Enable ground facing only option for branching tree
Essentially discards mesh nodes
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5d6d1f5234
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@ -171,8 +171,9 @@ bool BranchingTreeBuilder::add_mesh_bridge(const branchingtree::Node &from,
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{
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sla::Junction fromj = {from.pos.cast<double>(), get_radius(from)};
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auto anchor = calculate_anchor_placement(ex_tbb, m_sm,
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fromj,
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auto anchor = m_sm.cfg.ground_facing_only ?
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std::optional<Anchor>{} : // If no mesh connections are allowed
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calculate_anchor_placement(ex_tbb, m_sm, fromj,
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to.pos.cast<double>());
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if (anchor) {
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@ -183,10 +184,7 @@ bool BranchingTreeBuilder::add_mesh_bridge(const branchingtree::Node &from,
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if (hit.distance() > distance(fromj.pos, toj.pos)) {
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m_builder.add_diffbridge(fromj.pos, toj.pos, fromj.r, toj.r);
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if (!m_sm.cfg.ground_facing_only) { // Easter egg, to omit the anchors
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m_builder.add_anchor(*anchor);
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}
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build_subtree(from.id);
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} else {
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@ -57,11 +57,7 @@ sla::SupportTreeConfig make_support_cfg(const SLAPrintObjectConfig& c)
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scfg.max_bridge_length_mm = c.support_max_bridge_length.getFloat();
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scfg.max_pillar_link_distance_mm = c.support_max_pillar_link_distance.getFloat();
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scfg.pillar_connection_mode = c.support_pillar_connection_mode.value;
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if (scfg.tree_type != sla::SupportTreeType::Branching) {
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// Branching tree is all about routing to model body, it doesn't support
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// this option.
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scfg.ground_facing_only = c.support_buildplate_only.getBool();
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}
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scfg.pillar_widening_factor = c.support_pillar_widening_factor.getFloat();
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scfg.base_radius_mm = 0.5*c.support_base_diameter.getFloat();
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scfg.base_height_mm = c.support_base_height.getFloat();
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@ -16,9 +16,6 @@ void test_support_model_collision(
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sla::SupportTreeConfig supportcfg = input_supportcfg;
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// Ensure that there are no anchors which would pierce the model.
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supportcfg.ground_facing_only = true;
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// Set head penetration to a small negative value which should ensure that
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// the supports will not touch the model body.
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supportcfg.head_penetration_mm = -0.2;
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