Added code for next step of a preset's aliasing

This commit is contained in:
YuSanka 2019-11-25 10:40:36 +01:00
parent 1096c24fae
commit 6429c3bd89
2 changed files with 10 additions and 22 deletions
src/slic3r/GUI

View file

@ -631,19 +631,9 @@ void PageMaterials::update_lists(int sel1, int sel2)
// #ys_FIXME_alias
// const int i = list_l3->append(p->name, p);
int i = 0;
if (materials->technology == T_FFF) {
if (!p->alias.empty())
return;
i = list_l3->append(p->name, &p->name);
}
else if (materials->technology == T_SLA) {
if (list_l3->find(p->alias) != wxNOT_FOUND)
return;
i = list_l3->append(p->alias, &p->alias);
}
else
if (list_l3->find(p->alias) != wxNOT_FOUND)
return;
const int i = list_l3->append(p->alias, &p->alias);
const bool checked = wizard_p()->appconfig_new.has(materials->appconfig_section(), p->name);
list_l3->Check(i, checked);
@ -1711,12 +1701,6 @@ void ConfigWizard::priv::update_presets_in_config(const std::string& section, co
appconfig_new.erase(s, key);
};
// Not all of the filament preset have aliases.
// Thus, we should to delete preset with a same as an alias_key name
// add or delete preset from config
if (section == AppConfig::SECTION_FILAMENTS)
update(section, alias_key);
// add or delete presets had a same alias
auto it = aliases.find(alias_key);
if (it != aliases.end())