Tech ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES - Volumes rotation in all reference systems using Rotate gizmo and part manipulator fields
Fixed conflicts during rebase with master
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@ -18,19 +18,25 @@ public:
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enum Enum {
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// Transforming in a world coordinate system
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World = 0,
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// Transforming in a instance coordinate system
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Instance = 1,
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// Transforming in a local coordinate system
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Local = 1,
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Local = 2,
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// Absolute transformations, allowed in local coordinate system only.
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Absolute = 0,
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// Relative transformations, allowed in both local and world coordinate system.
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Relative = 2,
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Relative = 4,
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// For group selection, the transformation is performed as if the group made a single solid body.
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Joint = 0,
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// For group selection, the transformation is performed on each object independently.
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Independent = 4,
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Independent = 8,
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World_Relative_Joint = World | Relative | Joint,
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World_Relative_Independent = World | Relative | Independent,
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Instance_Absolute_Joint = Instance | Absolute | Joint,
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Instance_Absolute_Independent = Instance | Absolute | Independent,
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Instance_Relative_Joint = Instance | Relative | Joint,
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Instance_Relative_Independent = Instance | Relative | Independent,
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Local_Absolute_Joint = Local | Absolute | Joint,
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Local_Absolute_Independent = Local | Absolute | Independent,
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Local_Relative_Joint = Local | Relative | Joint,
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@ -44,14 +50,16 @@ public:
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Enum operator()() const { return m_value; }
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bool has(Enum v) const { return ((unsigned int)m_value & (unsigned int)v) != 0; }
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void set_world() { this->remove(Local); }
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void set_local() { this->add(Local); }
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void set_world() { this->remove(Instance); this->remove(Local); }
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void set_instance() { this->remove(Local); this->add(Instance); }
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void set_local() { this->remove(Instance); this->add(Local); }
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void set_absolute() { this->remove(Relative); }
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void set_relative() { this->add(Relative); }
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void set_joint() { this->remove(Independent); }
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void set_independent() { this->add(Independent); }
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bool world() const { return !this->has(Local); }
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bool world() const { return !this->has(Instance) && !this->has(Local); }
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bool instance() const { return this->has(Instance); }
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bool local() const { return this->has(Local); }
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bool absolute() const { return !this->has(Relative); }
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bool relative() const { return this->has(Relative); }
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@ -838,7 +838,11 @@ void ObjectManipulation::update_reset_buttons_visibility()
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bool show_drop_to_bed = false;
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#if ENABLE_WORLD_COORDINATE
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#if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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if (m_coordinates_type != ECoordinatesType::Local && (selection.is_single_full_instance() || selection.is_single_volume_or_modifier())) {
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#else
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if (selection.is_single_full_instance() || selection.is_single_volume_or_modifier()) {
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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Vec3d rotation = Vec3d::Zero();
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Vec3d scale = Vec3d::Ones();
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@ -288,23 +288,32 @@ void GLGizmoRotate::on_render_for_picking()
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void GLGizmoRotate::init_data_from_selection(const Selection& selection)
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{
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#if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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if (wxGetApp().obj_manipul()->is_world_coordinates()) {
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const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
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if (coordinates_type == ECoordinatesType::World) {
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#else
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if (wxGetApp().obj_manipul()->get_world_coordinates()) {
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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m_bounding_box = selection.get_bounding_box();
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m_center = m_bounding_box.center();
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}
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#if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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else if (coordinates_type == ECoordinatesType::Local && selection.is_single_volume_or_modifier()) {
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const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
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m_bounding_box = v.transformed_convex_hull_bounding_box(v.get_instance_transformation().get_matrix(true, true, false, true) * v.get_volume_transformation().get_matrix(true, true, false, true));
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m_center = v.world_matrix() * m_bounding_box.center();
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}
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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else {
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m_bounding_box.reset();
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const Selection::IndicesList& ids = selection.get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume* v = selection.get_volume(id);
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m_bounding_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix()));
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const GLVolume& v = *selection.get_volume(id);
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m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
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}
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m_bounding_box = m_bounding_box.transformed(selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(true, true, false, true));
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m_center = selection.get_volume(*ids.begin())->get_instance_transformation().get_matrix(false, false, true, false) * m_bounding_box.center();
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}
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m_radius = Offset + m_bounding_box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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@ -312,13 +321,18 @@ void GLGizmoRotate::init_data_from_selection(const Selection& selection)
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m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
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#if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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if (wxGetApp().obj_manipul()->is_world_coordinates())
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if (coordinates_type == ECoordinatesType::World)
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m_orient_matrix = Transform3d::Identity();
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else if (coordinates_type == ECoordinatesType::Local && selection.is_single_volume_or_modifier()) {
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const GLVolume& v = *selection.get_volume(*selection.get_volume_idxs().begin());
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m_orient_matrix = v.get_instance_transformation().get_matrix(true, false, true, true) * v.get_volume_transformation().get_matrix(true, false, true, true);
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}
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#else
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if (wxGetApp().obj_manipul()->get_world_coordinates())
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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m_orient_matrix = Transform3d::Identity();
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else
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m_orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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}
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#endif // ENABLE_WORLD_COORDINATE
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@ -829,10 +829,11 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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const Vec3d new_rotation = transformation_type.world() ?
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Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix()) :
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transformation_type.absolute() ? rotation : Geometry::extract_euler_angles(m_cache.volumes_data[i].get_instance_rotation_matrix() * m);
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if (rot_axis_max == 2 && transformation_type.joint()) {
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const Vec3d relative_instance_offset = m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center;
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if (rot_axis_max == 2 && transformation_type.joint() && !relative_instance_offset.isApprox(Vec3d::Zero())) {
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// Only allow rotation of multiple instances as a single rigid body when rotating around the Z axis.
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const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), new_rotation);
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volume.set_instance_offset(m_cache.dragging_center + Eigen::AngleAxisd(z_diff, Vec3d::UnitZ()) * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
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volume.set_instance_offset(m_cache.dragging_center + Eigen::AngleAxisd(z_diff, Vec3d::UnitZ()) * relative_instance_offset);
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}
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#else
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const Vec3d new_rotation = transformation_type.world() ?
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@ -856,10 +857,21 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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GLVolume &v = *(*m_volumes)[i];
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if (is_single_full_instance())
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rotate_instance(v, i);
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else if (is_single_volume() || is_single_modifier()) {
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#if ENABLE_WORLD_COORDINATE
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else if (is_single_volume_or_modifier()) {
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#if ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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if (transformation_type.local()) {
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const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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v.set_volume_rotation(Geometry::extract_euler_angles(m_cache.volumes_data[i].get_volume_rotation_matrix() * m));
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}
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else if (transformation_type.instance()) {
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const Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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v.set_volume_rotation(Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix()));
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}
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#else
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if (transformation_type.local())
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v.set_volume_rotation(m_cache.volumes_data[i].get_volume_rotation() + rotation);
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#endif // ENABLE_INSTANCE_COORDINATES_FOR_VOLUMES
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else {
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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m = m * m_cache.volumes_data[i].get_instance_rotation_matrix();
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@ -868,6 +880,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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v.set_volume_rotation(Geometry::extract_euler_angles(m));
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}
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#else
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else if (is_single_volume() || is_single_modifier()) {
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if (transformation_type.independent())
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v.set_volume_rotation(v.get_volume_rotation() + rotation);
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else {
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