Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: gouraud_light - Gizmo Cut
This commit is contained in:
enricoturri1966 2022-03-03 13:10:47 +01:00
parent 14c23a6526
commit 661ecdc142

View file

@ -195,7 +195,11 @@ void GLGizmoCut::on_render()
shader->stop_using();
}
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("gouraud_light_attr");
#else
shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#else
glsafe(::glColor3f(1.0, 1.0, 0.0));
::glBegin(GL_LINES);