Fixed calls set_uniform(emission_factor, xx) to use floats

This commit is contained in:
enricoturri1966 2021-08-04 11:58:50 +02:00
parent d0d3c5ad16
commit 66d43b882e
10 changed files with 16 additions and 16 deletions
src/slic3r/GUI

View file

@ -223,7 +223,7 @@ void GCodeViewer::SequentialView::Marker::render() const
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
shader->start_using();
shader->set_uniform("emission_factor", 0.0);
shader->set_uniform("emission_factor", 0.0f);
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(m_world_transform.data()));