Set default bitmap (white_bullet) when creating Field's reset buttons
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parent
7698ba168e
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6467513f60
@ -20,12 +20,8 @@ namespace Slic3r { namespace GUI {
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void Field::PostInitialize(){
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auto color = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
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auto sz = 16;
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#ifdef __WXGTK__
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sz = 28;
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#endif // __WXGTK__
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m_Undo_btn = new MyButton(m_parent, wxID_ANY, "", wxDefaultPosition, wxSize(sz,sz), wxNO_BORDER);
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m_Undo_to_sys_btn = new MyButton(m_parent, wxID_ANY, "", wxDefaultPosition, wxSize(sz,sz), wxNO_BORDER);
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m_Undo_btn = new MyButton(m_parent, wxID_ANY, "", wxDefaultPosition,wxDefaultSize, wxBU_EXACTFIT | wxNO_BORDER);
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m_Undo_to_sys_btn = new MyButton(m_parent, wxID_ANY, "", wxDefaultPosition,wxDefaultSize, wxBU_EXACTFIT | wxNO_BORDER);
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if (wxMSW) {
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m_Undo_btn->SetBackgroundColour(color);
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m_Undo_to_sys_btn->SetBackgroundColour(color);
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@ -33,6 +29,12 @@ namespace Slic3r { namespace GUI {
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m_Undo_btn->Bind(wxEVT_BUTTON, ([this](wxCommandEvent){ on_back_to_initial_value(); }));
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m_Undo_to_sys_btn->Bind(wxEVT_BUTTON, ([this](wxCommandEvent){ on_back_to_sys_value(); }));
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//set default bitmap
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wxBitmap bmp;
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bmp.LoadFile(from_u8(var("bullet_white.png")), wxBITMAP_TYPE_PNG);
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set_undo_bitmap(&bmp);
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set_undo_to_sys_bitmap(&bmp);
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BUILD();
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}
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