Bugfix in dealing with very small STL facets
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@ -2,7 +2,7 @@ package Slic3r::STL;
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use Moo;
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use CAD::Format::STL;
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use Math::Clipper qw(is_counter_clockwise);
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use Math::Clipper qw(integerize_coordinate_sets is_counter_clockwise);
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use XXX;
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use constant X => 0;
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@ -77,8 +77,11 @@ sub parse_file {
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# transform vertex coordinates
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my ($normal, @vertices) = @$facet;
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foreach my $vertex (@vertices) {
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$vertex->[$_] = sprintf('%.0f', ($Slic3r::scale * $vertex->[$_] / $Slic3r::resolution) + $shift[$_])
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$vertex->[$_] = ($Slic3r::scale * $vertex->[$_] / $Slic3r::resolution) + $shift[$_]
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for X,Y,Z;
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# round Z coordinates; XY will be rounded automatically with coercion
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$vertex->[Z] = sprintf('%.0f', $vertex->[Z]);
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}
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foreach my $copy (@copies) {
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@ -121,14 +124,22 @@ sub _facet {
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# the normal using the right-hand rule
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# (this relies on the STL to be well-formed)
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# recompute the normal using the right-hand rule
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my $clockwise = !is_counter_clockwise([@vertices]);
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my $vertices_p = [@vertices];
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integerize_coordinate_sets($vertices_p);
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my $clockwise = !is_counter_clockwise($vertices_p);
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# defensive programming and/or input check
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if (abs($normal->[Z]) == 1) {
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# while the vertices may belong to the same layer, it doesn't mean the facet
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# was horizontal in the original model; so this check makes sense only
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# if the original normal is exactly 1 or -1
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if (($normal->[Z] > 0 && $clockwise) || ($normal->[Z] < 0 && !$clockwise)) {
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YYY $normal;
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die sprintf "STL normal (%.0f) and right-hand rule computation (%s) differ!\n",
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$normal->[Z], $clockwise ? 'clockwise' : 'counter-clockwise';
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}
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}
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if ($layer->id == 0 && !$clockwise) {
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die "Right-hand rule gives bad result for facets on base layer!\n";
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}
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