diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 24a4e4897..7fe2c8eb3 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -389,7 +389,7 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3 m_profile.background.reset(); GLModel::Geometry init_data; - init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2 }; + init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3T2 }; init_data.reserve_vertices(4); init_data.reserve_indices(6); @@ -398,10 +398,10 @@ void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3 const float r = 1.0f; const float t = 1.0f; const float b = -1.0f; - init_data.add_vertex(Vec2f(l, b), Vec2f(0.0f, 0.0f)); - init_data.add_vertex(Vec2f(r, b), Vec2f(1.0f, 0.0f)); - init_data.add_vertex(Vec2f(r, t), Vec2f(1.0f, 1.0f)); - init_data.add_vertex(Vec2f(l, t), Vec2f(0.0f, 1.0f)); + init_data.add_vertex(Vec3f(l, b, 0.0f), Vec3f::UnitZ(), Vec2f(0.0f, 0.0f)); + init_data.add_vertex(Vec3f(r, b, 0.0f), Vec3f::UnitZ(), Vec2f(1.0f, 0.0f)); + init_data.add_vertex(Vec3f(r, t, 0.0f), Vec3f::UnitZ(), Vec2f(1.0f, 1.0f)); + init_data.add_vertex(Vec3f(l, t, 0.0f), Vec3f::UnitZ(), Vec2f(0.0f, 1.0f)); // indices init_data.add_triangle(0, 1, 2); diff --git a/src/slic3r/GUI/GLModel.cpp b/src/slic3r/GUI/GLModel.cpp index c32c219b4..c8ffa71d1 100644 --- a/src/slic3r/GUI/GLModel.cpp +++ b/src/slic3r/GUI/GLModel.cpp @@ -112,6 +112,19 @@ void GLModel::Geometry::add_vertex(const Vec3f& position, const Vec3f& normal) vertices.emplace_back(normal.z()); } +void GLModel::Geometry::add_vertex(const Vec3f& position, const Vec3f& normal, const Vec2f& tex_coord) +{ + assert(format.vertex_layout == EVertexLayout::P3N3T2); + vertices.emplace_back(position.x()); + vertices.emplace_back(position.y()); + vertices.emplace_back(position.z()); + vertices.emplace_back(normal.x()); + vertices.emplace_back(normal.y()); + vertices.emplace_back(normal.z()); + vertices.emplace_back(tex_coord.x()); + vertices.emplace_back(tex_coord.y()); +} + void GLModel::Geometry::add_vertex(const Vec4f& position) { assert(format.vertex_layout == EVertexLayout::P4); @@ -253,13 +266,14 @@ size_t GLModel::Geometry::vertex_stride_floats(const Format& format) { switch (format.vertex_layout) { - case EVertexLayout::P2: { return 2; } - case EVertexLayout::P2T2: { return 4; } - case EVertexLayout::P3: { return 3; } - case EVertexLayout::P3T2: { return 5; } - case EVertexLayout::P3N3: { return 6; } - case EVertexLayout::P4: { return 4; } - default: { assert(false); return 0; } + case EVertexLayout::P2: { return 2; } + case EVertexLayout::P2T2: { return 4; } + case EVertexLayout::P3: { return 3; } + case EVertexLayout::P3T2: { return 5; } + case EVertexLayout::P3N3: { return 6; } + case EVertexLayout::P3N3T2: { return 8; } + case EVertexLayout::P4: { return 4; } + default: { assert(false); return 0; } }; } @@ -268,12 +282,13 @@ size_t GLModel::Geometry::position_stride_floats(const Format& format) switch (format.vertex_layout) { case EVertexLayout::P2: - case EVertexLayout::P2T2: { return 2; } + case EVertexLayout::P2T2: { return 2; } case EVertexLayout::P3: case EVertexLayout::P3T2: - case EVertexLayout::P3N3: { return 3; } - case EVertexLayout::P4: { return 4; } - default: { assert(false); return 0; } + case EVertexLayout::P3N3: + case EVertexLayout::P3N3T2: { return 3; } + case EVertexLayout::P4: { return 4; } + default: { assert(false); return 0; } }; } @@ -286,6 +301,7 @@ size_t GLModel::Geometry::position_offset_floats(const Format& format) case EVertexLayout::P3: case EVertexLayout::P3T2: case EVertexLayout::P3N3: + case EVertexLayout::P3N3T2: case EVertexLayout::P4: { return 0; } default: { assert(false); return 0; } }; @@ -295,8 +311,9 @@ size_t GLModel::Geometry::normal_stride_floats(const Format& format) { switch (format.vertex_layout) { - case EVertexLayout::P3N3: { return 3; } - default: { assert(false); return 0; } + case EVertexLayout::P3N3: + case EVertexLayout::P3N3T2: { return 3; } + default: { assert(false); return 0; } }; } @@ -304,8 +321,9 @@ size_t GLModel::Geometry::normal_offset_floats(const Format& format) { switch (format.vertex_layout) { - case EVertexLayout::P3N3: { return 3; } - default: { assert(false); return 0; } + case EVertexLayout::P3N3: + case EVertexLayout::P3N3T2: { return 3; } + default: { assert(false); return 0; } }; } @@ -314,8 +332,9 @@ size_t GLModel::Geometry::tex_coord_stride_floats(const Format& format) switch (format.vertex_layout) { case EVertexLayout::P2T2: - case EVertexLayout::P3T2: { return 2; } - default: { assert(false); return 0; } + case EVertexLayout::P3T2: + case EVertexLayout::P3N3T2: { return 2; } + default: { assert(false); return 0; } }; } @@ -323,9 +342,10 @@ size_t GLModel::Geometry::tex_coord_offset_floats(const Format& format) { switch (format.vertex_layout) { - case EVertexLayout::P2T2: { return 2; } - case EVertexLayout::P3T2: { return 3; } - default: { assert(false); return 0; } + case EVertexLayout::P2T2: { return 2; } + case EVertexLayout::P3T2: { return 3; } + case EVertexLayout::P3N3T2: { return 6; } + default: { assert(false); return 0; } }; } @@ -349,6 +369,7 @@ bool GLModel::Geometry::has_position(const Format& format) case EVertexLayout::P3: case EVertexLayout::P3T2: case EVertexLayout::P3N3: + case EVertexLayout::P3N3T2: case EVertexLayout::P4: { return true; } default: { assert(false); return false; } }; @@ -362,9 +383,10 @@ bool GLModel::Geometry::has_normal(const Format& format) case EVertexLayout::P2T2: case EVertexLayout::P3: case EVertexLayout::P3T2: - case EVertexLayout::P4: { return false; } - case EVertexLayout::P3N3: { return true; } - default: { assert(false); return false; } + case EVertexLayout::P4: { return false; } + case EVertexLayout::P3N3: + case EVertexLayout::P3N3T2: { return true; } + default: { assert(false); return false; } }; } @@ -373,12 +395,13 @@ bool GLModel::Geometry::has_tex_coord(const Format& format) switch (format.vertex_layout) { case EVertexLayout::P2T2: - case EVertexLayout::P3T2: { return true; } + case EVertexLayout::P3T2: + case EVertexLayout::P3N3T2: { return true; } case EVertexLayout::P2: case EVertexLayout::P3: case EVertexLayout::P3N3: - case EVertexLayout::P4: { return false; } - default: { assert(false); return false; } + case EVertexLayout::P4: { return false; } + default: { assert(false); return false; } }; } #else diff --git a/src/slic3r/GUI/GLModel.hpp b/src/slic3r/GUI/GLModel.hpp index 64f0c6762..43398f450 100644 --- a/src/slic3r/GUI/GLModel.hpp +++ b/src/slic3r/GUI/GLModel.hpp @@ -63,6 +63,7 @@ namespace GUI { P3, // position 3 floats P3T2, // position 3 floats + texture coords 2 floats P3N3, // position 3 floats + normal 3 floats + P3N3T2, // position 3 floats + normal 3 floats + texture coords 2 floats P4, // position 4 floats }; @@ -88,12 +89,13 @@ namespace GUI { void reserve_vertices(size_t vertices_count) { vertices.reserve(vertices_count * vertex_stride_floats(format)); } void reserve_indices(size_t indices_count) { indices.reserve(indices_count); } - void add_vertex(const Vec2f& position); // EVertexLayout::P2 - void add_vertex(const Vec2f& position, const Vec2f& tex_coord); // EVertexLayout::P2T2 - void add_vertex(const Vec3f& position); // EVertexLayout::P3 - void add_vertex(const Vec3f& position, const Vec2f& tex_coord); // EVertexLayout::P3T2 - void add_vertex(const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3 - void add_vertex(const Vec4f& position); // EVertexLayout::P4 + void add_vertex(const Vec2f& position); // EVertexLayout::P2 + void add_vertex(const Vec2f& position, const Vec2f& tex_coord); // EVertexLayout::P2T2 + void add_vertex(const Vec3f& position); // EVertexLayout::P3 + void add_vertex(const Vec3f& position, const Vec2f& tex_coord); // EVertexLayout::P3T2 + void add_vertex(const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3 + void add_vertex(const Vec3f& position, const Vec3f& normal, const Vec2f& tex_coord); // EVertexLayout::P3N3T2 + void add_vertex(const Vec4f& position); // EVertexLayout::P4 void set_vertex(size_t id, const Vec3f& position, const Vec3f& normal); // EVertexLayout::P3N3