Merge branch lm_seam_painter_frontend
This commit is contained in:
commit
6646198a9b
42
resources/icons/seam.svg
Normal file
42
resources/icons/seam.svg
Normal file
@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 23.0.2, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.0" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 128 128" enable-background="new 0 0 128 128" xml:space="preserve">
|
||||
<g id="SLA_supports">
|
||||
<g>
|
||||
<path fill="#FFFFFF" d="M117.02,121.54H11.12c-1.93,0-3.5-1.57-3.5-3.5v-3.99c0-1.93,1.57-3.5,3.5-3.5h105.9
|
||||
c1.93,0,3.5,1.57,3.5,3.5v3.99C120.52,119.97,118.95,121.54,117.02,121.54z M11.12,113.55c-0.27,0-0.5,0.23-0.5,0.5v3.99
|
||||
c0,0.27,0.23,0.5,0.5,0.5h105.9c0.27,0,0.5-0.23,0.5-0.5v-3.99c0-0.27-0.23-0.5-0.5-0.5H11.12z"/>
|
||||
</g>
|
||||
<g>
|
||||
<path fill="#ED6B21" d="M32.08,108.06c-0.83,0-1.5-0.67-1.5-1.5v-18.8c0-0.83,0.67-1.5,1.5-1.5s1.5,0.67,1.5,1.5v18.8
|
||||
C33.58,107.39,32.9,108.06,32.08,108.06z"/>
|
||||
</g>
|
||||
<g>
|
||||
<path fill="#ED6B21" d="M48.02,108.06c-0.83,0-1.5-0.67-1.5-1.5v-8.14c0-0.83,0.67-1.5,1.5-1.5s1.5,0.67,1.5,1.5v8.14
|
||||
C49.52,107.39,48.85,108.06,48.02,108.06z"/>
|
||||
</g>
|
||||
<g>
|
||||
<path fill="#ED6B21" d="M88.04,108.06c-0.83,0-1.5-0.67-1.5-1.5V93.09c0-0.83,0.67-1.5,1.5-1.5s1.5,0.67,1.5,1.5v13.47
|
||||
C89.54,107.39,88.87,108.06,88.04,108.06z"/>
|
||||
</g>
|
||||
<path fill="#FFFFFF" d="M70.36,95.12l-6.29,4.2l-14.45-9.63l-2.5,2.6l15.96,10.64c0.3,0.2,0.64,0.3,0.99,0.3s0.69-0.1,0.99-0.3
|
||||
l7.9-5.27L70.36,95.12z"/>
|
||||
<polygon fill="#FFFFFF" points="88.97,86.99 86.35,84.46 77.91,90.09 80.5,92.63 "/>
|
||||
<path fill="#FFFFFF" d="M103.99,35.1L65.05,9.14c-0.6-0.4-1.37-0.4-1.97,0L24.14,35.1c-0.49,0.33-0.79,0.88-0.79,1.48v38.91
|
||||
c0,0.59,0.3,1.15,0.79,1.48l15.47,10.32l2.5-2.6L26.9,74.54V37.53l37.16-24.78l37.16,24.78v37.01l-7.32,4.88l2.61,2.53l7.46-4.98
|
||||
c0.49-0.33,0.79-0.88,0.79-1.48V36.58C104.78,35.99,104.49,35.43,103.99,35.1z"/>
|
||||
<g>
|
||||
<path fill="#ED6B21" d="M96.16,108.06c-0.83,0-1.5-0.67-1.5-1.5V87.93L79,73.22c-0.6-0.57-0.63-1.52-0.07-2.12
|
||||
c0.57-0.6,1.52-0.63,2.12-0.07l16.13,15.15c0.3,0.28,0.47,0.68,0.47,1.09v19.27C97.66,107.39,96.99,108.06,96.16,108.06z"/>
|
||||
</g>
|
||||
<g>
|
||||
<path fill="#ED6B21" d="M40.08,108.06c-0.83,0-1.5-0.67-1.5-1.5V93.29c0-0.39,0.15-0.76,0.41-1.04l16.13-16.91
|
||||
c0.57-0.6,1.52-0.62,2.12-0.05c0.6,0.57,0.62,1.52,0.05,2.12L41.58,93.89v12.67C41.58,107.39,40.91,108.06,40.08,108.06z"/>
|
||||
</g>
|
||||
<g>
|
||||
<path fill="#ED6B21" d="M80.13,108.06c-0.83,0-1.5-0.67-1.5-1.5v-7.65L62.94,83.19c-0.59-0.59-0.58-1.54,0-2.12
|
||||
c0.59-0.58,1.54-0.59,2.12,0l16.13,16.15c0.28,0.28,0.44,0.66,0.44,1.06v8.27C81.63,107.39,80.96,108.06,80.13,108.06z"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 2.5 KiB |
@ -122,8 +122,8 @@ public:
|
||||
// Height of the extrusion, used for visualization purposes.
|
||||
float height;
|
||||
|
||||
ExtrusionPath(ExtrusionRole role) : mm3_per_mm(-1), width(-1), height(-1), m_role(role) {};
|
||||
ExtrusionPath(ExtrusionRole role, double mm3_per_mm, float width, float height) : mm3_per_mm(mm3_per_mm), width(width), height(height), m_role(role) {};
|
||||
ExtrusionPath(ExtrusionRole role) : mm3_per_mm(-1), width(-1), height(-1), m_role(role) {}
|
||||
ExtrusionPath(ExtrusionRole role, double mm3_per_mm, float width, float height) : mm3_per_mm(mm3_per_mm), width(width), height(height), m_role(role) {}
|
||||
ExtrusionPath(const ExtrusionPath& rhs) : polyline(rhs.polyline), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), m_role(rhs.m_role) {}
|
||||
ExtrusionPath(ExtrusionPath&& rhs) : polyline(std::move(rhs.polyline)), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), m_role(rhs.m_role) {}
|
||||
ExtrusionPath(const Polyline &polyline, const ExtrusionPath &rhs) : polyline(polyline), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), m_role(rhs.m_role) {}
|
||||
|
@ -87,6 +87,7 @@ const char* TRANSFORM_ATTR = "transform";
|
||||
const char* PRINTABLE_ATTR = "printable";
|
||||
const char* INSTANCESCOUNT_ATTR = "instances_count";
|
||||
const char* CUSTOM_SUPPORTS_ATTR = "slic3rpe:custom_supports";
|
||||
const char* CUSTOM_SEAM_ATTR = "slic3rpe:custom_seam";
|
||||
|
||||
const char* KEY_ATTR = "key";
|
||||
const char* VALUE_ATTR = "value";
|
||||
@ -285,6 +286,7 @@ namespace Slic3r {
|
||||
std::vector<float> vertices;
|
||||
std::vector<unsigned int> triangles;
|
||||
std::vector<std::string> custom_supports;
|
||||
std::vector<std::string> custom_seam;
|
||||
|
||||
bool empty()
|
||||
{
|
||||
@ -296,6 +298,7 @@ namespace Slic3r {
|
||||
vertices.clear();
|
||||
triangles.clear();
|
||||
custom_supports.clear();
|
||||
custom_seam.clear();
|
||||
}
|
||||
};
|
||||
|
||||
@ -1553,6 +1556,7 @@ namespace Slic3r {
|
||||
m_curr_object.geometry.triangles.push_back((unsigned int)get_attribute_value_int(attributes, num_attributes, V3_ATTR));
|
||||
|
||||
m_curr_object.geometry.custom_supports.push_back(get_attribute_value_string(attributes, num_attributes, CUSTOM_SUPPORTS_ATTR));
|
||||
m_curr_object.geometry.custom_seam.push_back(get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1886,14 +1890,18 @@ namespace Slic3r {
|
||||
volume->source.transform = Slic3r::Geometry::Transformation(volume_matrix_to_object);
|
||||
volume->calculate_convex_hull();
|
||||
|
||||
// recreate custom supports from previously loaded attribute
|
||||
// recreate custom supports and seam from previously loaded attribute
|
||||
for (unsigned i=0; i<triangles_count; ++i) {
|
||||
size_t index = src_start_id/3 + i;
|
||||
assert(index < geometry.custom_supports.size());
|
||||
assert(index < geometry.custom_seam.size());
|
||||
if (! geometry.custom_supports[index].empty())
|
||||
volume->m_supported_facets.set_triangle_from_string(i, geometry.custom_supports[index]);
|
||||
if (! geometry.custom_seam[index].empty())
|
||||
volume->m_seam_facets.set_triangle_from_string(i, geometry.custom_seam[index]);
|
||||
}
|
||||
|
||||
|
||||
// apply the remaining volume's metadata
|
||||
for (const Metadata& metadata : volume_data.metadata)
|
||||
{
|
||||
@ -2410,6 +2418,10 @@ namespace Slic3r {
|
||||
if (! custom_supports_data_string.empty())
|
||||
stream << CUSTOM_SUPPORTS_ATTR << "=\"" << custom_supports_data_string << "\" ";
|
||||
|
||||
std::string custom_seam_data_string = volume->m_seam_facets.get_triangle_as_string(i);
|
||||
if (! custom_seam_data_string.empty())
|
||||
stream << CUSTOM_SEAM_ATTR << "=\"" << custom_seam_data_string << "\" ";
|
||||
|
||||
stream << "/>\n";
|
||||
}
|
||||
}
|
||||
|
@ -2590,7 +2590,7 @@ plot(p2.subs(r,0.2).subs(z,1.), (x, -1, 3), adaptive=False, nb_of_points=400)
|
||||
}
|
||||
}
|
||||
|
||||
static Points::iterator project_point_to_polygon_and_insert(Polygon &polygon, const Point &pt, double eps)
|
||||
static Points::const_iterator project_point_to_polygon_and_insert(Polygon &polygon, const Point &pt, double eps)
|
||||
{
|
||||
assert(polygon.points.size() >= 2);
|
||||
if (polygon.points.size() <= 1)
|
||||
@ -2778,7 +2778,7 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
|
||||
// Insert a projection of last_pos into the polygon.
|
||||
size_t last_pos_proj_idx;
|
||||
{
|
||||
Points::iterator it = project_point_to_polygon_and_insert(polygon, last_pos, 0.1 * nozzle_r);
|
||||
auto it = project_point_to_polygon_and_insert(polygon, last_pos, 0.1 * nozzle_r);
|
||||
last_pos_proj_idx = it - polygon.points.begin();
|
||||
}
|
||||
|
||||
@ -2798,11 +2798,9 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
|
||||
if (was_clockwise)
|
||||
ccwAngle = - ccwAngle;
|
||||
float penalty = 0;
|
||||
// if (ccwAngle <- float(PI/3.))
|
||||
if (ccwAngle <- float(0.6 * PI))
|
||||
// Sharp reflex vertex. We love that, it hides the seam perfectly.
|
||||
penalty = 0.f;
|
||||
// else if (ccwAngle > float(PI/3.))
|
||||
else if (ccwAngle > float(0.6 * PI))
|
||||
// Seams on sharp convex vertices are more visible than on reflex vertices.
|
||||
penalty = penaltyConvexVertex;
|
||||
@ -2815,7 +2813,6 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
|
||||
penalty = penaltyConvexVertex + (penaltyFlatSurface - penaltyConvexVertex) * bspline_kernel(ccwAngle * float(PI * 2. / 3.));
|
||||
}
|
||||
// Give a negative penalty for points close to the last point or the prefered seam location.
|
||||
//float dist_to_last_pos_proj = last_pos_proj.distance_to(polygon.points[i]);
|
||||
float dist_to_last_pos_proj = (i < last_pos_proj_idx) ?
|
||||
std::min(lengths[last_pos_proj_idx] - lengths[i], lengths.back() - lengths[last_pos_proj_idx] + lengths[i]) :
|
||||
std::min(lengths[i] - lengths[last_pos_proj_idx], lengths.back() - lengths[i] + lengths[last_pos_proj_idx]);
|
||||
@ -2835,11 +2832,7 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
|
||||
// Signed distance is positive outside the object, negative inside the object.
|
||||
// The point is considered at an overhang, if it is more than nozzle radius
|
||||
// outside of the lower layer contour.
|
||||
#ifdef NDEBUG // to suppress unused variable warning in release mode
|
||||
(*lower_layer_edge_grid)->signed_distance(p, search_r, dist);
|
||||
#else
|
||||
bool found = (*lower_layer_edge_grid)->signed_distance(p, search_r, dist);
|
||||
#endif
|
||||
[[maybe_unused]] bool found = (*lower_layer_edge_grid)->signed_distance(p, search_r, dist);
|
||||
// If the approximate Signed Distance Field was initialized over lower_layer_edge_grid,
|
||||
// then the signed distnace shall always be known.
|
||||
assert(found);
|
||||
@ -2850,7 +2843,6 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
|
||||
// Find a point with a minimum penalty.
|
||||
size_t idx_min = std::min_element(penalties.begin(), penalties.end()) - penalties.begin();
|
||||
|
||||
// if (seam_position == spAligned)
|
||||
// For all (aligned, nearest, rear) seams:
|
||||
{
|
||||
// Very likely the weight of idx_min is very close to the weight of last_pos_proj_idx.
|
||||
|
@ -1009,6 +1009,7 @@ void ModelObject::convert_units(ModelObjectPtrs& new_objects, bool from_imperial
|
||||
for (ModelVolume* volume : volumes)
|
||||
{
|
||||
volume->m_supported_facets.clear();
|
||||
volume->m_seam_facets.clear();
|
||||
if (!volume->mesh().empty()) {
|
||||
TriangleMesh mesh(volume->mesh());
|
||||
mesh.require_shared_vertices();
|
||||
@ -1114,6 +1115,7 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
|
||||
const auto volume_matrix = volume->get_matrix();
|
||||
|
||||
volume->m_supported_facets.clear();
|
||||
volume->m_seam_facets.clear();
|
||||
|
||||
if (! volume->is_model_part()) {
|
||||
// Modifiers are not cut, but we still need to add the instance transformation
|
||||
@ -1833,7 +1835,7 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const
|
||||
}
|
||||
|
||||
|
||||
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, FacetSupportType type) const
|
||||
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const
|
||||
{
|
||||
TriangleSelector selector(mv.mesh());
|
||||
selector.deserialize(m_data);
|
||||
@ -1995,6 +1997,16 @@ bool model_custom_supports_data_changed(const ModelObject& mo, const ModelObject
|
||||
return false;
|
||||
}
|
||||
|
||||
bool model_custom_seam_data_changed(const ModelObject& mo, const ModelObject& mo_new) {
|
||||
assert(! model_volume_list_changed(mo, mo_new, ModelVolumeType::MODEL_PART));
|
||||
assert(mo.volumes.size() == mo_new.volumes.size());
|
||||
for (size_t i=0; i<mo.volumes.size(); ++i) {
|
||||
if (! mo_new.volumes[i]->m_seam_facets.is_same_as(mo.volumes[i]->m_seam_facets))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
extern bool model_has_multi_part_objects(const Model &model)
|
||||
{
|
||||
for (const ModelObject *model_object : model.objects)
|
||||
|
@ -394,7 +394,7 @@ enum class ModelVolumeType : int {
|
||||
SUPPORT_BLOCKER,
|
||||
};
|
||||
|
||||
enum class FacetSupportType : int8_t {
|
||||
enum class EnforcerBlockerType : int8_t {
|
||||
// Maximum is 3. The value is serialized in TriangleSelector into 2 bits!
|
||||
NONE = 0,
|
||||
ENFORCER = 1,
|
||||
@ -407,7 +407,7 @@ public:
|
||||
|
||||
const std::map<int, std::vector<bool>>& get_data() const { return m_data; }
|
||||
bool set(const TriangleSelector& selector);
|
||||
indexed_triangle_set get_facets(const ModelVolume& mv, FacetSupportType type) const;
|
||||
indexed_triangle_set get_facets(const ModelVolume& mv, EnforcerBlockerType type) const;
|
||||
void clear();
|
||||
std::string get_triangle_as_string(int i) const;
|
||||
void set_triangle_from_string(int triangle_id, const std::string& str);
|
||||
@ -464,6 +464,9 @@ public:
|
||||
// List of mesh facets to be supported/unsupported.
|
||||
FacetsAnnotation m_supported_facets;
|
||||
|
||||
// List of seam enforcers/blockers.
|
||||
FacetsAnnotation m_seam_facets;
|
||||
|
||||
// A parent object owning this modifier volume.
|
||||
ModelObject* get_object() const { return this->object; }
|
||||
ModelVolumeType type() const { return m_type; }
|
||||
@ -593,7 +596,7 @@ private:
|
||||
ObjectBase(other),
|
||||
name(other.name), source(other.source), m_mesh(other.m_mesh), m_convex_hull(other.m_convex_hull),
|
||||
config(other.config), m_type(other.m_type), object(object), m_transformation(other.m_transformation),
|
||||
m_supported_facets(other.m_supported_facets)
|
||||
m_supported_facets(other.m_supported_facets), m_seam_facets(other.m_seam_facets)
|
||||
{
|
||||
assert(this->id().valid()); assert(this->config.id().valid()); assert(this->id() != this->config.id());
|
||||
assert(this->id() == other.id() && this->config.id() == other.config.id());
|
||||
@ -612,6 +615,7 @@ private:
|
||||
assert(this->config.id().valid()); assert(this->config.id() != other.config.id()); assert(this->id() != this->config.id());
|
||||
|
||||
m_supported_facets.clear();
|
||||
m_seam_facets.clear();
|
||||
}
|
||||
|
||||
ModelVolume& operator=(ModelVolume &rhs) = delete;
|
||||
@ -625,7 +629,7 @@ private:
|
||||
template<class Archive> void load(Archive &ar) {
|
||||
bool has_convex_hull;
|
||||
ar(name, source, m_mesh, m_type, m_material_id, m_transformation,
|
||||
m_is_splittable, has_convex_hull, m_supported_facets);
|
||||
m_is_splittable, has_convex_hull, m_supported_facets, m_seam_facets);
|
||||
cereal::load_by_value(ar, config);
|
||||
assert(m_mesh);
|
||||
if (has_convex_hull) {
|
||||
@ -639,7 +643,7 @@ private:
|
||||
template<class Archive> void save(Archive &ar) const {
|
||||
bool has_convex_hull = m_convex_hull.get() != nullptr;
|
||||
ar(name, source, m_mesh, m_type, m_material_id, m_transformation,
|
||||
m_is_splittable, has_convex_hull, m_supported_facets);
|
||||
m_is_splittable, has_convex_hull, m_supported_facets, m_seam_facets);
|
||||
cereal::save_by_value(ar, config);
|
||||
if (has_convex_hull)
|
||||
cereal::save_optional(ar, m_convex_hull);
|
||||
@ -904,6 +908,10 @@ extern bool model_volume_list_changed(const ModelObject &model_object_old, const
|
||||
// The function assumes that volumes list is synchronized.
|
||||
extern bool model_custom_supports_data_changed(const ModelObject& mo, const ModelObject& mo_new);
|
||||
|
||||
// Test whether the now ModelObject has newer custom seam data than the old one.
|
||||
// The function assumes that volumes list is synchronized.
|
||||
extern bool model_custom_seam_data_changed(const ModelObject& mo, const ModelObject& mo_new);
|
||||
|
||||
// If the model has multi-part objects, then it is currently not supported by the SLA mode.
|
||||
// Either the model cannot be loaded, or a SLA printer has to be activated.
|
||||
extern bool model_has_multi_part_objects(const Model &model);
|
||||
|
@ -404,6 +404,7 @@ static inline void model_volume_list_copy_configs(ModelObject &model_object_dst,
|
||||
mv_dst.name = mv_src.name;
|
||||
static_cast<DynamicPrintConfig&>(mv_dst.config) = static_cast<const DynamicPrintConfig&>(mv_src.config);
|
||||
mv_dst.m_supported_facets = mv_src.m_supported_facets;
|
||||
mv_dst.m_seam_facets = mv_src.m_seam_facets;
|
||||
//FIXME what to do with the materials?
|
||||
// mv_dst.m_material_id = mv_src.m_material_id;
|
||||
++ i_src;
|
||||
@ -867,6 +868,9 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_
|
||||
model_volume_list_update_supports(model_object, model_object_new);
|
||||
}
|
||||
}
|
||||
if (model_custom_seam_data_changed(model_object, model_object_new)) {
|
||||
update_apply_status(this->invalidate_step(psGCodeExport));
|
||||
}
|
||||
if (! model_parts_differ && ! modifiers_differ) {
|
||||
// Synchronize Object's config.
|
||||
bool object_config_changed = model_object.config != model_object_new.config;
|
||||
|
@ -191,10 +191,8 @@ public:
|
||||
std::vector<ExPolygons> slice_support_blockers() const { return this->slice_support_volumes(ModelVolumeType::SUPPORT_BLOCKER); }
|
||||
std::vector<ExPolygons> slice_support_enforcers() const { return this->slice_support_volumes(ModelVolumeType::SUPPORT_ENFORCER); }
|
||||
|
||||
// Helpers to project custom supports on slices
|
||||
void project_and_append_custom_supports(FacetSupportType type, std::vector<ExPolygons>& expolys) const;
|
||||
void project_and_append_custom_enforcers(std::vector<ExPolygons>& enforcers) const { project_and_append_custom_supports(FacetSupportType::ENFORCER, enforcers); }
|
||||
void project_and_append_custom_blockers(std::vector<ExPolygons>& blockers) const { project_and_append_custom_supports(FacetSupportType::BLOCKER, blockers); }
|
||||
// Helpers to project custom facets on slices
|
||||
void project_and_append_custom_facets(bool seam, EnforcerBlockerType type, std::vector<ExPolygons>& expolys) const;
|
||||
|
||||
private:
|
||||
// to be called from Print only.
|
||||
|
@ -2669,12 +2669,14 @@ void PrintObject::_generate_support_material()
|
||||
}
|
||||
|
||||
|
||||
void PrintObject::project_and_append_custom_supports(
|
||||
FacetSupportType type, std::vector<ExPolygons>& expolys) const
|
||||
void PrintObject::project_and_append_custom_facets(
|
||||
bool seam, EnforcerBlockerType type, std::vector<ExPolygons>& expolys) const
|
||||
{
|
||||
for (const ModelVolume* mv : this->model_object()->volumes) {
|
||||
const indexed_triangle_set custom_facets = mv->m_supported_facets.get_facets(*mv, type);
|
||||
if (custom_facets.indices.empty())
|
||||
const indexed_triangle_set custom_facets = seam
|
||||
? mv->m_seam_facets.get_facets(*mv, type)
|
||||
: mv->m_supported_facets.get_facets(*mv, type);
|
||||
if (! mv->is_model_part() || custom_facets.indices.empty())
|
||||
continue;
|
||||
|
||||
const Transform3f& tr1 = mv->get_matrix().cast<float>();
|
||||
@ -2721,7 +2723,7 @@ void PrintObject::project_and_append_custom_supports(
|
||||
|
||||
// Ignore triangles with upward-pointing normal. Don't forget about mirroring.
|
||||
float z_comp = (facet[1]-facet[0]).cross(facet[2]-facet[0]).z();
|
||||
if (tr_det_sign * z_comp > 0.)
|
||||
if (! seam && tr_det_sign * z_comp > 0.)
|
||||
continue;
|
||||
|
||||
// Sort the three vertices according to z-coordinate.
|
||||
|
@ -972,8 +972,8 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::top_contact_
|
||||
std::vector<ExPolygons> blockers = object.slice_support_blockers();
|
||||
|
||||
// Append custom supports.
|
||||
object.project_and_append_custom_enforcers(enforcers);
|
||||
object.project_and_append_custom_blockers(blockers);
|
||||
object.project_and_append_custom_facets(false, EnforcerBlockerType::ENFORCER, enforcers);
|
||||
object.project_and_append_custom_facets(false, EnforcerBlockerType::BLOCKER, blockers);
|
||||
|
||||
// Output layers, sorted by top Z.
|
||||
MyLayersPtr contact_out;
|
||||
|
@ -35,7 +35,7 @@ void TriangleSelector::Triangle::set_division(int sides_to_split, int special_si
|
||||
|
||||
void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
|
||||
const Vec3f& source, const Vec3f& dir,
|
||||
float radius, FacetSupportType new_state)
|
||||
float radius, EnforcerBlockerType new_state)
|
||||
{
|
||||
assert(facet_start < m_orig_size_indices);
|
||||
assert(is_approx(dir.norm(), 1.f));
|
||||
@ -77,7 +77,7 @@ void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
|
||||
// the triangle recursively, selecting just subtriangles truly inside the circle.
|
||||
// This is done by an actual recursive call. Returns false if the triangle is
|
||||
// outside the cursor.
|
||||
bool TriangleSelector::select_triangle(int facet_idx, FacetSupportType type, bool recursive_call)
|
||||
bool TriangleSelector::select_triangle(int facet_idx, EnforcerBlockerType type, bool recursive_call)
|
||||
{
|
||||
assert(facet_idx < int(m_triangles.size()));
|
||||
|
||||
@ -140,7 +140,7 @@ bool TriangleSelector::select_triangle(int facet_idx, FacetSupportType type, boo
|
||||
|
||||
|
||||
|
||||
void TriangleSelector::set_facet(int facet_idx, FacetSupportType state)
|
||||
void TriangleSelector::set_facet(int facet_idx, EnforcerBlockerType state)
|
||||
{
|
||||
assert(facet_idx < m_orig_size_indices);
|
||||
undivide_triangle(facet_idx);
|
||||
@ -157,7 +157,7 @@ void TriangleSelector::split_triangle(int facet_idx)
|
||||
|
||||
Triangle* tr = &m_triangles[facet_idx];
|
||||
|
||||
FacetSupportType old_type = tr->get_state();
|
||||
EnforcerBlockerType old_type = tr->get_state();
|
||||
|
||||
if (tr->was_split_before() != 0) {
|
||||
// This triangle is not split at the moment, but was at one point
|
||||
@ -323,7 +323,7 @@ void TriangleSelector::remove_useless_children(int facet_idx)
|
||||
|
||||
|
||||
// Return if a child is not leaf or two children differ in type.
|
||||
FacetSupportType first_child_type = FacetSupportType::NONE;
|
||||
EnforcerBlockerType first_child_type = EnforcerBlockerType::NONE;
|
||||
for (int child_idx=0; child_idx<=tr.number_of_split_sides(); ++child_idx) {
|
||||
if (m_triangles[tr.children[child_idx]].is_split())
|
||||
return;
|
||||
@ -456,7 +456,7 @@ void TriangleSelector::push_triangle(int a, int b, int c)
|
||||
}
|
||||
|
||||
|
||||
void TriangleSelector::perform_split(int facet_idx, FacetSupportType old_state)
|
||||
void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_state)
|
||||
{
|
||||
Triangle* tr = &m_triangles[facet_idx];
|
||||
|
||||
@ -520,7 +520,7 @@ void TriangleSelector::perform_split(int facet_idx, FacetSupportType old_state)
|
||||
|
||||
|
||||
|
||||
indexed_triangle_set TriangleSelector::get_facets(FacetSupportType state) const
|
||||
indexed_triangle_set TriangleSelector::get_facets(EnforcerBlockerType state) const
|
||||
{
|
||||
indexed_triangle_set out;
|
||||
for (const Triangle& tr : m_triangles) {
|
||||
@ -542,7 +542,7 @@ std::map<int, std::vector<bool>> TriangleSelector::serialize() const
|
||||
{
|
||||
// Each original triangle of the mesh is assigned a number encoding its state
|
||||
// or how it is split. Each triangle is encoded by 4 bits (xxyy):
|
||||
// leaf triangle: xx = FacetSupportType, yy = 0
|
||||
// leaf triangle: xx = EnforcerBlockerType, yy = 0
|
||||
// non-leaf: xx = special side, yy = number of split sides
|
||||
// These are bitwise appended and formed into one 64-bit integer.
|
||||
|
||||
@ -553,7 +553,7 @@ std::map<int, std::vector<bool>> TriangleSelector::serialize() const
|
||||
for (int i=0; i<m_orig_size_indices; ++i) {
|
||||
const Triangle& tr = m_triangles[i];
|
||||
|
||||
if (! tr.is_split() && tr.get_state() == FacetSupportType::NONE)
|
||||
if (! tr.is_split() && tr.get_state() == EnforcerBlockerType::NONE)
|
||||
continue; // no need to save anything, unsplit and unselected is default
|
||||
|
||||
std::vector<bool> data; // complete encoding of this mesh triangle
|
||||
@ -627,7 +627,7 @@ void TriangleSelector::deserialize(const std::map<int, std::vector<bool>> data)
|
||||
int num_of_split_sides = (next_code & 0b11);
|
||||
int num_of_children = num_of_split_sides != 0 ? num_of_split_sides + 1 : 0;
|
||||
bool is_split = num_of_children != 0;
|
||||
FacetSupportType state = FacetSupportType(next_code >> 2);
|
||||
EnforcerBlockerType state = EnforcerBlockerType(next_code >> 2);
|
||||
int special_side = (next_code >> 2);
|
||||
|
||||
// Take care of the first iteration separately, so handling of the others is simpler.
|
||||
@ -641,7 +641,7 @@ void TriangleSelector::deserialize(const std::map<int, std::vector<bool>> data)
|
||||
// then go to the next.
|
||||
parents.push_back({triangle_id, 0, num_of_children});
|
||||
m_triangles[triangle_id].set_division(num_of_children-1, special_side);
|
||||
perform_split(triangle_id, FacetSupportType::NONE);
|
||||
perform_split(triangle_id, EnforcerBlockerType::NONE);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@ -655,7 +655,7 @@ void TriangleSelector::deserialize(const std::map<int, std::vector<bool>> data)
|
||||
const ProcessingInfo& last = parents.back();
|
||||
int this_idx = m_triangles[last.facet_id].children[last.processed_children];
|
||||
m_triangles[this_idx].set_division(num_of_children-1, special_side);
|
||||
perform_split(this_idx, FacetSupportType::NONE);
|
||||
perform_split(this_idx, EnforcerBlockerType::NONE);
|
||||
parents.push_back({this_idx, 0, num_of_children});
|
||||
} else {
|
||||
// this triangle belongs to last split one
|
||||
|
@ -9,7 +9,7 @@
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class FacetSupportType : int8_t;
|
||||
enum class EnforcerBlockerType : int8_t;
|
||||
|
||||
|
||||
|
||||
@ -29,13 +29,13 @@ public:
|
||||
const Vec3f& source, // camera position (mesh coords)
|
||||
const Vec3f& dir, // direction of the ray (mesh coords)
|
||||
float radius, // radius of the cursor
|
||||
FacetSupportType new_state); // enforcer or blocker?
|
||||
EnforcerBlockerType new_state); // enforcer or blocker?
|
||||
|
||||
// Get facets currently in the given state.
|
||||
indexed_triangle_set get_facets(FacetSupportType state) const;
|
||||
indexed_triangle_set get_facets(EnforcerBlockerType state) const;
|
||||
|
||||
// Set facet of the mesh to a given state. Only works for original triangles.
|
||||
void set_facet(int facet_idx, FacetSupportType state);
|
||||
void set_facet(int facet_idx, EnforcerBlockerType state);
|
||||
|
||||
// Clear everything and make the tree empty.
|
||||
void reset();
|
||||
@ -59,7 +59,7 @@ protected:
|
||||
// It increments/decrements reference counter on vertices.
|
||||
Triangle(int a, int b, int c)
|
||||
: verts_idxs{a, b, c},
|
||||
state{FacetSupportType(0)},
|
||||
state{EnforcerBlockerType(0)},
|
||||
number_of_splits{0},
|
||||
special_side_idx{0},
|
||||
old_number_of_splits{0}
|
||||
@ -77,8 +77,8 @@ protected:
|
||||
void set_division(int sides_to_split, int special_side_idx = -1);
|
||||
|
||||
// Get/set current state.
|
||||
void set_state(FacetSupportType type) { assert(! is_split()); state = type; }
|
||||
FacetSupportType get_state() const { assert(! is_split()); return state; }
|
||||
void set_state(EnforcerBlockerType type) { assert(! is_split()); state = type; }
|
||||
EnforcerBlockerType get_state() const { assert(! is_split()); return state; }
|
||||
|
||||
// Get info on how it's split.
|
||||
bool is_split() const { return number_of_split_sides() != 0; }
|
||||
@ -90,7 +90,7 @@ protected:
|
||||
private:
|
||||
int number_of_splits;
|
||||
int special_side_idx;
|
||||
FacetSupportType state;
|
||||
EnforcerBlockerType state;
|
||||
|
||||
// How many children were spawned during last split?
|
||||
// Is not reset on remerging the triangle.
|
||||
@ -133,7 +133,7 @@ protected:
|
||||
float m_old_cursor_radius;
|
||||
|
||||
// Private functions:
|
||||
bool select_triangle(int facet_idx, FacetSupportType type,
|
||||
bool select_triangle(int facet_idx, EnforcerBlockerType type,
|
||||
bool recursive_call = false);
|
||||
bool is_point_inside_cursor(const Vec3f& point) const;
|
||||
int vertices_inside(int facet_idx) const;
|
||||
@ -144,7 +144,7 @@ protected:
|
||||
bool is_pointer_in_triangle(int facet_idx) const;
|
||||
bool is_edge_inside_cursor(int facet_idx) const;
|
||||
void push_triangle(int a, int b, int c);
|
||||
void perform_split(int facet_idx, FacetSupportType old_state);
|
||||
void perform_split(int facet_idx, EnforcerBlockerType old_state);
|
||||
};
|
||||
|
||||
|
||||
|
@ -53,6 +53,10 @@ set(SLIC3R_GUI_SOURCES
|
||||
GUI/Gizmos/GLGizmoCut.hpp
|
||||
GUI/Gizmos/GLGizmoHollow.cpp
|
||||
GUI/Gizmos/GLGizmoHollow.hpp
|
||||
GUI/Gizmos/GLGizmoPainterBase.cpp
|
||||
GUI/Gizmos/GLGizmoPainterBase.hpp
|
||||
GUI/Gizmos/GLGizmoSeam.cpp
|
||||
GUI/Gizmos/GLGizmoSeam.hpp
|
||||
GUI/GLSelectionRectangle.cpp
|
||||
GUI/GLSelectionRectangle.hpp
|
||||
GUI/GLModel.hpp
|
||||
|
@ -3674,7 +3674,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
|
||||
{
|
||||
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
|
||||
&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports)
|
||||
&& m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
|
||||
&& m_gizmos.get_current_type() != GLGizmosManager::Seam)
|
||||
{
|
||||
m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect);
|
||||
m_dirty = true;
|
||||
@ -3749,14 +3750,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||
if (!m_mouse.drag.move_requires_threshold)
|
||||
{
|
||||
m_mouse.dragging = true;
|
||||
|
||||
// Translation of objects is forbidden when SLA supports/hollowing/fdm
|
||||
// supports gizmo is active.
|
||||
if (m_gizmos.get_current_type() == GLGizmosManager::SlaSupports
|
||||
|| m_gizmos.get_current_type() == GLGizmosManager::FdmSupports
|
||||
|| m_gizmos.get_current_type() == GLGizmosManager::Hollow)
|
||||
return;
|
||||
|
||||
Vec3d cur_pos = m_mouse.drag.start_position_3D;
|
||||
// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
|
||||
if (m_selection.contains_volume(get_first_hover_volume_idx()))
|
||||
@ -5474,7 +5467,8 @@ void GLCanvas3D::_render_bed(bool bottom, bool show_axes) const
|
||||
|
||||
bool show_texture = ! bottom ||
|
||||
(m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
|
||||
&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports);
|
||||
&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports
|
||||
&& m_gizmos.get_current_type() != GLGizmosManager::Seam);
|
||||
|
||||
wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), bottom, scale_factor, show_axes, show_texture);
|
||||
}
|
||||
|
@ -41,6 +41,7 @@
|
||||
#include "3DScene.hpp"
|
||||
#include "MainFrame.hpp"
|
||||
#include "Plater.hpp"
|
||||
#include "GLCanvas3D.hpp"
|
||||
|
||||
#include "../Utils/PresetUpdater.hpp"
|
||||
#include "../Utils/PrintHost.hpp"
|
||||
@ -1026,6 +1027,7 @@ void GUI_App::update_mode()
|
||||
tab->update_mode();
|
||||
|
||||
plater()->update_object_menu();
|
||||
plater()->canvas3D()->update_gizmos_on_off_state();
|
||||
}
|
||||
|
||||
void GUI_App::add_config_menu(wxMenuBar *menu)
|
||||
|
@ -124,7 +124,6 @@ public:
|
||||
void set_state(EState state) { m_state = state; on_set_state(); }
|
||||
|
||||
int get_shortcut_key() const { return m_shortcut_key; }
|
||||
void set_shortcut_key(int key) { m_shortcut_key = key; }
|
||||
|
||||
const std::string& get_icon_filename() const { return m_icon_filename; }
|
||||
|
||||
|
@ -1,40 +1,40 @@
|
||||
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
|
||||
#include "GLGizmoFdmSupports.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
//#include "slic3r/GUI/3DScene.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/ImGuiWrapper.hpp"
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/Camera.hpp"
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
#include "libslic3r/PresetBundle.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
namespace GUI {
|
||||
|
||||
|
||||
GLGizmoFdmSupports::GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||
, m_quadric(nullptr)
|
||||
|
||||
void GLGizmoFdmSupports::on_shutdown()
|
||||
{
|
||||
m_clipping_plane.reset(new ClippingPlane());
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
// using GLU_FILL does not work when the instance's transformation
|
||||
// contains mirroring (normals are reverted)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
if (m_setting_angle) {
|
||||
m_setting_angle = false;
|
||||
m_parent.use_slope(false);
|
||||
}
|
||||
}
|
||||
|
||||
GLGizmoFdmSupports::~GLGizmoFdmSupports()
|
||||
|
||||
|
||||
std::string GLGizmoFdmSupports::on_get_name() const
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
return (_(L("FDM Support Editing")) + " [L]").ToUTF8().data();
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLGizmoFdmSupports::on_init()
|
||||
{
|
||||
m_shortcut_key = WXK_CONTROL_L;
|
||||
@ -54,38 +54,6 @@ bool GLGizmoFdmSupports::on_init()
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::activate_internal_undo_redo_stack(bool activate)
|
||||
{
|
||||
if (activate && ! m_internal_stack_active) {
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned on"));
|
||||
wxGetApp().plater()->enter_gizmos_stack();
|
||||
m_internal_stack_active = true;
|
||||
}
|
||||
if (! activate && m_internal_stack_active) {
|
||||
wxGetApp().plater()->leave_gizmos_stack();
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned off"));
|
||||
m_internal_stack_active = false;
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoFdmSupports::set_fdm_support_data(ModelObject* model_object, const Selection& selection)
|
||||
{
|
||||
if (m_state != On)
|
||||
return;
|
||||
|
||||
const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
|
||||
|
||||
if (mo && selection.is_from_single_instance()
|
||||
&& (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size))
|
||||
{
|
||||
update_from_model_object();
|
||||
m_old_mo_id = mo->id();
|
||||
m_old_volumes_size = mo->volumes.size();
|
||||
m_schedule_update = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_render() const
|
||||
{
|
||||
@ -94,7 +62,8 @@ void GLGizmoFdmSupports::on_render() const
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
render_triangles(selection);
|
||||
if (! m_setting_angle)
|
||||
render_triangles(selection);
|
||||
|
||||
m_c->object_clipper()->render_cut();
|
||||
render_cursor_circle();
|
||||
@ -102,405 +71,6 @@ void GLGizmoFdmSupports::on_render() const
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
}
|
||||
|
||||
void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
|
||||
{
|
||||
if (m_setting_angle)
|
||||
return;
|
||||
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
|
||||
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
|
||||
ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
|
||||
glsafe(::glPolygonOffset(-1.0, 1.0));
|
||||
|
||||
// Take care of the clipping plane. The normal of the clipping plane is
|
||||
// saved with opposite sign than we need to pass to OpenGL (FIXME)
|
||||
bool clipping_plane_active = m_c->object_clipper()->get_position() != 0.;
|
||||
if (clipping_plane_active) {
|
||||
const ClippingPlane* clp = m_c->object_clipper()->get_clipping_plane();
|
||||
double clp_data[4];
|
||||
memcpy(clp_data, clp->get_data(), 4 * sizeof(double));
|
||||
for (int i=0; i<3; ++i)
|
||||
clp_data[i] = -1. * clp_data[i];
|
||||
|
||||
glsafe(::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)clp_data));
|
||||
glsafe(::glEnable(GL_CLIP_PLANE0));
|
||||
}
|
||||
|
||||
int mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++mesh_id;
|
||||
|
||||
const Transform3d trafo_matrix =
|
||||
mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
|
||||
mv->get_matrix();
|
||||
|
||||
bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
|
||||
if (is_left_handed)
|
||||
glsafe(::glFrontFace(GL_CW));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glMultMatrixd(trafo_matrix.data()));
|
||||
|
||||
if (! m_setting_angle)
|
||||
m_triangle_selectors[mesh_id]->render(m_imgui);
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
if (is_left_handed)
|
||||
glsafe(::glFrontFace(GL_CCW));
|
||||
}
|
||||
if (clipping_plane_active)
|
||||
glsafe(::glDisable(GL_CLIP_PLANE0));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::render_cursor_circle() const
|
||||
{
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
float zoom = (float)camera.get_zoom();
|
||||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||
|
||||
Size cnv_size = m_parent.get_canvas_size();
|
||||
float cnv_half_width = 0.5f * (float)cnv_size.get_width();
|
||||
float cnv_half_height = 0.5f * (float)cnv_size.get_height();
|
||||
if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
|
||||
return;
|
||||
Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
|
||||
Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1));
|
||||
center = center * inv_zoom;
|
||||
|
||||
glsafe(::glLineWidth(1.5f));
|
||||
float color[3];
|
||||
color[0] = 0.f;
|
||||
color[1] = 1.f;
|
||||
color[2] = 0.3f;
|
||||
glsafe(::glColor3fv(color));
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glLoadIdentity());
|
||||
// ensure that the circle is renderered inside the frustrum
|
||||
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
|
||||
// ensure that the overlay fits the frustrum near z plane
|
||||
double gui_scale = camera.get_gui_scale();
|
||||
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
|
||||
|
||||
glsafe(::glPushAttrib(GL_ENABLE_BIT));
|
||||
glsafe(::glLineStipple(4, 0xAAAA));
|
||||
glsafe(::glEnable(GL_LINE_STIPPLE));
|
||||
|
||||
::glBegin(GL_LINE_LOOP);
|
||||
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
|
||||
::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
|
||||
glsafe(::glEnd());
|
||||
|
||||
glsafe(::glPopAttrib());
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::update_model_object() const
|
||||
{
|
||||
bool updated = false;
|
||||
ModelObject* mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
for (ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
++idx;
|
||||
updated |= mv->m_supported_facets.set(*m_triangle_selectors[idx].get());
|
||||
}
|
||||
|
||||
if (updated)
|
||||
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::update_from_model_object()
|
||||
{
|
||||
wxBusyCursor wait;
|
||||
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
m_triangle_selectors.clear();
|
||||
|
||||
int volume_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++volume_id;
|
||||
|
||||
// This mesh does not account for the possible Z up SLA offset.
|
||||
const TriangleMesh* mesh = &mv->mesh();
|
||||
|
||||
m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh));
|
||||
m_triangle_selectors.back()->deserialize(mv->m_supported_facets.get_data());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLGizmoFdmSupports::is_mesh_point_clipped(const Vec3d& point) const
|
||||
{
|
||||
if (m_c->object_clipper()->get_position() == 0.)
|
||||
return false;
|
||||
|
||||
auto sel_info = m_c->selection_info();
|
||||
int active_inst = m_c->selection_info()->get_active_instance();
|
||||
const ModelInstance* mi = sel_info->model_object()->instances[active_inst];
|
||||
const Transform3d& trafo = mi->get_transformation().get_matrix();
|
||||
|
||||
Vec3d transformed_point = trafo * point;
|
||||
transformed_point(2) += sel_info->get_sla_shift();
|
||||
return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
|
||||
}
|
||||
|
||||
|
||||
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
|
||||
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
|
||||
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
|
||||
// concludes that the event was not intended for it, it should return false.
|
||||
bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
|
||||
{
|
||||
if (action == SLAGizmoEventType::MouseWheelUp
|
||||
|| action == SLAGizmoEventType::MouseWheelDown) {
|
||||
if (control_down) {
|
||||
double pos = m_c->object_clipper()->get_position();
|
||||
pos = action == SLAGizmoEventType::MouseWheelDown
|
||||
? std::max(0., pos - 0.01)
|
||||
: std::min(1., pos + 0.01);
|
||||
m_c->object_clipper()->set_position(pos, true);
|
||||
return true;
|
||||
}
|
||||
else if (alt_down) {
|
||||
m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
|
||||
? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
|
||||
: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
|
||||
m_parent.set_as_dirty();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::ResetClippingPlane) {
|
||||
m_c->object_clipper()->set_position(-1., false);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::LeftDown
|
||||
|| action == SLAGizmoEventType::RightDown
|
||||
|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
|
||||
|
||||
if (m_triangle_selectors.empty())
|
||||
return false;
|
||||
|
||||
FacetSupportType new_state = FacetSupportType::NONE;
|
||||
if (! shift_down) {
|
||||
if (action == SLAGizmoEventType::Dragging)
|
||||
new_state = m_button_down == Button::Left
|
||||
? FacetSupportType::ENFORCER
|
||||
: FacetSupportType::BLOCKER;
|
||||
else
|
||||
new_state = action == SLAGizmoEventType::LeftDown
|
||||
? FacetSupportType::ENFORCER
|
||||
: FacetSupportType::BLOCKER;
|
||||
}
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
||||
const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
|
||||
|
||||
// List of mouse positions that will be used as seeds for painting.
|
||||
std::vector<Vec2d> mouse_positions{mouse_position};
|
||||
|
||||
// In case current mouse position is far from the last one,
|
||||
// add several positions from between into the list, so there
|
||||
// are no gaps in the painted region.
|
||||
{
|
||||
if (m_last_mouse_position == Vec2d::Zero())
|
||||
m_last_mouse_position = mouse_position;
|
||||
// resolution describes minimal distance limit using circle radius
|
||||
// as a unit (e.g., 2 would mean the patches will be touching).
|
||||
double resolution = 0.7;
|
||||
double diameter_px = resolution * m_cursor_radius * camera.get_zoom();
|
||||
int patches_in_between = int(((mouse_position - m_last_mouse_position).norm() - diameter_px) / diameter_px);
|
||||
if (patches_in_between > 0) {
|
||||
Vec2d diff = (mouse_position - m_last_mouse_position)/(patches_in_between+1);
|
||||
for (int i=1; i<=patches_in_between; ++i)
|
||||
mouse_positions.emplace_back(m_last_mouse_position + i*diff);
|
||||
}
|
||||
}
|
||||
m_last_mouse_position = Vec2d::Zero(); // only actual hits should be saved
|
||||
|
||||
// Now "click" into all the prepared points and spill paint around them.
|
||||
for (const Vec2d& mp : mouse_positions) {
|
||||
std::vector<std::vector<std::pair<Vec3f, size_t>>> hit_positions_and_facet_ids;
|
||||
bool clipped_mesh_was_hit = false;
|
||||
|
||||
Vec3f normal = Vec3f::Zero();
|
||||
Vec3f hit = Vec3f::Zero();
|
||||
size_t facet = 0;
|
||||
Vec3f closest_hit = Vec3f::Zero();
|
||||
double closest_hit_squared_distance = std::numeric_limits<double>::max();
|
||||
size_t closest_facet = 0;
|
||||
int closest_hit_mesh_id = -1;
|
||||
|
||||
// Transformations of individual meshes
|
||||
std::vector<Transform3d> trafo_matrices;
|
||||
|
||||
int mesh_id = -1;
|
||||
// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++mesh_id;
|
||||
|
||||
trafo_matrices.push_back(instance_trafo * mv->get_matrix());
|
||||
hit_positions_and_facet_ids.push_back(std::vector<std::pair<Vec3f, size_t>>());
|
||||
|
||||
if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
|
||||
mp,
|
||||
trafo_matrices[mesh_id],
|
||||
camera,
|
||||
hit,
|
||||
normal,
|
||||
m_clipping_plane.get(),
|
||||
&facet))
|
||||
{
|
||||
// In case this hit is clipped, skip it.
|
||||
if (is_mesh_point_clipped(hit.cast<double>())) {
|
||||
clipped_mesh_was_hit = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Is this hit the closest to the camera so far?
|
||||
double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast<double>()).squaredNorm();
|
||||
if (hit_squared_distance < closest_hit_squared_distance) {
|
||||
closest_hit_squared_distance = hit_squared_distance;
|
||||
closest_facet = facet;
|
||||
closest_hit_mesh_id = mesh_id;
|
||||
closest_hit = hit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
|
||||
|
||||
// The mouse button click detection is enabled when there is a valid hit
|
||||
// or when the user clicks the clipping plane. Missing the object entirely
|
||||
// shall not capture the mouse.
|
||||
if (closest_hit_mesh_id != -1 || clipped_mesh_was_hit) {
|
||||
if (m_button_down == Button::None)
|
||||
m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
|
||||
}
|
||||
|
||||
if (closest_hit_mesh_id == -1) {
|
||||
// In case we have no valid hit, we can return. The event will
|
||||
// be stopped in following two cases:
|
||||
// 1. clicking the clipping plane
|
||||
// 2. dragging while painting (to prevent scene rotations and moving the object)
|
||||
return clipped_mesh_was_hit
|
||||
|| dragging_while_painting;
|
||||
}
|
||||
|
||||
// Find respective mesh id.
|
||||
mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
++mesh_id;
|
||||
if (mesh_id == closest_hit_mesh_id)
|
||||
break;
|
||||
}
|
||||
|
||||
const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
|
||||
|
||||
// Calculate how far can a point be from the line (in mesh coords).
|
||||
// FIXME: The scaling of the mesh can be non-uniform.
|
||||
const Vec3d sf = Geometry::Transformation(trafo_matrix).get_scaling_factor();
|
||||
const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.;
|
||||
const float limit = m_cursor_radius/avg_scaling;
|
||||
|
||||
// Calculate direction from camera to the hit (in mesh coords):
|
||||
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
|
||||
Vec3f dir = (closest_hit - camera_pos).normalized();
|
||||
|
||||
assert(mesh_id < int(m_triangle_selectors.size()));
|
||||
m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos,
|
||||
dir, limit, new_state);
|
||||
m_last_mouse_position = mouse_position;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
|
||||
&& m_button_down != Button::None) {
|
||||
// Take snapshot and update ModelVolume data.
|
||||
wxString action_name = shift_down
|
||||
? _L("Remove selection")
|
||||
: (m_button_down == Button::Left
|
||||
? _L("Add supports")
|
||||
: _L("Block supports"));
|
||||
activate_internal_undo_redo_stack(true);
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), action_name);
|
||||
update_model_object();
|
||||
|
||||
m_button_down = Button::None;
|
||||
m_last_mouse_position = Vec2d::Zero();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool block)
|
||||
{
|
||||
float threshold = (M_PI/180.)*threshold_deg;
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
||||
|
||||
int mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++mesh_id;
|
||||
|
||||
const Transform3d trafo_matrix = mi->get_matrix(true) * mv->get_matrix(true);
|
||||
Vec3f down = (trafo_matrix.inverse() * (-Vec3d::UnitZ())).cast<float>().normalized();
|
||||
Vec3f limit = (trafo_matrix.inverse() * Vec3d(std::sin(threshold), 0, -std::cos(threshold))).cast<float>().normalized();
|
||||
|
||||
float dot_limit = limit.dot(down);
|
||||
|
||||
// Now calculate dot product of vert_direction and facets' normals.
|
||||
int idx = -1;
|
||||
for (const stl_facet& facet : mv->mesh().stl.facet_start) {
|
||||
++idx;
|
||||
if (facet.normal.dot(down) > dot_limit)
|
||||
m_triangle_selectors[mesh_id]->set_facet(idx,
|
||||
block
|
||||
? FacetSupportType::BLOCKER
|
||||
: FacetSupportType::ENFORCER);
|
||||
}
|
||||
}
|
||||
|
||||
activate_internal_undo_redo_stack(true);
|
||||
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle")
|
||||
: _L("Add supports by angle"));
|
||||
update_model_object();
|
||||
m_parent.set_as_dirty();
|
||||
m_setting_angle = false;
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_limit)
|
||||
@ -561,6 +131,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
|
||||
m_triangle_selectors[idx]->reset();
|
||||
}
|
||||
}
|
||||
|
||||
update_model_object();
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
@ -604,12 +175,6 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
|
||||
}
|
||||
|
||||
m_imgui->end();
|
||||
if (m_setting_angle) {
|
||||
m_parent.show_slope(false);
|
||||
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
|
||||
m_parent.use_slope(true);
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::string name = "Autoset custom supports";
|
||||
@ -634,248 +199,91 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
|
||||
}
|
||||
}
|
||||
|
||||
bool GLGizmoFdmSupports::on_is_activable() const
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool block)
|
||||
{
|
||||
float threshold = (M_PI/180.)*threshold_deg;
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
||||
|
||||
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF
|
||||
|| !selection.is_single_full_instance())
|
||||
return false;
|
||||
|
||||
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
|
||||
const Selection::IndicesList& list = selection.get_volume_idxs();
|
||||
for (const auto& idx : list)
|
||||
if (selection.get_volume(idx)->is_outside)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLGizmoFdmSupports::on_is_selectable() const
|
||||
{
|
||||
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF );
|
||||
}
|
||||
|
||||
std::string GLGizmoFdmSupports::on_get_name() const
|
||||
{
|
||||
return (_(L("FDM Support Editing")) + " [L]").ToUTF8().data();
|
||||
}
|
||||
|
||||
|
||||
CommonGizmosDataID GLGizmoFdmSupports::on_get_requirements() const
|
||||
{
|
||||
return CommonGizmosDataID(
|
||||
int(CommonGizmosDataID::SelectionInfo)
|
||||
| int(CommonGizmosDataID::InstancesHider)
|
||||
| int(CommonGizmosDataID::Raycaster)
|
||||
| int(CommonGizmosDataID::ObjectClipper));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_set_state()
|
||||
{
|
||||
if (m_state == m_old_state)
|
||||
return;
|
||||
|
||||
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
|
||||
if (! m_parent.get_gizmos_manager().is_serializing()) {
|
||||
wxGetApp().CallAfter([this]() {
|
||||
activate_internal_undo_redo_stack(true);
|
||||
});
|
||||
}
|
||||
}
|
||||
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
|
||||
// we are actually shutting down
|
||||
if (m_setting_angle) {
|
||||
m_setting_angle = false;
|
||||
m_parent.use_slope(false);
|
||||
}
|
||||
activate_internal_undo_redo_stack(false);
|
||||
m_old_mo_id = -1;
|
||||
//m_iva.release_geometry();
|
||||
m_triangle_selectors.clear();
|
||||
}
|
||||
m_old_state = m_state;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_start_dragging()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_stop_dragging()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_load(cereal::BinaryInputArchive&)
|
||||
{
|
||||
// We should update the gizmo from current ModelObject, but it is not
|
||||
// possible at this point. That would require having updated selection and
|
||||
// common gizmos data, which is not done at this point. Instead, save
|
||||
// a flag to do the update in set_fdm_support_data, which will be called
|
||||
// soon after.
|
||||
m_schedule_update = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_save(cereal::BinaryOutputArchive&) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
|
||||
{
|
||||
int enf_cnt = 0;
|
||||
int blc_cnt = 0;
|
||||
|
||||
m_iva_enforcers.release_geometry();
|
||||
m_iva_blockers.release_geometry();
|
||||
|
||||
for (const Triangle& tr : m_triangles) {
|
||||
if (! tr.valid || tr.is_split() || tr.get_state() == FacetSupportType::NONE)
|
||||
int mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
GLIndexedVertexArray& va = tr.get_state() == FacetSupportType::ENFORCER
|
||||
? m_iva_enforcers
|
||||
: m_iva_blockers;
|
||||
int& cnt = tr.get_state() == FacetSupportType::ENFORCER
|
||||
? enf_cnt
|
||||
: blc_cnt;
|
||||
++mesh_id;
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
||||
0., 0., 1.);
|
||||
va.push_triangle(cnt,
|
||||
cnt+1,
|
||||
cnt+2);
|
||||
cnt += 3;
|
||||
const Transform3d trafo_matrix = mi->get_matrix(true) * mv->get_matrix(true);
|
||||
Vec3f down = (trafo_matrix.inverse() * (-Vec3d::UnitZ())).cast<float>().normalized();
|
||||
Vec3f limit = (trafo_matrix.inverse() * Vec3d(std::sin(threshold), 0, -std::cos(threshold))).cast<float>().normalized();
|
||||
|
||||
float dot_limit = limit.dot(down);
|
||||
|
||||
// Now calculate dot product of vert_direction and facets' normals.
|
||||
int idx = -1;
|
||||
for (const stl_facet& facet : mv->mesh().stl.facet_start) {
|
||||
++idx;
|
||||
if (facet.normal.dot(down) > dot_limit)
|
||||
m_triangle_selectors[mesh_id]->set_facet(idx,
|
||||
block
|
||||
? EnforcerBlockerType::BLOCKER
|
||||
: EnforcerBlockerType::ENFORCER);
|
||||
}
|
||||
}
|
||||
|
||||
m_iva_enforcers.finalize_geometry(true);
|
||||
m_iva_blockers.finalize_geometry(true);
|
||||
activate_internal_undo_redo_stack(true);
|
||||
|
||||
if (m_iva_enforcers.has_VBOs()) {
|
||||
::glColor4f(0.f, 0.f, 1.f, 0.2f);
|
||||
m_iva_enforcers.render();
|
||||
}
|
||||
|
||||
|
||||
if (m_iva_blockers.has_VBOs()) {
|
||||
::glColor4f(1.f, 0.f, 0.f, 0.2f);
|
||||
m_iva_blockers.render();
|
||||
}
|
||||
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
if (imgui)
|
||||
render_debug(imgui);
|
||||
else
|
||||
assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
|
||||
#endif
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle")
|
||||
: _L("Add supports by angle"));
|
||||
update_model_object();
|
||||
m_parent.set_as_dirty();
|
||||
m_setting_angle = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
|
||||
void GLGizmoFdmSupports::update_model_object() const
|
||||
{
|
||||
imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"),
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
||||
static float edge_limit = 1.f;
|
||||
imgui->text("Edge limit (mm): ");
|
||||
imgui->slider_float("", &edge_limit, 0.1f, 8.f);
|
||||
set_edge_limit(edge_limit);
|
||||
imgui->checkbox("Show split triangles: ", m_show_triangles);
|
||||
imgui->checkbox("Show invalid triangles: ", m_show_invalid);
|
||||
|
||||
int valid_triangles = m_triangles.size() - m_invalid_triangles;
|
||||
imgui->text("Valid triangles: " + std::to_string(valid_triangles) +
|
||||
"/" + std::to_string(m_triangles.size()));
|
||||
imgui->text("Vertices: " + std::to_string(m_vertices.size()));
|
||||
if (imgui->button("Force garbage collection"))
|
||||
garbage_collect();
|
||||
|
||||
if (imgui->button("Serialize - deserialize")) {
|
||||
auto map = serialize();
|
||||
deserialize(map);
|
||||
bool updated = false;
|
||||
ModelObject* mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
for (ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
++idx;
|
||||
updated |= mv->m_supported_facets.set(*m_triangle_selectors[idx].get());
|
||||
}
|
||||
|
||||
imgui->end();
|
||||
|
||||
if (! m_show_triangles)
|
||||
return;
|
||||
|
||||
enum vtype {
|
||||
ORIGINAL = 0,
|
||||
SPLIT,
|
||||
INVALID
|
||||
};
|
||||
|
||||
for (auto& va : m_varrays)
|
||||
va.release_geometry();
|
||||
|
||||
std::array<int, 3> cnts;
|
||||
|
||||
::glScalef(1.01f, 1.01f, 1.01f);
|
||||
|
||||
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
|
||||
const Triangle& tr = m_triangles[tr_id];
|
||||
GLIndexedVertexArray* va = nullptr;
|
||||
int* cnt = nullptr;
|
||||
if (tr_id < m_orig_size_indices) {
|
||||
va = &m_varrays[ORIGINAL];
|
||||
cnt = &cnts[ORIGINAL];
|
||||
}
|
||||
else if (tr.valid) {
|
||||
va = &m_varrays[SPLIT];
|
||||
cnt = &cnts[SPLIT];
|
||||
}
|
||||
else {
|
||||
if (! m_show_invalid)
|
||||
continue;
|
||||
va = &m_varrays[INVALID];
|
||||
cnt = &cnts[INVALID];
|
||||
}
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
||||
0., 0., 1.);
|
||||
va->push_triangle(*cnt,
|
||||
*cnt+1,
|
||||
*cnt+2);
|
||||
*cnt += 3;
|
||||
}
|
||||
|
||||
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
|
||||
GLIndexedVertexArray& va = m_varrays[i];
|
||||
va.finalize_geometry(true);
|
||||
if (va.has_VBOs()) {
|
||||
switch (i) {
|
||||
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
|
||||
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
|
||||
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
|
||||
}
|
||||
va.render();
|
||||
}
|
||||
}
|
||||
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
||||
if (updated)
|
||||
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::update_from_model_object()
|
||||
{
|
||||
wxBusyCursor wait;
|
||||
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
m_triangle_selectors.clear();
|
||||
|
||||
int volume_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++volume_id;
|
||||
|
||||
// This mesh does not account for the possible Z up SLA offset.
|
||||
const TriangleMesh* mesh = &mv->mesh();
|
||||
|
||||
m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh));
|
||||
m_triangle_selectors.back()->deserialize(mv->m_supported_facets.get_data());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
@ -1,127 +1,46 @@
|
||||
#ifndef slic3r_GLGizmoFdmSupports_hpp_
|
||||
#define slic3r_GLGizmoFdmSupports_hpp_
|
||||
|
||||
#include "GLGizmoBase.hpp"
|
||||
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
#include "libslic3r/ObjectID.hpp"
|
||||
#include "libslic3r/TriangleSelector.hpp"
|
||||
|
||||
#include <cereal/types/vector.hpp>
|
||||
|
||||
|
||||
|
||||
#include "GLGizmoPainterBase.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class FacetSupportType : int8_t;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
enum class SLAGizmoEventType : unsigned char;
|
||||
class ClippingPlane;
|
||||
|
||||
|
||||
|
||||
class TriangleSelectorGUI : public TriangleSelector {
|
||||
public:
|
||||
explicit TriangleSelectorGUI(const TriangleMesh& mesh)
|
||||
: TriangleSelector(mesh) {}
|
||||
|
||||
// Render current selection. Transformation matrices are supposed
|
||||
// to be already set.
|
||||
void render(ImGuiWrapper* imgui = nullptr);
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void render_debug(ImGuiWrapper* imgui);
|
||||
bool m_show_triangles{false};
|
||||
bool m_show_invalid{false};
|
||||
#endif
|
||||
|
||||
private:
|
||||
GLIndexedVertexArray m_iva_enforcers;
|
||||
GLIndexedVertexArray m_iva_blockers;
|
||||
std::array<GLIndexedVertexArray, 3> m_varrays;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class GLGizmoFdmSupports : public GLGizmoBase
|
||||
class GLGizmoFdmSupports : public GLGizmoPainterBase
|
||||
{
|
||||
private:
|
||||
ObjectID m_old_mo_id;
|
||||
size_t m_old_volumes_size = 0;
|
||||
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
float m_cursor_radius = 2.f;
|
||||
static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
|
||||
static constexpr float CursorRadiusMax = 8.f;
|
||||
static constexpr float CursorRadiusStep = 0.2f;
|
||||
|
||||
// For each model-part volume, store status and division of the triangles.
|
||||
std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors;
|
||||
|
||||
public:
|
||||
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
~GLGizmoFdmSupports() override;
|
||||
void set_fdm_support_data(ModelObject* model_object, const Selection& selection);
|
||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
|
||||
|
||||
protected:
|
||||
void on_render_input_window(float x, float y, float bottom_limit) override;
|
||||
std::string on_get_name() const override;
|
||||
|
||||
private:
|
||||
bool on_init() override;
|
||||
void on_render() const override;
|
||||
void on_render_for_picking() const override {}
|
||||
|
||||
void render_triangles(const Selection& selection) const;
|
||||
void render_cursor_circle() const;
|
||||
void update_model_object() const override;
|
||||
void update_from_model_object() override;
|
||||
|
||||
void update_model_object() const;
|
||||
void update_from_model_object();
|
||||
void activate_internal_undo_redo_stack(bool activate);
|
||||
void on_opening() override {}
|
||||
void on_shutdown() override;
|
||||
|
||||
void select_facets_by_angle(float threshold, bool block);
|
||||
float m_angle_threshold_deg = 45.f;
|
||||
|
||||
bool is_mesh_point_clipped(const Vec3d& point) const;
|
||||
|
||||
float m_clipping_plane_distance = 0.f;
|
||||
std::unique_ptr<ClippingPlane> m_clipping_plane;
|
||||
bool m_setting_angle = false;
|
||||
bool m_internal_stack_active = false;
|
||||
bool m_schedule_update = false;
|
||||
Vec2d m_last_mouse_position = Vec2d::Zero();
|
||||
|
||||
// This map holds all translated description texts, so they can be easily referenced during layout calculations
|
||||
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
|
||||
std::map<std::string, wxString> m_desc;
|
||||
|
||||
enum class Button {
|
||||
None,
|
||||
Left,
|
||||
Right
|
||||
};
|
||||
|
||||
Button m_button_down = Button::None;
|
||||
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
|
||||
|
||||
protected:
|
||||
void on_set_state() override;
|
||||
void on_start_dragging() override;
|
||||
void on_stop_dragging() override;
|
||||
void on_render_input_window(float x, float y, float bottom_limit) override;
|
||||
std::string on_get_name() const override;
|
||||
bool on_is_activable() const override;
|
||||
bool on_is_selectable() const override;
|
||||
void on_load(cereal::BinaryInputArchive& ar) override;
|
||||
void on_save(cereal::BinaryOutputArchive& ar) const override;
|
||||
CommonGizmosDataID on_get_requirements() const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
|
||||
#endif // slic3r_GLGizmoFdmSupports_hpp_
|
||||
|
597
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp
Normal file
597
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp
Normal file
@ -0,0 +1,597 @@
|
||||
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
|
||||
#include "GLGizmoPainterBase.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/Camera.hpp"
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
#include "libslic3r/PresetBundle.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
|
||||
GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||
{
|
||||
m_clipping_plane.reset(new ClippingPlane());
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoPainterBase::activate_internal_undo_redo_stack(bool activate)
|
||||
{
|
||||
if (activate && ! m_internal_stack_active) {
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned on"));
|
||||
wxGetApp().plater()->enter_gizmos_stack();
|
||||
m_internal_stack_active = true;
|
||||
}
|
||||
if (! activate && m_internal_stack_active) {
|
||||
wxGetApp().plater()->leave_gizmos_stack();
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned off"));
|
||||
m_internal_stack_active = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoPainterBase::set_painter_gizmo_data(const Selection& selection)
|
||||
{
|
||||
if (m_state != On)
|
||||
return;
|
||||
|
||||
const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
|
||||
|
||||
if (mo && selection.is_from_single_instance()
|
||||
&& (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size))
|
||||
{
|
||||
update_from_model_object();
|
||||
m_old_mo_id = mo->id();
|
||||
m_old_volumes_size = mo->volumes.size();
|
||||
m_schedule_update = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
|
||||
{
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
|
||||
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
|
||||
ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
|
||||
glsafe(::glPolygonOffset(-1.0, 1.0));
|
||||
|
||||
// Take care of the clipping plane. The normal of the clipping plane is
|
||||
// saved with opposite sign than we need to pass to OpenGL (FIXME)
|
||||
bool clipping_plane_active = m_c->object_clipper()->get_position() != 0.;
|
||||
if (clipping_plane_active) {
|
||||
const ClippingPlane* clp = m_c->object_clipper()->get_clipping_plane();
|
||||
double clp_data[4];
|
||||
memcpy(clp_data, clp->get_data(), 4 * sizeof(double));
|
||||
for (int i=0; i<3; ++i)
|
||||
clp_data[i] = -1. * clp_data[i];
|
||||
|
||||
glsafe(::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)clp_data));
|
||||
glsafe(::glEnable(GL_CLIP_PLANE0));
|
||||
}
|
||||
|
||||
int mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++mesh_id;
|
||||
|
||||
const Transform3d trafo_matrix =
|
||||
mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
|
||||
mv->get_matrix();
|
||||
|
||||
bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
|
||||
if (is_left_handed)
|
||||
glsafe(::glFrontFace(GL_CW));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glMultMatrixd(trafo_matrix.data()));
|
||||
|
||||
m_triangle_selectors[mesh_id]->render(m_imgui);
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
if (is_left_handed)
|
||||
glsafe(::glFrontFace(GL_CCW));
|
||||
}
|
||||
if (clipping_plane_active)
|
||||
glsafe(::glDisable(GL_CLIP_PLANE0));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoPainterBase::render_cursor_circle() const
|
||||
{
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
float zoom = (float)camera.get_zoom();
|
||||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||
|
||||
Size cnv_size = m_parent.get_canvas_size();
|
||||
float cnv_half_width = 0.5f * (float)cnv_size.get_width();
|
||||
float cnv_half_height = 0.5f * (float)cnv_size.get_height();
|
||||
if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
|
||||
return;
|
||||
Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
|
||||
Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1));
|
||||
center = center * inv_zoom;
|
||||
|
||||
glsafe(::glLineWidth(1.5f));
|
||||
float color[3];
|
||||
color[0] = 0.f;
|
||||
color[1] = 1.f;
|
||||
color[2] = 0.3f;
|
||||
glsafe(::glColor3fv(color));
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glLoadIdentity());
|
||||
// ensure that the circle is renderered inside the frustrum
|
||||
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
|
||||
// ensure that the overlay fits the frustrum near z plane
|
||||
double gui_scale = camera.get_gui_scale();
|
||||
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
|
||||
|
||||
glsafe(::glPushAttrib(GL_ENABLE_BIT));
|
||||
glsafe(::glLineStipple(4, 0xAAAA));
|
||||
glsafe(::glEnable(GL_LINE_STIPPLE));
|
||||
|
||||
::glBegin(GL_LINE_LOOP);
|
||||
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
|
||||
::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
|
||||
glsafe(::glEnd());
|
||||
|
||||
glsafe(::glPopAttrib());
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLGizmoPainterBase::is_mesh_point_clipped(const Vec3d& point) const
|
||||
{
|
||||
if (m_c->object_clipper()->get_position() == 0.)
|
||||
return false;
|
||||
|
||||
auto sel_info = m_c->selection_info();
|
||||
int active_inst = m_c->selection_info()->get_active_instance();
|
||||
const ModelInstance* mi = sel_info->model_object()->instances[active_inst];
|
||||
const Transform3d& trafo = mi->get_transformation().get_matrix();
|
||||
|
||||
Vec3d transformed_point = trafo * point;
|
||||
transformed_point(2) += sel_info->get_sla_shift();
|
||||
return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
|
||||
}
|
||||
|
||||
|
||||
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
|
||||
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
|
||||
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
|
||||
// concludes that the event was not intended for it, it should return false.
|
||||
bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
|
||||
{
|
||||
if (action == SLAGizmoEventType::MouseWheelUp
|
||||
|| action == SLAGizmoEventType::MouseWheelDown) {
|
||||
if (control_down) {
|
||||
double pos = m_c->object_clipper()->get_position();
|
||||
pos = action == SLAGizmoEventType::MouseWheelDown
|
||||
? std::max(0., pos - 0.01)
|
||||
: std::min(1., pos + 0.01);
|
||||
m_c->object_clipper()->set_position(pos, true);
|
||||
return true;
|
||||
}
|
||||
else if (alt_down) {
|
||||
m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
|
||||
? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
|
||||
: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
|
||||
m_parent.set_as_dirty();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::ResetClippingPlane) {
|
||||
m_c->object_clipper()->set_position(-1., false);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::LeftDown
|
||||
|| action == SLAGizmoEventType::RightDown
|
||||
|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
|
||||
|
||||
if (m_triangle_selectors.empty())
|
||||
return false;
|
||||
|
||||
EnforcerBlockerType new_state = EnforcerBlockerType::NONE;
|
||||
if (! shift_down) {
|
||||
if (action == SLAGizmoEventType::Dragging)
|
||||
new_state = m_button_down == Button::Left
|
||||
? EnforcerBlockerType::ENFORCER
|
||||
: EnforcerBlockerType::BLOCKER;
|
||||
else
|
||||
new_state = action == SLAGizmoEventType::LeftDown
|
||||
? EnforcerBlockerType::ENFORCER
|
||||
: EnforcerBlockerType::BLOCKER;
|
||||
}
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
||||
const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
|
||||
|
||||
// List of mouse positions that will be used as seeds for painting.
|
||||
std::vector<Vec2d> mouse_positions{mouse_position};
|
||||
|
||||
// In case current mouse position is far from the last one,
|
||||
// add several positions from between into the list, so there
|
||||
// are no gaps in the painted region.
|
||||
{
|
||||
if (m_last_mouse_position == Vec2d::Zero())
|
||||
m_last_mouse_position = mouse_position;
|
||||
// resolution describes minimal distance limit using circle radius
|
||||
// as a unit (e.g., 2 would mean the patches will be touching).
|
||||
double resolution = 0.7;
|
||||
double diameter_px = resolution * m_cursor_radius * camera.get_zoom();
|
||||
int patches_in_between = int(((mouse_position - m_last_mouse_position).norm() - diameter_px) / diameter_px);
|
||||
if (patches_in_between > 0) {
|
||||
Vec2d diff = (mouse_position - m_last_mouse_position)/(patches_in_between+1);
|
||||
for (int i=1; i<=patches_in_between; ++i)
|
||||
mouse_positions.emplace_back(m_last_mouse_position + i*diff);
|
||||
}
|
||||
}
|
||||
m_last_mouse_position = Vec2d::Zero(); // only actual hits should be saved
|
||||
|
||||
// Now "click" into all the prepared points and spill paint around them.
|
||||
for (const Vec2d& mp : mouse_positions) {
|
||||
std::vector<std::vector<std::pair<Vec3f, size_t>>> hit_positions_and_facet_ids;
|
||||
bool clipped_mesh_was_hit = false;
|
||||
|
||||
Vec3f normal = Vec3f::Zero();
|
||||
Vec3f hit = Vec3f::Zero();
|
||||
size_t facet = 0;
|
||||
Vec3f closest_hit = Vec3f::Zero();
|
||||
double closest_hit_squared_distance = std::numeric_limits<double>::max();
|
||||
size_t closest_facet = 0;
|
||||
int closest_hit_mesh_id = -1;
|
||||
|
||||
// Transformations of individual meshes
|
||||
std::vector<Transform3d> trafo_matrices;
|
||||
|
||||
int mesh_id = -1;
|
||||
// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++mesh_id;
|
||||
|
||||
trafo_matrices.push_back(instance_trafo * mv->get_matrix());
|
||||
hit_positions_and_facet_ids.push_back(std::vector<std::pair<Vec3f, size_t>>());
|
||||
|
||||
if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
|
||||
mp,
|
||||
trafo_matrices[mesh_id],
|
||||
camera,
|
||||
hit,
|
||||
normal,
|
||||
m_clipping_plane.get(),
|
||||
&facet))
|
||||
{
|
||||
// In case this hit is clipped, skip it.
|
||||
if (is_mesh_point_clipped(hit.cast<double>())) {
|
||||
clipped_mesh_was_hit = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Is this hit the closest to the camera so far?
|
||||
double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast<double>()).squaredNorm();
|
||||
if (hit_squared_distance < closest_hit_squared_distance) {
|
||||
closest_hit_squared_distance = hit_squared_distance;
|
||||
closest_facet = facet;
|
||||
closest_hit_mesh_id = mesh_id;
|
||||
closest_hit = hit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
|
||||
|
||||
// The mouse button click detection is enabled when there is a valid hit
|
||||
// or when the user clicks the clipping plane. Missing the object entirely
|
||||
// shall not capture the mouse.
|
||||
if (closest_hit_mesh_id != -1 || clipped_mesh_was_hit) {
|
||||
if (m_button_down == Button::None)
|
||||
m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
|
||||
}
|
||||
|
||||
if (closest_hit_mesh_id == -1) {
|
||||
// In case we have no valid hit, we can return. The event will
|
||||
// be stopped in following two cases:
|
||||
// 1. clicking the clipping plane
|
||||
// 2. dragging while painting (to prevent scene rotations and moving the object)
|
||||
return clipped_mesh_was_hit
|
||||
|| dragging_while_painting;
|
||||
}
|
||||
|
||||
// Find respective mesh id.
|
||||
mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
++mesh_id;
|
||||
if (mesh_id == closest_hit_mesh_id)
|
||||
break;
|
||||
}
|
||||
|
||||
const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
|
||||
|
||||
// Calculate how far can a point be from the line (in mesh coords).
|
||||
// FIXME: The scaling of the mesh can be non-uniform.
|
||||
const Vec3d sf = Geometry::Transformation(trafo_matrix).get_scaling_factor();
|
||||
const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.;
|
||||
const float limit = m_cursor_radius/avg_scaling;
|
||||
|
||||
// Calculate direction from camera to the hit (in mesh coords):
|
||||
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
|
||||
Vec3f dir = (closest_hit - camera_pos).normalized();
|
||||
|
||||
assert(mesh_id < int(m_triangle_selectors.size()));
|
||||
m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos,
|
||||
dir, limit, new_state);
|
||||
m_last_mouse_position = mouse_position;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
|
||||
&& m_button_down != Button::None) {
|
||||
// Take snapshot and update ModelVolume data.
|
||||
wxString action_name = shift_down
|
||||
? _L("Remove selection")
|
||||
: (m_button_down == Button::Left
|
||||
? _L("Add supports")
|
||||
: _L("Block supports"));
|
||||
activate_internal_undo_redo_stack(true);
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), action_name);
|
||||
update_model_object();
|
||||
|
||||
m_button_down = Button::None;
|
||||
m_last_mouse_position = Vec2d::Zero();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLGizmoPainterBase::on_is_activable() const
|
||||
{
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
|
||||
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF
|
||||
|| !selection.is_single_full_instance())
|
||||
return false;
|
||||
|
||||
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
|
||||
const Selection::IndicesList& list = selection.get_volume_idxs();
|
||||
for (const auto& idx : list)
|
||||
if (selection.get_volume(idx)->is_outside)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLGizmoPainterBase::on_is_selectable() const
|
||||
{
|
||||
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF
|
||||
&& wxGetApp().get_mode() != comSimple );
|
||||
}
|
||||
|
||||
|
||||
CommonGizmosDataID GLGizmoPainterBase::on_get_requirements() const
|
||||
{
|
||||
return CommonGizmosDataID(
|
||||
int(CommonGizmosDataID::SelectionInfo)
|
||||
| int(CommonGizmosDataID::InstancesHider)
|
||||
| int(CommonGizmosDataID::Raycaster)
|
||||
| int(CommonGizmosDataID::ObjectClipper));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoPainterBase::on_set_state()
|
||||
{
|
||||
if (m_state == m_old_state)
|
||||
return;
|
||||
|
||||
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
|
||||
on_opening();
|
||||
if (! m_parent.get_gizmos_manager().is_serializing()) {
|
||||
wxGetApp().CallAfter([this]() {
|
||||
activate_internal_undo_redo_stack(true);
|
||||
});
|
||||
}
|
||||
}
|
||||
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
|
||||
// we are actually shutting down
|
||||
on_shutdown();
|
||||
activate_internal_undo_redo_stack(false);
|
||||
m_old_mo_id = -1;
|
||||
//m_iva.release_geometry();
|
||||
m_triangle_selectors.clear();
|
||||
}
|
||||
m_old_state = m_state;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoPainterBase::on_load(cereal::BinaryInputArchive&)
|
||||
{
|
||||
// We should update the gizmo from current ModelObject, but it is not
|
||||
// possible at this point. That would require having updated selection and
|
||||
// common gizmos data, which is not done at this point. Instead, save
|
||||
// a flag to do the update in set_painter_gizmo_data, which will be called
|
||||
// soon after.
|
||||
m_schedule_update = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
|
||||
{
|
||||
int enf_cnt = 0;
|
||||
int blc_cnt = 0;
|
||||
|
||||
m_iva_enforcers.release_geometry();
|
||||
m_iva_blockers.release_geometry();
|
||||
|
||||
for (const Triangle& tr : m_triangles) {
|
||||
if (! tr.valid || tr.is_split() || tr.get_state() == EnforcerBlockerType::NONE)
|
||||
continue;
|
||||
|
||||
GLIndexedVertexArray& va = tr.get_state() == EnforcerBlockerType::ENFORCER
|
||||
? m_iva_enforcers
|
||||
: m_iva_blockers;
|
||||
int& cnt = tr.get_state() == EnforcerBlockerType::ENFORCER
|
||||
? enf_cnt
|
||||
: blc_cnt;
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
||||
0., 0., 1.);
|
||||
va.push_triangle(cnt,
|
||||
cnt+1,
|
||||
cnt+2);
|
||||
cnt += 3;
|
||||
}
|
||||
|
||||
m_iva_enforcers.finalize_geometry(true);
|
||||
m_iva_blockers.finalize_geometry(true);
|
||||
|
||||
if (m_iva_enforcers.has_VBOs()) {
|
||||
::glColor4f(0.f, 0.f, 1.f, 0.2f);
|
||||
m_iva_enforcers.render();
|
||||
}
|
||||
|
||||
|
||||
if (m_iva_blockers.has_VBOs()) {
|
||||
::glColor4f(1.f, 0.f, 0.f, 0.2f);
|
||||
m_iva_blockers.render();
|
||||
}
|
||||
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
if (imgui)
|
||||
render_debug(imgui);
|
||||
else
|
||||
assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
|
||||
{
|
||||
imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"),
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
||||
static float edge_limit = 1.f;
|
||||
imgui->text("Edge limit (mm): ");
|
||||
imgui->slider_float("", &edge_limit, 0.1f, 8.f);
|
||||
set_edge_limit(edge_limit);
|
||||
imgui->checkbox("Show split triangles: ", m_show_triangles);
|
||||
imgui->checkbox("Show invalid triangles: ", m_show_invalid);
|
||||
|
||||
int valid_triangles = m_triangles.size() - m_invalid_triangles;
|
||||
imgui->text("Valid triangles: " + std::to_string(valid_triangles) +
|
||||
"/" + std::to_string(m_triangles.size()));
|
||||
imgui->text("Vertices: " + std::to_string(m_vertices.size()));
|
||||
if (imgui->button("Force garbage collection"))
|
||||
garbage_collect();
|
||||
|
||||
if (imgui->button("Serialize - deserialize")) {
|
||||
auto map = serialize();
|
||||
deserialize(map);
|
||||
}
|
||||
|
||||
imgui->end();
|
||||
|
||||
if (! m_show_triangles)
|
||||
return;
|
||||
|
||||
enum vtype {
|
||||
ORIGINAL = 0,
|
||||
SPLIT,
|
||||
INVALID
|
||||
};
|
||||
|
||||
for (auto& va : m_varrays)
|
||||
va.release_geometry();
|
||||
|
||||
std::array<int, 3> cnts;
|
||||
|
||||
::glScalef(1.01f, 1.01f, 1.01f);
|
||||
|
||||
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
|
||||
const Triangle& tr = m_triangles[tr_id];
|
||||
GLIndexedVertexArray* va = nullptr;
|
||||
int* cnt = nullptr;
|
||||
if (tr_id < m_orig_size_indices) {
|
||||
va = &m_varrays[ORIGINAL];
|
||||
cnt = &cnts[ORIGINAL];
|
||||
}
|
||||
else if (tr.valid) {
|
||||
va = &m_varrays[SPLIT];
|
||||
cnt = &cnts[SPLIT];
|
||||
}
|
||||
else {
|
||||
if (! m_show_invalid)
|
||||
continue;
|
||||
va = &m_varrays[INVALID];
|
||||
cnt = &cnts[INVALID];
|
||||
}
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
||||
0., 0., 1.);
|
||||
va->push_triangle(*cnt,
|
||||
*cnt+1,
|
||||
*cnt+2);
|
||||
*cnt += 3;
|
||||
}
|
||||
|
||||
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
|
||||
GLIndexedVertexArray& va = m_varrays[i];
|
||||
va.finalize_geometry(true);
|
||||
if (va.has_VBOs()) {
|
||||
switch (i) {
|
||||
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
|
||||
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
|
||||
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
|
||||
}
|
||||
va.render();
|
||||
}
|
||||
}
|
||||
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
118
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp
Normal file
118
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp
Normal file
@ -0,0 +1,118 @@
|
||||
#ifndef slic3r_GLGizmoPainterBase_hpp_
|
||||
#define slic3r_GLGizmoPainterBase_hpp_
|
||||
|
||||
#include "GLGizmoBase.hpp"
|
||||
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
#include "libslic3r/ObjectID.hpp"
|
||||
#include "libslic3r/TriangleSelector.hpp"
|
||||
|
||||
#include <cereal/types/vector.hpp>
|
||||
|
||||
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class EnforcerBlockerType : int8_t;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
enum class SLAGizmoEventType : unsigned char;
|
||||
class ClippingPlane;
|
||||
|
||||
|
||||
|
||||
class TriangleSelectorGUI : public TriangleSelector {
|
||||
public:
|
||||
explicit TriangleSelectorGUI(const TriangleMesh& mesh)
|
||||
: TriangleSelector(mesh) {}
|
||||
|
||||
// Render current selection. Transformation matrices are supposed
|
||||
// to be already set.
|
||||
void render(ImGuiWrapper* imgui = nullptr);
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void render_debug(ImGuiWrapper* imgui);
|
||||
bool m_show_triangles{false};
|
||||
bool m_show_invalid{false};
|
||||
#endif
|
||||
|
||||
private:
|
||||
GLIndexedVertexArray m_iva_enforcers;
|
||||
GLIndexedVertexArray m_iva_blockers;
|
||||
std::array<GLIndexedVertexArray, 3> m_varrays;
|
||||
};
|
||||
|
||||
|
||||
// Following class is a base class for a gizmo with ability to paint on mesh
|
||||
// using circular blush (such as FDM supports gizmo and seam painting gizmo).
|
||||
// The purpose is not to duplicate code related to mesh painting.
|
||||
class GLGizmoPainterBase : public GLGizmoBase
|
||||
{
|
||||
private:
|
||||
ObjectID m_old_mo_id;
|
||||
size_t m_old_volumes_size = 0;
|
||||
|
||||
public:
|
||||
GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
~GLGizmoPainterBase() override {}
|
||||
void set_painter_gizmo_data(const Selection& selection);
|
||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||
|
||||
protected:
|
||||
void render_triangles(const Selection& selection) const;
|
||||
void render_cursor_circle() const;
|
||||
virtual void update_model_object() const = 0;
|
||||
virtual void update_from_model_object() = 0;
|
||||
void activate_internal_undo_redo_stack(bool activate);
|
||||
|
||||
float m_cursor_radius = 2.f;
|
||||
static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
|
||||
static constexpr float CursorRadiusMax = 8.f;
|
||||
static constexpr float CursorRadiusStep = 0.2f;
|
||||
|
||||
// For each model-part volume, store status and division of the triangles.
|
||||
std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors;
|
||||
|
||||
|
||||
private:
|
||||
bool is_mesh_point_clipped(const Vec3d& point) const;
|
||||
|
||||
float m_clipping_plane_distance = 0.f;
|
||||
std::unique_ptr<ClippingPlane> m_clipping_plane;
|
||||
|
||||
bool m_internal_stack_active = false;
|
||||
bool m_schedule_update = false;
|
||||
Vec2d m_last_mouse_position = Vec2d::Zero();
|
||||
|
||||
enum class Button {
|
||||
None,
|
||||
Left,
|
||||
Right
|
||||
};
|
||||
|
||||
Button m_button_down = Button::None;
|
||||
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
|
||||
|
||||
protected:
|
||||
void on_set_state() override;
|
||||
void on_start_dragging() override {}
|
||||
void on_stop_dragging() override {}
|
||||
|
||||
virtual void on_opening() = 0;
|
||||
virtual void on_shutdown() = 0;
|
||||
|
||||
bool on_is_activable() const override;
|
||||
bool on_is_selectable() const override;
|
||||
void on_load(cereal::BinaryInputArchive& ar) override;
|
||||
void on_save(cereal::BinaryOutputArchive& ar) const override {}
|
||||
CommonGizmosDataID on_get_requirements() const override;
|
||||
};
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GLGizmoPainterBase_hpp_
|
208
src/slic3r/GUI/Gizmos/GLGizmoSeam.cpp
Normal file
208
src/slic3r/GUI/Gizmos/GLGizmoSeam.cpp
Normal file
@ -0,0 +1,208 @@
|
||||
#include "GLGizmoSeam.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
//#include "slic3r/GUI/3DScene.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/ImGuiWrapper.hpp"
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
namespace GUI {
|
||||
|
||||
|
||||
|
||||
bool GLGizmoSeam::on_init()
|
||||
{
|
||||
m_shortcut_key = WXK_CONTROL_P;
|
||||
|
||||
m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
|
||||
m_desc["reset_direction"] = _L("Reset direction");
|
||||
m_desc["cursor_size"] = _L("Cursor size") + ": ";
|
||||
m_desc["enforce_caption"] = _L("Left mouse button") + ": ";
|
||||
m_desc["enforce"] = _L("Enforce seam");
|
||||
m_desc["block_caption"] = _L("Right mouse button") + " ";
|
||||
m_desc["block"] = _L("Block seam");
|
||||
m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
|
||||
m_desc["remove"] = _L("Remove selection");
|
||||
m_desc["remove_all"] = _L("Remove all selection");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
std::string GLGizmoSeam::on_get_name() const
|
||||
{
|
||||
return (_(L("Seam Editing")) + " [P]").ToUTF8().data();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSeam::on_render() const
|
||||
{
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
render_triangles(selection);
|
||||
|
||||
m_c->object_clipper()->render_cut();
|
||||
render_cursor_circle();
|
||||
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
|
||||
{
|
||||
if (! m_c->selection_info()->model_object())
|
||||
return;
|
||||
|
||||
const float approx_height = m_imgui->scaled(18.0f);
|
||||
y = std::min(y, bottom_limit - approx_height);
|
||||
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
|
||||
|
||||
|
||||
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
||||
|
||||
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
|
||||
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
|
||||
const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
|
||||
const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
|
||||
const float minimal_slider_width = m_imgui->scaled(4.f);
|
||||
|
||||
float caption_max = 0.f;
|
||||
float total_text_max = 0.;
|
||||
for (const std::string& t : {"enforce", "block", "remove"}) {
|
||||
caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc.at(t+"_caption")).x);
|
||||
total_text_max = std::max(total_text_max, caption_max + m_imgui->calc_text_size(m_desc.at(t)).x);
|
||||
}
|
||||
caption_max += m_imgui->scaled(1.f);
|
||||
total_text_max += m_imgui->scaled(1.f);
|
||||
|
||||
float window_width = minimal_slider_width + std::max(cursor_slider_left, clipping_slider_left);
|
||||
window_width = std::max(window_width, total_text_max);
|
||||
window_width = std::max(window_width, button_width);
|
||||
|
||||
auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
|
||||
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
|
||||
m_imgui->text_colored(ORANGE, caption);
|
||||
ImGui::SameLine(caption_max);
|
||||
m_imgui->text(text);
|
||||
};
|
||||
|
||||
for (const std::string& t : {"enforce", "block", "remove"})
|
||||
draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t));
|
||||
|
||||
m_imgui->text("");
|
||||
|
||||
if (m_imgui->button(m_desc.at("remove_all"))) {
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection")));
|
||||
ModelObject* mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
for (ModelVolume* mv : mo->volumes) {
|
||||
if (mv->is_model_part()) {
|
||||
++idx;
|
||||
m_triangle_selectors[idx]->reset();
|
||||
}
|
||||
}
|
||||
|
||||
update_model_object();
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
|
||||
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
|
||||
|
||||
m_imgui->text(m_desc.at("cursor_size"));
|
||||
ImGui::SameLine(clipping_slider_left);
|
||||
ImGui::PushItemWidth(window_width - clipping_slider_left);
|
||||
ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(max_tooltip_width);
|
||||
ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data());
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
if (m_c->object_clipper()->get_position() == 0.f)
|
||||
m_imgui->text(m_desc.at("clipping_of_view"));
|
||||
else {
|
||||
if (m_imgui->button(m_desc.at("reset_direction"))) {
|
||||
wxGetApp().CallAfter([this](){
|
||||
m_c->object_clipper()->set_position(-1., false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine(clipping_slider_left);
|
||||
ImGui::PushItemWidth(window_width - clipping_slider_left);
|
||||
float clp_dist = m_c->object_clipper()->get_position();
|
||||
if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
|
||||
m_c->object_clipper()->set_position(clp_dist, true);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(max_tooltip_width);
|
||||
ImGui::TextUnformatted(_L("Ctrl + Mouse wheel").ToUTF8().data());
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
m_imgui->end();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSeam::update_model_object() const
|
||||
{
|
||||
bool updated = false;
|
||||
ModelObject* mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
for (ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
++idx;
|
||||
updated |= mv->m_seam_facets.set(*m_triangle_selectors[idx].get());
|
||||
}
|
||||
|
||||
if (updated)
|
||||
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoSeam::update_from_model_object()
|
||||
{
|
||||
wxBusyCursor wait;
|
||||
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
m_triangle_selectors.clear();
|
||||
|
||||
int volume_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++volume_id;
|
||||
|
||||
// This mesh does not account for the possible Z up SLA offset.
|
||||
const TriangleMesh* mesh = &mv->mesh();
|
||||
|
||||
m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh));
|
||||
m_triangle_selectors.back()->deserialize(mv->m_seam_facets.get_data());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
42
src/slic3r/GUI/Gizmos/GLGizmoSeam.hpp
Normal file
42
src/slic3r/GUI/Gizmos/GLGizmoSeam.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
#ifndef slic3r_GLGizmoSeam_hpp_
|
||||
#define slic3r_GLGizmoSeam_hpp_
|
||||
|
||||
#include "GLGizmoPainterBase.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
namespace GUI {
|
||||
|
||||
class GLGizmoSeam : public GLGizmoPainterBase
|
||||
{
|
||||
public:
|
||||
GLGizmoSeam(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
|
||||
|
||||
protected:
|
||||
void on_render_input_window(float x, float y, float bottom_limit) override;
|
||||
std::string on_get_name() const override;
|
||||
|
||||
private:
|
||||
bool on_init() override;
|
||||
void on_render() const override;
|
||||
void on_render_for_picking() const override {}
|
||||
|
||||
void update_model_object() const override;
|
||||
void update_from_model_object() override;
|
||||
|
||||
void on_opening() override {}
|
||||
void on_shutdown() override {}
|
||||
|
||||
// This map holds all translated description texts, so they can be easily referenced during layout calculations
|
||||
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
|
||||
std::map<std::string, wxString> m_desc;
|
||||
};
|
||||
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
|
||||
#endif // slic3r_GLGizmoSeam_hpp_
|
@ -16,6 +16,7 @@
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoFdmSupports.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoCut.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoHollow.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoSeam.hpp"
|
||||
|
||||
#include "libslic3r/Model.hpp"
|
||||
#include "libslic3r/PresetBundle.hpp"
|
||||
@ -104,6 +105,7 @@ bool GLGizmosManager::init()
|
||||
m_gizmos.emplace_back(new GLGizmoHollow(m_parent, "hollow.svg", 5));
|
||||
m_gizmos.emplace_back(new GLGizmoSlaSupports(m_parent, "sla_supports.svg", 6));
|
||||
m_gizmos.emplace_back(new GLGizmoFdmSupports(m_parent, "sla_supports.svg", 7));
|
||||
m_gizmos.emplace_back(new GLGizmoSeam(m_parent, "seam.svg", 8));
|
||||
|
||||
m_common_gizmos_data.reset(new CommonGizmosDataPool(&m_parent));
|
||||
|
||||
@ -144,8 +146,11 @@ void GLGizmosManager::refresh_on_off_state()
|
||||
if (m_serializing || m_current == Undefined || m_gizmos.empty())
|
||||
return;
|
||||
|
||||
if (m_current != Undefined && ! m_gizmos[m_current]->is_activable())
|
||||
if (m_current != Undefined
|
||||
&& (! m_gizmos[m_current]->is_activable() || ! m_gizmos[m_current]->is_selectable())) {
|
||||
activate_gizmo(Undefined);
|
||||
update_data();
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmosManager::reset_all_states()
|
||||
@ -204,9 +209,10 @@ void GLGizmosManager::update_data()
|
||||
enable_grabber(Scale, i, enable_scale_xyz);
|
||||
}
|
||||
|
||||
m_common_gizmos_data->update(get_current()
|
||||
? get_current()->get_requirements()
|
||||
: CommonGizmosDataID(0));
|
||||
if (m_common_gizmos_data)
|
||||
m_common_gizmos_data->update(get_current()
|
||||
? get_current()->get_requirements()
|
||||
: CommonGizmosDataID(0));
|
||||
|
||||
if (selection.is_single_full_instance())
|
||||
{
|
||||
@ -217,7 +223,7 @@ void GLGizmosManager::update_data()
|
||||
ModelObject* model_object = selection.get_model()->objects[selection.get_object_idx()];
|
||||
set_flattening_data(model_object);
|
||||
set_sla_support_data(model_object);
|
||||
set_fdm_support_data(model_object);
|
||||
set_painter_gizmo_data();
|
||||
}
|
||||
else if (selection.is_single_volume() || selection.is_single_modifier())
|
||||
{
|
||||
@ -226,7 +232,7 @@ void GLGizmosManager::update_data()
|
||||
set_rotation(Vec3d::Zero());
|
||||
set_flattening_data(nullptr);
|
||||
set_sla_support_data(nullptr);
|
||||
set_fdm_support_data(nullptr);
|
||||
set_painter_gizmo_data();
|
||||
}
|
||||
else if (is_wipe_tower)
|
||||
{
|
||||
@ -235,7 +241,7 @@ void GLGizmosManager::update_data()
|
||||
set_rotation(Vec3d(0., 0., (M_PI/180.) * dynamic_cast<const ConfigOptionFloat*>(config.option("wipe_tower_rotation_angle"))->value));
|
||||
set_flattening_data(nullptr);
|
||||
set_sla_support_data(nullptr);
|
||||
set_fdm_support_data(nullptr);
|
||||
set_painter_gizmo_data();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -243,7 +249,7 @@ void GLGizmosManager::update_data()
|
||||
set_rotation(Vec3d::Zero());
|
||||
set_flattening_data(selection.is_from_single_object() ? selection.get_model()->objects[selection.get_object_idx()] : nullptr);
|
||||
set_sla_support_data(selection.is_from_single_instance() ? selection.get_model()->objects[selection.get_object_idx()] : nullptr);
|
||||
set_fdm_support_data(selection.is_from_single_instance() ? selection.get_model()->objects[selection.get_object_idx()] : nullptr);
|
||||
set_painter_gizmo_data();
|
||||
}
|
||||
}
|
||||
|
||||
@ -378,12 +384,13 @@ void GLGizmosManager::set_sla_support_data(ModelObject* model_object)
|
||||
gizmo_supports->set_sla_support_data(model_object, m_parent.get_selection());
|
||||
}
|
||||
|
||||
void GLGizmosManager::set_fdm_support_data(ModelObject* model_object)
|
||||
void GLGizmosManager::set_painter_gizmo_data()
|
||||
{
|
||||
if (!m_enabled || m_gizmos.empty())
|
||||
return;
|
||||
|
||||
dynamic_cast<GLGizmoFdmSupports*>(m_gizmos[FdmSupports].get())->set_fdm_support_data(model_object, m_parent.get_selection());
|
||||
dynamic_cast<GLGizmoFdmSupports*>(m_gizmos[FdmSupports].get())->set_painter_gizmo_data(m_parent.get_selection());
|
||||
dynamic_cast<GLGizmoSeam*>(m_gizmos[Seam].get())->set_painter_gizmo_data(m_parent.get_selection());
|
||||
}
|
||||
|
||||
// Returns true if the gizmo used the event to do something, false otherwise.
|
||||
@ -398,6 +405,8 @@ bool GLGizmosManager::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_p
|
||||
return dynamic_cast<GLGizmoHollow*>(m_gizmos[Hollow].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
|
||||
else if (m_current == FdmSupports)
|
||||
return dynamic_cast<GLGizmoFdmSupports*>(m_gizmos[FdmSupports].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
|
||||
else if (m_current == Seam)
|
||||
return dynamic_cast<GLGizmoSeam*>(m_gizmos[Seam].get())->gizmo_event(action, mouse_position, shift_down, alt_down, control_down);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
@ -461,7 +470,7 @@ bool GLGizmosManager::on_mouse_wheel(wxMouseEvent& evt)
|
||||
{
|
||||
bool processed = false;
|
||||
|
||||
if (m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports) {
|
||||
if (m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports || m_current == Seam) {
|
||||
float rot = (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta();
|
||||
if (gizmo_event((rot > 0.f ? SLAGizmoEventType::MouseWheelUp : SLAGizmoEventType::MouseWheelDown), Vec2d::Zero(), evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
|
||||
processed = true;
|
||||
@ -603,7 +612,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
|
||||
|
||||
if (evt.LeftDown())
|
||||
{
|
||||
if ((m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports)
|
||||
if ((m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports ||m_current == Seam)
|
||||
&& gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
|
||||
// the gizmo got the event and took some action, there is no need to do anything more
|
||||
processed = true;
|
||||
@ -630,23 +639,24 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
|
||||
// event was taken care of by the SlaSupports gizmo
|
||||
processed = true;
|
||||
}
|
||||
else if (evt.RightDown() && (selected_object_idx != -1) && m_current == FdmSupports
|
||||
else if (evt.RightDown() && (selected_object_idx != -1) && (m_current == FdmSupports || m_current == Seam)
|
||||
&& gizmo_event(SLAGizmoEventType::RightDown, mouse_pos))
|
||||
{
|
||||
// event was taken care of by the FdmSupports gizmo
|
||||
// event was taken care of by the FdmSupports / Seam gizmo
|
||||
processed = true;
|
||||
}
|
||||
else if (evt.Dragging() && (m_parent.get_move_volume_id() != -1) && (m_current == SlaSupports || m_current == Hollow))
|
||||
else if (evt.Dragging() && (m_parent.get_move_volume_id() != -1)
|
||||
&& (m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports || m_current == Seam))
|
||||
// don't allow dragging objects with the Sla gizmo on
|
||||
processed = true;
|
||||
else if (evt.Dragging() && (m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports )
|
||||
else if (evt.Dragging() && (m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports || m_current == Seam )
|
||||
&& gizmo_event(SLAGizmoEventType::Dragging, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown()))
|
||||
{
|
||||
// the gizmo got the event and took some action, no need to do anything more here
|
||||
m_parent.set_as_dirty();
|
||||
processed = true;
|
||||
}
|
||||
else if (evt.LeftUp() && (m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports) && !m_parent.is_mouse_dragging())
|
||||
else if (evt.LeftUp() && (m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports || m_current == Seam) && !m_parent.is_mouse_dragging())
|
||||
{
|
||||
// in case SLA/FDM gizmo is selected, we just pass the LeftUp event and stop processing - neither
|
||||
// object moving or selecting is suppressed in that case
|
||||
@ -658,7 +668,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
|
||||
// to avoid to loose the selection when user clicks an the white faces of a different object while the Flatten gizmo is active
|
||||
processed = true;
|
||||
}
|
||||
else if (evt.RightUp() && m_current == FdmSupports && !m_parent.is_mouse_dragging())
|
||||
else if (evt.RightUp() && (m_current == FdmSupports || m_current == Seam) && !m_parent.is_mouse_dragging())
|
||||
{
|
||||
gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, evt.ShiftDown(), evt.AltDown(), evt.ControlDown());
|
||||
processed = true;
|
||||
@ -748,7 +758,7 @@ bool GLGizmosManager::on_char(wxKeyEvent& evt)
|
||||
case 'r' :
|
||||
case 'R' :
|
||||
{
|
||||
if ((m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports) && gizmo_event(SLAGizmoEventType::ResetClippingPlane))
|
||||
if ((m_current == SlaSupports || m_current == Hollow || m_current == FdmSupports || m_current == Seam) && gizmo_event(SLAGizmoEventType::ResetClippingPlane))
|
||||
processed = true;
|
||||
|
||||
break;
|
||||
|
@ -67,6 +67,7 @@ public:
|
||||
Hollow,
|
||||
SlaSupports,
|
||||
FdmSupports,
|
||||
Seam,
|
||||
Undefined
|
||||
};
|
||||
|
||||
@ -203,7 +204,7 @@ public:
|
||||
|
||||
void set_sla_support_data(ModelObject* model_object);
|
||||
|
||||
void set_fdm_support_data(ModelObject* model_object);
|
||||
void set_painter_gizmo_data();
|
||||
|
||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false, bool alt_down = false, bool control_down = false);
|
||||
ClippingPlane get_clipping_plane() const;
|
||||
|
Loading…
Reference in New Issue
Block a user