && state->single_line) {
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// on windows, up&down in single-line behave like left&right
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key = STB_TEXTEDIT_K_RIGHT | (key & STB_TEXTEDIT_K_SHIFT);
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goto retry;
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if (sel)
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stb_textedit_prep_selection_at_cursor(state);
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else if (STB_TEXT_HAS_SELECTION(state))
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stb_textedit_move_to_last(str,state);
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stb_textedit_move_to_last(str, state);
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// compute current position of cursor point
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stb_textedit_clamp(str, state);
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stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
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// now find character position down a row
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if (find.length) {
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float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
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float x;
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for (j = 0; j < row_count; ++j) {
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float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x;
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int start = find.first_char + find.length;
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if (find.length == 0)
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break;
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// [DEAR IMGUI]
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// going down while being on the last line shouldn't bring us to that line end
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if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
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break;
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// now find character position down a row
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state->cursor = start;
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STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
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x = row.x0;
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if (sel)
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state->select_end = state->cursor;
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// go to next line
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find.first_char = find.first_char + find.length;
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find.length = row.num_chars;
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}
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break;
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}
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case STB_TEXTEDIT_K_UP:
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case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT: {
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case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT:
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case STB_TEXTEDIT_K_PGUP:
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case STB_TEXTEDIT_K_PGUP | STB_TEXTEDIT_K_SHIFT: {
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StbFindState find;
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StbTexteditRow row;
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int i, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
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int i, j, prev_scan, sel = (key & STB_TEXTEDIT_K_SHIFT) != 0;
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int is_page = (key & ~STB_TEXTEDIT_K_SHIFT) == STB_TEXTEDIT_K_PGUP;
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int row_count = is_page ? state->row_count_per_page : 1;
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if (state->single_line) {
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if (!is_page && state->single_line) {
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// on windows, up&down become left&right
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key = STB_TEXTEDIT_K_LEFT | (key & STB_TEXTEDIT_K_SHIFT);
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goto retry;
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stb_textedit_clamp(str, state);
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stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
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// can only go up if there's a previous row
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if (find.prev_first != find.first_char) {
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for (j = 0; j < row_count; ++j) {
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float x, goal_x = state->has_preferred_x ? state->preferred_x : find.x;
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// can only go up if there's a previous row
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if (find.prev_first == find.first_char)
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break;
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// now find character position up a row
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float goal_x = state->has_preferred_x ? state->preferred_x : find.x;
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float x;
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state->cursor = find.prev_first;
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STB_TEXTEDIT_LAYOUTROW(&row, str, state->cursor);
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x = row.x0;
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if (sel)
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state->select_end = state->cursor;
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// go to previous line
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// (we need to scan previous line the hard way. maybe we could expose this as a new API function?)
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prev_scan = find.prev_first > 0 ? find.prev_first - 1 : 0;
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while (prev_scan > 0 && STB_TEXTEDIT_GETCHAR(str, prev_scan - 1) != STB_TEXTEDIT_NEWLINE)
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--prev_scan;
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find.first_char = find.prev_first;
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find.prev_first = prev_scan;
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}
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break;
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}
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state->has_preferred_x = 0;
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break;
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}
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// @TODO:
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// STB_TEXTEDIT_K_PGUP - move cursor up a page
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// STB_TEXTEDIT_K_PGDOWN - move cursor down a page
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}
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}
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@ -1134,7 +1163,7 @@ static void stb_textedit_discard_redo(StbUndoState *state)
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state->undo_rec[i].char_storage += n;
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}
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// now move all the redo records towards the end of the buffer; the first one is at 'redo_point'
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// {DEAR IMGUI]
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// [DEAR IMGUI]
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size_t move_size = (size_t)((STB_TEXTEDIT_UNDOSTATECOUNT - state->redo_point - 1) * sizeof(state->undo_rec[0]));
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const char* buf_begin = (char*)state->undo_rec; (void)buf_begin;
|
||||
const char* buf_end = (char*)state->undo_rec + sizeof(state->undo_rec); (void)buf_end;
|
||||
|
@ -1350,6 +1379,7 @@ static void stb_textedit_clear_state(STB_TexteditState *state, int is_single_lin
|
|||
state->initialized = 1;
|
||||
state->single_line = (unsigned char) is_single_line;
|
||||
state->insert_mode = 0;
|
||||
state->row_count_per_page = 0;
|
||||
}
|
||||
|
||||
// API initialize
|
||||
|
|
|
@ -2538,11 +2538,11 @@ static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i
|
|||
// There are no other cases.
|
||||
STBTT_assert(0);
|
||||
break;
|
||||
};
|
||||
} // [DEAR IMGUI] removed ;
|
||||
}
|
||||
}
|
||||
break;
|
||||
};
|
||||
} // [DEAR IMGUI] removed ;
|
||||
|
||||
default:
|
||||
// TODO: Implement other stuff.
|
||||
|
@ -4132,7 +4132,7 @@ STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect
|
|||
STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
|
||||
{
|
||||
stbtt_fontinfo info;
|
||||
int i,j,n, return_value = 1;
|
||||
int i,j,n, return_value; // [DEAR IMGUI] removed = 1
|
||||
//stbrp_context *context = (stbrp_context *) spc->pack_info;
|
||||
stbrp_rect *rects;
|
||||
|
||||
|
@ -4302,7 +4302,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
|||
int winding = 0;
|
||||
|
||||
orig[0] = x;
|
||||
//orig[1] = y; // [DEAR IMGUI] commmented double assignment
|
||||
//orig[1] = y; // [DEAR IMGUI] commented double assignment
|
||||
|
||||
// make sure y never passes through a vertex of the shape
|
||||
y_frac = (float) STBTT_fmod(y, 1.0f);
|
||||
|
|
Loading…
Reference in a new issue