Forced recomputation of seed fill selected areas when the seed fill angle is changed by ALT+mouse wheel.

This commit is contained in:
Lukáš Hejl 2021-08-06 15:27:54 +02:00
parent cf2a7f4dfa
commit 666cdeecd9
3 changed files with 11 additions and 5 deletions

View File

@ -178,12 +178,12 @@ void TriangleSelector::select_patch(const Vec3f& hit, int facet_start,
} }
} }
void TriangleSelector::seed_fill_select_triangles(const Vec3f &hit, int facet_start, float seed_fill_angle) void TriangleSelector::seed_fill_select_triangles(const Vec3f &hit, int facet_start, float seed_fill_angle, bool force_reselection)
{ {
assert(facet_start < m_orig_size_indices); assert(facet_start < m_orig_size_indices);
// Recompute seed fill only if the cursor is pointing on facet unselected by seed fill. // Recompute seed fill only if the cursor is pointing on facet unselected by seed fill.
if (int start_facet_idx = select_unsplit_triangle(hit, facet_start); start_facet_idx >= 0 && m_triangles[start_facet_idx].is_selected_by_seed_fill()) if (int start_facet_idx = select_unsplit_triangle(hit, facet_start); start_facet_idx >= 0 && m_triangles[start_facet_idx].is_selected_by_seed_fill() && !force_reselection)
return; return;
this->seed_fill_unselect_all_triangles(); this->seed_fill_unselect_all_triangles();
@ -278,7 +278,7 @@ void TriangleSelector::append_touching_subtriangles(int itriangle, int vertexi,
return; return;
auto process_subtriangle = [this, &itriangle, &vertexi, &vertexj, &touching_subtriangles_out](const int subtriangle_idx, Partition partition) -> void { auto process_subtriangle = [this, &itriangle, &vertexi, &vertexj, &touching_subtriangles_out](const int subtriangle_idx, Partition partition) -> void {
assert(subtriangle_idx == -1); assert(subtriangle_idx != -1);
if (!m_triangles[subtriangle_idx].is_split()) if (!m_triangles[subtriangle_idx].is_split())
touching_subtriangles_out.emplace_back(subtriangle_idx); touching_subtriangles_out.emplace_back(subtriangle_idx);
else if (int midpoint = this->triangle_midpoint(itriangle, vertexi, vertexj); midpoint != -1) else if (int midpoint = this->triangle_midpoint(itriangle, vertexi, vertexj); midpoint != -1)
@ -312,7 +312,7 @@ void TriangleSelector::bucket_fill_select_triangles(const Vec3f& hit, int facet_
} }
auto get_all_touching_triangles = [this](int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated) -> std::vector<int> { auto get_all_touching_triangles = [this](int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated) -> std::vector<int> {
assert(facet_idx != -1 && facet_idx < m_triangles.size()); assert(facet_idx != -1 && facet_idx < int(m_triangles.size()));
assert(this->verify_triangle_neighbors(m_triangles[facet_idx], neighbors)); assert(this->verify_triangle_neighbors(m_triangles[facet_idx], neighbors));
std::vector<int> touching_triangles; std::vector<int> touching_triangles;
Vec3i vertices = {m_triangles[facet_idx].verts_idxs[0], m_triangles[facet_idx].verts_idxs[1], m_triangles[facet_idx].verts_idxs[2]}; Vec3i vertices = {m_triangles[facet_idx].verts_idxs[0], m_triangles[facet_idx].verts_idxs[1], m_triangles[facet_idx].verts_idxs[2]};

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@ -49,7 +49,8 @@ public:
void seed_fill_select_triangles(const Vec3f &hit, // point where to start void seed_fill_select_triangles(const Vec3f &hit, // point where to start
int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
float seed_fill_angle); // the maximal angle between two facets to be painted by the same color float seed_fill_angle, // the maximal angle between two facets to be painted by the same color
bool force_reselection = false); // force reselection of the triangle mesh even in cases that mouse is pointing on the selected triangle
void bucket_fill_select_triangles(const Vec3f &hit, // point where to start void bucket_fill_select_triangles(const Vec3f &hit, // point where to start
int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to

View File

@ -292,6 +292,11 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
m_seed_fill_angle = action == SLAGizmoEventType::MouseWheelDown ? std::max(m_seed_fill_angle - SeedFillAngleStep, SeedFillAngleMin) m_seed_fill_angle = action == SLAGizmoEventType::MouseWheelDown ? std::max(m_seed_fill_angle - SeedFillAngleStep, SeedFillAngleMin)
: std::min(m_seed_fill_angle + SeedFillAngleStep, SeedFillAngleMax); : std::min(m_seed_fill_angle + SeedFillAngleStep, SeedFillAngleMax);
m_parent.set_as_dirty(); m_parent.set_as_dirty();
if (m_rr.mesh_id != -1) {
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), m_seed_fill_angle, true);
m_triangle_selectors[m_rr.mesh_id]->request_update_render_data();
m_seed_fill_last_mesh_id = m_rr.mesh_id;
}
return true; return true;
} }