Refactored parallelization code. #154
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@ -568,25 +568,24 @@ sub generate_support_material {
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return @paths;
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};
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my %layer_paths = ();
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if ($Config{useithreads} && $Slic3r::threads > 1 && eval "use threads; use Thread::Queue; 1") {
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my $q = Thread::Queue->new;
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$q->enqueue(keys %layers, (map undef, 1..$Slic3r::threads));
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my $thread_cb = sub {
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Slic3r::parallelize(
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items => [ keys %layers ],
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thread_cb => sub {
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my $q = shift;
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my $paths = {};
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while (defined (my $layer_id = $q->dequeue)) {
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$paths->{$layer_id} = [ $clip_pattern->($layers{$layer_id}) ];
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}
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return $paths;
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};
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foreach my $th (map threads->create($thread_cb), 1..$Slic3r::threads) {
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my $paths = $th->join;
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},
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collect_cb => sub {
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my $paths = shift;
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$layer_paths{$_} = $paths->{$_} for keys %$paths;
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}
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} else {
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$layer_paths{$_} = [ $clip_pattern->($layers{$_}) ] for keys %layers;
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}
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},
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no_threads_cb => sub {
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$layer_paths{$_} = [ $clip_pattern->($layers{$_}) ] for keys %layers;
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},
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);
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foreach my $layer_id (keys %layer_paths) {
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my $layer = $self->layers->[$layer_id];
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@ -94,30 +94,29 @@ sub go {
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{
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my $fill_maker = Slic3r::Fill->new('print' => $print);
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if ($Config{useithreads} && $Slic3r::threads > 1 && eval "use threads; use Thread::Queue; 1") {
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my $q = Thread::Queue->new;
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$q->enqueue(0..($print->layer_count-1), (map undef, 1..$Slic3r::threads));
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my $thread_cb = sub {
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Slic3r::parallelize(
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items => [ 0..($print->layer_count-1) ],
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thread_cb => sub {
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my $q = shift;
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$Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
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my $fills = {};
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while (defined (my $layer_id = $q->dequeue)) {
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$fills->{$layer_id} = [ $fill_maker->make_fill($print->layers->[$layer_id]) ];
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}
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return $fills;
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};
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foreach my $th (map threads->create($thread_cb), 1..$Slic3r::threads) {
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my $fills = $th->join;
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},
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collect_cb => sub {
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my $fills = shift;
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foreach my $layer_id (keys %$fills) {
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@{$print->layers->[$layer_id]->fills} = @{$fills->{$layer_id}};
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}
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}
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} else {
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foreach my $layer (@{$print->layers}) {
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@{$layer->fills} = $fill_maker->make_fill($layer);
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}
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}
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},
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no_threads_cb => sub {
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foreach my $layer (@{$print->layers}) {
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@{$layer->fills} = $fill_maker->make_fill($layer);
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}
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},
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);
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}
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# generate support material
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