Added code for next step of a preset's aliasing
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@ -631,19 +631,9 @@ void PageMaterials::update_lists(int sel1, int sel2)
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// #ys_FIXME_alias
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// const int i = list_l3->append(p->name, p);
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int i = 0;
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if (materials->technology == T_FFF) {
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if (!p->alias.empty())
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return;
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i = list_l3->append(p->name, &p->name);
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}
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else if (materials->technology == T_SLA) {
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if (list_l3->find(p->alias) != wxNOT_FOUND)
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return;
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i = list_l3->append(p->alias, &p->alias);
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}
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else
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if (list_l3->find(p->alias) != wxNOT_FOUND)
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return;
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const int i = list_l3->append(p->alias, &p->alias);
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const bool checked = wizard_p()->appconfig_new.has(materials->appconfig_section(), p->name);
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list_l3->Check(i, checked);
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@ -1711,12 +1701,6 @@ void ConfigWizard::priv::update_presets_in_config(const std::string& section, co
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appconfig_new.erase(s, key);
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};
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// Not all of the filament preset have aliases.
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// Thus, we should to delete preset with a same as an alias_key name
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// add or delete preset from config
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if (section == AppConfig::SECTION_FILAMENTS)
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update(section, alias_key);
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// add or delete presets had a same alias
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auto it = aliases.find(alias_key);
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if (it != aliases.end())
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@ -1133,12 +1133,10 @@ size_t PresetBundle::load_configbundle(const std::string &path, unsigned int fla
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preset_name = section.first.substr(9);
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for (const auto& item : section.second)
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{
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if (boost::starts_with(item.first, "alias")) {
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alias_name = item.second.data();
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break;
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}
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}
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} else if (boost::starts_with(section.first, "sla_print:")) {
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presets = &this->sla_prints;
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loaded = &loaded_sla_prints;
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@ -1295,8 +1293,14 @@ size_t PresetBundle::load_configbundle(const std::string &path, unsigned int fla
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loaded.is_system = true;
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loaded.vendor = vendor_profile;
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}
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if (!alias_name.empty())
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loaded.alias = alias_name;
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// next step of an preset name aliasing
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int end_pos = preset_name.find_first_of("@");
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if (end_pos != std::string::npos)
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alias_name = preset_name.substr(0, end_pos - 1);
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loaded.alias = alias_name.empty() ? preset_name : alias_name;
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++ presets_loaded;
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}
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}
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